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-rw-r--r--src/mapgen/mapgen.cpp704
1 files changed, 359 insertions, 345 deletions
diff --git a/src/mapgen/mapgen.cpp b/src/mapgen/mapgen.cpp
index 84cb79400..f57529082 100644
--- a/src/mapgen/mapgen.cpp
+++ b/src/mapgen/mapgen.cpp
@@ -52,20 +52,27 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cavegen.h"
#include "dungeongen.h"
-FlagDesc flagdesc_mapgen[] = {{"caves", MG_CAVES}, {"dungeons", MG_DUNGEONS},
- {"light", MG_LIGHT}, {"decorations", MG_DECORATIONS},
- {"biomes", MG_BIOMES}, {NULL, 0}};
-
-FlagDesc flagdesc_gennotify[] = {{"dungeon", 1 << GENNOTIFY_DUNGEON},
- {"temple", 1 << GENNOTIFY_TEMPLE},
- {"cave_begin", 1 << GENNOTIFY_CAVE_BEGIN},
- {"cave_end", 1 << GENNOTIFY_CAVE_END},
- {"large_cave_begin", 1 << GENNOTIFY_LARGECAVE_BEGIN},
- {"large_cave_end", 1 << GENNOTIFY_LARGECAVE_END},
- {"decoration", 1 << GENNOTIFY_DECORATION}, {NULL, 0}};
-
-struct MapgenDesc
-{
+FlagDesc flagdesc_mapgen[] = {
+ {"caves", MG_CAVES},
+ {"dungeons", MG_DUNGEONS},
+ {"light", MG_LIGHT},
+ {"decorations", MG_DECORATIONS},
+ {"biomes", MG_BIOMES},
+ {NULL, 0}
+};
+
+FlagDesc flagdesc_gennotify[] = {
+ {"dungeon", 1 << GENNOTIFY_DUNGEON},
+ {"temple", 1 << GENNOTIFY_TEMPLE},
+ {"cave_begin", 1 << GENNOTIFY_CAVE_BEGIN},
+ {"cave_end", 1 << GENNOTIFY_CAVE_END},
+ {"large_cave_begin", 1 << GENNOTIFY_LARGECAVE_BEGIN},
+ {"large_cave_end", 1 << GENNOTIFY_LARGECAVE_END},
+ {"decoration", 1 << GENNOTIFY_DECORATION},
+ {NULL, 0}
+};
+
+struct MapgenDesc {
const char *name;
bool is_user_visible;
};
@@ -81,30 +88,32 @@ struct MapgenDesc
// Of the remaining, v5 last due to age, v7 first due to being the default.
// The order of 'enum MapgenType' in mapgen.h must match this order.
static MapgenDesc g_reg_mapgens[] = {
- {"v7", true},
- {"valleys", true},
- {"carpathian", true},
- {"v5", true},
- {"flat", true},
- {"fractal", true},
- {"singlenode", true},
- {"v6", true},
+ {"v7", true},
+ {"valleys", true},
+ {"carpathian", true},
+ {"v5", true},
+ {"flat", true},
+ {"fractal", true},
+ {"singlenode", true},
+ {"v6", true},
};
-STATIC_ASSERT(ARRLEN(g_reg_mapgens) == MAPGEN_INVALID, registered_mapgens_is_wrong_size);
+STATIC_ASSERT(
+ ARRLEN(g_reg_mapgens) == MAPGEN_INVALID,
+ registered_mapgens_is_wrong_size);
////
//// Mapgen
////
Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeParams *emerge) :
- gennotify(emerge->gen_notify_on, emerge->gen_notify_on_deco_ids)
+ gennotify(emerge->gen_notify_on, emerge->gen_notify_on_deco_ids)
{
- id = mapgenid;
- water_level = params->water_level;
+ id = mapgenid;
+ water_level = params->water_level;
mapgen_limit = params->mapgen_limit;
- flags = params->flags;
- csize = v3s16(1, 1, 1) * (params->chunksize * MAP_BLOCKSIZE);
+ flags = params->flags;
+ csize = v3s16(1, 1, 1) * (params->chunksize * MAP_BLOCKSIZE);
/*
We are losing half our entropy by doing this, but it is necessary to
@@ -121,9 +130,10 @@ Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeParams *emerge) :
*/
seed = (s32)params->seed;
- ndef = emerge->ndef;
+ ndef = emerge->ndef;
}
+
MapgenType Mapgen::getMapgenType(const std::string &mgname)
{
for (size_t i = 0; i != ARRLEN(g_reg_mapgens); i++) {
@@ -134,6 +144,7 @@ MapgenType Mapgen::getMapgenType(const std::string &mgname)
return MAPGEN_INVALID;
}
+
const char *Mapgen::getMapgenName(MapgenType mgtype)
{
size_t index = (size_t)mgtype;
@@ -143,8 +154,9 @@ const char *Mapgen::getMapgenName(MapgenType mgtype)
return g_reg_mapgens[index].name;
}
-Mapgen *Mapgen::createMapgen(
- MapgenType mgtype, MapgenParams *params, EmergeParams *emerge)
+
+Mapgen *Mapgen::createMapgen(MapgenType mgtype, MapgenParams *params,
+ EmergeParams *emerge)
{
switch (mgtype) {
case MAPGEN_CARPATHIAN:
@@ -168,6 +180,7 @@ Mapgen *Mapgen::createMapgen(
}
}
+
MapgenParams *Mapgen::createMapgenParams(MapgenType mgtype)
{
switch (mgtype) {
@@ -192,6 +205,7 @@ MapgenParams *Mapgen::createMapgenParams(MapgenType mgtype)
}
}
+
void Mapgen::getMapgenNames(std::vector<const char *> *mgnames, bool include_hidden)
{
for (u32 i = 0; i != ARRLEN(g_reg_mapgens); i++) {
@@ -203,7 +217,7 @@ void Mapgen::getMapgenNames(std::vector<const char *> *mgnames, bool include_hid
void Mapgen::setDefaultSettings(Settings *settings)
{
settings->setDefault("mg_flags", flagdesc_mapgen,
- MG_CAVES | MG_DUNGEONS | MG_LIGHT | MG_DECORATIONS | MG_BIOMES);
+ MG_CAVES | MG_DUNGEONS | MG_LIGHT | MG_DECORATIONS | MG_BIOMES);
for (int i = 0; i < (int)MAPGEN_INVALID; ++i) {
MapgenParams *params = createMapgenParams((MapgenType)i);
@@ -214,9 +228,13 @@ void Mapgen::setDefaultSettings(Settings *settings)
u32 Mapgen::getBlockSeed(v3s16 p, s32 seed)
{
- return (u32)seed + p.Z * 38134234 + p.Y * 42123 + p.X * 23;
+ return (u32)seed +
+ p.Z * 38134234 +
+ p.Y * 42123 +
+ p.X * 23;
}
+
u32 Mapgen::getBlockSeed2(v3s16 p, s32 seed)
{
u32 n = 1619 * p.X + 31337 * p.Y + 52591 * p.Z + 1013 * seed;
@@ -224,6 +242,7 @@ u32 Mapgen::getBlockSeed2(v3s16 p, s32 seed)
return (n * (n * n * 60493 + 19990303) + 1376312589);
}
+
// Returns Y one under area minimum if not found
s16 Mapgen::findGroundLevelFull(v2s16 p2d)
{
@@ -243,6 +262,7 @@ s16 Mapgen::findGroundLevelFull(v2s16 p2d)
return (y >= y_nodes_min) ? y : y_nodes_min - 1;
}
+
// Returns -MAX_MAP_GENERATION_LIMIT if not found
s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
{
@@ -260,6 +280,7 @@ s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
}
+
// Returns -MAX_MAP_GENERATION_LIMIT if not found or if ground is found first
s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax)
{
@@ -280,12 +301,13 @@ s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax)
return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
}
+
void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax)
{
if (!heightmap)
return;
- // TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
+ //TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
int index = 0;
for (s16 z = nmin.Z; z <= nmax.Z; z++) {
for (s16 x = nmin.X; x <= nmax.X; x++, index++) {
@@ -296,8 +318,9 @@ void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax)
}
}
-void Mapgen::getSurfaces(v2s16 p2d, s16 ymin, s16 ymax, std::vector<s16> &floors,
- std::vector<s16> &ceilings)
+
+void Mapgen::getSurfaces(v2s16 p2d, s16 ymin, s16 ymax,
+ std::vector<s16> &floors, std::vector<s16> &ceilings)
{
const v3s16 &em = vm->m_area.getExtent();
@@ -322,6 +345,7 @@ void Mapgen::getSurfaces(v2s16 p2d, s16 ymin, s16 ymax, std::vector<s16> &floors
}
}
+
inline bool Mapgen::isLiquidHorizontallyFlowable(u32 vi, v3s16 em)
{
u32 vi_neg_x = vi;
@@ -358,60 +382,55 @@ inline bool Mapgen::isLiquidHorizontallyFlowable(u32 vi, v3s16 em)
void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax)
{
bool isignored, isliquid, wasignored, wasliquid, waschecked, waspushed;
- const v3s16 &em = vm->m_area.getExtent();
+ const v3s16 &em = vm->m_area.getExtent();
for (s16 z = nmin.Z + 1; z <= nmax.Z - 1; z++)
- for (s16 x = nmin.X + 1; x <= nmax.X - 1; x++) {
- wasignored = true;
- wasliquid = false;
- waschecked = false;
- waspushed = false;
-
- u32 vi = vm->m_area.index(x, nmax.Y, z);
- for (s16 y = nmax.Y; y >= nmin.Y; y--) {
- isignored = vm->m_data[vi].getContent() == CONTENT_IGNORE;
- isliquid = ndef->get(vm->m_data[vi]).isLiquid();
-
- if (isignored || wasignored || isliquid == wasliquid) {
- // Neither topmost node of liquid column nor
- // topmost node below column
- waschecked = false;
- waspushed = false;
- } else if (isliquid) {
- // This is the topmost node in the column
- bool ispushed = false;
- if (isLiquidHorizontallyFlowable(vi, em)) {
- trans_liquid->push_back(v3s16(x, y, z));
- ispushed = true;
- }
- // Remember waschecked and waspushed to avoid
- // repeated checks/pushes in case the column
- // consists of only this node
- waschecked = true;
- waspushed = ispushed;
- } else {
- // This is the topmost node below a liquid column
- u32 vi_above = vi;
- VoxelArea::add_y(em, vi_above, 1);
- if (!waspushed &&
- (ndef->get(vm->m_data[vi]).floodable ||
- (!waschecked && isLiquidHorizontallyFlowable(
- vi_above,
- em)))) {
- // Push back the lowest node in the column
- // which is one node above this one
- trans_liquid->push_back(
- v3s16(x, y + 1, z));
- }
+ for (s16 x = nmin.X + 1; x <= nmax.X - 1; x++) {
+ wasignored = true;
+ wasliquid = false;
+ waschecked = false;
+ waspushed = false;
+
+ u32 vi = vm->m_area.index(x, nmax.Y, z);
+ for (s16 y = nmax.Y; y >= nmin.Y; y--) {
+ isignored = vm->m_data[vi].getContent() == CONTENT_IGNORE;
+ isliquid = ndef->get(vm->m_data[vi]).isLiquid();
+
+ if (isignored || wasignored || isliquid == wasliquid) {
+ // Neither topmost node of liquid column nor topmost node below column
+ waschecked = false;
+ waspushed = false;
+ } else if (isliquid) {
+ // This is the topmost node in the column
+ bool ispushed = false;
+ if (isLiquidHorizontallyFlowable(vi, em)) {
+ trans_liquid->push_back(v3s16(x, y, z));
+ ispushed = true;
+ }
+ // Remember waschecked and waspushed to avoid repeated
+ // checks/pushes in case the column consists of only this node
+ waschecked = true;
+ waspushed = ispushed;
+ } else {
+ // This is the topmost node below a liquid column
+ u32 vi_above = vi;
+ VoxelArea::add_y(em, vi_above, 1);
+ if (!waspushed && (ndef->get(vm->m_data[vi]).floodable ||
+ (!waschecked && isLiquidHorizontallyFlowable(vi_above, em)))) {
+ // Push back the lowest node in the column which is one
+ // node above this one
+ trans_liquid->push_back(v3s16(x, y + 1, z));
}
-
- wasliquid = isliquid;
- wasignored = isignored;
- VoxelArea::add_y(em, vi, -1);
}
+
+ wasliquid = isliquid;
+ wasignored = isignored;
+ VoxelArea::add_y(em, vi, -1);
}
+ }
}
+
void Mapgen::setLighting(u8 light, v3s16 nmin, v3s16 nmax)
{
ScopeProfiler sp(g_profiler, "EmergeThread: update lighting", SPT_AVG);
@@ -426,8 +445,9 @@ void Mapgen::setLighting(u8 light, v3s16 nmin, v3s16 nmax)
}
}
+
void Mapgen::lightSpread(VoxelArea &a, std::queue<std::pair<v3s16, u8>> &queue,
- const v3s16 &p, u8 light)
+ const v3s16 &p, u8 light)
{
if (light <= 1 || !a.contains(p))
return;
@@ -446,14 +466,16 @@ void Mapgen::lightSpread(VoxelArea &a, std::queue<std::pair<v3s16, u8>> &queue,
// Bail out only if we have no more light from either bank to propogate, or
// we hit a solid block that light cannot pass through.
- if ((light_day <= (n.param1 & 0x0F) && light_night <= (n.param1 & 0xF0)) ||
+ if ((light_day <= (n.param1 & 0x0F) &&
+ light_night <= (n.param1 & 0xF0)) ||
!ndef->get(n).light_propagates)
return;
// Since this recursive function only terminates when there is no light from
// either bank left, we need to take the max of both banks into account for
// the case where spreading has stopped for one light bank but not the other.
- light = MYMAX(light_day, n.param1 & 0x0F) | MYMAX(light_night, n.param1 & 0xF0);
+ light = MYMAX(light_day, n.param1 & 0x0F) |
+ MYMAX(light_night, n.param1 & 0xF0);
n.param1 = light;
@@ -461,21 +483,23 @@ void Mapgen::lightSpread(VoxelArea &a, std::queue<std::pair<v3s16, u8>> &queue,
queue.emplace(p, light);
}
+
void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax,
- bool propagate_shadow)
+ bool propagate_shadow)
{
ScopeProfiler sp(g_profiler, "EmergeThread: update lighting", SPT_AVG);
- // TimeTaker t("updateLighting");
+ //TimeTaker t("updateLighting");
propagateSunlight(nmin, nmax, propagate_shadow);
spreadLight(full_nmin, full_nmax);
- // printf("updateLighting: %dms\n", t.stop());
+ //printf("updateLighting: %dms\n", t.stop());
}
+
void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow)
{
- // TimeTaker t("propagateSunlight");
+ //TimeTaker t("propagateSunlight");
VoxelArea a(nmin, nmax);
bool block_is_underground = (water_level >= nmax.Y);
const v3s16 &em = vm->m_area.getExtent();
@@ -505,12 +529,13 @@ void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow)
}
}
}
- // printf("propagateSunlight: %dms\n", t.stop());
+ //printf("propagateSunlight: %dms\n", t.stop());
}
+
void Mapgen::spreadLight(const v3s16 &nmin, const v3s16 &nmax)
{
- // TimeTaker t("spreadLight");
+ //TimeTaker t("spreadLight");
std::queue<std::pair<v3s16, u8>> queue;
VoxelArea a(nmin, nmax);
@@ -526,9 +551,8 @@ void Mapgen::spreadLight(const v3s16 &nmin, const v3s16 &nmax)
if (!cf.light_propagates)
continue;
- // TODO(hmmmmm): Abstract away direct param1 accesses with
- // a wrapper, but something lighter than
- // MapNode::get/setLight
+ // TODO(hmmmmm): Abstract away direct param1 accesses with a
+ // wrapper, but something lighter than MapNode::get/setLight
u8 light_produced = cf.light_source;
if (light_produced)
@@ -553,18 +577,19 @@ void Mapgen::spreadLight(const v3s16 &nmin, const v3s16 &nmax)
queue.pop();
}
- // printf("spreadLight: %lums\n", t.stop());
+ //printf("spreadLight: %lums\n", t.stop());
}
+
////
//// MapgenBasic
////
-MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeParams *emerge) :
- Mapgen(mapgenid, params, emerge)
+MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeParams *emerge)
+ : Mapgen(mapgenid, params, emerge)
{
this->m_emerge = emerge;
- this->m_bmgr = emerge->biomemgr;
+ this->m_bmgr = emerge->biomemgr;
//// Here, 'stride' refers to the number of elements needed to skip to index
//// an adjacent element for that coordinate in noise/height/biome maps
@@ -593,11 +618,11 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeParams *emerg
biomemap = biomegen->biomemap;
//// Look up some commonly used content
- c_stone = ndef->getId("mapgen_stone");
- c_water_source = ndef->getId("mapgen_water_source");
+ c_stone = ndef->getId("mapgen_stone");
+ c_water_source = ndef->getId("mapgen_water_source");
c_river_water_source = ndef->getId("mapgen_river_water_source");
- c_lava_source = ndef->getId("mapgen_lava_source");
- c_cobble = ndef->getId("mapgen_cobble");
+ c_lava_source = ndef->getId("mapgen_lava_source");
+ c_cobble = ndef->getId("mapgen_cobble");
// Fall back to more basic content if not defined.
// Lava falls back to water as both are suitable as cave liquids.
@@ -605,25 +630,23 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeParams *emerg
c_lava_source = c_water_source;
if (c_stone == CONTENT_IGNORE)
- errorstream << "Mapgen: Mapgen alias 'mapgen_stone' is invalid!"
- << std::endl;
+ errorstream << "Mapgen: Mapgen alias 'mapgen_stone' is invalid!" << std::endl;
if (c_water_source == CONTENT_IGNORE)
- errorstream << "Mapgen: Mapgen alias 'mapgen_water_source' is invalid!"
- << std::endl;
+ errorstream << "Mapgen: Mapgen alias 'mapgen_water_source' is invalid!" << std::endl;
if (c_river_water_source == CONTENT_IGNORE)
- warningstream << "Mapgen: Mapgen alias 'mapgen_river_water_source' is "
- "invalid!"
- << std::endl;
+ warningstream << "Mapgen: Mapgen alias 'mapgen_river_water_source' is invalid!" << std::endl;
}
+
MapgenBasic::~MapgenBasic()
{
delete biomegen;
- delete[] heightmap;
+ delete []heightmap;
delete m_emerge; // destroying EmergeParams is our responsibility
}
+
void MapgenBasic::generateBiomes()
{
// can't generate biomes without a biome generator!
@@ -636,158 +659,131 @@ void MapgenBasic::generateBiomes()
noise_filler_depth->perlinMap2D(node_min.X, node_min.Z);
for (s16 z = node_min.Z; z <= node_max.Z; z++)
- for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
- Biome *biome = NULL;
- biome_t water_biome_index = 0;
- u16 depth_top = 0;
- u16 base_filler = 0;
- u16 depth_water_top = 0;
- u16 depth_riverbed = 0;
- s16 biome_y_min = -MAX_MAP_GENERATION_LIMIT;
- u32 vi = vm->m_area.index(x, node_max.Y, z);
-
- // Check node at base of mapchunk above, either a node of a
- // previously generated mapchunk or if not, a node of
- // overgenerated base terrain.
- content_t c_above = vm->m_data[vi + em.X].getContent();
- bool air_above = c_above == CONTENT_AIR;
- bool river_water_above = c_above == c_river_water_source;
- bool water_above = c_above == c_water_source || river_water_above;
-
- biomemap[index] = BIOME_NONE;
-
- // If there is air or water above enable top/filler placement,
- // otherwise force nplaced to stone level by setting a number
- // exceeding any possible filler depth.
- u16 nplaced = (air_above || water_above) ? 0 : U16_MAX;
-
- for (s16 y = node_max.Y; y >= node_min.Y; y--) {
- content_t c = vm->m_data[vi].getContent();
- // Biome is (re)calculated:
- // 1. At the surface of stone below air or water.
- // 2. At the surface of water below air.
- // 3. When stone or water is detected but biome has not
- // yet been calculated.
- // 4. When stone or water is detected just below a biome's
- // lower limit.
- bool is_stone_surface =
- (c == c_stone) &&
- (air_above || water_above || !biome ||
- y < biome_y_min); // 1, 3,
- // 4
-
- bool is_water_surface =
- (c == c_water_source ||
- c == c_river_water_source) &&
- (air_above || !biome ||
- y < biome_y_min); // 2, 3,
- // 4
-
- if (is_stone_surface || is_water_surface) {
- // (Re)calculate biome
- biome = biomegen->getBiomeAtIndex(
- index, v3s16(x, y, z));
-
- // Add biome to biomemap at first stone surface
- // detected
- if (biomemap[index] == BIOME_NONE &&
- is_stone_surface)
- biomemap[index] = biome->index;
-
- // Store biome of first water surface detected, as
- // a fallback entry for the biomemap.
- if (water_biome_index == 0 && is_water_surface)
- water_biome_index = biome->index;
-
- depth_top = biome->depth_top;
- base_filler = MYMAX(
- depth_top + biome->depth_filler +
- noise_filler_depth->result
- [index],
- 0.0f);
- depth_water_top = biome->depth_water_top;
- depth_riverbed = biome->depth_riverbed;
- biome_y_min = biome->min_pos.Y;
- }
+ for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
+ Biome *biome = NULL;
+ biome_t water_biome_index = 0;
+ u16 depth_top = 0;
+ u16 base_filler = 0;
+ u16 depth_water_top = 0;
+ u16 depth_riverbed = 0;
+ s16 biome_y_min = -MAX_MAP_GENERATION_LIMIT;
+ u32 vi = vm->m_area.index(x, node_max.Y, z);
+
+ // Check node at base of mapchunk above, either a node of a previously
+ // generated mapchunk or if not, a node of overgenerated base terrain.
+ content_t c_above = vm->m_data[vi + em.X].getContent();
+ bool air_above = c_above == CONTENT_AIR;
+ bool river_water_above = c_above == c_river_water_source;
+ bool water_above = c_above == c_water_source || river_water_above;
+
+ biomemap[index] = BIOME_NONE;
+
+ // If there is air or water above enable top/filler placement, otherwise force
+ // nplaced to stone level by setting a number exceeding any possible filler depth.
+ u16 nplaced = (air_above || water_above) ? 0 : U16_MAX;
+
+ for (s16 y = node_max.Y; y >= node_min.Y; y--) {
+ content_t c = vm->m_data[vi].getContent();
+ // Biome is (re)calculated:
+ // 1. At the surface of stone below air or water.
+ // 2. At the surface of water below air.
+ // 3. When stone or water is detected but biome has not yet been calculated.
+ // 4. When stone or water is detected just below a biome's lower limit.
+ bool is_stone_surface = (c == c_stone) &&
+ (air_above || water_above || !biome || y < biome_y_min); // 1, 3, 4
+
+ bool is_water_surface =
+ (c == c_water_source || c == c_river_water_source) &&
+ (air_above || !biome || y < biome_y_min); // 2, 3, 4
+
+ if (is_stone_surface || is_water_surface) {
+ // (Re)calculate biome
+ biome = biomegen->getBiomeAtIndex(index, v3s16(x, y, z));
+
+ // Add biome to biomemap at first stone surface detected
+ if (biomemap[index] == BIOME_NONE && is_stone_surface)
+ biomemap[index] = biome->index;
+
+ // Store biome of first water surface detected, as a fallback
+ // entry for the biomemap.
+ if (water_biome_index == 0 && is_water_surface)
+ water_biome_index = biome->index;
+
+ depth_top = biome->depth_top;
+ base_filler = MYMAX(depth_top +
+ biome->depth_filler +
+ noise_filler_depth->result[index], 0.0f);
+ depth_water_top = biome->depth_water_top;
+ depth_riverbed = biome->depth_riverbed;
+ biome_y_min = biome->min_pos.Y;
+ }
- if (c == c_stone) {
- content_t c_below = vm->m_data[vi - em.X]
- .getContent();
-
- // If the node below isn't solid, make this node
- // stone, so that any top/filler nodes above are
- // structurally supported. This is done by
- // aborting the cycle of top/filler placement
- // immediately by forcing nplaced to stone level.
- if (c_below == CONTENT_AIR ||
- c_below == c_water_source ||
- c_below == c_river_water_source)
- nplaced = U16_MAX;
-
- if (river_water_above) {
- if (nplaced < depth_riverbed) {
- vm->m_data[vi] = MapNode(
- biome->c_riverbed);
- nplaced++;
- } else {
- nplaced = U16_MAX; // Disable
- // top/filler
- // placement
- river_water_above = false;
- }
- } else if (nplaced < depth_top) {
- vm->m_data[vi] = MapNode(biome->c_top);
- nplaced++;
- } else if (nplaced < base_filler) {
- vm->m_data[vi] = MapNode(biome->c_filler);
+ if (c == c_stone) {
+ content_t c_below = vm->m_data[vi - em.X].getContent();
+
+ // If the node below isn't solid, make this node stone, so that
+ // any top/filler nodes above are structurally supported.
+ // This is done by aborting the cycle of top/filler placement
+ // immediately by forcing nplaced to stone level.
+ if (c_below == CONTENT_AIR
+ || c_below == c_water_source
+ || c_below == c_river_water_source)
+ nplaced = U16_MAX;
+
+ if (river_water_above) {
+ if (nplaced < depth_riverbed) {
+ vm->m_data[vi] = MapNode(biome->c_riverbed);
nplaced++;
} else {
- vm->m_data[vi] = MapNode(biome->c_stone);
- nplaced = U16_MAX; // Disable top/filler
- // placement
+ nplaced = U16_MAX; // Disable top/filler placement
+ river_water_above = false;
}
-
- air_above = false;
- water_above = false;
- } else if (c == c_water_source) {
- vm->m_data[vi] = MapNode(
- (y > (s32)(water_level -
- depth_water_top))
- ? biome->c_water_top
- : biome->c_water);
- nplaced = 0; // Enable top/filler placement for
- // next surface
- air_above = false;
- water_above = true;
- } else if (c == c_river_water_source) {
- vm->m_data[vi] = MapNode(biome->c_river_water);
- nplaced = 0; // Enable riverbed placement for next
- // surface
- air_above = false;
- water_above = true;
- river_water_above = true;
- } else if (c == CONTENT_AIR) {
- nplaced = 0; // Enable top/filler placement for
- // next surface
- air_above = true;
- water_above = false;
- } else { // Possible various nodes overgenerated from
- // neighbouring mapchunks
- nplaced = U16_MAX; // Disable top/filler placement
- air_above = false;
- water_above = false;
+ } else if (nplaced < depth_top) {
+ vm->m_data[vi] = MapNode(biome->c_top);
+ nplaced++;
+ } else if (nplaced < base_filler) {
+ vm->m_data[vi] = MapNode(biome->c_filler);
+ nplaced++;
+ } else {
+ vm->m_data[vi] = MapNode(biome->c_stone);
+ nplaced = U16_MAX; // Disable top/filler placement
}
- VoxelArea::add_y(em, vi, -1);
+ air_above = false;
+ water_above = false;
+ } else if (c == c_water_source) {
+ vm->m_data[vi] = MapNode((y > (s32)(water_level - depth_water_top))
+ ? biome->c_water_top : biome->c_water);
+ nplaced = 0; // Enable top/filler placement for next surface
+ air_above = false;
+ water_above = true;
+ } else if (c == c_river_water_source) {
+ vm->m_data[vi] = MapNode(biome->c_river_water);
+ nplaced = 0; // Enable riverbed placement for next surface
+ air_above = false;
+ water_above = true;
+ river_water_above = true;
+ } else if (c == CONTENT_AIR) {
+ nplaced = 0; // Enable top/filler placement for next surface
+ air_above = true;
+ water_above = false;
+ } else { // Possible various nodes overgenerated from neighbouring mapchunks
+ nplaced = U16_MAX; // Disable top/filler placement
+ air_above = false;
+ water_above = false;
}
- // If no stone surface detected in mapchunk column and a water
- // surface biome fallback exists, add it to the biomemap. This
- // avoids water surface decorations failing in deep water.
- if (biomemap[index] == BIOME_NONE && water_biome_index != 0)
- biomemap[index] = water_biome_index;
+
+ VoxelArea::add_y(em, vi, -1);
}
+ // If no stone surface detected in mapchunk column and a water surface
+ // biome fallback exists, add it to the biomemap. This avoids water
+ // surface decorations failing in deep water.
+ if (biomemap[index] == BIOME_NONE && water_biome_index != 0)
+ biomemap[index] = water_biome_index;
+ }
}
+
void MapgenBasic::dustTopNodes()
{
if (node_max.Y < water_level)
@@ -797,59 +793,61 @@ void MapgenBasic::dustTopNodes()
u32 index = 0;
for (s16 z = node_min.Z; z <= node_max.Z; z++)
- for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
- Biome *biome = (Biome *)m_bmgr->getRaw(biomemap[index]);
-
- if (biome->c_dust == CONTENT_IGNORE)
- continue;
-
- // Check if mapchunk above has generated, if so, drop dust from 16
- // nodes above current mapchunk top, above decorations that will
- // extend above the current mapchunk. If the mapchunk above has
- // not generated, it will provide this required dust when it does.
- u32 vi = vm->m_area.index(x, full_node_max.Y, z);
- content_t c_full_max = vm->m_data[vi].getContent();
- s16 y_start;
-
- if (c_full_max == CONTENT_AIR) {
- y_start = full_node_max.Y - 1;
- } else if (c_full_max == CONTENT_IGNORE) {
- vi = vm->m_area.index(x, node_max.Y + 1, z);
- content_t c_max = vm->m_data[vi].getContent();
-
- if (c_max == CONTENT_AIR)
- y_start = node_max.Y;
- else
- continue;
- } else {
+ for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
+ Biome *biome = (Biome *)m_bmgr->getRaw(biomemap[index]);
+
+ if (biome->c_dust == CONTENT_IGNORE)
+ continue;
+
+ // Check if mapchunk above has generated, if so, drop dust from 16 nodes
+ // above current mapchunk top, above decorations that will extend above
+ // the current mapchunk. If the mapchunk above has not generated, it
+ // will provide this required dust when it does.
+ u32 vi = vm->m_area.index(x, full_node_max.Y, z);
+ content_t c_full_max = vm->m_data[vi].getContent();
+ s16 y_start;
+
+ if (c_full_max == CONTENT_AIR) {
+ y_start = full_node_max.Y - 1;
+ } else if (c_full_max == CONTENT_IGNORE) {
+ vi = vm->m_area.index(x, node_max.Y + 1, z);
+ content_t c_max = vm->m_data[vi].getContent();
+
+ if (c_max == CONTENT_AIR)
+ y_start = node_max.Y;
+ else
continue;
- }
+ } else {
+ continue;
+ }
- vi = vm->m_area.index(x, y_start, z);
- for (s16 y = y_start; y >= node_min.Y - 1; y--) {
- if (vm->m_data[vi].getContent() != CONTENT_AIR)
- break;
+ vi = vm->m_area.index(x, y_start, z);
+ for (s16 y = y_start; y >= node_min.Y - 1; y--) {
+ if (vm->m_data[vi].getContent() != CONTENT_AIR)
+ break;
- VoxelArea::add_y(em, vi, -1);
- }
+ VoxelArea::add_y(em, vi, -1);
+ }
- content_t c = vm->m_data[vi].getContent();
- NodeDrawType dtype = ndef->get(c).drawtype;
- // Only place on cubic, walkable, non-dust nodes.
- // Dust check needed due to avoid double layer of dust caused by
- // dropping dust from 16 nodes above mapchunk top.
- if ((dtype == NDT_NORMAL || dtype == NDT_ALLFACES ||
- dtype == NDT_ALLFACES_OPTIONAL ||
- dtype == NDT_GLASSLIKE ||
- dtype == NDT_GLASSLIKE_FRAMED ||
- dtype == NDT_GLASSLIKE_FRAMED_OPTIONAL) &&
- ndef->get(c).walkable && c != biome->c_dust) {
- VoxelArea::add_y(em, vi, 1);
- vm->m_data[vi] = MapNode(biome->c_dust);
- }
+ content_t c = vm->m_data[vi].getContent();
+ NodeDrawType dtype = ndef->get(c).drawtype;
+ // Only place on cubic, walkable, non-dust nodes.
+ // Dust check needed due to avoid double layer of dust caused by
+ // dropping dust from 16 nodes above mapchunk top.
+ if ((dtype == NDT_NORMAL ||
+ dtype == NDT_ALLFACES ||
+ dtype == NDT_ALLFACES_OPTIONAL ||
+ dtype == NDT_GLASSLIKE ||
+ dtype == NDT_GLASSLIKE_FRAMED ||
+ dtype == NDT_GLASSLIKE_FRAMED_OPTIONAL) &&
+ ndef->get(c).walkable && c != biome->c_dust) {
+ VoxelArea::add_y(em, vi, 1);
+ vm->m_data[vi] = MapNode(biome->c_dust);
}
+ }
}
+
void MapgenBasic::generateCavesNoiseIntersection(s16 max_stone_y)
{
// cave_width >= 10 is used to disable generation and avoid the intensive
@@ -857,12 +855,13 @@ void MapgenBasic::generateCavesNoiseIntersection(s16 max_stone_y)
if (node_min.Y > max_stone_y || cave_width >= 10.0f)
return;
- CavesNoiseIntersection caves_noise(
- ndef, m_bmgr, csize, &np_cave1, &np_cave2, seed, cave_width);
+ CavesNoiseIntersection caves_noise(ndef, m_bmgr, csize,
+ &np_cave1, &np_cave2, seed, cave_width);
caves_noise.generateCaves(vm, node_min, node_max, biomemap);
}
+
void MapgenBasic::generateCavesRandomWalk(s16 max_stone_y, s16 large_cave_ymax)
{
if (node_min.Y > max_stone_y)
@@ -873,8 +872,8 @@ void MapgenBasic::generateCavesRandomWalk(s16 max_stone_y, s16 large_cave_ymax)
u32 num_small_caves = ps.range(small_cave_num_min, small_cave_num_max);
for (u32 i = 0; i < num_small_caves; i++) {
- CavesRandomWalk cave(ndef, &gennotify, seed, water_level, c_water_source,
- c_lava_source, large_cave_flooded, biomegen);
+ CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
+ c_water_source, c_lava_source, large_cave_flooded, biomegen);
cave.makeCave(vm, node_min, node_max, &ps, false, max_stone_y, heightmap);
}
@@ -887,32 +886,33 @@ void MapgenBasic::generateCavesRandomWalk(s16 max_stone_y, s16 large_cave_ymax)
u32 num_large_caves = ps.range(large_cave_num_min, large_cave_num_max);
for (u32 i = 0; i < num_large_caves; i++) {
- CavesRandomWalk cave(ndef, &gennotify, seed, water_level, c_water_source,
- c_lava_source, large_cave_flooded, biomegen);
+ CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
+ c_water_source, c_lava_source, large_cave_flooded, biomegen);
cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, heightmap);
}
}
+
bool MapgenBasic::generateCavernsNoise(s16 max_stone_y)
{
if (node_min.Y > max_stone_y || node_min.Y > cavern_limit)
return false;
- CavernsNoise caverns_noise(ndef, csize, &np_cavern, seed, cavern_limit,
- cavern_taper, cavern_threshold);
+ CavernsNoise caverns_noise(ndef, csize, &np_cavern,
+ seed, cavern_limit, cavern_taper, cavern_threshold);
return caverns_noise.generateCaverns(vm, node_min, node_max);
}
+
void MapgenBasic::generateDungeons(s16 max_stone_y)
{
if (node_min.Y > max_stone_y || node_min.Y > dungeon_ymax ||
node_max.Y < dungeon_ymin)
return;
- u16 num_dungeons = std::fmax(std::floor(NoisePerlin3D(&np_dungeons, node_min.X,
- node_min.Y, node_min.Z, seed)),
- 0.0f);
+ u16 num_dungeons = std::fmax(std::floor(
+ NoisePerlin3D(&np_dungeons, node_min.X, node_min.Y, node_min.Z, seed)), 0.0f);
if (num_dungeons == 0)
return;
@@ -921,24 +921,24 @@ void MapgenBasic::generateDungeons(s16 max_stone_y)
DungeonParams dp;
dp.np_alt_wall =
- NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0);
-
- dp.seed = seed;
- dp.only_in_ground = true;
- dp.num_dungeons = num_dungeons;
- dp.notifytype = GENNOTIFY_DUNGEON;
- dp.num_rooms = ps.range(2, 16);
- dp.room_size_min = v3s16(5, 5, 5);
- dp.room_size_max = v3s16(12, 6, 12);
+ NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0);
+
+ dp.seed = seed;
+ dp.only_in_ground = true;
+ dp.num_dungeons = num_dungeons;
+ dp.notifytype = GENNOTIFY_DUNGEON;
+ dp.num_rooms = ps.range(2, 16);
+ dp.room_size_min = v3s16(5, 5, 5);
+ dp.room_size_max = v3s16(12, 6, 12);
dp.room_size_large_min = v3s16(12, 6, 12);
dp.room_size_large_max = v3s16(16, 16, 16);
- dp.large_room_chance = (ps.range(1, 4) == 1) ? 8 : 0;
- dp.diagonal_dirs = ps.range(1, 8) == 1;
+ dp.large_room_chance = (ps.range(1, 4) == 1) ? 8 : 0;
+ dp.diagonal_dirs = ps.range(1, 8) == 1;
// Diagonal corridors must have 'hole' width >=2 to be passable
- u8 holewidth = (dp.diagonal_dirs) ? 2 : ps.range(1, 2);
- dp.holesize = v3s16(holewidth, 3, holewidth);
- dp.corridor_len_min = 1;
- dp.corridor_len_max = 13;
+ u8 holewidth = (dp.diagonal_dirs) ? 2 : ps.range(1, 2);
+ dp.holesize = v3s16(holewidth, 3, holewidth);
+ dp.corridor_len_min = 1;
+ dp.corridor_len_max = 13;
// Get biome at mapchunk midpoint
v3s16 chunk_mid = node_min + (node_max - node_min) / v3s16(2, 2, 2);
@@ -952,91 +952,102 @@ void MapgenBasic::generateDungeons(s16 max_stone_y)
// dungeongen.cpp.
dp.c_alt_wall = biome->c_dungeon_alt;
// Stairs fall back to 'c_dungeon' if not defined by biome
- dp.c_stair = (biome->c_dungeon_stair != CONTENT_IGNORE)
- ? biome->c_dungeon_stair
- : biome->c_dungeon;
- // Fallback to using cobble mapgen alias if defined
+ dp.c_stair = (biome->c_dungeon_stair != CONTENT_IGNORE) ?
+ biome->c_dungeon_stair : biome->c_dungeon;
+ // Fallback to using cobble mapgen alias if defined
} else if (c_cobble != CONTENT_IGNORE) {
- dp.c_wall = c_cobble;
+ dp.c_wall = c_cobble;
dp.c_alt_wall = CONTENT_IGNORE;
- dp.c_stair = c_cobble;
- // Fallback to using biome-defined stone
+ dp.c_stair = c_cobble;
+ // Fallback to using biome-defined stone
} else {
- dp.c_wall = biome->c_stone;
+ dp.c_wall = biome->c_stone;
dp.c_alt_wall = CONTENT_IGNORE;
- dp.c_stair = biome->c_stone;
+ dp.c_stair = biome->c_stone;
}
DungeonGen dgen(ndef, &gennotify, &dp);
dgen.generate(vm, blockseed, full_node_min, full_node_max);
}
+
////
//// GenerateNotifier
////
-GenerateNotifier::GenerateNotifier(u32 notify_on, const std::set<u32> *notify_on_deco_ids)
+GenerateNotifier::GenerateNotifier(u32 notify_on,
+ const std::set<u32> *notify_on_deco_ids)
{
m_notify_on = notify_on;
m_notify_on_deco_ids = notify_on_deco_ids;
}
+
void GenerateNotifier::setNotifyOn(u32 notify_on)
{
m_notify_on = notify_on;
}
-void GenerateNotifier::setNotifyOnDecoIds(const std::set<u32> *notify_on_deco_ids)
+
+void GenerateNotifier::setNotifyOnDecoIds(
+ const std::set<u32> *notify_on_deco_ids)
{
m_notify_on_deco_ids = notify_on_deco_ids;
}
+
bool GenerateNotifier::addEvent(GenNotifyType type, v3s16 pos, u32 id)
{
if (!(m_notify_on & (1 << type)))
return false;
if (type == GENNOTIFY_DECORATION &&
- m_notify_on_deco_ids->find(id) == m_notify_on_deco_ids->cend())
+ m_notify_on_deco_ids->find(id) == m_notify_on_deco_ids->cend())
return false;
GenNotifyEvent gne;
gne.type = type;
- gne.pos = pos;
- gne.id = id;
+ gne.pos = pos;
+ gne.id = id;
m_notify_events.push_back(gne);
return true;
}
-void GenerateNotifier::getEvents(std::map<std::string, std::vector<v3s16>> &event_map)
+
+void GenerateNotifier::getEvents(
+ std::map<std::string, std::vector<v3s16> > &event_map)
{
std::list<GenNotifyEvent>::iterator it;
for (it = m_notify_events.begin(); it != m_notify_events.end(); ++it) {
GenNotifyEvent &gn = *it;
- std::string name = (gn.type == GENNOTIFY_DECORATION)
- ? "decoration#" + itos(gn.id)
- : flagdesc_gennotify[gn.type].name;
+ std::string name = (gn.type == GENNOTIFY_DECORATION) ?
+ "decoration#"+ itos(gn.id) :
+ flagdesc_gennotify[gn.type].name;
event_map[name].push_back(gn.pos);
}
}
+
void GenerateNotifier::clearEvents()
{
m_notify_events.clear();
}
+
////
//// MapgenParams
////
+
MapgenParams::~MapgenParams()
{
delete bparams;
}
+
void MapgenParams::readParams(const Settings *settings)
{
std::string seed_str;
@@ -1069,6 +1080,7 @@ void MapgenParams::readParams(const Settings *settings)
}
}
+
void MapgenParams::writeParams(Settings *settings) const
{
settings->set("mg_name", Mapgen::getMapgenName(mgtype));
@@ -1082,6 +1094,7 @@ void MapgenParams::writeParams(Settings *settings) const
bparams->writeParams(settings);
}
+
// Calculate exact edges of the outermost mapchunks that are within the
// set 'mapgen_limit'.
void MapgenParams::calcMapgenEdges()
@@ -1098,8 +1111,8 @@ void MapgenParams::calcMapgenEdges()
s16 ccfmax = ccmax + MAP_BLOCKSIZE;
// Effective mapgen limit, in blocks
// Uses same calculation as ServerMap::blockpos_over_mapgen_limit(v3s16 p)
- s16 mapgen_limit_b = rangelim(mapgen_limit, 0, MAX_MAP_GENERATION_LIMIT) /
- MAP_BLOCKSIZE;
+ s16 mapgen_limit_b = rangelim(mapgen_limit,
+ 0, MAX_MAP_GENERATION_LIMIT) / MAP_BLOCKSIZE;
// Effective mapgen limits, in nodes
s16 mapgen_limit_min = -mapgen_limit_b * MAP_BLOCKSIZE;
s16 mapgen_limit_max = (mapgen_limit_b + 1) * MAP_BLOCKSIZE - 1;
@@ -1114,6 +1127,7 @@ void MapgenParams::calcMapgenEdges()
m_mapgen_edges_calculated = true;
}
+
s32 MapgenParams::getSpawnRangeMax()
{
if (!m_mapgen_edges_calculated)