diff options
Diffstat (limited to 'src/mapgen/cavegen.cpp')
-rw-r--r-- | src/mapgen/cavegen.cpp | 432 |
1 files changed, 225 insertions, 207 deletions
diff --git a/src/mapgen/cavegen.cpp b/src/mapgen/cavegen.cpp index a51476135..340079821 100644 --- a/src/mapgen/cavegen.cpp +++ b/src/mapgen/cavegen.cpp @@ -32,13 +32,14 @@ with this program; if not, write to the Free Software Foundation, Inc., // TODO Remove this. Cave liquids are now defined and located using biome definitions static NoiseParams nparams_caveliquids(0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6, 2.0); + //// //// CavesNoiseIntersection //// -CavesNoiseIntersection::CavesNoiseIntersection(const NodeDefManager *nodedef, - BiomeManager *biomemgr, v3s16 chunksize, NoiseParams *np_cave1, - NoiseParams *np_cave2, s32 seed, float cave_width) +CavesNoiseIntersection::CavesNoiseIntersection( + const NodeDefManager *nodedef, BiomeManager *biomemgr, v3s16 chunksize, + NoiseParams *np_cave1, NoiseParams *np_cave2, s32 seed, float cave_width) { assert(nodedef); assert(biomemgr); @@ -49,7 +50,7 @@ CavesNoiseIntersection::CavesNoiseIntersection(const NodeDefManager *nodedef, m_csize = chunksize; m_cave_width = cave_width; - m_ystride = m_csize.X; + m_ystride = m_csize.X; m_zstride_1d = m_csize.X * (m_csize.Y + 1); // Noises are created using 1-down overgeneration @@ -59,14 +60,16 @@ CavesNoiseIntersection::CavesNoiseIntersection(const NodeDefManager *nodedef, noise_cave2 = new Noise(np_cave2, seed, m_csize.X, m_csize.Y + 1, m_csize.Z); } + CavesNoiseIntersection::~CavesNoiseIntersection() { delete noise_cave1; delete noise_cave2; } -void CavesNoiseIntersection::generateCaves( - MMVManip *vm, v3s16 nmin, v3s16 nmax, biome_t *biomemap) + +void CavesNoiseIntersection::generateCaves(MMVManip *vm, + v3s16 nmin, v3s16 nmax, biome_t *biomemap) { assert(vm); assert(biomemap); @@ -75,120 +78,114 @@ void CavesNoiseIntersection::generateCaves( noise_cave2->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z); const v3s16 &em = vm->m_area.getExtent(); - u32 index2d = 0; // Biomemap index + u32 index2d = 0; // Biomemap index for (s16 z = nmin.Z; z <= nmax.Z; z++) - for (s16 x = nmin.X; x <= nmax.X; x++, index2d++) { - bool column_is_open = false; // Is column open to overground - bool is_under_river = false; // Is column under river water - bool is_under_tunnel = false; // Is tunnel or is under tunnel - bool is_top_filler_above = false; // Is top or filler above node - // Indexes at column top - u32 vi = vm->m_area.index(x, nmax.Y, z); - u32 index3d = (z - nmin.Z) * m_zstride_1d + - m_csize.Y * m_ystride + - (x - nmin.X); // 3D noise index - // Biome of column - Biome *biome = (Biome *)m_bmgr->getRaw(biomemap[index2d]); - u16 depth_top = biome->depth_top; - u16 base_filler = depth_top + biome->depth_filler; - u16 depth_riverbed = biome->depth_riverbed; - u16 nplaced = 0; - // Don't excavate the overgenerated stone at nmax.Y + 1, - // this creates a 'roof' over the tunnel, preventing light in - // tunnels at mapchunk borders when generating mapchunks upwards. - // This 'roof' is removed when the mapchunk above is generated. - for (s16 y = nmax.Y; y >= nmin.Y - 1; y--, index3d -= m_ystride, - VoxelArea::add_y(em, vi, -1)) { - content_t c = vm->m_data[vi].getContent(); - - if (c == CONTENT_AIR || c == biome->c_water_top || - c == biome->c_water) { - column_is_open = true; - is_top_filler_above = false; - continue; - } - - if (c == biome->c_river_water) { - column_is_open = true; - is_under_river = true; - is_top_filler_above = false; - continue; - } + for (s16 x = nmin.X; x <= nmax.X; x++, index2d++) { + bool column_is_open = false; // Is column open to overground + bool is_under_river = false; // Is column under river water + bool is_under_tunnel = false; // Is tunnel or is under tunnel + bool is_top_filler_above = false; // Is top or filler above node + // Indexes at column top + u32 vi = vm->m_area.index(x, nmax.Y, z); + u32 index3d = (z - nmin.Z) * m_zstride_1d + m_csize.Y * m_ystride + + (x - nmin.X); // 3D noise index + // Biome of column + Biome *biome = (Biome *)m_bmgr->getRaw(biomemap[index2d]); + u16 depth_top = biome->depth_top; + u16 base_filler = depth_top + biome->depth_filler; + u16 depth_riverbed = biome->depth_riverbed; + u16 nplaced = 0; + // Don't excavate the overgenerated stone at nmax.Y + 1, + // this creates a 'roof' over the tunnel, preventing light in + // tunnels at mapchunk borders when generating mapchunks upwards. + // This 'roof' is removed when the mapchunk above is generated. + for (s16 y = nmax.Y; y >= nmin.Y - 1; y--, + index3d -= m_ystride, + VoxelArea::add_y(em, vi, -1)) { + content_t c = vm->m_data[vi].getContent(); + + if (c == CONTENT_AIR || c == biome->c_water_top || + c == biome->c_water) { + column_is_open = true; + is_top_filler_above = false; + continue; + } - // Ground - float d1 = contour(noise_cave1->result[index3d]); - float d2 = contour(noise_cave2->result[index3d]); + if (c == biome->c_river_water) { + column_is_open = true; + is_under_river = true; + is_top_filler_above = false; + continue; + } - if (d1 * d2 > m_cave_width && - m_ndef->get(c).is_ground_content) { - // In tunnel and ground content, excavate - vm->m_data[vi] = MapNode(CONTENT_AIR); - is_under_tunnel = true; - // If tunnel roof is top or filler, replace with - // stone - if (is_top_filler_above) - vm->m_data[vi + em.X] = - MapNode(biome->c_stone); - is_top_filler_above = false; - } else if (column_is_open && is_under_tunnel && - (c == biome->c_stone || - c == biome->c_filler)) { - // Tunnel entrance floor, place biome surface - // nodes - if (is_under_river) { - if (nplaced < depth_riverbed) { - vm->m_data[vi] = MapNode( - biome->c_riverbed); - is_top_filler_above = true; - nplaced++; - } else { - // Disable top/filler placement - column_is_open = false; - is_under_river = false; - is_under_tunnel = false; - } - } else if (nplaced < depth_top) { - vm->m_data[vi] = MapNode(biome->c_top); - is_top_filler_above = true; - nplaced++; - } else if (nplaced < base_filler) { - vm->m_data[vi] = MapNode(biome->c_filler); + // Ground + float d1 = contour(noise_cave1->result[index3d]); + float d2 = contour(noise_cave2->result[index3d]); + + if (d1 * d2 > m_cave_width && m_ndef->get(c).is_ground_content) { + // In tunnel and ground content, excavate + vm->m_data[vi] = MapNode(CONTENT_AIR); + is_under_tunnel = true; + // If tunnel roof is top or filler, replace with stone + if (is_top_filler_above) + vm->m_data[vi + em.X] = MapNode(biome->c_stone); + is_top_filler_above = false; + } else if (column_is_open && is_under_tunnel && + (c == biome->c_stone || c == biome->c_filler)) { + // Tunnel entrance floor, place biome surface nodes + if (is_under_river) { + if (nplaced < depth_riverbed) { + vm->m_data[vi] = MapNode(biome->c_riverbed); is_top_filler_above = true; nplaced++; } else { // Disable top/filler placement column_is_open = false; + is_under_river = false; is_under_tunnel = false; } + } else if (nplaced < depth_top) { + vm->m_data[vi] = MapNode(biome->c_top); + is_top_filler_above = true; + nplaced++; + } else if (nplaced < base_filler) { + vm->m_data[vi] = MapNode(biome->c_filler); + is_top_filler_above = true; + nplaced++; } else { - // Not tunnel or tunnel entrance floor - // Check node for possible replacing with stone - // for tunnel roof - if (c == biome->c_top || c == biome->c_filler) - is_top_filler_above = true; - + // Disable top/filler placement column_is_open = false; + is_under_tunnel = false; } + } else { + // Not tunnel or tunnel entrance floor + // Check node for possible replacing with stone for tunnel roof + if (c == biome->c_top || c == biome->c_filler) + is_top_filler_above = true; + + column_is_open = false; } } + } } + //// //// CavernsNoise //// -CavernsNoise::CavernsNoise(const NodeDefManager *nodedef, v3s16 chunksize, - NoiseParams *np_cavern, s32 seed, float cavern_limit, float cavern_taper, - float cavern_threshold) +CavernsNoise::CavernsNoise( + const NodeDefManager *nodedef, v3s16 chunksize, NoiseParams *np_cavern, + s32 seed, float cavern_limit, float cavern_taper, float cavern_threshold) { assert(nodedef); - m_ndef = nodedef; + m_ndef = nodedef; - m_csize = chunksize; - m_cavern_limit = cavern_limit; - m_cavern_taper = cavern_taper; + m_csize = chunksize; + m_cavern_limit = cavern_limit; + m_cavern_taper = cavern_taper; m_cavern_threshold = cavern_threshold; m_ystride = m_csize.X; @@ -208,11 +205,13 @@ CavernsNoise::CavernsNoise(const NodeDefManager *nodedef, v3s16 chunksize, c_lava_source = CONTENT_AIR; } + CavernsNoise::~CavernsNoise() { delete noise_cavern; } + bool CavernsNoise::generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax) { assert(vm); @@ -222,10 +221,10 @@ bool CavernsNoise::generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax) // Cache cavern_amp values float *cavern_amp = new float[m_csize.Y + 1]; - u8 cavern_amp_index = 0; // Index zero at column top + u8 cavern_amp_index = 0; // Index zero at column top for (s16 y = nmax.Y; y >= nmin.Y - 1; y--, cavern_amp_index++) { cavern_amp[cavern_amp_index] = - MYMIN((m_cavern_limit - y) / (float)m_cavern_taper, 1.0f); + MYMIN((m_cavern_limit - y) / (float)m_cavern_taper, 1.0f); } //// Place nodes @@ -234,57 +233,65 @@ bool CavernsNoise::generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax) u32 index2d = 0; for (s16 z = nmin.Z; z <= nmax.Z; z++) - for (s16 x = nmin.X; x <= nmax.X; x++, index2d++) { - // Reset cave_amp index to column top - cavern_amp_index = 0; - // Initial voxelmanip index at column top - u32 vi = vm->m_area.index(x, nmax.Y, z); - // Initial 3D noise index at column top - u32 index3d = (z - nmin.Z) * m_zstride_1d + - m_csize.Y * m_ystride + (x - nmin.X); - // Don't excavate the overgenerated stone at node_max.Y + 1, - // this creates a 'roof' over the cavern, preventing light in - // caverns at mapchunk borders when generating mapchunks upwards. - // This 'roof' is excavated when the mapchunk above is generated. - for (s16 y = nmax.Y; y >= nmin.Y - 1; y--, index3d -= m_ystride, - VoxelArea::add_y(em, vi, -1), cavern_amp_index++) { - content_t c = vm->m_data[vi].getContent(); - float n_absamp_cavern = - std::fabs(noise_cavern->result[index3d]) * - cavern_amp[cavern_amp_index]; - // Disable CavesRandomWalk at a safe distance from caverns - // to avoid excessively spreading liquids in caverns. - if (n_absamp_cavern > m_cavern_threshold - 0.1f) { - near_cavern = true; - if (n_absamp_cavern > m_cavern_threshold && - m_ndef->get(c).is_ground_content) - vm->m_data[vi] = MapNode(CONTENT_AIR); - } + for (s16 x = nmin.X; x <= nmax.X; x++, index2d++) { + // Reset cave_amp index to column top + cavern_amp_index = 0; + // Initial voxelmanip index at column top + u32 vi = vm->m_area.index(x, nmax.Y, z); + // Initial 3D noise index at column top + u32 index3d = (z - nmin.Z) * m_zstride_1d + m_csize.Y * m_ystride + + (x - nmin.X); + // Don't excavate the overgenerated stone at node_max.Y + 1, + // this creates a 'roof' over the cavern, preventing light in + // caverns at mapchunk borders when generating mapchunks upwards. + // This 'roof' is excavated when the mapchunk above is generated. + for (s16 y = nmax.Y; y >= nmin.Y - 1; y--, + index3d -= m_ystride, + VoxelArea::add_y(em, vi, -1), + cavern_amp_index++) { + content_t c = vm->m_data[vi].getContent(); + float n_absamp_cavern = std::fabs(noise_cavern->result[index3d]) * + cavern_amp[cavern_amp_index]; + // Disable CavesRandomWalk at a safe distance from caverns + // to avoid excessively spreading liquids in caverns. + if (n_absamp_cavern > m_cavern_threshold - 0.1f) { + near_cavern = true; + if (n_absamp_cavern > m_cavern_threshold && + m_ndef->get(c).is_ground_content) + vm->m_data[vi] = MapNode(CONTENT_AIR); } } + } delete[] cavern_amp; return near_cavern; } + //// //// CavesRandomWalk //// -CavesRandomWalk::CavesRandomWalk(const NodeDefManager *ndef, GenerateNotifier *gennotify, - s32 seed, int water_level, content_t water_source, content_t lava_source, - float large_cave_flooded, BiomeGen *biomegen) +CavesRandomWalk::CavesRandomWalk( + const NodeDefManager *ndef, + GenerateNotifier *gennotify, + s32 seed, + int water_level, + content_t water_source, + content_t lava_source, + float large_cave_flooded, + BiomeGen *biomegen) { assert(ndef); - this->ndef = ndef; - this->gennotify = gennotify; - this->seed = seed; - this->water_level = water_level; - this->np_caveliquids = &nparams_caveliquids; + this->ndef = ndef; + this->gennotify = gennotify; + this->seed = seed; + this->water_level = water_level; + this->np_caveliquids = &nparams_caveliquids; this->large_cave_flooded = large_cave_flooded; - this->bmgn = biomegen; + this->bmgn = biomegen; c_water_source = water_source; if (c_water_source == CONTENT_IGNORE) @@ -299,17 +306,18 @@ CavesRandomWalk::CavesRandomWalk(const NodeDefManager *ndef, GenerateNotifier *g c_lava_source = CONTENT_AIR; } -void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRandom *ps, - bool is_large_cave, int max_stone_height, s16 *heightmap) + +void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, + PseudoRandom *ps, bool is_large_cave, int max_stone_height, s16 *heightmap) { assert(vm); assert(ps); - this->vm = vm; - this->ps = ps; - this->node_min = nmin; - this->node_max = nmax; - this->heightmap = heightmap; + this->vm = vm; + this->ps = ps; + this->node_min = nmin; + this->node_max = nmax; + this->heightmap = heightmap; this->large_cave = is_large_cave; this->ystride = nmax.X - nmin.X + 1; @@ -325,8 +333,8 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRando Biome *biome = (Biome *)bmgn->getBiomeAtPoint(midp); if (biome->c_cave_liquid[0] != CONTENT_IGNORE) { use_biome_liquid = true; - c_biome_liquid = biome->c_cave_liquid[ps->range( - 0, biome->c_cave_liquid.size() - 1)]; + c_biome_liquid = + biome->c_cave_liquid[ps->range(0, biome->c_cave_liquid.size() - 1)]; if (c_biome_liquid == CONTENT_AIR) flooded = false; } @@ -395,8 +403,8 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRando // Add generation notify begin event if (gennotify) { v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z); - GenNotifyType notifytype = large_cave ? GENNOTIFY_LARGECAVE_BEGIN - : GENNOTIFY_CAVE_BEGIN; + GenNotifyType notifytype = large_cave ? + GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN; gennotify->addEvent(notifytype, abs_pos); } @@ -407,12 +415,13 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRando // Add generation notify end event if (gennotify) { v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z); - GenNotifyType notifytype = - large_cave ? GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END; + GenNotifyType notifytype = large_cave ? + GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END; gennotify->addEvent(notifytype, abs_pos); } } + void CavesRandomWalk::makeTunnel(bool dirswitch) { if (dirswitch && !large_cave) { @@ -431,11 +440,17 @@ void CavesRandomWalk::makeTunnel(bool dirswitch) v3s16 maxlen; if (large_cave) { - maxlen = v3s16(rs_part_max_length_rs, rs_part_max_length_rs / 2, - rs_part_max_length_rs); + maxlen = v3s16( + rs_part_max_length_rs, + rs_part_max_length_rs / 2, + rs_part_max_length_rs + ); } else { - maxlen = v3s16(rs_part_max_length_rs, ps->range(1, rs_part_max_length_rs), - rs_part_max_length_rs); + maxlen = v3s16( + rs_part_max_length_rs, + ps->range(1, rs_part_max_length_rs), + rs_part_max_length_rs + ); } v3f vec; @@ -491,6 +506,7 @@ void CavesRandomWalk::makeTunnel(bool dirswitch) orp = rp; } + void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz) { MapNode airnode(CONTENT_AIR); @@ -512,16 +528,13 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz) if (use_biome_liquid) { liquidnode = c_biome_liquid; } else { - // If cave liquid not defined by biome, fallback to old hardcoded - // behaviour. - // TODO 'np_caveliquids' is deprecated and should eventually be - // removed. Cave liquids are now defined and located using biome - // definitions. - float nval = NoisePerlin3D(np_caveliquids, startp.X, startp.Y, - startp.Z, seed); - liquidnode = (nval < 0.40f && node_max.Y < water_level - 256) - ? lavanode - : waternode; + // If cave liquid not defined by biome, fallback to old hardcoded behaviour. + // TODO 'np_caveliquids' is deprecated and should eventually be removed. + // Cave liquids are now defined and located using biome definitions. + float nval = NoisePerlin3D(np_caveliquids, startp.X, + startp.Y, startp.Z, seed); + liquidnode = (nval < 0.40f && node_max.Y < water_level - 256) ? + lavanode : waternode; } } @@ -536,8 +549,7 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz) for (s16 z0 = d0; z0 <= d1; z0++) { s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1); - for (s16 x0 = -si - ps->range(0, 1); x0 <= si - 1 + ps->range(0, 1); - x0++) { + for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) { s16 maxabsxz = MYMAX(abs(x0), abs(z0)); s16 si2 = rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1); @@ -568,15 +580,10 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz) int full_ymin = node_min.Y - MAP_BLOCKSIZE; int full_ymax = node_max.Y + MAP_BLOCKSIZE; - if (flooded && full_ymin < water_level && - full_ymax > water_level) - vm->m_data[i] = (p.Y <= water_level) - ? waternode - : airnode; + if (flooded && full_ymin < water_level && full_ymax > water_level) + vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode; else if (flooded && full_ymax < water_level) - vm->m_data[i] = (p.Y < startp.Y - 4) - ? liquidnode - : airnode; + vm->m_data[i] = (p.Y < startp.Y - 4) ? liquidnode : airnode; else vm->m_data[i] = airnode; } else { @@ -588,9 +595,11 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz) } } + inline bool CavesRandomWalk::isPosAboveSurface(v3s16 p) { - if (heightmap != NULL && p.Z >= node_min.Z && p.Z <= node_max.Z && + if (heightmap != NULL && + p.Z >= node_min.Z && p.Z <= node_max.Z && p.X >= node_min.X && p.X <= node_max.X) { u32 index = (p.Z - node_min.Z) * ystride + (p.X - node_min.X); if (heightmap[index] < p.Y) @@ -602,17 +611,18 @@ inline bool CavesRandomWalk::isPosAboveSurface(v3s16 p) return false; } + //// //// CavesV6 //// -CavesV6::CavesV6(const NodeDefManager *ndef, GenerateNotifier *gennotify, int water_level, - content_t water_source, content_t lava_source) +CavesV6::CavesV6(const NodeDefManager *ndef, GenerateNotifier *gennotify, + int water_level, content_t water_source, content_t lava_source) { assert(ndef); - this->ndef = ndef; - this->gennotify = gennotify; + this->ndef = ndef; + this->gennotify = gennotify; this->water_level = water_level; c_water_source = water_source; @@ -628,20 +638,21 @@ CavesV6::CavesV6(const NodeDefManager *ndef, GenerateNotifier *gennotify, int wa c_lava_source = CONTENT_AIR; } -void CavesV6::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRandom *ps, - PseudoRandom *ps2, bool is_large_cave, int max_stone_height, - s16 *heightmap) + +void CavesV6::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, + PseudoRandom *ps, PseudoRandom *ps2, + bool is_large_cave, int max_stone_height, s16 *heightmap) { assert(vm); assert(ps); assert(ps2); - this->vm = vm; - this->ps = ps; - this->ps2 = ps2; - this->node_min = nmin; - this->node_max = nmax; - this->heightmap = heightmap; + this->vm = vm; + this->ps = ps; + this->ps2 = ps2; + this->node_min = nmin; + this->node_max = nmax; + this->heightmap = heightmap; this->large_cave = is_large_cave; this->ystride = nmax.X - nmin.X + 1; @@ -649,10 +660,10 @@ void CavesV6::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRandom *ps, // Set initial parameters from randomness min_tunnel_diameter = 2; max_tunnel_diameter = ps->range(2, 6); - int dswitchint = ps->range(1, 14); + int dswitchint = ps->range(1, 14); if (large_cave) { - part_max_length_rs = ps->range(2, 4); - tunnel_routepoints = ps->range(5, ps->range(15, 30)); + part_max_length_rs = ps->range(2, 4); + tunnel_routepoints = ps->range(5, ps->range(15, 30)); min_tunnel_diameter = 5; max_tunnel_diameter = ps->range(7, ps->range(8, 24)); } else { @@ -707,8 +718,8 @@ void CavesV6::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRandom *ps, // Add generation notify begin event if (gennotify != NULL) { v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z); - GenNotifyType notifytype = large_cave ? GENNOTIFY_LARGECAVE_BEGIN - : GENNOTIFY_CAVE_BEGIN; + GenNotifyType notifytype = large_cave ? + GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN; gennotify->addEvent(notifytype, abs_pos); } @@ -719,12 +730,13 @@ void CavesV6::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRandom *ps, // Add generation notify end event if (gennotify != NULL) { v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z); - GenNotifyType notifytype = - large_cave ? GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END; + GenNotifyType notifytype = large_cave ? + GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END; gennotify->addEvent(notifytype, abs_pos); } } + void CavesV6::makeTunnel(bool dirswitch) { if (dirswitch && !large_cave) { @@ -743,11 +755,17 @@ void CavesV6::makeTunnel(bool dirswitch) v3s16 maxlen; if (large_cave) { - maxlen = v3s16(rs_part_max_length_rs, rs_part_max_length_rs / 2, - rs_part_max_length_rs); + maxlen = v3s16( + rs_part_max_length_rs, + rs_part_max_length_rs / 2, + rs_part_max_length_rs + ); } else { - maxlen = v3s16(rs_part_max_length_rs, ps->range(1, rs_part_max_length_rs), - rs_part_max_length_rs); + maxlen = v3s16( + rs_part_max_length_rs, + ps->range(1, rs_part_max_length_rs), + rs_part_max_length_rs + ); } v3f vec; @@ -771,8 +789,9 @@ void CavesV6::makeTunnel(bool dirswitch) // If startpoint and endpoint are above ground, disable placement of nodes // in carveRoute while still running all PseudoRandom calls to ensure caves // are consistent with existing worlds. - bool tunnel_above_ground = p1.Y > getSurfaceFromHeightmap(p1) && - p2.Y > getSurfaceFromHeightmap(p2); + bool tunnel_above_ground = + p1.Y > getSurfaceFromHeightmap(p1) && + p2.Y > getSurfaceFromHeightmap(p2); vec += main_direction; @@ -809,7 +828,9 @@ void CavesV6::makeTunnel(bool dirswitch) orp = rp; } -void CavesV6::carveRoute(v3f vec, float f, bool randomize_xz, bool tunnel_above_ground) + +void CavesV6::carveRoute(v3f vec, float f, bool randomize_xz, + bool tunnel_above_ground) { MapNode airnode(CONTENT_AIR); MapNode waternode(c_water_source); @@ -832,8 +853,7 @@ void CavesV6::carveRoute(v3f vec, float f, bool randomize_xz, bool tunnel_above_ for (s16 z0 = d0; z0 <= d1; z0++) { s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1); - for (s16 x0 = -si - ps->range(0, 1); x0 <= si - 1 + ps->range(0, 1); - x0++) { + for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) { if (tunnel_above_ground) continue; @@ -861,15 +881,10 @@ void CavesV6::carveRoute(v3f vec, float f, bool randomize_xz, bool tunnel_above_ int full_ymin = node_min.Y - MAP_BLOCKSIZE; int full_ymax = node_max.Y + MAP_BLOCKSIZE; - if (full_ymin < water_level && - full_ymax > water_level) { - vm->m_data[i] = (p.Y <= water_level) - ? waternode - : airnode; + if (full_ymin < water_level && full_ymax > water_level) { + vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode; } else if (full_ymax < water_level) { - vm->m_data[i] = (p.Y < startp.Y - 2) - ? lavanode - : airnode; + vm->m_data[i] = (p.Y < startp.Y - 2) ? lavanode : airnode; } else { vm->m_data[i] = airnode; } @@ -885,13 +900,16 @@ void CavesV6::carveRoute(v3f vec, float f, bool randomize_xz, bool tunnel_above_ } } + inline s16 CavesV6::getSurfaceFromHeightmap(v3s16 p) { - if (heightmap != NULL && p.Z >= node_min.Z && p.Z <= node_max.Z && + if (heightmap != NULL && + p.Z >= node_min.Z && p.Z <= node_max.Z && p.X >= node_min.X && p.X <= node_max.X) { u32 index = (p.Z - node_min.Z) * ystride + (p.X - node_min.X); return heightmap[index]; } return water_level; + } |