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-rw-r--r--src/mapgen/cavegen.cpp432
1 files changed, 225 insertions, 207 deletions
diff --git a/src/mapgen/cavegen.cpp b/src/mapgen/cavegen.cpp
index a51476135..340079821 100644
--- a/src/mapgen/cavegen.cpp
+++ b/src/mapgen/cavegen.cpp
@@ -32,13 +32,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// TODO Remove this. Cave liquids are now defined and located using biome definitions
static NoiseParams nparams_caveliquids(0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6, 2.0);
+
////
//// CavesNoiseIntersection
////
-CavesNoiseIntersection::CavesNoiseIntersection(const NodeDefManager *nodedef,
- BiomeManager *biomemgr, v3s16 chunksize, NoiseParams *np_cave1,
- NoiseParams *np_cave2, s32 seed, float cave_width)
+CavesNoiseIntersection::CavesNoiseIntersection(
+ const NodeDefManager *nodedef, BiomeManager *biomemgr, v3s16 chunksize,
+ NoiseParams *np_cave1, NoiseParams *np_cave2, s32 seed, float cave_width)
{
assert(nodedef);
assert(biomemgr);
@@ -49,7 +50,7 @@ CavesNoiseIntersection::CavesNoiseIntersection(const NodeDefManager *nodedef,
m_csize = chunksize;
m_cave_width = cave_width;
- m_ystride = m_csize.X;
+ m_ystride = m_csize.X;
m_zstride_1d = m_csize.X * (m_csize.Y + 1);
// Noises are created using 1-down overgeneration
@@ -59,14 +60,16 @@ CavesNoiseIntersection::CavesNoiseIntersection(const NodeDefManager *nodedef,
noise_cave2 = new Noise(np_cave2, seed, m_csize.X, m_csize.Y + 1, m_csize.Z);
}
+
CavesNoiseIntersection::~CavesNoiseIntersection()
{
delete noise_cave1;
delete noise_cave2;
}
-void CavesNoiseIntersection::generateCaves(
- MMVManip *vm, v3s16 nmin, v3s16 nmax, biome_t *biomemap)
+
+void CavesNoiseIntersection::generateCaves(MMVManip *vm,
+ v3s16 nmin, v3s16 nmax, biome_t *biomemap)
{
assert(vm);
assert(biomemap);
@@ -75,120 +78,114 @@ void CavesNoiseIntersection::generateCaves(
noise_cave2->perlinMap3D(nmin.X, nmin.Y - 1, nmin.Z);
const v3s16 &em = vm->m_area.getExtent();
- u32 index2d = 0; // Biomemap index
+ u32 index2d = 0; // Biomemap index
for (s16 z = nmin.Z; z <= nmax.Z; z++)
- for (s16 x = nmin.X; x <= nmax.X; x++, index2d++) {
- bool column_is_open = false; // Is column open to overground
- bool is_under_river = false; // Is column under river water
- bool is_under_tunnel = false; // Is tunnel or is under tunnel
- bool is_top_filler_above = false; // Is top or filler above node
- // Indexes at column top
- u32 vi = vm->m_area.index(x, nmax.Y, z);
- u32 index3d = (z - nmin.Z) * m_zstride_1d +
- m_csize.Y * m_ystride +
- (x - nmin.X); // 3D noise index
- // Biome of column
- Biome *biome = (Biome *)m_bmgr->getRaw(biomemap[index2d]);
- u16 depth_top = biome->depth_top;
- u16 base_filler = depth_top + biome->depth_filler;
- u16 depth_riverbed = biome->depth_riverbed;
- u16 nplaced = 0;
- // Don't excavate the overgenerated stone at nmax.Y + 1,
- // this creates a 'roof' over the tunnel, preventing light in
- // tunnels at mapchunk borders when generating mapchunks upwards.
- // This 'roof' is removed when the mapchunk above is generated.
- for (s16 y = nmax.Y; y >= nmin.Y - 1; y--, index3d -= m_ystride,
- VoxelArea::add_y(em, vi, -1)) {
- content_t c = vm->m_data[vi].getContent();
-
- if (c == CONTENT_AIR || c == biome->c_water_top ||
- c == biome->c_water) {
- column_is_open = true;
- is_top_filler_above = false;
- continue;
- }
-
- if (c == biome->c_river_water) {
- column_is_open = true;
- is_under_river = true;
- is_top_filler_above = false;
- continue;
- }
+ for (s16 x = nmin.X; x <= nmax.X; x++, index2d++) {
+ bool column_is_open = false; // Is column open to overground
+ bool is_under_river = false; // Is column under river water
+ bool is_under_tunnel = false; // Is tunnel or is under tunnel
+ bool is_top_filler_above = false; // Is top or filler above node
+ // Indexes at column top
+ u32 vi = vm->m_area.index(x, nmax.Y, z);
+ u32 index3d = (z - nmin.Z) * m_zstride_1d + m_csize.Y * m_ystride +
+ (x - nmin.X); // 3D noise index
+ // Biome of column
+ Biome *biome = (Biome *)m_bmgr->getRaw(biomemap[index2d]);
+ u16 depth_top = biome->depth_top;
+ u16 base_filler = depth_top + biome->depth_filler;
+ u16 depth_riverbed = biome->depth_riverbed;
+ u16 nplaced = 0;
+ // Don't excavate the overgenerated stone at nmax.Y + 1,
+ // this creates a 'roof' over the tunnel, preventing light in
+ // tunnels at mapchunk borders when generating mapchunks upwards.
+ // This 'roof' is removed when the mapchunk above is generated.
+ for (s16 y = nmax.Y; y >= nmin.Y - 1; y--,
+ index3d -= m_ystride,
+ VoxelArea::add_y(em, vi, -1)) {
+ content_t c = vm->m_data[vi].getContent();
+
+ if (c == CONTENT_AIR || c == biome->c_water_top ||
+ c == biome->c_water) {
+ column_is_open = true;
+ is_top_filler_above = false;
+ continue;
+ }
- // Ground
- float d1 = contour(noise_cave1->result[index3d]);
- float d2 = contour(noise_cave2->result[index3d]);
+ if (c == biome->c_river_water) {
+ column_is_open = true;
+ is_under_river = true;
+ is_top_filler_above = false;
+ continue;
+ }
- if (d1 * d2 > m_cave_width &&
- m_ndef->get(c).is_ground_content) {
- // In tunnel and ground content, excavate
- vm->m_data[vi] = MapNode(CONTENT_AIR);
- is_under_tunnel = true;
- // If tunnel roof is top or filler, replace with
- // stone
- if (is_top_filler_above)
- vm->m_data[vi + em.X] =
- MapNode(biome->c_stone);
- is_top_filler_above = false;
- } else if (column_is_open && is_under_tunnel &&
- (c == biome->c_stone ||
- c == biome->c_filler)) {
- // Tunnel entrance floor, place biome surface
- // nodes
- if (is_under_river) {
- if (nplaced < depth_riverbed) {
- vm->m_data[vi] = MapNode(
- biome->c_riverbed);
- is_top_filler_above = true;
- nplaced++;
- } else {
- // Disable top/filler placement
- column_is_open = false;
- is_under_river = false;
- is_under_tunnel = false;
- }
- } else if (nplaced < depth_top) {
- vm->m_data[vi] = MapNode(biome->c_top);
- is_top_filler_above = true;
- nplaced++;
- } else if (nplaced < base_filler) {
- vm->m_data[vi] = MapNode(biome->c_filler);
+ // Ground
+ float d1 = contour(noise_cave1->result[index3d]);
+ float d2 = contour(noise_cave2->result[index3d]);
+
+ if (d1 * d2 > m_cave_width && m_ndef->get(c).is_ground_content) {
+ // In tunnel and ground content, excavate
+ vm->m_data[vi] = MapNode(CONTENT_AIR);
+ is_under_tunnel = true;
+ // If tunnel roof is top or filler, replace with stone
+ if (is_top_filler_above)
+ vm->m_data[vi + em.X] = MapNode(biome->c_stone);
+ is_top_filler_above = false;
+ } else if (column_is_open && is_under_tunnel &&
+ (c == biome->c_stone || c == biome->c_filler)) {
+ // Tunnel entrance floor, place biome surface nodes
+ if (is_under_river) {
+ if (nplaced < depth_riverbed) {
+ vm->m_data[vi] = MapNode(biome->c_riverbed);
is_top_filler_above = true;
nplaced++;
} else {
// Disable top/filler placement
column_is_open = false;
+ is_under_river = false;
is_under_tunnel = false;
}
+ } else if (nplaced < depth_top) {
+ vm->m_data[vi] = MapNode(biome->c_top);
+ is_top_filler_above = true;
+ nplaced++;
+ } else if (nplaced < base_filler) {
+ vm->m_data[vi] = MapNode(biome->c_filler);
+ is_top_filler_above = true;
+ nplaced++;
} else {
- // Not tunnel or tunnel entrance floor
- // Check node for possible replacing with stone
- // for tunnel roof
- if (c == biome->c_top || c == biome->c_filler)
- is_top_filler_above = true;
-
+ // Disable top/filler placement
column_is_open = false;
+ is_under_tunnel = false;
}
+ } else {
+ // Not tunnel or tunnel entrance floor
+ // Check node for possible replacing with stone for tunnel roof
+ if (c == biome->c_top || c == biome->c_filler)
+ is_top_filler_above = true;
+
+ column_is_open = false;
}
}
+ }
}
+
////
//// CavernsNoise
////
-CavernsNoise::CavernsNoise(const NodeDefManager *nodedef, v3s16 chunksize,
- NoiseParams *np_cavern, s32 seed, float cavern_limit, float cavern_taper,
- float cavern_threshold)
+CavernsNoise::CavernsNoise(
+ const NodeDefManager *nodedef, v3s16 chunksize, NoiseParams *np_cavern,
+ s32 seed, float cavern_limit, float cavern_taper, float cavern_threshold)
{
assert(nodedef);
- m_ndef = nodedef;
+ m_ndef = nodedef;
- m_csize = chunksize;
- m_cavern_limit = cavern_limit;
- m_cavern_taper = cavern_taper;
+ m_csize = chunksize;
+ m_cavern_limit = cavern_limit;
+ m_cavern_taper = cavern_taper;
m_cavern_threshold = cavern_threshold;
m_ystride = m_csize.X;
@@ -208,11 +205,13 @@ CavernsNoise::CavernsNoise(const NodeDefManager *nodedef, v3s16 chunksize,
c_lava_source = CONTENT_AIR;
}
+
CavernsNoise::~CavernsNoise()
{
delete noise_cavern;
}
+
bool CavernsNoise::generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax)
{
assert(vm);
@@ -222,10 +221,10 @@ bool CavernsNoise::generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax)
// Cache cavern_amp values
float *cavern_amp = new float[m_csize.Y + 1];
- u8 cavern_amp_index = 0; // Index zero at column top
+ u8 cavern_amp_index = 0; // Index zero at column top
for (s16 y = nmax.Y; y >= nmin.Y - 1; y--, cavern_amp_index++) {
cavern_amp[cavern_amp_index] =
- MYMIN((m_cavern_limit - y) / (float)m_cavern_taper, 1.0f);
+ MYMIN((m_cavern_limit - y) / (float)m_cavern_taper, 1.0f);
}
//// Place nodes
@@ -234,57 +233,65 @@ bool CavernsNoise::generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax)
u32 index2d = 0;
for (s16 z = nmin.Z; z <= nmax.Z; z++)
- for (s16 x = nmin.X; x <= nmax.X; x++, index2d++) {
- // Reset cave_amp index to column top
- cavern_amp_index = 0;
- // Initial voxelmanip index at column top
- u32 vi = vm->m_area.index(x, nmax.Y, z);
- // Initial 3D noise index at column top
- u32 index3d = (z - nmin.Z) * m_zstride_1d +
- m_csize.Y * m_ystride + (x - nmin.X);
- // Don't excavate the overgenerated stone at node_max.Y + 1,
- // this creates a 'roof' over the cavern, preventing light in
- // caverns at mapchunk borders when generating mapchunks upwards.
- // This 'roof' is excavated when the mapchunk above is generated.
- for (s16 y = nmax.Y; y >= nmin.Y - 1; y--, index3d -= m_ystride,
- VoxelArea::add_y(em, vi, -1), cavern_amp_index++) {
- content_t c = vm->m_data[vi].getContent();
- float n_absamp_cavern =
- std::fabs(noise_cavern->result[index3d]) *
- cavern_amp[cavern_amp_index];
- // Disable CavesRandomWalk at a safe distance from caverns
- // to avoid excessively spreading liquids in caverns.
- if (n_absamp_cavern > m_cavern_threshold - 0.1f) {
- near_cavern = true;
- if (n_absamp_cavern > m_cavern_threshold &&
- m_ndef->get(c).is_ground_content)
- vm->m_data[vi] = MapNode(CONTENT_AIR);
- }
+ for (s16 x = nmin.X; x <= nmax.X; x++, index2d++) {
+ // Reset cave_amp index to column top
+ cavern_amp_index = 0;
+ // Initial voxelmanip index at column top
+ u32 vi = vm->m_area.index(x, nmax.Y, z);
+ // Initial 3D noise index at column top
+ u32 index3d = (z - nmin.Z) * m_zstride_1d + m_csize.Y * m_ystride +
+ (x - nmin.X);
+ // Don't excavate the overgenerated stone at node_max.Y + 1,
+ // this creates a 'roof' over the cavern, preventing light in
+ // caverns at mapchunk borders when generating mapchunks upwards.
+ // This 'roof' is excavated when the mapchunk above is generated.
+ for (s16 y = nmax.Y; y >= nmin.Y - 1; y--,
+ index3d -= m_ystride,
+ VoxelArea::add_y(em, vi, -1),
+ cavern_amp_index++) {
+ content_t c = vm->m_data[vi].getContent();
+ float n_absamp_cavern = std::fabs(noise_cavern->result[index3d]) *
+ cavern_amp[cavern_amp_index];
+ // Disable CavesRandomWalk at a safe distance from caverns
+ // to avoid excessively spreading liquids in caverns.
+ if (n_absamp_cavern > m_cavern_threshold - 0.1f) {
+ near_cavern = true;
+ if (n_absamp_cavern > m_cavern_threshold &&
+ m_ndef->get(c).is_ground_content)
+ vm->m_data[vi] = MapNode(CONTENT_AIR);
}
}
+ }
delete[] cavern_amp;
return near_cavern;
}
+
////
//// CavesRandomWalk
////
-CavesRandomWalk::CavesRandomWalk(const NodeDefManager *ndef, GenerateNotifier *gennotify,
- s32 seed, int water_level, content_t water_source, content_t lava_source,
- float large_cave_flooded, BiomeGen *biomegen)
+CavesRandomWalk::CavesRandomWalk(
+ const NodeDefManager *ndef,
+ GenerateNotifier *gennotify,
+ s32 seed,
+ int water_level,
+ content_t water_source,
+ content_t lava_source,
+ float large_cave_flooded,
+ BiomeGen *biomegen)
{
assert(ndef);
- this->ndef = ndef;
- this->gennotify = gennotify;
- this->seed = seed;
- this->water_level = water_level;
- this->np_caveliquids = &nparams_caveliquids;
+ this->ndef = ndef;
+ this->gennotify = gennotify;
+ this->seed = seed;
+ this->water_level = water_level;
+ this->np_caveliquids = &nparams_caveliquids;
this->large_cave_flooded = large_cave_flooded;
- this->bmgn = biomegen;
+ this->bmgn = biomegen;
c_water_source = water_source;
if (c_water_source == CONTENT_IGNORE)
@@ -299,17 +306,18 @@ CavesRandomWalk::CavesRandomWalk(const NodeDefManager *ndef, GenerateNotifier *g
c_lava_source = CONTENT_AIR;
}
-void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRandom *ps,
- bool is_large_cave, int max_stone_height, s16 *heightmap)
+
+void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
+ PseudoRandom *ps, bool is_large_cave, int max_stone_height, s16 *heightmap)
{
assert(vm);
assert(ps);
- this->vm = vm;
- this->ps = ps;
- this->node_min = nmin;
- this->node_max = nmax;
- this->heightmap = heightmap;
+ this->vm = vm;
+ this->ps = ps;
+ this->node_min = nmin;
+ this->node_max = nmax;
+ this->heightmap = heightmap;
this->large_cave = is_large_cave;
this->ystride = nmax.X - nmin.X + 1;
@@ -325,8 +333,8 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRando
Biome *biome = (Biome *)bmgn->getBiomeAtPoint(midp);
if (biome->c_cave_liquid[0] != CONTENT_IGNORE) {
use_biome_liquid = true;
- c_biome_liquid = biome->c_cave_liquid[ps->range(
- 0, biome->c_cave_liquid.size() - 1)];
+ c_biome_liquid =
+ biome->c_cave_liquid[ps->range(0, biome->c_cave_liquid.size() - 1)];
if (c_biome_liquid == CONTENT_AIR)
flooded = false;
}
@@ -395,8 +403,8 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRando
// Add generation notify begin event
if (gennotify) {
v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
- GenNotifyType notifytype = large_cave ? GENNOTIFY_LARGECAVE_BEGIN
- : GENNOTIFY_CAVE_BEGIN;
+ GenNotifyType notifytype = large_cave ?
+ GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN;
gennotify->addEvent(notifytype, abs_pos);
}
@@ -407,12 +415,13 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRando
// Add generation notify end event
if (gennotify) {
v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
- GenNotifyType notifytype =
- large_cave ? GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END;
+ GenNotifyType notifytype = large_cave ?
+ GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END;
gennotify->addEvent(notifytype, abs_pos);
}
}
+
void CavesRandomWalk::makeTunnel(bool dirswitch)
{
if (dirswitch && !large_cave) {
@@ -431,11 +440,17 @@ void CavesRandomWalk::makeTunnel(bool dirswitch)
v3s16 maxlen;
if (large_cave) {
- maxlen = v3s16(rs_part_max_length_rs, rs_part_max_length_rs / 2,
- rs_part_max_length_rs);
+ maxlen = v3s16(
+ rs_part_max_length_rs,
+ rs_part_max_length_rs / 2,
+ rs_part_max_length_rs
+ );
} else {
- maxlen = v3s16(rs_part_max_length_rs, ps->range(1, rs_part_max_length_rs),
- rs_part_max_length_rs);
+ maxlen = v3s16(
+ rs_part_max_length_rs,
+ ps->range(1, rs_part_max_length_rs),
+ rs_part_max_length_rs
+ );
}
v3f vec;
@@ -491,6 +506,7 @@ void CavesRandomWalk::makeTunnel(bool dirswitch)
orp = rp;
}
+
void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
{
MapNode airnode(CONTENT_AIR);
@@ -512,16 +528,13 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
if (use_biome_liquid) {
liquidnode = c_biome_liquid;
} else {
- // If cave liquid not defined by biome, fallback to old hardcoded
- // behaviour.
- // TODO 'np_caveliquids' is deprecated and should eventually be
- // removed. Cave liquids are now defined and located using biome
- // definitions.
- float nval = NoisePerlin3D(np_caveliquids, startp.X, startp.Y,
- startp.Z, seed);
- liquidnode = (nval < 0.40f && node_max.Y < water_level - 256)
- ? lavanode
- : waternode;
+ // If cave liquid not defined by biome, fallback to old hardcoded behaviour.
+ // TODO 'np_caveliquids' is deprecated and should eventually be removed.
+ // Cave liquids are now defined and located using biome definitions.
+ float nval = NoisePerlin3D(np_caveliquids, startp.X,
+ startp.Y, startp.Z, seed);
+ liquidnode = (nval < 0.40f && node_max.Y < water_level - 256) ?
+ lavanode : waternode;
}
}
@@ -536,8 +549,7 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
for (s16 z0 = d0; z0 <= d1; z0++) {
s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1);
- for (s16 x0 = -si - ps->range(0, 1); x0 <= si - 1 + ps->range(0, 1);
- x0++) {
+ for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) {
s16 maxabsxz = MYMAX(abs(x0), abs(z0));
s16 si2 = rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1);
@@ -568,15 +580,10 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
int full_ymin = node_min.Y - MAP_BLOCKSIZE;
int full_ymax = node_max.Y + MAP_BLOCKSIZE;
- if (flooded && full_ymin < water_level &&
- full_ymax > water_level)
- vm->m_data[i] = (p.Y <= water_level)
- ? waternode
- : airnode;
+ if (flooded && full_ymin < water_level && full_ymax > water_level)
+ vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode;
else if (flooded && full_ymax < water_level)
- vm->m_data[i] = (p.Y < startp.Y - 4)
- ? liquidnode
- : airnode;
+ vm->m_data[i] = (p.Y < startp.Y - 4) ? liquidnode : airnode;
else
vm->m_data[i] = airnode;
} else {
@@ -588,9 +595,11 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
}
}
+
inline bool CavesRandomWalk::isPosAboveSurface(v3s16 p)
{
- if (heightmap != NULL && p.Z >= node_min.Z && p.Z <= node_max.Z &&
+ if (heightmap != NULL &&
+ p.Z >= node_min.Z && p.Z <= node_max.Z &&
p.X >= node_min.X && p.X <= node_max.X) {
u32 index = (p.Z - node_min.Z) * ystride + (p.X - node_min.X);
if (heightmap[index] < p.Y)
@@ -602,17 +611,18 @@ inline bool CavesRandomWalk::isPosAboveSurface(v3s16 p)
return false;
}
+
////
//// CavesV6
////
-CavesV6::CavesV6(const NodeDefManager *ndef, GenerateNotifier *gennotify, int water_level,
- content_t water_source, content_t lava_source)
+CavesV6::CavesV6(const NodeDefManager *ndef, GenerateNotifier *gennotify,
+ int water_level, content_t water_source, content_t lava_source)
{
assert(ndef);
- this->ndef = ndef;
- this->gennotify = gennotify;
+ this->ndef = ndef;
+ this->gennotify = gennotify;
this->water_level = water_level;
c_water_source = water_source;
@@ -628,20 +638,21 @@ CavesV6::CavesV6(const NodeDefManager *ndef, GenerateNotifier *gennotify, int wa
c_lava_source = CONTENT_AIR;
}
-void CavesV6::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRandom *ps,
- PseudoRandom *ps2, bool is_large_cave, int max_stone_height,
- s16 *heightmap)
+
+void CavesV6::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
+ PseudoRandom *ps, PseudoRandom *ps2,
+ bool is_large_cave, int max_stone_height, s16 *heightmap)
{
assert(vm);
assert(ps);
assert(ps2);
- this->vm = vm;
- this->ps = ps;
- this->ps2 = ps2;
- this->node_min = nmin;
- this->node_max = nmax;
- this->heightmap = heightmap;
+ this->vm = vm;
+ this->ps = ps;
+ this->ps2 = ps2;
+ this->node_min = nmin;
+ this->node_max = nmax;
+ this->heightmap = heightmap;
this->large_cave = is_large_cave;
this->ystride = nmax.X - nmin.X + 1;
@@ -649,10 +660,10 @@ void CavesV6::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRandom *ps,
// Set initial parameters from randomness
min_tunnel_diameter = 2;
max_tunnel_diameter = ps->range(2, 6);
- int dswitchint = ps->range(1, 14);
+ int dswitchint = ps->range(1, 14);
if (large_cave) {
- part_max_length_rs = ps->range(2, 4);
- tunnel_routepoints = ps->range(5, ps->range(15, 30));
+ part_max_length_rs = ps->range(2, 4);
+ tunnel_routepoints = ps->range(5, ps->range(15, 30));
min_tunnel_diameter = 5;
max_tunnel_diameter = ps->range(7, ps->range(8, 24));
} else {
@@ -707,8 +718,8 @@ void CavesV6::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRandom *ps,
// Add generation notify begin event
if (gennotify != NULL) {
v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
- GenNotifyType notifytype = large_cave ? GENNOTIFY_LARGECAVE_BEGIN
- : GENNOTIFY_CAVE_BEGIN;
+ GenNotifyType notifytype = large_cave ?
+ GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN;
gennotify->addEvent(notifytype, abs_pos);
}
@@ -719,12 +730,13 @@ void CavesV6::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRandom *ps,
// Add generation notify end event
if (gennotify != NULL) {
v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
- GenNotifyType notifytype =
- large_cave ? GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END;
+ GenNotifyType notifytype = large_cave ?
+ GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END;
gennotify->addEvent(notifytype, abs_pos);
}
}
+
void CavesV6::makeTunnel(bool dirswitch)
{
if (dirswitch && !large_cave) {
@@ -743,11 +755,17 @@ void CavesV6::makeTunnel(bool dirswitch)
v3s16 maxlen;
if (large_cave) {
- maxlen = v3s16(rs_part_max_length_rs, rs_part_max_length_rs / 2,
- rs_part_max_length_rs);
+ maxlen = v3s16(
+ rs_part_max_length_rs,
+ rs_part_max_length_rs / 2,
+ rs_part_max_length_rs
+ );
} else {
- maxlen = v3s16(rs_part_max_length_rs, ps->range(1, rs_part_max_length_rs),
- rs_part_max_length_rs);
+ maxlen = v3s16(
+ rs_part_max_length_rs,
+ ps->range(1, rs_part_max_length_rs),
+ rs_part_max_length_rs
+ );
}
v3f vec;
@@ -771,8 +789,9 @@ void CavesV6::makeTunnel(bool dirswitch)
// If startpoint and endpoint are above ground, disable placement of nodes
// in carveRoute while still running all PseudoRandom calls to ensure caves
// are consistent with existing worlds.
- bool tunnel_above_ground = p1.Y > getSurfaceFromHeightmap(p1) &&
- p2.Y > getSurfaceFromHeightmap(p2);
+ bool tunnel_above_ground =
+ p1.Y > getSurfaceFromHeightmap(p1) &&
+ p2.Y > getSurfaceFromHeightmap(p2);
vec += main_direction;
@@ -809,7 +828,9 @@ void CavesV6::makeTunnel(bool dirswitch)
orp = rp;
}
-void CavesV6::carveRoute(v3f vec, float f, bool randomize_xz, bool tunnel_above_ground)
+
+void CavesV6::carveRoute(v3f vec, float f, bool randomize_xz,
+ bool tunnel_above_ground)
{
MapNode airnode(CONTENT_AIR);
MapNode waternode(c_water_source);
@@ -832,8 +853,7 @@ void CavesV6::carveRoute(v3f vec, float f, bool randomize_xz, bool tunnel_above_
for (s16 z0 = d0; z0 <= d1; z0++) {
s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1);
- for (s16 x0 = -si - ps->range(0, 1); x0 <= si - 1 + ps->range(0, 1);
- x0++) {
+ for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) {
if (tunnel_above_ground)
continue;
@@ -861,15 +881,10 @@ void CavesV6::carveRoute(v3f vec, float f, bool randomize_xz, bool tunnel_above_
int full_ymin = node_min.Y - MAP_BLOCKSIZE;
int full_ymax = node_max.Y + MAP_BLOCKSIZE;
- if (full_ymin < water_level &&
- full_ymax > water_level) {
- vm->m_data[i] = (p.Y <= water_level)
- ? waternode
- : airnode;
+ if (full_ymin < water_level && full_ymax > water_level) {
+ vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode;
} else if (full_ymax < water_level) {
- vm->m_data[i] = (p.Y < startp.Y - 2)
- ? lavanode
- : airnode;
+ vm->m_data[i] = (p.Y < startp.Y - 2) ? lavanode : airnode;
} else {
vm->m_data[i] = airnode;
}
@@ -885,13 +900,16 @@ void CavesV6::carveRoute(v3f vec, float f, bool randomize_xz, bool tunnel_above_
}
}
+
inline s16 CavesV6::getSurfaceFromHeightmap(v3s16 p)
{
- if (heightmap != NULL && p.Z >= node_min.Z && p.Z <= node_max.Z &&
+ if (heightmap != NULL &&
+ p.Z >= node_min.Z && p.Z <= node_max.Z &&
p.X >= node_min.X && p.X <= node_max.X) {
u32 index = (p.Z - node_min.Z) * ystride + (p.X - node_min.X);
return heightmap[index];
}
return water_level;
+
}