diff options
Diffstat (limited to 'src/gui/guiEngine.h')
-rw-r--r-- | src/gui/guiEngine.h | 79 |
1 files changed, 44 insertions, 35 deletions
diff --git a/src/gui/guiEngine.h b/src/gui/guiEngine.h index b94bbef12..f9ad0fb0a 100644 --- a/src/gui/guiEngine.h +++ b/src/gui/guiEngine.h @@ -32,8 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc., /* Typedefs and macros */ /******************************************************************************/ /** texture layer ids */ -typedef enum -{ +typedef enum { TEX_LAYER_BACKGROUND = 0, TEX_LAYER_OVERLAY, TEX_LAYER_HEADER, @@ -41,11 +40,10 @@ typedef enum TEX_LAYER_MAX } texture_layer; -typedef struct -{ +typedef struct { video::ITexture *texture = nullptr; - bool tile; - unsigned int minsize; + bool tile; + unsigned int minsize; } image_definition; /******************************************************************************/ @@ -68,7 +66,7 @@ public: * default constructor * @param engine the engine data is transmitted for further processing */ - TextDestGuiEngine(GUIEngine *engine) : m_engine(engine){}; + TextDestGuiEngine(GUIEngine* engine) : m_engine(engine) {}; /** * receive fields transmitted by guiFormSpecMenu @@ -95,7 +93,7 @@ public: * default constructor * @param driver the video driver to load textures from */ - MenuTextureSource(video::IVideoDriver *driver) : m_driver(driver){}; + MenuTextureSource(video::IVideoDriver *driver) : m_driver(driver) {}; /** * destructor, removes all loaded textures @@ -117,7 +115,7 @@ private: }; /** GUIEngine specific implementation of OnDemandSoundFetcher */ -class MenuMusicFetcher : public OnDemandSoundFetcher +class MenuMusicFetcher: public OnDemandSoundFetcher { public: /** @@ -126,7 +124,8 @@ public: * @param dst_paths receives possible paths to sound files * @param dst_datas receives binary sound data (not used here) */ - void fetchSounds(const std::string &name, std::set<std::string> &dst_paths, + void fetchSounds(const std::string &name, + std::set<std::string> &dst_paths, std::set<std::string> &dst_datas); private: @@ -135,8 +134,7 @@ private: }; /** implementation of main menu based uppon formspecs */ -class GUIEngine -{ +class GUIEngine { /** grant ModApiMainMenu access to private members */ friend class ModApiMainMenu; friend class ModApiSound; @@ -150,8 +148,11 @@ public: * @param smgr scene manager to add scene elements to * @param data struct to transfer data to main game handling */ - GUIEngine(JoystickController *joystick, gui::IGUIElement *parent, - IMenuManager *menumgr, MainMenuData *data, bool &kill); + GUIEngine(JoystickController *joystick, + gui::IGUIElement *parent, + IMenuManager *menumgr, + MainMenuData *data, + bool &kill); /** default destructor */ virtual ~GUIEngine(); @@ -159,18 +160,25 @@ public: /** * return MainMenuScripting interface */ - MainMenuScripting *getScriptIface() { return m_script; } + MainMenuScripting *getScriptIface() + { + return m_script; + } /** * return dir of current menuscript */ - std::string getScriptDir() { return m_scriptdir; } + std::string getScriptDir() + { + return m_scriptdir; + } /** pass async callback to scriptengine **/ unsigned int queueAsync(const std::string &serialized_fct, const std::string &serialized_params); private: + /** find and run the main menu script */ bool loadMainMenuScript(); @@ -181,36 +189,36 @@ private: void updateTopLeftTextSize(); /** parent gui element */ - gui::IGUIElement *m_parent = nullptr; + gui::IGUIElement *m_parent = nullptr; /** manager to add menus to */ - IMenuManager *m_menumanager = nullptr; + IMenuManager *m_menumanager = nullptr; /** scene manager to add scene elements to */ - scene::ISceneManager *m_smgr = nullptr; + scene::ISceneManager *m_smgr = nullptr; /** pointer to data beeing transfered back to main game handling */ - MainMenuData *m_data = nullptr; + MainMenuData *m_data = nullptr; /** pointer to texture source */ - ISimpleTextureSource *m_texture_source = nullptr; + ISimpleTextureSource *m_texture_source = nullptr; /** pointer to soundmanager*/ - ISoundManager *m_sound_manager = nullptr; + ISoundManager *m_sound_manager = nullptr; /** representation of form source to be used in mainmenu formspec */ - FormspecFormSource *m_formspecgui = nullptr; + FormspecFormSource *m_formspecgui = nullptr; /** formspec input receiver */ - TextDestGuiEngine *m_buttonhandler = nullptr; + TextDestGuiEngine *m_buttonhandler = nullptr; /** the formspec menu */ - GUIFormSpecMenu *m_menu = nullptr; + GUIFormSpecMenu *m_menu = nullptr; /** reference to kill variable managed by SIGINT handler */ - bool &m_kill; + bool &m_kill; /** variable used to abort menu and return back to main game handling */ - bool m_startgame = false; + bool m_startgame = false; /** scripting interface */ - MainMenuScripting *m_script = nullptr; + MainMenuScripting *m_script = nullptr; /** script basefolder */ - std::string m_scriptdir = ""; + std::string m_scriptdir = ""; void setFormspecPrepend(const std::string &fs); @@ -272,12 +280,11 @@ private: void cloudPostProcess(); /** internam data required for drawing clouds */ - struct clouddata - { + struct clouddata { /** delta time since last cloud processing */ - f32 dtime; + f32 dtime; /** absolute time of last cloud processing */ - u32 lasttime; + u32 lasttime; /** pointer to cloud class */ Clouds *clouds = nullptr; /** camera required for drawing clouds */ @@ -285,12 +292,14 @@ private: }; /** is drawing of clouds enabled atm */ - bool m_clouds_enabled = true; + bool m_clouds_enabled = true; /** data used to draw clouds */ - clouddata m_cloud; + clouddata m_cloud; /** start playing a sound and return handle */ s32 playSound(const SimpleSoundSpec &spec, bool looped); /** stop playing a sound started with playSound() */ void stopSound(s32 handle); + + }; |