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-rw-r--r--src/collision.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/collision.cpp b/src/collision.cpp
index be135a225..4f2cba263 100644
--- a/src/collision.cpp
+++ b/src/collision.cpp
@@ -227,7 +227,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
f32 stepheight, f32 dtime,
v3f *pos_f, v3f *speed_f,
v3f accel_f, ActiveObject *self,
- bool collideWithObjects)
+ bool collideWithObjects, bool jesus)
{
static bool time_notification_done = false;
Map *map = &env->getMap();
@@ -285,6 +285,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
v3s16 max = floatToInt(maxpos_f + box_0.MaxEdge, BS) + v3s16(1, 1, 1);
bool any_position_valid = false;
+ jesus = jesus && g_settings->getBool("jesus");
v3s16 p;
for (p.X = min.X; p.X <= max.X; p.X++)
@@ -300,7 +301,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
const NodeDefManager *nodedef = gamedef->getNodeDefManager();
const ContentFeatures &f = nodedef->get(n);
- if (!f.walkable)
+ if (!(f.walkable || (jesus && f.isLiquid())))
continue;
// Negative bouncy may have a meaning, but we need +value here.