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-rw-r--r--src/client/game.cpp20
-rw-r--r--src/client/game.h20
2 files changed, 24 insertions, 16 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 69feeef97..5893e8ac9 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -3373,6 +3373,26 @@ void Game::readSettings()
m_does_lost_focus_pause_game = g_settings->getBool("pause_on_lost_focus");
}
+bool Game::isKeyDown(GameKeyType k)
+{
+ return input->isKeyDown(k);
+}
+
+bool Game::wasKeyDown(GameKeyType k)
+{
+ return input->wasKeyDown(k);
+}
+
+bool Game::wasKeyPressed(GameKeyType k)
+{
+ return input->wasKeyPressed(k);
+}
+
+bool Game::wasKeyReleased(GameKeyType k)
+{
+ return input->wasKeyReleased(k);
+}
+
/****************************************************************************/
/****************************************************************************
Shutdown / cleanup
diff --git a/src/client/game.h b/src/client/game.h
index 26117ab86..3e80b15e7 100644
--- a/src/client/game.h
+++ b/src/client/game.h
@@ -792,22 +792,10 @@ public:
static void updateAllMapBlocksCallback(const std::string &setting_name, void *data);
void readSettings();
- inline bool isKeyDown(GameKeyType k)
- {
- return input->isKeyDown(k);
- }
- inline bool wasKeyDown(GameKeyType k)
- {
- return input->wasKeyDown(k);
- }
- inline bool wasKeyPressed(GameKeyType k)
- {
- return input->wasKeyPressed(k);
- }
- inline bool wasKeyReleased(GameKeyType k)
- {
- return input->wasKeyReleased(k);
- }
+ bool isKeyDown(GameKeyType k);
+ bool wasKeyDown(GameKeyType k);
+ bool wasKeyPressed(GameKeyType k);
+ bool wasKeyReleased(GameKeyType k);
#ifdef __ANDROID__
void handleAndroidChatInput();