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-rw-r--r--src/client/camera.cpp4
-rw-r--r--src/client/content_cao.cpp2
-rw-r--r--src/client/game.cpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/client/camera.cpp b/src/client/camera.cpp
index 4584dc400..f7dcd2904 100644
--- a/src/client/camera.cpp
+++ b/src/client/camera.cpp
@@ -478,7 +478,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 tool_reload_ratio)
* If not, check for zoom and set to zoom FOV.
* Otherwise, default to m_cache_fov.
*/
- if(!g_settings->getBool("priv_bypass") && m_fov_transition_active) {
+ if(!g_settings->getBool("zoom_bypass") && m_fov_transition_active) {
// Smooth FOV transition
// Dynamically calculate FOV delta based on frametimes
f32 delta = (frametime / m_transition_time) * m_fov_diff;
@@ -490,7 +490,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 tool_reload_ratio)
m_fov_transition_active = false;
m_curr_fov_degrees = m_target_fov_degrees;
}
- } else if (!g_settings->getBool("priv_bypass") && m_server_sent_fov) {
+ } else if (!g_settings->getBool("zoom_bypass") && m_server_sent_fov) {
// Instantaneous FOV change
m_curr_fov_degrees = m_target_fov_degrees;
} else if (player->getPlayerControl().zoom && player->getZoomFOV() > 0.001f) {
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp
index e45ab216e..cf62a1be8 100644
--- a/src/client/content_cao.cpp
+++ b/src/client/content_cao.cpp
@@ -1707,7 +1707,7 @@ void GenericCAO::setProperties(ObjectProperties newprops)
collision_box.MaxEdge *= BS;
player->setCollisionbox(collision_box);
player->setEyeHeight(m_prop.eye_height);
- if (g_settings->getBool("priv_bypass"))
+ if (g_settings->getBool("zoom_bypass"))
player->setZoomFOV(player->m_zoom_fov_default);
else
player->setZoomFOV(m_prop.zoom_fov);
diff --git a/src/client/game.cpp b/src/client/game.cpp
index bc2f8bc84..9f22ccfe8 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -1662,7 +1662,7 @@ void Game::toggleFullViewRange()
void Game::checkZoomEnabled()
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
- if (!g_settings->getBool("priv_bypass") && (player->getZoomFOV() < 0.001f || player->getFov().fov > 0.0f))
+ if (!g_settings->getBool("zoom_bypass") && (player->getZoomFOV() < 0.001f || player->getFov().fov > 0.0f))
m_game_ui->showTranslatedStatusText("Zoom currently disabled by game or mod");
}