diff options
Diffstat (limited to 'src/client/sky.h')
-rw-r--r-- | src/client/sky.h | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/src/client/sky.h b/src/client/sky.h index 3227e8f59..10e1cd976 100644 --- a/src/client/sky.h +++ b/src/client/sky.h @@ -21,6 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <array> #include "camera.h" #include "irrlichttypes_extrabloated.h" +#include "irr_ptr.h" +#include "shader.h" #include "skyparams.h" #pragma once @@ -34,7 +36,7 @@ class Sky : public scene::ISceneNode { public: //! constructor - Sky(s32 id, ITextureSource *tsrc); + Sky(s32 id, ITextureSource *tsrc, IShaderSource *ssrc); virtual void OnRegisterSceneNode(); @@ -77,7 +79,7 @@ public: void setStarsVisible(bool stars_visible) { m_star_params.visible = stars_visible; } void setStarCount(u16 star_count, bool force_update); void setStarColor(video::SColor star_color) { m_star_params.starcolor = star_color; } - void setStarScale(f32 star_scale) { m_star_params.scale = star_scale; } + void setStarScale(f32 star_scale) { m_star_params.scale = star_scale; updateStars(); } bool getCloudsVisible() const { return m_clouds_visible && m_clouds_enabled; } const video::SColorf &getCloudColor() const { return m_cloudcolor_f; } @@ -101,6 +103,8 @@ public: void clearSkyboxTextures() { m_sky_params.textures.clear(); } void addTextureToSkybox(std::string texture, int material_id, ITextureSource *tsrc); + const video::SColorf &getCurrentStarColor() const { return m_star_color; } + private: aabb3f m_box; video::SMaterial m_materials[SKY_MATERIAL_COUNT]; @@ -154,6 +158,7 @@ private: bool m_clouds_enabled = true; // Initialised to true, reset only by set_sky API bool m_directional_colored_fog; bool m_in_clouds = true; // Prevent duplicating bools to remember old values + bool m_enable_shaders = false; video::SColorf m_bgcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f); video::SColorf m_skycolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f); @@ -178,13 +183,17 @@ private: bool m_default_tint = true; - std::vector<v3f> m_stars; + u64 m_seed = 0; + irr_ptr<scene::SMeshBuffer> m_stars; + video::SColorf m_star_color; video::ITexture *m_sun_texture; video::ITexture *m_moon_texture; video::ITexture *m_sun_tonemap; video::ITexture *m_moon_tonemap; + void updateStars(); + void draw_sun(video::IVideoDriver *driver, float sunsize, const video::SColor &suncolor, const video::SColor &suncolor2, float wicked_time_of_day); void draw_moon(video::IVideoDriver *driver, float moonsize, const video::SColor &mooncolor, |