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-rw-r--r--src/client/sky.cpp551
1 files changed, 239 insertions, 312 deletions
diff --git a/src/client/sky.cpp b/src/client/sky.cpp
index fa36f623e..2e0cbca86 100644
--- a/src/client/sky.cpp
+++ b/src/client/sky.cpp
@@ -35,9 +35,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
using namespace irr::core;
Sky::Sky(s32 id, ITextureSource *tsrc) :
- scene::ISceneNode(
- RenderingEngine::get_scene_manager()->getRootSceneNode(),
- RenderingEngine::get_scene_manager(), id)
+ scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
+ RenderingEngine::get_scene_manager(), id)
{
setAutomaticCulling(scene::EAC_OFF);
m_box.MaxEdge.set(0, 0, 0);
@@ -61,40 +60,33 @@ Sky::Sky(s32 id, ITextureSource *tsrc) :
m_materials[0] = mat;
m_materials[1] = mat;
- // m_materials[1].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+ //m_materials[1].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
m_materials[2] = mat;
m_materials[2].setTexture(0, tsrc->getTextureForMesh("sunrisebg.png"));
m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- // m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
+ //m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
// Ensures that sun and moon textures and tonemaps are correct.
setSkyDefaults();
- m_sun_texture = tsrc->isKnownSourceImage(m_sun_params.texture)
- ? tsrc->getTextureForMesh(m_sun_params.texture)
- : NULL;
- m_moon_texture = tsrc->isKnownSourceImage(m_moon_params.texture)
- ? tsrc->getTextureForMesh(m_moon_params.texture)
- : NULL;
- m_sun_tonemap = tsrc->isKnownSourceImage(m_sun_params.tonemap)
- ? tsrc->getTexture(m_sun_params.tonemap)
- : NULL;
- m_moon_tonemap = tsrc->isKnownSourceImage(m_moon_params.tonemap)
- ? tsrc->getTexture(m_moon_params.tonemap)
- : NULL;
+ m_sun_texture = tsrc->isKnownSourceImage(m_sun_params.texture) ?
+ tsrc->getTextureForMesh(m_sun_params.texture) : NULL;
+ m_moon_texture = tsrc->isKnownSourceImage(m_moon_params.texture) ?
+ tsrc->getTextureForMesh(m_moon_params.texture) : NULL;
+ m_sun_tonemap = tsrc->isKnownSourceImage(m_sun_params.tonemap) ?
+ tsrc->getTexture(m_sun_params.tonemap) : NULL;
+ m_moon_tonemap = tsrc->isKnownSourceImage(m_moon_params.tonemap) ?
+ tsrc->getTexture(m_moon_params.tonemap) : NULL;
if (m_sun_texture) {
m_materials[3] = mat;
m_materials[3].setTexture(0, m_sun_texture);
m_materials[3].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
// Disables texture filtering
- m_materials[3].setFlag(
- video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false);
- m_materials[3].setFlag(
- video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false);
- m_materials[3].setFlag(
- video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false);
+ m_materials[3].setFlag(video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false);
+ m_materials[3].setFlag(video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false);
+ m_materials[3].setFlag(video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false);
// Use tonemaps if available
if (m_sun_tonemap)
m_materials[3].Lighting = true;
@@ -104,12 +96,9 @@ Sky::Sky(s32 id, ITextureSource *tsrc) :
m_materials[4].setTexture(0, m_moon_texture);
m_materials[4].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
// Disables texture filtering
- m_materials[4].setFlag(
- video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false);
- m_materials[4].setFlag(
- video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false);
- m_materials[4].setFlag(
- video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false);
+ m_materials[4].setFlag(video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false);
+ m_materials[4].setFlag(video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false);
+ m_materials[4].setFlag(video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false);
// Use tonemaps if available
if (m_moon_tonemap)
m_materials[4].Lighting = true;
@@ -157,9 +146,9 @@ void Sky::render()
if (m_sunlight_seen) {
float sunsize = 0.07;
video::SColorf suncolor_f(1, 1, 0, 1);
- // suncolor_f.r = 1;
- // suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.7 + m_time_brightness * 0.5));
- // suncolor_f.b = MYMAX(0.0, m_brightness * 0.95);
+ //suncolor_f.r = 1;
+ //suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.7 + m_time_brightness * 0.5));
+ //suncolor_f.b = MYMAX(0.0, m_brightness * 0.95);
video::SColorf suncolor2_f(1, 1, 1, 1);
// The values below were probably meant to be suncolor2_f instead of a
// reassignment of suncolor_f. However, the resulting colour was chosen
@@ -177,8 +166,7 @@ void Sky::render()
float wn = nightlength / 2;
float wicked_time_of_day = 0;
if (m_time_of_day > wn && m_time_of_day < 1.0 - wn)
- wicked_time_of_day = (m_time_of_day - wn) / (1.0 - wn * 2) * 0.5 +
- 0.25;
+ wicked_time_of_day = (m_time_of_day - wn) / (1.0 - wn * 2) * 0.5 + 0.25;
else if (m_time_of_day < 0.5)
wicked_time_of_day = m_time_of_day / wn * 0.25;
else
@@ -192,25 +180,22 @@ void Sky::render()
video::SColor mooncolor2 = mooncolor2_f.toSColor();
// Calculate offset normalized to the X dimension of a 512x1 px tonemap
- float offset = (1.0 - fabs(sin((m_time_of_day - 0.5) * irr::core::PI))) *
- 511;
+ float offset = (1.0 - fabs(sin((m_time_of_day - 0.5) * irr::core::PI))) * 511;
if (m_sun_tonemap) {
- u8 *texels = (u8 *)m_sun_tonemap->lock();
- video::SColor *texel =
- (video::SColor *)(texels + (u32)offset * 4);
- video::SColor texel_color(255, texel->getRed(), texel->getGreen(),
- texel->getBlue());
+ u8 * texels = (u8 *)m_sun_tonemap->lock();
+ video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4);
+ video::SColor texel_color (255, texel->getRed(),
+ texel->getGreen(), texel->getBlue());
m_sun_tonemap->unlock();
m_materials[3].EmissiveColor = texel_color;
}
if (m_moon_tonemap) {
- u8 *texels = (u8 *)m_moon_tonemap->lock();
- video::SColor *texel =
- (video::SColor *)(texels + (u32)offset * 4);
- video::SColor texel_color(255, texel->getRed(), texel->getGreen(),
- texel->getBlue());
+ u8 * texels = (u8 *)m_moon_tonemap->lock();
+ video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4);
+ video::SColor texel_color (255, texel->getRed(),
+ texel->getGreen(), texel->getBlue());
m_moon_tonemap->unlock();
m_materials[4].EmissiveColor = texel_color;
}
@@ -236,14 +221,10 @@ void Sky::render()
driver->setMaterial(m_materials[j]);
// Use 1.05 rather than 1.0 to avoid colliding with the
// sun, moon and stars, as this is a background skybox.
- vertices[0] = video::S3DVertex(
- -1.05, -1.05, -1.05, 0, 0, 1, c, t, t);
- vertices[1] = video::S3DVertex(
- 1.05, -1.05, -1.05, 0, 0, 1, c, o, t);
- vertices[2] = video::S3DVertex(
- 1.05, 1.05, -1.05, 0, 0, 1, c, o, o);
- vertices[3] = video::S3DVertex(
- -1.05, 1.05, -1.05, 0, 0, 1, c, t, o);
+ vertices[0] = video::S3DVertex(-1.05, -1.05, -1.05, 0, 0, 1, c, t, t);
+ vertices[1] = video::S3DVertex( 1.05, -1.05, -1.05, 0, 0, 1, c, o, t);
+ vertices[2] = video::S3DVertex( 1.05, 1.05, -1.05, 0, 0, 1, c, o, o);
+ vertices[3] = video::S3DVertex(-1.05, 1.05, -1.05, 0, 0, 1, c, t, o);
for (video::S3DVertex &vertex : vertices) {
if (j == 5) { // Top texture
vertex.Pos.rotateYZBy(90);
@@ -256,16 +237,14 @@ void Sky::render()
} else if (j == 8) { // Right texture
vertex.Pos.rotateXZBy(-90);
} else if (j == 9) { // Front texture, do nothing
- // Irrlicht doesn't like it when vertexes
- // are left alone and not rotated for some
- // reason.
+ // Irrlicht doesn't like it when vertexes are left
+ // alone and not rotated for some reason.
vertex.Pos.rotateXZBy(0);
- } else { // Back texture
+ } else {// Back texture
vertex.Pos.rotateXZBy(180);
}
}
- driver->drawIndexedTriangleFan(
- &vertices[0], 4, indices, 2);
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
}
@@ -273,19 +252,15 @@ void Sky::render()
if (m_visible) {
driver->setMaterial(m_materials[1]);
for (u32 j = 0; j < 4; j++) {
- vertices[0] = video::S3DVertex(
- -1, -0.02, -1, 0, 0, 1, m_bgcolor, t, t);
- vertices[1] = video::S3DVertex(
- 1, -0.02, -1, 0, 0, 1, m_bgcolor, o, t);
- vertices[2] = video::S3DVertex(
- 1, 0.45, -1, 0, 0, 1, m_skycolor, o, o);
- vertices[3] = video::S3DVertex(
- -1, 0.45, -1, 0, 0, 1, m_skycolor, t, o);
+ vertices[0] = video::S3DVertex(-1, -0.02, -1, 0, 0, 1, m_bgcolor, t, t);
+ vertices[1] = video::S3DVertex( 1, -0.02, -1, 0, 0, 1, m_bgcolor, o, t);
+ vertices[2] = video::S3DVertex( 1, 0.45, -1, 0, 0, 1, m_skycolor, o, o);
+ vertices[3] = video::S3DVertex(-1, 0.45, -1, 0, 0, 1, m_skycolor, t, o);
for (video::S3DVertex &vertex : vertices) {
if (j == 0)
- // Don't switch
- {
- } else if (j == 1)
+ // Don't switch
+ {}
+ else if (j == 1)
// Switch from -Z (south) to +X (east)
vertex.Pos.rotateXZBy(90);
else if (j == 2)
@@ -295,8 +270,7 @@ void Sky::render()
// Switch from -Z (south) to +Z (north)
vertex.Pos.rotateXZBy(-180);
}
- driver->drawIndexedTriangleFan(
- &vertices[0], 4, indices, 2);
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
}
@@ -312,15 +286,13 @@ void Sky::render()
float mid = wicked_time_of_day < 0.5 ? mid1 : (1.0 - mid1);
float a_ = 1.0f - std::fabs(wicked_time_of_day - mid) * 35.0f;
float a = easeCurve(MYMAX(0, MYMIN(1, a_)));
- // std::cerr<<"a_="<<a_<<" a="<<a<<std::endl;
+ //std::cerr<<"a_="<<a_<<" a="<<a<<std::endl;
video::SColor c(255, 255, 255, 255);
float y = -(1.0 - a) * 0.22;
- vertices[0] = video::S3DVertex(
- -1, -0.05 + y, -1, 0, 0, 1, c, t, t);
- vertices[1] = video::S3DVertex(
- 1, -0.05 + y, -1, 0, 0, 1, c, o, t);
- vertices[2] = video::S3DVertex(1, 0.2 + y, -1, 0, 0, 1, c, o, o);
- vertices[3] = video::S3DVertex(-1, 0.2 + y, -1, 0, 0, 1, c, t, o);
+ vertices[0] = video::S3DVertex(-1, -0.05 + y, -1, 0, 0, 1, c, t, t);
+ vertices[1] = video::S3DVertex( 1, -0.05 + y, -1, 0, 0, 1, c, o, t);
+ vertices[2] = video::S3DVertex( 1, 0.2 + y, -1, 0, 0, 1, c, o, o);
+ vertices[3] = video::S3DVertex(-1, 0.2 + y, -1, 0, 0, 1, c, t, o);
for (video::S3DVertex &vertex : vertices) {
if (wicked_time_of_day < 0.5)
// Switch from -Z (south) to +X (east)
@@ -334,13 +306,11 @@ void Sky::render()
// Draw sun
if (m_sun_params.visible)
- draw_sun(driver, sunsize, suncolor, suncolor2,
- wicked_time_of_day);
+ draw_sun(driver, sunsize, suncolor, suncolor2, wicked_time_of_day);
// Draw moon
if (m_moon_params.visible)
- draw_moon(driver, moonsize, mooncolor, mooncolor2,
- wicked_time_of_day);
+ draw_moon(driver, moonsize, mooncolor, mooncolor2, wicked_time_of_day);
// Draw far cloudy fog thing below all horizons in front of sun, moon
// and stars.
@@ -349,19 +319,15 @@ void Sky::render()
for (u32 j = 0; j < 4; j++) {
video::SColor c = cloudyfogcolor;
- vertices[0] = video::S3DVertex(
- -1, -1.0, -1, 0, 0, 1, c, t, t);
- vertices[1] = video::S3DVertex(
- 1, -1.0, -1, 0, 0, 1, c, o, t);
- vertices[2] = video::S3DVertex(
- 1, -0.02, -1, 0, 0, 1, c, o, o);
- vertices[3] = video::S3DVertex(
- -1, -0.02, -1, 0, 0, 1, c, t, o);
+ vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t);
+ vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t);
+ vertices[2] = video::S3DVertex( 1, -0.02, -1, 0, 0, 1, c, o, o);
+ vertices[3] = video::S3DVertex(-1, -0.02, -1, 0, 0, 1, c, t, o);
for (video::S3DVertex &vertex : vertices) {
if (j == 0)
- // Don't switch
- {
- } else if (j == 1)
+ // Don't switch
+ {}
+ else if (j == 1)
// Switch from -Z (south) to +X (east)
vertex.Pos.rotateXZBy(90);
else if (j == 2)
@@ -371,24 +337,23 @@ void Sky::render()
// Switch from -Z (south) to +Z (north)
vertex.Pos.rotateXZBy(-180);
}
- driver->drawIndexedTriangleFan(
- &vertices[0], 4, indices, 2);
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
- // Draw bottom far cloudy fog thing in front of sun, moon and
- // stars
+ // Draw bottom far cloudy fog thing in front of sun, moon and stars
video::SColor c = cloudyfogcolor;
vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 1, 0, c, t, t);
- vertices[1] = video::S3DVertex(1, -1.0, -1, 0, 1, 0, c, o, t);
- vertices[2] = video::S3DVertex(1, -1.0, 1, 0, 1, 0, c, o, o);
+ vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 1, 0, c, o, t);
+ vertices[2] = video::S3DVertex( 1, -1.0, 1, 0, 1, 0, c, o, o);
vertices[3] = video::S3DVertex(-1, -1.0, 1, 0, 1, 0, c, t, o);
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
}
}
-void Sky::update(float time_of_day, float time_brightness, float direct_brightness,
- bool sunlight_seen, CameraMode cam_mode, float yaw, float pitch)
+void Sky::update(float time_of_day, float time_brightness,
+ float direct_brightness, bool sunlight_seen,
+ CameraMode cam_mode, float yaw, float pitch)
{
// Stabilize initial brightness and color values by flooding updates
if (m_first_update) {
@@ -415,8 +380,8 @@ void Sky::update(float time_of_day, float time_brightness, float direct_brightne
Development colours
video::SColorf bgcolor_bright_normal_f(170. / 255, 200. / 255, 230. / 255, 1.0);
- video::SColorf bgcolor_bright_dawn_f(0.666, 200. / 255 * 0.7, 230. / 255 *
- 0.5, 1.0); video::SColorf bgcolor_bright_dawn_f(0.666, 0.549, 0.220, 1.0);
+ video::SColorf bgcolor_bright_dawn_f(0.666, 200. / 255 * 0.7, 230. / 255 * 0.5, 1.0);
+ video::SColorf bgcolor_bright_dawn_f(0.666, 0.549, 0.220, 1.0);
video::SColorf bgcolor_bright_dawn_f(0.666 * 1.2, 0.549 * 1.0, 0.220 * 1.0, 1.0);
video::SColorf bgcolor_bright_dawn_f(0.666 * 1.2, 0.549 * 1.0, 0.220 * 1.2, 1.0);
@@ -457,58 +422,58 @@ void Sky::update(float time_of_day, float time_brightness, float direct_brightne
if (sunlight_seen) {
if (is_dawn) { // Dawn
m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(
- bgcolor_bright_dawn_f, color_change_fraction);
+ bgcolor_bright_dawn_f, color_change_fraction);
m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated(
- skycolor_bright_dawn_f, color_change_fraction);
+ skycolor_bright_dawn_f, color_change_fraction);
m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated(
- cloudcolor_bright_dawn_f, color_change_fraction);
+ cloudcolor_bright_dawn_f, color_change_fraction);
} else {
if (time_brightness < 0.13f) { // Night
m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(
- bgcolor_bright_night_f,
- color_change_fraction);
+ bgcolor_bright_night_f, color_change_fraction);
m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated(
- skycolor_bright_night_f,
- color_change_fraction);
+ skycolor_bright_night_f, color_change_fraction);
} else { // Day
m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(
- bgcolor_bright_normal_f,
- color_change_fraction);
+ bgcolor_bright_normal_f, color_change_fraction);
m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated(
- skycolor_bright_normal_f,
- color_change_fraction);
+ skycolor_bright_normal_f, color_change_fraction);
}
m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated(
- cloudcolor_bright_normal_f,
- color_change_fraction);
+ cloudcolor_bright_normal_f, color_change_fraction);
}
} else {
m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(
- bgcolor_bright_indoor_f, color_change_fraction);
+ bgcolor_bright_indoor_f, color_change_fraction);
m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated(
- bgcolor_bright_indoor_f, color_change_fraction);
+ bgcolor_bright_indoor_f, color_change_fraction);
m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated(
- cloudcolor_bright_normal_f, color_change_fraction);
+ cloudcolor_bright_normal_f, color_change_fraction);
m_clouds_visible = false;
}
video::SColor bgcolor_bright = m_bgcolor_bright_f.toSColor();
- m_bgcolor = video::SColor(255, bgcolor_bright.getRed() * m_brightness,
- bgcolor_bright.getGreen() * m_brightness,
- bgcolor_bright.getBlue() * m_brightness);
+ m_bgcolor = video::SColor(
+ 255,
+ bgcolor_bright.getRed() * m_brightness,
+ bgcolor_bright.getGreen() * m_brightness,
+ bgcolor_bright.getBlue() * m_brightness
+ );
video::SColor skycolor_bright = m_skycolor_bright_f.toSColor();
- m_skycolor = video::SColor(255, skycolor_bright.getRed() * m_brightness,
- skycolor_bright.getGreen() * m_brightness,
- skycolor_bright.getBlue() * m_brightness);
+ m_skycolor = video::SColor(
+ 255,
+ skycolor_bright.getRed() * m_brightness,
+ skycolor_bright.getGreen() * m_brightness,
+ skycolor_bright.getBlue() * m_brightness
+ );
// Horizon coloring based on sun and moon direction during sunset and sunrise
video::SColor pointcolor = video::SColor(m_bgcolor.getAlpha(), 255, 255, 255);
if (m_directional_colored_fog) {
if (m_horizon_blend() != 0) {
- // Calculate hemisphere value from yaw, (inverted in third person
- // front view)
+ // Calculate hemisphere value from yaw, (inverted in third person front view)
s8 dir_factor = 1;
if (cam_mode > CAMERA_MODE_THIRD)
dir_factor = -1;
@@ -517,14 +482,11 @@ void Sky::update(float time_of_day, float time_brightness, float direct_brightne
pointcolor_blend = 360 - pointcolor_blend;
pointcolor_blend /= 180;
// Bound view angle to determine where transition starts and ends
- pointcolor_blend = rangelim(1 - pointcolor_blend * 1.375, 0,
- 1 / 1.375) *
- 1.375;
- // Combine the colors when looking up or down, otherwise turning
- // looks weird
+ pointcolor_blend = rangelim(1 - pointcolor_blend * 1.375, 0, 1 / 1.375) *
+ 1.375;
+ // Combine the colors when looking up or down, otherwise turning looks weird
pointcolor_blend += (0.5 - pointcolor_blend) *
- (1 - MYMIN((90 - std::fabs(pitch)) / 90 * 1.5,
- 1));
+ (1 - MYMIN((90 - std::fabs(pitch)) / 90 * 1.5, 1));
// Invert direction to match where the sun and moon are rising
if (m_time_of_day > 0.5)
pointcolor_blend = 1 - pointcolor_blend;
@@ -535,142 +497,109 @@ void Sky::update(float time_of_day, float time_brightness, float direct_brightne
// Use tonemap only if default sun/moon tinting is used
// which keeps previous behaviour.
if (m_sun_tonemap && m_default_tint) {
- pointcolor_sun_f.r =
- pointcolor_light *
- (float)m_materials[3]
- .EmissiveColor.getRed() /
- 255;
- pointcolor_sun_f.b =
- pointcolor_light *
- (float)m_materials[3]
- .EmissiveColor.getBlue() /
- 255;
+ pointcolor_sun_f.r = pointcolor_light *
+ (float)m_materials[3].EmissiveColor.getRed() / 255;
+ pointcolor_sun_f.b = pointcolor_light *
+ (float)m_materials[3].EmissiveColor.getBlue() / 255;
pointcolor_sun_f.g = pointcolor_light *
- (float)m_materials[3]
- .EmissiveColor
- .getGreen() /
- 255;
+ (float)m_materials[3].EmissiveColor.getGreen() / 255;
} else if (!m_default_tint) {
pointcolor_sun_f = m_sky_params.fog_sun_tint;
} else {
pointcolor_sun_f.r = pointcolor_light * 1;
- pointcolor_sun_f.b =
- pointcolor_light *
- (0.25 + (rangelim(m_time_brightness, 0.25,
- 0.75) -
- 0.25) * 2 *
- 0.75);
- pointcolor_sun_f.g =
- pointcolor_light *
- (pointcolor_sun_f.b * 0.375 +
- (rangelim(m_time_brightness,
- 0.05,
- 0.15) -
- 0.05) *
- 10 *
- 0.625);
+ pointcolor_sun_f.b = pointcolor_light *
+ (0.25 + (rangelim(m_time_brightness, 0.25, 0.75) - 0.25) * 2 * 0.75);
+ pointcolor_sun_f.g = pointcolor_light * (pointcolor_sun_f.b * 0.375 +
+ (rangelim(m_time_brightness, 0.05, 0.15) - 0.05) * 10 * 0.625);
}
video::SColorf pointcolor_moon_f;
if (m_default_tint) {
- pointcolor_moon_f = video::SColorf(0.5 * pointcolor_light,
- 0.6 * pointcolor_light,
- 0.8 * pointcolor_light, 1);
+ pointcolor_moon_f = video::SColorf(
+ 0.5 * pointcolor_light,
+ 0.6 * pointcolor_light,
+ 0.8 * pointcolor_light,
+ 1
+ );
} else {
pointcolor_moon_f = video::SColorf(
- (m_sky_params.fog_moon_tint.getRed() /
- 255) *
- pointcolor_light,
- (m_sky_params.fog_moon_tint.getGreen() /
- 255) *
- pointcolor_light,
- (m_sky_params.fog_moon_tint.getBlue() /
- 255) *
- pointcolor_light,
- 1);
+ (m_sky_params.fog_moon_tint.getRed() / 255) * pointcolor_light,
+ (m_sky_params.fog_moon_tint.getGreen() / 255) * pointcolor_light,
+ (m_sky_params.fog_moon_tint.getBlue() / 255) * pointcolor_light,
+ 1
+ );
}
if (m_moon_tonemap && m_default_tint) {
- pointcolor_moon_f.r =
- pointcolor_light *
- (float)m_materials[4]
- .EmissiveColor.getRed() /
- 255;
- pointcolor_moon_f.b =
- pointcolor_light *
- (float)m_materials[4]
- .EmissiveColor.getBlue() /
- 255;
+ pointcolor_moon_f.r = pointcolor_light *
+ (float)m_materials[4].EmissiveColor.getRed() / 255;
+ pointcolor_moon_f.b = pointcolor_light *
+ (float)m_materials[4].EmissiveColor.getBlue() / 255;
pointcolor_moon_f.g = pointcolor_light *
- (float)m_materials[4]
- .EmissiveColor
- .getGreen() /
- 255;
+ (float)m_materials[4].EmissiveColor.getGreen() / 255;
}
video::SColor pointcolor_sun = pointcolor_sun_f.toSColor();
video::SColor pointcolor_moon = pointcolor_moon_f.toSColor();
// Calculate the blend color
- pointcolor = m_mix_scolor(pointcolor_moon, pointcolor_sun,
- pointcolor_blend);
+ pointcolor = m_mix_scolor(pointcolor_moon, pointcolor_sun, pointcolor_blend);
}
m_bgcolor = m_mix_scolor(m_bgcolor, pointcolor, m_horizon_blend() * 0.5);
- m_skycolor = m_mix_scolor(
- m_skycolor, pointcolor, m_horizon_blend() * 0.25);
+ m_skycolor = m_mix_scolor(m_skycolor, pointcolor, m_horizon_blend() * 0.25);
}
float cloud_direct_brightness = 0.0f;
if (sunlight_seen) {
if (!m_directional_colored_fog) {
cloud_direct_brightness = time_brightness;
- // Boost cloud brightness relative to sky, at dawn, dusk and at
- // night
+ // Boost cloud brightness relative to sky, at dawn, dusk and at night
if (time_brightness < 0.7f)
cloud_direct_brightness *= 1.3f;
} else {
- cloud_direct_brightness = std::fmin(
- m_horizon_blend() * 0.15f + m_time_brightness,
- 1.0f);
+ cloud_direct_brightness = std::fmin(m_horizon_blend() * 0.15f +
+ m_time_brightness, 1.0f);
// Set the same minimum cloud brightness at night
if (time_brightness < 0.5f)
- cloud_direct_brightness =
- std::fmax(cloud_direct_brightness,
- time_brightness * 1.3f);
+ cloud_direct_brightness = std::fmax(cloud_direct_brightness,
+ time_brightness * 1.3f);
}
} else {
cloud_direct_brightness = direct_brightness;
}
- m_cloud_brightness =
- m_cloud_brightness * cloud_color_change_fraction +
- cloud_direct_brightness * (1.0 - cloud_color_change_fraction);
- m_cloudcolor_f = video::SColorf(m_cloudcolor_bright_f.r * m_cloud_brightness,
- m_cloudcolor_bright_f.g * m_cloud_brightness,
- m_cloudcolor_bright_f.b * m_cloud_brightness, 1.0);
+ m_cloud_brightness = m_cloud_brightness * cloud_color_change_fraction +
+ cloud_direct_brightness * (1.0 - cloud_color_change_fraction);
+ m_cloudcolor_f = video::SColorf(
+ m_cloudcolor_bright_f.r * m_cloud_brightness,
+ m_cloudcolor_bright_f.g * m_cloud_brightness,
+ m_cloudcolor_bright_f.b * m_cloud_brightness,
+ 1.0
+ );
if (m_directional_colored_fog) {
- m_cloudcolor_f = m_mix_scolorf(m_cloudcolor_f, video::SColorf(pointcolor),
- m_horizon_blend() * 0.25);
+ m_cloudcolor_f = m_mix_scolorf(m_cloudcolor_f,
+ video::SColorf(pointcolor), m_horizon_blend() * 0.25);
}
}
-void Sky::draw_sun(video::IVideoDriver *driver, float sunsize,
- const video::SColor &suncolor, const video::SColor &suncolor2,
- float wicked_time_of_day)
-/* Draw sun in the sky.
- * driver: Video driver object used to draw
- * sunsize: the default size of the sun
- * suncolor: main sun color
- * suncolor2: second sun color
- * wicked_time_of_day: current time of day, to know where should be the sun in the sky
- */
+void Sky::draw_sun(video::IVideoDriver *driver, float sunsize, const video::SColor &suncolor,
+ const video::SColor &suncolor2, float wicked_time_of_day)
+ /* Draw sun in the sky.
+ * driver: Video driver object used to draw
+ * sunsize: the default size of the sun
+ * suncolor: main sun color
+ * suncolor2: second sun color
+ * wicked_time_of_day: current time of day, to know where should be the sun in the sky
+ */
{
static const u16 indices[4] = {0, 1, 2, 3};
std::array<video::S3DVertex, 4> vertices;
if (!m_sun_texture) {
driver->setMaterial(m_materials[1]);
- const float sunsizes[4] = {(sunsize * 1.7f) * m_sun_params.scale,
- (sunsize * 1.2f) * m_sun_params.scale,
- (sunsize)*m_sun_params.scale,
- (sunsize * 0.7f) * m_sun_params.scale};
+ const float sunsizes[4] = {
+ (sunsize * 1.7f) * m_sun_params.scale,
+ (sunsize * 1.2f) * m_sun_params.scale,
+ (sunsize) * m_sun_params.scale,
+ (sunsize * 0.7f) * m_sun_params.scale
+ };
video::SColor c1 = suncolor;
video::SColor c2 = suncolor;
c1.setAlpha(0.05 * 255);
@@ -695,39 +624,42 @@ void Sky::draw_sun(video::IVideoDriver *driver, float sunsize,
}
}
-void Sky::draw_moon(video::IVideoDriver *driver, float moonsize,
- const video::SColor &mooncolor, const video::SColor &mooncolor2,
- float wicked_time_of_day)
+
+void Sky::draw_moon(video::IVideoDriver *driver, float moonsize, const video::SColor &mooncolor,
+ const video::SColor &mooncolor2, float wicked_time_of_day)
/*
- * Draw moon in the sky.
- * driver: Video driver object used to draw
- * moonsize: the default size of the moon
- * mooncolor: main moon color
- * mooncolor2: second moon color
- * wicked_time_of_day: current time of day, to know where should be the moon in
- * the sky
- */
+ * Draw moon in the sky.
+ * driver: Video driver object used to draw
+ * moonsize: the default size of the moon
+ * mooncolor: main moon color
+ * mooncolor2: second moon color
+ * wicked_time_of_day: current time of day, to know where should be the moon in
+ * the sky
+ */
{
static const u16 indices[4] = {0, 1, 2, 3};
std::array<video::S3DVertex, 4> vertices;
if (!m_moon_texture) {
driver->setMaterial(m_materials[1]);
- const float moonsizes_1[4] = {(-moonsize * 1.9f) * m_moon_params.scale,
- (-moonsize * 1.3f) * m_moon_params.scale,
- (-moonsize) * m_moon_params.scale,
- (-moonsize) * m_moon_params.scale};
- const float moonsizes_2[4] = {(moonsize * 1.9f) * m_moon_params.scale,
- (moonsize * 1.3f) * m_moon_params.scale,
- (moonsize)*m_moon_params.scale,
- (moonsize * 0.6f) * m_moon_params.scale};
+ const float moonsizes_1[4] = {
+ (-moonsize * 1.9f) * m_moon_params.scale,
+ (-moonsize * 1.3f) * m_moon_params.scale,
+ (-moonsize) * m_moon_params.scale,
+ (-moonsize) * m_moon_params.scale
+ };
+ const float moonsizes_2[4] = {
+ (moonsize * 1.9f) * m_moon_params.scale,
+ (moonsize * 1.3f) * m_moon_params.scale,
+ (moonsize) *m_moon_params.scale,
+ (moonsize * 0.6f) * m_moon_params.scale
+ };
video::SColor c1 = mooncolor;
video::SColor c2 = mooncolor;
c1.setAlpha(0.05 * 255);
c2.setAlpha(0.15 * 255);
const video::SColor colors[4] = {c1, c2, mooncolor, mooncolor2};
for (int i = 0; i < 4; i++) {
- draw_sky_body(vertices, moonsizes_1[i], moonsizes_2[i],
- colors[i]);
+ draw_sky_body(vertices, moonsizes_1[i], moonsizes_2[i], colors[i]);
place_sky_body(vertices, -90, wicked_time_of_day * 360 - 90);
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
@@ -745,7 +677,7 @@ void Sky::draw_moon(video::IVideoDriver *driver, float moonsize,
}
}
-void Sky::draw_stars(video::IVideoDriver *driver, float wicked_time_of_day)
+void Sky::draw_stars(video::IVideoDriver * driver, float wicked_time_of_day)
{
driver->setMaterial(m_materials[1]);
// Tune values so that stars first appear just after the sun
@@ -754,8 +686,7 @@ void Sky::draw_stars(video::IVideoDriver *driver, float wicked_time_of_day)
// Also tune so that stars are at full brightness from time 20000
// to time 4000.
- float tod = wicked_time_of_day < 0.5f ? wicked_time_of_day
- : (1.0f - wicked_time_of_day);
+ float tod = wicked_time_of_day < 0.5f ? wicked_time_of_day : (1.0f - wicked_time_of_day);
float starbrightness = clamp((0.25f - fabsf(tod)) * 20.0f, 0.0f, 1.0f);
float f = starbrightness;
@@ -769,7 +700,8 @@ void Sky::draw_stars(video::IVideoDriver *driver, float wicked_time_of_day)
return;
#if ENABLE_GLES
u16 *indices = new u16[m_star_params.count * 3];
- video::S3DVertex *vertices = new video::S3DVertex[m_star_params.count * 3];
+ video::S3DVertex *vertices =
+ new video::S3DVertex[m_star_params.count * 3];
for (u32 i = 0; i < m_star_params.count; i++) {
indices[i * 3 + 0] = i * 3 + 0;
indices[i * 3 + 1] = i * 3 + 1;
@@ -793,13 +725,14 @@ void Sky::draw_stars(video::IVideoDriver *driver, float wicked_time_of_day)
vertices[i * 3 + 2].Pos = p2;
vertices[i * 3 + 2].Color = starcolor;
}
- driver->drawIndexedTriangleList(
- vertices, m_star_params.count * 3, indices, m_star_params.count);
+ driver->drawIndexedTriangleList(vertices, m_star_params.count * 3,
+ indices, m_star_params.count);
delete[] indices;
delete[] vertices;
#else
u16 *indices = new u16[m_star_params.count * 4];
- video::S3DVertex *vertices = new video::S3DVertex[m_star_params.count * 4];
+ video::S3DVertex *vertices =
+ new video::S3DVertex[m_star_params.count * 4];
for (u32 i = 0; i < m_star_params.count; i++) {
indices[i * 4 + 0] = i * 4 + 0;
indices[i * 4 + 1] = i * 4 + 1;
@@ -829,22 +762,21 @@ void Sky::draw_stars(video::IVideoDriver *driver, float wicked_time_of_day)
vertices[i * 4 + 3].Pos = p3;
vertices[i * 4 + 3].Color = starcolor;
}
- driver->drawVertexPrimitiveList(vertices, m_star_params.count * 4, indices,
- m_star_params.count, video::EVT_STANDARD, scene::EPT_QUADS,
- video::EIT_16BIT);
+ driver->drawVertexPrimitiveList(vertices, m_star_params.count * 4,
+ indices, m_star_params.count, video::EVT_STANDARD,
+ scene::EPT_QUADS, video::EIT_16BIT);
delete[] indices;
delete[] vertices;
#endif
}
-void Sky::draw_sky_body(std::array<video::S3DVertex, 4> &vertices, float pos_1,
- float pos_2, const video::SColor &c)
+void Sky::draw_sky_body(std::array<video::S3DVertex, 4> &vertices, float pos_1, float pos_2, const video::SColor &c)
{
/*
- * Create an array of vertices with the dimensions specified.
- * pos_1, pos_2: position of the body's vertices
- * c: color of the body
- */
+ * Create an array of vertices with the dimensions specified.
+ * pos_1, pos_2: position of the body's vertices
+ * c: color of the body
+ */
const f32 t = 1.0f;
const f32 o = 0.0f;
@@ -854,15 +786,15 @@ void Sky::draw_sky_body(std::array<video::S3DVertex, 4> &vertices, float pos_1,
vertices[3] = video::S3DVertex(pos_1, pos_2, -1, 0, 0, 1, c, t, o);
}
-void Sky::place_sky_body(std::array<video::S3DVertex, 4> &vertices,
- float horizon_position, float day_position)
-/*
- * Place body in the sky.
- * vertices: The body as a rectangle of 4 vertices
- * horizon_position: turn the body around the Y axis
- * day_position: turn the body around the Z axis, to place it depending of the time of the
- * day
- */
+
+void Sky::place_sky_body(
+ std::array<video::S3DVertex, 4> &vertices, float horizon_position, float day_position)
+ /*
+ * Place body in the sky.
+ * vertices: The body as a rectangle of 4 vertices
+ * horizon_position: turn the body around the Y axis
+ * day_position: turn the body around the Z axis, to place it depending of the time of the day
+ */
{
for (video::S3DVertex &vertex : vertices) {
// Body is directed to -Z (south) by default
@@ -871,15 +803,14 @@ void Sky::place_sky_body(std::array<video::S3DVertex, 4> &vertices,
}
}
-void Sky::setSunTexture(
- std::string sun_texture, std::string sun_tonemap, ITextureSource *tsrc)
+void Sky::setSunTexture(std::string sun_texture,
+ std::string sun_tonemap, ITextureSource *tsrc)
{
// Ignore matching textures (with modifiers) entirely,
// but lets at least update the tonemap before hand.
m_sun_params.tonemap = sun_tonemap;
- m_sun_tonemap = tsrc->isKnownSourceImage(m_sun_params.tonemap)
- ? tsrc->getTexture(m_sun_params.tonemap)
- : NULL;
+ m_sun_tonemap = tsrc->isKnownSourceImage(m_sun_params.tonemap) ?
+ tsrc->getTexture(m_sun_params.tonemap) : NULL;
m_materials[3].Lighting = !!m_sun_tonemap;
if (m_sun_params.texture == sun_texture)
@@ -893,45 +824,41 @@ void Sky::setSunTexture(
if (m_sun_texture) {
m_materials[3] = m_materials[0];
m_materials[3].setTexture(0, m_sun_texture);
- m_materials[3].MaterialType =
- video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ m_materials[3].MaterialType = video::
+ EMT_TRANSPARENT_ALPHA_CHANNEL;
// Disables texture filtering
m_materials[3].setFlag(
- video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER,
- false);
+ video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false);
m_materials[3].setFlag(
- video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER,
- false);
+ video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false);
m_materials[3].setFlag(
- video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER,
- false);
+ video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false);
}
} else {
m_sun_texture = nullptr;
}
}
-void Sky::setSunriseTexture(std::string sunglow_texture, ITextureSource *tsrc)
+void Sky::setSunriseTexture(std::string sunglow_texture,
+ ITextureSource* tsrc)
{
// Ignore matching textures (with modifiers) entirely.
if (m_sun_params.sunrise == sunglow_texture)
return;
m_sun_params.sunrise = sunglow_texture;
- m_materials[2].setTexture(
- 0, tsrc->getTextureForMesh(sunglow_texture.empty()
- ? "sunrisebg.png"
- : sunglow_texture));
+ m_materials[2].setTexture(0, tsrc->getTextureForMesh(
+ sunglow_texture.empty() ? "sunrisebg.png" : sunglow_texture)
+ );
}
-void Sky::setMoonTexture(
- std::string moon_texture, std::string moon_tonemap, ITextureSource *tsrc)
+void Sky::setMoonTexture(std::string moon_texture,
+ std::string moon_tonemap, ITextureSource *tsrc)
{
// Ignore matching textures (with modifiers) entirely,
// but lets at least update the tonemap before hand.
m_moon_params.tonemap = moon_tonemap;
- m_moon_tonemap = tsrc->isKnownSourceImage(m_moon_params.tonemap)
- ? tsrc->getTexture(m_moon_params.tonemap)
- : NULL;
+ m_moon_tonemap = tsrc->isKnownSourceImage(m_moon_params.tonemap) ?
+ tsrc->getTexture(m_moon_params.tonemap) : NULL;
m_materials[4].Lighting = !!m_moon_tonemap;
if (m_moon_params.texture == moon_texture)
@@ -945,18 +872,15 @@ void Sky::setMoonTexture(
if (m_moon_texture) {
m_materials[4] = m_materials[0];
m_materials[4].setTexture(0, m_moon_texture);
- m_materials[4].MaterialType =
- video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ m_materials[4].MaterialType = video::
+ EMT_TRANSPARENT_ALPHA_CHANNEL;
// Disables texture filtering
m_materials[4].setFlag(
- video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER,
- false);
+ video::E_MATERIAL_FLAG::EMF_BILINEAR_FILTER, false);
m_materials[4].setFlag(
- video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER,
- false);
+ video::E_MATERIAL_FLAG::EMF_TRILINEAR_FILTER, false);
m_materials[4].setFlag(
- video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER,
- false);
+ video::E_MATERIAL_FLAG::EMF_ANISOTROPIC_FILTER, false);
}
} else {
m_moon_texture = nullptr;
@@ -971,9 +895,11 @@ void Sky::setStarCount(u16 star_count, bool force_update)
m_stars.clear();
// Rebuild the stars surrounding the camera
for (u16 i = 0; i < star_count; i++) {
- v3f star = v3f(myrand_range(-10000, 10000),
- myrand_range(-10000, 10000),
- myrand_range(-10000, 10000));
+ v3f star = v3f(
+ myrand_range(-10000, 10000),
+ myrand_range(-10000, 10000),
+ myrand_range(-10000, 10000)
+ );
star.normalize();
m_stars.emplace_back(star);
@@ -986,8 +912,8 @@ void Sky::setSkyColors(const SkyColor &sky_color)
m_sky_params.sky_color = sky_color;
}
-void Sky::setHorizonTint(
- video::SColor sun_tint, video::SColor moon_tint, std::string use_sun_tint)
+void Sky::setHorizonTint(video::SColor sun_tint, video::SColor moon_tint,
+ std::string use_sun_tint)
{
// Change sun and moon tinting:
m_sky_params.fog_sun_tint = sun_tint;
@@ -1001,7 +927,8 @@ void Sky::setHorizonTint(
m_default_tint = true;
}
-void Sky::addTextureToSkybox(std::string texture, int material_id, ITextureSource *tsrc)
+void Sky::addTextureToSkybox(std::string texture, int material_id,
+ ITextureSource *tsrc)
{
// Sanity check for more than six textures.
if (material_id + 5 >= SKY_MATERIAL_COUNT)
@@ -1009,9 +936,9 @@ void Sky::addTextureToSkybox(std::string texture, int material_id, ITextureSourc
// Keep a list of texture names handy.
m_sky_params.textures.emplace_back(texture);
video::ITexture *result = tsrc->getTextureForMesh(texture);
- m_materials[material_id + 5] = m_materials[0];
- m_materials[material_id + 5].setTexture(0, result);
- m_materials[material_id + 5].MaterialType = video::EMT_SOLID;
+ m_materials[material_id+5] = m_materials[0];
+ m_materials[material_id+5].setTexture(0, result);
+ m_materials[material_id+5].MaterialType = video::EMT_SOLID;
}
// To be called once at game init to setup default values.