diff options
Diffstat (limited to 'src/client/shadows/dynamicshadowsrender.h')
-rw-r--r-- | src/client/shadows/dynamicshadowsrender.h | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/src/client/shadows/dynamicshadowsrender.h b/src/client/shadows/dynamicshadowsrender.h index e4b3c3e22..0e4ef6b70 100644 --- a/src/client/shadows/dynamicshadowsrender.h +++ b/src/client/shadows/dynamicshadowsrender.h @@ -82,13 +82,17 @@ public: } - bool is_active() const { return m_shadows_enabled; } + bool is_active() const { return m_shadows_enabled && shadowMapTextureFinal != nullptr; } void setTimeOfDay(float isDay) { m_time_day = isDay; }; + void setShadowIntensity(float shadow_intensity); s32 getShadowSamples() const { return m_shadow_samples; } - float getShadowStrength() const { return m_shadow_strength; } + float getShadowStrength() const { return m_shadows_enabled ? m_shadow_strength : 0.0f; } float getTimeOfDay() const { return m_time_day; } + f32 getPerspectiveBiasXY() { return m_perspective_bias_xy; } + f32 getPerspectiveBiasZ() { return m_perspective_bias_z; } + private: video::ITexture *getSMTexture(const std::string &shadow_map_name, video::ECOLOR_FORMAT texture_format, @@ -101,8 +105,10 @@ private: void mixShadowsQuad(); void updateSMTextures(); + void disable(); + void enable() { m_shadows_enabled = m_shadows_supported; } + // a bunch of variables - IrrlichtDevice *m_device{nullptr}; scene::ISceneManager *m_smgr{nullptr}; video::IVideoDriver *m_driver{nullptr}; Client *m_client{nullptr}; @@ -116,15 +122,19 @@ private: std::vector<NodeToApply> m_shadow_node_array; float m_shadow_strength; + float m_shadow_strength_gamma; float m_shadow_map_max_distance; float m_shadow_map_texture_size; float m_time_day{0.0f}; int m_shadow_samples; bool m_shadow_map_texture_32bit; bool m_shadows_enabled; + bool m_shadows_supported; bool m_shadow_map_colored; u8 m_map_shadow_update_frames; /* Use this number of frames to update map shaodw */ u8 m_current_frame{0}; /* Current frame */ + f32 m_perspective_bias_xy; + f32 m_perspective_bias_z; video::ECOLOR_FORMAT m_texture_format{video::ECOLOR_FORMAT::ECF_R16F}; video::ECOLOR_FORMAT m_texture_format_color{video::ECOLOR_FORMAT::ECF_R16G16}; @@ -140,6 +150,7 @@ private: s32 mixcsm_shader{-1}; ShadowDepthShaderCB *m_shadow_depth_cb{nullptr}; + ShadowDepthShaderCB *m_shadow_depth_entity_cb{nullptr}; ShadowDepthShaderCB *m_shadow_depth_trans_cb{nullptr}; shadowScreenQuad *m_screen_quad{nullptr}; |