diff options
Diffstat (limited to 'src/client/render')
-rw-r--r-- | src/client/render/core.cpp | 89 | ||||
-rw-r--r-- | src/client/render/core.h | 9 |
2 files changed, 98 insertions, 0 deletions
diff --git a/src/client/render/core.cpp b/src/client/render/core.cpp index 55cc4e490..9927e2589 100644 --- a/src/client/render/core.cpp +++ b/src/client/render/core.cpp @@ -18,12 +18,16 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ +#include <iostream> #include "core.h" #include "client/camera.h" #include "client/client.h" #include "client/clientmap.h" #include "client/hud.h" #include "client/minimap.h" +#include "client/content_cao.h" +#include "mapblock.h" +#include "mapsector.h" #include "client/shadows/dynamicshadowsrender.h" RenderingCore::RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud) @@ -75,6 +79,16 @@ void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_min show_minimap = _show_minimap; draw_wield_tool = _draw_wield_tool; draw_crosshair = _draw_crosshair; + draw_entity_esp = g_settings->getBool("enable_entity_esp"); + draw_entity_tracers = g_settings->getBool("enable_entity_tracers"); + draw_player_esp = g_settings->getBool("enable_player_esp"); + draw_player_tracers = g_settings->getBool("enable_player_tracers"); + draw_node_esp = g_settings->getBool("enable_node_esp"); + draw_node_tracers = g_settings->getBool("enable_node_tracers"); + v3f entity_color = g_settings->getV3F("entity_esp_color"); + v3f player_color = g_settings->getV3F("player_esp_color"); + entity_esp_color = video::SColor(255, entity_color.X, entity_color.Y, entity_color.Z); + player_esp_color = video::SColor(255, player_color.X, player_color.Y, player_color.Z); if (shadow_renderer) { // This is necessary to render shadows for animations correctly @@ -86,6 +100,79 @@ void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_min drawAll(); } +void RenderingCore::drawTracersAndESP() +{ + ClientEnvironment &env = client->getEnv(); + Camera *camera = client->getCamera(); + + v3f camera_offset = intToFloat(camera->getOffset(), BS); + + v3f eye_pos = (camera->getPosition() + camera->getDirection() - camera_offset); + + video::SMaterial material, oldmaterial; + oldmaterial = driver->getMaterial2D(); + material.setFlag(video::EMF_LIGHTING, false); + material.setFlag(video::EMF_BILINEAR_FILTER, false); + material.setFlag(video::EMF_ZBUFFER, false); + material.setFlag(video::EMF_ZWRITE_ENABLE, false); + driver->setMaterial(material); + + if (draw_entity_esp || draw_entity_tracers || draw_player_esp || draw_player_tracers) { + auto allObjects = env.getAllActiveObjects(); + for (auto &it : allObjects) { + ClientActiveObject *cao = it.second; + if (cao->isLocalPlayer() || cao->getParent()) + continue; + GenericCAO *obj = dynamic_cast<GenericCAO *>(cao); + if (! obj) + continue; + bool is_player = obj->isPlayer(); + bool draw_esp = is_player ? draw_player_esp : draw_entity_esp; + bool draw_tracers = is_player ? draw_player_tracers : draw_entity_tracers; + video::SColor color = is_player ? player_esp_color : entity_esp_color; + if (! (draw_esp || draw_tracers)) + continue; + aabb3f box; + if (! obj->getSelectionBox(&box)) + continue; + v3f pos = obj->getPosition() - camera_offset; + box.MinEdge += pos; + box.MaxEdge += pos; + if (draw_esp) + driver->draw3DBox(box, color); + if (draw_tracers) + driver->draw3DLine(eye_pos, box.getCenter(), color); + } + } + if (draw_node_esp || draw_node_tracers) { + Map &map = env.getMap(); + std::vector<v3s16> positions; + map.listAllLoadedBlocks(positions); + for (v3s16 blockp : positions) { + MapBlock *block = map.getBlockNoCreate(blockp); + if (! block->mesh) + continue; + for (v3s16 p : block->mesh->esp_nodes) { + v3f pos = intToFloat(p, BS) - camera_offset; + MapNode node = map.getNode(p); + std::vector<aabb3f> boxes; + node.getSelectionBoxes(client->getNodeDefManager(), &boxes, node.getNeighbors(p, &map)); + video::SColor color = client->getNodeDefManager()->get(node).minimap_color; + for (aabb3f box : boxes) { + box.MinEdge += pos; + box.MaxEdge += pos; + if (draw_node_esp) + driver->draw3DBox(box, color); + if (draw_node_tracers) + driver->draw3DLine(eye_pos, box.getCenter(), color); + } + } + } + } + + driver->setMaterial(oldmaterial); +} + void RenderingCore::draw3D() { smgr->drawAll(); @@ -97,6 +184,8 @@ void RenderingCore::draw3D() return; hud->drawBlockBounds(); hud->drawSelectionMesh(); + if (draw_entity_esp || draw_entity_tracers || draw_player_esp || draw_player_tracers || draw_node_esp || draw_node_tracers) + drawTracersAndESP(); if (draw_wield_tool) camera->drawWieldedTool(); } diff --git a/src/client/render/core.h b/src/client/render/core.h index cabfbbfad..0864f25bd 100644 --- a/src/client/render/core.h +++ b/src/client/render/core.h @@ -37,6 +37,14 @@ protected: bool show_minimap; bool draw_wield_tool; bool draw_crosshair; + bool draw_entity_esp; + bool draw_entity_tracers; + bool draw_player_esp; + bool draw_player_tracers; + bool draw_node_esp; + bool draw_node_tracers; + video::SColor entity_esp_color; + video::SColor player_esp_color; IrrlichtDevice *device; video::IVideoDriver *driver; @@ -57,6 +65,7 @@ protected: virtual void beforeDraw() {} virtual void drawAll() = 0; + void drawTracersAndESP(); void draw3D(); void drawHUD(); void drawPostFx(); |