diff options
Diffstat (limited to 'src/client/hud.cpp')
-rw-r--r-- | src/client/hud.cpp | 644 |
1 files changed, 340 insertions, 304 deletions
diff --git a/src/client/hud.cpp b/src/client/hud.cpp index 2b347c1e0..db5c5ef9f 100644 --- a/src/client/hud.cpp +++ b/src/client/hud.cpp @@ -47,16 +47,16 @@ with this program; if not, write to the Free Software Foundation, Inc., Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player, Inventory *inventory) { - driver = RenderingEngine::get_video_driver(); - this->guienv = guienv; - this->client = client; - this->player = player; - this->inventory = inventory; - - m_hud_scaling = g_settings->getFloat("hud_scaling"); - m_scale_factor = m_hud_scaling * RenderingEngine::getDisplayDensity(); - m_hotbar_imagesize = std::floor(HOTBAR_IMAGE_SIZE * - RenderingEngine::getDisplayDensity() + 0.5f); + driver = RenderingEngine::get_video_driver(); + this->guienv = guienv; + this->client = client; + this->player = player; + this->inventory = inventory; + + m_hud_scaling = g_settings->getFloat("hud_scaling"); + m_scale_factor = m_hud_scaling * RenderingEngine::getDisplayDensity(); + m_hotbar_imagesize = std::floor( + HOTBAR_IMAGE_SIZE * RenderingEngine::getDisplayDensity() + 0.5f); m_hotbar_imagesize *= m_hud_scaling; m_padding = m_hotbar_imagesize / 12; @@ -98,16 +98,19 @@ Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player, if (g_settings->getBool("enable_shaders")) { IShaderSource *shdrsrc = client->getShaderSource(); - u16 shader_id = shdrsrc->getShader( - m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", 1, 1); - m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material; + u16 shader_id = shdrsrc->getShader(m_mode == HIGHLIGHT_HALO + ? "selection_shader" + : "default_shader", + 1, 1); + m_selection_material.MaterialType = + shdrsrc->getShaderInfo(shader_id).material; } else { m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; } if (m_mode == HIGHLIGHT_BOX) { m_selection_material.Thickness = - rangelim(g_settings->getS16("selectionbox_width"), 1, 5); + rangelim(g_settings->getS16("selectionbox_width"), 1, 5); } else if (m_mode == HIGHLIGHT_HALO) { m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png")); m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true); @@ -122,51 +125,50 @@ Hud::~Hud() m_selection_mesh->drop(); } -void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect, - bool selected) +void Hud::drawItem(const ItemStack &item, const core::rect<s32> &rect, bool selected) { if (selected) { /* draw hihlighting around selected item */ if (use_hotbar_selected_image) { core::rect<s32> imgrect2 = rect; - imgrect2.UpperLeftCorner.X -= (m_padding*2); - imgrect2.UpperLeftCorner.Y -= (m_padding*2); - imgrect2.LowerRightCorner.X += (m_padding*2); - imgrect2.LowerRightCorner.Y += (m_padding*2); - video::ITexture *texture = tsrc->getTexture(hotbar_selected_image); - core::dimension2di imgsize(texture->getOriginalSize()); + imgrect2.UpperLeftCorner.X -= (m_padding * 2); + imgrect2.UpperLeftCorner.Y -= (m_padding * 2); + imgrect2.LowerRightCorner.X += (m_padding * 2); + imgrect2.LowerRightCorner.Y += (m_padding * 2); + video::ITexture *texture = + tsrc->getTexture(hotbar_selected_image); + core::dimension2di imgsize(texture->getOriginalSize()); draw2DImageFilterScaled(driver, texture, imgrect2, - core::rect<s32>(core::position2d<s32>(0,0), imgsize), + core::rect<s32>(core::position2d<s32>(0, 0), + imgsize), NULL, hbar_colors, true); } else { - video::SColor c_outside(255,255,0,0); - //video::SColor c_outside(255,0,0,0); - //video::SColor c_inside(255,192,192,192); + video::SColor c_outside(255, 255, 0, 0); + // video::SColor c_outside(255,0,0,0); + // video::SColor c_inside(255,192,192,192); s32 x1 = rect.UpperLeftCorner.X; s32 y1 = rect.UpperLeftCorner.Y; s32 x2 = rect.LowerRightCorner.X; s32 y2 = rect.LowerRightCorner.Y; // Black base borders driver->draw2DRectangle(c_outside, - core::rect<s32>( - v2s32(x1 - m_padding, y1 - m_padding), - v2s32(x2 + m_padding, y1) - ), NULL); + core::rect<s32>(v2s32(x1 - m_padding, + y1 - m_padding), + v2s32(x2 + m_padding, y1)), + NULL); driver->draw2DRectangle(c_outside, - core::rect<s32>( - v2s32(x1 - m_padding, y2), - v2s32(x2 + m_padding, y2 + m_padding) - ), NULL); + core::rect<s32>(v2s32(x1 - m_padding, y2), + v2s32(x2 + m_padding, + y2 + m_padding)), + NULL); driver->draw2DRectangle(c_outside, - core::rect<s32>( - v2s32(x1 - m_padding, y1), - v2s32(x1, y2) - ), NULL); + core::rect<s32>(v2s32(x1 - m_padding, y1), + v2s32(x1, y2)), + NULL); driver->draw2DRectangle(c_outside, - core::rect<s32>( - v2s32(x2, y1), - v2s32(x2 + m_padding, y2) - ), NULL); + core::rect<s32>(v2s32(x2, y1), + v2s32(x2 + m_padding, y2)), + NULL); /*// Light inside borders driver->draw2DRectangle(c_inside, core::rect<s32>( @@ -195,11 +197,11 @@ void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect, video::SColor bgcolor2(128, 0, 0, 0); if (!use_hotbar_image) driver->draw2DRectangle(bgcolor2, rect, NULL); - drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL, - client, selected ? IT_ROT_SELECTED : IT_ROT_NONE); + drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL, client, + selected ? IT_ROT_SELECTED : IT_ROT_NONE); } -//NOTE: selectitem = 0 -> no selected; selectitem 1-based +// NOTE: selectitem = 0 -> no selected; selectitem 1-based void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount, s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction) { @@ -208,8 +210,8 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount, g_touchscreengui->resetHud(); #endif - s32 height = m_hotbar_imagesize + m_padding * 2; - s32 width = (itemcount - inv_offset) * (m_hotbar_imagesize + m_padding * 2); + s32 height = m_hotbar_imagesize + m_padding * 2; + s32 width = (itemcount - inv_offset) * (m_hotbar_imagesize + m_padding * 2); if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) { s32 tmp = height; @@ -235,14 +237,14 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount, // draw customized item background if (use_hotbar_image) { - core::rect<s32> imgrect2(-m_padding/2, -m_padding/2, - width+m_padding/2, height+m_padding/2); + core::rect<s32> imgrect2(-m_padding / 2, -m_padding / 2, + width + m_padding / 2, height + m_padding / 2); core::rect<s32> rect2 = imgrect2 + pos; video::ITexture *texture = tsrc->getTexture(hotbar_image); core::dimension2di imgsize(texture->getOriginalSize()); draw2DImageFilterScaled(driver, texture, rect2, - core::rect<s32>(core::position2d<s32>(0,0), imgsize), - NULL, hbar_colors, true); + core::rect<s32>(core::position2d<s32>(0, 0), imgsize), + NULL, hbar_colors, true); } // Draw items @@ -253,20 +255,25 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount, v2s32 steppos; switch (direction) { case HUD_DIR_RIGHT_LEFT: - steppos = v2s32(-(m_padding + (i - inv_offset) * fullimglen), m_padding); + steppos = v2s32(-(m_padding + (i - inv_offset) * fullimglen), + m_padding); break; case HUD_DIR_TOP_BOTTOM: - steppos = v2s32(m_padding, m_padding + (i - inv_offset) * fullimglen); + steppos = v2s32(m_padding, + m_padding + (i - inv_offset) * fullimglen); break; case HUD_DIR_BOTTOM_TOP: - steppos = v2s32(m_padding, -(m_padding + (i - inv_offset) * fullimglen)); + steppos = v2s32(m_padding, + -(m_padding + (i - inv_offset) * fullimglen)); break; default: - steppos = v2s32(m_padding + (i - inv_offset) * fullimglen, m_padding); + steppos = v2s32(m_padding + (i - inv_offset) * fullimglen, + m_padding); break; } - drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i + 1) == selectitem); + drawItem(mainlist->getItem(i), (imgrect + pos + steppos), + (i + 1) == selectitem); #ifdef HAVE_TOUCHSCREENGUI if (g_touchscreengui) @@ -275,21 +282,22 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount, } } -// Calculates screen position of waypoint. Returns true if waypoint is visible (in front of the player), else false. +// Calculates screen position of waypoint. Returns true if waypoint is visible (in front +// of the player), else false. bool Hud::calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *pos) { v3f w_pos = e->world_pos * BS; - scene::ICameraSceneNode* camera = - RenderingEngine::get_scene_manager()->getActiveCamera(); + scene::ICameraSceneNode *camera = + RenderingEngine::get_scene_manager()->getActiveCamera(); w_pos -= intToFloat(camera_offset, BS); core::matrix4 trans = camera->getProjectionMatrix(); trans *= camera->getViewMatrix(); - f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f }; + f32 transformed_pos[4] = {w_pos.X, w_pos.Y, w_pos.Z, 1.0f}; trans.multiplyWith1x4Matrix(transformed_pos); if (transformed_pos[3] < 0) return false; - f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f : - core::reciprocal(transformed_pos[3]); + f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f + : core::reciprocal(transformed_pos[3]); pos->X = m_screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5); pos->Y = m_screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5); return true; @@ -298,7 +306,7 @@ bool Hud::calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *p void Hud::drawLuaElements(const v3s16 &camera_offset) { u32 text_height = g_fontengine->getTextHeight(); - irr::gui::IGUIFont* font = g_fontengine->getFont(); + irr::gui::IGUIFont *font = g_fontengine->getFont(); // Reorder elements by z_index std::vector<size_t> ids; @@ -318,122 +326,150 @@ void Hud::drawLuaElements(const v3s16 &camera_offset) for (size_t i : ids) { HudElement *e = player->getHud(i); - v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5), - floor(e->pos.Y * (float) m_screensize.Y + 0.5)); + v2s32 pos(floor(e->pos.X * (float)m_screensize.X + 0.5), + floor(e->pos.Y * (float)m_screensize.Y + 0.5)); switch (e->type) { - case HUD_ELEM_TEXT: { - irr::gui::IGUIFont *textfont = font; - unsigned int font_size = g_fontengine->getDefaultFontSize(); + case HUD_ELEM_TEXT: { + irr::gui::IGUIFont *textfont = font; + unsigned int font_size = g_fontengine->getDefaultFontSize(); - if (e->size.X > 0) - font_size *= e->size.X; + if (e->size.X > 0) + font_size *= e->size.X; - if (font_size != g_fontengine->getDefaultFontSize()) - textfont = g_fontengine->getFont(font_size); + if (font_size != g_fontengine->getDefaultFontSize()) + textfont = g_fontengine->getFont(font_size); - video::SColor color(255, (e->number >> 16) & 0xFF, - (e->number >> 8) & 0xFF, - (e->number >> 0) & 0xFF); - std::wstring text = unescape_translate(utf8_to_wide(e->text)); - core::dimension2d<u32> textsize = textfont->getDimension(text.c_str()); + video::SColor color(255, (e->number >> 16) & 0xFF, + (e->number >> 8) & 0xFF, (e->number >> 0) & 0xFF); + std::wstring text = unescape_translate(utf8_to_wide(e->text)); + core::dimension2d<u32> textsize = + textfont->getDimension(text.c_str()); #ifdef __ANDROID__ - // The text size on Android is not proportional with the actual scaling - irr::gui::IGUIFont *font_scaled = font_size <= 3 ? - textfont : g_fontengine->getFont(font_size - 3); - if (e->offset.X < -20) - textsize = font_scaled->getDimension(text.c_str()); + // The text size on Android is not proportional with the actual + // scaling + irr::gui::IGUIFont *font_scaled = + font_size <= 3 ? textfont + : g_fontengine->getFont( + font_size - 3); + if (e->offset.X < -20) + textsize = font_scaled->getDimension(text.c_str()); #endif - v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2), - (e->align.Y - 1.0) * (textsize.Height / 2)); - core::rect<s32> size(0, 0, e->scale.X * m_scale_factor, - text_height * e->scale.Y * m_scale_factor); - v2s32 offs(e->offset.X * m_scale_factor, - e->offset.Y * m_scale_factor); + v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2), + (e->align.Y - 1.0) * (textsize.Height / 2)); + core::rect<s32> size(0, 0, e->scale.X * m_scale_factor, + text_height * e->scale.Y * m_scale_factor); + v2s32 offs(e->offset.X * m_scale_factor, + e->offset.Y * m_scale_factor); #ifdef __ANDROID__ - if (e->offset.X < -20) - font_scaled->draw(text.c_str(), size + pos + offset + offs, color); - else + if (e->offset.X < -20) + font_scaled->draw(text.c_str(), + size + pos + offset + offs, color); + else #endif - { - textfont->draw(text.c_str(), size + pos + offset + offs, color); - } - break; } - case HUD_ELEM_STATBAR: { - v2s32 offs(e->offset.X, e->offset.Y); - drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->text2, + { + textfont->draw(text.c_str(), size + pos + offset + offs, + color); + } + break; + } + case HUD_ELEM_STATBAR: { + v2s32 offs(e->offset.X, e->offset.Y); + drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->text2, e->number, e->item, offs, e->size); - break; } - case HUD_ELEM_INVENTORY: { - InventoryList *inv = inventory->getList(e->text); - drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0, - inv, e->item, e->dir); - break; } - case HUD_ELEM_WAYPOINT: { - if (!calculateScreenPos(camera_offset, e, &pos)) - break; - v3f p_pos = player->getPosition() / BS; - pos += v2s32(e->offset.X, e->offset.Y); - video::SColor color(255, (e->number >> 16) & 0xFF, - (e->number >> 8) & 0xFF, - (e->number >> 0) & 0xFF); - std::wstring text = unescape_translate(utf8_to_wide(e->name)); - const std::string &unit = e->text; - // waypoints reuse the item field to store precision, item = precision + 1 - u32 item = e->item; - float precision = (item == 0) ? 10.0f : (item - 1.f); - bool draw_precision = precision > 0; - - core::rect<s32> bounds(0, 0, font->getDimension(text.c_str()).Width, (draw_precision ? 2:1) * text_height); - pos.Y += (e->align.Y - 1.0) * bounds.getHeight() / 2; - bounds += pos; - font->draw(text.c_str(), bounds + v2s32((e->align.X - 1.0) * bounds.getWidth() / 2, 0), color); - if (draw_precision) { - std::ostringstream os; - float distance = std::floor(precision * p_pos.getDistanceFrom(e->world_pos)) / precision; - os << distance << unit; - text = unescape_translate(utf8_to_wide(os.str())); - bounds.LowerRightCorner.X = bounds.UpperLeftCorner.X + font->getDimension(text.c_str()).Width; - font->draw(text.c_str(), bounds + v2s32((e->align.X - 1.0f) * bounds.getWidth() / 2, text_height), color); - } - break; } - case HUD_ELEM_IMAGE_WAYPOINT: { - if (!calculateScreenPos(camera_offset, e, &pos)) - break; + break; + } + case HUD_ELEM_INVENTORY: { + InventoryList *inv = inventory->getList(e->text); + drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0, inv, + e->item, e->dir); + break; + } + case HUD_ELEM_WAYPOINT: { + if (!calculateScreenPos(camera_offset, e, &pos)) + break; + v3f p_pos = player->getPosition() / BS; + pos += v2s32(e->offset.X, e->offset.Y); + video::SColor color(255, (e->number >> 16) & 0xFF, + (e->number >> 8) & 0xFF, (e->number >> 0) & 0xFF); + std::wstring text = unescape_translate(utf8_to_wide(e->name)); + const std::string &unit = e->text; + // waypoints reuse the item field to store precision, item = + // precision + 1 + u32 item = e->item; + float precision = (item == 0) ? 10.0f : (item - 1.f); + bool draw_precision = precision > 0; + + core::rect<s32> bounds(0, 0, + font->getDimension(text.c_str()).Width, + (draw_precision ? 2 : 1) * text_height); + pos.Y += (e->align.Y - 1.0) * bounds.getHeight() / 2; + bounds += pos; + font->draw(text.c_str(), + bounds + v2s32((e->align.X - 1.0) * bounds.getWidth() / + 2, + 0), + color); + if (draw_precision) { + std::ostringstream os; + float distance = + std::floor(precision * + p_pos.getDistanceFrom( + e->world_pos)) / + precision; + os << distance << unit; + text = unescape_translate(utf8_to_wide(os.str())); + bounds.LowerRightCorner.X = + bounds.UpperLeftCorner.X + + font->getDimension(text.c_str()).Width; + font->draw(text.c_str(), + bounds + v2s32((e->align.X - 1.0f) * bounds.getWidth() / + 2, + text_height), + color); } - case HUD_ELEM_IMAGE: { - video::ITexture *texture = tsrc->getTexture(e->text); - if (!texture) - continue; - - const video::SColor color(255, 255, 255, 255); - const video::SColor colors[] = {color, color, color, color}; - core::dimension2di imgsize(texture->getOriginalSize()); - v2s32 dstsize(imgsize.Width * e->scale.X * m_scale_factor, - imgsize.Height * e->scale.Y * m_scale_factor); - if (e->scale.X < 0) - dstsize.X = m_screensize.X * (e->scale.X * -0.01); - if (e->scale.Y < 0) - dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01); - v2s32 offset((e->align.X - 1.0) * dstsize.X / 2, - (e->align.Y - 1.0) * dstsize.Y / 2); - core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y); - rect += pos + offset + v2s32(e->offset.X * m_scale_factor, - e->offset.Y * m_scale_factor); - draw2DImageFilterScaled(driver, texture, rect, - core::rect<s32>(core::position2d<s32>(0,0), imgsize), + break; + } + case HUD_ELEM_IMAGE_WAYPOINT: { + if (!calculateScreenPos(camera_offset, e, &pos)) + break; + } + case HUD_ELEM_IMAGE: { + video::ITexture *texture = tsrc->getTexture(e->text); + if (!texture) + continue; + + const video::SColor color(255, 255, 255, 255); + const video::SColor colors[] = {color, color, color, color}; + core::dimension2di imgsize(texture->getOriginalSize()); + v2s32 dstsize(imgsize.Width * e->scale.X * m_scale_factor, + imgsize.Height * e->scale.Y * m_scale_factor); + if (e->scale.X < 0) + dstsize.X = m_screensize.X * (e->scale.X * -0.01); + if (e->scale.Y < 0) + dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01); + v2s32 offset((e->align.X - 1.0) * dstsize.X / 2, + (e->align.Y - 1.0) * dstsize.Y / 2); + core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y); + rect += pos + offset + + v2s32(e->offset.X * m_scale_factor, + e->offset.Y * m_scale_factor); + draw2DImageFilterScaled(driver, texture, rect, + core::rect<s32>(core::position2d<s32>(0, 0), + imgsize), NULL, colors, true); - break; } - default: - infostream << "Hud::drawLuaElements: ignoring drawform " << e->type << - " of hud element ID " << i << " due to unrecognized type" << std::endl; + break; + } + default: + infostream << "Hud::drawLuaElements: ignoring drawform " + << e->type << " of hud element ID " << i + << " due to unrecognized type" << std::endl; } } } - -void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, - const std::string &texture, const std::string &bgtexture, - s32 count, s32 maxcount, v2s32 offset, v2s32 size) +void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &texture, + const std::string &bgtexture, s32 count, s32 maxcount, v2s32 offset, + v2s32 size) { const video::SColor color(255, 255, 255, 255); const video::SColor colors[] = {color, color, color, color}; @@ -452,12 +488,12 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, if (size == v2s32()) { dstd = srcd; dstd.Height *= m_scale_factor; - dstd.Width *= m_scale_factor; + dstd.Width *= m_scale_factor; offset.X *= m_scale_factor; offset.Y *= m_scale_factor; } else { dstd.Height = size.Y * m_scale_factor; - dstd.Width = size.X * m_scale_factor; + dstd.Width = size.X * m_scale_factor; offset.X *= m_scale_factor; offset.Y *= m_scale_factor; } @@ -470,29 +506,27 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, v2s32 steppos; switch (drawdir) { - case HUD_DIR_RIGHT_LEFT: - steppos = v2s32(-1, 0); - break; - case HUD_DIR_TOP_BOTTOM: - steppos = v2s32(0, 1); - break; - case HUD_DIR_BOTTOM_TOP: - steppos = v2s32(0, -1); - break; - default: - // From left to right - steppos = v2s32(1, 0); - break; + case HUD_DIR_RIGHT_LEFT: + steppos = v2s32(-1, 0); + break; + case HUD_DIR_TOP_BOTTOM: + steppos = v2s32(0, 1); + break; + case HUD_DIR_BOTTOM_TOP: + steppos = v2s32(0, -1); + break; + default: + // From left to right + steppos = v2s32(1, 0); + break; } - auto calculate_clipping_rect = [] (core::dimension2di src, - v2s32 steppos) -> core::rect<s32> { - + auto calculate_clipping_rect = [](core::dimension2di src, + v2s32 steppos) -> core::rect<s32> { // Create basic rectangle core::rect<s32> rect(0, 0, - src.Width - std::abs(steppos.X) * src.Width / 2, - src.Height - std::abs(steppos.Y) * src.Height / 2 - ); + src.Width - std::abs(steppos.X) * src.Width / 2, + src.Height - std::abs(steppos.Y) * src.Height / 2); // Move rectangle left or down if (steppos.X == -1) rect += v2s32(src.Width / 2, 0); @@ -507,8 +541,8 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, if (count % 2 == 1) { // Need to draw halves: Calculate rectangles - srchalfrect = calculate_clipping_rect(srcd, steppos); - dsthalfrect = calculate_clipping_rect(dstd, steppos); + srchalfrect = calculate_clipping_rect(srcd, steppos); + dsthalfrect = calculate_clipping_rect(dstd, steppos); srchalfrect2 = calculate_clipping_rect(srcd, steppos * -1); dsthalfrect2 = calculate_clipping_rect(dstd, steppos * -1); } @@ -522,20 +556,19 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, core::rect<s32> dstrect(0, 0, dstd.Width, dstd.Height); dstrect += p; - draw2DImageFilterScaled(driver, stat_texture, - dstrect, srcrect, NULL, colors, true); + draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, + colors, true); p += steppos; } if (count % 2 == 1) { // Draw half a texture - draw2DImageFilterScaled(driver, stat_texture, - dsthalfrect + p, srchalfrect, NULL, colors, true); + draw2DImageFilterScaled(driver, stat_texture, dsthalfrect + p, + srchalfrect, NULL, colors, true); if (stat_texture_bg && maxcount > count) { - draw2DImageFilterScaled(driver, stat_texture_bg, - dsthalfrect2 + p, srchalfrect2, - NULL, colors, true); + draw2DImageFilterScaled(driver, stat_texture_bg, dsthalfrect2 + p, + srchalfrect2, NULL, colors, true); p += steppos; } } @@ -552,28 +585,26 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, core::rect<s32> dstrect(0, 0, dstd.Width, dstd.Height); dstrect += p; - draw2DImageFilterScaled(driver, stat_texture_bg, - dstrect, srcrect, + draw2DImageFilterScaled(driver, stat_texture_bg, dstrect, srcrect, NULL, colors, true); p += steppos; } if (maxcount % 2 == 1) { - draw2DImageFilterScaled(driver, stat_texture_bg, - dsthalfrect + p, srchalfrect, - NULL, colors, true); + draw2DImageFilterScaled(driver, stat_texture_bg, dsthalfrect + p, + srchalfrect, NULL, colors, true); } } } - -void Hud::drawHotbar(u16 playeritem) { +void Hud::drawHotbar(u16 playeritem) +{ v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y); InventoryList *mainlist = inventory->getList("main"); if (mainlist == NULL) { - //silently ignore this we may not be initialized completely + // silently ignore this we may not be initialized completely return; } @@ -582,49 +613,57 @@ void Hud::drawHotbar(u16 playeritem) { v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3); const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize(); - if ((float) width / (float) window_size.X <= + if ((float)width / (float)window_size.X <= g_settings->getFloat("hud_hotbar_max_width")) { if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) { - drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0); + drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, + playeritem + 1, 0); } } else { - pos.X += width/4; + pos.X += width / 4; v2s32 secondpos = pos; pos = pos - v2s32(0, m_hotbar_imagesize + m_padding); if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) { - drawItems(pos, v2s32(0, 0), hotbar_itemcount / 2, 0, - mainlist, playeritem + 1, 0); + drawItems(pos, v2s32(0, 0), hotbar_itemcount / 2, 0, mainlist, + playeritem + 1, 0); drawItems(secondpos, v2s32(0, 0), hotbar_itemcount, - hotbar_itemcount / 2, mainlist, playeritem + 1, 0); + hotbar_itemcount / 2, mainlist, playeritem + 1, + 0); } } } - void Hud::drawCrosshair() { if (pointing_at_object) { if (use_object_crosshair_image) { - video::ITexture *object_crosshair = tsrc->getTexture("object_crosshair.png"); - v2u32 size = object_crosshair->getOriginalSize(); + video::ITexture *object_crosshair = + tsrc->getTexture("object_crosshair.png"); + v2u32 size = object_crosshair->getOriginalSize(); v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2), m_displaycenter.Y - (size.Y / 2)); driver->draw2DImage(object_crosshair, lsize, - core::rect<s32>(0, 0, size.X, size.Y), - nullptr, crosshair_argb, true); + core::rect<s32>(0, 0, size.X, size.Y), nullptr, + crosshair_argb, true); } else { driver->draw2DLine( - m_displaycenter - v2s32(OBJECT_CROSSHAIR_LINE_SIZE, - OBJECT_CROSSHAIR_LINE_SIZE), - m_displaycenter + v2s32(OBJECT_CROSSHAIR_LINE_SIZE, - OBJECT_CROSSHAIR_LINE_SIZE), crosshair_argb); + m_displaycenter - + v2s32(OBJECT_CROSSHAIR_LINE_SIZE, + OBJECT_CROSSHAIR_LINE_SIZE), + m_displaycenter + + v2s32(OBJECT_CROSSHAIR_LINE_SIZE, + OBJECT_CROSSHAIR_LINE_SIZE), + crosshair_argb); driver->draw2DLine( - m_displaycenter + v2s32(OBJECT_CROSSHAIR_LINE_SIZE, - -OBJECT_CROSSHAIR_LINE_SIZE), - m_displaycenter + v2s32(-OBJECT_CROSSHAIR_LINE_SIZE, - OBJECT_CROSSHAIR_LINE_SIZE), crosshair_argb); + m_displaycenter + + v2s32(OBJECT_CROSSHAIR_LINE_SIZE, + -OBJECT_CROSSHAIR_LINE_SIZE), + m_displaycenter + + v2s32(-OBJECT_CROSSHAIR_LINE_SIZE, + OBJECT_CROSSHAIR_LINE_SIZE), + crosshair_argb); } return; @@ -632,17 +671,19 @@ void Hud::drawCrosshair() if (use_crosshair_image) { video::ITexture *crosshair = tsrc->getTexture("crosshair.png"); - v2u32 size = crosshair->getOriginalSize(); + v2u32 size = crosshair->getOriginalSize(); v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2), m_displaycenter.Y - (size.Y / 2)); driver->draw2DImage(crosshair, lsize, - core::rect<s32>(0, 0, size.X, size.Y), - nullptr, crosshair_argb, true); + core::rect<s32>(0, 0, size.X, size.Y), nullptr, + crosshair_argb, true); } else { driver->draw2DLine(m_displaycenter - v2s32(CROSSHAIR_LINE_SIZE, 0), - m_displaycenter + v2s32(CROSSHAIR_LINE_SIZE, 0), crosshair_argb); + m_displaycenter + v2s32(CROSSHAIR_LINE_SIZE, 0), + crosshair_argb); driver->draw2DLine(m_displaycenter - v2s32(0, CROSSHAIR_LINE_SIZE), - m_displaycenter + v2s32(0, CROSSHAIR_LINE_SIZE), crosshair_argb); + m_displaycenter + v2s32(0, CROSSHAIR_LINE_SIZE), + crosshair_argb); } } @@ -659,10 +700,11 @@ void Hud::drawSelectionMesh() // Draw 3D selection boxes video::SMaterial oldmaterial = driver->getMaterial2D(); driver->setMaterial(m_selection_material); - for (auto & selection_box : m_selection_boxes) { - aabb3f box = aabb3f( - selection_box.MinEdge + m_selection_pos_with_offset, - selection_box.MaxEdge + m_selection_pos_with_offset); + for (auto &selection_box : m_selection_boxes) { + aabb3f box = aabb3f(selection_box.MinEdge + + m_selection_pos_with_offset, + selection_box.MaxEdge + + m_selection_pos_with_offset); u32 r = (selectionbox_argb.getRed() * m_selection_mesh_color.getRed() / 255); @@ -679,12 +721,12 @@ void Hud::drawSelectionMesh() driver->setMaterial(m_selection_material); setMeshColor(m_selection_mesh, m_selection_mesh_color); video::SColor face_color(0, - MYMIN(255, m_selection_mesh_color.getRed() * 1.5), - MYMIN(255, m_selection_mesh_color.getGreen() * 1.5), - MYMIN(255, m_selection_mesh_color.getBlue() * 1.5)); - setMeshColorByNormal(m_selection_mesh, m_selected_face_normal, - face_color); - scene::IMesh* mesh = cloneMesh(m_selection_mesh); + MYMIN(255, m_selection_mesh_color.getRed() * 1.5), + MYMIN(255, m_selection_mesh_color.getGreen() * 1.5), + MYMIN(255, m_selection_mesh_color.getBlue() * 1.5)); + setMeshColorByNormal( + m_selection_mesh, m_selected_face_normal, face_color); + scene::IMesh *mesh = cloneMesh(m_selection_mesh); translateMesh(mesh, m_selection_pos_with_offset); u32 mc = m_selection_mesh->getMeshBufferCount(); for (u32 i = 0; i < mc; i++) { @@ -715,14 +757,8 @@ void Hud::updateSelectionMesh(const v3s16 &camera_offset) // New pointed object, create new mesh. // Texture UV coordinates for selection boxes - static f32 texture_uv[24] = { - 0,0,1,1, - 0,0,1,1, - 0,0,1,1, - 0,0,1,1, - 0,0,1,1, - 0,0,1,1 - }; + static f32 texture_uv[24] = {0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, + 1, 1, 0, 0, 1, 1}; // Use single halo box instead of multiple overlapping boxes. // Temporary solution - problem can be solved with multiple @@ -737,37 +773,34 @@ void Hud::updateSelectionMesh(const v3s16 &camera_offset) } m_halo_boxes.push_back(halo_box); - m_selection_mesh = convertNodeboxesToMesh( - m_halo_boxes, texture_uv, 0.5); + m_selection_mesh = convertNodeboxesToMesh(m_halo_boxes, texture_uv, 0.5); } -void Hud::resizeHotbar() { +void Hud::resizeHotbar() +{ const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize(); if (m_screensize != window_size) { - m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * - RenderingEngine::getDisplayDensity() + 0.5); + m_hotbar_imagesize = floor( + HOTBAR_IMAGE_SIZE * RenderingEngine::getDisplayDensity() + + 0.5); m_hotbar_imagesize *= m_hud_scaling; m_padding = m_hotbar_imagesize / 12; m_screensize = window_size; - m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2); + m_displaycenter = v2s32(m_screensize.X / 2, m_screensize.Y / 2); } } -struct MeshTimeInfo { +struct MeshTimeInfo +{ u64 time; scene::IMesh *mesh = nullptr; }; -void drawItemStack( - video::IVideoDriver *driver, - gui::IGUIFont *font, - const ItemStack &item, - const core::rect<s32> &rect, - const core::rect<s32> *clip, - Client *client, - ItemRotationKind rotation_kind, - const v3s16 &angle, +void drawItemStack(video::IVideoDriver *driver, gui::IGUIFont *font, + const ItemStack &item, const core::rect<s32> &rect, + const core::rect<s32> *clip, Client *client, + ItemRotationKind rotation_kind, const v3s16 &angle, const v3s16 &rotation_speed) { static MeshTimeInfo rotation_time_infos[IT_ROT_NONE]; @@ -792,7 +825,9 @@ void drawItemStack( ti.mesh = mesh; ti.time = porting::getTimeMs(); } else { - delta = porting::getDeltaMs(ti.time, porting::getTimeMs()) % 100000; + delta = porting::getDeltaMs( + ti.time, porting::getTimeMs()) % + 100000; } } core::rect<s32> oldViewPort = driver->getViewPort(); @@ -807,18 +842,26 @@ void drawItemStack( core::matrix4 ViewMatrix; ViewMatrix.buildProjectionMatrixOrthoLH( - 2.0f * viewrect.getWidth() / rect.getWidth(), - 2.0f * viewrect.getHeight() / rect.getHeight(), - -1.0f, - 100.0f); + 2.0f * viewrect.getWidth() / rect.getWidth(), + 2.0f * viewrect.getHeight() / rect.getHeight(), -1.0f, + 100.0f); ViewMatrix.setTranslation(core::vector3df( - 1.0f * (rect.LowerRightCorner.X + rect.UpperLeftCorner.X - - viewrect.LowerRightCorner.X - viewrect.UpperLeftCorner.X) / - viewrect.getWidth(), - 1.0f * (viewrect.LowerRightCorner.Y + viewrect.UpperLeftCorner.Y - - rect.LowerRightCorner.Y - rect.UpperLeftCorner.Y) / - viewrect.getHeight(), - 0.0f)); + 1.0f * + (rect.LowerRightCorner.X + + rect.UpperLeftCorner.X - + viewrect.LowerRightCorner + .X - + viewrect.UpperLeftCorner + .X) / + viewrect.getWidth(), + 1.0f * + (viewrect.LowerRightCorner.Y + + viewrect.UpperLeftCorner + .Y - + rect.LowerRightCorner.Y - + rect.UpperLeftCorner.Y) / + viewrect.getHeight(), + 0.0f)); driver->setTransform(video::ETS_PROJECTION, ProjMatrix); driver->setTransform(video::ETS_VIEW, ViewMatrix); @@ -827,22 +870,20 @@ void drawItemStack( matrix.makeIdentity(); static thread_local bool enable_animations = - g_settings->getBool("inventory_items_animations"); + g_settings->getBool("inventory_items_animations"); if (enable_animations) { - float timer_f = (float) delta / 5000.f; + float timer_f = (float)delta / 5000.f; matrix.setRotationDegrees(v3f( - angle.X + rotation_speed.X * 3.60f * timer_f, - angle.Y + rotation_speed.Y * 3.60f * timer_f, - angle.Z + rotation_speed.Z * 3.60f * timer_f) - ); + angle.X + rotation_speed.X * 3.60f * timer_f, + angle.Y + rotation_speed.Y * 3.60f * timer_f, + angle.Z + rotation_speed.Z * 3.60f * timer_f)); } driver->setTransform(video::ETS_WORLD, matrix); driver->setViewPort(viewrect); - video::SColor basecolor = - client->idef()->getItemstackColor(item, client); + video::SColor basecolor = client->idef()->getItemstackColor(item, client); u32 mc = mesh->getMeshBufferCount(); for (u32 j = 0; j < mc; ++j) { @@ -878,10 +919,13 @@ void drawItemStack( if (def.type == ITEM_NODE && def.inventory_image.empty() && !def.inventory_overlay.empty()) { ITextureSource *tsrc = client->getTextureSource(); - video::ITexture *overlay_texture = tsrc->getTexture(def.inventory_overlay); - core::dimension2d<u32> dimens = overlay_texture->getOriginalSize(); + video::ITexture *overlay_texture = + tsrc->getTexture(def.inventory_overlay); + core::dimension2d<u32> dimens = + overlay_texture->getOriginalSize(); core::rect<s32> srcrect(0, 0, dimens.Width, dimens.Height); - draw2DImageFilterScaled(driver, overlay_texture, rect, srcrect, clip, 0, true); + draw2DImageFilterScaled(driver, overlay_texture, rect, srcrect, + clip, 0, true); } } @@ -891,17 +935,15 @@ void drawItemStack( float barpad_x = rect.getWidth() / 16; float barpad_y = rect.getHeight() / 16; - core::rect<s32> progressrect( - rect.UpperLeftCorner.X + barpad_x, - rect.LowerRightCorner.Y - barpad_y - barheight, - rect.LowerRightCorner.X - barpad_x, - rect.LowerRightCorner.Y - barpad_y); + core::rect<s32> progressrect(rect.UpperLeftCorner.X + barpad_x, + rect.LowerRightCorner.Y - barpad_y - barheight, + rect.LowerRightCorner.X - barpad_x, + rect.LowerRightCorner.Y - barpad_y); // Shrink progressrect by amount of tool damage float wear = item.wear / 65535.0f; - int progressmid = - wear * progressrect.UpperLeftCorner.X + - (1 - wear) * progressrect.LowerRightCorner.X; + int progressmid = wear * progressrect.UpperLeftCorner.X + + (1 - wear) * progressrect.LowerRightCorner.X; // Compute progressbar color // wear = 0.0: green @@ -933,11 +975,9 @@ void drawItemStack( v2s32 sdim(dim.X, dim.Y); core::rect<s32> rect2( - /*rect.UpperLeftCorner, - core::dimension2d<u32>(rect.getWidth(), 15)*/ - rect.LowerRightCorner - sdim, - sdim - ); + /*rect.UpperLeftCorner, + core::dimension2d<u32>(rect.getWidth(), 15)*/ + rect.LowerRightCorner - sdim, sdim); video::SColor bgcolor(128, 0, 0, 0); driver->draw2DRectangle(bgcolor, rect2, clip); @@ -947,15 +987,11 @@ void drawItemStack( } } -void drawItemStack( - video::IVideoDriver *driver, - gui::IGUIFont *font, - const ItemStack &item, - const core::rect<s32> &rect, - const core::rect<s32> *clip, - Client *client, +void drawItemStack(video::IVideoDriver *driver, gui::IGUIFont *font, + const ItemStack &item, const core::rect<s32> &rect, + const core::rect<s32> *clip, Client *client, ItemRotationKind rotation_kind) { drawItemStack(driver, font, item, rect, clip, client, rotation_kind, - v3s16(0, 0, 0), v3s16(0, 100, 0)); + v3s16(0, 0, 0), v3s16(0, 100, 0)); } |