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-rw-r--r--src/client/hud.cpp644
1 files changed, 304 insertions, 340 deletions
diff --git a/src/client/hud.cpp b/src/client/hud.cpp
index db5c5ef9f..2b347c1e0 100644
--- a/src/client/hud.cpp
+++ b/src/client/hud.cpp
@@ -47,16 +47,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
Inventory *inventory)
{
- driver = RenderingEngine::get_video_driver();
- this->guienv = guienv;
- this->client = client;
- this->player = player;
- this->inventory = inventory;
-
- m_hud_scaling = g_settings->getFloat("hud_scaling");
- m_scale_factor = m_hud_scaling * RenderingEngine::getDisplayDensity();
- m_hotbar_imagesize = std::floor(
- HOTBAR_IMAGE_SIZE * RenderingEngine::getDisplayDensity() + 0.5f);
+ driver = RenderingEngine::get_video_driver();
+ this->guienv = guienv;
+ this->client = client;
+ this->player = player;
+ this->inventory = inventory;
+
+ m_hud_scaling = g_settings->getFloat("hud_scaling");
+ m_scale_factor = m_hud_scaling * RenderingEngine::getDisplayDensity();
+ m_hotbar_imagesize = std::floor(HOTBAR_IMAGE_SIZE *
+ RenderingEngine::getDisplayDensity() + 0.5f);
m_hotbar_imagesize *= m_hud_scaling;
m_padding = m_hotbar_imagesize / 12;
@@ -98,19 +98,16 @@ Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
if (g_settings->getBool("enable_shaders")) {
IShaderSource *shdrsrc = client->getShaderSource();
- u16 shader_id = shdrsrc->getShader(m_mode == HIGHLIGHT_HALO
- ? "selection_shader"
- : "default_shader",
- 1, 1);
- m_selection_material.MaterialType =
- shdrsrc->getShaderInfo(shader_id).material;
+ u16 shader_id = shdrsrc->getShader(
+ m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", 1, 1);
+ m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material;
} else {
m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
}
if (m_mode == HIGHLIGHT_BOX) {
m_selection_material.Thickness =
- rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
+ rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
} else if (m_mode == HIGHLIGHT_HALO) {
m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png"));
m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
@@ -125,50 +122,51 @@ Hud::~Hud()
m_selection_mesh->drop();
}
-void Hud::drawItem(const ItemStack &item, const core::rect<s32> &rect, bool selected)
+void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect,
+ bool selected)
{
if (selected) {
/* draw hihlighting around selected item */
if (use_hotbar_selected_image) {
core::rect<s32> imgrect2 = rect;
- imgrect2.UpperLeftCorner.X -= (m_padding * 2);
- imgrect2.UpperLeftCorner.Y -= (m_padding * 2);
- imgrect2.LowerRightCorner.X += (m_padding * 2);
- imgrect2.LowerRightCorner.Y += (m_padding * 2);
- video::ITexture *texture =
- tsrc->getTexture(hotbar_selected_image);
- core::dimension2di imgsize(texture->getOriginalSize());
+ imgrect2.UpperLeftCorner.X -= (m_padding*2);
+ imgrect2.UpperLeftCorner.Y -= (m_padding*2);
+ imgrect2.LowerRightCorner.X += (m_padding*2);
+ imgrect2.LowerRightCorner.Y += (m_padding*2);
+ video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
+ core::dimension2di imgsize(texture->getOriginalSize());
draw2DImageFilterScaled(driver, texture, imgrect2,
- core::rect<s32>(core::position2d<s32>(0, 0),
- imgsize),
+ core::rect<s32>(core::position2d<s32>(0,0), imgsize),
NULL, hbar_colors, true);
} else {
- video::SColor c_outside(255, 255, 0, 0);
- // video::SColor c_outside(255,0,0,0);
- // video::SColor c_inside(255,192,192,192);
+ video::SColor c_outside(255,255,0,0);
+ //video::SColor c_outside(255,0,0,0);
+ //video::SColor c_inside(255,192,192,192);
s32 x1 = rect.UpperLeftCorner.X;
s32 y1 = rect.UpperLeftCorner.Y;
s32 x2 = rect.LowerRightCorner.X;
s32 y2 = rect.LowerRightCorner.Y;
// Black base borders
driver->draw2DRectangle(c_outside,
- core::rect<s32>(v2s32(x1 - m_padding,
- y1 - m_padding),
- v2s32(x2 + m_padding, y1)),
- NULL);
+ core::rect<s32>(
+ v2s32(x1 - m_padding, y1 - m_padding),
+ v2s32(x2 + m_padding, y1)
+ ), NULL);
driver->draw2DRectangle(c_outside,
- core::rect<s32>(v2s32(x1 - m_padding, y2),
- v2s32(x2 + m_padding,
- y2 + m_padding)),
- NULL);
+ core::rect<s32>(
+ v2s32(x1 - m_padding, y2),
+ v2s32(x2 + m_padding, y2 + m_padding)
+ ), NULL);
driver->draw2DRectangle(c_outside,
- core::rect<s32>(v2s32(x1 - m_padding, y1),
- v2s32(x1, y2)),
- NULL);
+ core::rect<s32>(
+ v2s32(x1 - m_padding, y1),
+ v2s32(x1, y2)
+ ), NULL);
driver->draw2DRectangle(c_outside,
- core::rect<s32>(v2s32(x2, y1),
- v2s32(x2 + m_padding, y2)),
- NULL);
+ core::rect<s32>(
+ v2s32(x2, y1),
+ v2s32(x2 + m_padding, y2)
+ ), NULL);
/*// Light inside borders
driver->draw2DRectangle(c_inside,
core::rect<s32>(
@@ -197,11 +195,11 @@ void Hud::drawItem(const ItemStack &item, const core::rect<s32> &rect, bool sele
video::SColor bgcolor2(128, 0, 0, 0);
if (!use_hotbar_image)
driver->draw2DRectangle(bgcolor2, rect, NULL);
- drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL, client,
- selected ? IT_ROT_SELECTED : IT_ROT_NONE);
+ drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL,
+ client, selected ? IT_ROT_SELECTED : IT_ROT_NONE);
}
-// NOTE: selectitem = 0 -> no selected; selectitem 1-based
+//NOTE: selectitem = 0 -> no selected; selectitem 1-based
void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction)
{
@@ -210,8 +208,8 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
g_touchscreengui->resetHud();
#endif
- s32 height = m_hotbar_imagesize + m_padding * 2;
- s32 width = (itemcount - inv_offset) * (m_hotbar_imagesize + m_padding * 2);
+ s32 height = m_hotbar_imagesize + m_padding * 2;
+ s32 width = (itemcount - inv_offset) * (m_hotbar_imagesize + m_padding * 2);
if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
s32 tmp = height;
@@ -237,14 +235,14 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
// draw customized item background
if (use_hotbar_image) {
- core::rect<s32> imgrect2(-m_padding / 2, -m_padding / 2,
- width + m_padding / 2, height + m_padding / 2);
+ core::rect<s32> imgrect2(-m_padding/2, -m_padding/2,
+ width+m_padding/2, height+m_padding/2);
core::rect<s32> rect2 = imgrect2 + pos;
video::ITexture *texture = tsrc->getTexture(hotbar_image);
core::dimension2di imgsize(texture->getOriginalSize());
draw2DImageFilterScaled(driver, texture, rect2,
- core::rect<s32>(core::position2d<s32>(0, 0), imgsize),
- NULL, hbar_colors, true);
+ core::rect<s32>(core::position2d<s32>(0,0), imgsize),
+ NULL, hbar_colors, true);
}
// Draw items
@@ -255,25 +253,20 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
v2s32 steppos;
switch (direction) {
case HUD_DIR_RIGHT_LEFT:
- steppos = v2s32(-(m_padding + (i - inv_offset) * fullimglen),
- m_padding);
+ steppos = v2s32(-(m_padding + (i - inv_offset) * fullimglen), m_padding);
break;
case HUD_DIR_TOP_BOTTOM:
- steppos = v2s32(m_padding,
- m_padding + (i - inv_offset) * fullimglen);
+ steppos = v2s32(m_padding, m_padding + (i - inv_offset) * fullimglen);
break;
case HUD_DIR_BOTTOM_TOP:
- steppos = v2s32(m_padding,
- -(m_padding + (i - inv_offset) * fullimglen));
+ steppos = v2s32(m_padding, -(m_padding + (i - inv_offset) * fullimglen));
break;
default:
- steppos = v2s32(m_padding + (i - inv_offset) * fullimglen,
- m_padding);
+ steppos = v2s32(m_padding + (i - inv_offset) * fullimglen, m_padding);
break;
}
- drawItem(mainlist->getItem(i), (imgrect + pos + steppos),
- (i + 1) == selectitem);
+ drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i + 1) == selectitem);
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui)
@@ -282,22 +275,21 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
}
}
-// Calculates screen position of waypoint. Returns true if waypoint is visible (in front
-// of the player), else false.
+// Calculates screen position of waypoint. Returns true if waypoint is visible (in front of the player), else false.
bool Hud::calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *pos)
{
v3f w_pos = e->world_pos * BS;
- scene::ICameraSceneNode *camera =
- RenderingEngine::get_scene_manager()->getActiveCamera();
+ scene::ICameraSceneNode* camera =
+ RenderingEngine::get_scene_manager()->getActiveCamera();
w_pos -= intToFloat(camera_offset, BS);
core::matrix4 trans = camera->getProjectionMatrix();
trans *= camera->getViewMatrix();
- f32 transformed_pos[4] = {w_pos.X, w_pos.Y, w_pos.Z, 1.0f};
+ f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f };
trans.multiplyWith1x4Matrix(transformed_pos);
if (transformed_pos[3] < 0)
return false;
- f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f
- : core::reciprocal(transformed_pos[3]);
+ f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
+ core::reciprocal(transformed_pos[3]);
pos->X = m_screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
pos->Y = m_screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
return true;
@@ -306,7 +298,7 @@ bool Hud::calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *p
void Hud::drawLuaElements(const v3s16 &camera_offset)
{
u32 text_height = g_fontengine->getTextHeight();
- irr::gui::IGUIFont *font = g_fontengine->getFont();
+ irr::gui::IGUIFont* font = g_fontengine->getFont();
// Reorder elements by z_index
std::vector<size_t> ids;
@@ -326,150 +318,122 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
for (size_t i : ids) {
HudElement *e = player->getHud(i);
- v2s32 pos(floor(e->pos.X * (float)m_screensize.X + 0.5),
- floor(e->pos.Y * (float)m_screensize.Y + 0.5));
+ v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5),
+ floor(e->pos.Y * (float) m_screensize.Y + 0.5));
switch (e->type) {
- case HUD_ELEM_TEXT: {
- irr::gui::IGUIFont *textfont = font;
- unsigned int font_size = g_fontengine->getDefaultFontSize();
+ case HUD_ELEM_TEXT: {
+ irr::gui::IGUIFont *textfont = font;
+ unsigned int font_size = g_fontengine->getDefaultFontSize();
- if (e->size.X > 0)
- font_size *= e->size.X;
+ if (e->size.X > 0)
+ font_size *= e->size.X;
- if (font_size != g_fontengine->getDefaultFontSize())
- textfont = g_fontengine->getFont(font_size);
+ if (font_size != g_fontengine->getDefaultFontSize())
+ textfont = g_fontengine->getFont(font_size);
- video::SColor color(255, (e->number >> 16) & 0xFF,
- (e->number >> 8) & 0xFF, (e->number >> 0) & 0xFF);
- std::wstring text = unescape_translate(utf8_to_wide(e->text));
- core::dimension2d<u32> textsize =
- textfont->getDimension(text.c_str());
+ video::SColor color(255, (e->number >> 16) & 0xFF,
+ (e->number >> 8) & 0xFF,
+ (e->number >> 0) & 0xFF);
+ std::wstring text = unescape_translate(utf8_to_wide(e->text));
+ core::dimension2d<u32> textsize = textfont->getDimension(text.c_str());
#ifdef __ANDROID__
- // The text size on Android is not proportional with the actual
- // scaling
- irr::gui::IGUIFont *font_scaled =
- font_size <= 3 ? textfont
- : g_fontengine->getFont(
- font_size - 3);
- if (e->offset.X < -20)
- textsize = font_scaled->getDimension(text.c_str());
+ // The text size on Android is not proportional with the actual scaling
+ irr::gui::IGUIFont *font_scaled = font_size <= 3 ?
+ textfont : g_fontengine->getFont(font_size - 3);
+ if (e->offset.X < -20)
+ textsize = font_scaled->getDimension(text.c_str());
#endif
- v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
- (e->align.Y - 1.0) * (textsize.Height / 2));
- core::rect<s32> size(0, 0, e->scale.X * m_scale_factor,
- text_height * e->scale.Y * m_scale_factor);
- v2s32 offs(e->offset.X * m_scale_factor,
- e->offset.Y * m_scale_factor);
+ v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
+ (e->align.Y - 1.0) * (textsize.Height / 2));
+ core::rect<s32> size(0, 0, e->scale.X * m_scale_factor,
+ text_height * e->scale.Y * m_scale_factor);
+ v2s32 offs(e->offset.X * m_scale_factor,
+ e->offset.Y * m_scale_factor);
#ifdef __ANDROID__
- if (e->offset.X < -20)
- font_scaled->draw(text.c_str(),
- size + pos + offset + offs, color);
- else
+ if (e->offset.X < -20)
+ font_scaled->draw(text.c_str(), size + pos + offset + offs, color);
+ else
#endif
- {
- textfont->draw(text.c_str(), size + pos + offset + offs,
- color);
- }
- break;
- }
- case HUD_ELEM_STATBAR: {
- v2s32 offs(e->offset.X, e->offset.Y);
- drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->text2,
+ {
+ textfont->draw(text.c_str(), size + pos + offset + offs, color);
+ }
+ break; }
+ case HUD_ELEM_STATBAR: {
+ v2s32 offs(e->offset.X, e->offset.Y);
+ drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->text2,
e->number, e->item, offs, e->size);
- break;
- }
- case HUD_ELEM_INVENTORY: {
- InventoryList *inv = inventory->getList(e->text);
- drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0, inv,
- e->item, e->dir);
- break;
- }
- case HUD_ELEM_WAYPOINT: {
- if (!calculateScreenPos(camera_offset, e, &pos))
- break;
- v3f p_pos = player->getPosition() / BS;
- pos += v2s32(e->offset.X, e->offset.Y);
- video::SColor color(255, (e->number >> 16) & 0xFF,
- (e->number >> 8) & 0xFF, (e->number >> 0) & 0xFF);
- std::wstring text = unescape_translate(utf8_to_wide(e->name));
- const std::string &unit = e->text;
- // waypoints reuse the item field to store precision, item =
- // precision + 1
- u32 item = e->item;
- float precision = (item == 0) ? 10.0f : (item - 1.f);
- bool draw_precision = precision > 0;
-
- core::rect<s32> bounds(0, 0,
- font->getDimension(text.c_str()).Width,
- (draw_precision ? 2 : 1) * text_height);
- pos.Y += (e->align.Y - 1.0) * bounds.getHeight() / 2;
- bounds += pos;
- font->draw(text.c_str(),
- bounds + v2s32((e->align.X - 1.0) * bounds.getWidth() /
- 2,
- 0),
- color);
- if (draw_precision) {
- std::ostringstream os;
- float distance =
- std::floor(precision *
- p_pos.getDistanceFrom(
- e->world_pos)) /
- precision;
- os << distance << unit;
- text = unescape_translate(utf8_to_wide(os.str()));
- bounds.LowerRightCorner.X =
- bounds.UpperLeftCorner.X +
- font->getDimension(text.c_str()).Width;
- font->draw(text.c_str(),
- bounds + v2s32((e->align.X - 1.0f) * bounds.getWidth() /
- 2,
- text_height),
- color);
+ break; }
+ case HUD_ELEM_INVENTORY: {
+ InventoryList *inv = inventory->getList(e->text);
+ drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0,
+ inv, e->item, e->dir);
+ break; }
+ case HUD_ELEM_WAYPOINT: {
+ if (!calculateScreenPos(camera_offset, e, &pos))
+ break;
+ v3f p_pos = player->getPosition() / BS;
+ pos += v2s32(e->offset.X, e->offset.Y);
+ video::SColor color(255, (e->number >> 16) & 0xFF,
+ (e->number >> 8) & 0xFF,
+ (e->number >> 0) & 0xFF);
+ std::wstring text = unescape_translate(utf8_to_wide(e->name));
+ const std::string &unit = e->text;
+ // waypoints reuse the item field to store precision, item = precision + 1
+ u32 item = e->item;
+ float precision = (item == 0) ? 10.0f : (item - 1.f);
+ bool draw_precision = precision > 0;
+
+ core::rect<s32> bounds(0, 0, font->getDimension(text.c_str()).Width, (draw_precision ? 2:1) * text_height);
+ pos.Y += (e->align.Y - 1.0) * bounds.getHeight() / 2;
+ bounds += pos;
+ font->draw(text.c_str(), bounds + v2s32((e->align.X - 1.0) * bounds.getWidth() / 2, 0), color);
+ if (draw_precision) {
+ std::ostringstream os;
+ float distance = std::floor(precision * p_pos.getDistanceFrom(e->world_pos)) / precision;
+ os << distance << unit;
+ text = unescape_translate(utf8_to_wide(os.str()));
+ bounds.LowerRightCorner.X = bounds.UpperLeftCorner.X + font->getDimension(text.c_str()).Width;
+ font->draw(text.c_str(), bounds + v2s32((e->align.X - 1.0f) * bounds.getWidth() / 2, text_height), color);
+ }
+ break; }
+ case HUD_ELEM_IMAGE_WAYPOINT: {
+ if (!calculateScreenPos(camera_offset, e, &pos))
+ break;
}
- break;
- }
- case HUD_ELEM_IMAGE_WAYPOINT: {
- if (!calculateScreenPos(camera_offset, e, &pos))
- break;
- }
- case HUD_ELEM_IMAGE: {
- video::ITexture *texture = tsrc->getTexture(e->text);
- if (!texture)
- continue;
-
- const video::SColor color(255, 255, 255, 255);
- const video::SColor colors[] = {color, color, color, color};
- core::dimension2di imgsize(texture->getOriginalSize());
- v2s32 dstsize(imgsize.Width * e->scale.X * m_scale_factor,
- imgsize.Height * e->scale.Y * m_scale_factor);
- if (e->scale.X < 0)
- dstsize.X = m_screensize.X * (e->scale.X * -0.01);
- if (e->scale.Y < 0)
- dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01);
- v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
- (e->align.Y - 1.0) * dstsize.Y / 2);
- core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
- rect += pos + offset +
- v2s32(e->offset.X * m_scale_factor,
- e->offset.Y * m_scale_factor);
- draw2DImageFilterScaled(driver, texture, rect,
- core::rect<s32>(core::position2d<s32>(0, 0),
- imgsize),
+ case HUD_ELEM_IMAGE: {
+ video::ITexture *texture = tsrc->getTexture(e->text);
+ if (!texture)
+ continue;
+
+ const video::SColor color(255, 255, 255, 255);
+ const video::SColor colors[] = {color, color, color, color};
+ core::dimension2di imgsize(texture->getOriginalSize());
+ v2s32 dstsize(imgsize.Width * e->scale.X * m_scale_factor,
+ imgsize.Height * e->scale.Y * m_scale_factor);
+ if (e->scale.X < 0)
+ dstsize.X = m_screensize.X * (e->scale.X * -0.01);
+ if (e->scale.Y < 0)
+ dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01);
+ v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
+ (e->align.Y - 1.0) * dstsize.Y / 2);
+ core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
+ rect += pos + offset + v2s32(e->offset.X * m_scale_factor,
+ e->offset.Y * m_scale_factor);
+ draw2DImageFilterScaled(driver, texture, rect,
+ core::rect<s32>(core::position2d<s32>(0,0), imgsize),
NULL, colors, true);
- break;
- }
- default:
- infostream << "Hud::drawLuaElements: ignoring drawform "
- << e->type << " of hud element ID " << i
- << " due to unrecognized type" << std::endl;
+ break; }
+ default:
+ infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
+ " of hud element ID " << i << " due to unrecognized type" << std::endl;
}
}
}
-void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &texture,
- const std::string &bgtexture, s32 count, s32 maxcount, v2s32 offset,
- v2s32 size)
+
+void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
+ const std::string &texture, const std::string &bgtexture,
+ s32 count, s32 maxcount, v2s32 offset, v2s32 size)
{
const video::SColor color(255, 255, 255, 255);
const video::SColor colors[] = {color, color, color, color};
@@ -488,12 +452,12 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &tex
if (size == v2s32()) {
dstd = srcd;
dstd.Height *= m_scale_factor;
- dstd.Width *= m_scale_factor;
+ dstd.Width *= m_scale_factor;
offset.X *= m_scale_factor;
offset.Y *= m_scale_factor;
} else {
dstd.Height = size.Y * m_scale_factor;
- dstd.Width = size.X * m_scale_factor;
+ dstd.Width = size.X * m_scale_factor;
offset.X *= m_scale_factor;
offset.Y *= m_scale_factor;
}
@@ -506,27 +470,29 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &tex
v2s32 steppos;
switch (drawdir) {
- case HUD_DIR_RIGHT_LEFT:
- steppos = v2s32(-1, 0);
- break;
- case HUD_DIR_TOP_BOTTOM:
- steppos = v2s32(0, 1);
- break;
- case HUD_DIR_BOTTOM_TOP:
- steppos = v2s32(0, -1);
- break;
- default:
- // From left to right
- steppos = v2s32(1, 0);
- break;
+ case HUD_DIR_RIGHT_LEFT:
+ steppos = v2s32(-1, 0);
+ break;
+ case HUD_DIR_TOP_BOTTOM:
+ steppos = v2s32(0, 1);
+ break;
+ case HUD_DIR_BOTTOM_TOP:
+ steppos = v2s32(0, -1);
+ break;
+ default:
+ // From left to right
+ steppos = v2s32(1, 0);
+ break;
}
- auto calculate_clipping_rect = [](core::dimension2di src,
- v2s32 steppos) -> core::rect<s32> {
+ auto calculate_clipping_rect = [] (core::dimension2di src,
+ v2s32 steppos) -> core::rect<s32> {
+
// Create basic rectangle
core::rect<s32> rect(0, 0,
- src.Width - std::abs(steppos.X) * src.Width / 2,
- src.Height - std::abs(steppos.Y) * src.Height / 2);
+ src.Width - std::abs(steppos.X) * src.Width / 2,
+ src.Height - std::abs(steppos.Y) * src.Height / 2
+ );
// Move rectangle left or down
if (steppos.X == -1)
rect += v2s32(src.Width / 2, 0);
@@ -541,8 +507,8 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &tex
if (count % 2 == 1) {
// Need to draw halves: Calculate rectangles
- srchalfrect = calculate_clipping_rect(srcd, steppos);
- dsthalfrect = calculate_clipping_rect(dstd, steppos);
+ srchalfrect = calculate_clipping_rect(srcd, steppos);
+ dsthalfrect = calculate_clipping_rect(dstd, steppos);
srchalfrect2 = calculate_clipping_rect(srcd, steppos * -1);
dsthalfrect2 = calculate_clipping_rect(dstd, steppos * -1);
}
@@ -556,19 +522,20 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &tex
core::rect<s32> dstrect(0, 0, dstd.Width, dstd.Height);
dstrect += p;
- draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL,
- colors, true);
+ draw2DImageFilterScaled(driver, stat_texture,
+ dstrect, srcrect, NULL, colors, true);
p += steppos;
}
if (count % 2 == 1) {
// Draw half a texture
- draw2DImageFilterScaled(driver, stat_texture, dsthalfrect + p,
- srchalfrect, NULL, colors, true);
+ draw2DImageFilterScaled(driver, stat_texture,
+ dsthalfrect + p, srchalfrect, NULL, colors, true);
if (stat_texture_bg && maxcount > count) {
- draw2DImageFilterScaled(driver, stat_texture_bg, dsthalfrect2 + p,
- srchalfrect2, NULL, colors, true);
+ draw2DImageFilterScaled(driver, stat_texture_bg,
+ dsthalfrect2 + p, srchalfrect2,
+ NULL, colors, true);
p += steppos;
}
}
@@ -585,26 +552,28 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &tex
core::rect<s32> dstrect(0, 0, dstd.Width, dstd.Height);
dstrect += p;
- draw2DImageFilterScaled(driver, stat_texture_bg, dstrect, srcrect,
+ draw2DImageFilterScaled(driver, stat_texture_bg,
+ dstrect, srcrect,
NULL, colors, true);
p += steppos;
}
if (maxcount % 2 == 1) {
- draw2DImageFilterScaled(driver, stat_texture_bg, dsthalfrect + p,
- srchalfrect, NULL, colors, true);
+ draw2DImageFilterScaled(driver, stat_texture_bg,
+ dsthalfrect + p, srchalfrect,
+ NULL, colors, true);
}
}
}
-void Hud::drawHotbar(u16 playeritem)
-{
+
+void Hud::drawHotbar(u16 playeritem) {
v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);
InventoryList *mainlist = inventory->getList("main");
if (mainlist == NULL) {
- // silently ignore this we may not be initialized completely
+ //silently ignore this we may not be initialized completely
return;
}
@@ -613,57 +582,49 @@ void Hud::drawHotbar(u16 playeritem)
v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
- if ((float)width / (float)window_size.X <=
+ if ((float) width / (float) window_size.X <=
g_settings->getFloat("hud_hotbar_max_width")) {
if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
- drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist,
- playeritem + 1, 0);
+ drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
}
} else {
- pos.X += width / 4;
+ pos.X += width/4;
v2s32 secondpos = pos;
pos = pos - v2s32(0, m_hotbar_imagesize + m_padding);
if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
- drawItems(pos, v2s32(0, 0), hotbar_itemcount / 2, 0, mainlist,
- playeritem + 1, 0);
+ drawItems(pos, v2s32(0, 0), hotbar_itemcount / 2, 0,
+ mainlist, playeritem + 1, 0);
drawItems(secondpos, v2s32(0, 0), hotbar_itemcount,
- hotbar_itemcount / 2, mainlist, playeritem + 1,
- 0);
+ hotbar_itemcount / 2, mainlist, playeritem + 1, 0);
}
}
}
+
void Hud::drawCrosshair()
{
if (pointing_at_object) {
if (use_object_crosshair_image) {
- video::ITexture *object_crosshair =
- tsrc->getTexture("object_crosshair.png");
- v2u32 size = object_crosshair->getOriginalSize();
+ video::ITexture *object_crosshair = tsrc->getTexture("object_crosshair.png");
+ v2u32 size = object_crosshair->getOriginalSize();
v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2),
m_displaycenter.Y - (size.Y / 2));
driver->draw2DImage(object_crosshair, lsize,
- core::rect<s32>(0, 0, size.X, size.Y), nullptr,
- crosshair_argb, true);
+ core::rect<s32>(0, 0, size.X, size.Y),
+ nullptr, crosshair_argb, true);
} else {
driver->draw2DLine(
- m_displaycenter -
- v2s32(OBJECT_CROSSHAIR_LINE_SIZE,
- OBJECT_CROSSHAIR_LINE_SIZE),
- m_displaycenter +
- v2s32(OBJECT_CROSSHAIR_LINE_SIZE,
- OBJECT_CROSSHAIR_LINE_SIZE),
- crosshair_argb);
+ m_displaycenter - v2s32(OBJECT_CROSSHAIR_LINE_SIZE,
+ OBJECT_CROSSHAIR_LINE_SIZE),
+ m_displaycenter + v2s32(OBJECT_CROSSHAIR_LINE_SIZE,
+ OBJECT_CROSSHAIR_LINE_SIZE), crosshair_argb);
driver->draw2DLine(
- m_displaycenter +
- v2s32(OBJECT_CROSSHAIR_LINE_SIZE,
- -OBJECT_CROSSHAIR_LINE_SIZE),
- m_displaycenter +
- v2s32(-OBJECT_CROSSHAIR_LINE_SIZE,
- OBJECT_CROSSHAIR_LINE_SIZE),
- crosshair_argb);
+ m_displaycenter + v2s32(OBJECT_CROSSHAIR_LINE_SIZE,
+ -OBJECT_CROSSHAIR_LINE_SIZE),
+ m_displaycenter + v2s32(-OBJECT_CROSSHAIR_LINE_SIZE,
+ OBJECT_CROSSHAIR_LINE_SIZE), crosshair_argb);
}
return;
@@ -671,19 +632,17 @@ void Hud::drawCrosshair()
if (use_crosshair_image) {
video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
- v2u32 size = crosshair->getOriginalSize();
+ v2u32 size = crosshair->getOriginalSize();
v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2),
m_displaycenter.Y - (size.Y / 2));
driver->draw2DImage(crosshair, lsize,
- core::rect<s32>(0, 0, size.X, size.Y), nullptr,
- crosshair_argb, true);
+ core::rect<s32>(0, 0, size.X, size.Y),
+ nullptr, crosshair_argb, true);
} else {
driver->draw2DLine(m_displaycenter - v2s32(CROSSHAIR_LINE_SIZE, 0),
- m_displaycenter + v2s32(CROSSHAIR_LINE_SIZE, 0),
- crosshair_argb);
+ m_displaycenter + v2s32(CROSSHAIR_LINE_SIZE, 0), crosshair_argb);
driver->draw2DLine(m_displaycenter - v2s32(0, CROSSHAIR_LINE_SIZE),
- m_displaycenter + v2s32(0, CROSSHAIR_LINE_SIZE),
- crosshair_argb);
+ m_displaycenter + v2s32(0, CROSSHAIR_LINE_SIZE), crosshair_argb);
}
}
@@ -700,11 +659,10 @@ void Hud::drawSelectionMesh()
// Draw 3D selection boxes
video::SMaterial oldmaterial = driver->getMaterial2D();
driver->setMaterial(m_selection_material);
- for (auto &selection_box : m_selection_boxes) {
- aabb3f box = aabb3f(selection_box.MinEdge +
- m_selection_pos_with_offset,
- selection_box.MaxEdge +
- m_selection_pos_with_offset);
+ for (auto & selection_box : m_selection_boxes) {
+ aabb3f box = aabb3f(
+ selection_box.MinEdge + m_selection_pos_with_offset,
+ selection_box.MaxEdge + m_selection_pos_with_offset);
u32 r = (selectionbox_argb.getRed() *
m_selection_mesh_color.getRed() / 255);
@@ -721,12 +679,12 @@ void Hud::drawSelectionMesh()
driver->setMaterial(m_selection_material);
setMeshColor(m_selection_mesh, m_selection_mesh_color);
video::SColor face_color(0,
- MYMIN(255, m_selection_mesh_color.getRed() * 1.5),
- MYMIN(255, m_selection_mesh_color.getGreen() * 1.5),
- MYMIN(255, m_selection_mesh_color.getBlue() * 1.5));
- setMeshColorByNormal(
- m_selection_mesh, m_selected_face_normal, face_color);
- scene::IMesh *mesh = cloneMesh(m_selection_mesh);
+ MYMIN(255, m_selection_mesh_color.getRed() * 1.5),
+ MYMIN(255, m_selection_mesh_color.getGreen() * 1.5),
+ MYMIN(255, m_selection_mesh_color.getBlue() * 1.5));
+ setMeshColorByNormal(m_selection_mesh, m_selected_face_normal,
+ face_color);
+ scene::IMesh* mesh = cloneMesh(m_selection_mesh);
translateMesh(mesh, m_selection_pos_with_offset);
u32 mc = m_selection_mesh->getMeshBufferCount();
for (u32 i = 0; i < mc; i++) {
@@ -757,8 +715,14 @@ void Hud::updateSelectionMesh(const v3s16 &camera_offset)
// New pointed object, create new mesh.
// Texture UV coordinates for selection boxes
- static f32 texture_uv[24] = {0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
- 1, 1, 0, 0, 1, 1};
+ static f32 texture_uv[24] = {
+ 0,0,1,1,
+ 0,0,1,1,
+ 0,0,1,1,
+ 0,0,1,1,
+ 0,0,1,1,
+ 0,0,1,1
+ };
// Use single halo box instead of multiple overlapping boxes.
// Temporary solution - problem can be solved with multiple
@@ -773,34 +737,37 @@ void Hud::updateSelectionMesh(const v3s16 &camera_offset)
}
m_halo_boxes.push_back(halo_box);
- m_selection_mesh = convertNodeboxesToMesh(m_halo_boxes, texture_uv, 0.5);
+ m_selection_mesh = convertNodeboxesToMesh(
+ m_halo_boxes, texture_uv, 0.5);
}
-void Hud::resizeHotbar()
-{
+void Hud::resizeHotbar() {
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
if (m_screensize != window_size) {
- m_hotbar_imagesize = floor(
- HOTBAR_IMAGE_SIZE * RenderingEngine::getDisplayDensity() +
- 0.5);
+ m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
+ RenderingEngine::getDisplayDensity() + 0.5);
m_hotbar_imagesize *= m_hud_scaling;
m_padding = m_hotbar_imagesize / 12;
m_screensize = window_size;
- m_displaycenter = v2s32(m_screensize.X / 2, m_screensize.Y / 2);
+ m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);
}
}
-struct MeshTimeInfo
-{
+struct MeshTimeInfo {
u64 time;
scene::IMesh *mesh = nullptr;
};
-void drawItemStack(video::IVideoDriver *driver, gui::IGUIFont *font,
- const ItemStack &item, const core::rect<s32> &rect,
- const core::rect<s32> *clip, Client *client,
- ItemRotationKind rotation_kind, const v3s16 &angle,
+void drawItemStack(
+ video::IVideoDriver *driver,
+ gui::IGUIFont *font,
+ const ItemStack &item,
+ const core::rect<s32> &rect,
+ const core::rect<s32> *clip,
+ Client *client,
+ ItemRotationKind rotation_kind,
+ const v3s16 &angle,
const v3s16 &rotation_speed)
{
static MeshTimeInfo rotation_time_infos[IT_ROT_NONE];
@@ -825,9 +792,7 @@ void drawItemStack(video::IVideoDriver *driver, gui::IGUIFont *font,
ti.mesh = mesh;
ti.time = porting::getTimeMs();
} else {
- delta = porting::getDeltaMs(
- ti.time, porting::getTimeMs()) %
- 100000;
+ delta = porting::getDeltaMs(ti.time, porting::getTimeMs()) % 100000;
}
}
core::rect<s32> oldViewPort = driver->getViewPort();
@@ -842,26 +807,18 @@ void drawItemStack(video::IVideoDriver *driver, gui::IGUIFont *font,
core::matrix4 ViewMatrix;
ViewMatrix.buildProjectionMatrixOrthoLH(
- 2.0f * viewrect.getWidth() / rect.getWidth(),
- 2.0f * viewrect.getHeight() / rect.getHeight(), -1.0f,
- 100.0f);
+ 2.0f * viewrect.getWidth() / rect.getWidth(),
+ 2.0f * viewrect.getHeight() / rect.getHeight(),
+ -1.0f,
+ 100.0f);
ViewMatrix.setTranslation(core::vector3df(
- 1.0f *
- (rect.LowerRightCorner.X +
- rect.UpperLeftCorner.X -
- viewrect.LowerRightCorner
- .X -
- viewrect.UpperLeftCorner
- .X) /
- viewrect.getWidth(),
- 1.0f *
- (viewrect.LowerRightCorner.Y +
- viewrect.UpperLeftCorner
- .Y -
- rect.LowerRightCorner.Y -
- rect.UpperLeftCorner.Y) /
- viewrect.getHeight(),
- 0.0f));
+ 1.0f * (rect.LowerRightCorner.X + rect.UpperLeftCorner.X -
+ viewrect.LowerRightCorner.X - viewrect.UpperLeftCorner.X) /
+ viewrect.getWidth(),
+ 1.0f * (viewrect.LowerRightCorner.Y + viewrect.UpperLeftCorner.Y -
+ rect.LowerRightCorner.Y - rect.UpperLeftCorner.Y) /
+ viewrect.getHeight(),
+ 0.0f));
driver->setTransform(video::ETS_PROJECTION, ProjMatrix);
driver->setTransform(video::ETS_VIEW, ViewMatrix);
@@ -870,20 +827,22 @@ void drawItemStack(video::IVideoDriver *driver, gui::IGUIFont *font,
matrix.makeIdentity();
static thread_local bool enable_animations =
- g_settings->getBool("inventory_items_animations");
+ g_settings->getBool("inventory_items_animations");
if (enable_animations) {
- float timer_f = (float)delta / 5000.f;
+ float timer_f = (float) delta / 5000.f;
matrix.setRotationDegrees(v3f(
- angle.X + rotation_speed.X * 3.60f * timer_f,
- angle.Y + rotation_speed.Y * 3.60f * timer_f,
- angle.Z + rotation_speed.Z * 3.60f * timer_f));
+ angle.X + rotation_speed.X * 3.60f * timer_f,
+ angle.Y + rotation_speed.Y * 3.60f * timer_f,
+ angle.Z + rotation_speed.Z * 3.60f * timer_f)
+ );
}
driver->setTransform(video::ETS_WORLD, matrix);
driver->setViewPort(viewrect);
- video::SColor basecolor = client->idef()->getItemstackColor(item, client);
+ video::SColor basecolor =
+ client->idef()->getItemstackColor(item, client);
u32 mc = mesh->getMeshBufferCount();
for (u32 j = 0; j < mc; ++j) {
@@ -919,13 +878,10 @@ void drawItemStack(video::IVideoDriver *driver, gui::IGUIFont *font,
if (def.type == ITEM_NODE && def.inventory_image.empty() &&
!def.inventory_overlay.empty()) {
ITextureSource *tsrc = client->getTextureSource();
- video::ITexture *overlay_texture =
- tsrc->getTexture(def.inventory_overlay);
- core::dimension2d<u32> dimens =
- overlay_texture->getOriginalSize();
+ video::ITexture *overlay_texture = tsrc->getTexture(def.inventory_overlay);
+ core::dimension2d<u32> dimens = overlay_texture->getOriginalSize();
core::rect<s32> srcrect(0, 0, dimens.Width, dimens.Height);
- draw2DImageFilterScaled(driver, overlay_texture, rect, srcrect,
- clip, 0, true);
+ draw2DImageFilterScaled(driver, overlay_texture, rect, srcrect, clip, 0, true);
}
}
@@ -935,15 +891,17 @@ void drawItemStack(video::IVideoDriver *driver, gui::IGUIFont *font,
float barpad_x = rect.getWidth() / 16;
float barpad_y = rect.getHeight() / 16;
- core::rect<s32> progressrect(rect.UpperLeftCorner.X + barpad_x,
- rect.LowerRightCorner.Y - barpad_y - barheight,
- rect.LowerRightCorner.X - barpad_x,
- rect.LowerRightCorner.Y - barpad_y);
+ core::rect<s32> progressrect(
+ rect.UpperLeftCorner.X + barpad_x,
+ rect.LowerRightCorner.Y - barpad_y - barheight,
+ rect.LowerRightCorner.X - barpad_x,
+ rect.LowerRightCorner.Y - barpad_y);
// Shrink progressrect by amount of tool damage
float wear = item.wear / 65535.0f;
- int progressmid = wear * progressrect.UpperLeftCorner.X +
- (1 - wear) * progressrect.LowerRightCorner.X;
+ int progressmid =
+ wear * progressrect.UpperLeftCorner.X +
+ (1 - wear) * progressrect.LowerRightCorner.X;
// Compute progressbar color
// wear = 0.0: green
@@ -975,9 +933,11 @@ void drawItemStack(video::IVideoDriver *driver, gui::IGUIFont *font,
v2s32 sdim(dim.X, dim.Y);
core::rect<s32> rect2(
- /*rect.UpperLeftCorner,
- core::dimension2d<u32>(rect.getWidth(), 15)*/
- rect.LowerRightCorner - sdim, sdim);
+ /*rect.UpperLeftCorner,
+ core::dimension2d<u32>(rect.getWidth(), 15)*/
+ rect.LowerRightCorner - sdim,
+ sdim
+ );
video::SColor bgcolor(128, 0, 0, 0);
driver->draw2DRectangle(bgcolor, rect2, clip);
@@ -987,11 +947,15 @@ void drawItemStack(video::IVideoDriver *driver, gui::IGUIFont *font,
}
}
-void drawItemStack(video::IVideoDriver *driver, gui::IGUIFont *font,
- const ItemStack &item, const core::rect<s32> &rect,
- const core::rect<s32> *clip, Client *client,
+void drawItemStack(
+ video::IVideoDriver *driver,
+ gui::IGUIFont *font,
+ const ItemStack &item,
+ const core::rect<s32> &rect,
+ const core::rect<s32> *clip,
+ Client *client,
ItemRotationKind rotation_kind)
{
drawItemStack(driver, font, item, rect, clip, client, rotation_kind,
- v3s16(0, 0, 0), v3s16(0, 100, 0));
+ v3s16(0, 0, 0), v3s16(0, 100, 0));
}