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Diffstat (limited to 'src/client/gameui.cpp')
-rw-r--r--src/client/gameui.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp
index 0c1da3915..c97ae93b8 100644
--- a/src/client/gameui.cpp
+++ b/src/client/gameui.cpp
@@ -55,7 +55,7 @@ void GameUI::init()
{
m_guitext_coords = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
false, guiroot);
-
+
// First line of debug text
m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
@@ -102,7 +102,8 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
v3f player_position = player->getPosition();
- v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
+
+ v2u32 screensize = RenderingEngine::getWindowSize();
bool show_coords = g_settings->getBool("coords");
@@ -115,7 +116,7 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
setStaticText(m_guitext_coords, utf8_to_wide(os.str()).c_str());
m_guitext_coords->setRelativePosition(core::rect<s32>(5, screensize.Y - 5 - g_fontengine->getTextHeight(), screensize.X, screensize.Y));
}
-
+
m_guitext_coords->setVisible(show_coords);
if (m_flags.show_debug) {
@@ -238,9 +239,9 @@ void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
{
// Update gui element size and position
-
- const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
-
+
+ const v2u32 &window_size = RenderingEngine::getWindowSize();
+
s32 chat_y = window_size.Y - 150 - m_guitext_chat->getTextHeight();
if (m_flags.show_debug)
@@ -276,7 +277,7 @@ void GameUI::updateProfiler()
core::position2di upper_left(6, 50);
core::position2di lower_right = upper_left;
lower_right.X += size.Width + 10;
- lower_right.Y += size.Height;
+ lower_right.Y += size.Height;
m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
}