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Diffstat (limited to 'src/client/gameui.cpp')
-rw-r--r--src/client/gameui.cpp40
1 files changed, 24 insertions, 16 deletions
diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp
index c97ae93b8..66a006ea1 100644
--- a/src/client/gameui.cpp
+++ b/src/client/gameui.cpp
@@ -74,11 +74,14 @@ void GameUI::init()
chat_font_size, FM_Unspecified));
}
- // At the middle of the screen
- // Object infos are shown in this
+
+ // Infotext of nodes and objects.
+ // If in debug mode, object debug infos shown here, too.
+ // Located on the left on the screen, below chat.
u32 chat_font_height = m_guitext_chat->getActiveFont()->getDimension(L"Ay").Height;
m_guitext_info = gui::StaticText::add(guienv, L"",
- core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) +
+ // Size is limited; text will be truncated after 6 lines.
+ core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 6) +
v2s32(100, chat_font_height *
(g_settings->getU16("recent_chat_messages") + 3)),
false, true, guiroot);
@@ -119,7 +122,8 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
m_guitext_coords->setVisible(show_coords);
- if (m_flags.show_debug) {
+ // Minimal debug text must only contain info that can't give a gameplay advantage
+ if (m_flags.show_minimal_debug) {
static float drawtime_avg = 0;
drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
u16 fps = 1.0 / stats.dtime_jitter.avg;
@@ -145,9 +149,13 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
}
// Finally set the guitext visible depending on the flag
- m_guitext->setVisible(m_flags.show_debug);
+ m_guitext->setVisible(m_flags.show_minimal_debug);
+
+ // Basic debug text also shows info that might give a gameplay advantage
+ if (m_flags.show_basic_debug) {
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
+ v3f player_position = player->getPosition();
- if (m_flags.show_debug) {
std::ostringstream os(std::ios_base::binary);
os << std::setprecision(1) << std::fixed
<< "pos: (" << (player_position.X / BS)
@@ -177,7 +185,7 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
));
}
- m_guitext2->setVisible(m_flags.show_debug);
+ m_guitext2->setVisible(m_flags.show_basic_debug);
setStaticText(m_guitext_info, m_infotext.c_str());
m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);
@@ -220,7 +228,8 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
void GameUI::initFlags()
{
m_flags = GameUI::Flags();
- m_flags.show_debug = g_settings->getBool("show_debug");
+ m_flags.show_minimal_debug = g_settings->getBool("show_debug");
+ m_flags.show_basic_debug = false;
}
void GameUI::showMinimap(bool show)
@@ -244,8 +253,10 @@ void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
s32 chat_y = window_size.Y - 150 - m_guitext_chat->getTextHeight();
- if (m_flags.show_debug)
- chat_y += 2 * g_fontengine->getLineHeight();
+ if (m_flags.show_minimal_debug)
+ chat_y += g_fontengine->getLineHeight();
+ if (m_flags.show_basic_debug)
+ chat_y += g_fontengine->getLineHeight();
core::rect<s32> chat_size(10, chat_y,
window_size.X - 20, 0);
@@ -320,12 +331,9 @@ void GameUI::toggleProfiler()
updateProfiler();
if (m_profiler_current_page != 0) {
- wchar_t buf[255];
- const wchar_t* str = wgettext("Profiler shown (page %d of %d)");
- swprintf(buf, sizeof(buf) / sizeof(wchar_t), str,
- m_profiler_current_page, m_profiler_max_page);
- delete[] str;
- showStatusText(buf);
+ std::wstring msg = fwgettext("Profiler shown (page %d of %d)",
+ m_profiler_current_page, m_profiler_max_page);
+ showStatusText(msg);
} else {
showTranslatedStatusText("Profiler hidden");
}