diff options
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r-- | src/client/game.cpp | 134 |
1 files changed, 67 insertions, 67 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp index e1f2fbe75..5bfe55e66 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -153,7 +153,7 @@ Game::~Game() delete itemdef_manager; delete draw_control; - extendedResourceCleanup(); + clearTextureNameCache(); g_settings->deregisterChangedCallback("doubletap_jump", &settingChangedCallback, this); @@ -191,6 +191,7 @@ Game::~Game() bool Game::startup(bool *kill, InputHandler *input, + RenderingEngine *rendering_engine, const GameStartData &start_data, std::string &error_message, bool *reconnect, @@ -198,21 +199,21 @@ bool Game::startup(bool *kill, { // "cache" - this->device = RenderingEngine::get_raw_device(); + m_rendering_engine = rendering_engine; + device = m_rendering_engine->get_raw_device(); this->kill = kill; this->error_message = &error_message; - this->reconnect_requested = reconnect; + reconnect_requested = reconnect; this->input = input; this->chat_backend = chat_backend; - this->simple_singleplayer_mode = start_data.isSinglePlayer(); + simple_singleplayer_mode = start_data.isSinglePlayer(); input->keycache.populate(); driver = device->getVideoDriver(); - smgr = RenderingEngine::get_scene_manager(); + smgr = m_rendering_engine->get_scene_manager(); - RenderingEngine::get_scene_manager()->getParameters()-> - setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true); + smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true); // Reinit runData runData = GameRunData(); @@ -233,7 +234,7 @@ bool Game::startup(bool *kill, if (!createClient(start_data)) return false; - RenderingEngine::initialize(client, hud); + m_rendering_engine->initialize(client, hud); return true; } @@ -250,7 +251,7 @@ void Game::run() Profiler::GraphValues dummyvalues; g_profiler->graphGet(dummyvalues); - draw_times.last_time = RenderingEngine::get_timer_time(); + draw_times.last_time = m_rendering_engine->get_timer_time(); set_light_table(g_settings->getFloat("display_gamma")); @@ -262,12 +263,12 @@ void Game::run() irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"), g_settings->getU16("screen_h")); - while (RenderingEngine::run() + while (m_rendering_engine->run() && !(*kill || g_gamecallback->shutdown_requested || (server && server->isShutdownRequested()))) { const irr::core::dimension2d<u32> ¤t_screen_size = - RenderingEngine::get_video_driver()->getScreenSize(); + m_rendering_engine->get_video_driver()->getScreenSize(); // Verify if window size has changed and save it if it's the case // Ensure evaluating settings->getBool after verifying screensize // First condition is cheaper @@ -280,7 +281,7 @@ void Game::run() } // Calculate dtime = - // RenderingEngine::run() from this iteration + // m_rendering_engine->run() from this iteration // + Sleep time until the wanted FPS are reached limitFps(&draw_times, &dtime); @@ -329,7 +330,7 @@ void Game::run() void Game::shutdown() { - RenderingEngine::finalize(); + m_rendering_engine->finalize(); #if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8 if (g_settings->get("3d_mode") == "pageflip") { driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS); @@ -488,7 +489,7 @@ bool Game::createClient(const GameStartData &start_data) { showOverlayMessage(N_("Creating client..."), 0, 10); - draw_control = new MapDrawControl; + draw_control = new MapDrawControl(); if (!draw_control) return false; @@ -529,7 +530,7 @@ bool Game::createClient(const GameStartData &start_data) /* Camera */ - camera = new Camera(*draw_control, client); + camera = new Camera(*draw_control, client, m_rendering_engine); if (!camera->successfullyCreated(*error_message)) return false; client->setCamera(camera); @@ -541,7 +542,7 @@ bool Game::createClient(const GameStartData &start_data) /* Skybox */ - sky = new Sky(-1, texture_src, shader_src); + sky = new Sky(-1, m_rendering_engine, texture_src, shader_src); scsf->setSky(sky); skybox = NULL; // This is used/set later on in the main run loop @@ -563,16 +564,28 @@ bool Game::createClient(const GameStartData &start_data) std::wstring str = utf8_to_wide(PROJECT_NAME_C); str += L" "; str += utf8_to_wide(g_version_hash); + { + const wchar_t *text = nullptr; + if (simple_singleplayer_mode) + text = wgettext("Singleplayer"); + else + text = wgettext("Multiplayer"); + str += L" ["; + str += text; + str += L"]"; + delete text; + } str += L" ["; str += L"Minetest Hackclient"; str += L"]"; + device->setWindowCaption(str.c_str()); LocalPlayer *player = client->getEnv().getLocalPlayer(); player->hurt_tilt_timer = 0; player->hurt_tilt_strength = 0; - hud = new Hud(guienv, client, player, &player->inventory); + hud = new Hud(client, player, &player->inventory); mapper = client->getMinimap(); @@ -663,7 +676,7 @@ bool Game::connectToServer(const GameStartData &start_data, start_data.password, start_data.address, *draw_control, texture_src, shader_src, itemdef_manager, nodedef_manager, sound, eventmgr, - connect_address.isIPv6(), m_game_ui.get()); + m_rendering_engine, connect_address.isIPv6(), m_game_ui.get()); client->m_simple_singleplayer_mode = simple_singleplayer_mode; @@ -685,9 +698,9 @@ bool Game::connectToServer(const GameStartData &start_data, f32 dtime; f32 wait_time = 0; // in seconds - fps_control.last_time = RenderingEngine::get_timer_time(); + fps_control.last_time = m_rendering_engine->get_timer_time(); - while (RenderingEngine::run()) { + while (m_rendering_engine->run()) { limitFps(&fps_control, &dtime); @@ -724,7 +737,7 @@ bool Game::connectToServer(const GameStartData &start_data, if (client->m_is_registration_confirmation_state) { if (registration_confirmation_shown) { // Keep drawing the GUI - RenderingEngine::draw_menu_scene(guienv, dtime, true); + m_rendering_engine->draw_menu_scene(guienv, dtime, true); } else { registration_confirmation_shown = true; (new GUIConfirmRegistration(guienv, guienv->getRootGUIElement(), -1, @@ -734,7 +747,7 @@ bool Game::connectToServer(const GameStartData &start_data, } else { wait_time += dtime; // Only time out if we aren't waiting for the server we started - if (!start_data.local_server && !start_data.isSinglePlayer() && wait_time > 10) { + if (!start_data.address.empty() && wait_time > 10) { *error_message = "Connection timed out."; errorstream << *error_message << std::endl; break; @@ -760,9 +773,9 @@ bool Game::getServerContent(bool *aborted) FpsControl fps_control = { 0 }; f32 dtime; // in seconds - fps_control.last_time = RenderingEngine::get_timer_time(); + fps_control.last_time = m_rendering_engine->get_timer_time(); - while (RenderingEngine::run()) { + while (m_rendering_engine->run()) { limitFps(&fps_control, &dtime); @@ -800,13 +813,13 @@ bool Game::getServerContent(bool *aborted) if (!client->itemdefReceived()) { const wchar_t *text = wgettext("Item definitions..."); progress = 25; - RenderingEngine::draw_load_screen(text, guienv, texture_src, + m_rendering_engine->draw_load_screen(text, guienv, texture_src, dtime, progress); delete[] text; } else if (!client->nodedefReceived()) { const wchar_t *text = wgettext("Node definitions..."); progress = 30; - RenderingEngine::draw_load_screen(text, guienv, texture_src, + m_rendering_engine->draw_load_screen(text, guienv, texture_src, dtime, progress); delete[] text; } else { @@ -833,7 +846,7 @@ bool Game::getServerContent(bool *aborted) } progress = 30 + client->mediaReceiveProgress() * 35 + 0.5; - RenderingEngine::draw_load_screen(utf8_to_wide(message.str()), guienv, + m_rendering_engine->draw_load_screen(utf8_to_wide(message.str()), guienv, texture_src, dtime, progress); } } @@ -1150,6 +1163,8 @@ void Game::processKeyInput() toggleCinematic(); } else if (wasKeyDown(KeyType::SCREENSHOT)) { client->makeScreenshot(); + } else if (wasKeyDown(KeyType::TOGGLE_BLOCK_BOUNDS)) { + hud->toggleBlockBounds(); } else if (wasKeyDown(KeyType::TOGGLE_HUD)) { m_game_ui->toggleHud(); } else if (wasKeyDown(KeyType::MINIMAP)) { @@ -1264,8 +1279,8 @@ void Game::openInventory() || !client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) { TextDest *txt_dst = new TextDestPlayerInventory(client); auto *&formspec = m_game_ui->updateFormspec(""); - GUIFormSpecMenu::create(formspec, client, &input->joystick, fs_src, - txt_dst, client->getFormspecPrepend(), sound); + GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(), + &input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound); formspec->setFormSpec(fs_src->getForm(), inventoryloc); } @@ -1838,14 +1853,18 @@ void Game::handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation // Damage flash and hurt tilt are not used at death if (client->getHP() > 0) { - runData.damage_flash += 95.0f + 3.2f * event->player_damage.amount; - runData.damage_flash = MYMIN(runData.damage_flash, 127.0f); - LocalPlayer *player = client->getEnv().getLocalPlayer(); + f32 hp_max = player->getCAO() ? + player->getCAO()->getProperties()->hp_max : PLAYER_MAX_HP_DEFAULT; + f32 damage_ratio = event->player_damage.amount / hp_max; + + runData.damage_flash += 95.0f + 64.f * damage_ratio; + runData.damage_flash = MYMIN(runData.damage_flash, 127.0f); + player->hurt_tilt_timer = 1.5f; player->hurt_tilt_strength = - rangelim(event->player_damage.amount / 4.0f, 1.0f, 4.0f); + rangelim(damage_ratio * 5.0f, 1.0f, 4.0f); } // Play damage sound @@ -1889,8 +1908,8 @@ void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation new TextDestPlayerInventory(client, *(event->show_formspec.formname)); auto *&formspec = m_game_ui->updateFormspec(*(event->show_formspec.formname)); - GUIFormSpecMenu::create(formspec, client, &input->joystick, - fs_src, txt_dst, client->getFormspecPrepend(), sound); + GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(), + &input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound); } delete event->show_formspec.formspec; @@ -1909,7 +1928,7 @@ void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrienta FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec); LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event->show_formspec.formname, client); - GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, &input->joystick, + GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, m_rendering_engine->get_gui_env(), &input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound); } @@ -2075,6 +2094,7 @@ void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam) "custom" ); } + delete event->set_sky; } @@ -2607,8 +2627,8 @@ bool Game::nodePlacement(const ItemDefinition &selected_def, TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client); auto *&formspec = m_game_ui->updateFormspec(""); - GUIFormSpecMenu::create(formspec, client, &input->joystick, fs_src, - txt_dst, client->getFormspecPrepend(), sound); + GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(), + &input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound); formspec->setFormSpec(meta->getString("formspec"), inventoryloc); return false; @@ -3170,7 +3190,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, } catch (SettingNotFoundException) { } #endif - RenderingEngine::draw_scene(skycolor, m_game_ui->m_flags.show_hud, + m_rendering_engine->draw_scene(skycolor, m_game_ui->m_flags.show_hud, m_game_ui->m_flags.show_minimap, draw_wield_tool, draw_crosshair); /* @@ -3309,7 +3329,7 @@ inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime) void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_clouds) { const wchar_t *wmsg = wgettext(msg); - RenderingEngine::draw_load_screen(wmsg, guienv, texture_src, dtime, percent, + m_rendering_engine->draw_load_screen(wmsg, guienv, texture_src, dtime, percent, draw_clouds); delete[] wmsg; } @@ -3392,27 +3412,6 @@ bool Game::wasKeyReleased(GameKeyType k) ****************************************************************************/ /****************************************************************************/ -void Game::extendedResourceCleanup() -{ - // Extended resource accounting - infostream << "Irrlicht resources after cleanup:" << std::endl; - infostream << "\tRemaining meshes : " - << RenderingEngine::get_mesh_cache()->getMeshCount() << std::endl; - infostream << "\tRemaining textures : " - << driver->getTextureCount() << std::endl; - - for (unsigned int i = 0; i < driver->getTextureCount(); i++) { - irr::video::ITexture *texture = driver->getTextureByIndex(i); - infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str() - << std::endl; - } - - clearTextureNameCache(); - infostream << "\tRemaining materials: " - << driver-> getMaterialRendererCount() - << " (note: irrlicht doesn't support removing renderers)" << std::endl; -} - void Game::showDeathFormspec() { static std::string formspec_str = @@ -3430,8 +3429,8 @@ void Game::showDeathFormspec() LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client); auto *&formspec = m_game_ui->getFormspecGUI(); - GUIFormSpecMenu::create(formspec, client, &input->joystick, - fs_src, txt_dst, client->getFormspecPrepend(), sound); + GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(), + &input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound); formspec->setFocus("btn_respawn"); } @@ -3572,8 +3571,8 @@ void Game::showPauseMenu() LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU"); auto *&formspec = m_game_ui->getFormspecGUI(); - GUIFormSpecMenu::create(formspec, client, &input->joystick, - fs_src, txt_dst, client->getFormspecPrepend(), sound); + GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(), + &input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound); formspec->setFocus("btn_continue"); formspec->doPause = true; @@ -3591,6 +3590,7 @@ Game *g_game; void the_game(bool *kill, InputHandler *input, + RenderingEngine *rendering_engine, const GameStartData &start_data, std::string &error_message, ChatBackend &chat_backend, @@ -3607,8 +3607,8 @@ void the_game(bool *kill, try { - if (game.startup(kill, input, start_data, error_message, - reconnect_requested, &chat_backend)) { + if (game.startup(kill, input, rendering_engine, start_data, + error_message, reconnect_requested, &chat_backend)) { game.run(); } |