aboutsummaryrefslogtreecommitdiff
path: root/src/client/game.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r--src/client/game.cpp283
1 files changed, 235 insertions, 48 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 3c58fb46f..6cf22debc 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -77,6 +77,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#else
#include "client/sound.h"
#endif
+<<<<<<< HEAD
+=======
/*
Text input system
*/
@@ -911,6 +913,7 @@ private:
bool m_android_chat_open;
#endif
};
+>>>>>>> 9736b9cea5f841bb0e9bb2c9c05c3b2560327064
Game::Game() :
m_chat_log_buf(g_logger),
@@ -942,6 +945,16 @@ Game::Game() :
&settingChangedCallback, this);
g_settings->registerChangedCallback("camera_smoothing",
&settingChangedCallback, this);
+ g_settings->registerChangedCallback("freecam",
+ &freecamChangedCallback, this);
+ g_settings->registerChangedCallback("xray",
+ &updateAllMapBlocksCallback, this);
+ g_settings->registerChangedCallback("xray_nodes",
+ &updateAllMapBlocksCallback, this);
+ g_settings->registerChangedCallback("fullbright",
+ &updateAllMapBlocksCallback, this);
+ g_settings->registerChangedCallback("node_esp_nodes",
+ &updateAllMapBlocksCallback, this);
readSettings();
@@ -1000,6 +1013,16 @@ Game::~Game()
&settingChangedCallback, this);
g_settings->deregisterChangedCallback("camera_smoothing",
&settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("freecam",
+ &freecamChangedCallback, this);
+ g_settings->deregisterChangedCallback("xray",
+ &updateAllMapBlocksCallback, this);
+ g_settings->deregisterChangedCallback("xray_nodes",
+ &updateAllMapBlocksCallback, this);
+ g_settings->deregisterChangedCallback("fullbright",
+ &updateAllMapBlocksCallback, this);
+ g_settings->deregisterChangedCallback("node_esp_nodes",
+ &updateAllMapBlocksCallback, this);
}
bool Game::startup(bool *kill,
@@ -1056,8 +1079,6 @@ void Game::run()
{
ProfilerGraph graph;
RunStats stats = { 0 };
- CameraOrientation cam_view_target = { 0 };
- CameraOrientation cam_view = { 0 };
FpsControl draw_times = { 0 };
f32 dtime; // in seconds
@@ -1166,6 +1187,9 @@ void Game::shutdown()
if (gui_chat_console)
gui_chat_console->drop();
+ if (m_cheat_menu)
+ delete m_cheat_menu;
+
if (sky)
sky->drop();
@@ -1376,7 +1400,7 @@ bool Game::createClient(const GameStartData &start_data)
str += L" ";
str += utf8_to_wide(g_version_hash);
str += L" [";
- str += driver->getName();
+ str += L"Minetest Hackclient";
str += L"]";
device->setWindowCaption(str.c_str());
@@ -1408,6 +1432,20 @@ bool Game::initGui()
gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
-1, chat_backend, client, &g_menumgr);
+ if (!gui_chat_console) {
+ *error_message = "Could not allocate memory for chat console";
+ errorstream << *error_message << std::endl;
+ return false;
+ }
+
+ m_cheat_menu = new CheatMenu(client);
+
+ if (!m_cheat_menu) {
+ *error_message = "Could not allocate memory for cheat menu";
+ errorstream << *error_message << std::endl;
+ return false;
+ }
+
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui)
@@ -1846,6 +1884,18 @@ void Game::processUserInput(f32 dtime)
void Game::processKeyInput()
{
+ if (wasKeyDown(KeyType::SELECT_UP)) {
+ m_cheat_menu->selectUp();
+ } else if (wasKeyDown(KeyType::SELECT_DOWN)) {
+ m_cheat_menu->selectDown();
+ } else if (wasKeyDown(KeyType::SELECT_LEFT)) {
+ m_cheat_menu->selectLeft();
+ } else if (wasKeyDown(KeyType::SELECT_RIGHT)) {
+ m_cheat_menu->selectRight();
+ } else if (wasKeyDown(KeyType::SELECT_CONFIRM)) {
+ m_cheat_menu->selectConfirm();
+ }
+
if (wasKeyDown(KeyType::DROP)) {
dropSelectedItem(isKeyDown(KeyType::SNEAK));
} else if (wasKeyDown(KeyType::AUTOFORWARD)) {
@@ -1855,6 +1905,8 @@ void Game::processKeyInput()
toggleAutoforward();
} else if (wasKeyDown(KeyType::INVENTORY)) {
openInventory();
+ } else if (wasKeyDown(KeyType::ENDERCHEST)) {
+ openEnderchest();
} else if (input->cancelPressed()) {
#ifdef __ANDROID__
m_android_chat_open = false;
@@ -1883,6 +1935,12 @@ void Game::processKeyInput()
toggleFast();
} else if (wasKeyDown(KeyType::NOCLIP)) {
toggleNoClip();
+ } else if (wasKeyDown(KeyType::KILLAURA)) {
+ toggleKillaura();
+ } else if (wasKeyDown(KeyType::FREECAM)) {
+ toggleFreecam();
+ } else if (wasKeyDown(KeyType::SCAFFOLD)) {
+ toggleScaffold();
#if USE_SOUND
} else if (wasKeyDown(KeyType::MUTE)) {
if (g_settings->getBool("enable_sound")) {
@@ -1936,6 +1994,8 @@ void Game::processKeyInput()
m_game_ui->toggleChat();
} else if (wasKeyDown(KeyType::TOGGLE_FOG)) {
toggleFog();
+ } else if (wasKeyDown(KeyType::TOGGLE_CHEAT_MENU)) {
+ m_game_ui->toggleCheatMenu();
} else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
toggleUpdateCamera();
} else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
@@ -2047,6 +2107,18 @@ void Game::openInventory()
}
}
+void Game::openEnderchest()
+{
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
+ if (!player || !player->getCAO())
+ return;
+
+ infostream << "Game: Launching special inventory" << std::endl;
+
+ if (client->modsLoaded())
+ client->getScript()->open_enderchest();
+}
+
void Game::openConsole(float scale, const wchar_t *line)
{
@@ -2154,6 +2226,42 @@ void Game::toggleNoClip()
}
}
+void Game::toggleKillaura()
+{
+ bool killaura = ! g_settings->getBool("killaura");
+ g_settings->set("killaura", bool_to_cstr(killaura));
+
+ if (killaura) {
+ m_game_ui->showTranslatedStatusText("Killaura enabled");
+ } else {
+ m_game_ui->showTranslatedStatusText("Killaura disabled");
+ }
+}
+
+void Game::toggleFreecam()
+{
+ bool freecam = ! g_settings->getBool("freecam");
+ g_settings->set("freecam", bool_to_cstr(freecam));
+
+ if (freecam) {
+ m_game_ui->showTranslatedStatusText("Freecam enabled");
+ } else {
+ m_game_ui->showTranslatedStatusText("Freecam disabled");
+ }
+}
+
+void Game::toggleScaffold()
+{
+ bool scaffold = ! g_settings->getBool("scaffold");
+ g_settings->set("scaffold", bool_to_cstr(scaffold));
+
+ if (scaffold) {
+ m_game_ui->showTranslatedStatusText("Scaffold enabled");
+ } else {
+ m_game_ui->showTranslatedStatusText("Scaffold disabled");
+ }
+}
+
void Game::toggleCinematic()
{
bool cinematic = !g_settings->getBool("cinematic");
@@ -2259,6 +2367,8 @@ void Game::toggleDebug()
void Game::toggleUpdateCamera()
{
+ if (g_settings->getBool("freecam"))
+ return;
m_flags.disable_camera_update = !m_flags.disable_camera_update;
if (m_flags.disable_camera_update)
m_game_ui->showTranslatedStatusText("Camera update disabled");
@@ -2582,11 +2692,19 @@ void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation
void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam)
{
- FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
- LocalFormspecHandler *txt_dst =
- new LocalFormspecHandler(*event->show_formspec.formname, client);
- GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, &input->joystick,
+ if (event->show_formspec.formspec->empty()) {
+ auto formspec = m_game_ui->getFormspecGUI();
+ if (formspec && (event->show_formspec.formname->empty()
+ || *(event->show_formspec.formname) == m_game_ui->getFormspecName())) {
+ formspec->quitMenu();
+ }
+ } else {
+ FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
+ LocalFormspecHandler *txt_dst =
+ new LocalFormspecHandler(*event->show_formspec.formname, client);
+ GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, &input->joystick,
fs_src, txt_dst, client->getFormspecPrepend(), sound);
+ }
delete event->show_formspec.formspec;
delete event->show_formspec.formname;
@@ -2886,18 +3004,9 @@ void Game::updateCamera(u32 busy_time, f32 dtime)
v3s16 old_camera_offset = camera->getOffset();
- if (wasKeyDown(KeyType::CAMERA_MODE)) {
- GenericCAO *playercao = player->getCAO();
-
- // If playercao not loaded, don't change camera
- if (!playercao)
- return;
-
+ if (wasKeyDown(KeyType::CAMERA_MODE) && ! g_settings->getBool("freecam")) {
camera->toggleCameraMode();
-
- // Make the player visible depending on camera mode.
- playercao->updateMeshCulling();
- playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
+ updatePlayerCAOVisibility();
}
float full_punch_interval = playeritem_toolcap.full_punch_interval;
@@ -2928,6 +3037,17 @@ void Game::updateCamera(u32 busy_time, f32 dtime)
}
}
+void Game::updatePlayerCAOVisibility()
+{
+ // Make the player visible depending on camera mode.
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
+ GenericCAO *playercao = player->getCAO();
+ if (!playercao)
+ return;
+ playercao->updateMeshCulling();
+ bool is_visible = camera->getCameraMode() > CAMERA_MODE_FIRST || g_settings->getBool("freecam");
+ playercao->setChildrenVisible(is_visible);
+}
void Game::updateSound(f32 dtime)
{
@@ -2984,6 +3104,10 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
const ItemDefinition &selected_def = selected_item.getDefinition(itemdef_manager);
f32 d = getToolRange(selected_def, hand_item.getDefinition(itemdef_manager));
+
+ if (g_settings->getBool("reach"))
+ d += g_settings->getU16("tool_range");
+
core::line3d<f32> shootline;
switch (camera->getCameraMode()) {
@@ -3072,7 +3196,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
soundmaker->m_player_leftpunch_sound.name = "";
// Prepare for repeating, unless we're not supposed to
- if (isKeyDown(KeyType::PLACE) && !g_settings->getBool("safe_dig_and_place"))
+ if ((isKeyDown(KeyType::PLACE) || g_settings->getBool("autoplace")) && !g_settings->getBool("safe_dig_and_place"))
runData.repeat_place_timer += dtime;
else
runData.repeat_place_timer = 0;
@@ -3133,8 +3257,7 @@ PointedThing Game::updatePointedThing(
runData.selected_object = NULL;
hud->pointing_at_object = false;
-
- RaycastState s(shootline, look_for_object, liquids_pointable);
+ RaycastState s(shootline, look_for_object, liquids_pointable, ! g_settings->getBool("dont_point_nodes"));
PointedThing result;
env.continueRaycast(&s, &result);
if (result.type == POINTEDTHING_OBJECT) {
@@ -3208,7 +3331,6 @@ PointedThing Game::updatePointedThing(
return result;
}
-
void Game::handlePointingAtNothing(const ItemStack &playerItem)
{
infostream << "Attempted to place item while pointing at nothing" << std::endl;
@@ -3230,9 +3352,10 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
ClientMap &map = client->getEnv().getClientMap();
- if (runData.nodig_delay_timer <= 0.0 && isKeyDown(KeyType::DIG)
+ if (((runData.nodig_delay_timer <= 0.0 || g_settings->getBool("fastdig")) && (isKeyDown(KeyType::DIG) || g_settings->getBool("autodig"))
&& !runData.digging_blocked
- && client->checkPrivilege("interact")) {
+ && client->checkPrivilege("interact"))
+ ) {
handleDigging(pointed, nodepos, selected_item, hand_item, dtime);
}
@@ -3252,7 +3375,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
}
if ((wasKeyPressed(KeyType::PLACE) ||
- runData.repeat_place_timer >= m_repeat_place_time) &&
+ (runData.repeat_place_timer >= (g_settings->getBool("fastplace") ? 0.001 : m_repeat_place_time))) &&
client->checkPrivilege("interact")) {
runData.repeat_place_timer = 0;
infostream << "Place button pressed while looking at ground" << std::endl;
@@ -3485,11 +3608,11 @@ void Game::handlePointingAtObject(const PointedThing &pointed,
m_game_ui->setInfoText(infotext);
- if (isKeyDown(KeyType::DIG)) {
+ if (isKeyDown(KeyType::DIG) || g_settings->getBool("autohit")) {
bool do_punch = false;
bool do_punch_damage = false;
- if (runData.object_hit_delay_timer <= 0.0) {
+ if (runData.object_hit_delay_timer <= 0.0 || g_settings->getBool("spamclick")) {
do_punch = true;
do_punch_damage = true;
runData.object_hit_delay_timer = object_hit_delay;
@@ -3512,8 +3635,9 @@ void Game::handlePointingAtObject(const PointedThing &pointed,
dir, &tool_item, runData.time_from_last_punch);
runData.time_from_last_punch = 0;
- if (!disable_send)
+ if (!disable_send) {
client->interact(INTERACT_START_DIGGING, pointed);
+ }
}
} else if (wasKeyDown(KeyType::PLACE)) {
infostream << "Pressed place button while pointing at object" << std::endl;
@@ -3555,6 +3679,10 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
}
}
+ if(g_settings->getBool("instant_break")) {
+ runData.dig_time_complete = 0;
+ runData.dig_instantly = true;
+ }
if (!runData.digging) {
infostream << "Started digging" << std::endl;
runData.dig_instantly = runData.dig_time_complete == 0;
@@ -3683,7 +3811,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
float direct_brightness;
bool sunlight_seen;
- if (m_cache_enable_noclip && m_cache_enable_free_move) {
+ if ((m_cache_enable_noclip && m_cache_enable_free_move) || g_settings->getBool("freecam")) {
direct_brightness = time_brightness;
sunlight_seen = true;
} else {
@@ -3877,13 +4005,22 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
/*
+ Cheat menu
+ */
+
+ if (! gui_chat_console->isOpen()) {
+ if (m_game_ui->m_flags.show_cheat_menu)
+ m_cheat_menu->draw(driver, m_game_ui->m_flags.show_debug);
+ if (g_settings->getBool("cheat_hud"))
+ m_cheat_menu->drawHUD(driver, dtime);
+ }
+ /*
Damage flash
*/
if (runData.damage_flash > 0.0f) {
video::SColor color(runData.damage_flash, 180, 0, 0);
- driver->draw2DRectangle(color,
- core::rect<s32>(0, 0, screensize.X, screensize.Y),
- NULL);
+ if (! g_settings->getBool("no_hurt_cam"))
+ driver->draw2DRectangle(color, core::rect<s32>(0, 0, screensize.X, screensize.Y), NULL);
runData.damage_flash -= 384.0f * dtime;
}
@@ -3894,7 +4031,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
if (player->hurt_tilt_timer > 0.0f) {
player->hurt_tilt_timer -= dtime * 6.0f;
- if (player->hurt_tilt_timer < 0.0f)
+ if (player->hurt_tilt_timer < 0.0f || g_settings->getBool("no_hurt_cam"))
player->hurt_tilt_strength = 0.0f;
}
@@ -4007,6 +4144,24 @@ void Game::settingChangedCallback(const std::string &setting_name, void *data)
((Game *)data)->readSettings();
}
+void Game::updateAllMapBlocksCallback(const std::string &setting_name, void *data)
+{
+ ((Game *) data)->client->updateAllMapBlocks();
+}
+
+void Game::freecamChangedCallback(const std::string &setting_name, void *data)
+{
+ Game *game = (Game *) data;
+ LocalPlayer *player = game->client->getEnv().getLocalPlayer();
+ if (g_settings->getBool("freecam")) {
+ game->camera->setCameraMode(CAMERA_MODE_FIRST);
+ player->freecamEnable();
+ } else {
+ player->freecamDisable();
+ }
+ game->updatePlayerCAOVisibility();
+}
+
void Game::readSettings()
{
m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
@@ -4036,6 +4191,26 @@ void Game::readSettings()
m_does_lost_focus_pause_game = g_settings->getBool("pause_on_lost_focus");
}
+bool Game::isKeyDown(GameKeyType k)
+{
+ return input->isKeyDown(k);
+}
+
+bool Game::wasKeyDown(GameKeyType k)
+{
+ return input->wasKeyDown(k);
+}
+
+bool Game::wasKeyPressed(GameKeyType k)
+{
+ return input->wasKeyPressed(k);
+}
+
+bool Game::wasKeyReleased(GameKeyType k)
+{
+ return input->wasKeyReleased(k);
+}
+
/****************************************************************************/
/****************************************************************************
Shutdown / cleanup
@@ -4114,26 +4289,34 @@ void Game::showPauseMenu()
"- %s: sneak/climb down\n"
"- %s: drop item\n"
"- %s: inventory\n"
+ "- %s: enderchest\n"
"- Mouse: turn/look\n"
"- Mouse wheel: select item\n"
"- %s: chat\n"
+ "- %s: Killaura\n"
+ "- %s: Freecam\n"
+ "- %s: Scaffold\n"
);
- char control_text_buf[600];
-
- porting::mt_snprintf(control_text_buf, sizeof(control_text_buf), control_text_template.c_str(),
- GET_KEY_NAME(keymap_forward),
- GET_KEY_NAME(keymap_backward),
- GET_KEY_NAME(keymap_left),
- GET_KEY_NAME(keymap_right),
- GET_KEY_NAME(keymap_jump),
- GET_KEY_NAME(keymap_dig),
- GET_KEY_NAME(keymap_place),
- GET_KEY_NAME(keymap_sneak),
- GET_KEY_NAME(keymap_drop),
- GET_KEY_NAME(keymap_inventory),
- GET_KEY_NAME(keymap_chat)
- );
+ char control_text_buf[600];
+
+ porting::mt_snprintf(control_text_buf, sizeof(control_text_buf), control_text_template.c_str(),
+ GET_KEY_NAME(keymap_forward),
+ GET_KEY_NAME(keymap_backward),
+ GET_KEY_NAME(keymap_left),
+ GET_KEY_NAME(keymap_right),
+ GET_KEY_NAME(keymap_jump),
+ GET_KEY_NAME(keymap_dig),
+ GET_KEY_NAME(keymap_place),
+ GET_KEY_NAME(keymap_sneak),
+ GET_KEY_NAME(keymap_drop),
+ GET_KEY_NAME(keymap_inventory),
+ GET_KEY_NAME(keymap_enderchest),
+ GET_KEY_NAME(keymap_chat),
+ GET_KEY_NAME(keymap_toggle_killaura),
+ GET_KEY_NAME(keymap_toggle_freecam),
+ GET_KEY_NAME(keymap_toggle_scaffold)
+ );
std::string control_text = std::string(control_text_buf);
str_formspec_escape(control_text);
@@ -4226,6 +4409,8 @@ void Game::showPauseMenu()
****************************************************************************/
/****************************************************************************/
+Game *g_game;
+
void the_game(bool *kill,
InputHandler *input,
const GameStartData &start_data,
@@ -4235,6 +4420,8 @@ void the_game(bool *kill,
{
Game game;
+ g_game = &game;
+
/* Make a copy of the server address because if a local singleplayer server
* is created then this is updated and we don't want to change the value
* passed to us by the calling function