diff options
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r-- | src/client/game.cpp | 21 |
1 files changed, 6 insertions, 15 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp index ba360a153..c1f1ea4a1 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -228,7 +228,7 @@ bool Game::startup(bool *kill, if (!createClient(start_data)) return false; - RenderingEngine::initialize(client, hud); + RenderingEngine::initialize(client, hud, m_tracers); return true; } @@ -3196,7 +3196,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, } #endif RenderingEngine::draw_scene(skycolor, m_game_ui->m_flags.show_hud, - m_game_ui->m_flags.show_minimap, draw_wield_tool, draw_crosshair); + m_game_ui->m_flags.show_minimap, draw_wield_tool, draw_crosshair, g_settings->getBool("enable_tracers")); /* Profiler graph @@ -3212,12 +3212,6 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, m_cheat_menu->draw(driver, m_game_ui->m_flags.show_debug); /* - Tracers - */ - - m_tracers->draw(driver); - - /* Damage flash */ if (runData.damage_flash > 0.0f) { @@ -3234,7 +3228,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, if (player->hurt_tilt_timer > 0.0f) { player->hurt_tilt_timer -= dtime * 6.0f; - if (player->hurt_tilt_timer < 0.0f) + if (player->hurt_tilt_timer < 0.0f || g_settings->getBool("no_hurt_cam")) player->hurt_tilt_strength = 0.0f; } @@ -3249,6 +3243,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, /* End scene */ + driver->endScene(); stats->drawtime = tt_draw.stop(true); @@ -3334,15 +3329,11 @@ void Game::freecamChangedCallback(const std::string &setting_name, void *data) { Game *game = (Game *) data; LocalPlayer *player = game->client->getEnv().getLocalPlayer(); - static v3f player_pos = player->getPosition(); - static v3f player_speed = player->getSpeed(); if (g_settings->getBool("freecam")) { - player_pos = player->getPosition(); - player_speed = player->getSpeed(); game->camera->setCameraMode(CAMERA_MODE_FIRST); + player->freecamEnable(); } else { - player->setPosition(player_pos); - player->setSpeed(player_speed); + player->freecamDisable(); } game->updatePlayerCAOVisibility(); } |