diff options
Diffstat (limited to 'src/client/content_cao.cpp')
-rw-r--r-- | src/client/content_cao.cpp | 163 |
1 files changed, 86 insertions, 77 deletions
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index 36eb55597..be6608ab6 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -20,11 +20,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "content_cao.h" #include <IBillboardSceneNode.h> #include <ICameraSceneNode.h> -#include <ITextSceneNode.h> #include <IMeshManipulator.h> #include <IAnimatedMeshSceneNode.h> #include "client/client.h" -#include "client/renderingengine.h" #include "client/sound.h" #include "client/tile.h" #include "util/basic_macros.h" @@ -190,7 +188,7 @@ public: static ClientActiveObject* create(Client *client, ClientEnvironment *env); - void addToScene(ITextureSource *tsrc); + void addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr); void removeFromScene(bool permanent); void updateLight(u32 day_night_ratio); void updateNodePos(); @@ -221,7 +219,7 @@ ClientActiveObject* TestCAO::create(Client *client, ClientEnvironment *env) return new TestCAO(client, env); } -void TestCAO::addToScene(ITextureSource *tsrc) +void TestCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr) { if(m_node != NULL) return; @@ -250,7 +248,7 @@ void TestCAO::addToScene(ITextureSource *tsrc) // Add to mesh mesh->addMeshBuffer(buf); buf->drop(); - m_node = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL); + m_node = smgr->addMeshSceneNode(mesh, NULL); mesh->drop(); updateNodePos(); } @@ -595,9 +593,9 @@ void GenericCAO::removeFromScene(bool permanent) m_client->getMinimap()->removeMarker(&m_marker); } -void GenericCAO::addToScene(ITextureSource *tsrc) +void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr) { - m_smgr = RenderingEngine::get_scene_manager(); + m_smgr = smgr; if (getSceneNode() != NULL) { return; @@ -629,8 +627,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc) } auto grabMatrixNode = [this] { - m_matrixnode = RenderingEngine::get_scene_manager()-> - addDummyTransformationSceneNode(); + m_matrixnode = m_smgr->addDummyTransformationSceneNode(); m_matrixnode->grab(); }; @@ -648,7 +645,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc) if (m_prop.visual == "sprite") { grabMatrixNode(); - m_spritenode = RenderingEngine::get_scene_manager()->addBillboardSceneNode( + m_spritenode = m_smgr->addBillboardSceneNode( m_matrixnode, v2f(1, 1), v3f(0,0,0), -1); m_spritenode->grab(); m_spritenode->setMaterialTexture(0, @@ -733,8 +730,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc) mesh->addMeshBuffer(buf); buf->drop(); } - m_meshnode = RenderingEngine::get_scene_manager()-> - addMeshSceneNode(mesh, m_matrixnode); + m_meshnode = m_smgr->addMeshSceneNode(mesh, m_matrixnode); m_meshnode->grab(); mesh->drop(); // Set it to use the materials of the meshbuffers directly. @@ -743,8 +739,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc) } else if (m_prop.visual == "cube") { grabMatrixNode(); scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS)); - m_meshnode = RenderingEngine::get_scene_manager()-> - addMeshSceneNode(mesh, m_matrixnode); + m_meshnode = m_smgr->addMeshSceneNode(mesh, m_matrixnode); m_meshnode->grab(); mesh->drop(); @@ -757,8 +752,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc) grabMatrixNode(); scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh, true); if (mesh) { - m_animated_meshnode = RenderingEngine::get_scene_manager()-> - addAnimatedMeshSceneNode(mesh, m_matrixnode); + m_animated_meshnode = m_smgr->addAnimatedMeshSceneNode(mesh, m_matrixnode); m_animated_meshnode->grab(); mesh->drop(); // The scene node took hold of it @@ -799,8 +793,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc) infostream << "serialized form: " << m_prop.wield_item << std::endl; item.deSerialize(m_prop.wield_item, m_client->idef()); } - m_wield_meshnode = new WieldMeshSceneNode( - RenderingEngine::get_scene_manager(), -1); + m_wield_meshnode = new WieldMeshSceneNode(m_smgr, -1); m_wield_meshnode->setItem(item, m_client, (m_prop.visual == "wielditem")); @@ -828,16 +821,22 @@ void GenericCAO::addToScene(ITextureSource *tsrc) updateAttachments(); setNodeLight(m_last_light); updateMeshCulling(); + + if (m_client->modsLoaded()) + m_client->getScript()->on_object_add(m_id); + + if (m_client->modsLoaded()) + m_client->getScript()->on_object_properties_change(m_id); } void GenericCAO::updateLight(u32 day_night_ratio) -{ +{ if (m_glow < 0) return; u8 light_at_pos = 0; bool pos_ok = false; - + v3s16 pos[3]; u16 npos = getLightPosition(pos); for (u16 i = 0; i < npos; i++) { @@ -959,13 +958,14 @@ void GenericCAO::updateNametag() // Add nametag m_nametag = m_client->getCamera()->addNametag(node, m_prop.nametag, m_prop.nametag_color, - m_prop.nametag_bgcolor, pos); + m_prop.nametag_bgcolor, pos, nametag_images); } else { // Update nametag m_nametag->text = m_prop.nametag; m_nametag->textcolor = m_prop.nametag_color; m_nametag->bgcolor = m_prop.nametag_bgcolor; m_nametag->pos = pos; + m_nametag->setImages(nametag_images); } } @@ -1082,7 +1082,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) } removeFromScene(false); - addToScene(m_client->tsrc()); + addToScene(m_client->tsrc(), m_smgr); // Attachments, part 2: Now that the parent has been refreshed, put its attachments back for (u16 cao_id : m_attachment_child_ids) { @@ -1481,11 +1481,8 @@ void GenericCAO::updateAnimation() if (m_animated_meshnode->getAnimationSpeed() != m_animation_speed) m_animated_meshnode->setAnimationSpeed(m_animation_speed); m_animated_meshnode->setTransitionTime(m_animation_blend); -// Requires Irrlicht 1.8 or greater -#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR > 1 if (m_animated_meshnode->getLoopMode() != m_animation_loop) m_animated_meshnode->setLoopMode(m_animation_loop); -#endif } void GenericCAO::updateAnimationSpeed() @@ -1501,10 +1498,10 @@ void GenericCAO::updateBonePosition() if (m_bone_position.empty() || !m_animated_meshnode) return; - m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render + m_animated_meshnode->setJointMode(scene::EJUOR_CONTROL); // To write positions to the mesh on render for (auto &it : m_bone_position) { std::string bone_name = it.first; - irr::scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str()); + scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str()); if (bone) { bone->setPosition(it.second.X); bone->setRotation(it.second.Y); @@ -1513,7 +1510,7 @@ void GenericCAO::updateBonePosition() // search through bones to find mistakenly rotated bones due to bug in Irrlicht for (u32 i = 0; i < m_animated_meshnode->getJointCount(); ++i) { - irr::scene::IBoneSceneNode *bone = m_animated_meshnode->getJointNode(i); + scene::IBoneSceneNode *bone = m_animated_meshnode->getJointNode(i); if (!bone) continue; @@ -1629,6 +1626,57 @@ bool GenericCAO::visualExpiryRequired(const ObjectProperties &new_) const (uses_legacy_texture && old.textures != new_.textures); } +void GenericCAO::setProperties(ObjectProperties newprops) +{ + // Check what exactly changed + bool expire_visuals = visualExpiryRequired(newprops); + bool textures_changed = m_prop.textures != newprops.textures; + + // Apply changes + m_prop = std::move(newprops); + + m_selection_box = m_prop.selectionbox; + m_selection_box.MinEdge *= BS; + m_selection_box.MaxEdge *= BS; + + m_tx_size.X = 1.0f / m_prop.spritediv.X; + m_tx_size.Y = 1.0f / m_prop.spritediv.Y; + + if(!m_initial_tx_basepos_set){ + m_initial_tx_basepos_set = true; + m_tx_basepos = m_prop.initial_sprite_basepos; + } + if (m_is_local_player) { + LocalPlayer *player = m_env->getLocalPlayer(); + player->makes_footstep_sound = m_prop.makes_footstep_sound; + aabb3f collision_box = m_prop.collisionbox; + collision_box.MinEdge *= BS; + collision_box.MaxEdge *= BS; + player->setCollisionbox(collision_box); + player->setEyeHeight(m_prop.eye_height); + player->setZoomFOV(m_prop.zoom_fov); + } + + if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty()) + m_prop.nametag = m_name; + if (m_is_local_player) + m_prop.show_on_minimap = false; + + if (expire_visuals) { + expireVisuals(); + } else { + infostream << "GenericCAO: properties updated but expiring visuals" + << " not necessary" << std::endl; + if (textures_changed) { + // don't update while punch texture modifier is active + if (m_reset_textures_timer < 0) + updateTextures(m_current_texture_modifier); + } + updateNametag(); + updateMarker(); + } +} + void GenericCAO::processMessage(const std::string &data) { //infostream<<"GenericCAO: Got message"<<std::endl; @@ -1640,54 +1688,12 @@ void GenericCAO::processMessage(const std::string &data) newprops.show_on_minimap = m_is_player; // default newprops.deSerialize(is); + setProperties(newprops); - // Check what exactly changed - bool expire_visuals = visualExpiryRequired(newprops); - bool textures_changed = m_prop.textures != newprops.textures; - - // Apply changes - m_prop = std::move(newprops); - - m_selection_box = m_prop.selectionbox; - m_selection_box.MinEdge *= BS; - m_selection_box.MaxEdge *= BS; - - m_tx_size.X = 1.0f / m_prop.spritediv.X; - m_tx_size.Y = 1.0f / m_prop.spritediv.Y; + // notify CSM + if (m_client->modsLoaded()) + m_client->getScript()->on_object_properties_change(m_id); - if(!m_initial_tx_basepos_set){ - m_initial_tx_basepos_set = true; - m_tx_basepos = m_prop.initial_sprite_basepos; - } - if (m_is_local_player) { - LocalPlayer *player = m_env->getLocalPlayer(); - player->makes_footstep_sound = m_prop.makes_footstep_sound; - aabb3f collision_box = m_prop.collisionbox; - collision_box.MinEdge *= BS; - collision_box.MaxEdge *= BS; - player->setCollisionbox(collision_box); - player->setEyeHeight(m_prop.eye_height); - player->setZoomFOV(m_prop.zoom_fov); - } - - if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty()) - m_prop.nametag = m_name; - if (m_is_local_player) - m_prop.show_on_minimap = false; - - if (expire_visuals) { - expireVisuals(); - } else { - infostream << "GenericCAO: properties updated but expiring visuals" - << " not necessary" << std::endl; - if (textures_changed) { - // don't update while punch texture modifier is active - if (m_reset_textures_timer < 0) - updateTextures(m_current_texture_modifier); - } - updateNametag(); - updateMarker(); - } } else if (cmd == AO_CMD_UPDATE_POSITION) { // Not sent by the server if this object is an attachment. // We might however get here if the server notices the object being detached before the client. @@ -1752,10 +1758,10 @@ void GenericCAO::processMessage(const std::string &data) if(m_is_local_player) { Client *client = m_env->getGameDef(); - + if (client->modsLoaded() && client->getScript()->on_recieve_physics_override(override_speed, override_jump, override_gravity, sneak, sneak_glitch, new_move)) return; - + LocalPlayer *player = m_env->getLocalPlayer(); player->physics_override_speed = override_speed; player->physics_override_jump = override_jump; @@ -1851,6 +1857,9 @@ void GenericCAO::processMessage(const std::string &data) // Same as 'ObjectRef::l_remove' if (!m_is_player) clearChildAttachments(); + } else { + if (m_client->modsLoaded()) + m_client->getScript()->on_object_hp_change(m_id); } } else if (cmd == AO_CMD_UPDATE_ARMOR_GROUPS) { m_armor_groups.clear(); @@ -1946,7 +1955,7 @@ void GenericCAO::updateMeshCulling() return; } - irr::scene::ISceneNode *node = getSceneNode(); + scene::ISceneNode *node = getSceneNode(); if (!node) return; |