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-rw-r--r--src/client/content_cao.cpp163
1 files changed, 86 insertions, 77 deletions
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp
index 36eb55597..be6608ab6 100644
--- a/src/client/content_cao.cpp
+++ b/src/client/content_cao.cpp
@@ -20,11 +20,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_cao.h"
#include <IBillboardSceneNode.h>
#include <ICameraSceneNode.h>
-#include <ITextSceneNode.h>
#include <IMeshManipulator.h>
#include <IAnimatedMeshSceneNode.h>
#include "client/client.h"
-#include "client/renderingengine.h"
#include "client/sound.h"
#include "client/tile.h"
#include "util/basic_macros.h"
@@ -190,7 +188,7 @@ public:
static ClientActiveObject* create(Client *client, ClientEnvironment *env);
- void addToScene(ITextureSource *tsrc);
+ void addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr);
void removeFromScene(bool permanent);
void updateLight(u32 day_night_ratio);
void updateNodePos();
@@ -221,7 +219,7 @@ ClientActiveObject* TestCAO::create(Client *client, ClientEnvironment *env)
return new TestCAO(client, env);
}
-void TestCAO::addToScene(ITextureSource *tsrc)
+void TestCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
{
if(m_node != NULL)
return;
@@ -250,7 +248,7 @@ void TestCAO::addToScene(ITextureSource *tsrc)
// Add to mesh
mesh->addMeshBuffer(buf);
buf->drop();
- m_node = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL);
+ m_node = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
updateNodePos();
}
@@ -595,9 +593,9 @@ void GenericCAO::removeFromScene(bool permanent)
m_client->getMinimap()->removeMarker(&m_marker);
}
-void GenericCAO::addToScene(ITextureSource *tsrc)
+void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
{
- m_smgr = RenderingEngine::get_scene_manager();
+ m_smgr = smgr;
if (getSceneNode() != NULL) {
return;
@@ -629,8 +627,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
}
auto grabMatrixNode = [this] {
- m_matrixnode = RenderingEngine::get_scene_manager()->
- addDummyTransformationSceneNode();
+ m_matrixnode = m_smgr->addDummyTransformationSceneNode();
m_matrixnode->grab();
};
@@ -648,7 +645,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
if (m_prop.visual == "sprite") {
grabMatrixNode();
- m_spritenode = RenderingEngine::get_scene_manager()->addBillboardSceneNode(
+ m_spritenode = m_smgr->addBillboardSceneNode(
m_matrixnode, v2f(1, 1), v3f(0,0,0), -1);
m_spritenode->grab();
m_spritenode->setMaterialTexture(0,
@@ -733,8 +730,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
mesh->addMeshBuffer(buf);
buf->drop();
}
- m_meshnode = RenderingEngine::get_scene_manager()->
- addMeshSceneNode(mesh, m_matrixnode);
+ m_meshnode = m_smgr->addMeshSceneNode(mesh, m_matrixnode);
m_meshnode->grab();
mesh->drop();
// Set it to use the materials of the meshbuffers directly.
@@ -743,8 +739,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
} else if (m_prop.visual == "cube") {
grabMatrixNode();
scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS));
- m_meshnode = RenderingEngine::get_scene_manager()->
- addMeshSceneNode(mesh, m_matrixnode);
+ m_meshnode = m_smgr->addMeshSceneNode(mesh, m_matrixnode);
m_meshnode->grab();
mesh->drop();
@@ -757,8 +752,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
grabMatrixNode();
scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh, true);
if (mesh) {
- m_animated_meshnode = RenderingEngine::get_scene_manager()->
- addAnimatedMeshSceneNode(mesh, m_matrixnode);
+ m_animated_meshnode = m_smgr->addAnimatedMeshSceneNode(mesh, m_matrixnode);
m_animated_meshnode->grab();
mesh->drop(); // The scene node took hold of it
@@ -799,8 +793,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
infostream << "serialized form: " << m_prop.wield_item << std::endl;
item.deSerialize(m_prop.wield_item, m_client->idef());
}
- m_wield_meshnode = new WieldMeshSceneNode(
- RenderingEngine::get_scene_manager(), -1);
+ m_wield_meshnode = new WieldMeshSceneNode(m_smgr, -1);
m_wield_meshnode->setItem(item, m_client,
(m_prop.visual == "wielditem"));
@@ -828,16 +821,22 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
updateAttachments();
setNodeLight(m_last_light);
updateMeshCulling();
+
+ if (m_client->modsLoaded())
+ m_client->getScript()->on_object_add(m_id);
+
+ if (m_client->modsLoaded())
+ m_client->getScript()->on_object_properties_change(m_id);
}
void GenericCAO::updateLight(u32 day_night_ratio)
-{
+{
if (m_glow < 0)
return;
u8 light_at_pos = 0;
bool pos_ok = false;
-
+
v3s16 pos[3];
u16 npos = getLightPosition(pos);
for (u16 i = 0; i < npos; i++) {
@@ -959,13 +958,14 @@ void GenericCAO::updateNametag()
// Add nametag
m_nametag = m_client->getCamera()->addNametag(node,
m_prop.nametag, m_prop.nametag_color,
- m_prop.nametag_bgcolor, pos);
+ m_prop.nametag_bgcolor, pos, nametag_images);
} else {
// Update nametag
m_nametag->text = m_prop.nametag;
m_nametag->textcolor = m_prop.nametag_color;
m_nametag->bgcolor = m_prop.nametag_bgcolor;
m_nametag->pos = pos;
+ m_nametag->setImages(nametag_images);
}
}
@@ -1082,7 +1082,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
}
removeFromScene(false);
- addToScene(m_client->tsrc());
+ addToScene(m_client->tsrc(), m_smgr);
// Attachments, part 2: Now that the parent has been refreshed, put its attachments back
for (u16 cao_id : m_attachment_child_ids) {
@@ -1481,11 +1481,8 @@ void GenericCAO::updateAnimation()
if (m_animated_meshnode->getAnimationSpeed() != m_animation_speed)
m_animated_meshnode->setAnimationSpeed(m_animation_speed);
m_animated_meshnode->setTransitionTime(m_animation_blend);
-// Requires Irrlicht 1.8 or greater
-#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR > 1
if (m_animated_meshnode->getLoopMode() != m_animation_loop)
m_animated_meshnode->setLoopMode(m_animation_loop);
-#endif
}
void GenericCAO::updateAnimationSpeed()
@@ -1501,10 +1498,10 @@ void GenericCAO::updateBonePosition()
if (m_bone_position.empty() || !m_animated_meshnode)
return;
- m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render
+ m_animated_meshnode->setJointMode(scene::EJUOR_CONTROL); // To write positions to the mesh on render
for (auto &it : m_bone_position) {
std::string bone_name = it.first;
- irr::scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str());
+ scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str());
if (bone) {
bone->setPosition(it.second.X);
bone->setRotation(it.second.Y);
@@ -1513,7 +1510,7 @@ void GenericCAO::updateBonePosition()
// search through bones to find mistakenly rotated bones due to bug in Irrlicht
for (u32 i = 0; i < m_animated_meshnode->getJointCount(); ++i) {
- irr::scene::IBoneSceneNode *bone = m_animated_meshnode->getJointNode(i);
+ scene::IBoneSceneNode *bone = m_animated_meshnode->getJointNode(i);
if (!bone)
continue;
@@ -1629,6 +1626,57 @@ bool GenericCAO::visualExpiryRequired(const ObjectProperties &new_) const
(uses_legacy_texture && old.textures != new_.textures);
}
+void GenericCAO::setProperties(ObjectProperties newprops)
+{
+ // Check what exactly changed
+ bool expire_visuals = visualExpiryRequired(newprops);
+ bool textures_changed = m_prop.textures != newprops.textures;
+
+ // Apply changes
+ m_prop = std::move(newprops);
+
+ m_selection_box = m_prop.selectionbox;
+ m_selection_box.MinEdge *= BS;
+ m_selection_box.MaxEdge *= BS;
+
+ m_tx_size.X = 1.0f / m_prop.spritediv.X;
+ m_tx_size.Y = 1.0f / m_prop.spritediv.Y;
+
+ if(!m_initial_tx_basepos_set){
+ m_initial_tx_basepos_set = true;
+ m_tx_basepos = m_prop.initial_sprite_basepos;
+ }
+ if (m_is_local_player) {
+ LocalPlayer *player = m_env->getLocalPlayer();
+ player->makes_footstep_sound = m_prop.makes_footstep_sound;
+ aabb3f collision_box = m_prop.collisionbox;
+ collision_box.MinEdge *= BS;
+ collision_box.MaxEdge *= BS;
+ player->setCollisionbox(collision_box);
+ player->setEyeHeight(m_prop.eye_height);
+ player->setZoomFOV(m_prop.zoom_fov);
+ }
+
+ if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty())
+ m_prop.nametag = m_name;
+ if (m_is_local_player)
+ m_prop.show_on_minimap = false;
+
+ if (expire_visuals) {
+ expireVisuals();
+ } else {
+ infostream << "GenericCAO: properties updated but expiring visuals"
+ << " not necessary" << std::endl;
+ if (textures_changed) {
+ // don't update while punch texture modifier is active
+ if (m_reset_textures_timer < 0)
+ updateTextures(m_current_texture_modifier);
+ }
+ updateNametag();
+ updateMarker();
+ }
+}
+
void GenericCAO::processMessage(const std::string &data)
{
//infostream<<"GenericCAO: Got message"<<std::endl;
@@ -1640,54 +1688,12 @@ void GenericCAO::processMessage(const std::string &data)
newprops.show_on_minimap = m_is_player; // default
newprops.deSerialize(is);
+ setProperties(newprops);
- // Check what exactly changed
- bool expire_visuals = visualExpiryRequired(newprops);
- bool textures_changed = m_prop.textures != newprops.textures;
-
- // Apply changes
- m_prop = std::move(newprops);
-
- m_selection_box = m_prop.selectionbox;
- m_selection_box.MinEdge *= BS;
- m_selection_box.MaxEdge *= BS;
-
- m_tx_size.X = 1.0f / m_prop.spritediv.X;
- m_tx_size.Y = 1.0f / m_prop.spritediv.Y;
+ // notify CSM
+ if (m_client->modsLoaded())
+ m_client->getScript()->on_object_properties_change(m_id);
- if(!m_initial_tx_basepos_set){
- m_initial_tx_basepos_set = true;
- m_tx_basepos = m_prop.initial_sprite_basepos;
- }
- if (m_is_local_player) {
- LocalPlayer *player = m_env->getLocalPlayer();
- player->makes_footstep_sound = m_prop.makes_footstep_sound;
- aabb3f collision_box = m_prop.collisionbox;
- collision_box.MinEdge *= BS;
- collision_box.MaxEdge *= BS;
- player->setCollisionbox(collision_box);
- player->setEyeHeight(m_prop.eye_height);
- player->setZoomFOV(m_prop.zoom_fov);
- }
-
- if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty())
- m_prop.nametag = m_name;
- if (m_is_local_player)
- m_prop.show_on_minimap = false;
-
- if (expire_visuals) {
- expireVisuals();
- } else {
- infostream << "GenericCAO: properties updated but expiring visuals"
- << " not necessary" << std::endl;
- if (textures_changed) {
- // don't update while punch texture modifier is active
- if (m_reset_textures_timer < 0)
- updateTextures(m_current_texture_modifier);
- }
- updateNametag();
- updateMarker();
- }
} else if (cmd == AO_CMD_UPDATE_POSITION) {
// Not sent by the server if this object is an attachment.
// We might however get here if the server notices the object being detached before the client.
@@ -1752,10 +1758,10 @@ void GenericCAO::processMessage(const std::string &data)
if(m_is_local_player)
{
Client *client = m_env->getGameDef();
-
+
if (client->modsLoaded() && client->getScript()->on_recieve_physics_override(override_speed, override_jump, override_gravity, sneak, sneak_glitch, new_move))
return;
-
+
LocalPlayer *player = m_env->getLocalPlayer();
player->physics_override_speed = override_speed;
player->physics_override_jump = override_jump;
@@ -1851,6 +1857,9 @@ void GenericCAO::processMessage(const std::string &data)
// Same as 'ObjectRef::l_remove'
if (!m_is_player)
clearChildAttachments();
+ } else {
+ if (m_client->modsLoaded())
+ m_client->getScript()->on_object_hp_change(m_id);
}
} else if (cmd == AO_CMD_UPDATE_ARMOR_GROUPS) {
m_armor_groups.clear();
@@ -1946,7 +1955,7 @@ void GenericCAO::updateMeshCulling()
return;
}
- irr::scene::ISceneNode *node = getSceneNode();
+ scene::ISceneNode *node = getSceneNode();
if (!node)
return;