diff options
Diffstat (limited to 'src/client/clientenvironment.h')
-rw-r--r-- | src/client/clientenvironment.h | 39 |
1 files changed, 18 insertions, 21 deletions
diff --git a/src/client/clientenvironment.h b/src/client/clientenvironment.h index a24ea209a..52d999c99 100644 --- a/src/client/clientenvironment.h +++ b/src/client/clientenvironment.h @@ -49,27 +49,25 @@ enum ClientEnvEventType struct ClientEnvEvent { ClientEnvEventType type; - union - { - // struct{ + union { + //struct{ //} none; - struct - { + struct{ u16 amount; bool send_to_server; } player_damage; }; }; -typedef std::unordered_map<u16, ClientActiveObject *> ClientActiveObjectMap; +typedef std::unordered_map<u16, ClientActiveObject*> ClientActiveObjectMap; class ClientEnvironment : public Environment { public: ClientEnvironment(ClientMap *map, ITextureSource *texturesource, Client *client); ~ClientEnvironment(); - Map &getMap(); - ClientMap &getClientMap(); + Map & getMap(); + ClientMap & getClientMap(); Client *getGameDef() { return m_client; } void setScript(ClientScripting *script) { m_script = script; } @@ -89,13 +87,13 @@ public: ActiveObjects */ - GenericCAO *getGenericCAO(u16 id); - ClientActiveObject *getActiveObject(u16 id) + GenericCAO* getGenericCAO(u16 id); + ClientActiveObject* getActiveObject(u16 id) { return m_ao_manager.getActiveObject(id); } - - std::unordered_map<u16, ClientActiveObject *> getAllActiveObjects() + + std::unordered_map<u16, ClientActiveObject*> getAllActiveObjects() { return m_ao_manager.getAllActiveObjects(); } @@ -119,7 +117,7 @@ public: Callbacks for activeobjects */ - void damageLocalPlayer(u16 damage, bool handle_hp = true); + void damageLocalPlayer(u16 damage, bool handle_hp=true); /* Client likes to call these @@ -127,7 +125,7 @@ public: // Get all nearby objects void getActiveObjects(const v3f &origin, f32 max_d, - std::vector<DistanceSortedActiveObject> &dest) + std::vector<DistanceSortedActiveObject> &dest) { return m_ao_manager.getActiveObjects(origin, max_d, dest); } @@ -137,18 +135,17 @@ public: // Get event from queue. If queue is empty, it triggers an assertion failure. ClientEnvEvent getClientEnvEvent(); - virtual void getSelectedActiveObjects(const core::line3d<f32> &shootline_on_map, - std::vector<PointedThing> &objects); + virtual void getSelectedActiveObjects( + const core::line3d<f32> &shootline_on_map, + std::vector<PointedThing> &objects + ); const std::list<std::string> &getPlayerNames() { return m_player_names; } void addPlayerName(const std::string &name) { m_player_names.push_back(name); } void removePlayerName(const std::string &name) { m_player_names.remove(name); } void updateCameraOffset(const v3s16 &camera_offset) - { - m_camera_offset = camera_offset; - } + { m_camera_offset = camera_offset; } v3s16 getCameraOffset() const { return m_camera_offset; } - private: ClientMap *m_map; LocalPlayer *m_local_player = nullptr; @@ -156,7 +153,7 @@ private: Client *m_client; ClientScripting *m_script = nullptr; client::ActiveObjectMgr m_ao_manager; - std::vector<ClientSimpleObject *> m_simple_objects; + std::vector<ClientSimpleObject*> m_simple_objects; std::queue<ClientEnvEvent> m_client_event_queue; IntervalLimiter m_active_object_light_update_interval; std::list<std::string> m_player_names; |