diff options
Diffstat (limited to 'src/client/clientenvironment.cpp')
-rw-r--r-- | src/client/clientenvironment.cpp | 39 |
1 files changed, 30 insertions, 9 deletions
diff --git a/src/client/clientenvironment.cpp b/src/client/clientenvironment.cpp index fd56c8f44..f9c20b2df 100644 --- a/src/client/clientenvironment.cpp +++ b/src/client/clientenvironment.cpp @@ -235,7 +235,16 @@ void ClientEnvironment::step(float dtime) &player_collisions); } - bool player_immortal = lplayer->getCAO() && lplayer->getCAO()->isImmortal(); + bool player_immortal = false; + f32 player_fall_factor = 1.0f; + GenericCAO *playercao = lplayer->getCAO(); + if (playercao) { + player_immortal = playercao->isImmortal(); + int addp_p = itemgroup_get(playercao->getGroups(), + "fall_damage_add_percent"); + // convert armor group into an usable fall damage factor + player_fall_factor = 1.0f + (float)addp_p / 100.0f; + } for (const CollisionInfo &info : player_collisions) { v3f speed_diff = info.new_speed - info.old_speed;; @@ -248,17 +257,20 @@ void ClientEnvironment::step(float dtime) speed_diff.Z = 0; f32 pre_factor = 1; // 1 hp per node/s f32 tolerance = BS*14; // 5 without damage - f32 post_factor = 1; // 1 hp per node/s if (info.type == COLLISION_NODE) { const ContentFeatures &f = m_client->ndef()-> get(m_map->getNode(info.node_p)); - // Determine fall damage multiplier - int addp = itemgroup_get(f.groups, "fall_damage_add_percent"); - pre_factor = 1.0f + (float)addp / 100.0f; + // Determine fall damage modifier + int addp_n = itemgroup_get(f.groups, "fall_damage_add_percent"); + // convert node group to an usable fall damage factor + f32 node_fall_factor = 1.0f + (float)addp_n / 100.0f; + // combine both player fall damage modifiers + pre_factor = node_fall_factor * player_fall_factor; } float speed = pre_factor * speed_diff.getLength(); - if (speed > tolerance && !player_immortal) { - f32 damage_f = (speed - tolerance) / BS * post_factor; + + if (speed > tolerance && !player_immortal && pre_factor > 0.0f) { + f32 damage_f = (speed - tolerance) / BS; u16 damage = (u16)MYMIN(damage_f + 0.5, U16_MAX); if (damage != 0) { damageLocalPlayer(damage, true); @@ -340,7 +352,7 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object) if (!m_ao_manager.registerObject(object)) return 0; - object->addToScene(m_texturesource); + object->addToScene(m_texturesource, m_client->getSceneManager()); // Update lighting immediately object->updateLight(getDayNightRatio()); @@ -352,6 +364,7 @@ void ClientEnvironment::addActiveObject(u16 id, u8 type, { ClientActiveObject* obj = ClientActiveObject::create((ActiveObjectType) type, m_client, this); + if(obj == NULL) { infostream<<"ClientEnvironment::addActiveObject(): " @@ -362,6 +375,9 @@ void ClientEnvironment::addActiveObject(u16 id, u8 type, obj->setId(id); + if (m_client->modsLoaded()) + m_client->getScript()->addObjectReference(dynamic_cast<ActiveObject*>(obj)); + try { obj->initialize(init_data); @@ -394,9 +410,14 @@ void ClientEnvironment::removeActiveObject(u16 id) { // Get current attachment childs to detach them visually std::unordered_set<int> attachment_childs; - if (auto *obj = getActiveObject(id)) + auto *obj = getActiveObject(id); + if (obj) { attachment_childs = obj->getAttachmentChildIds(); + if (m_client->modsLoaded()) + m_client->getScript()->removeObjectReference(dynamic_cast<ActiveObject*>(obj)); + } + m_ao_manager.removeObject(id); // Perform a proper detach in Irrlicht |