diff options
Diffstat (limited to 'src/client/client.cpp')
-rw-r--r-- | src/client/client.cpp | 792 |
1 files changed, 382 insertions, 410 deletions
diff --git a/src/client/client.cpp b/src/client/client.cpp index aa3e257ac..54fbbf8b5 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -59,7 +59,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "chatmessage.h" #include "translation.h" -extern gui::IGUIEnvironment* guienv; +extern gui::IGUIEnvironment *guienv; /* Utility classes @@ -76,10 +76,11 @@ u32 PacketCounter::sum() const void PacketCounter::print(std::ostream &o) const { for (const auto &it : m_packets) { - auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?" - : toClientCommandTable[it.first].name; - o << "cmd " << it.first << " (" << name << ") count " - << it.second << std::endl; + auto name = it.first >= TOCLIENT_NUM_MSG_TYPES + ? "?" + : toClientCommandTable[it.first].name; + o << "cmd " << it.first << " (" << name << ") count " << it.second + << std::endl; } } @@ -87,42 +88,23 @@ void PacketCounter::print(std::ostream &o) const Client */ -Client::Client( - const char *playername, - const std::string &password, - const std::string &address_name, - MapDrawControl &control, - IWritableTextureSource *tsrc, - IWritableShaderSource *shsrc, - IWritableItemDefManager *itemdef, - NodeDefManager *nodedef, - ISoundManager *sound, - MtEventManager *event, - bool ipv6, - GameUI *game_ui -): - m_mesh_update_thread(this), - m_tsrc(tsrc), - m_shsrc(shsrc), - m_itemdef(itemdef), - m_nodedef(nodedef), - m_sound(sound), - m_event(event), - m_env( - new ClientMap(this, control, 666), - tsrc, this - ), - m_particle_manager(&m_env), - m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)), - m_address_name(address_name), - m_server_ser_ver(SER_FMT_VER_INVALID), - m_last_chat_message_sent(time(NULL)), - m_password(password), - m_chosen_auth_mech(AUTH_MECHANISM_NONE), - m_media_downloader(new ClientMediaDownloader()), - m_state(LC_Created), - m_game_ui(game_ui), - m_modchannel_mgr(new ModChannelMgr()) +Client::Client(const char *playername, const std::string &password, + const std::string &address_name, MapDrawControl &control, + IWritableTextureSource *tsrc, IWritableShaderSource *shsrc, + IWritableItemDefManager *itemdef, NodeDefManager *nodedef, + ISoundManager *sound, MtEventManager *event, bool ipv6, GameUI *game_ui) : + m_mesh_update_thread(this), + m_tsrc(tsrc), m_shsrc(shsrc), m_itemdef(itemdef), m_nodedef(nodedef), + m_sound(sound), m_event(event), + m_env(new ClientMap(this, control, 666), tsrc, this), + m_particle_manager(&m_env), + m_con(new con::Connection( + PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)), + m_address_name(address_name), m_server_ser_ver(SER_FMT_VER_INVALID), + m_last_chat_message_sent(time(NULL)), m_password(password), + m_chosen_auth_mech(AUTH_MECHANISM_NONE), + m_media_downloader(new ClientMediaDownloader()), m_state(LC_Created), + m_game_ui(game_ui), m_modchannel_mgr(new ModChannelMgr()) { // Add local player m_env.setLocalPlayer(new LocalPlayer(this, playername)); @@ -146,8 +128,8 @@ void Client::loadMods() // TODO Delete this code block when server-sent CSM and verifying of builtin are // complete. if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) { - warningstream << "Client-provided mod loading is disabled by server." << - std::endl; + warningstream << "Client-provided mod loading is disabled by server." + << std::endl; return; } @@ -191,7 +173,8 @@ void Client::loadMods() for (const ModSpec &mod : m_mods) { if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) { throw ModError("Error loading mod \"" + mod.name + - "\": Mod name does not follow naming conventions: " + "\": Mod name does not follow naming " + "conventions: " "Only characters [a-z0-9_] are allowed."); } scanModIntoMemory(mod.name, mod.path); @@ -225,13 +208,14 @@ bool Client::checkBuiltinIntegrity() } void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path, - std::string mod_subpath) + std::string mod_subpath) { std::string full_path = mod_path + DIR_DELIM + mod_subpath; std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path); for (const fs::DirListNode &j : mod) { if (j.dir) { - scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM); + scanModSubfolder(mod_name, mod_path, + mod_subpath + j.name + DIR_DELIM); continue; } std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/'); @@ -239,12 +223,12 @@ void Client::scanModSubfolder(const std::string &mod_name, const std::string &mo std::string real_path = full_path + j.name; std::string vfs_path = mod_name + ":" + mod_subpath + j.name; infostream << "Client::scanModSubfolder(): Loading \"" << real_path - << "\" as \"" << vfs_path << "\"." << std::endl; + << "\" as \"" << vfs_path << "\"." << std::endl; std::ifstream is(real_path, std::ios::binary | std::ios::ate); - if(!is.good()) { + if (!is.good()) { errorstream << "Client::scanModSubfolder(): Can't read file \"" - << real_path << "\"." << std::endl; + << real_path << "\"." << std::endl; continue; } auto size = is.tellg(); @@ -259,23 +243,25 @@ void Client::scanModSubfolder(const std::string &mod_name, const std::string &mo const std::string &Client::getBuiltinLuaPath() { - static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin"; + static const std::string builtin_dir = + porting::path_share + DIR_DELIM + "builtin"; return builtin_dir; } const std::string &Client::getClientModsLuaPath() { - static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods"; + static const std::string clientmods_dir = + porting::path_share + DIR_DELIM + "clientmods"; return clientmods_dir; } -const std::vector<ModSpec>& Client::getMods() const +const std::vector<ModSpec> &Client::getMods() const { static std::vector<ModSpec> client_modspec_temp; return client_modspec_temp; } -const ModSpec* Client::getModSpec(const std::string &modname) const +const ModSpec *Client::getModSpec(const std::string &modname) const { return NULL; } @@ -285,7 +271,7 @@ void Client::Stop() m_shutdown = true; if (m_mods_loaded) m_script->on_shutdown(); - //request all client managed threads to stop + // request all client managed threads to stop m_mesh_update_thread.stop(); // Save local server map if (m_localdb) { @@ -316,7 +302,6 @@ Client::~Client() delete r.mesh; } - delete m_inventory_from_server; // Delete detached inventories @@ -326,7 +311,8 @@ Client::~Client() // cleanup 3d model meshes on client shutdown while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) { - scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0); + scene::IAnimatedMesh *mesh = + RenderingEngine::get_mesh_cache()->getMeshByIndex(0); if (mesh) RenderingEngine::get_mesh_cache()->removeMesh(mesh); @@ -352,7 +338,7 @@ void Client::step(float dtime) dtime = 2.0; m_animation_time += dtime; - if(m_animation_time > 60.0) + if (m_animation_time > 60.0) m_animation_time -= 60.0; m_time_of_day_update_timer += dtime; @@ -365,14 +351,14 @@ void Client::step(float dtime) { float &counter = m_packetcounter_timer; counter -= dtime; - if(counter <= 0.0f) - { + if (counter <= 0.0f) { counter = 30.0f; u32 sum = m_packetcounter.sum(); float avg = sum / counter; infostream << "Client packetcounter (" << counter << "s): " - << "sum=" << sum << " avg=" << avg << "/s" << std::endl; + << "sum=" << sum << " avg=" << avg << "/s" + << std::endl; m_packetcounter.print(infostream); m_packetcounter.clear(); } @@ -383,19 +369,19 @@ void Client::step(float dtime) static bool initial_step = true; if (initial_step) { initial_step = false; - } - else if(m_state == LC_Created) { + } else if (m_state == LC_Created) { if (m_is_registration_confirmation_state) { // Waiting confirmation return; } float &counter = m_connection_reinit_timer; counter -= dtime; - if(counter <= 0.0) { + if (counter <= 0.0) { counter = 2.0; LocalPlayer *myplayer = m_env.getLocalPlayer(); - FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment."); + FATAL_ERROR_IF(myplayer == NULL, + "Local player not found in environment."); sendInit(myplayer->getName()); } @@ -412,12 +398,12 @@ void Client::step(float dtime) Run Map's timers and unload unused data */ const float map_timer_and_unload_dtime = 5.25; - if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) { + if (m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) { std::vector<v3s16> deleted_blocks; m_env.getMap().timerUpdate(map_timer_and_unload_dtime, - g_settings->getFloat("client_unload_unused_data_timeout"), - g_settings->getS32("client_mapblock_limit"), - &deleted_blocks); + g_settings->getFloat("client_unload_unused_data_timeout"), + g_settings->getS32("client_mapblock_limit"), + &deleted_blocks); /* Send info to server @@ -426,9 +412,9 @@ void Client::step(float dtime) std::vector<v3s16>::iterator i = deleted_blocks.begin(); std::vector<v3s16> sendlist; - for(;;) { - if(sendlist.size() == 255 || i == deleted_blocks.end()) { - if(sendlist.empty()) + for (;;) { + if (sendlist.size() == 255 || i == deleted_blocks.end()) { + if (sendlist.empty()) break; /* [0] u16 command @@ -440,7 +426,7 @@ void Client::step(float dtime) sendDeletedBlocks(sendlist); - if(i == deleted_blocks.end()) + if (i == deleted_blocks.end()) break; sendlist.clear(); @@ -477,7 +463,8 @@ void Client::step(float dtime) if (envEvent.type == CEE_PLAYER_DAMAGE) { u16 damage = envEvent.player_damage.amount; - if (envEvent.player_damage.send_to_server && ! g_settings->getBool("prevent_natural_damage")) + if (envEvent.player_damage.send_to_server && + !g_settings->getBool("prevent_natural_damage")) sendDamage(damage); // Add to ClientEvent queue @@ -493,7 +480,7 @@ void Client::step(float dtime) */ float &counter = m_avg_rtt_timer; counter += dtime; - if(counter >= 10) { + if (counter >= 10) { counter = 0.0; // connectedAndInitialized() is true, peer exists. float avg_rtt = getRTT(); @@ -506,8 +493,7 @@ void Client::step(float dtime) { float &counter = m_playerpos_send_timer; counter += dtime; - if((m_state == LC_Ready) && (counter >= m_recommended_send_interval)) - { + if ((m_state == LC_Ready) && (counter >= m_recommended_send_interval)) { counter = 0.0; sendPlayerPos(); } @@ -519,14 +505,14 @@ void Client::step(float dtime) { int num_processed_meshes = 0; std::vector<v3s16> blocks_to_ack; - while (!m_mesh_update_thread.m_queue_out.empty()) - { + while (!m_mesh_update_thread.m_queue_out.empty()) { num_processed_meshes++; MinimapMapblock *minimap_mapblock = NULL; bool do_mapper_update = true; - MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx(); + MeshUpdateResult r = + m_mesh_update_thread.m_queue_out.pop_frontNoEx(); MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p); if (block) { // Delete the old mesh @@ -540,7 +526,8 @@ void Client::step(float dtime) bool is_empty = true; for (int l = 0; l < MAX_TILE_LAYERS; l++) - if (r.mesh->getMesh(l)->getMeshBufferCount() != 0) + if (r.mesh->getMesh(l)->getMeshBufferCount() != + 0) is_empty = false; if (is_empty) @@ -566,12 +553,13 @@ void Client::step(float dtime) } } if (blocks_to_ack.size() > 0) { - // Acknowledge block(s) - sendGotBlocks(blocks_to_ack); + // Acknowledge block(s) + sendGotBlocks(blocks_to_ack); } if (num_processed_meshes > 0) - g_profiler->graphAdd("num_processed_meshes", num_processed_meshes); + g_profiler->graphAdd( + "num_processed_meshes", num_processed_meshes); } /* @@ -600,7 +588,8 @@ void Client::step(float dtime) if (count_after != count_before) { // Do this every <interval> seconds after TOCLIENT_INVENTORY - // Reset the locally changed inventory to the authoritative inventory + // Reset the locally changed inventory to the authoritative + // inventory player->inventory = *m_inventory_from_server; m_update_wielded_item = true; } @@ -624,16 +613,17 @@ void Client::step(float dtime) Handle removed remotely initiated sounds */ m_removed_sounds_check_timer += dtime; - if(m_removed_sounds_check_timer >= 2.32) { + if (m_removed_sounds_check_timer >= 2.32) { m_removed_sounds_check_timer = 0; // Find removed sounds and clear references to them std::vector<s32> removed_server_ids; - for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin(); + for (std::unordered_map<s32, int>::iterator i = + m_sounds_server_to_client.begin(); i != m_sounds_server_to_client.end();) { s32 server_id = i->first; int client_id = i->second; ++i; - if(!m_sound->soundExists(client_id)) { + if (!m_sound->soundExists(client_id)) { m_sounds_server_to_client.erase(server_id); m_sounds_client_to_server.erase(client_id); m_sounds_to_objects.erase(client_id); @@ -642,48 +632,47 @@ void Client::step(float dtime) } // Sync to server - if(!removed_server_ids.empty()) { + if (!removed_server_ids.empty()) { sendRemovedSounds(removed_server_ids); } } m_mod_storage_save_timer -= dtime; if (m_mod_storage_save_timer <= 0.0f) { - m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval"); + m_mod_storage_save_timer = + g_settings->getFloat("server_map_save_interval"); int n = 0; - for (std::unordered_map<std::string, ModMetadata *>::const_iterator - it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) { + for (std::unordered_map<std::string, ModMetadata *>::const_iterator it = + m_mod_storages.begin(); + it != m_mod_storages.end(); ++it) { if (it->second->isModified()) { it->second->save(getModStoragePath()); n++; } } if (n > 0) - infostream << "Saved " << n << " modified mod storages." << std::endl; + infostream << "Saved " << n << " modified mod storages." + << std::endl; } // Write server map - if (m_localdb && m_localdb_save_interval.step(dtime, - m_cache_save_interval)) { + if (m_localdb && m_localdb_save_interval.step(dtime, m_cache_save_interval)) { m_localdb->endSave(); m_localdb->beginSave(); } } bool Client::loadMedia(const std::string &data, const std::string &filename, - bool from_media_push) + bool from_media_push) { std::string name; - const char *image_ext[] = { - ".png", ".jpg", ".bmp", ".tga", - ".pcx", ".ppm", ".psd", ".wal", ".rgb", - NULL - }; + const char *image_ext[] = {".png", ".jpg", ".bmp", ".tga", ".pcx", ".ppm", ".psd", + ".wal", ".rgb", NULL}; name = removeStringEnd(filename, image_ext); if (!name.empty()) { TRACESTREAM(<< "Client: Attempting to load image " - << "file \"" << filename << "\"" << std::endl); + << "file \"" << filename << "\"" << std::endl); io::IFileSystem *irrfs = RenderingEngine::get_filesystem(); video::IVideoDriver *vdrv = RenderingEngine::get_video_driver(); @@ -700,8 +689,8 @@ bool Client::loadMedia(const std::string &data, const std::string &filename, // Read image video::IImage *img = vdrv->createImageFromFile(rfile); if (!img) { - errorstream<<"Client: Cannot create image from data of " - <<"file \""<<filename<<"\""<<std::endl; + errorstream << "Client: Cannot create image from data of " + << "file \"" << filename << "\"" << std::endl; rfile->drop(); return false; } @@ -712,62 +701,53 @@ bool Client::loadMedia(const std::string &data, const std::string &filename, return true; } - const char *sound_ext[] = { - ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg", - ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg", - ".ogg", NULL - }; + const char *sound_ext[] = {".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg", + ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg", ".ogg", NULL}; name = removeStringEnd(filename, sound_ext); if (!name.empty()) { TRACESTREAM(<< "Client: Attempting to load sound " - << "file \"" << filename << "\"" << std::endl); + << "file \"" << filename << "\"" << std::endl); return m_sound->loadSoundData(name, data); } - const char *model_ext[] = { - ".x", ".b3d", ".md2", ".obj", - NULL - }; + const char *model_ext[] = {".x", ".b3d", ".md2", ".obj", NULL}; name = removeStringEnd(filename, model_ext); if (!name.empty()) { - verbosestream<<"Client: Storing model into memory: " - <<"\""<<filename<<"\""<<std::endl; - if(m_mesh_data.count(filename)) - errorstream<<"Multiple models with name \""<<filename.c_str() - <<"\" found; replacing previous model"<<std::endl; + verbosestream << "Client: Storing model into memory: " + << "\"" << filename << "\"" << std::endl; + if (m_mesh_data.count(filename)) + errorstream << "Multiple models with name \"" << filename.c_str() + << "\" found; replacing previous model" << std::endl; m_mesh_data[filename] = data; return true; } - const char *translate_ext[] = { - ".tr", NULL - }; + const char *translate_ext[] = {".tr", NULL}; name = removeStringEnd(filename, translate_ext); if (!name.empty()) { if (from_media_push) return false; TRACESTREAM(<< "Client: Loading translation: " - << "\"" << filename << "\"" << std::endl); + << "\"" << filename << "\"" << std::endl); g_client_translations->loadTranslation(data); return true; } - errorstream << "Client: Don't know how to load file \"" - << filename << "\"" << std::endl; + errorstream << "Client: Don't know how to load file \"" << filename << "\"" + << std::endl; return false; } // Virtual methods from con::PeerHandler void Client::peerAdded(con::Peer *peer) { - infostream << "Client::peerAdded(): peer->id=" - << peer->id << std::endl; + infostream << "Client::peerAdded(): peer->id=" << peer->id << std::endl; } void Client::deletingPeer(con::Peer *peer, bool timeout) { infostream << "Client::deletingPeer(): " - "Server Peer is getting deleted " - << "(timeout=" << timeout << ")" << std::endl; + "Server Peer is getting deleted " + << "(timeout=" << timeout << ")" << std::endl; if (timeout) { m_access_denied = true; @@ -789,12 +769,13 @@ void Client::request_media(const std::vector<std::string> &file_requests) writeU16(os, TOSERVER_REQUEST_MEDIA); size_t file_requests_size = file_requests.size(); - FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests"); + FATAL_ERROR_IF(file_requests_size > 0xFFFF, + "Unsupported number of file requests"); // Packet dynamicly resized NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0); - pkt << (u16) (file_requests_size & 0xFFFF); + pkt << (u16)(file_requests_size & 0xFFFF); for (const std::string &file_request : file_requests) { pkt << file_request; @@ -803,23 +784,20 @@ void Client::request_media(const std::vector<std::string> &file_requests) Send(&pkt); infostream << "Client: Sending media request list to server (" - << file_requests.size() << " files. packet size)" << std::endl; + << file_requests.size() << " files. packet size)" << std::endl; } -void Client::initLocalMapSaving(const Address &address, - const std::string &hostname, - bool is_local_server) +void Client::initLocalMapSaving( + const Address &address, const std::string &hostname, bool is_local_server) { if (!g_settings->getBool("enable_local_map_saving") || is_local_server) { return; } std::string world_path; -#define set_world_path(hostname) \ - world_path = porting::path_user \ - + DIR_DELIM + "worlds" \ - + DIR_DELIM + "server_" \ - + hostname + "_" + std::to_string(address.getPort()); +#define set_world_path(hostname) \ + world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "server_" + \ + hostname + "_" + std::to_string(address.getPort()); set_world_path(hostname); if (!fs::IsDir(world_path)) { @@ -832,7 +810,8 @@ void Client::initLocalMapSaving(const Address &address, m_localdb = new MapDatabaseSQLite3(world_path); m_localdb->beginSave(); - actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl; + actionstream << "Local map saving started, map will be saved at '" << world_path + << "'" << std::endl; } void Client::ReceiveAll() @@ -840,12 +819,13 @@ void Client::ReceiveAll() NetworkPacket pkt; u64 start_ms = porting::getTimeMs(); const u64 budget = 100; - for(;;) { + for (;;) { // Limit time even if there would be huge amounts of data to // process if (porting::getTimeMs() > start_ms + budget) { infostream << "Client::ReceiveAll(): " - "Packet processing budget exceeded." << std::endl; + "Packet processing budget exceeded." + << std::endl; break; } @@ -856,15 +836,15 @@ void Client::ReceiveAll() ProcessData(&pkt); } catch (const con::InvalidIncomingDataException &e) { infostream << "Client::ReceiveAll(): " - "InvalidIncomingDataException: what()=" - << e.what() << std::endl; + "InvalidIncomingDataException: what()=" + << e.what() << std::endl; } } } -inline void Client::handleCommand(NetworkPacket* pkt) +inline void Client::handleCommand(NetworkPacket *pkt) { - const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()]; + const ToClientCommandHandler &opHandle = toClientCommandTable[pkt->getCommand()]; (this->*opHandle.handler)(pkt); } @@ -873,10 +853,10 @@ inline void Client::handleCommand(NetworkPacket* pkt) */ void Client::ProcessData(NetworkPacket *pkt) { - ToClientCommand command = (ToClientCommand) pkt->getCommand(); + ToClientCommand command = (ToClientCommand)pkt->getCommand(); u32 sender_peer_id = pkt->getPeerId(); - //infostream<<"Client: received command="<<command<<std::endl; + // infostream<<"Client: received command="<<command<<std::endl; m_packetcounter.add((u16)command); g_profiler->graphAdd("client_received_packets", 1); @@ -884,17 +864,16 @@ void Client::ProcessData(NetworkPacket *pkt) If this check is removed, be sure to change the queue system to know the ids */ - if(sender_peer_id != PEER_ID_SERVER) { + if (sender_peer_id != PEER_ID_SERVER) { infostream << "Client::ProcessData(): Discarding data not " - "coming from server: peer_id=" << sender_peer_id - << std::endl; + "coming from server: peer_id=" + << sender_peer_id << std::endl; return; } // Command must be handled into ToClientCommandHandler if (command >= TOCLIENT_NUM_MSG_TYPES) { - infostream << "Client: Ignoring unknown command " - << command << std::endl; + infostream << "Client: Ignoring unknown command " << command << std::endl; return; } @@ -903,15 +882,16 @@ void Client::ProcessData(NetworkPacket *pkt) * But we must use the new ToClientConnectionState in the future, * as a byte mask */ - if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) { + if (toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) { handleCommand(pkt); return; } - if(m_server_ser_ver == SER_FMT_VER_INVALID) { + if (m_server_ser_ver == SER_FMT_VER_INVALID) { infostream << "Client: Server serialization" - " format invalid or not initialized." - " Skipping incoming command=" << command << std::endl; + " format invalid or not initialized." + " Skipping incoming command=" + << command << std::endl; return; } @@ -922,25 +902,23 @@ void Client::ProcessData(NetworkPacket *pkt) handleCommand(pkt); } -void Client::Send(NetworkPacket* pkt) +void Client::Send(NetworkPacket *pkt) { - m_con->Send(PEER_ID_SERVER, - serverCommandFactoryTable[pkt->getCommand()].channel, - pkt, - serverCommandFactoryTable[pkt->getCommand()].reliable); + m_con->Send(PEER_ID_SERVER, serverCommandFactoryTable[pkt->getCommand()].channel, + pkt, serverCommandFactoryTable[pkt->getCommand()].reliable); } // Will fill up 12 + 12 + 4 + 4 + 4 bytes void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt) -{ - v3f pf = myplayer->getLegitPosition() * 100; - v3f sf = myplayer->getLegitSpeed() * 100; - s32 pitch = myplayer->getPitch() * 100; - s32 yaw = myplayer->getYaw() * 100; - u32 keyPressed = myplayer->keyPressed; +{ + v3f pf = myplayer->getLegitPosition() * 100; + v3f sf = myplayer->getLegitSpeed() * 100; + s32 pitch = myplayer->getPitch() * 100; + s32 yaw = myplayer->getYaw() * 100; + u32 keyPressed = myplayer->keyPressed; // scaled by 80, so that pi can fit into a u8 - u8 fov = clientMap->getCameraFov() * 80; - u8 wanted_range = MYMIN(255, + u8 fov = clientMap->getCameraFov() * 80; + u8 wanted_range = MYMIN(255, std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE)); v3s32 position(pf.X, pf.Y, pf.Z); @@ -960,12 +938,12 @@ void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket * *pkt << fov << wanted_range; } -void Client::interact(InteractAction action, const PointedThing& pointed) +void Client::interact(InteractAction action, const PointedThing &pointed) { - if(m_state != LC_Ready) { + if (m_state != LC_Ready) { errorstream << "Client::interact() " - "Canceled (not connected)" - << std::endl; + "Canceled (not connected)" + << std::endl; return; } @@ -1003,20 +981,19 @@ void Client::deleteAuthData() return; switch (m_chosen_auth_mech) { - case AUTH_MECHANISM_FIRST_SRP: - break; - case AUTH_MECHANISM_SRP: - case AUTH_MECHANISM_LEGACY_PASSWORD: - srp_user_delete((SRPUser *) m_auth_data); - m_auth_data = NULL; - break; - case AUTH_MECHANISM_NONE: - break; + case AUTH_MECHANISM_FIRST_SRP: + break; + case AUTH_MECHANISM_SRP: + case AUTH_MECHANISM_LEGACY_PASSWORD: + srp_user_delete((SRPUser *)m_auth_data); + m_auth_data = NULL; + break; + case AUTH_MECHANISM_NONE: + break; } m_chosen_auth_mech = AUTH_MECHANISM_NONE; } - AuthMechanism Client::choseAuthMech(const u32 mechs) { if (mechs & AUTH_MECHANISM_SRP) @@ -1038,8 +1015,8 @@ void Client::sendInit(const std::string &playerName) // we don't support network compression yet u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE; - pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes; - pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX; + pkt << (u8)SER_FMT_VER_HIGHEST_READ << (u16)supp_comp_modes; + pkt << (u16)CLIENT_PROTOCOL_VERSION_MIN << (u16)CLIENT_PROTOCOL_VERSION_MAX; pkt << playerName; Send(&pkt); @@ -1062,47 +1039,47 @@ void Client::startAuth(AuthMechanism chosen_auth_mechanism) m_chosen_auth_mech = chosen_auth_mechanism; switch (chosen_auth_mechanism) { - case AUTH_MECHANISM_FIRST_SRP: { - // send srp verifier to server - std::string verifier; - std::string salt; - generate_srp_verifier_and_salt(getPlayerName(), m_password, - &verifier, &salt); + case AUTH_MECHANISM_FIRST_SRP: { + // send srp verifier to server + std::string verifier; + std::string salt; + generate_srp_verifier_and_salt( + getPlayerName(), m_password, &verifier, &salt); - NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0); - resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0); + NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0); + resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0); - Send(&resp_pkt); - break; - } - case AUTH_MECHANISM_SRP: - case AUTH_MECHANISM_LEGACY_PASSWORD: { - u8 based_on = 1; + Send(&resp_pkt); + break; + } + case AUTH_MECHANISM_SRP: + case AUTH_MECHANISM_LEGACY_PASSWORD: { + u8 based_on = 1; - if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) { - m_password = translate_password(getPlayerName(), m_password); - based_on = 0; - } + if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) { + m_password = translate_password(getPlayerName(), m_password); + based_on = 0; + } - std::string playername_u = lowercase(getPlayerName()); - m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048, + std::string playername_u = lowercase(getPlayerName()); + m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048, getPlayerName().c_str(), playername_u.c_str(), - (const unsigned char *) m_password.c_str(), + (const unsigned char *)m_password.c_str(), m_password.length(), NULL, NULL); - char *bytes_A = 0; - size_t len_A = 0; - SRP_Result res = srp_user_start_authentication( - (struct SRPUser *) m_auth_data, NULL, NULL, 0, - (unsigned char **) &bytes_A, &len_A); - FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed."); - - NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0); - resp_pkt << std::string(bytes_A, len_A) << based_on; - Send(&resp_pkt); - break; - } - case AUTH_MECHANISM_NONE: - break; // not handled in this method + char *bytes_A = 0; + size_t len_A = 0; + SRP_Result res = srp_user_start_authentication( + (struct SRPUser *)m_auth_data, NULL, NULL, 0, + (unsigned char **)&bytes_A, &len_A); + FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed."); + + NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0); + resp_pkt << std::string(bytes_A, len_A) << based_on; + Send(&resp_pkt); + break; + } + case AUTH_MECHANISM_NONE: + break; // not handled in this method } } @@ -1110,7 +1087,7 @@ void Client::sendDeletedBlocks(std::vector<v3s16> &blocks) { NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size()); - pkt << (u8) blocks.size(); + pkt << (u8)blocks.size(); for (const v3s16 &block : blocks) { pkt << block; @@ -1122,7 +1099,7 @@ void Client::sendDeletedBlocks(std::vector<v3s16> &blocks) void Client::sendGotBlocks(const std::vector<v3s16> &blocks) { NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size()); - pkt << (u8) blocks.size(); + pkt << (u8)blocks.size(); for (const v3s16 &block : blocks) pkt << block; @@ -1136,7 +1113,7 @@ void Client::sendRemovedSounds(std::vector<s32> &soundList) NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4); - pkt << (u16) (server_ids & 0xFFFF); + pkt << (u16)(server_ids & 0xFFFF); for (s32 sound_id : soundList) pkt << sound_id; @@ -1144,8 +1121,8 @@ void Client::sendRemovedSounds(std::vector<s32> &soundList) Send(&pkt); } -void Client::sendNodemetaFields(v3s16 p, const std::string &formname, - const StringMap &fields) +void Client::sendNodemetaFields( + v3s16 p, const std::string &formname, const StringMap &fields) { size_t fields_size = fields.size(); @@ -1153,7 +1130,7 @@ void Client::sendNodemetaFields(v3s16 p, const std::string &formname, NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0); - pkt << p << formname << (u16) (fields_size & 0xFFFF); + pkt << p << formname << (u16)(fields_size & 0xFFFF); StringMap::const_iterator it; for (it = fields.begin(); it != fields.end(); ++it) { @@ -1166,18 +1143,17 @@ void Client::sendNodemetaFields(v3s16 p, const std::string &formname, Send(&pkt); } -void Client::sendInventoryFields(const std::string &formname, - const StringMap &fields) +void Client::sendInventoryFields(const std::string &formname, const StringMap &fields) { size_t fields_size = fields.size(); FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields"); NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0); - pkt << formname << (u16) (fields_size & 0xFFFF); + pkt << formname << (u16)(fields_size & 0xFFFF); StringMap::const_iterator it; for (it = fields.begin(); it != fields.end(); ++it) { - const std::string &name = it->first; + const std::string &name = it->first; const std::string &value = it->second; pkt << name; pkt.putLongString(value); @@ -1196,7 +1172,7 @@ void Client::sendInventoryAction(InventoryAction *a) std::string s = os.str(); NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size()); - pkt.putRawString(s.c_str(),s.size()); + pkt.putRawString(s.c_str(), s.size()); Send(&pkt); } @@ -1206,8 +1182,9 @@ bool Client::canSendChatMessage() const u32 now = time(NULL); float time_passed = now - m_last_chat_message_sent; - float virt_chat_message_allowance = m_chat_message_allowance + time_passed * - (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f); + float virt_chat_message_allowance = + m_chat_message_allowance + + time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f); if (virt_chat_message_allowance < 1.0f) return false; @@ -1223,22 +1200,26 @@ void Client::sendChatMessage(const std::wstring &message) float time_passed = now - m_last_chat_message_sent; m_last_chat_message_sent = time(NULL); - m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f); + m_chat_message_allowance += + time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f); if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S) m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S; m_chat_message_allowance -= 1.0f; - NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16)); + NetworkPacket pkt( + TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16)); pkt << message; Send(&pkt); - } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) { + } else if (m_out_chat_queue.size() < (u16)max_queue_size || + max_queue_size == -1) { m_out_chat_queue.push(message); } else { - infostream << "Could not queue chat message because maximum out chat queue size (" - << max_queue_size << ") is reached." << std::endl; + infostream << "Could not queue chat message because maximum out chat " + "queue size (" + << max_queue_size << ") is reached." << std::endl; } } @@ -1247,8 +1228,8 @@ void Client::clearOutChatQueue() m_out_chat_queue = std::queue<std::wstring>(); } -void Client::sendChangePassword(const std::string &oldpassword, - const std::string &newpassword) +void Client::sendChangePassword( + const std::string &oldpassword, const std::string &newpassword) { LocalPlayer *player = m_env.getLocalPlayer(); if (player == NULL) @@ -1260,7 +1241,6 @@ void Client::sendChangePassword(const std::string &oldpassword, startAuth(choseAuthMech(m_sudo_auth_methods)); } - void Client::sendDamage(u16 damage) { NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16)); @@ -1279,10 +1259,10 @@ void Client::sendReady() NetworkPacket pkt(TOSERVER_CLIENT_READY, 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2); - pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH - << (u8) 0 << (u16) strlen(g_version_hash); + pkt << (u8)VERSION_MAJOR << (u8)VERSION_MINOR << (u8)VERSION_PATCH << (u8)0 + << (u16)strlen(g_version_hash); - pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash)); + pkt.putRawString(g_version_hash, (u16)strlen(g_version_hash)); pkt << (u16)FORMSPEC_API_VERSION; Send(&pkt); } @@ -1294,32 +1274,31 @@ void Client::sendPlayerPos(v3f pos) return; ClientMap &map = m_env.getClientMap(); - u8 camera_fov = map.getCameraFov(); + u8 camera_fov = map.getCameraFov(); u8 wanted_range = map.getControl().wanted_range; // Save bandwidth by only updating position when // player is not dead and something changed - // FIXME: This part causes breakages in mods like 3d_armor, and has been commented for now - // if (m_activeobjects_received && player->isDead()) + // FIXME: This part causes breakages in mods like 3d_armor, and has been commented + // for now if (m_activeobjects_received && player->isDead()) // return; - if ( - player->last_position == pos && - player->last_speed == player->getLegitSpeed() && - player->last_pitch == player->getPitch() && - player->last_yaw == player->getYaw() && - player->last_keyPressed == player->keyPressed && - player->last_camera_fov == camera_fov && + if (player->last_position == pos && + player->last_speed == player->getLegitSpeed() && + player->last_pitch == player->getPitch() && + player->last_yaw == player->getYaw() && + player->last_keyPressed == player->keyPressed && + player->last_camera_fov == camera_fov && player->last_wanted_range == wanted_range) return; - player->last_position = pos; - player->last_speed = player->getLegitSpeed(); - player->last_pitch = player->getPitch(); - player->last_yaw = player->getYaw(); - player->last_keyPressed = player->keyPressed; - player->last_camera_fov = camera_fov; + player->last_position = pos; + player->last_speed = player->getLegitSpeed(); + player->last_pitch = player->getPitch(); + player->last_yaw = player->getYaw(); + player->last_keyPressed = player->keyPressed; + player->last_camera_fov = camera_fov; player->last_wanted_range = wanted_range; NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1); @@ -1339,12 +1318,11 @@ void Client::sendPlayerPos() void Client::removeNode(v3s16 p) { - std::map<v3s16, MapBlock*> modified_blocks; + std::map<v3s16, MapBlock *> modified_blocks; try { m_env.getMap().removeNodeAndUpdate(p, modified_blocks); - } - catch(InvalidPositionException &e) { + } catch (InvalidPositionException &e) { } for (const auto &modified_block : modified_blocks) { @@ -1363,7 +1341,7 @@ MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position) { if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) { v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS); - if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) { + if ((u32)ppos.getDistanceFrom(p) > m_csm_restriction_noderange) { *is_valid_position = false; return {}; } @@ -1389,24 +1367,22 @@ v3s16 Client::CSMClampPos(v3s16 pos) return pos; v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS); const int range = m_csm_restriction_noderange; - return v3s16( - core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range), - core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range), - core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range) - ); + return v3s16(core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range), + core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range), + core::clamp<int>( + pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)); } void Client::addNode(v3s16 p, MapNode n, bool remove_metadata) { - //TimeTaker timer1("Client::addNode()"); + // TimeTaker timer1("Client::addNode()"); - std::map<v3s16, MapBlock*> modified_blocks; + std::map<v3s16, MapBlock *> modified_blocks; try { - //TimeTaker timer3("Client::addNode(): addNodeAndUpdate"); + // TimeTaker timer3("Client::addNode(): addNodeAndUpdate"); m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata); - } - catch(InvalidPositionException &e) { + } catch (InvalidPositionException &e) { } for (const auto &modified_block : modified_blocks) { @@ -1450,35 +1426,28 @@ bool Client::updateWieldedItem() return true; } -Inventory* Client::getInventory(const InventoryLocation &loc) +Inventory *Client::getInventory(const InventoryLocation &loc) { - switch(loc.type){ - case InventoryLocation::UNDEFINED: - {} - break; + switch (loc.type) { + case InventoryLocation::UNDEFINED: { + } break; case InventoryLocation::PLAYER: - case InventoryLocation::CURRENT_PLAYER: - { + case InventoryLocation::CURRENT_PLAYER: { LocalPlayer *player = m_env.getLocalPlayer(); assert(player); return &player->inventory; - } - break; - case InventoryLocation::NODEMETA: - { + } break; + case InventoryLocation::NODEMETA: { NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p); - if(!meta) + if (!meta) return NULL; return meta->getInventory(); - } - break; - case InventoryLocation::DETACHED: - { + } break; + case InventoryLocation::DETACHED: { if (m_detached_inventories.count(loc.name) == 0) return NULL; return m_detached_inventories[loc.name]; - } - break; + } break; default: FATAL_ERROR("Invalid inventory location type."); break; @@ -1525,13 +1494,11 @@ void Client::setCrack(int level, v3s16 pos) m_crack_level = level; m_crack_pos = pos; - if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos)) - { + if (old_crack_level >= 0 && (level < 0 || pos != old_crack_pos)) { // remove old crack addUpdateMeshTaskForNode(old_crack_pos, false, true); } - if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos)) - { + if (level >= 0 && (old_crack_level < 0 || pos != old_crack_pos)) { // add new crack addUpdateMeshTaskForNode(pos, false, true); } @@ -1555,20 +1522,20 @@ bool Client::getChatMessage(std::wstring &res) res = L""; switch (chatMessage->type) { - case CHATMESSAGE_TYPE_RAW: - case CHATMESSAGE_TYPE_ANNOUNCE: - case CHATMESSAGE_TYPE_SYSTEM: + case CHATMESSAGE_TYPE_RAW: + case CHATMESSAGE_TYPE_ANNOUNCE: + case CHATMESSAGE_TYPE_SYSTEM: + res = chatMessage->message; + break; + case CHATMESSAGE_TYPE_NORMAL: { + if (!chatMessage->sender.empty()) + res = L"<" + chatMessage->sender + L"> " + chatMessage->message; + else res = chatMessage->message; - break; - case CHATMESSAGE_TYPE_NORMAL: { - if (!chatMessage->sender.empty()) - res = L"<" + chatMessage->sender + L"> " + chatMessage->message; - else - res = chatMessage->message; - break; - } - default: - break; + break; + } + default: + break; } delete chatMessage; @@ -1603,19 +1570,18 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent) void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent) { - try{ + try { addUpdateMeshTask(blockpos, ack_to_server, urgent); + } catch (InvalidPositionException &e) { } - catch(InvalidPositionException &e){} // Leading edge - for (int i=0;i<6;i++) - { - try{ + for (int i = 0; i < 6; i++) { + try { v3s16 p = blockpos + g_6dirs[i]; addUpdateMeshTask(p, false, urgent); + } catch (InvalidPositionException &e) { } - catch(InvalidPositionException &e){} } } @@ -1623,56 +1589,56 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur { { v3s16 p = nodepos; - infostream<<"Client::addUpdateMeshTaskForNode(): " - <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")" - <<std::endl; + infostream << "Client::addUpdateMeshTaskForNode(): " + << "(" << p.X << "," << p.Y << "," << p.Z << ")" << std::endl; } - v3s16 blockpos = getNodeBlockPos(nodepos); + v3s16 blockpos = getNodeBlockPos(nodepos); v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE; - try{ + try { addUpdateMeshTask(blockpos, ack_to_server, urgent); + } catch (InvalidPositionException &e) { } - catch(InvalidPositionException &e) {} // Leading edge - if(nodepos.X == blockpos_relative.X){ - try{ - v3s16 p = blockpos + v3s16(-1,0,0); + if (nodepos.X == blockpos_relative.X) { + try { + v3s16 p = blockpos + v3s16(-1, 0, 0); addUpdateMeshTask(p, false, urgent); + } catch (InvalidPositionException &e) { } - catch(InvalidPositionException &e){} } - if(nodepos.Y == blockpos_relative.Y){ - try{ - v3s16 p = blockpos + v3s16(0,-1,0); + if (nodepos.Y == blockpos_relative.Y) { + try { + v3s16 p = blockpos + v3s16(0, -1, 0); addUpdateMeshTask(p, false, urgent); + } catch (InvalidPositionException &e) { } - catch(InvalidPositionException &e){} } - if(nodepos.Z == blockpos_relative.Z){ - try{ - v3s16 p = blockpos + v3s16(0,0,-1); + if (nodepos.Z == blockpos_relative.Z) { + try { + v3s16 p = blockpos + v3s16(0, 0, -1); addUpdateMeshTask(p, false, urgent); + } catch (InvalidPositionException &e) { } - catch(InvalidPositionException &e){} } } void Client::updateAllMapBlocks() { - v3s16 currentBlock = getNodeBlockPos(floatToInt(m_env.getLocalPlayer()->getPosition(), BS)); - + v3s16 currentBlock = getNodeBlockPos( + floatToInt(m_env.getLocalPlayer()->getPosition(), BS)); + for (s16 X = currentBlock.X - 2; X <= currentBlock.X + 2; X++) - for (s16 Y = currentBlock.Y - 2; Y <= currentBlock.Y + 2; Y++) - for (s16 Z = currentBlock.Z - 2; Z <= currentBlock.Z + 2; Z++) - addUpdateMeshTask(v3s16(X, Y, Z), false, true); - - std::map<v2s16, MapSector*> *sectors = m_env.getMap().getSectorsPtr(); - + for (s16 Y = currentBlock.Y - 2; Y <= currentBlock.Y + 2; Y++) + for (s16 Z = currentBlock.Z - 2; Z <= currentBlock.Z + 2; Z++) + addUpdateMeshTask(v3s16(X, Y, Z), false, true); + + std::map<v2s16, MapSector *> *sectors = m_env.getMap().getSectorsPtr(); + for (auto §or_it : *sectors) { MapSector *sector = sector_it.second; MapBlockVect blocks; @@ -1711,46 +1677,48 @@ float Client::mediaReceiveProgress() return 1.0; // downloader only exists when not yet done } -typedef struct TextureUpdateArgs { +typedef struct TextureUpdateArgs +{ gui::IGUIEnvironment *guienv; u64 last_time_ms; u16 last_percent; - const wchar_t* text_base; + const wchar_t *text_base; ITextureSource *tsrc; } TextureUpdateArgs; void texture_update_progress(void *args, u32 progress, u32 max_progress) { - TextureUpdateArgs* targs = (TextureUpdateArgs*) args; - u16 cur_percent = ceil(progress / (double) max_progress * 100.); - - // update the loading menu -- if neccessary - bool do_draw = false; - u64 time_ms = targs->last_time_ms; - if (cur_percent != targs->last_percent) { - targs->last_percent = cur_percent; - time_ms = porting::getTimeMs(); - // only draw when the user will notice something: - do_draw = (time_ms - targs->last_time_ms > 100); - } + TextureUpdateArgs *targs = (TextureUpdateArgs *)args; + u16 cur_percent = ceil(progress / (double)max_progress * 100.); - if (do_draw) { - targs->last_time_ms = time_ms; - std::basic_stringstream<wchar_t> strm; - strm << targs->text_base << " " << targs->last_percent << "%..."; - RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0, - 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true); - } + // update the loading menu -- if neccessary + bool do_draw = false; + u64 time_ms = targs->last_time_ms; + if (cur_percent != targs->last_percent) { + targs->last_percent = cur_percent; + time_ms = porting::getTimeMs(); + // only draw when the user will notice something: + do_draw = (time_ms - targs->last_time_ms > 100); + } + + if (do_draw) { + targs->last_time_ms = time_ms; + std::basic_stringstream<wchar_t> strm; + strm << targs->text_base << " " << targs->last_percent << "%..."; + RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, + 0, 72 + (u16)((18. / 100.) * (double)targs->last_percent), + true); + } } void Client::afterContentReceived() { - infostream<<"Client::afterContentReceived() started"<<std::endl; + infostream << "Client::afterContentReceived() started" << std::endl; assert(m_itemdef_received); // pre-condition assert(m_nodedef_received); // pre-condition - assert(mediaReceived()); // pre-condition + assert(mediaReceived()); // pre-condition - const wchar_t* text = wgettext("Loading textures..."); + const wchar_t *text = wgettext("Loading textures..."); // Clear cached pre-scaled 2D GUI images, as this cache // might have images with the same name but different @@ -1758,45 +1726,46 @@ void Client::afterContentReceived() guiScalingCacheClear(); // Rebuild inherited images and recreate textures - infostream<<"- Rebuilding images and textures"<<std::endl; + infostream << "- Rebuilding images and textures" << std::endl; RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70); m_tsrc->rebuildImagesAndTextures(); delete[] text; // Rebuild shaders - infostream<<"- Rebuilding shaders"<<std::endl; + infostream << "- Rebuilding shaders" << std::endl; text = wgettext("Rebuilding shaders..."); RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71); m_shsrc->rebuildShaders(); delete[] text; // Update node aliases - infostream<<"- Updating node aliases"<<std::endl; + infostream << "- Updating node aliases" << std::endl; text = wgettext("Initializing nodes..."); RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72); m_nodedef->updateAliases(m_itemdef); for (const auto &path : getTextureDirs()) { TextureOverrideSource override_source(path + DIR_DELIM + "override.txt"); m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides()); - m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides()); + m_itemdef->applyTextureOverrides( + override_source.getItemTextureOverrides()); } m_nodedef->setNodeRegistrationStatus(true); m_nodedef->runNodeResolveCallbacks(); delete[] text; // Update node textures and assign shaders to each tile - infostream<<"- Updating node textures"<<std::endl; + infostream << "- Updating node textures" << std::endl; TextureUpdateArgs tu_args; tu_args.guienv = guienv; tu_args.last_time_ms = porting::getTimeMs(); tu_args.last_percent = 0; - tu_args.text_base = wgettext("Initializing nodes"); + tu_args.text_base = wgettext("Initializing nodes"); tu_args.tsrc = m_tsrc; m_nodedef->updateTextures(this, texture_update_progress, &tu_args); delete[] tu_args.text_base; // Start mesh update thread after setting up content definitions - infostream<<"- Starting mesh update thread"<<std::endl; + infostream << "- Starting mesh update thread" << std::endl; m_mesh_update_thread.start(); m_state = LC_Ready; @@ -1807,13 +1776,13 @@ void Client::afterContentReceived() text = wgettext("Done!"); RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100); - infostream<<"Client::afterContentReceived() done"<<std::endl; + infostream << "Client::afterContentReceived() done" << std::endl; delete[] text; } float Client::getRTT() { - return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT); + return m_con->getPeerStat(PEER_ID_SERVER, con::AVG_RTT); } float Client::getCurRate() @@ -1825,7 +1794,7 @@ float Client::getCurRate() void Client::makeScreenshot() { irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver(); - irr::video::IImage* const raw_image = driver->createScreenShot(); + irr::video::IImage *const raw_image = driver->createScreenShot(); if (!raw_image) return; @@ -1841,12 +1810,12 @@ void Client::makeScreenshot() if (fs::IsPathAbsolute(g_settings->get("screenshot_path"))) screenshot_dir = g_settings->get("screenshot_path"); else - screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path"); + screenshot_dir = porting::path_user + DIR_DELIM + + g_settings->get("screenshot_path"); - std::string filename_base = screenshot_dir - + DIR_DELIM - + std::string("screenshot_") - + std::string(timetstamp_c); + std::string filename_base = screenshot_dir + DIR_DELIM + + std::string("screenshot_") + + std::string(timetstamp_c); std::string filename_ext = "." + g_settings->get("screenshot_format"); std::string filename; @@ -1861,18 +1830,20 @@ void Client::makeScreenshot() unsigned serial = 0; while (serial < SCREENSHOT_MAX_SERIAL_TRIES) { - filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext; + filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + + filename_ext; std::ifstream tmp(filename.c_str()); if (!tmp.good()) - break; // File did not apparently exist, we'll go with it + break; // File did not apparently exist, we'll go with it serial++; } if (serial == SCREENSHOT_MAX_SERIAL_TRIES) { - infostream << "Could not find suitable filename for screenshot" << std::endl; + infostream << "Could not find suitable filename for screenshot" + << std::endl; } else { - irr::video::IImage* const image = - driver->createImage(video::ECF_R8G8B8, raw_image->getDimension()); + irr::video::IImage *const image = driver->createImage( + video::ECF_R8G8B8, raw_image->getDimension()); if (image) { raw_image->copyTo(image); @@ -1910,32 +1881,32 @@ void Client::showMinimap(const bool show) // IGameDef interface // Under envlock -IItemDefManager* Client::getItemDefManager() +IItemDefManager *Client::getItemDefManager() { return m_itemdef; } -IWritableItemDefManager* Client::getWritableItemDefManager() +IWritableItemDefManager *Client::getWritableItemDefManager() { return m_itemdef; } -const NodeDefManager* Client::getNodeDefManager() +const NodeDefManager *Client::getNodeDefManager() { return m_nodedef; } -NodeDefManager* Client::getWritableNodeDefManager() +NodeDefManager *Client::getWritableNodeDefManager() { return m_nodedef; } -ICraftDefManager* Client::getCraftDefManager() +ICraftDefManager *Client::getCraftDefManager() { return NULL; - //return m_craftdef; + // return m_craftdef; } -ITextureSource* Client::getTextureSource() +ITextureSource *Client::getTextureSource() { return m_tsrc; } -IWritableShaderSource* Client::getShaderSource() +IWritableShaderSource *Client::getShaderSource() { return m_shsrc; } @@ -1943,39 +1914,39 @@ IWritableShaderSource* Client::getShaderSource() u16 Client::allocateUnknownNodeId(const std::string &name) { errorstream << "Client::allocateUnknownNodeId(): " - << "Client cannot allocate node IDs" << std::endl; + << "Client cannot allocate node IDs" << std::endl; FATAL_ERROR("Client allocated unknown node"); return CONTENT_IGNORE; } -ISoundManager* Client::getSoundManager() +ISoundManager *Client::getSoundManager() { return m_sound; } -MtEventManager* Client::getEventManager() +MtEventManager *Client::getEventManager() { return m_event; } -ParticleManager* Client::getParticleManager() +ParticleManager *Client::getParticleManager() { return &m_particle_manager; } -scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache) +scene::IAnimatedMesh *Client::getMesh(const std::string &filename, bool cache) { StringMap::const_iterator it = m_mesh_data.find(filename); if (it == m_mesh_data.end()) { - errorstream << "Client::getMesh(): Mesh not found: \"" << filename - << "\"" << std::endl; + errorstream << "Client::getMesh(): Mesh not found: \"" << filename << "\"" + << std::endl; return NULL; } - const std::string &data = it->second; + const std::string &data = it->second; // Create the mesh, remove it from cache and return it // This allows unique vertex colors and other properties for each instance Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht - io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile( + io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile( *data_rw, data_rw.getSize(), filename.c_str()); FATAL_ERROR_IF(!rfile, "Could not create/open RAM file"); @@ -1987,7 +1958,7 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache) return mesh; } -const std::string* Client::getModFile(std::string filename) +const std::string *Client::getModFile(std::string filename) { // strip dir delimiter from beginning of path auto pos = filename.find_first_of(':'); @@ -2008,7 +1979,7 @@ bool Client::registerModStorage(ModMetadata *storage) { if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) { errorstream << "Unable to register same mod storage twice. Storage name: " - << storage->getModName() << std::endl; + << storage->getModName() << std::endl; return false; } @@ -2019,7 +1990,7 @@ bool Client::registerModStorage(ModMetadata *storage) void Client::unregisterModStorage(const std::string &name) { std::unordered_map<std::string, ModMetadata *>::const_iterator it = - m_mod_storages.find(name); + m_mod_storages.find(name); if (it != m_mod_storages.end()) { // Save unconditionaly on unregistration it->second->save(getModStoragePath()); @@ -2069,19 +2040,20 @@ bool Client::sendModChannelMessage(const std::string &channel, const std::string if (message.size() > STRING_MAX_LEN) { warningstream << "ModChannel message too long, dropping before sending " - << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: " - << channel << ")" << std::endl; + << " (" << message.size() << " > " << STRING_MAX_LEN + << ", channel: " << channel << ")" << std::endl; return false; } // @TODO: do some client rate limiting - NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size()); + NetworkPacket pkt( + TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size()); pkt << channel << message; Send(&pkt); return true; } -ModChannel* Client::getModChannel(const std::string &channel) +ModChannel *Client::getModChannel(const std::string &channel) { return m_modchannel_mgr->getModChannel(channel); } |