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Diffstat (limited to 'src/client/camera.cpp')
-rw-r--r--src/client/camera.cpp29
1 files changed, 22 insertions, 7 deletions
diff --git a/src/client/camera.cpp b/src/client/camera.cpp
index 3afd45c55..52bedcba9 100644
--- a/src/client/camera.cpp
+++ b/src/client/camera.cpp
@@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/numeric.h"
#include "constants.h"
#include "fontengine.h"
+#include "guiscalingfilter.h"
#include "script/scripting_client.h"
#define CAMERA_OFFSET_STEP 200
@@ -43,11 +44,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define WIELDMESH_AMPLITUDE_X 7.0f
#define WIELDMESH_AMPLITUDE_Y 10.0f
-Camera::Camera(MapDrawControl &draw_control, Client *client):
+Camera::Camera(MapDrawControl &draw_control, Client *client, RenderingEngine *rendering_engine):
m_draw_control(draw_control),
m_client(client)
{
- scene::ISceneManager *smgr = RenderingEngine::get_scene_manager();
+ auto smgr = rendering_engine->get_scene_manager();
// note: making the camera node a child of the player node
// would lead to unexpected behaviour, so we don't do that.
m_playernode = smgr->addEmptySceneNode(smgr->getRootSceneNode());
@@ -541,7 +542,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r
m_curr_fov_degrees = rangelim(m_curr_fov_degrees, 1.0f, 160.0f);
// FOV and aspect ratio
- const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
+ const v2u32 &window_size = RenderingEngine::getWindowSize();
m_aspect = (f32) window_size.X / (f32) window_size.Y;
m_fov_y = m_curr_fov_degrees * M_PI / 180.0;
// Increase vertical FOV on lower aspect ratios (<16:10)
@@ -715,7 +716,7 @@ void Camera::drawNametags()
screen_pos.Y = screensize.Y *
(0.5 - transformed_pos[1] * zDiv * 0.5) - textsize.Height / 2;
core::rect<s32> size(0, 0, textsize.Width, textsize.Height);
- core::rect<s32> bg_size(-2, 0, textsize.Width+2, textsize.Height);
+ core::rect<s32> bg_size(-2, 0, std::max(textsize.Width+2, (u32) nametag->images_dim.Width), textsize.Height + nametag->images_dim.Height);
auto bgcolor = nametag->getBgColor(m_show_nametag_backgrounds);
if (bgcolor.getAlpha() != 0)
@@ -724,15 +725,29 @@ void Camera::drawNametags()
font->draw(
translate_string(utf8_to_wide(nametag->text)).c_str(),
size + screen_pos, nametag->textcolor);
+
+ v2s32 image_pos(screen_pos);
+ image_pos.Y += textsize.Height;
+
+ const video::SColor color(255, 255, 255, 255);
+ const video::SColor colors[] = {color, color, color, color};
+
+ for (video::ITexture *texture : nametag->images) {
+ core::dimension2di imgsize(texture->getOriginalSize());
+ core::rect<s32> rect(core::position2d<s32>(0, 0), imgsize);
+ draw2DImageFilterScaled(driver, texture, rect + image_pos, rect, NULL, colors, true);
+ image_pos += core::dimension2di(imgsize.Width, 0);
+ }
+
}
}
}
-
Nametag *Camera::addNametag(scene::ISceneNode *parent_node,
const std::string &text, video::SColor textcolor,
- Optional<video::SColor> bgcolor, const v3f &pos)
+ Optional<video::SColor> bgcolor, const v3f &pos,
+ const std::vector<std::string> &images)
{
- Nametag *nametag = new Nametag(parent_node, text, textcolor, bgcolor, pos);
+ Nametag *nametag = new Nametag(parent_node, text, textcolor, bgcolor, pos, m_client->tsrc(), images);
m_nametags.push_back(nametag);
return nametag;
}