diff options
Diffstat (limited to 'src/client/camera.cpp')
-rw-r--r-- | src/client/camera.cpp | 25 |
1 files changed, 20 insertions, 5 deletions
diff --git a/src/client/camera.cpp b/src/client/camera.cpp index 7cc9cb6e8..164db8761 100644 --- a/src/client/camera.cpp +++ b/src/client/camera.cpp @@ -36,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/numeric.h" #include "constants.h" #include "fontengine.h" +#include "guiscalingfilter.h" #include "script/scripting_client.h" #include "gettext.h" @@ -322,7 +323,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 tool_reload_ratio) // mods expect the player head to be at the parent's position // plus eye height. if (player->getParent()) - player_position = player->getParent()->getPosition(); + player_position = player->getParent()->getPosition() + v3f(0, g_settings->getBool("float_above_parent") ? BS : 0, 0); // Smooth the camera movement after the player instantly moves upward due to stepheight. // The smoothing usually continues until the camera position reaches the player position. @@ -679,7 +680,7 @@ void Camera::drawNametags() screen_pos.Y = screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5) - textsize.Height / 2; core::rect<s32> size(0, 0, textsize.Width, textsize.Height); - core::rect<s32> bg_size(-2, 0, textsize.Width+2, textsize.Height); + core::rect<s32> bg_size(-2, 0, std::max(textsize.Width+2, (u32) nametag->images_dim.Width), textsize.Height + nametag->images_dim.Height); auto bgcolor = nametag->getBgColor(m_show_nametag_backgrounds); if (bgcolor.getAlpha() != 0) @@ -688,15 +689,29 @@ void Camera::drawNametags() font->draw( translate_string(utf8_to_wide(nametag->text)).c_str(), size + screen_pos, nametag->textcolor); + + v2s32 image_pos(screen_pos); + image_pos.Y += textsize.Height; + + const video::SColor color(255, 255, 255, 255); + const video::SColor colors[] = {color, color, color, color}; + + for (video::ITexture *texture : nametag->images) { + core::dimension2di imgsize(texture->getOriginalSize()); + core::rect<s32> rect(core::position2d<s32>(0, 0), imgsize); + draw2DImageFilterScaled(driver, texture, rect + image_pos, rect, NULL, colors, true); + image_pos += core::dimension2di(imgsize.Width, 0); + } + } } } - Nametag *Camera::addNametag(scene::ISceneNode *parent_node, const std::string &text, video::SColor textcolor, - Optional<video::SColor> bgcolor, const v3f &pos) + Optional<video::SColor> bgcolor, const v3f &pos, + const std::vector<std::string> &images) { - Nametag *nametag = new Nametag(parent_node, text, textcolor, bgcolor, pos); + Nametag *nametag = new Nametag(parent_node, text, textcolor, bgcolor, pos, m_client->tsrc(), images); m_nametags.push_back(nametag); return nametag; } |