diff options
Diffstat (limited to 'clientmods/preview/init.lua')
-rw-r--r-- | clientmods/preview/init.lua | 203 |
1 files changed, 0 insertions, 203 deletions
diff --git a/clientmods/preview/init.lua b/clientmods/preview/init.lua deleted file mode 100644 index 977ed0ec3..000000000 --- a/clientmods/preview/init.lua +++ /dev/null @@ -1,203 +0,0 @@ -local modname = assert(core.get_current_modname()) -local modstorage = core.get_mod_storage() -local mod_channel - -dofile(core.get_modpath(modname) .. "example.lua") - -core.register_on_shutdown(function() - print("[PREVIEW] shutdown client") -end) -local id = nil - -do - local server_info = core.get_server_info() - print("Server version: " .. server_info.protocol_version) - print("Server ip: " .. server_info.ip) - print("Server address: " .. server_info.address) - print("Server port: " .. server_info.port) - - print("CSM restrictions: " .. dump(core.get_csm_restrictions())) - - local l1, l2 = core.get_language() - print("Configured language: " .. l1 .. " / " .. l2) -end - -mod_channel = core.mod_channel_join("experimental_preview") - -core.after(4, function() - if mod_channel:is_writeable() then - mod_channel:send_all("preview talk to experimental") - end -end) - -core.after(1, function() - print("armor: " .. dump(core.localplayer:get_armor_groups())) - id = core.localplayer:hud_add({ - hud_elem_type = "text", - name = "example", - number = 0xff0000, - position = {x=0, y=1}, - offset = {x=8, y=-8}, - text = "You are using the preview mod", - scale = {x=200, y=60}, - alignment = {x=1, y=-1}, - }) -end) - -core.register_on_modchannel_message(function(channel, sender, message) - print("[PREVIEW][modchannels] Received message `" .. message .. "` on channel `" - .. channel .. "` from sender `" .. sender .. "`") - core.after(1, function() - mod_channel:send_all("CSM preview received " .. message) - end) -end) - -core.register_on_modchannel_signal(function(channel, signal) - print("[PREVIEW][modchannels] Received signal id `" .. signal .. "` on channel `" - .. channel) -end) - -core.register_on_inventory_open(function(inventory) - print("INVENTORY OPEN") - print(dump(inventory)) - return false -end) - -core.register_on_placenode(function(pointed_thing, node) - print("The local player place a node!") - print("pointed_thing :" .. dump(pointed_thing)) - print("node placed :" .. dump(node)) - return false -end) - -core.register_on_item_use(function(itemstack, pointed_thing) - print("The local player used an item!") - print("pointed_thing :" .. dump(pointed_thing)) - print("item = " .. itemstack:get_name()) - - if not itemstack:is_empty() then - return false - end - - local pos = core.camera:get_pos() - local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 100)) - - local rc = core.raycast(pos, pos2) - local i = rc:next() - print("[PREVIEW] raycast next: " .. dump(i)) - if i then - print("[PREVIEW] line of sight: " .. (core.line_of_sight(pos, i.above) and "yes" or "no")) - - local n1 = core.find_nodes_in_area(pos, i.under, {"default:stone"}) - local n2 = core.find_nodes_in_area_under_air(pos, i.under, {"default:stone"}) - print(("[PREVIEW] found %s nodes, %s nodes under air"):format( - n1 and #n1 or "?", n2 and #n2 or "?")) - end - - return false -end) - --- This is an example function to ensure it's working properly, should be removed before merge -core.register_on_receiving_chat_message(function(message) - print("[PREVIEW] Received message " .. message) - return false -end) - --- This is an example function to ensure it's working properly, should be removed before merge -core.register_on_sending_chat_message(function(message) - print("[PREVIEW] Sending message " .. message) - return false -end) - -core.register_on_chatcommand(function(command, params) - print("[PREVIEW] caught command '"..command.."'. Parameters: '"..params.."'") -end) - --- This is an example function to ensure it's working properly, should be removed before merge -core.register_on_hp_modification(function(hp) - print("[PREVIEW] HP modified " .. hp) -end) - --- This is an example function to ensure it's working properly, should be removed before merge -core.register_on_damage_taken(function(hp) - print("[PREVIEW] Damage taken " .. hp) -end) - --- This is an example function to ensure it's working properly, should be removed before merge -core.register_chatcommand("dump", { - func = function(param) - return true, dump(_G) - end, -}) - -local function preview_minimap() - local minimap = core.ui.minimap - if not minimap then - print("[PREVIEW] Minimap is disabled. Skipping.") - return - end - minimap:set_mode(4) - minimap:show() - minimap:set_pos({x=5, y=50, z=5}) - minimap:set_shape(math.random(0, 1)) - - print("[PREVIEW] Minimap: mode => " .. dump(minimap:get_mode()) .. - " position => " .. dump(minimap:get_pos()) .. - " angle => " .. dump(minimap:get_angle())) -end - -core.after(2, function() - print("[PREVIEW] loaded " .. modname .. " mod") - modstorage:set_string("current_mod", modname) - assert(modstorage:get_string("current_mod") == modname) - preview_minimap() -end) - -core.after(5, function() - if core.ui.minimap then - core.ui.minimap:show() - end - - print("[PREVIEW] Time of day " .. core.get_timeofday()) - - print("[PREVIEW] Node level: " .. core.get_node_level({x=0, y=20, z=0}) .. - " max level " .. core.get_node_max_level({x=0, y=20, z=0})) - - print("[PREVIEW] Find node near: " .. dump(core.find_node_near({x=0, y=20, z=0}, 10, - {"group:tree", "default:dirt", "default:stone"}))) -end) - -core.register_on_dignode(function(pos, node) - print("The local player dug a node!") - print("pos:" .. dump(pos)) - print("node:" .. dump(node)) - return false -end) - -core.register_on_punchnode(function(pos, node) - print("The local player punched a node!") - local itemstack = core.localplayer:get_wielded_item() - print(dump(itemstack:to_table())) - print("pos:" .. dump(pos)) - print("node:" .. dump(node)) - local meta = core.get_meta(pos) - print("punched meta: " .. (meta and dump(meta:to_table()) or "(missing)")) - return false -end) - -core.register_chatcommand("privs", { - func = function(param) - return true, core.privs_to_string(minetest.get_privilege_list()) - end, -}) - -core.register_chatcommand("text", { - func = function(param) - return core.localplayer:hud_change(id, "text", param) - end, -}) - - -core.register_on_mods_loaded(function() - core.log("Yeah preview mod is loaded with other CSM mods.") -end) |