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-rw-r--r--builtin/mainmenu/dlg_contentstore.lua96
-rw-r--r--builtin/mainmenu/dlg_create_world.lua15
-rw-r--r--builtin/mainmenu/init.lua102
-rw-r--r--builtin/mainmenu/tab_local.lua33
-rw-r--r--builtin/mainmenu/tab_settings.lua116
-rw-r--r--builtin/mainmenu/tab_simple_main.lua220
6 files changed, 159 insertions, 423 deletions
diff --git a/builtin/mainmenu/dlg_contentstore.lua b/builtin/mainmenu/dlg_contentstore.lua
index 01c42be0b..6525f6013 100644
--- a/builtin/mainmenu/dlg_contentstore.lua
+++ b/builtin/mainmenu/dlg_contentstore.lua
@@ -45,6 +45,9 @@ local filter_types_titles = {
fgettext("Texture packs"),
}
+local number_downloading = 0
+local download_queue = {}
+
local filter_types_type = {
nil,
"game",
@@ -67,12 +70,14 @@ local function download_package(param)
end
end
-local function start_install(calling_dialog, package)
+local function start_install(package)
local params = {
package = package,
filename = os.tempfolder() .. "_MODNAME_" .. package.name .. ".zip",
}
+ number_downloading = number_downloading + 1
+
local function callback(result)
if result.successful then
local path, msg = pkgmgr.install(package.type,
@@ -121,9 +126,20 @@ local function start_install(calling_dialog, package)
end
package.downloading = false
+
+ number_downloading = number_downloading - 1
+
+ local next = download_queue[1]
+ if next then
+ table.remove(download_queue, 1)
+
+ start_install(next)
+ end
+
ui.update()
end
+ package.queued = false
package.downloading = true
if not core.handle_async(download_package, params, callback) then
@@ -133,6 +149,16 @@ local function start_install(calling_dialog, package)
end
end
+local function queue_download(package)
+ local max_concurrent_downloads = tonumber(minetest.settings:get("contentdb_max_concurrent_downloads"))
+ if number_downloading < max_concurrent_downloads then
+ start_install(package)
+ else
+ table.insert(download_queue, package)
+ package.queued = true
+ end
+end
+
local function get_file_extension(path)
local parts = path:split(".")
return parts[#parts]
@@ -279,7 +305,7 @@ function store.filter_packages(query)
table.insert(keywords, word)
end
- local function matches_keywords(package, keywords)
+ local function matches_keywords(package)
for k = 1, #keywords do
local keyword = keywords[k]
@@ -296,7 +322,7 @@ function store.filter_packages(query)
store.packages = {}
for _, package in pairs(store.packages_full) do
- if (query == "" or matches_keywords(package, keywords)) and
+ if (query == "" or matches_keywords(package)) and
(filter_type == 1 or package.type == filter_types_type[filter_type]) then
store.packages[#store.packages + 1] = package
end
@@ -321,11 +347,14 @@ function store.get_formspec(dlgdata)
"formspec_version[3]",
"size[15.75,9.5]",
"position[0.5,0.55]",
+
+ "style[status;border=false]",
+
"container[0.375,0.375]",
- "field[0,0;10.225,0.8;search_string;;", core.formspec_escape(search_string), "]",
+ "field[0,0;7.225,0.8;search_string;;", core.formspec_escape(search_string), "]",
"field_close_on_enter[search_string;false]",
- "button[10.225,0;2,0.8;search;", fgettext("Search"), "]",
- "dropdown[12.6,0;2.4,0.8;type;", table.concat(filter_types_titles, ","), ";", filter_type, "]",
+ "button[7.225,0;2,0.8;search;", fgettext("Search"), "]",
+ "dropdown[9.6,0;2.4,0.8;type;", table.concat(filter_types_titles, ","), ";", filter_type, "]",
"container_end[]",
-- Page nav buttons
@@ -344,6 +373,35 @@ function store.get_formspec(dlgdata)
"container_end[]",
}
+ if number_downloading > 0 then
+ formspec[#formspec + 1] = "button[12.75,0.375;2.625,0.8;status;"
+ if #download_queue > 0 then
+ formspec[#formspec + 1] = fgettext("$1 downloading,\n$2 queued", number_downloading, #download_queue)
+ else
+ formspec[#formspec + 1] = fgettext("$1 downloading...", number_downloading)
+ end
+ formspec[#formspec + 1] = "]"
+ else
+ local num_avail_updates = 0
+ for i=1, #store.packages_full do
+ local package = store.packages_full[i]
+ if package.path and package.installed_release < package.release and
+ not (package.downloading or package.queued) then
+ num_avail_updates = num_avail_updates + 1
+ end
+ end
+
+ if num_avail_updates == 0 then
+ formspec[#formspec + 1] = "button[12.75,0.375;2.625,0.8;status;"
+ formspec[#formspec + 1] = fgettext("No updates")
+ formspec[#formspec + 1] = "]"
+ else
+ formspec[#formspec + 1] = "button[12.75,0.375;2.625,0.8;update_all;"
+ formspec[#formspec + 1] = fgettext("Update All [$1]", num_avail_updates)
+ formspec[#formspec + 1] = "]"
+ end
+ end
+
if #store.packages == 0 then
formspec[#formspec + 1] = "label[4,3;"
formspec[#formspec + 1] = fgettext("No results")
@@ -386,11 +444,13 @@ function store.get_formspec(dlgdata)
formspec[#formspec + 1] = ",0.1]"
if package.downloading then
- formspec[#formspec + 1] = "style[download;border=false]"
-
- formspec[#formspec + 1] = "button[-3.5,0;2,0.8;download;"
+ formspec[#formspec + 1] = "button[-3.5,0;2,0.8;status;"
formspec[#formspec + 1] = fgettext("Downloading...")
formspec[#formspec + 1] = "]"
+ elseif package.queued then
+ formspec[#formspec + 1] = "button[-3.5,0;2,0.8;status;"
+ formspec[#formspec + 1] = fgettext("Queued")
+ formspec[#formspec + 1] = "]"
elseif not package.path then
formspec[#formspec + 1] = "button[-3,0;1.5,0.8;install_"
formspec[#formspec + 1] = tostring(i)
@@ -485,6 +545,17 @@ function store.handle_submit(this, fields)
end
end
+ if fields.update_all then
+ for i=1, #store.packages_full do
+ local package = store.packages_full[i]
+ if package.path and package.installed_release < package.release and
+ not (package.downloading or package.queued) then
+ queue_download(package)
+ end
+ end
+ return true
+ end
+
local start_idx = (cur_page - 1) * num_per_page + 1
assert(start_idx ~= nil)
for i=start_idx, math.min(#store.packages, start_idx+num_per_page-1) do
@@ -492,7 +563,7 @@ function store.handle_submit(this, fields)
assert(package)
if fields["install_" .. i] then
- start_install(this, package)
+ queue_download(package)
return true
end
@@ -505,8 +576,9 @@ function store.handle_submit(this, fields)
end
if fields["view_" .. i] then
- local url = ("%s/packages/%s?protocol_version=%d"):format(
- core.settings:get("contentdb_url"), package.id, core.get_max_supp_proto())
+ local url = ("%s/packages/%s/%s?protocol_version=%d"):format(
+ core.settings:get("contentdb_url"),
+ package.author, package.name, core.get_max_supp_proto())
core.open_url(url)
return true
end
diff --git a/builtin/mainmenu/dlg_create_world.lua b/builtin/mainmenu/dlg_create_world.lua
index 36df23cce..7566d2409 100644
--- a/builtin/mainmenu/dlg_create_world.lua
+++ b/builtin/mainmenu/dlg_create_world.lua
@@ -61,6 +61,7 @@ local flag_checkboxes = {
fgettext("Low humidity and high heat causes shallow or dry rivers") },
},
flat = {
+ cb_caverns,
{ "hills", fgettext("Hills"), "hills" },
{ "lakes", fgettext("Lakes"), "lakes" },
},
@@ -362,10 +363,18 @@ local function create_world_buttonhandler(this, fields)
local gameindex = core.get_textlist_index("games")
if gameindex ~= nil then
+ -- For unnamed worlds use the generated name 'world<number>',
+ -- where the number increments: it is set to 1 larger than the largest
+ -- generated name number found.
if worldname == "" then
- local random_number = math.random(10000, 99999)
- local random_world_name = "Unnamed" .. random_number
- worldname = random_world_name
+ local worldnum_max = 0
+ for _, world in ipairs(menudata.worldlist:get_list()) do
+ if world.name:match("^world%d+$") then
+ local worldnum = tonumber(world.name:sub(6))
+ worldnum_max = math.max(worldnum_max, worldnum)
+ end
+ end
+ worldname = "world" .. worldnum_max + 1
end
core.settings:set("fixed_map_seed", fields["te_seed"])
diff --git a/builtin/mainmenu/init.lua b/builtin/mainmenu/init.lua
index ae9ae8853..b7e867d2e 100644
--- a/builtin/mainmenu/init.lua
+++ b/builtin/mainmenu/init.lua
@@ -22,7 +22,6 @@ mt_color_dark_green = "#25C191"
local menupath = core.get_mainmenu_path()
local basepath = core.get_builtin_path()
-local menustyle = core.settings:get("main_menu_style")
defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
@@ -39,24 +38,18 @@ dofile(menupath .. DIR_DELIM .. "textures.lua")
dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
dofile(menupath .. DIR_DELIM .. "dlg_contentstore.lua")
-if menustyle ~= "simple" then
- dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
- dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua")
- dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
- dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
-end
+dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
+dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua")
+dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
+dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
local tabs = {}
tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
tabs.content = dofile(menupath .. DIR_DELIM .. "tab_content.lua")
tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
-if menustyle == "simple" then
- tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
-else
- tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
- tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
-end
+tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
+tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
--------------------------------------------------------------------------------
local function main_event_handler(tabview, event)
@@ -71,68 +64,35 @@ local function init_globals()
-- Init gamedata
gamedata.worldindex = 0
- if menustyle == "simple" then
- local world_list = core.get_worlds()
- local world_index
-
- local found_singleplayerworld = false
- for i, world in ipairs(world_list) do
- if world.name == "singleplayerworld" then
- found_singleplayerworld = true
- world_index = i
- break
- end
- end
-
- if not found_singleplayerworld then
- core.create_world("singleplayerworld", 1)
-
- world_list = core.get_worlds()
-
- for i, world in ipairs(world_list) do
- if world.name == "singleplayerworld" then
- world_index = i
- break
- end
- end
+ menudata.worldlist = filterlist.create(
+ core.get_worlds,
+ compare_worlds,
+ -- Unique id comparison function
+ function(element, uid)
+ return element.name == uid
+ end,
+ -- Filter function
+ function(element, gameid)
+ return element.gameid == gameid
end
+ )
- gamedata.worldindex = world_index
- else
- menudata.worldlist = filterlist.create(
- core.get_worlds,
- compare_worlds,
- -- Unique id comparison function
- function(element, uid)
- return element.name == uid
- end,
- -- Filter function
- function(element, gameid)
- return element.gameid == gameid
- end
- )
-
- menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
- menudata.worldlist:set_sortmode("alphabetic")
-
- if not core.settings:get("menu_last_game") then
- local default_game = core.settings:get("default_game") or "minetest"
- core.settings:set("menu_last_game", default_game)
- end
+ menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
+ menudata.worldlist:set_sortmode("alphabetic")
- mm_texture.init()
+ if not core.settings:get("menu_last_game") then
+ local default_game = core.settings:get("default_game") or "minetest"
+ core.settings:set("menu_last_game", default_game)
end
+ mm_texture.init()
+
-- Create main tabview
local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
- if menustyle == "simple" then
- tv_main:add(tabs.simple_main)
- else
- tv_main:set_autosave_tab(true)
- tv_main:add(tabs.local_game)
- tv_main:add(tabs.play_online)
- end
+ tv_main:set_autosave_tab(true)
+ tv_main:add(tabs.local_game)
+ tv_main:add(tabs.play_online)
tv_main:add(tabs.content)
tv_main:add(tabs.settings)
@@ -141,11 +101,9 @@ local function init_globals()
tv_main:set_global_event_handler(main_event_handler)
tv_main:set_fixed_size(false)
- if menustyle ~= "simple" then
- local last_tab = core.settings:get("maintab_LAST")
- if last_tab and tv_main.current_tab ~= last_tab then
- tv_main:set_tab(last_tab)
- end
+ local last_tab = core.settings:get("maintab_LAST")
+ if last_tab and tv_main.current_tab ~= last_tab then
+ tv_main:set_tab(last_tab)
end
ui.set_default("maintab")
tv_main:show()
diff --git a/builtin/mainmenu/tab_local.lua b/builtin/mainmenu/tab_local.lua
index a21cf12b1..1aee246fc 100644
--- a/builtin/mainmenu/tab_local.lua
+++ b/builtin/mainmenu/tab_local.lua
@@ -114,45 +114,44 @@ local function get_formspec(tabview, name, tabdata)
)
retval = retval ..
- "button[4,3.95;2.6,1;world_delete;".. fgettext("Delete") .. "]" ..
- "button[6.5,3.95;2.8,1;world_configure;".. fgettext("Configure") .. "]" ..
- "button[9.2,3.95;2.5,1;world_create;".. fgettext("New") .. "]" ..
- "label[4,-0.25;".. fgettext("Select World:") .. "]"..
- "checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
+ "button[3.9,3.8;2.8,1;world_delete;".. fgettext("Delete") .. "]" ..
+ "button[6.55,3.8;2.8,1;world_configure;".. fgettext("Configure") .. "]" ..
+ "button[9.2,3.8;2.8,1;world_create;".. fgettext("New") .. "]" ..
+ "label[3.9,-0.05;".. fgettext("Select World:") .. "]"..
+ "checkbox[0,-0.20;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
dump(core.settings:get_bool("creative_mode")) .. "]"..
- "checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
+ "checkbox[0,0.25;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
dump(core.settings:get_bool("enable_damage")) .. "]"..
- "checkbox[0.25,1.15;cb_server;".. fgettext("Host Server") ..";" ..
+ "checkbox[0,0.7;cb_server;".. fgettext("Host Server") ..";" ..
dump(core.settings:get_bool("enable_server")) .. "]" ..
- "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
+ "textlist[3.9,0.4;7.9,3.45;sp_worlds;" ..
menu_render_worldlist() ..
";" .. index .. "]"
if core.settings:get_bool("enable_server") then
retval = retval ..
- "button[8.5,4.8;3.2,1;play;".. fgettext("Host Game") .. "]" ..
- "checkbox[0.25,1.6;cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
+ "button[7.9,4.75;4.1,1;play;".. fgettext("Host Game") .. "]" ..
+ "checkbox[0,1.15;cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
dump(core.settings:get_bool("server_announce")) .. "]" ..
- "label[0.25,2.2;" .. fgettext("Name/Password") .. "]" ..
- "field[0.55,3.2;3.5,0.5;te_playername;;" ..
+ "field[0.3,2.85;3.8,0.5;te_playername;" .. fgettext("Name") .. ";" ..
core.formspec_escape(core.settings:get("name")) .. "]" ..
- "pwdfield[0.55,4;3.5,0.5;te_passwd;]"
+ "pwdfield[0.3,4.05;3.8,0.5;te_passwd;" .. fgettext("Password") .. "]"
local bind_addr = core.settings:get("bind_address")
if bind_addr ~= nil and bind_addr ~= "" then
retval = retval ..
- "field[0.55,5.2;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
+ "field[0.3,5.25;2.5,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
- "field[2.8,5.2;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
+ "field[2.85,5.25;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
core.formspec_escape(core.settings:get("port")) .. "]"
else
retval = retval ..
- "field[0.55,5.2;3.5,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
+ "field[0.3,5.25;3.8,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
core.formspec_escape(core.settings:get("port")) .. "]"
end
else
retval = retval ..
- "button[8.5,4.8;3.2,1;play;".. fgettext("Play Game") .. "]"
+ "button[7.9,4.75;4.1,1;play;" .. fgettext("Play Game") .. "]"
end
return retval
diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua
index 1e5264904..29744048a 100644
--- a/builtin/mainmenu/tab_settings.lua
+++ b/builtin/mainmenu/tab_settings.lua
@@ -122,56 +122,6 @@ local function antialiasing_fname_to_name(fname)
return 0
end
-local function dlg_confirm_reset_formspec(data)
- return "size[8,3]" ..
- "label[1,1;" .. fgettext("Are you sure to reset your singleplayer world?") .. "]" ..
- "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" .. fgettext("Yes") .. "]" ..
- "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" .. fgettext("No") .. "]"
-end
-
-local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
-
- if fields["dlg_reset_singleplayer_confirm"] ~= nil then
- local worldlist = core.get_worlds()
- local found_singleplayerworld = false
-
- for i = 1, #worldlist do
- if worldlist[i].name == "singleplayerworld" then
- found_singleplayerworld = true
- gamedata.worldindex = i
- end
- end
-
- if found_singleplayerworld then
- core.delete_world(gamedata.worldindex)
- end
-
- core.create_world("singleplayerworld", 1)
- worldlist = core.get_worlds()
-
- for i = 1, #worldlist do
- if worldlist[i].name == "singleplayerworld" then
- gamedata.worldindex = i
- end
- end
- end
-
- this.parent:show()
- this:hide()
- this:delete()
- return true
-end
-
-local function showconfirm_reset(tabview)
- local new_dlg = dialog_create("reset_spworld",
- dlg_confirm_reset_formspec,
- dlg_confirm_reset_btnhandler,
- nil)
- new_dlg:set_parent(tabview)
- tabview:hide()
- new_dlg:show()
-end
-
local function formspec(tabview, name, tabdata)
local tab_string =
"box[0,0;3.75,4.5;#999999]" ..
@@ -204,30 +154,26 @@ local function formspec(tabview, name, tabdata)
"box[8,0;3.75,4.5;#999999]"
local video_driver = core.settings:get("video_driver")
- local shaders_supported = video_driver == "opengl"
- local shaders_enabled = false
- if shaders_supported then
- shaders_enabled = core.settings:get_bool("enable_shaders")
+ local shaders_enabled = core.settings:get_bool("enable_shaders")
+ if video_driver == "opengl" then
tab_string = tab_string ..
"checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders") .. ";"
.. tostring(shaders_enabled) .. "]"
+ elseif video_driver == "ogles2" then
+ tab_string = tab_string ..
+ "checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders (experimental)") .. ";"
+ .. tostring(shaders_enabled) .. "]"
else
core.settings:set_bool("enable_shaders", false)
+ shaders_enabled = false
tab_string = tab_string ..
"label[8.38,0.2;" .. core.colorize("#888888",
fgettext("Shaders (unavailable)")) .. "]"
end
- if core.settings:get("main_menu_style") == "simple" then
- -- 'Reset singleplayer world' only functions with simple menu
- tab_string = tab_string ..
- "button[8,4.75;3.95,1;btn_reset_singleplayer;"
- .. fgettext("Reset singleplayer world") .. "]"
- else
- tab_string = tab_string ..
- "button[8,4.75;3.95,1;btn_change_keys;"
- .. fgettext("Change Keys") .. "]"
- end
+ tab_string = tab_string ..
+ "button[8,4.75;3.95,1;btn_change_keys;"
+ .. fgettext("Change Keys") .. "]"
tab_string = tab_string ..
"button[0,4.75;3.95,1;btn_advanced_settings;"
@@ -244,35 +190,23 @@ local function formspec(tabview, name, tabdata)
if shaders_enabled then
tab_string = tab_string ..
- "checkbox[8.25,0.5;cb_bumpmapping;" .. fgettext("Bump Mapping") .. ";"
- .. dump(core.settings:get_bool("enable_bumpmapping")) .. "]" ..
- "checkbox[8.25,1;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
+ "checkbox[8.25,0.5;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
.. dump(core.settings:get_bool("tone_mapping")) .. "]" ..
- "checkbox[8.25,1.5;cb_generate_normalmaps;" .. fgettext("Generate Normal Maps") .. ";"
- .. dump(core.settings:get_bool("generate_normalmaps")) .. "]" ..
- "checkbox[8.25,2;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
- .. dump(core.settings:get_bool("enable_parallax_occlusion")) .. "]" ..
- "checkbox[8.25,2.5;cb_waving_water;" .. fgettext("Waving Liquids") .. ";"
+ "checkbox[8.25,1;cb_waving_water;" .. fgettext("Waving Liquids") .. ";"
.. dump(core.settings:get_bool("enable_waving_water")) .. "]" ..
- "checkbox[8.25,3;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
+ "checkbox[8.25,1.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
.. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
- "checkbox[8.25,3.5;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
+ "checkbox[8.25,2;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
.. dump(core.settings:get_bool("enable_waving_plants")) .. "]"
else
tab_string = tab_string ..
"label[8.38,0.7;" .. core.colorize("#888888",
- fgettext("Bump Mapping")) .. "]" ..
- "label[8.38,1.2;" .. core.colorize("#888888",
fgettext("Tone Mapping")) .. "]" ..
- "label[8.38,1.7;" .. core.colorize("#888888",
- fgettext("Generate Normal Maps")) .. "]" ..
- "label[8.38,2.2;" .. core.colorize("#888888",
- fgettext("Parallax Occlusion")) .. "]" ..
- "label[8.38,2.7;" .. core.colorize("#888888",
+ "label[8.38,1.2;" .. core.colorize("#888888",
fgettext("Waving Liquids")) .. "]" ..
- "label[8.38,3.2;" .. core.colorize("#888888",
+ "label[8.38,1.7;" .. core.colorize("#888888",
fgettext("Waving Leaves")) .. "]" ..
- "label[8.38,3.7;" .. core.colorize("#888888",
+ "label[8.38,2.2;" .. core.colorize("#888888",
fgettext("Waving Plants")) .. "]"
end
@@ -324,22 +258,10 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
end
return true
end
- if fields["cb_bumpmapping"] then
- core.settings:set("enable_bumpmapping", fields["cb_bumpmapping"])
- return true
- end
if fields["cb_tonemapping"] then
core.settings:set("tone_mapping", fields["cb_tonemapping"])
return true
end
- if fields["cb_generate_normalmaps"] then
- core.settings:set("generate_normalmaps", fields["cb_generate_normalmaps"])
- return true
- end
- if fields["cb_parallax"] then
- core.settings:set("enable_parallax_occlusion", fields["cb_parallax"])
- return true
- end
if fields["cb_waving_water"] then
core.settings:set("enable_waving_water", fields["cb_waving_water"])
return true
@@ -359,10 +281,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
core.settings:set("touchtarget", fields["cb_touchscreen_target"])
return true
end
- if fields["btn_reset_singleplayer"] then
- showconfirm_reset(this)
- return true
- end
--Note dropdowns have to be handled LAST!
local ddhandled = false
diff --git a/builtin/mainmenu/tab_simple_main.lua b/builtin/mainmenu/tab_simple_main.lua
deleted file mode 100644
index 7ec95158a..000000000
--- a/builtin/mainmenu/tab_simple_main.lua
+++ /dev/null
@@ -1,220 +0,0 @@
---Minetest
---Copyright (C) 2013 sapier
---
---This program is free software; you can redistribute it and/or modify
---it under the terms of the GNU Lesser General Public License as published by
---the Free Software Foundation; either version 2.1 of the License, or
---(at your option) any later version.
---
---This program is distributed in the hope that it will be useful,
---but WITHOUT ANY WARRANTY; without even the implied warranty of
---MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
---GNU Lesser General Public License for more details.
---
---You should have received a copy of the GNU Lesser General Public License along
---with this program; if not, write to the Free Software Foundation, Inc.,
---51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-
---------------------------------------------------------------------------------
-local function get_formspec(tabview, name, tabdata)
- -- Update the cached supported proto info,
- -- it may have changed after a change by the settings menu.
- common_update_cached_supp_proto()
- local fav_selected = menudata.favorites[tabdata.fav_selected]
-
- local retval =
- "label[9.5,0;".. fgettext("Name / Password") .. "]" ..
- "field[0.25,3.35;5.5,0.5;te_address;;" ..
- core.formspec_escape(core.settings:get("address")) .."]" ..
- "field[5.75,3.35;2.25,0.5;te_port;;" ..
- core.formspec_escape(core.settings:get("remote_port")) .."]" ..
- "button[10,2.6;2,1.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
- "field[9.8,1;2.6,0.5;te_name;;" ..
- core.formspec_escape(core.settings:get("name")) .."]" ..
- "pwdfield[9.8,2;2.6,0.5;te_pwd;]"
-
-
- if tabdata.fav_selected and fav_selected then
- if gamedata.fav then
- retval = retval .. "button[7.7,2.6;2.3,1.5;btn_delete_favorite;" ..
- fgettext("Del. Favorite") .. "]"
- end
- end
-
- retval = retval .. "tablecolumns[" ..
- image_column(fgettext("Favorite"), "favorite") .. ";" ..
- image_column(fgettext("Ping"), "") .. ",padding=0.25;" ..
- "color,span=3;" ..
- "text,align=right;" .. -- clients
- "text,align=center,padding=0.25;" .. -- "/"
- "text,align=right,padding=0.25;" .. -- clients_max
- image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
- image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
- image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
- "color,span=1;" ..
- "text,padding=1]" .. -- name
- "table[-0.05,0;9.2,2.75;favourites;"
-
- if #menudata.favorites > 0 then
- local favs = core.get_favorites("local")
- if #favs > 0 then
- for i = 1, #favs do
- for j = 1, #menudata.favorites do
- if menudata.favorites[j].address == favs[i].address and
- menudata.favorites[j].port == favs[i].port then
- table.insert(menudata.favorites, i,
- table.remove(menudata.favorites, j))
- end
- end
- if favs[i].address ~= menudata.favorites[i].address then
- table.insert(menudata.favorites, i, favs[i])
- end
- end
- end
- retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0))
- for i = 2, #menudata.favorites do
- retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs))
- end
- end
-
- if tabdata.fav_selected then
- retval = retval .. ";" .. tabdata.fav_selected .. "]"
- else
- retval = retval .. ";0]"
- end
-
- -- separator
- retval = retval .. "box[-0.28,3.75;12.4,0.1;#FFFFFF]"
-
- -- checkboxes
- retval = retval ..
- "checkbox[8.0,3.9;cb_creative;".. fgettext("Creative Mode") .. ";" ..
- dump(core.settings:get_bool("creative_mode")) .. "]"..
- "checkbox[8.0,4.4;cb_damage;".. fgettext("Enable Damage") .. ";" ..
- dump(core.settings:get_bool("enable_damage")) .. "]"
- -- buttons
- retval = retval ..
- "button[0,3.7;8,1.5;btn_start_singleplayer;" .. fgettext("Start Singleplayer") .. "]" ..
- "button[0,4.5;8,1.5;btn_config_sp_world;" .. fgettext("Config mods") .. "]"
-
- return retval
-end
-
---------------------------------------------------------------------------------
-local function main_button_handler(tabview, fields, name, tabdata)
- if fields.btn_start_singleplayer then
- gamedata.selected_world = gamedata.worldindex
- gamedata.singleplayer = true
- core.start()
- return true
- end
-
- if fields.favourites then
- local event = core.explode_table_event(fields.favourites)
- if event.type == "CHG" then
- if event.row <= #menudata.favorites then
- gamedata.fav = false
- local favs = core.get_favorites("local")
- local fav = menudata.favorites[event.row]
- local address = fav.address
- local port = fav.port
- gamedata.serverdescription = fav.description
-
- for i = 1, #favs do
- if fav.address == favs[i].address and
- fav.port == favs[i].port then
- gamedata.fav = true
- end
- end
-
- if address and port then
- core.settings:set("address", address)
- core.settings:set("remote_port", port)
- end
- tabdata.fav_selected = event.row
- end
- return true
- end
- end
-
- if fields.btn_delete_favorite then
- local current_favourite = core.get_table_index("favourites")
- if not current_favourite then return end
-
- core.delete_favorite(current_favourite)
- asyncOnlineFavourites()
- tabdata.fav_selected = nil
-
- core.settings:set("address", "")
- core.settings:set("remote_port", "30000")
- return true
- end
-
- if fields.cb_creative then
- core.settings:set("creative_mode", fields.cb_creative)
- return true
- end
-
- if fields.cb_damage then
- core.settings:set("enable_damage", fields.cb_damage)
- return true
- end
-
- if fields.btn_mp_connect or fields.key_enter then
- gamedata.playername = fields.te_name
- gamedata.password = fields.te_pwd
- gamedata.address = fields.te_address
- gamedata.port = fields.te_port
- local fav_idx = core.get_textlist_index("favourites")
-
- if fav_idx and fav_idx <= #menudata.favorites and
- menudata.favorites[fav_idx].address == fields.te_address and
- menudata.favorites[fav_idx].port == fields.te_port then
- local fav = menudata.favorites[fav_idx]
- gamedata.servername = fav.name
- gamedata.serverdescription = fav.description
-
- if menudata.favorites_is_public and
- not is_server_protocol_compat_or_error(
- fav.proto_min, fav.proto_max) then
- return true
- end
- else
- gamedata.servername = ""
- gamedata.serverdescription = ""
- end
-
- gamedata.selected_world = 0
-
- core.settings:set("address", fields.te_address)
- core.settings:set("remote_port", fields.te_port)
-
- core.start()
- return true
- end
-
- if fields.btn_config_sp_world then
- local configdialog = create_configure_world_dlg(1)
- if configdialog then
- configdialog:set_parent(tabview)
- tabview:hide()
- configdialog:show()
- end
- return true
- end
-end
-
---------------------------------------------------------------------------------
-local function on_activate(type,old_tab,new_tab)
- if type == "LEAVE" then return end
- asyncOnlineFavourites()
-end
-
---------------------------------------------------------------------------------
-return {
- name = "main",
- caption = fgettext("Main"),
- cbf_formspec = get_formspec,
- cbf_button_handler = main_button_handler,
- on_change = on_activate
-}