diff options
Diffstat (limited to 'builtin/mainmenu/textures.lua')
-rw-r--r-- | builtin/mainmenu/textures.lua | 185 |
1 files changed, 0 insertions, 185 deletions
diff --git a/builtin/mainmenu/textures.lua b/builtin/mainmenu/textures.lua deleted file mode 100644 index a3acbbdec..000000000 --- a/builtin/mainmenu/textures.lua +++ /dev/null @@ -1,185 +0,0 @@ ---Minetest ---Copyright (C) 2013 sapier --- ---This program is free software; you can redistribute it and/or modify ---it under the terms of the GNU Lesser General Public License as published by ---the Free Software Foundation; either version 2.1 of the License, or ---(at your option) any later version. --- ---This program is distributed in the hope that it will be useful, ---but WITHOUT ANY WARRANTY; without even the implied warranty of ---MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ---GNU Lesser General Public License for more details. --- ---You should have received a copy of the GNU Lesser General Public License along ---with this program; if not, write to the Free Software Foundation, Inc., ---51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - - -mm_texture = {} - --------------------------------------------------------------------------------- -function mm_texture.init() - mm_texture.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" .. - DIR_DELIM .. "pack" .. DIR_DELIM - mm_texture.basetexturedir = mm_texture.defaulttexturedir - - mm_texture.texturepack = core.settings:get("texture_path") - - mm_texture.gameid = nil -end - --------------------------------------------------------------------------------- -function mm_texture.update(tab,gamedetails) - if tab ~= "singleplayer" then - mm_texture.reset() - return - end - - if gamedetails == nil then - return - end - - mm_texture.update_game(gamedetails) -end - --------------------------------------------------------------------------------- -function mm_texture.reset() - mm_texture.gameid = nil - local have_bg = false - local have_overlay = mm_texture.set_generic("overlay") - - if not have_overlay then - have_bg = mm_texture.set_generic("background") - end - - mm_texture.clear("header") - mm_texture.clear("footer") - core.set_clouds(false) - - mm_texture.set_generic("footer") - mm_texture.set_generic("header") - - if not have_bg then - if core.settings:get_bool("menu_clouds") then - core.set_clouds(true) - else - mm_texture.set_dirt_bg() - end - end -end - --------------------------------------------------------------------------------- -function mm_texture.update_game(gamedetails) - if mm_texture.gameid == gamedetails.id then - return - end - - local have_bg = false - local have_overlay = mm_texture.set_game("overlay",gamedetails) - - if not have_overlay then - have_bg = mm_texture.set_game("background",gamedetails) - end - - mm_texture.clear("header") - mm_texture.clear("footer") - core.set_clouds(false) - - if not have_bg then - - if core.settings:get_bool("menu_clouds") then - core.set_clouds(true) - else - mm_texture.set_dirt_bg() - end - end - - mm_texture.set_game("footer",gamedetails) - mm_texture.set_game("header",gamedetails) - - mm_texture.gameid = gamedetails.id -end - --------------------------------------------------------------------------------- -function mm_texture.clear(identifier) - core.set_background(identifier,"") -end - --------------------------------------------------------------------------------- -function mm_texture.set_generic(identifier) - --try texture pack first - if mm_texture.texturepack ~= nil then - local path = mm_texture.texturepack .. DIR_DELIM .."menu_" .. - identifier .. ".png" - if core.set_background(identifier,path) then - return true - end - end - - if mm_texture.defaulttexturedir ~= nil then - local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" .. - identifier .. ".png" - if core.set_background(identifier,path) then - return true - end - end - - return false -end - --------------------------------------------------------------------------------- -function mm_texture.set_game(identifier, gamedetails) - - if gamedetails == nil then - return false - end - - if mm_texture.texturepack ~= nil then - local path = mm_texture.texturepack .. DIR_DELIM .. - gamedetails.id .. "_menu_" .. identifier .. ".png" - if core.set_background(identifier, path) then - return true - end - end - - -- Find out how many randomized textures the game provides - local n = 0 - local filename - local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false) - for i = 1, #menu_files do - filename = identifier .. "." .. i .. ".png" - if table.indexof(menu_files, filename) == -1 then - n = i - 1 - break - end - end - -- Select random texture, 0 means standard texture - n = math.random(0, n) - if n == 0 then - filename = identifier .. ".png" - else - filename = identifier .. "." .. n .. ".png" - end - - local path = gamedetails.path .. DIR_DELIM .. "menu" .. - DIR_DELIM .. filename - if core.set_background(identifier, path) then - return true - end - - return false -end - -function mm_texture.set_dirt_bg() - if mm_texture.texturepack ~= nil then - local path = mm_texture.texturepack .. DIR_DELIM .."default_dirt.png" - if core.set_background("background", path, true, 128) then - return true - end - end - - -- Use universal fallback texture in textures/base/pack - local minimalpath = defaulttexturedir .. "menu_bg.png" - core.set_background("background", minimalpath, true, 128) -end |