diff options
Diffstat (limited to 'builtin/game')
-rw-r--r-- | builtin/game/chat.lua | 115 | ||||
-rw-r--r-- | builtin/game/falling.lua | 25 | ||||
-rw-r--r-- | builtin/game/features.lua | 1 | ||||
-rw-r--r-- | builtin/game/item.lua | 15 | ||||
-rw-r--r-- | builtin/game/privileges.lua | 8 |
5 files changed, 113 insertions, 51 deletions
diff --git a/builtin/game/chat.lua b/builtin/game/chat.lua index bf2d7851e..0bd12c25f 100644 --- a/builtin/game/chat.lua +++ b/builtin/game/chat.lua @@ -75,9 +75,9 @@ core.register_on_chat_message(function(name, message) local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs) if has_privs then core.set_last_run_mod(cmd_def.mod_origin) - local t_before = minetest.get_us_time() + local t_before = core.get_us_time() local success, result = cmd_def.func(name, param) - local delay = (minetest.get_us_time() - t_before) / 1000000 + local delay = (core.get_us_time() - t_before) / 1000000 if success == false and result == nil then core.chat_send_player(name, "-!- "..S("Invalid command usage.")) local help_def = core.registered_chatcommands["help"] @@ -91,11 +91,12 @@ core.register_on_chat_message(function(name, message) if delay > msg_time_threshold then -- Show how much time it took to execute the command if result then - result = result .. - minetest.colorize("#f3d2ff", " (%.5g s)"):format(delay) + result = result .. core.colorize("#f3d2ff", S(" (@1 s)", + string.format("%.5f", delay))) else - result = minetest.colorize("#f3d2ff", - "Command execution took %.5f s"):format(delay) + result = core.colorize("#f3d2ff", S( + "Command execution took @1 s", + string.format("%.5f", delay))) end end if result then @@ -166,6 +167,18 @@ core.register_chatcommand("admin", { end, }) +local function privileges_of(name, privs) + if not privs then + privs = core.get_player_privs(name) + end + local privstr = core.privs_to_string(privs, ", ") + if privstr == "" then + return S("@1 does not have any privileges.", name) + else + return S("Privileges of @1: @2", name, privstr) + end +end + core.register_chatcommand("privs", { params = S("[<name>]"), description = S("Show privileges of yourself or another player"), @@ -175,9 +188,7 @@ core.register_chatcommand("privs", { if not core.player_exists(name) then return false, S("Player @1 does not exist.", name) end - return true, S("Privileges of @1: @2", name, - core.privs_to_string( - core.get_player_privs(name), ", ")) + return true, privileges_of(name) end, }) @@ -226,7 +237,10 @@ local function handle_grant_command(caller, grantname, grantprivstr) core.string_to_privs(core.settings:get("basic_privs") or "interact,shout") for priv, _ in pairs(grantprivs) do if not basic_privs[priv] and not caller_privs.privs then - return false, S("Your privileges are insufficient.") + return false, S("Your privileges are insufficient. ".. + "'@1' only allows you to grant: @2", + "basic_privs", + core.privs_to_string(basic_privs, ', ')) end if not core.registered_privileges[priv] then privs_unknown = privs_unknown .. S("Unknown privilege: @1", priv) .. "\n" @@ -245,15 +259,13 @@ local function handle_grant_command(caller, grantname, grantprivstr) if grantname ~= caller then core.chat_send_player(grantname, S("@1 granted you privileges: @2", caller, - core.privs_to_string(grantprivs, ' '))) + core.privs_to_string(grantprivs, ', '))) end - return true, S("Privileges of @1: @2", grantname, - core.privs_to_string( - core.get_player_privs(grantname), ' ')) + return true, privileges_of(grantname) end core.register_chatcommand("grant", { - params = S("<name> (<privilege> | all)"), + params = S("<name> (<privilege> [, <privilege2> [<...>]] | all)"), description = S("Give privileges to player"), func = function(name, param) local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)") @@ -265,7 +277,7 @@ core.register_chatcommand("grant", { }) core.register_chatcommand("grantme", { - params = S("<privilege> | all"), + params = S("<privilege> [, <privilege2> [<...>]] | all"), description = S("Grant privileges to yourself"), func = function(name, param) if param == "" then @@ -285,16 +297,13 @@ local function handle_revoke_command(caller, revokename, revokeprivstr) return false, S("Player @1 does not exist.", revokename) end - local revokeprivs = core.string_to_privs(revokeprivstr) local privs = core.get_player_privs(revokename) - local basic_privs = - core.string_to_privs(core.settings:get("basic_privs") or "interact,shout") - for priv, _ in pairs(revokeprivs) do - if not basic_privs[priv] and not caller_privs.privs then - return false, S("Your privileges are insufficient.") - end - end + local revokeprivs = core.string_to_privs(revokeprivstr) + local is_singleplayer = core.is_singleplayer() + local is_admin = not is_singleplayer + and revokename == core.settings:get("name") + and revokename ~= "" if revokeprivstr == "all" then revokeprivs = privs privs = {} @@ -304,27 +313,73 @@ local function handle_revoke_command(caller, revokename, revokeprivstr) end end + local privs_unknown = "" + local basic_privs = + core.string_to_privs(core.settings:get("basic_privs") or "interact,shout") + local irrevokable = {} + local has_irrevokable_priv = false + for priv, _ in pairs(revokeprivs) do + if not basic_privs[priv] and not caller_privs.privs then + return false, S("Your privileges are insufficient. ".. + "'@1' only allows you to revoke: @2", + "basic_privs", + core.privs_to_string(basic_privs, ', ')) + end + local def = core.registered_privileges[priv] + if not def then + privs_unknown = privs_unknown .. S("Unknown privilege: @1", priv) .. "\n" + elseif is_singleplayer and def.give_to_singleplayer then + irrevokable[priv] = true + elseif is_admin and def.give_to_admin then + irrevokable[priv] = true + end + end + for priv, _ in pairs(irrevokable) do + revokeprivs[priv] = nil + has_irrevokable_priv = true + end + if privs_unknown ~= "" then + return false, privs_unknown + end + if has_irrevokable_priv then + if is_singleplayer then + core.chat_send_player(caller, + S("Note: Cannot revoke in singleplayer: @1", + core.privs_to_string(irrevokable, ', '))) + elseif is_admin then + core.chat_send_player(caller, + S("Note: Cannot revoke from admin: @1", + core.privs_to_string(irrevokable, ', '))) + end + end + + local revokecount = 0 for priv, _ in pairs(revokeprivs) do -- call the on_revoke callbacks core.run_priv_callbacks(revokename, priv, caller, "revoke") + revokecount = revokecount + 1 end core.set_player_privs(revokename, privs) + local new_privs = core.get_player_privs(revokename) + + if revokecount == 0 then + return false, S("No privileges were revoked.") + end + core.log("action", caller..' revoked (' ..core.privs_to_string(revokeprivs, ', ') ..') privileges from '..revokename) if revokename ~= caller then core.chat_send_player(revokename, S("@1 revoked privileges from you: @2", caller, - core.privs_to_string(revokeprivs, ' '))) + core.privs_to_string(revokeprivs, ', '))) end - return true, S("Privileges of @1: @2", revokename, - core.privs_to_string( - core.get_player_privs(revokename), ' ')) + return true, privileges_of(revokename, new_privs) end core.register_chatcommand("revoke", { - params = S("<name> (<privilege> | all)"), + params = S("<name> (<privilege> [, <privilege2> [<...>]] | all)"), description = S("Remove privileges from player"), privs = {}, func = function(name, param) @@ -337,7 +392,7 @@ core.register_chatcommand("revoke", { }) core.register_chatcommand("revokeme", { - params = S("<privilege> | all"), + params = S("<privilege> [, <privilege2> [<...>]] | all"), description = S("Revoke privileges from yourself"), privs = {}, func = function(name, param) diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index 057d0d0ed..2cc0d8fac 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -84,9 +84,6 @@ core.register_entity(":__builtin:falling_node", { local textures if def.tiles and def.tiles[1] then local tile = def.tiles[1] - if def.drawtype == "torchlike" and def.paramtype2 ~= "wallmounted" then - tile = def.tiles[2] or def.tiles[1] - end if type(tile) == "table" then tile = tile.name end @@ -147,11 +144,7 @@ core.register_entity(":__builtin:falling_node", { -- Rotate entity if def.drawtype == "torchlike" then - if def.paramtype2 == "wallmounted" then - self.object:set_yaw(math.pi*0.25) - else - self.object:set_yaw(-math.pi*0.25) - end + self.object:set_yaw(math.pi*0.25) elseif ((node.param2 ~= 0 or def.drawtype == "nodebox" or def.drawtype == "mesh") and (def.wield_image == "" or def.wield_image == nil)) or def.drawtype == "signlike" @@ -165,8 +158,12 @@ core.register_entity(":__builtin:falling_node", { if euler then self.object:set_rotation(euler) end - elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted") then + elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted" or def.drawtype == "signlike") then local rot = node.param2 % 8 + if (def.drawtype == "signlike" and def.paramtype2 ~= "wallmounted" and def.paramtype2 ~= "colorwallmounted") then + -- Change rotation to "floor" by default for non-wallmounted paramtype2 + rot = 1 + end local pitch, yaw, roll = 0, 0, 0 if def.drawtype == "nodebox" or def.drawtype == "mesh" then if rot == 0 then @@ -208,6 +205,14 @@ core.register_entity(":__builtin:falling_node", { end end self.object:set_rotation({x=pitch, y=yaw, z=roll}) + elseif (def.drawtype == "mesh" and def.paramtype2 == "degrotate") then + local p2 = (node.param2 - (def.place_param2 or 0)) % 240 + local yaw = (p2 / 240) * (math.pi * 2) + self.object:set_yaw(yaw) + elseif (def.drawtype == "mesh" and def.paramtype2 == "colordegrotate") then + local p2 = (node.param2 % 32 - (def.place_param2 or 0) % 32) % 24 + local yaw = (p2 / 24) * (math.pi * 2) + self.object:set_yaw(yaw) end end end, @@ -407,7 +412,7 @@ local function convert_to_falling_node(pos, node) obj:get_luaentity():set_node(node, metatable) core.remove_node(pos) - return true + return true, obj end function core.spawn_falling_node(pos) diff --git a/builtin/game/features.lua b/builtin/game/features.lua index 36ff1f0b0..8f0604448 100644 --- a/builtin/game/features.lua +++ b/builtin/game/features.lua @@ -19,6 +19,7 @@ core.features = { object_step_has_moveresult = true, direct_velocity_on_players = true, use_texture_alpha_string_modes = true, + degrotate_240_steps = true, } function core.has_feature(arg) diff --git a/builtin/game/item.lua b/builtin/game/item.lua index dc0247e5f..c4d93abd6 100644 --- a/builtin/game/item.lua +++ b/builtin/game/item.lua @@ -15,15 +15,6 @@ end -- Item definition helpers -- -function core.inventorycube(img1, img2, img3) - img2 = img2 or img1 - img3 = img3 or img1 - return "[inventorycube" - .. "{" .. img1:gsub("%^", "&") - .. "{" .. img2:gsub("%^", "&") - .. "{" .. img3:gsub("%^", "&") -end - function core.dir_to_facedir(dir, is6d) --account for y if requested if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then @@ -144,7 +135,7 @@ end function core.is_colored_paramtype(ptype) return (ptype == "color") or (ptype == "colorfacedir") or - (ptype == "colorwallmounted") + (ptype == "colorwallmounted") or (ptype == "colordegrotate") end function core.strip_param2_color(param2, paramtype2) @@ -155,6 +146,8 @@ function core.strip_param2_color(param2, paramtype2) param2 = math.floor(param2 / 32) * 32 elseif paramtype2 == "colorwallmounted" then param2 = math.floor(param2 / 8) * 8 + elseif paramtype2 == "colordegrotate" then + param2 = math.floor(param2 / 32) * 32 end -- paramtype2 == "color" requires no modification. return param2 @@ -332,6 +325,8 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2, color_divisor = 8 elseif def.paramtype2 == "colorfacedir" then color_divisor = 32 + elseif def.paramtype2 == "colordegrotate" then + color_divisor = 32 end if color_divisor then local color = math.floor(metatable.palette_index / color_divisor) diff --git a/builtin/game/privileges.lua b/builtin/game/privileges.lua index aee32a34e..1d3efb525 100644 --- a/builtin/game/privileges.lua +++ b/builtin/game/privileges.lua @@ -32,7 +32,13 @@ end core.register_privilege("interact", S("Can interact with things and modify the world")) core.register_privilege("shout", S("Can speak in chat")) -core.register_privilege("basic_privs", S("Can modify 'shout' and 'interact' privileges")) + +local basic_privs = + core.string_to_privs((core.settings:get("basic_privs") or "shout,interact")) +local basic_privs_desc = S("Can modify basic privileges (@1)", + core.privs_to_string(basic_privs, ', ')) +core.register_privilege("basic_privs", basic_privs_desc) + core.register_privilege("privs", S("Can modify privileges")) core.register_privilege("teleport", { |