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-rw-r--r--builtin/game/item.lua13
1 files changed, 0 insertions, 13 deletions
diff --git a/builtin/game/item.lua b/builtin/game/item.lua
index 109712b42..768df847b 100644
--- a/builtin/game/item.lua
+++ b/builtin/game/item.lua
@@ -24,19 +24,6 @@ function core.inventorycube(img1, img2, img3)
.. "{" .. img3:gsub("%^", "&")
end
-function core.get_pointed_thing_position(pointed_thing, above)
- if pointed_thing.type == "node" then
- if above then
- -- The position where a node would be placed
- return pointed_thing.above
- end
- -- The position where a node would be dug
- return pointed_thing.under
- elseif pointed_thing.type == "object" then
- return pointed_thing.ref and pointed_thing.ref:get_pos()
- end
-end
-
function core.dir_to_facedir(dir, is6d)
--account for y if requested
if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then