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Diffstat (limited to 'builtin/game/falling.lua')
-rw-r--r--builtin/game/falling.lua25
1 files changed, 15 insertions, 10 deletions
diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua
index 057d0d0ed..2cc0d8fac 100644
--- a/builtin/game/falling.lua
+++ b/builtin/game/falling.lua
@@ -84,9 +84,6 @@ core.register_entity(":__builtin:falling_node", {
local textures
if def.tiles and def.tiles[1] then
local tile = def.tiles[1]
- if def.drawtype == "torchlike" and def.paramtype2 ~= "wallmounted" then
- tile = def.tiles[2] or def.tiles[1]
- end
if type(tile) == "table" then
tile = tile.name
end
@@ -147,11 +144,7 @@ core.register_entity(":__builtin:falling_node", {
-- Rotate entity
if def.drawtype == "torchlike" then
- if def.paramtype2 == "wallmounted" then
- self.object:set_yaw(math.pi*0.25)
- else
- self.object:set_yaw(-math.pi*0.25)
- end
+ self.object:set_yaw(math.pi*0.25)
elseif ((node.param2 ~= 0 or def.drawtype == "nodebox" or def.drawtype == "mesh")
and (def.wield_image == "" or def.wield_image == nil))
or def.drawtype == "signlike"
@@ -165,8 +158,12 @@ core.register_entity(":__builtin:falling_node", {
if euler then
self.object:set_rotation(euler)
end
- elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted") then
+ elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted" or def.drawtype == "signlike") then
local rot = node.param2 % 8
+ if (def.drawtype == "signlike" and def.paramtype2 ~= "wallmounted" and def.paramtype2 ~= "colorwallmounted") then
+ -- Change rotation to "floor" by default for non-wallmounted paramtype2
+ rot = 1
+ end
local pitch, yaw, roll = 0, 0, 0
if def.drawtype == "nodebox" or def.drawtype == "mesh" then
if rot == 0 then
@@ -208,6 +205,14 @@ core.register_entity(":__builtin:falling_node", {
end
end
self.object:set_rotation({x=pitch, y=yaw, z=roll})
+ elseif (def.drawtype == "mesh" and def.paramtype2 == "degrotate") then
+ local p2 = (node.param2 - (def.place_param2 or 0)) % 240
+ local yaw = (p2 / 240) * (math.pi * 2)
+ self.object:set_yaw(yaw)
+ elseif (def.drawtype == "mesh" and def.paramtype2 == "colordegrotate") then
+ local p2 = (node.param2 % 32 - (def.place_param2 or 0) % 32) % 24
+ local yaw = (p2 / 24) * (math.pi * 2)
+ self.object:set_yaw(yaw)
end
end
end,
@@ -407,7 +412,7 @@ local function convert_to_falling_node(pos, node)
obj:get_luaentity():set_node(node, metatable)
core.remove_node(pos)
- return true
+ return true, obj
end
function core.spawn_falling_node(pos)