diff options
Diffstat (limited to 'builtin/common/voxelarea.lua')
-rw-r--r-- | builtin/common/voxelarea.lua | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/builtin/common/voxelarea.lua b/builtin/common/voxelarea.lua new file mode 100644 index 000000000..64436bf1a --- /dev/null +++ b/builtin/common/voxelarea.lua @@ -0,0 +1,132 @@ +VoxelArea = { + MinEdge = vector.new(1, 1, 1), + MaxEdge = vector.new(0, 0, 0), + ystride = 0, + zstride = 0, +} + +function VoxelArea:new(o) + o = o or {} + setmetatable(o, self) + self.__index = self + + local e = o:getExtent() + o.ystride = e.x + o.zstride = e.x * e.y + + return o +end + +function VoxelArea:getExtent() + local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge + return vector.new( + MaxEdge.x - MinEdge.x + 1, + MaxEdge.y - MinEdge.y + 1, + MaxEdge.z - MinEdge.z + 1 + ) +end + +function VoxelArea:getVolume() + local e = self:getExtent() + return e.x * e.y * e.z +end + +function VoxelArea:index(x, y, z) + local MinEdge = self.MinEdge + local i = (z - MinEdge.z) * self.zstride + + (y - MinEdge.y) * self.ystride + + (x - MinEdge.x) + 1 + return math.floor(i) +end + +function VoxelArea:indexp(p) + local MinEdge = self.MinEdge + local i = (p.z - MinEdge.z) * self.zstride + + (p.y - MinEdge.y) * self.ystride + + (p.x - MinEdge.x) + 1 + return math.floor(i) +end + +function VoxelArea:position(i) + local p = {} + local MinEdge = self.MinEdge + + i = i - 1 + + p.z = math.floor(i / self.zstride) + MinEdge.z + i = i % self.zstride + + p.y = math.floor(i / self.ystride) + MinEdge.y + i = i % self.ystride + + p.x = math.floor(i) + MinEdge.x + + return p +end + +function VoxelArea:contains(x, y, z) + local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge + return (x >= MinEdge.x) and (x <= MaxEdge.x) and + (y >= MinEdge.y) and (y <= MaxEdge.y) and + (z >= MinEdge.z) and (z <= MaxEdge.z) +end + +function VoxelArea:containsp(p) + local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge + return (p.x >= MinEdge.x) and (p.x <= MaxEdge.x) and + (p.y >= MinEdge.y) and (p.y <= MaxEdge.y) and + (p.z >= MinEdge.z) and (p.z <= MaxEdge.z) +end + +function VoxelArea:containsi(i) + return (i >= 1) and (i <= self:getVolume()) +end + +function VoxelArea:iter(minx, miny, minz, maxx, maxy, maxz) + local i = self:index(minx, miny, minz) - 1 + local xrange = maxx - minx + 1 + local nextaction = i + 1 + xrange + + local y = 0 + local yrange = maxy - miny + 1 + local yreqstride = self.ystride - xrange + + local z = 0 + local zrange = maxz - minz + 1 + local multistride = self.zstride - ((yrange - 1) * self.ystride + xrange) + + return function() + -- continue i until it needs to jump + i = i + 1 + if i ~= nextaction then + return i + end + + -- continue y until maxy is exceeded + y = y + 1 + if y ~= yrange then + -- set i to index(minx, miny + y, minz + z) - 1 + i = i + yreqstride + nextaction = i + xrange + return i + end + + -- continue z until maxz is exceeded + z = z + 1 + if z == zrange then + -- cuboid finished, return nil + return + end + + -- set i to index(minx, miny, minz + z) - 1 + i = i + multistride + + y = 0 + nextaction = i + xrange + return i + end +end + +function VoxelArea:iterp(minp, maxp) + return self:iter(minp.x, minp.y, minp.z, maxp.x, maxp.y, maxp.z) +end |