diff options
Diffstat (limited to 'builtin/client/cheats/world.lua')
-rw-r--r-- | builtin/client/cheats/world.lua | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/builtin/client/cheats/world.lua b/builtin/client/cheats/world.lua new file mode 100644 index 000000000..1a86e0703 --- /dev/null +++ b/builtin/client/cheats/world.lua @@ -0,0 +1,74 @@ +core.register_on_dignode(function(pos) + if core.settings:get_bool("replace") then + core.after(0, minetest.place_node, pos) + end +end) + +local etime = 0 + +core.register_globalstep(function(dtime) + etime = etime + dtime + if etime < 1 then return end + local player = core.localplayer + if not player then return end + local pos = player:get_pos() + local item = player:get_wielded_item() + local def = core.get_item_def(item:get_name()) + local nodes_per_tick = tonumber(minetest.settings:get("nodes_per_tick")) or 8 + if item and item:get_count() > 0 and def and def.node_placement_prediction ~= "" then + if core.settings:get_bool("scaffold") then + local p = vector.round(vector.add(pos, {x = 0, y = -0.6, z = 0})) + local node = minetest.get_node_or_nil(p) + if not node or minetest.get_node_def(node.name).buildable_to then + core.place_node(p) + end + elseif core.settings:get_bool("scaffold_plus") then + local z = pos.z + local positions = { + {x = 0, y = -0.6, z = 0}, + {x = 1, y = -0.6, z = 0}, + {x = -1, y = -0.6, z = 0}, + {x = -1, y = -0.6, z = -1}, + {x = 0, y = -0.6, z = -1}, + {x = 1, y = -0.6, z = -1}, + {x = -1, y = -0.6, z = 1}, + {x = 0, y = -0.6, z = 1}, + {x = 1, y = -0.6, z = 1} + } + for i, p in pairs(positions) do + core.place_node(vector.add(pos, p)) + end + elseif core.settings:get_bool("block_water") then + local positions = core.find_nodes_near(pos, 5, {"mcl_core:water_source", "mcl_core:water_floating"}, true) + for i, p in pairs(positions) do + if i > nodes_per_tick then return end + core.place_node(p) + end + elseif core.settings:get_bool("autotnt") then + local positions = core.find_nodes_near_under_air_except(pos, 5, item:get_name(), true) + for i, p in pairs(positions) do + if i > nodes_per_tick then return end + core.place_node(vector.add(p, {x = 0, y = 1, z = 0})) + end + end + end + if core.settings:get_bool("nuke") then + local i = 0 + for x = pos.x - 5, pos.x + 5 do + for y = pos.y - 5, pos.y + 5 do + for z = pos.z - 5, pos.z + 5 do + local p = vector.new(x, y, z) + local node = core.get_node_or_nil(p) + local def = node and core.get_node_def(node.name) + if def and def.diggable then + if i > nodes_per_tick then return end + core.dig_node(p) + i = i + 1 + end + end + end + end + end +end) + + |