aboutsummaryrefslogtreecommitdiff
path: root/builtin/client/cheats.lua
diff options
context:
space:
mode:
Diffstat (limited to 'builtin/client/cheats.lua')
-rw-r--r--builtin/client/cheats.lua160
1 files changed, 0 insertions, 160 deletions
diff --git a/builtin/client/cheats.lua b/builtin/client/cheats.lua
deleted file mode 100644
index 9d7fd932c..000000000
--- a/builtin/client/cheats.lua
+++ /dev/null
@@ -1,160 +0,0 @@
-core.register_chatcommand("set", {
- params = "([-n] <name> <value>) | <name>",
- description = "Set or read client configuration setting",
- privs = {server=true},
- func = function(param)
- local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
- if arg and arg == "-n" and setname and setvalue then
- core.settings:set(setname, setvalue)
- return true, setname .. " = " .. setvalue
- end
-
- setname, setvalue = string.match(param, "([^ ]+) (.+)")
- if setname and setvalue then
- if not core.settings:get(setname) then
- return false, "Failed. Use '.set -n <name> <value>' to create a new setting."
- end
- core.settings:set(setname, setvalue)
- return true, setname .. " = " .. setvalue
- end
-
- setname = string.match(param, "([^ ]+)")
- if setname then
- setvalue = core.settings:get(setname)
- if not setvalue then
- setvalue = "<not set>"
- end
- return true, setname .. " = " .. setvalue
- end
-
- return false, "Invalid parameters (see .help set)."
- end,
-})
-
-function core.parse_pos(param)
- local p = {}
- p.x, p.y, p.z = string.match(param, "^([~|%d.-]+)[, ] *([~|%d.-]+)[, ] *([~|%d.-]+)$")
- for k, v in pairs(p) do
- if p[k] == "~" then
- p[k] = core.localplayer:get_pos()[k]
- else
- p[k] = tonumber(v)
- end
- end
- if p.x and p.y and p.z then
- local lm = 31000
- if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm or p.z < -lm or p.z > lm then
- return false, "Position out of Map bounds."
- end
- return true, p
- end
- return false, "Invalid position (" .. param .. ")"
-end
-
-core.register_chatcommand("teleport", {
- params = "<X>,<Y>,<Z>",
- description = "Teleport to position",
- func = function(param)
- local success, pos = core.parse_pos(param)
- if success then
- core.localplayer:set_pos(pos)
- return true, "Teleporting to " .. core.pos_to_string(pos)
- end
- return false, pos
- end,
-})
-
-core.register_chatcommand("place", {
- params = "<X>,<Y>,<Z>",
- description = "Place wielded item",
- func = function(param)
- local success, pos = core.parse_pos(param)
- if success then
- core.place_node(pos)
- return true, "Node placed at " .. core.pos_to_string(pos)
- end
- return false, pos
- end,
-})
-
-core.register_chatcommand("dig", {
- params = "<X>,<Y>,<Z>",
- description = "Dig node",
- func = function(param)
- local success, pos = core.parse_pos(param)
- if success then
- core.dig_node(pos)
- return true, "Node at " .. core.pos_to_string(pos) .. " dug"
- end
- return false, pos
- end,
-})
-
-core.register_chatcommand("kill", {
- description = "Kill yourself",
- func = function(param)
- core.send_damage(core.localplayer:get_hp())
- end,
-})
-
-core.register_chatcommand("scan", {
- description = "Scan for one or multible nodes in a radius around you",
- param = "<radius> node1[,node2...]",
- func = function(param)
- local radius = tonumber(param:split(" ")[1])
- local nodes = param:split(" ")[2]:split(",")
- local pos = core.localplayer:get_pos()
- local fpos = core.find_node_near(pos, radius, nodes, true)
- if fpos then
- return true, "Found " .. table.concat(nodes, " or ") .. " at " .. core.pos_to_string(fpos)
- end
- return false, "None of " .. table.concat(nodes, " or ") .. " found in a radius of " .. tostring(radius)
- end,
-})
-
-core.register_chatcommand("digaround", {
- description = "Scan for one or multible nodes in a radius around you",
- param = "<radius> node1[,node2...]",
- func = function(param)
- local radius = tonumber(param:split(" ")[1])
- local nodes = param:split(" ")[2]:split(",")
- local function loop()
- local fpos = core.find_node_near(core.localplayer:get_pos(), radius, nodes, true)
- if fpos then core.dig_node(fpos) end
- core.after(0, loop)
- end
- loop()
- end,
-})
-
-local keep_digging = false
-
-core.register_chatcommand("keepdigging", {
- params = "<X>,<Y>,<Z>",
- description = "Dig node again and again",
- func = function(param)
- local success, pos = core.parse_pos(param)
- if success then
- keep_digging = true
- local function loop()
- core.dig_node(pos)
- if keep_digging then
- core.after(0.1, loop)
- end
- end
- loop()
- end
- end,
-})
-
-core.register_chatcommand("stopdigging", {
- description = "Stop diggin",
- func = function()
- keep_digging = false
- end,
-})
-
-core.register_on_punchnode(function(pos)
- --core.dig_node(pos)
-end)
-