diff options
-rw-r--r-- | builtin/client/cheats/chat.lua | 4 | ||||
-rw-r--r-- | src/client/game.cpp | 19 | ||||
-rw-r--r-- | src/client/game.h | 1 |
3 files changed, 2 insertions, 22 deletions
diff --git a/builtin/client/cheats/chat.lua b/builtin/client/cheats/chat.lua index 1f3ecbaa2..0763909df 100644 --- a/builtin/client/cheats/chat.lua +++ b/builtin/client/cheats/chat.lua @@ -22,10 +22,10 @@ function core.send_colorized(message) message = msg end - local use_chat_color = core.settings:get("use_chat_color") + local use_chat_color = core.settings:get_bool("use_chat_color") local color = core.settings:get("chat_color") - if color then + if use_chat_color and color then local msg if color == "rainbow" then msg = core.rainbow(message) diff --git a/src/client/game.cpp b/src/client/game.cpp index d8800d9ea..2231de353 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -2452,9 +2452,6 @@ PointedThing Game::updatePointedThing( ClientEnvironment &env = client->getEnv(); ClientMap &map = env.getClientMap(); const NodeDefManager *nodedef = map.getNodeDefManager(); - - if (g_settings->getBool("killaura")) - handleKillaura(shootline.start, shootline.getLength()); runData.selected_object = NULL; hud->pointing_at_object = false; @@ -2532,22 +2529,6 @@ PointedThing Game::updatePointedThing( return result; } -void Game::handleKillaura(v3f origin, f32 max_d) -{ - ClientEnvironment &env = client->getEnv(); - std::vector<DistanceSortedActiveObject> allObjects; - env.getActiveObjects(origin, max_d, allObjects); - for (const auto &allObject : allObjects) { - ClientActiveObject *obj = allObject.obj; - s16 id = obj->getId(); - aabb3f selection_box; - if (! obj->getSelectionBox(&selection_box)) - continue; - PointedThing pointed(id, v3f(0,0,0), v3s16(0,0,0), 0); - client->interact(INTERACT_START_DIGGING, pointed); - } -} - void Game::handlePointingAtNothing(const ItemStack &playerItem) { infostream << "Right Clicked in Air" << std::endl; diff --git a/src/client/game.h b/src/client/game.h index b8efa3a73..51accc679 100644 --- a/src/client/game.h +++ b/src/client/game.h @@ -773,7 +773,6 @@ public: PointedThing updatePointedThing( const core::line3d<f32> &shootline, bool liquids_pointable, bool look_for_object, const v3s16 &camera_offset); - void handleKillaura(v3f origin, f32 max_d); void handlePointingAtNothing(const ItemStack &playerItem); void handlePointingAtNode(const PointedThing &pointed, const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime); |