diff options
315 files changed, 9290 insertions, 8186 deletions
diff --git a/.github/CONTRIBUTING.md b/.github/CONTRIBUTING.md index b234fb283..b01a89509 100644 --- a/.github/CONTRIBUTING.md +++ b/.github/CONTRIBUTING.md @@ -43,6 +43,12 @@ Contributions are welcome! Here's how you can help: 4. The code's interfaces are well designed, regardless of other aspects that might need more work in the future. 5. It uses protocols and formats which include the required compatibility. +### Important note about automated GitHub checks + +When you submit a pull request, GitHub automatically runs checks on the Minetest Engine combined with your changes. One of these checks is called 'cpp lint / clang format', which checks code formatting. Because formatting for readability requires human judgement this check often fails and often makes unsuitable formatting requests which make code readability worse. + +If this check fails, look at the details to check for any clear mistakes and correct those. However, you should not apply everything ClangFormat requests. Ignore requests that make code readability worse and any other clearly unsuitable requests. Discuss in the pull request with a core developer about how to progress. + ## Issues If you experience an issue, we would like to know the details - especially when a stable release is on the way. diff --git a/.github/workflows/android.yml b/.github/workflows/android.yml new file mode 100644 index 000000000..0fcfe2390 --- /dev/null +++ b/.github/workflows/android.yml @@ -0,0 +1,42 @@ +name: android + +# build on c/cpp changes or workflow changes +on: + push: + paths: + - 'lib/**.[ch]' + - 'lib/**.cpp' + - 'src/**.[ch]' + - 'src/**.cpp' + - 'build/android/**' + - '.github/workflows/android.yml' + pull_request: + paths: + - 'lib/**.[ch]' + - 'lib/**.cpp' + - 'src/**.[ch]' + - 'src/**.cpp' + - 'build/android/**' + - '.github/workflows/android.yml' + +jobs: + build: + runs-on: ubuntu-18.04 + steps: + - uses: actions/checkout@v2 + - name: Set up JDK 1.8 + uses: actions/setup-java@v1 + with: + java-version: 1.8 + - name: Build with Gradle + run: cd build/android; ./gradlew assemblerelease + - name: Save armeabi artifact + uses: actions/upload-artifact@v2 + with: + name: Minetest-armeabi-v7a.apk + path: build/android/app/build/outputs/apk/release/app-armeabi-v7a-release-unsigned.apk + - name: Save arm64 artifact + uses: actions/upload-artifact@v2 + with: + name: Minetest-arm64-v8a.apk + path: build/android/app/build/outputs/apk/release/app-arm64-v8a-release-unsigned.apk diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index ae359f5d8..71fdf3652 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -221,8 +221,8 @@ jobs: name: VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }} runs-on: windows-2019 env: - VCPKG_VERSION: c7ab9d3110813979a873b2dbac630a9ab79850dc -# 2020.04 + VCPKG_VERSION: 0bf3923f9fab4001c00f0f429682a0853b5749e0 +# 2020.11 vcpkg_packages: irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit strategy: fail-fast: false @@ -248,7 +248,7 @@ jobs: uses: actions/checkout@v2 - name: Restore from cache and run vcpkg - uses: lukka/run-vcpkg@v2 + uses: lukka/run-vcpkg@v5 with: vcpkgArguments: ${{env.vcpkg_packages}} vcpkgDirectory: '${{ github.workspace }}\vcpkg' diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml index d03b7b601..c3e120375 100644 --- a/.gitlab-ci.yml +++ b/.gitlab-ci.yml @@ -36,7 +36,7 @@ variables: - cp misc/debpkg-control build/deb/minetest/DEBIAN/control - cp -Rp artifact/minetest/usr build/deb/minetest/ script: - - git clone $MINETEST_GAME_REPO build/deb/minetest/usr/share/minetest/games/minetest + - git clone $MINETEST_GAME_REPO build/deb/minetest/usr/share/minetest/games/minetest_game - rm -Rf build/deb/minetest/usr/share/minetest/games/minetest/.git - sed -i 's/DATEPLACEHOLDER/'$(date +%y.%m.%d)'/g' build/deb/minetest/DEBIAN/control - sed -i 's/LEVELDB_PLACEHOLDER/'$LEVELDB_PKG'/g' build/deb/minetest/DEBIAN/control @@ -142,58 +142,53 @@ deploy:debian-10: ## Ubuntu ## -# Trusty +# Xenial -build:ubuntu-14.04: +build:ubuntu-16.04: extends: .build_template - image: ubuntu:trusty + image: ubuntu:xenial before_script: - - echo "deb http://ppa.launchpad.net/ubuntu-toolchain-r/test/ubuntu trusty main" > /etc/apt/sources.list.d/uptodate-toolchain.list - - apt-key adv --keyserver keyserver.ubuntu.com --recv BA9EF27F - apt-get update -y - - apt-get -y install build-essential gcc-6 g++-6 libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev - variables: - CC: gcc-6 - CXX: g++-6 + - apt-get -y install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev -package:ubuntu-14.04: +package:ubuntu-16.04: extends: .debpkg_template - image: ubuntu:trusty + image: ubuntu:xenial dependencies: - - build:ubuntu-14.04 + - build:ubuntu-16.04 variables: - LEVELDB_PKG: libleveldb1 + LEVELDB_PKG: libleveldb1v5 -deploy:ubuntu-14.04: +deploy:ubuntu-16.04: extends: .debpkg_install - image: ubuntu:trusty + image: ubuntu:xenial dependencies: - - package:ubuntu-14.04 + - package:ubuntu-16.04 variables: - LEVELDB_PKG: libleveldb1 + LEVELDB_PKG: libleveldb1v5 -# Xenial +# Bionic -build:ubuntu-16.04: +build:ubuntu-18.04: extends: .build_template - image: ubuntu:xenial + image: ubuntu:bionic before_script: - apt-get update -y - apt-get -y install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev -package:ubuntu-16.04: +package:ubuntu-18.04: extends: .debpkg_template - image: ubuntu:xenial + image: ubuntu:bionic dependencies: - - build:ubuntu-16.04 + - build:ubuntu-18.04 variables: LEVELDB_PKG: libleveldb1v5 -deploy:ubuntu-16.04: +deploy:ubuntu-18.04: extends: .debpkg_install - image: ubuntu:xenial + image: ubuntu:bionic dependencies: - - package:ubuntu-16.04 + - package:ubuntu-18.04 variables: LEVELDB_PKG: libleveldb1v5 @@ -308,3 +303,28 @@ pages: only: - master +package:appimage-client: + stage: package + image: appimagecrafters/appimage-builder + dependencies: + - build:ubuntu-18.04 + before_script: + - apt-get update -y + - apt-get install -y git wget + # Collect files + - mkdir AppDir + - cp -a artifact/minetest/usr/ AppDir/usr/ + - rm AppDir/usr/bin/minetestserver + - cp -R clientmods AppDir/usr/share/minetest + script: + - git clone $MINETEST_GAME_REPO AppDir/usr/share/minetest/games/minetest_game + - rm -Rf AppDir/usr/share/minetest/games/minetest/.git + - export VERSION=$CI_COMMIT_REF_NAME-$CI_COMMIT_SHORT_SHA + # Remove PrefersNonDefaultGPU property due to validation errors + - sed -i '/PrefersNonDefaultGPU/d' AppDir/usr/share/applications/net.minetest.minetest.desktop + - appimage-builder --skip-test + artifacts: + when: on_success + expire_in: 90 day + paths: + - ./*.AppImage diff --git a/.luacheckrc b/.luacheckrc index 3ab6e10c8..e010ab95c 100644 --- a/.luacheckrc +++ b/.luacheckrc @@ -72,3 +72,11 @@ files["builtin/mainmenu"] = { "PLATFORM", }, } + +files["builtin/common/tests"] = { + read_globals = { + "describe", + "it", + "assert", + }, +} diff --git a/AppImageBuilder.yml b/AppImageBuilder.yml new file mode 100644 index 000000000..9ecad5d8e --- /dev/null +++ b/AppImageBuilder.yml @@ -0,0 +1,51 @@ +version: 1 + +AppDir: + path: ./AppDir + + app_info: + id: minetest + name: Minetest + icon: minetest + version: !ENV ${VERSION} + exec: usr/bin/minetest + exec_args: $@ + runtime: + env: + APPDIR_LIBRARY_PATH: $APPDIR/usr/lib/x86_64-linux-gnu + + apt: + arch: amd64 + sources: + - sourceline: deb http://archive.ubuntu.com/ubuntu/ bionic main universe + key_url: 'http://keyserver.ubuntu.com/pks/lookup?op=get&search=0x3b4fe6acc0b21f32' + - sourceline: deb http://archive.ubuntu.com/ubuntu/ bionic-updates main universe + - sourceline: deb http://archive.ubuntu.com/ubuntu/ bionic-backports main universe + - sourceline: deb http://archive.ubuntu.com/ubuntu/ bionic-security main universe + + include: + - libirrlicht1.8 + - libxxf86vm1 + - libgl1-mesa-glx + - libsqlite3-0 + - libogg0 + - libvorbis0a + - libopenal1 + - libcurl3-gnutls + - libfreetype6 + - zlib1g + - libgmp10 + - libjsoncpp1 + + files: + exclude: + - usr/share/man + - usr/share/doc/*/README.* + - usr/share/doc/*/changelog.* + - usr/share/doc/*/NEWS.* + - usr/share/doc/*/TODO.* + +AppImage: + update-information: None + sign-key: None + arch: x86_64 diff --git a/CMakeLists.txt b/CMakeLists.txt index efc46f157..80fba3603 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -249,15 +249,15 @@ cpack_add_component(Docs cpack_add_component(SUBGAME_MINETEST_GAME DISPLAY_NAME "Minetest Game" - DESCRIPTION "The official subgame for the Minetest engine, that can easily extended by mods." - GROUP "Subgames" + DESCRIPTION "The default game bundled in the Minetest engine. Mainly used as a modding base." + GROUP "Games" ) cpack_add_component(SUBGAME_MINIMAL DISPLAY_NAME "Development Test" - DESCRIPTION "A minimal test game helping to develop the engine." + DESCRIPTION "A basic testing environment used for engine development and sometimes for testing mods." DISABLED #DISABLED does not mean it is disabled, and is just not selected by default. - GROUP "Subgames" + GROUP "Games" ) cpack_add_component_group(Subgames diff --git a/Dockerfile b/Dockerfile index 72343ab9c..871ca9825 100644 --- a/Dockerfile +++ b/Dockerfile @@ -21,7 +21,7 @@ WORKDIR /usr/src/minetest RUN apk add --no-cache git build-base irrlicht-dev cmake bzip2-dev libpng-dev \ jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev \ libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev \ - gmp-dev jsoncpp-dev postgresql-dev ca-certificates && \ + gmp-dev jsoncpp-dev postgresql-dev luajit-dev ca-certificates && \ git clone --depth=1 -b ${MINETEST_GAME_VERSION} https://github.com/minetest/minetest_game.git ./games/minetest_game && \ rm -fr ./games/minetest_game/.git @@ -51,7 +51,7 @@ RUN mkdir build && \ FROM alpine:3.11 -RUN apk add --no-cache sqlite-libs curl gmp libstdc++ libgcc libpq && \ +RUN apk add --no-cache sqlite-libs curl gmp libstdc++ libgcc libpq luajit && \ adduser -D minetest --uid 30000 -h /var/lib/minetest && \ chown -R minetest:minetest /var/lib/minetest @@ -314,13 +314,14 @@ It is highly recommended to use vcpkg as package manager. After you successfully built vcpkg you can easily install the required libraries: ```powershell -vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit --triplet x64-windows +vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit gmp jsoncpp --triplet x64-windows ``` - `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store. - `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound. - `freetype` is optional, it allows true-type font rendering. - `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter. +- `gmp` and `jsoncpp` are optional, otherwise the bundled versions will be compiled There are other optional libraries, but they are not tested if they can build and link correctly. @@ -353,7 +354,7 @@ This is outdated and not recommended. Follow the instructions on https://dev.min Run the following script in PowerShell: ```powershell -cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=0 -DENABLE_CURSES=0 +cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF -DENABLE_SYSTEM_JSONCPP=ON cmake --build . --config Release ``` Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct. diff --git a/build/android/app/build.gradle b/build/android/app/build.gradle index e3619af17..fccb7b3b4 100644 --- a/build/android/app/build.gradle +++ b/build/android/app/build.gradle @@ -1,8 +1,8 @@ apply plugin: 'com.android.application' android { compileSdkVersion 29 - buildToolsVersion '29.0.3' - ndkVersion '21.1.6352462' + buildToolsVersion '30.0.2' + ndkVersion '21.3.6528147' defaultConfig { applicationId 'net.minetest.minetest' minSdkVersion 16 @@ -11,8 +11,11 @@ android { versionCode project.versionCode } + // load properties Properties props = new Properties() - props.load(new FileInputStream(file('../local.properties'))) + def propfile = file('../local.properties') + if (propfile.exists()) + props.load(new FileInputStream(propfile)) if (props.getProperty('keystore') != null) { signingConfigs { @@ -61,10 +64,9 @@ task prepareAssets() { copy { from "${projRoot}/builtin" into "${assetsFolder}/builtin" } - /*copy { - // ToDo: fix Minetest shaders that currently don't work with OpenGL ES + copy { from "${projRoot}/client/shaders" into "${assetsFolder}/client/shaders" - }*/ + } copy { from "../native/deps/Android/Irrlicht/shaders" into "${assetsFolder}/client/shaders/Irrlicht" } @@ -107,5 +109,5 @@ android.applicationVariants.all { variant -> dependencies { implementation project(':native') - implementation 'androidx.appcompat:appcompat:1.1.0' + implementation 'androidx.appcompat:appcompat:1.2.0' } diff --git a/build/android/app/src/main/AndroidManifest.xml b/build/android/app/src/main/AndroidManifest.xml index 0a7c8d95a..fa93e7069 100644 --- a/build/android/app/src/main/AndroidManifest.xml +++ b/build/android/app/src/main/AndroidManifest.xml @@ -17,8 +17,8 @@ android:allowBackup="false" android:icon="@mipmap/ic_launcher" android:label="@string/label" - android:resizeableActivity="false" android:requestLegacyExternalStorage="true" + android:resizeableActivity="false" tools:ignore="UnusedAttribute"> <meta-data @@ -53,11 +53,6 @@ android:value="Minetest" /> </activity> - <activity - android:name=".InputDialogActivity" - android:maxAspectRatio="3.0" - android:theme="@style/InputTheme" /> - <service android:name=".UnzipService" android:enabled="true" diff --git a/build/android/app/src/main/java/net/minetest/minetest/CustomEditText.java b/build/android/app/src/main/java/net/minetest/minetest/CustomEditText.java new file mode 100644 index 000000000..8d0a503d0 --- /dev/null +++ b/build/android/app/src/main/java/net/minetest/minetest/CustomEditText.java @@ -0,0 +1,45 @@ +/* +Minetest +Copyright (C) 2014-2020 MoNTE48, Maksim Gamarnik <MoNTE48@mail.ua> +Copyright (C) 2014-2020 ubulem, Bektur Mambetov <berkut87@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +package net.minetest.minetest; + +import android.content.Context; +import android.view.KeyEvent; +import android.view.inputmethod.InputMethodManager; + +import androidx.appcompat.widget.AppCompatEditText; + +import java.util.Objects; + +public class CustomEditText extends AppCompatEditText { + public CustomEditText(Context context) { + super(context); + } + + @Override + public boolean onKeyPreIme(int keyCode, KeyEvent event) { + if (keyCode == KeyEvent.KEYCODE_BACK) { + InputMethodManager mgr = (InputMethodManager) + getContext().getSystemService(Context.INPUT_METHOD_SERVICE); + Objects.requireNonNull(mgr).hideSoftInputFromWindow(this.getWindowToken(), 0); + } + return false; + } +} diff --git a/build/android/app/src/main/java/net/minetest/minetest/GameActivity.java b/build/android/app/src/main/java/net/minetest/minetest/GameActivity.java index 635512569..db126a2b9 100644 --- a/build/android/app/src/main/java/net/minetest/minetest/GameActivity.java +++ b/build/android/app/src/main/java/net/minetest/minetest/GameActivity.java @@ -25,8 +25,16 @@ import android.content.Intent; import android.net.Uri; import android.os.Build; import android.os.Bundle; +import android.text.InputType; +import android.view.KeyEvent; import android.view.View; import android.view.WindowManager; +import android.view.inputmethod.InputMethodManager; +import android.widget.EditText; + +import androidx.appcompat.app.AlertDialog; + +import java.util.Objects; public class GameActivity extends NativeActivity { static { @@ -34,8 +42,8 @@ public class GameActivity extends NativeActivity { System.loadLibrary("Minetest"); } - private int messageReturnCode; - private String messageReturnValue; + private int messageReturnCode = -1; + private String messageReturnValue = ""; public static native void putMessageBoxResult(String text); @@ -43,8 +51,6 @@ public class GameActivity extends NativeActivity { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); - messageReturnCode = -1; - messageReturnValue = ""; } private void makeFullScreen() { @@ -73,29 +79,46 @@ public class GameActivity extends NativeActivity { // Ignore the back press so Minetest can handle it } - @Override - protected void onActivityResult(int requestCode, int resultCode, Intent data) { - if (requestCode == 101) { - if (resultCode == RESULT_OK) { - String text = data.getStringExtra("text"); - messageReturnCode = 0; - messageReturnValue = text; - } else - messageReturnCode = 1; - } + public void showDialog(String acceptButton, String hint, String current, int editType) { + runOnUiThread(() -> showDialogUI(hint, current, editType)); } - public void showDialog(String acceptButton, String hint, String current, int editType) { - Intent intent = new Intent(this, InputDialogActivity.class); - Bundle params = new Bundle(); - params.putString("acceptButton", acceptButton); - params.putString("hint", hint); - params.putString("current", current); - params.putInt("editType", editType); - intent.putExtras(params); - startActivityForResult(intent, 101); - messageReturnValue = ""; - messageReturnCode = -1; + private void showDialogUI(String hint, String current, int editType) { + final AlertDialog.Builder builder = new AlertDialog.Builder(this); + EditText editText = new CustomEditText(this); + builder.setView(editText); + AlertDialog alertDialog = builder.create(); + editText.requestFocus(); + editText.setHint(hint); + editText.setText(current); + final InputMethodManager imm = (InputMethodManager) getSystemService(INPUT_METHOD_SERVICE); + Objects.requireNonNull(imm).toggleSoftInput(InputMethodManager.SHOW_FORCED, + InputMethodManager.HIDE_IMPLICIT_ONLY); + if (editType == 1) + editText.setInputType(InputType.TYPE_CLASS_TEXT | + InputType.TYPE_TEXT_FLAG_MULTI_LINE); + else if (editType == 3) + editText.setInputType(InputType.TYPE_CLASS_TEXT | + InputType.TYPE_TEXT_VARIATION_PASSWORD); + else + editText.setInputType(InputType.TYPE_CLASS_TEXT); + editText.setSelection(editText.getText().length()); + editText.setOnKeyListener((view, KeyCode, event) -> { + if (KeyCode == KeyEvent.KEYCODE_ENTER) { + imm.hideSoftInputFromWindow(editText.getWindowToken(), 0); + messageReturnCode = 0; + messageReturnValue = editText.getText().toString(); + alertDialog.dismiss(); + return true; + } + return false; + }); + alertDialog.show(); + alertDialog.setOnCancelListener(dialog -> { + getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_ALWAYS_HIDDEN); + messageReturnValue = current; + messageReturnCode = -1; + }); } public int getDialogState() { diff --git a/build/android/app/src/main/java/net/minetest/minetest/InputDialogActivity.java b/build/android/app/src/main/java/net/minetest/minetest/InputDialogActivity.java deleted file mode 100644 index 7c6aa111d..000000000 --- a/build/android/app/src/main/java/net/minetest/minetest/InputDialogActivity.java +++ /dev/null @@ -1,98 +0,0 @@ -/* -Minetest -Copyright (C) 2014-2020 MoNTE48, Maksim Gamarnik <MoNTE48@mail.ua> -Copyright (C) 2014-2020 ubulem, Bektur Mambetov <berkut87@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -package net.minetest.minetest; - -import android.app.Activity; -import android.content.Intent; -import android.os.Build; -import android.os.Bundle; -import android.text.InputType; -import android.view.KeyEvent; -import android.view.View; -import android.view.inputmethod.InputMethodManager; -import android.widget.EditText; - -import androidx.appcompat.app.AlertDialog; -import androidx.appcompat.app.AppCompatActivity; - -import java.util.Objects; - -public class InputDialogActivity extends AppCompatActivity { - private AlertDialog alertDialog; - - @Override - public void onCreate(Bundle savedInstanceState) { - super.onCreate(savedInstanceState); - Bundle b = getIntent().getExtras(); - int editType = Objects.requireNonNull(b).getInt("editType"); - String hint = b.getString("hint"); - String current = b.getString("current"); - final AlertDialog.Builder builder = new AlertDialog.Builder(this); - EditText editText = new EditText(this); - builder.setView(editText); - editText.requestFocus(); - editText.setHint(hint); - editText.setText(current); - final InputMethodManager imm = (InputMethodManager) getSystemService(INPUT_METHOD_SERVICE); - Objects.requireNonNull(imm).toggleSoftInput(InputMethodManager.SHOW_FORCED, - InputMethodManager.HIDE_IMPLICIT_ONLY); - if (editType == 3) - editText.setInputType(InputType.TYPE_CLASS_TEXT | - InputType.TYPE_TEXT_VARIATION_PASSWORD); - else - editText.setInputType(InputType.TYPE_CLASS_TEXT); - editText.setOnKeyListener((view, KeyCode, event) -> { - if (KeyCode == KeyEvent.KEYCODE_ENTER) { - imm.hideSoftInputFromWindow(editText.getWindowToken(), 0); - pushResult(editText.getText().toString()); - return true; - } - return false; - }); - alertDialog = builder.create(); - if (!this.isFinishing()) - alertDialog.show(); - alertDialog.setOnCancelListener(dialog -> { - pushResult(editText.getText().toString()); - setResult(Activity.RESULT_CANCELED); - alertDialog.dismiss(); - makeFullScreen(); - finish(); - }); - } - - private void pushResult(String text) { - Intent resultData = new Intent(); - resultData.putExtra("text", text); - setResult(AppCompatActivity.RESULT_OK, resultData); - alertDialog.dismiss(); - makeFullScreen(); - finish(); - } - - private void makeFullScreen() { - if (Build.VERSION.SDK_INT >= 19) - this.getWindow().getDecorView().setSystemUiVisibility( - View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION | - View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | - View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY); - } -} diff --git a/build/android/app/src/main/res/values/styles.xml b/build/android/app/src/main/res/values/styles.xml index 618507e63..291a4eaf1 100644 --- a/build/android/app/src/main/res/values/styles.xml +++ b/build/android/app/src/main/res/values/styles.xml @@ -8,15 +8,8 @@ <item name="android:windowLayoutInDisplayCutoutMode" tools:targetApi="p">shortEdges</item> </style> - <style name="InputTheme" parent="Theme.AppCompat.DayNight.Dialog"> - <item name="windowNoTitle">true</item> - <item name="android:windowBackground">@android:color/transparent</item> - </style> - - <style name="CustomProgressBar" parent="@style/Widget.AppCompat.ProgressBar.Horizontal"> + <style name="CustomProgressBar" parent="Widget.AppCompat.ProgressBar.Horizontal"> <item name="android:indeterminateOnly">false</item> - <item name="android:minHeight">10dip</item> - <item name="android:maxHeight">20dip</item> </style> </resources> diff --git a/build/android/build.gradle b/build/android/build.gradle index 8707b563c..111a506e1 100644 --- a/build/android/build.gradle +++ b/build/android/build.gradle @@ -15,8 +15,8 @@ buildscript { jcenter() } dependencies { - classpath 'com.android.tools.build:gradle:3.6.3' - classpath 'org.ajoberstar.grgit:grgit-gradle:4.0.2' + classpath 'com.android.tools.build:gradle:4.0.1' + classpath 'de.undercouch:gradle-download-task:4.1.1' // NOTE: Do not place your application dependencies here; they belong // in the individual module build.gradle files } @@ -31,4 +31,5 @@ allprojects { task clean(type: Delete) { delete rootProject.buildDir + delete 'native/deps' } diff --git a/build/android/gradle/wrapper/gradle-wrapper.properties b/build/android/gradle/wrapper/gradle-wrapper.properties index d612cf333..ed85703f3 100644 --- a/build/android/gradle/wrapper/gradle-wrapper.properties +++ b/build/android/gradle/wrapper/gradle-wrapper.properties @@ -1,2 +1,6 @@ -#Mon Apr 06 00:06:16 CEST 2020 -distributionUrl=https\://services.gradle.org/distributions/gradle-6.3-all.zip +#Mon Sep 07 22:11:10 CEST 2020 +distributionBase=GRADLE_USER_HOME +distributionPath=wrapper/dists +zipStoreBase=GRADLE_USER_HOME +zipStorePath=wrapper/dists +distributionUrl=https\://services.gradle.org/distributions/gradle-6.6.1-all.zip diff --git a/build/android/native/build.gradle b/build/android/native/build.gradle index cbd50db6a..69e1cf461 100644 --- a/build/android/native/build.gradle +++ b/build/android/native/build.gradle @@ -1,16 +1,16 @@ apply plugin: 'com.android.library' -import org.ajoberstar.grgit.Grgit +apply plugin: 'de.undercouch.download' android { compileSdkVersion 29 - buildToolsVersion '29.0.3' - ndkVersion '21.1.6352462' + buildToolsVersion '30.0.2' + ndkVersion '21.3.6528147' defaultConfig { minSdkVersion 16 targetSdkVersion 29 externalNativeBuild { ndkBuild { - arguments '-j8', + arguments '-j' + Runtime.getRuntime().availableProcessors(), "versionMajor=${versionMajor}", "versionMinor=${versionMinor}", "versionPatch=${versionPatch}", @@ -45,15 +45,54 @@ android { } } -task cloneGitRepo() { - def destination = file('deps') - if(!destination.exists()) { - def grgit = Grgit.clone( - dir: destination, - uri: 'https://github.com/minetest/minetest_android_deps_binaries' - ) - grgit.close() +// get precompiled deps +def folder = 'minetest_android_deps_binaries' + +task downloadDeps(type: Download) { + src 'https://github.com/minetest/' + folder + '/archive/master.zip' + dest new File(buildDir, 'deps.zip') + overwrite false +} + +task getDeps(dependsOn: downloadDeps, type: Copy) { + def deps = file('deps') + def f = file("$buildDir/" + folder + "-master") + + if (!deps.exists() && !f.exists()) { + from zipTree(downloadDeps.dest) + into buildDir + } + + doLast { + if (!deps.exists()) { + file(f).renameTo(file(deps)) + } + } +} + +// get sqlite +def sqlite_ver = '3320200' +task downloadSqlite(dependsOn: getDeps, type: Download) { + src 'https://www.sqlite.org/2020/sqlite-amalgamation-' + sqlite_ver + '.zip' + dest new File(buildDir, 'sqlite.zip') + overwrite false +} + +task getSqlite(dependsOn: downloadSqlite, type: Copy) { + def sqlite = file('deps/Android/sqlite') + def f = file("$buildDir/sqlite-amalgamation-" + sqlite_ver) + + if (!sqlite.exists() && !f.exists()) { + from zipTree(downloadSqlite.dest) + into buildDir + } + + doLast { + if (!sqlite.exists()) { + file(f).renameTo(file(sqlite)) + } } } -preBuild.dependsOn cloneGitRepo +preBuild.dependsOn getDeps +preBuild.dependsOn getSqlite diff --git a/builtin/client/chatcommands.lua b/builtin/client/chatcommands.lua index ec8fed652..a45a76dfe 100644 --- a/builtin/client/chatcommands.lua +++ b/builtin/client/chatcommands.lua @@ -22,6 +22,11 @@ core.register_on_sending_chat_message(function(message) return true end + -- Run core.registered_on_chatcommand callbacks. + if core.run_callbacks(core.registered_on_chatcommand, 5, cmd, param) then + return true + end + local cmd_def = core.registered_chatcommands[cmd] if cmd_def then core.set_last_run_mod(cmd_def.mod_origin) diff --git a/builtin/client/register.lua b/builtin/client/register.lua index ef48f2ee6..03dc41f71 100644 --- a/builtin/client/register.lua +++ b/builtin/client/register.lua @@ -4,6 +4,13 @@ core.callback_origins = {} local getinfo = debug.getinfo debug.getinfo = nil +--- Runs given callbacks. +-- +-- Note: this function is also called from C++ +-- @tparam table callbacks a table with registered callbacks, like `core.registered_on_*` +-- @tparam number mode a RunCallbacksMode, as defined in src/script/common/c_internal.h +-- @param ... arguments for the callback +-- @return depends on mode function core.run_callbacks(callbacks, mode, ...) assert(type(callbacks) == "table") local cb_len = #callbacks @@ -83,6 +90,7 @@ core.registered_on_mods_loaded, core.register_on_mods_loaded = make_registration core.registered_on_shutdown, core.register_on_shutdown = make_registration() core.registered_on_receiving_chat_message, core.register_on_receiving_chat_message = make_registration() core.registered_on_sending_chat_message, core.register_on_sending_chat_message = make_registration() +core.registered_on_chatcommand, core.register_on_chatcommand = make_registration() core.registered_on_death, core.register_on_death = make_registration() core.registered_on_hp_modification, core.register_on_hp_modification = make_registration() core.registered_on_damage_taken, core.register_on_damage_taken = make_registration() diff --git a/builtin/common/after.lua b/builtin/common/after.lua index b314711c9..e20f292f0 100644 --- a/builtin/common/after.lua +++ b/builtin/common/after.lua @@ -31,11 +31,13 @@ function core.after(after, func, ...) assert(tonumber(after) and type(func) == "function", "Invalid minetest.after invocation") local expire = time + after - jobs[#jobs + 1] = { + local new_job = { func = func, expire = expire, arg = {...}, - mod_origin = core.get_last_run_mod() + mod_origin = core.get_last_run_mod(), } + jobs[#jobs + 1] = new_job time_next = math.min(time_next, expire) + return { cancel = function() new_job.func = function() end end } end diff --git a/builtin/common/tests/vector_spec.lua b/builtin/common/tests/vector_spec.lua index 6f308a4a8..0f287363a 100644 --- a/builtin/common/tests/vector_spec.lua +++ b/builtin/common/tests/vector_spec.lua @@ -44,6 +44,10 @@ describe("vector", function() assert.same({ x = 2, y = 4, z = 6 }, vector.add(vector.new(1, 2, 3), { x = 1, y = 2, z = 3 })) end) + it("offset()", function() + assert.same({ x = 41, y = 52, z = 63 }, vector.offset(vector.new(1, 2, 3), 40, 50, 60)) + end) + -- This function is needed because of floating point imprecision. local function almost_equal(a, b) if type(a) == "number" then diff --git a/builtin/common/vector.lua b/builtin/common/vector.lua index 1fd784ce2..d6437deda 100644 --- a/builtin/common/vector.lua +++ b/builtin/common/vector.lua @@ -137,6 +137,12 @@ function vector.divide(a, b) end end +function vector.offset(v, x, y, z) + return {x = v.x + x, + y = v.y + y, + z = v.z + z} +end + function vector.sort(a, b) return {x = math.min(a.x, b.x), y = math.min(a.y, b.y), z = math.min(a.z, b.z)}, {x = math.max(a.x, b.x), y = math.max(a.y, b.y), z = math.max(a.z, b.z)} diff --git a/builtin/fstk/ui.lua b/builtin/fstk/ui.lua index 6d26aabf0..7eeebdd47 100644 --- a/builtin/fstk/ui.lua +++ b/builtin/fstk/ui.lua @@ -64,6 +64,7 @@ function ui.update() formspec = { "size[14,8]", "real_coordinates[true]", + "set_focus[btn_reconnect_yes;true]", "box[0.5,1.2;13,5;#000]", ("textarea[0.5,1.2;13,5;;%s;%s]"):format( fgettext("The server has requested a reconnect:"), error_message), @@ -82,6 +83,7 @@ function ui.update() formspec = { "size[14,8]", "real_coordinates[true]", + "set_focus[btn_error_confirm;true]", "box[0.5,1.2;13,5;#000]", ("textarea[0.5,1.2;13,5;;%s;%s]"):format( error_title, error_message), diff --git a/builtin/game/chat.lua b/builtin/game/chat.lua index aae811794..945707623 100644 --- a/builtin/game/chat.lua +++ b/builtin/game/chat.lua @@ -58,6 +58,11 @@ core.register_on_chat_message(function(name, message) param = param or "" + -- Run core.registered_on_chatcommands callbacks. + if core.run_callbacks(core.registered_on_chatcommands, 5, name, cmd, param) then + return true + end + local cmd_def = core.registered_chatcommands[cmd] if not cmd_def then core.chat_send_player(name, "-!- Invalid command: " .. cmd) @@ -66,8 +71,17 @@ core.register_on_chat_message(function(name, message) local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs) if has_privs then core.set_last_run_mod(cmd_def.mod_origin) - local _, result = cmd_def.func(name, param) - if result then + local success, result = cmd_def.func(name, param) + if success == false and result == nil then + core.chat_send_player(name, "-!- Invalid command usage") + local help_def = core.registered_chatcommands["help"] + if help_def then + local _, helpmsg = help_def.func(name, cmd) + if helpmsg then + core.chat_send_player(name, helpmsg) + end + end + elseif result then core.chat_send_player(name, result) end else @@ -1070,10 +1084,10 @@ core.register_chatcommand("last-login", { local pauth = core.get_auth_handler().get_auth(param) if pauth and pauth.last_login and pauth.last_login ~= -1 then -- Time in UTC, ISO 8601 format - return true, "Last login time was " .. + return true, param.."'s last login time was " .. os.date("!%Y-%m-%dT%H:%M:%SZ", pauth.last_login) end - return false, "Last login time is unknown" + return false, param.."'s last login time is unknown" end, }) diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index 714506a5f..8d044beaa 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -52,6 +52,7 @@ core.register_entity(":__builtin:falling_node", { floats = false, set_node = function(self, node, meta) + node.param2 = node.param2 or 0 self.node = node meta = meta or {} if type(meta.to_table) == "function" then @@ -83,6 +84,9 @@ core.register_entity(":__builtin:falling_node", { local textures if def.tiles and def.tiles[1] then local tile = def.tiles[1] + if def.drawtype == "torchlike" and def.paramtype2 ~= "wallmounted" then + tile = def.tiles[2] or def.tiles[1] + end if type(tile) == "table" then tile = tile.name end @@ -143,7 +147,11 @@ core.register_entity(":__builtin:falling_node", { -- Rotate entity if def.drawtype == "torchlike" then - self.object:set_yaw(math.pi*0.25) + if def.paramtype2 == "wallmounted" then + self.object:set_yaw(math.pi*0.25) + else + self.object:set_yaw(-math.pi*0.25) + end elseif (node.param2 ~= 0 and (def.wield_image == "" or def.wield_image == nil)) or def.drawtype == "signlike" diff --git a/builtin/game/features.lua b/builtin/game/features.lua index a15475333..4d3c90ff0 100644 --- a/builtin/game/features.lua +++ b/builtin/game/features.lua @@ -17,6 +17,7 @@ core.features = { area_store_persistent_ids = true, pathfinder_works = true, object_step_has_moveresult = true, + direct_velocity_on_players = true, } function core.has_feature(arg) diff --git a/builtin/game/item.lua b/builtin/game/item.lua index 2c43a8548..768df847b 100644 --- a/builtin/game/item.lua +++ b/builtin/game/item.lua @@ -538,8 +538,9 @@ function core.node_dig(pos, node, digger) local diggername = user_name(digger) local log = make_log(diggername) local def = core.registered_nodes[node.name] + -- Copy pos because the callback could modify it if def and (not def.diggable or - (def.can_dig and not def.can_dig(pos, digger))) then + (def.can_dig and not def.can_dig(vector.new(pos), digger))) then log("info", diggername .. " tried to dig " .. node.name .. " which is not diggable " .. core.pos_to_string(pos)) diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua index 20dd18044..9b1b23bfd 100644 --- a/builtin/game/item_entity.lua +++ b/builtin/game/item_entity.lua @@ -54,8 +54,9 @@ core.register_entity(":__builtin:item", { local max_count = stack:get_stack_max() local count = math.min(stack:get_count(), max_count) local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3) - local def = core.registered_nodes[itemname] - local glow = def and math.floor(def.light_source / 2 + 0.5) + local def = core.registered_items[itemname] + local glow = def and def.light_source and + math.floor(def.light_source / 2 + 0.5) self.object:set_properties({ is_visible = true, diff --git a/builtin/game/misc.lua b/builtin/game/misc.lua index 341e613c2..96a0a2dda 100644 --- a/builtin/game/misc.lua +++ b/builtin/game/misc.lua @@ -151,6 +151,12 @@ function core.setting_get_pos(name) end +-- See l_env.cpp for the other functions +function core.get_artificial_light(param1) + return math.floor(param1 / 16) +end + + -- To be overriden by protection mods function core.is_protected(pos, name) diff --git a/builtin/game/register.lua b/builtin/game/register.lua index 1034d4f2b..1f94a9dca 100644 --- a/builtin/game/register.lua +++ b/builtin/game/register.lua @@ -118,6 +118,10 @@ function core.register_item(name, itemdef) end itemdef.name = name + -- default short_description to first line of description + itemdef.short_description = itemdef.short_description or + (itemdef.description or ""):gsub("\n.*","") + -- Apply defaults and add to registered_* table if itemdef.type == "node" then -- Use the nodebox as selection box if it's not set manually @@ -584,6 +588,7 @@ core.unregister_biome = make_wrap_deregistration(core.register_biome, core.clear_registered_biomes, core.registered_biomes) core.registered_on_chat_messages, core.register_on_chat_message = make_registration() +core.registered_on_chatcommands, core.register_on_chatcommand = make_registration() core.registered_globalsteps, core.register_globalstep = make_registration() core.registered_playerevents, core.register_playerevent = make_registration() core.registered_on_mods_loaded, core.register_on_mods_loaded = make_registration() diff --git a/builtin/mainmenu/dlg_contentstore.lua b/builtin/mainmenu/dlg_contentstore.lua index 01c42be0b..6525f6013 100644 --- a/builtin/mainmenu/dlg_contentstore.lua +++ b/builtin/mainmenu/dlg_contentstore.lua @@ -45,6 +45,9 @@ local filter_types_titles = { fgettext("Texture packs"), } +local number_downloading = 0 +local download_queue = {} + local filter_types_type = { nil, "game", @@ -67,12 +70,14 @@ local function download_package(param) end end -local function start_install(calling_dialog, package) +local function start_install(package) local params = { package = package, filename = os.tempfolder() .. "_MODNAME_" .. package.name .. ".zip", } + number_downloading = number_downloading + 1 + local function callback(result) if result.successful then local path, msg = pkgmgr.install(package.type, @@ -121,9 +126,20 @@ local function start_install(calling_dialog, package) end package.downloading = false + + number_downloading = number_downloading - 1 + + local next = download_queue[1] + if next then + table.remove(download_queue, 1) + + start_install(next) + end + ui.update() end + package.queued = false package.downloading = true if not core.handle_async(download_package, params, callback) then @@ -133,6 +149,16 @@ local function start_install(calling_dialog, package) end end +local function queue_download(package) + local max_concurrent_downloads = tonumber(minetest.settings:get("contentdb_max_concurrent_downloads")) + if number_downloading < max_concurrent_downloads then + start_install(package) + else + table.insert(download_queue, package) + package.queued = true + end +end + local function get_file_extension(path) local parts = path:split(".") return parts[#parts] @@ -279,7 +305,7 @@ function store.filter_packages(query) table.insert(keywords, word) end - local function matches_keywords(package, keywords) + local function matches_keywords(package) for k = 1, #keywords do local keyword = keywords[k] @@ -296,7 +322,7 @@ function store.filter_packages(query) store.packages = {} for _, package in pairs(store.packages_full) do - if (query == "" or matches_keywords(package, keywords)) and + if (query == "" or matches_keywords(package)) and (filter_type == 1 or package.type == filter_types_type[filter_type]) then store.packages[#store.packages + 1] = package end @@ -321,11 +347,14 @@ function store.get_formspec(dlgdata) "formspec_version[3]", "size[15.75,9.5]", "position[0.5,0.55]", + + "style[status;border=false]", + "container[0.375,0.375]", - "field[0,0;10.225,0.8;search_string;;", core.formspec_escape(search_string), "]", + "field[0,0;7.225,0.8;search_string;;", core.formspec_escape(search_string), "]", "field_close_on_enter[search_string;false]", - "button[10.225,0;2,0.8;search;", fgettext("Search"), "]", - "dropdown[12.6,0;2.4,0.8;type;", table.concat(filter_types_titles, ","), ";", filter_type, "]", + "button[7.225,0;2,0.8;search;", fgettext("Search"), "]", + "dropdown[9.6,0;2.4,0.8;type;", table.concat(filter_types_titles, ","), ";", filter_type, "]", "container_end[]", -- Page nav buttons @@ -344,6 +373,35 @@ function store.get_formspec(dlgdata) "container_end[]", } + if number_downloading > 0 then + formspec[#formspec + 1] = "button[12.75,0.375;2.625,0.8;status;" + if #download_queue > 0 then + formspec[#formspec + 1] = fgettext("$1 downloading,\n$2 queued", number_downloading, #download_queue) + else + formspec[#formspec + 1] = fgettext("$1 downloading...", number_downloading) + end + formspec[#formspec + 1] = "]" + else + local num_avail_updates = 0 + for i=1, #store.packages_full do + local package = store.packages_full[i] + if package.path and package.installed_release < package.release and + not (package.downloading or package.queued) then + num_avail_updates = num_avail_updates + 1 + end + end + + if num_avail_updates == 0 then + formspec[#formspec + 1] = "button[12.75,0.375;2.625,0.8;status;" + formspec[#formspec + 1] = fgettext("No updates") + formspec[#formspec + 1] = "]" + else + formspec[#formspec + 1] = "button[12.75,0.375;2.625,0.8;update_all;" + formspec[#formspec + 1] = fgettext("Update All [$1]", num_avail_updates) + formspec[#formspec + 1] = "]" + end + end + if #store.packages == 0 then formspec[#formspec + 1] = "label[4,3;" formspec[#formspec + 1] = fgettext("No results") @@ -386,11 +444,13 @@ function store.get_formspec(dlgdata) formspec[#formspec + 1] = ",0.1]" if package.downloading then - formspec[#formspec + 1] = "style[download;border=false]" - - formspec[#formspec + 1] = "button[-3.5,0;2,0.8;download;" + formspec[#formspec + 1] = "button[-3.5,0;2,0.8;status;" formspec[#formspec + 1] = fgettext("Downloading...") formspec[#formspec + 1] = "]" + elseif package.queued then + formspec[#formspec + 1] = "button[-3.5,0;2,0.8;status;" + formspec[#formspec + 1] = fgettext("Queued") + formspec[#formspec + 1] = "]" elseif not package.path then formspec[#formspec + 1] = "button[-3,0;1.5,0.8;install_" formspec[#formspec + 1] = tostring(i) @@ -485,6 +545,17 @@ function store.handle_submit(this, fields) end end + if fields.update_all then + for i=1, #store.packages_full do + local package = store.packages_full[i] + if package.path and package.installed_release < package.release and + not (package.downloading or package.queued) then + queue_download(package) + end + end + return true + end + local start_idx = (cur_page - 1) * num_per_page + 1 assert(start_idx ~= nil) for i=start_idx, math.min(#store.packages, start_idx+num_per_page-1) do @@ -492,7 +563,7 @@ function store.handle_submit(this, fields) assert(package) if fields["install_" .. i] then - start_install(this, package) + queue_download(package) return true end @@ -505,8 +576,9 @@ function store.handle_submit(this, fields) end if fields["view_" .. i] then - local url = ("%s/packages/%s?protocol_version=%d"):format( - core.settings:get("contentdb_url"), package.id, core.get_max_supp_proto()) + local url = ("%s/packages/%s/%s?protocol_version=%d"):format( + core.settings:get("contentdb_url"), + package.author, package.name, core.get_max_supp_proto()) core.open_url(url) return true end diff --git a/builtin/mainmenu/dlg_create_world.lua b/builtin/mainmenu/dlg_create_world.lua index 36df23cce..7566d2409 100644 --- a/builtin/mainmenu/dlg_create_world.lua +++ b/builtin/mainmenu/dlg_create_world.lua @@ -61,6 +61,7 @@ local flag_checkboxes = { fgettext("Low humidity and high heat causes shallow or dry rivers") }, }, flat = { + cb_caverns, { "hills", fgettext("Hills"), "hills" }, { "lakes", fgettext("Lakes"), "lakes" }, }, @@ -362,10 +363,18 @@ local function create_world_buttonhandler(this, fields) local gameindex = core.get_textlist_index("games") if gameindex ~= nil then + -- For unnamed worlds use the generated name 'world<number>', + -- where the number increments: it is set to 1 larger than the largest + -- generated name number found. if worldname == "" then - local random_number = math.random(10000, 99999) - local random_world_name = "Unnamed" .. random_number - worldname = random_world_name + local worldnum_max = 0 + for _, world in ipairs(menudata.worldlist:get_list()) do + if world.name:match("^world%d+$") then + local worldnum = tonumber(world.name:sub(6)) + worldnum_max = math.max(worldnum_max, worldnum) + end + end + worldname = "world" .. worldnum_max + 1 end core.settings:set("fixed_map_seed", fields["te_seed"]) diff --git a/builtin/mainmenu/init.lua b/builtin/mainmenu/init.lua index ae9ae8853..b7e867d2e 100644 --- a/builtin/mainmenu/init.lua +++ b/builtin/mainmenu/init.lua @@ -22,7 +22,6 @@ mt_color_dark_green = "#25C191" local menupath = core.get_mainmenu_path() local basepath = core.get_builtin_path() -local menustyle = core.settings:get("main_menu_style") defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" .. DIR_DELIM .. "pack" .. DIR_DELIM @@ -39,24 +38,18 @@ dofile(menupath .. DIR_DELIM .. "textures.lua") dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua") dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua") dofile(menupath .. DIR_DELIM .. "dlg_contentstore.lua") -if menustyle ~= "simple" then - dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua") - dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua") - dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua") - dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua") -end +dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua") +dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua") +dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua") +dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua") local tabs = {} tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua") tabs.content = dofile(menupath .. DIR_DELIM .. "tab_content.lua") tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua") -if menustyle == "simple" then - tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua") -else - tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua") - tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua") -end +tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua") +tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua") -------------------------------------------------------------------------------- local function main_event_handler(tabview, event) @@ -71,68 +64,35 @@ local function init_globals() -- Init gamedata gamedata.worldindex = 0 - if menustyle == "simple" then - local world_list = core.get_worlds() - local world_index - - local found_singleplayerworld = false - for i, world in ipairs(world_list) do - if world.name == "singleplayerworld" then - found_singleplayerworld = true - world_index = i - break - end - end - - if not found_singleplayerworld then - core.create_world("singleplayerworld", 1) - - world_list = core.get_worlds() - - for i, world in ipairs(world_list) do - if world.name == "singleplayerworld" then - world_index = i - break - end - end + menudata.worldlist = filterlist.create( + core.get_worlds, + compare_worlds, + -- Unique id comparison function + function(element, uid) + return element.name == uid + end, + -- Filter function + function(element, gameid) + return element.gameid == gameid end + ) - gamedata.worldindex = world_index - else - menudata.worldlist = filterlist.create( - core.get_worlds, - compare_worlds, - -- Unique id comparison function - function(element, uid) - return element.name == uid - end, - -- Filter function - function(element, gameid) - return element.gameid == gameid - end - ) - - menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic) - menudata.worldlist:set_sortmode("alphabetic") - - if not core.settings:get("menu_last_game") then - local default_game = core.settings:get("default_game") or "minetest" - core.settings:set("menu_last_game", default_game) - end + menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic) + menudata.worldlist:set_sortmode("alphabetic") - mm_texture.init() + if not core.settings:get("menu_last_game") then + local default_game = core.settings:get("default_game") or "minetest" + core.settings:set("menu_last_game", default_game) end + mm_texture.init() + -- Create main tabview local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0}) - if menustyle == "simple" then - tv_main:add(tabs.simple_main) - else - tv_main:set_autosave_tab(true) - tv_main:add(tabs.local_game) - tv_main:add(tabs.play_online) - end + tv_main:set_autosave_tab(true) + tv_main:add(tabs.local_game) + tv_main:add(tabs.play_online) tv_main:add(tabs.content) tv_main:add(tabs.settings) @@ -141,11 +101,9 @@ local function init_globals() tv_main:set_global_event_handler(main_event_handler) tv_main:set_fixed_size(false) - if menustyle ~= "simple" then - local last_tab = core.settings:get("maintab_LAST") - if last_tab and tv_main.current_tab ~= last_tab then - tv_main:set_tab(last_tab) - end + local last_tab = core.settings:get("maintab_LAST") + if last_tab and tv_main.current_tab ~= last_tab then + tv_main:set_tab(last_tab) end ui.set_default("maintab") tv_main:show() diff --git a/builtin/mainmenu/tab_local.lua b/builtin/mainmenu/tab_local.lua index a21cf12b1..1aee246fc 100644 --- a/builtin/mainmenu/tab_local.lua +++ b/builtin/mainmenu/tab_local.lua @@ -114,45 +114,44 @@ local function get_formspec(tabview, name, tabdata) ) retval = retval .. - "button[4,3.95;2.6,1;world_delete;".. fgettext("Delete") .. "]" .. - "button[6.5,3.95;2.8,1;world_configure;".. fgettext("Configure") .. "]" .. - "button[9.2,3.95;2.5,1;world_create;".. fgettext("New") .. "]" .. - "label[4,-0.25;".. fgettext("Select World:") .. "]".. - "checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" .. + "button[3.9,3.8;2.8,1;world_delete;".. fgettext("Delete") .. "]" .. + "button[6.55,3.8;2.8,1;world_configure;".. fgettext("Configure") .. "]" .. + "button[9.2,3.8;2.8,1;world_create;".. fgettext("New") .. "]" .. + "label[3.9,-0.05;".. fgettext("Select World:") .. "]".. + "checkbox[0,-0.20;cb_creative_mode;".. fgettext("Creative Mode") .. ";" .. dump(core.settings:get_bool("creative_mode")) .. "]".. - "checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" .. + "checkbox[0,0.25;cb_enable_damage;".. fgettext("Enable Damage") .. ";" .. dump(core.settings:get_bool("enable_damage")) .. "]".. - "checkbox[0.25,1.15;cb_server;".. fgettext("Host Server") ..";" .. + "checkbox[0,0.7;cb_server;".. fgettext("Host Server") ..";" .. dump(core.settings:get_bool("enable_server")) .. "]" .. - "textlist[4,0.25;7.5,3.7;sp_worlds;" .. + "textlist[3.9,0.4;7.9,3.45;sp_worlds;" .. menu_render_worldlist() .. ";" .. index .. "]" if core.settings:get_bool("enable_server") then retval = retval .. - "button[8.5,4.8;3.2,1;play;".. fgettext("Host Game") .. "]" .. - "checkbox[0.25,1.6;cb_server_announce;" .. fgettext("Announce Server") .. ";" .. + "button[7.9,4.75;4.1,1;play;".. fgettext("Host Game") .. "]" .. + "checkbox[0,1.15;cb_server_announce;" .. fgettext("Announce Server") .. ";" .. dump(core.settings:get_bool("server_announce")) .. "]" .. - "label[0.25,2.2;" .. fgettext("Name/Password") .. "]" .. - "field[0.55,3.2;3.5,0.5;te_playername;;" .. + "field[0.3,2.85;3.8,0.5;te_playername;" .. fgettext("Name") .. ";" .. core.formspec_escape(core.settings:get("name")) .. "]" .. - "pwdfield[0.55,4;3.5,0.5;te_passwd;]" + "pwdfield[0.3,4.05;3.8,0.5;te_passwd;" .. fgettext("Password") .. "]" local bind_addr = core.settings:get("bind_address") if bind_addr ~= nil and bind_addr ~= "" then retval = retval .. - "field[0.55,5.2;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" .. + "field[0.3,5.25;2.5,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" .. core.formspec_escape(core.settings:get("bind_address")) .. "]" .. - "field[2.8,5.2;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" .. + "field[2.85,5.25;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" .. core.formspec_escape(core.settings:get("port")) .. "]" else retval = retval .. - "field[0.55,5.2;3.5,0.5;te_serverport;" .. fgettext("Server Port") .. ";" .. + "field[0.3,5.25;3.8,0.5;te_serverport;" .. fgettext("Server Port") .. ";" .. core.formspec_escape(core.settings:get("port")) .. "]" end else retval = retval .. - "button[8.5,4.8;3.2,1;play;".. fgettext("Play Game") .. "]" + "button[7.9,4.75;4.1,1;play;" .. fgettext("Play Game") .. "]" end return retval diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua index 1e5264904..29744048a 100644 --- a/builtin/mainmenu/tab_settings.lua +++ b/builtin/mainmenu/tab_settings.lua @@ -122,56 +122,6 @@ local function antialiasing_fname_to_name(fname) return 0 end -local function dlg_confirm_reset_formspec(data) - return "size[8,3]" .. - "label[1,1;" .. fgettext("Are you sure to reset your singleplayer world?") .. "]" .. - "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" .. fgettext("Yes") .. "]" .. - "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" .. fgettext("No") .. "]" -end - -local function dlg_confirm_reset_btnhandler(this, fields, dialogdata) - - if fields["dlg_reset_singleplayer_confirm"] ~= nil then - local worldlist = core.get_worlds() - local found_singleplayerworld = false - - for i = 1, #worldlist do - if worldlist[i].name == "singleplayerworld" then - found_singleplayerworld = true - gamedata.worldindex = i - end - end - - if found_singleplayerworld then - core.delete_world(gamedata.worldindex) - end - - core.create_world("singleplayerworld", 1) - worldlist = core.get_worlds() - - for i = 1, #worldlist do - if worldlist[i].name == "singleplayerworld" then - gamedata.worldindex = i - end - end - end - - this.parent:show() - this:hide() - this:delete() - return true -end - -local function showconfirm_reset(tabview) - local new_dlg = dialog_create("reset_spworld", - dlg_confirm_reset_formspec, - dlg_confirm_reset_btnhandler, - nil) - new_dlg:set_parent(tabview) - tabview:hide() - new_dlg:show() -end - local function formspec(tabview, name, tabdata) local tab_string = "box[0,0;3.75,4.5;#999999]" .. @@ -204,30 +154,26 @@ local function formspec(tabview, name, tabdata) "box[8,0;3.75,4.5;#999999]" local video_driver = core.settings:get("video_driver") - local shaders_supported = video_driver == "opengl" - local shaders_enabled = false - if shaders_supported then - shaders_enabled = core.settings:get_bool("enable_shaders") + local shaders_enabled = core.settings:get_bool("enable_shaders") + if video_driver == "opengl" then tab_string = tab_string .. "checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders") .. ";" .. tostring(shaders_enabled) .. "]" + elseif video_driver == "ogles2" then + tab_string = tab_string .. + "checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders (experimental)") .. ";" + .. tostring(shaders_enabled) .. "]" else core.settings:set_bool("enable_shaders", false) + shaders_enabled = false tab_string = tab_string .. "label[8.38,0.2;" .. core.colorize("#888888", fgettext("Shaders (unavailable)")) .. "]" end - if core.settings:get("main_menu_style") == "simple" then - -- 'Reset singleplayer world' only functions with simple menu - tab_string = tab_string .. - "button[8,4.75;3.95,1;btn_reset_singleplayer;" - .. fgettext("Reset singleplayer world") .. "]" - else - tab_string = tab_string .. - "button[8,4.75;3.95,1;btn_change_keys;" - .. fgettext("Change Keys") .. "]" - end + tab_string = tab_string .. + "button[8,4.75;3.95,1;btn_change_keys;" + .. fgettext("Change Keys") .. "]" tab_string = tab_string .. "button[0,4.75;3.95,1;btn_advanced_settings;" @@ -244,35 +190,23 @@ local function formspec(tabview, name, tabdata) if shaders_enabled then tab_string = tab_string .. - "checkbox[8.25,0.5;cb_bumpmapping;" .. fgettext("Bump Mapping") .. ";" - .. dump(core.settings:get_bool("enable_bumpmapping")) .. "]" .. - "checkbox[8.25,1;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";" + "checkbox[8.25,0.5;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";" .. dump(core.settings:get_bool("tone_mapping")) .. "]" .. - "checkbox[8.25,1.5;cb_generate_normalmaps;" .. fgettext("Generate Normal Maps") .. ";" - .. dump(core.settings:get_bool("generate_normalmaps")) .. "]" .. - "checkbox[8.25,2;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";" - .. dump(core.settings:get_bool("enable_parallax_occlusion")) .. "]" .. - "checkbox[8.25,2.5;cb_waving_water;" .. fgettext("Waving Liquids") .. ";" + "checkbox[8.25,1;cb_waving_water;" .. fgettext("Waving Liquids") .. ";" .. dump(core.settings:get_bool("enable_waving_water")) .. "]" .. - "checkbox[8.25,3;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";" + "checkbox[8.25,1.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";" .. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" .. - "checkbox[8.25,3.5;cb_waving_plants;" .. fgettext("Waving Plants") .. ";" + "checkbox[8.25,2;cb_waving_plants;" .. fgettext("Waving Plants") .. ";" .. dump(core.settings:get_bool("enable_waving_plants")) .. "]" else tab_string = tab_string .. "label[8.38,0.7;" .. core.colorize("#888888", - fgettext("Bump Mapping")) .. "]" .. - "label[8.38,1.2;" .. core.colorize("#888888", fgettext("Tone Mapping")) .. "]" .. - "label[8.38,1.7;" .. core.colorize("#888888", - fgettext("Generate Normal Maps")) .. "]" .. - "label[8.38,2.2;" .. core.colorize("#888888", - fgettext("Parallax Occlusion")) .. "]" .. - "label[8.38,2.7;" .. core.colorize("#888888", + "label[8.38,1.2;" .. core.colorize("#888888", fgettext("Waving Liquids")) .. "]" .. - "label[8.38,3.2;" .. core.colorize("#888888", + "label[8.38,1.7;" .. core.colorize("#888888", fgettext("Waving Leaves")) .. "]" .. - "label[8.38,3.7;" .. core.colorize("#888888", + "label[8.38,2.2;" .. core.colorize("#888888", fgettext("Waving Plants")) .. "]" end @@ -324,22 +258,10 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) end return true end - if fields["cb_bumpmapping"] then - core.settings:set("enable_bumpmapping", fields["cb_bumpmapping"]) - return true - end if fields["cb_tonemapping"] then core.settings:set("tone_mapping", fields["cb_tonemapping"]) return true end - if fields["cb_generate_normalmaps"] then - core.settings:set("generate_normalmaps", fields["cb_generate_normalmaps"]) - return true - end - if fields["cb_parallax"] then - core.settings:set("enable_parallax_occlusion", fields["cb_parallax"]) - return true - end if fields["cb_waving_water"] then core.settings:set("enable_waving_water", fields["cb_waving_water"]) return true @@ -359,10 +281,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) core.settings:set("touchtarget", fields["cb_touchscreen_target"]) return true end - if fields["btn_reset_singleplayer"] then - showconfirm_reset(this) - return true - end --Note dropdowns have to be handled LAST! local ddhandled = false diff --git a/builtin/mainmenu/tab_simple_main.lua b/builtin/mainmenu/tab_simple_main.lua deleted file mode 100644 index 7ec95158a..000000000 --- a/builtin/mainmenu/tab_simple_main.lua +++ /dev/null @@ -1,220 +0,0 @@ ---Minetest ---Copyright (C) 2013 sapier --- ---This program is free software; you can redistribute it and/or modify ---it under the terms of the GNU Lesser General Public License as published by ---the Free Software Foundation; either version 2.1 of the License, or ---(at your option) any later version. --- ---This program is distributed in the hope that it will be useful, ---but WITHOUT ANY WARRANTY; without even the implied warranty of ---MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ---GNU Lesser General Public License for more details. --- ---You should have received a copy of the GNU Lesser General Public License along ---with this program; if not, write to the Free Software Foundation, Inc., ---51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - --------------------------------------------------------------------------------- -local function get_formspec(tabview, name, tabdata) - -- Update the cached supported proto info, - -- it may have changed after a change by the settings menu. - common_update_cached_supp_proto() - local fav_selected = menudata.favorites[tabdata.fav_selected] - - local retval = - "label[9.5,0;".. fgettext("Name / Password") .. "]" .. - "field[0.25,3.35;5.5,0.5;te_address;;" .. - core.formspec_escape(core.settings:get("address")) .."]" .. - "field[5.75,3.35;2.25,0.5;te_port;;" .. - core.formspec_escape(core.settings:get("remote_port")) .."]" .. - "button[10,2.6;2,1.5;btn_mp_connect;".. fgettext("Connect") .. "]" .. - "field[9.8,1;2.6,0.5;te_name;;" .. - core.formspec_escape(core.settings:get("name")) .."]" .. - "pwdfield[9.8,2;2.6,0.5;te_pwd;]" - - - if tabdata.fav_selected and fav_selected then - if gamedata.fav then - retval = retval .. "button[7.7,2.6;2.3,1.5;btn_delete_favorite;" .. - fgettext("Del. Favorite") .. "]" - end - end - - retval = retval .. "tablecolumns[" .. - image_column(fgettext("Favorite"), "favorite") .. ";" .. - image_column(fgettext("Ping"), "") .. ",padding=0.25;" .. - "color,span=3;" .. - "text,align=right;" .. -- clients - "text,align=center,padding=0.25;" .. -- "/" - "text,align=right,padding=0.25;" .. -- clients_max - image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" .. - image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" .. - image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" .. - "color,span=1;" .. - "text,padding=1]" .. -- name - "table[-0.05,0;9.2,2.75;favourites;" - - if #menudata.favorites > 0 then - local favs = core.get_favorites("local") - if #favs > 0 then - for i = 1, #favs do - for j = 1, #menudata.favorites do - if menudata.favorites[j].address == favs[i].address and - menudata.favorites[j].port == favs[i].port then - table.insert(menudata.favorites, i, - table.remove(menudata.favorites, j)) - end - end - if favs[i].address ~= menudata.favorites[i].address then - table.insert(menudata.favorites, i, favs[i]) - end - end - end - retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0)) - for i = 2, #menudata.favorites do - retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs)) - end - end - - if tabdata.fav_selected then - retval = retval .. ";" .. tabdata.fav_selected .. "]" - else - retval = retval .. ";0]" - end - - -- separator - retval = retval .. "box[-0.28,3.75;12.4,0.1;#FFFFFF]" - - -- checkboxes - retval = retval .. - "checkbox[8.0,3.9;cb_creative;".. fgettext("Creative Mode") .. ";" .. - dump(core.settings:get_bool("creative_mode")) .. "]".. - "checkbox[8.0,4.4;cb_damage;".. fgettext("Enable Damage") .. ";" .. - dump(core.settings:get_bool("enable_damage")) .. "]" - -- buttons - retval = retval .. - "button[0,3.7;8,1.5;btn_start_singleplayer;" .. fgettext("Start Singleplayer") .. "]" .. - "button[0,4.5;8,1.5;btn_config_sp_world;" .. fgettext("Config mods") .. "]" - - return retval -end - --------------------------------------------------------------------------------- -local function main_button_handler(tabview, fields, name, tabdata) - if fields.btn_start_singleplayer then - gamedata.selected_world = gamedata.worldindex - gamedata.singleplayer = true - core.start() - return true - end - - if fields.favourites then - local event = core.explode_table_event(fields.favourites) - if event.type == "CHG" then - if event.row <= #menudata.favorites then - gamedata.fav = false - local favs = core.get_favorites("local") - local fav = menudata.favorites[event.row] - local address = fav.address - local port = fav.port - gamedata.serverdescription = fav.description - - for i = 1, #favs do - if fav.address == favs[i].address and - fav.port == favs[i].port then - gamedata.fav = true - end - end - - if address and port then - core.settings:set("address", address) - core.settings:set("remote_port", port) - end - tabdata.fav_selected = event.row - end - return true - end - end - - if fields.btn_delete_favorite then - local current_favourite = core.get_table_index("favourites") - if not current_favourite then return end - - core.delete_favorite(current_favourite) - asyncOnlineFavourites() - tabdata.fav_selected = nil - - core.settings:set("address", "") - core.settings:set("remote_port", "30000") - return true - end - - if fields.cb_creative then - core.settings:set("creative_mode", fields.cb_creative) - return true - end - - if fields.cb_damage then - core.settings:set("enable_damage", fields.cb_damage) - return true - end - - if fields.btn_mp_connect or fields.key_enter then - gamedata.playername = fields.te_name - gamedata.password = fields.te_pwd - gamedata.address = fields.te_address - gamedata.port = fields.te_port - local fav_idx = core.get_textlist_index("favourites") - - if fav_idx and fav_idx <= #menudata.favorites and - menudata.favorites[fav_idx].address == fields.te_address and - menudata.favorites[fav_idx].port == fields.te_port then - local fav = menudata.favorites[fav_idx] - gamedata.servername = fav.name - gamedata.serverdescription = fav.description - - if menudata.favorites_is_public and - not is_server_protocol_compat_or_error( - fav.proto_min, fav.proto_max) then - return true - end - else - gamedata.servername = "" - gamedata.serverdescription = "" - end - - gamedata.selected_world = 0 - - core.settings:set("address", fields.te_address) - core.settings:set("remote_port", fields.te_port) - - core.start() - return true - end - - if fields.btn_config_sp_world then - local configdialog = create_configure_world_dlg(1) - if configdialog then - configdialog:set_parent(tabview) - tabview:hide() - configdialog:show() - end - return true - end -end - --------------------------------------------------------------------------------- -local function on_activate(type,old_tab,new_tab) - if type == "LEAVE" then return end - asyncOnlineFavourites() -end - --------------------------------------------------------------------------------- -return { - name = "main", - caption = fgettext("Main"), - cbf_formspec = get_formspec, - cbf_button_handler = main_button_handler, - on_change = on_activate -} diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 498e3f035..49a15f4ff 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -110,9 +110,9 @@ doubletap_jump (Double tap jump for fly) bool false # enabled. always_fly_fast (Always fly and fast) bool true -# The time in seconds it takes between repeated right clicks when holding the right -# mouse button. -repeat_rightclick_time (Rightclick repetition interval) float 0.25 0.001 +# The time in seconds it takes between repeated node placements when holding +# the place button. +repeat_place_time (Place repetition interval) float 0.25 0.001 # Automatically jump up single-node obstacles. autojump (Automatic jumping) bool false @@ -182,6 +182,14 @@ keymap_jump (Jump key) key KEY_SPACE # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_sneak (Sneak key) key KEY_LSHIFT +# Key for digging. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_dig (Dig key) key KEY_LBUTTON + +# Key for placing. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_place (Place key) key KEY_RBUTTON + # Key for opening the inventory. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_inventory (Inventory key) key KEY_KEY_I @@ -517,8 +525,13 @@ texture_clean_transparent (Clean transparent textures) bool false # texture autoscaling. texture_min_size (Minimum texture size) int 64 -# Experimental option, might cause visible spaces between blocks -# when set to higher number than 0. +# Use multi-sample antialiasing (MSAA) to smooth out block edges. +# This algorithm smooths out the 3D viewport while keeping the image sharp, +# but it doesn't affect the insides of textures +# (which is especially noticeable with transparent textures). +# This option is experimental and might cause visible spaces between blocks +# when set above 0. +# A restart is required after changing this option. fsaa (FSAA) enum 0 0,1,2,4,8,16 # Undersampling is similar to using a lower screen resolution, but it applies @@ -545,43 +558,6 @@ shader_path (Shader path) path # enhanced, highlights and shadows are gradually compressed. tone_mapping (Filmic tone mapping) bool false -[***Bumpmapping] - -# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack -# or need to be auto-generated. -# Requires shaders to be enabled. -enable_bumpmapping (Bumpmapping) bool false - -# Enables on the fly normalmap generation (Emboss effect). -# Requires bumpmapping to be enabled. -generate_normalmaps (Generate normalmaps) bool false - -# Strength of generated normalmaps. -normalmaps_strength (Normalmaps strength) float 0.6 - -# Defines sampling step of texture. -# A higher value results in smoother normal maps. -normalmaps_smooth (Normalmaps sampling) int 0 0 2 - -[***Parallax Occlusion] - -# Enables parallax occlusion mapping. -# Requires shaders to be enabled. -enable_parallax_occlusion (Parallax occlusion) bool false - -# 0 = parallax occlusion with slope information (faster). -# 1 = relief mapping (slower, more accurate). -parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1 - -# Number of parallax occlusion iterations. -parallax_occlusion_iterations (Parallax occlusion iterations) int 4 - -# Overall scale of parallax occlusion effect. -parallax_occlusion_scale (Parallax occlusion scale) float 0.08 - -# Overall bias of parallax occlusion effect, usually scale/2. -parallax_occlusion_bias (Parallax occlusion bias) float 0.04 - [***Waving Nodes] # Set to true to enable waving liquids (like water). @@ -622,15 +598,15 @@ arm_inertia (Arm inertia) bool true # to not waste CPU power for no benefit. fps_max (Maximum FPS) int 60 1 -# Maximum FPS when game is paused. -pause_fps_max (FPS in pause menu) int 20 1 +# Maximum FPS when the window is not focused, or when the game is paused. +fps_max_unfocused (FPS when unfocused or paused) int 20 1 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is # open. pause_on_lost_focus (Pause on lost window focus) bool false # View distance in nodes. -viewing_range (Viewing range) int 100 20 4000 +viewing_range (Viewing range) int 190 20 4000 # Camera 'near clipping plane' distance in nodes, between 0 and 0.25 # Only works on GLES platforms. Most users will not need to change this. @@ -694,8 +670,8 @@ texture_path (Texture path) path # The rendering back-end for Irrlicht. # A restart is required after changing this. # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. -# On other platforms, OpenGL is recommended, and it’s the only driver with -# shader support currently. +# On other platforms, OpenGL is recommended. +# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental) video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2 # Radius of cloud area stated in number of 64 node cloud squares. @@ -783,7 +759,7 @@ mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50 # Size of the MapBlock cache of the mesh generator. Increasing this will # increase the cache hit %, reducing the data being copied from the main # thread, thus reducing jitter. -meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000 +meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 40 0 1000 # Enables minimap. enable_minimap (Minimap) bool true @@ -1014,7 +990,7 @@ client_unload_unused_data_timeout (Mapblock unload timeout) int 600 # Maximum number of mapblocks for client to be kept in memory. # Set to -1 for unlimited amount. -client_mapblock_limit (Mapblock limit) int 5000 +client_mapblock_limit (Mapblock limit) int 7500 # Whether to show the client debug info (has the same effect as hitting F5). show_debug (Show debug info) bool false @@ -1073,7 +1049,7 @@ ipv6_server (IPv6 server) bool false # Maximum number of blocks that are simultaneously sent per client. # The maximum total count is calculated dynamically: # max_total = ceil((#clients + max_users) * per_client / 4) -max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 +max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 128 # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. @@ -1173,17 +1149,17 @@ ask_reconnect_on_crash (Ask to reconnect after crash) bool false # Setting this larger than active_block_range will also cause the server # to maintain active objects up to this distance in the direction the # player is looking. (This can avoid mobs suddenly disappearing from view) -active_object_send_range_blocks (Active object send range) int 4 +active_object_send_range_blocks (Active object send range) int 8 # The radius of the volume of blocks around every player that is subject to the # active block stuff, stated in mapblocks (16 nodes). # In active blocks objects are loaded and ABMs run. # This is also the minimum range in which active objects (mobs) are maintained. # This should be configured together with active_object_send_range_blocks. -active_block_range (Active block range) int 3 +active_block_range (Active block range) int 4 # From how far blocks are sent to clients, stated in mapblocks (16 nodes). -max_block_send_distance (Max block send distance) int 10 +max_block_send_distance (Max block send distance) int 12 # Maximum number of forceloaded mapblocks. max_forceloaded_blocks (Maximum forceloaded blocks) int 16 @@ -1256,10 +1232,10 @@ movement_gravity (Gravity) float 9.81 [**Advanced] # Handling for deprecated Lua API calls: -# - legacy: (try to) mimic old behaviour (default for release). -# - log: mimic and log backtrace of deprecated call (default for debug). +# - none: Do not log deprecated calls +# - log: mimic and log backtrace of deprecated call (default). # - error: abort on usage of deprecated call (suggested for mod developers). -deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error +deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error # Number of extra blocks that can be loaded by /clearobjects at once. # This is a trade-off between sqlite transaction overhead and @@ -1286,6 +1262,10 @@ active_block_mgmt_interval (Active block management interval) float 2.0 # Length of time between Active Block Modifier (ABM) execution cycles abm_interval (ABM interval) float 1.0 +# The time budget allowed for ABMs to execute on each step +# (as a fraction of the ABM Interval) +abm_time_budget (ABM time budget) float 0.2 0.1 0.9 + # Length of time between NodeTimer execution cycles nodetimer_interval (NodeTimer interval) float 0.2 @@ -1446,12 +1426,6 @@ curl_file_download_timeout (cURL file download timeout) int 300000 # Makes DirectX work with LuaJIT. Disable if it causes troubles. high_precision_fpu (High-precision FPU) bool true -# Changes the main menu UI: -# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc. -# - Simple: One singleplayer world, no game or texture pack choosers. May be -# necessary for smaller screens. -main_menu_style (Main menu style) enum full full,simple - # Replaces the default main menu with a custom one. main_menu_script (Main menu script) string @@ -1471,7 +1445,7 @@ mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v water_level (Water level) int 1 # From how far blocks are generated for clients, stated in mapblocks (16 nodes). -max_block_generate_distance (Max block generate distance) int 8 +max_block_generate_distance (Max block generate distance) int 10 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). # Only mapchunks completely within the mapgen limit are generated. @@ -1481,7 +1455,7 @@ mapgen_limit (Map generation limit) int 31000 0 31000 # Global map generation attributes. # In Mapgen v6 the 'decorations' flag controls all decorations except trees # and junglegrass, in all other mapgens this flag controls all decorations. -mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes +mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores [*Biome API temperature and humidity noise parameters] @@ -1872,7 +1846,7 @@ mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 50 # Map generation attributes specific to Mapgen Flat. # Occasional lakes and hills can be added to the flat world. -mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills +mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns # Y of flat ground. mgflat_ground_level (Ground level) int 8 @@ -1916,6 +1890,15 @@ mgflat_hill_threshold (Hill threshold) float 0.45 # Controls steepness/height of hills. mgflat_hill_steepness (Hill steepness) float 64.0 +# Y-level of cavern upper limit. +mgflat_cavern_limit (Cavern limit) int -256 + +# Y-distance over which caverns expand to full size. +mgflat_cavern_taper (Cavern taper) int 256 + +# Defines full size of caverns, smaller values create larger caverns. +mgflat_cavern_threshold (Cavern threshold) float 0.7 + # Lower Y limit of dungeons. mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 @@ -1936,6 +1919,9 @@ mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5 # Second of two 3D noises that together define tunnels. mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# 3D noise defining giant caverns. +mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + # 3D noise that determines number of dungeons per mapchunk. mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 @@ -2178,15 +2164,15 @@ chunksize (Chunk size) int 5 enable_mapgen_debug_info (Mapgen debug) bool false # Maximum number of blocks that can be queued for loading. -emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 512 +emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024 # Maximum number of blocks to be queued that are to be loaded from file. # This limit is enforced per player. -emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 64 +emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128 # Maximum number of blocks to be queued that are to be generated. # This limit is enforced per player. -emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 64 +emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 # Number of emerge threads to use. # Value 0: @@ -2213,6 +2199,9 @@ contentdb_url (ContentDB URL) string https://content.minetest.net # so see a full list at https://content.minetest.net/help/content_flags/ contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default +# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued. +contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 + [Cheat Menu] # Font to use for cheat menu diff --git a/client/shaders/3d_interlaced_merge/opengl_fragment.glsl b/client/shaders/3d_interlaced_merge/opengl_fragment.glsl index 25945ad7f..7cba61b39 100644 --- a/client/shaders/3d_interlaced_merge/opengl_fragment.glsl +++ b/client/shaders/3d_interlaced_merge/opengl_fragment.glsl @@ -6,9 +6,11 @@ uniform sampler2D textureFlags; #define rightImage normalTexture #define maskImage textureFlags +varying mediump vec2 varTexCoord; + void main(void) { - vec2 uv = gl_TexCoord[0].st; + vec2 uv = varTexCoord.st; vec4 left = texture2D(leftImage, uv).rgba; vec4 right = texture2D(rightImage, uv).rgba; vec4 mask = texture2D(maskImage, uv).rgba; diff --git a/client/shaders/3d_interlaced_merge/opengl_vertex.glsl b/client/shaders/3d_interlaced_merge/opengl_vertex.glsl index 4e0b2b125..860049481 100644 --- a/client/shaders/3d_interlaced_merge/opengl_vertex.glsl +++ b/client/shaders/3d_interlaced_merge/opengl_vertex.glsl @@ -1,6 +1,7 @@ +varying mediump vec2 varTexCoord; + void main(void) { - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_Position = gl_Vertex; - gl_FrontColor = gl_BackColor = gl_Color; + varTexCoord = inTexCoord0; + gl_Position = inVertexPosition; } diff --git a/client/shaders/default_shader/opengl_fragment.glsl b/client/shaders/default_shader/opengl_fragment.glsl index 925ab6e1d..5018ac6ea 100644 --- a/client/shaders/default_shader/opengl_fragment.glsl +++ b/client/shaders/default_shader/opengl_fragment.glsl @@ -1,4 +1,6 @@ +varying lowp vec4 varColor; + void main(void) { - gl_FragColor = gl_Color; + gl_FragColor = varColor; } diff --git a/client/shaders/default_shader/opengl_vertex.glsl b/client/shaders/default_shader/opengl_vertex.glsl index d0b16c8b0..d95a3c2d3 100644 --- a/client/shaders/default_shader/opengl_vertex.glsl +++ b/client/shaders/default_shader/opengl_vertex.glsl @@ -1,9 +1,7 @@ -uniform mat4 mWorldViewProj; +varying lowp vec4 varColor; void main(void) { - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_Position = mWorldViewProj * gl_Vertex; - - gl_FrontColor = gl_BackColor = gl_Color; + gl_Position = mWorldViewProj * inVertexPosition; + varColor = inVertexColor; } diff --git a/client/shaders/minimap_shader/opengl_fragment.glsl b/client/shaders/minimap_shader/opengl_fragment.glsl index fa4f9cb1a..cef359e8a 100644 --- a/client/shaders/minimap_shader/opengl_fragment.glsl +++ b/client/shaders/minimap_shader/opengl_fragment.glsl @@ -2,9 +2,12 @@ uniform sampler2D baseTexture; uniform sampler2D normalTexture; uniform vec3 yawVec; +varying lowp vec4 varColor; +varying mediump vec2 varTexCoord; + void main (void) { - vec2 uv = gl_TexCoord[0].st; + vec2 uv = varTexCoord.st; //texture sampling rate const float step = 1.0 / 256.0; @@ -27,6 +30,6 @@ void main (void) vec3 color = (1.1 * diffuse + 0.05 * height + 0.5 * specular) * base.rgb; vec4 col = vec4(color.rgb, base.a); - col *= gl_Color; + col *= varColor; gl_FragColor = vec4(col.rgb, base.a); } diff --git a/client/shaders/minimap_shader/opengl_vertex.glsl b/client/shaders/minimap_shader/opengl_vertex.glsl index 88f9356d5..1a9491805 100644 --- a/client/shaders/minimap_shader/opengl_vertex.glsl +++ b/client/shaders/minimap_shader/opengl_vertex.glsl @@ -1,9 +1,11 @@ -uniform mat4 mWorldViewProj; uniform mat4 mWorld; +varying lowp vec4 varColor; +varying mediump vec2 varTexCoord; + void main(void) { - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_Position = mWorldViewProj * gl_Vertex; - gl_FrontColor = gl_BackColor = gl_Color; + varTexCoord = inTexCoord0.st; + gl_Position = mWorldViewProj * inVertexPosition; + varColor = inVertexColor; } diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl index 19e6c2d86..82c87073a 100644 --- a/client/shaders/nodes_shader/opengl_fragment.glsl +++ b/client/shaders/nodes_shader/opengl_fragment.glsl @@ -1,6 +1,4 @@ uniform sampler2D baseTexture; -uniform sampler2D normalTexture; -uniform sampler2D textureFlags; uniform vec4 skyBgColor; uniform float fogDistance; @@ -17,19 +15,12 @@ varying vec3 vPosition; // cameraOffset + worldPosition (for large coordinates the limits of float // precision must be considered). varying vec3 worldPosition; -varying float area_enable_parallax; - +varying lowp vec4 varColor; +varying mediump vec2 varTexCoord; varying vec3 eyeVec; -varying vec3 tsEyeVec; -varying vec3 lightVec; -varying vec3 tsLightVec; - -bool normalTexturePresent = false; -const float e = 2.718281828459; -const float BS = 10.0; const float fogStart = FOG_START; -const float fogShadingParameter = 1 / ( 1 - fogStart); +const float fogShadingParameter = 1.0 / ( 1.0 - fogStart); #ifdef ENABLE_TONE_MAPPING @@ -63,148 +54,24 @@ vec4 applyToneMapping(vec4 color) } #endif -void get_texture_flags() -{ - vec4 flags = texture2D(textureFlags, vec2(0.0, 0.0)); - if (flags.r > 0.5) { - normalTexturePresent = true; - } -} - -float intensity(vec3 color) -{ - return (color.r + color.g + color.b) / 3.0; -} - -float get_rgb_height(vec2 uv) -{ - return intensity(texture2D(baseTexture, uv).rgb); -} - -vec4 get_normal_map(vec2 uv) -{ - vec4 bump = texture2D(normalTexture, uv).rgba; - bump.xyz = normalize(bump.xyz * 2.0 - 1.0); - return bump; -} - -float find_intersection(vec2 dp, vec2 ds) -{ - float depth = 1.0; - float best_depth = 0.0; - float size = 0.0625; - for (int i = 0; i < 15; i++) { - depth -= size; - float h = texture2D(normalTexture, dp + ds * depth).a; - if (depth <= h) { - best_depth = depth; - break; - } - } - depth = best_depth; - for (int i = 0; i < 4; i++) { - size *= 0.5; - float h = texture2D(normalTexture,dp + ds * depth).a; - if (depth <= h) { - best_depth = depth; - depth += size; - } else { - depth -= size; - } - } - return best_depth; -} - -float find_intersectionRGB(vec2 dp, vec2 ds) -{ - const float depth_step = 1.0 / 24.0; - float depth = 1.0; - for (int i = 0 ; i < 24 ; i++) { - float h = get_rgb_height(dp + ds * depth); - if (h >= depth) - break; - depth -= depth_step; - } - return depth; -} - void main(void) { vec3 color; - vec4 bump; - vec2 uv = gl_TexCoord[0].st; - bool use_normalmap = false; - get_texture_flags(); + vec2 uv = varTexCoord.st; -#ifdef ENABLE_PARALLAX_OCCLUSION - vec2 eyeRay = vec2 (tsEyeVec.x, -tsEyeVec.y); - const float scale = PARALLAX_OCCLUSION_SCALE / PARALLAX_OCCLUSION_ITERATIONS; - const float bias = PARALLAX_OCCLUSION_BIAS / PARALLAX_OCCLUSION_ITERATIONS; - -#if PARALLAX_OCCLUSION_MODE == 0 - // Parallax occlusion with slope information - if (normalTexturePresent && area_enable_parallax > 0.0) { - for (int i = 0; i < PARALLAX_OCCLUSION_ITERATIONS; i++) { - vec4 normal = texture2D(normalTexture, uv.xy); - float h = normal.a * scale - bias; - uv += h * normal.z * eyeRay; - } -#endif - -#if PARALLAX_OCCLUSION_MODE == 1 - // Relief mapping - if (normalTexturePresent && area_enable_parallax > 0.0) { - vec2 ds = eyeRay * PARALLAX_OCCLUSION_SCALE; - float dist = find_intersection(uv, ds); - uv += dist * ds; -#endif - } else if (GENERATE_NORMALMAPS == 1 && area_enable_parallax > 0.0) { - vec2 ds = eyeRay * PARALLAX_OCCLUSION_SCALE; - float dist = find_intersectionRGB(uv, ds); - uv += dist * ds; - } -#endif - -#if USE_NORMALMAPS == 1 - if (normalTexturePresent) { - bump = get_normal_map(uv); - use_normalmap = true; - } -#endif - -#if GENERATE_NORMALMAPS == 1 - if (normalTexturePresent == false) { - float tl = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y + SAMPLE_STEP)); - float t = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y - SAMPLE_STEP)); - float tr = get_rgb_height(vec2(uv.x + SAMPLE_STEP, uv.y + SAMPLE_STEP)); - float r = get_rgb_height(vec2(uv.x + SAMPLE_STEP, uv.y)); - float br = get_rgb_height(vec2(uv.x + SAMPLE_STEP, uv.y - SAMPLE_STEP)); - float b = get_rgb_height(vec2(uv.x, uv.y - SAMPLE_STEP)); - float bl = get_rgb_height(vec2(uv.x -SAMPLE_STEP, uv.y - SAMPLE_STEP)); - float l = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y)); - float dX = (tr + 2.0 * r + br) - (tl + 2.0 * l + bl); - float dY = (bl + 2.0 * b + br) - (tl + 2.0 * t + tr); - bump = vec4(normalize(vec3 (dX, dY, NORMALMAPS_STRENGTH)), 1.0); - use_normalmap = true; + vec4 base = texture2D(baseTexture, uv).rgba; +#ifdef USE_DISCARD + // If alpha is zero, we can just discard the pixel. This fixes transparency + // on GPUs like GC7000L, where GL_ALPHA_TEST is not implemented in mesa, + // and also on GLES 2, where GL_ALPHA_TEST is missing entirely. + if (base.a == 0.0) { + discard; } #endif - vec4 base = texture2D(baseTexture, uv).rgba; -#ifdef ENABLE_BUMPMAPPING - if (use_normalmap) { - vec3 L = normalize(lightVec); - vec3 E = normalize(eyeVec); - float specular = pow(clamp(dot(reflect(L, bump.xyz), E), 0.0, 1.0), 1.0); - float diffuse = dot(-E,bump.xyz); - color = (diffuse + 0.1 * specular) * base.rgb; - } else { - color = base.rgb; - } -#else color = base.rgb; -#endif - vec4 col = vec4(color.rgb * gl_Color.rgb, 1.0); + vec4 col = vec4(color.rgb * varColor.rgb, 1.0); #ifdef ENABLE_TONE_MAPPING col = applyToneMapping(col); diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl index 0d8d0a2a5..cb344f6e6 100644 --- a/client/shaders/nodes_shader/opengl_vertex.glsl +++ b/client/shaders/nodes_shader/opengl_vertex.glsl @@ -1,4 +1,3 @@ -uniform mat4 mWorldViewProj; uniform mat4 mWorld; // Color of the light emitted by the sun. @@ -16,12 +15,9 @@ varying vec3 vPosition; // cameraOffset + worldPosition (for large coordinates the limits of float // precision must be considered). varying vec3 worldPosition; - +varying lowp vec4 varColor; +varying mediump vec2 varTexCoord; varying vec3 eyeVec; -varying vec3 lightVec; -varying vec3 tsEyeVec; -varying vec3 tsLightVec; -varying float area_enable_parallax; // Color of the light emitted by the light sources. const vec3 artificialLight = vec3(1.04, 1.04, 1.04); @@ -85,25 +81,13 @@ float snoise(vec3 p) void main(void) { - gl_TexCoord[0] = gl_MultiTexCoord0; - //TODO: make offset depending on view angle and parallax uv displacement - //thats for textures that doesnt align vertically, like dirt with grass - //gl_TexCoord[0].y += 0.008; - - //Allow parallax/relief mapping only for certain kind of nodes - //Variable is also used to control area of the effect -#if (DRAW_TYPE == NDT_NORMAL || DRAW_TYPE == NDT_LIQUID || DRAW_TYPE == NDT_FLOWINGLIQUID) - area_enable_parallax = 1.0; -#else - area_enable_parallax = 0.0; -#endif + varTexCoord = inTexCoord0.st; - -float disp_x; -float disp_z; + float disp_x; + float disp_z; // OpenGL < 4.3 does not support continued preprocessor lines #if (MATERIAL_TYPE == TILE_MATERIAL_WAVING_LEAVES && ENABLE_WAVING_LEAVES) || (MATERIAL_TYPE == TILE_MATERIAL_WAVING_PLANTS && ENABLE_WAVING_PLANTS) - vec4 pos2 = mWorld * gl_Vertex; + vec4 pos2 = mWorld * inVertexPosition; float tOffset = (pos2.x + pos2.y) * 0.001 + pos2.z * 0.002; disp_x = (smoothTriangleWave(animationTimer * 23.0 + tOffset) + smoothTriangleWave(animationTimer * 11.0 + tOffset)) * 0.4; @@ -112,68 +96,43 @@ float disp_z; smoothTriangleWave(animationTimer * 13.0 + tOffset)) * 0.5; #endif - worldPosition = (mWorld * gl_Vertex).xyz; + worldPosition = (mWorld * inVertexPosition).xyz; // OpenGL < 4.3 does not support continued preprocessor lines #if (MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT || MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_OPAQUE || MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_BASIC) && ENABLE_WAVING_WATER // Generate waves with Perlin-type noise. // The constants are calibrated such that they roughly // correspond to the old sine waves. - vec4 pos = gl_Vertex; + vec4 pos = inVertexPosition; vec3 wavePos = worldPosition + cameraOffset; // The waves are slightly compressed along the z-axis to get // wave-fronts along the x-axis. - wavePos.x /= WATER_WAVE_LENGTH * 3; - wavePos.z /= WATER_WAVE_LENGTH * 2; - wavePos.z += animationTimer * WATER_WAVE_SPEED * 10; - pos.y += (snoise(wavePos) - 1) * WATER_WAVE_HEIGHT * 5; + wavePos.x /= WATER_WAVE_LENGTH * 3.0; + wavePos.z /= WATER_WAVE_LENGTH * 2.0; + wavePos.z += animationTimer * WATER_WAVE_SPEED * 10.0; + pos.y += (snoise(wavePos) - 1.0) * WATER_WAVE_HEIGHT * 5.0; gl_Position = mWorldViewProj * pos; #elif MATERIAL_TYPE == TILE_MATERIAL_WAVING_LEAVES && ENABLE_WAVING_LEAVES - vec4 pos = gl_Vertex; + vec4 pos = inVertexPosition; pos.x += disp_x; pos.y += disp_z * 0.1; pos.z += disp_z; gl_Position = mWorldViewProj * pos; #elif MATERIAL_TYPE == TILE_MATERIAL_WAVING_PLANTS && ENABLE_WAVING_PLANTS - vec4 pos = gl_Vertex; - if (gl_TexCoord[0].y < 0.05) { + vec4 pos = inVertexPosition; + if (varTexCoord.y < 0.05) { pos.x += disp_x; pos.z += disp_z; } gl_Position = mWorldViewProj * pos; #else - gl_Position = mWorldViewProj * gl_Vertex; + gl_Position = mWorldViewProj * inVertexPosition; #endif vPosition = gl_Position.xyz; - // Don't generate heightmaps when too far from the eye - float dist = distance (vec3(0.0, 0.0, 0.0), vPosition); - if (dist > 150.0) { - area_enable_parallax = 0.0; - } - - vec3 sunPosition = vec3 (0.0, eyePosition.y * BS + 900.0, 0.0); - - vec3 normal, tangent, binormal; - normal = normalize(gl_NormalMatrix * gl_Normal); - tangent = normalize(gl_NormalMatrix * gl_MultiTexCoord1.xyz); - binormal = normalize(gl_NormalMatrix * gl_MultiTexCoord2.xyz); - - vec3 v; - - lightVec = sunPosition - worldPosition; - v.x = dot(lightVec, tangent); - v.y = dot(lightVec, binormal); - v.z = dot(lightVec, normal); - tsLightVec = normalize (v); - - eyeVec = -(gl_ModelViewMatrix * gl_Vertex).xyz; - v.x = dot(eyeVec, tangent); - v.y = dot(eyeVec, binormal); - v.z = dot(eyeVec, normal); - tsEyeVec = normalize (v); + eyeVec = -(mWorldView * inVertexPosition).xyz; // Calculate color. // Red, green and blue components are pre-multiplied with @@ -182,16 +141,16 @@ float disp_z; // The pre-baked colors are halved to prevent overflow. vec4 color; // The alpha gives the ratio of sunlight in the incoming light. - float nightRatio = 1 - gl_Color.a; - color.rgb = gl_Color.rgb * (gl_Color.a * dayLight.rgb + - nightRatio * artificialLight.rgb) * 2; - color.a = 1; + float nightRatio = 1.0 - inVertexColor.a; + color.rgb = inVertexColor.rgb * (inVertexColor.a * dayLight.rgb + + nightRatio * artificialLight.rgb) * 2.0; + color.a = 1.0; // Emphase blue a bit in darker places // See C++ implementation in mapblock_mesh.cpp final_color_blend() - float brightness = (color.r + color.g + color.b) / 3; + float brightness = (color.r + color.g + color.b) / 3.0; color.b += max(0.0, 0.021 - abs(0.2 * brightness - 0.021) + 0.07 * brightness); - gl_FrontColor = gl_BackColor = clamp(color, 0.0, 1.0); + varColor = clamp(color, 0.0, 1.0); } diff --git a/client/shaders/object_shader/opengl_fragment.glsl b/client/shaders/object_shader/opengl_fragment.glsl index 0534dc049..7ac182a63 100644 --- a/client/shaders/object_shader/opengl_fragment.glsl +++ b/client/shaders/object_shader/opengl_fragment.glsl @@ -1,6 +1,4 @@ uniform sampler2D baseTexture; -uniform sampler2D normalTexture; -uniform sampler2D textureFlags; uniform vec4 emissiveColor; uniform vec4 skyBgColor; @@ -10,20 +8,16 @@ uniform vec3 eyePosition; varying vec3 vNormal; varying vec3 vPosition; varying vec3 worldPosition; +varying lowp vec4 varColor; +varying mediump vec2 varTexCoord; varying vec3 eyeVec; -varying vec3 lightVec; varying float vIDiff; -bool normalTexturePresent = false; -bool texTileableHorizontal = false; -bool texTileableVertical = false; -bool texSeamless = false; - const float e = 2.718281828459; const float BS = 10.0; const float fogStart = FOG_START; -const float fogShadingParameter = 1 / ( 1 - fogStart); +const float fogShadingParameter = 1.0 / (1.0 - fogStart); #ifdef ENABLE_TONE_MAPPING @@ -57,95 +51,27 @@ vec4 applyToneMapping(vec4 color) } #endif -void get_texture_flags() -{ - vec4 flags = texture2D(textureFlags, vec2(0.0, 0.0)); - if (flags.r > 0.5) { - normalTexturePresent = true; - } - if (flags.g > 0.5) { - texTileableHorizontal = true; - } - if (flags.b > 0.5) { - texTileableVertical = true; - } - if (texTileableHorizontal && texTileableVertical) { - texSeamless = true; - } -} - -float intensity(vec3 color) -{ - return (color.r + color.g + color.b) / 3.0; -} - -float get_rgb_height(vec2 uv) -{ - if (texSeamless) { - return intensity(texture2D(baseTexture, uv).rgb); - } else { - return intensity(texture2D(baseTexture, clamp(uv, 0.0, 0.999)).rgb); - } -} - -vec4 get_normal_map(vec2 uv) -{ - vec4 bump = texture2D(normalTexture, uv).rgba; - bump.xyz = normalize(bump.xyz * 2.0 - 1.0); - return bump; -} - void main(void) { vec3 color; - vec4 bump; - vec2 uv = gl_TexCoord[0].st; - bool use_normalmap = false; - get_texture_flags(); - -#if USE_NORMALMAPS == 1 - if (normalTexturePresent) { - bump = get_normal_map(uv); - use_normalmap = true; - } -#endif - -#if GENERATE_NORMALMAPS == 1 - if (normalTexturePresent == false) { - float tl = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y + SAMPLE_STEP)); - float t = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y - SAMPLE_STEP)); - float tr = get_rgb_height(vec2(uv.x + SAMPLE_STEP, uv.y + SAMPLE_STEP)); - float r = get_rgb_height(vec2(uv.x + SAMPLE_STEP, uv.y)); - float br = get_rgb_height(vec2(uv.x + SAMPLE_STEP, uv.y - SAMPLE_STEP)); - float b = get_rgb_height(vec2(uv.x, uv.y - SAMPLE_STEP)); - float bl = get_rgb_height(vec2(uv.x -SAMPLE_STEP, uv.y - SAMPLE_STEP)); - float l = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y)); - float dX = (tr + 2.0 * r + br) - (tl + 2.0 * l + bl); - float dY = (bl + 2.0 * b + br) - (tl + 2.0 * t + tr); - bump = vec4(normalize(vec3 (dX, dY, NORMALMAPS_STRENGTH)), 1.0); - use_normalmap = true; - } -#endif + vec2 uv = varTexCoord.st; vec4 base = texture2D(baseTexture, uv).rgba; -#ifdef ENABLE_BUMPMAPPING - if (use_normalmap) { - vec3 L = normalize(lightVec); - vec3 E = normalize(eyeVec); - float specular = pow(clamp(dot(reflect(L, bump.xyz), E), 0.0, 1.0), 1.0); - float diffuse = dot(-E,bump.xyz); - color = (diffuse + 0.1 * specular) * base.rgb; - } else { - color = base.rgb; +#ifdef USE_DISCARD + // If alpha is zero, we can just discard the pixel. This fixes transparency + // on GPUs like GC7000L, where GL_ALPHA_TEST is not implemented in mesa, + // and also on GLES 2, where GL_ALPHA_TEST is missing entirely. + if (base.a == 0.0) { + discard; } -#else - color = base.rgb; #endif + color = base.rgb; + vec4 col = vec4(color.rgb, base.a); - col.rgb *= gl_Color.rgb; + col.rgb *= varColor.rgb; col.rgb *= emissiveColor.rgb * vIDiff; diff --git a/client/shaders/object_shader/opengl_vertex.glsl b/client/shaders/object_shader/opengl_vertex.glsl index 968a07e22..e44984dc8 100644 --- a/client/shaders/object_shader/opengl_vertex.glsl +++ b/client/shaders/object_shader/opengl_vertex.glsl @@ -1,4 +1,3 @@ -uniform mat4 mWorldViewProj; uniform mat4 mWorld; uniform vec3 eyePosition; @@ -7,9 +6,10 @@ uniform float animationTimer; varying vec3 vNormal; varying vec3 vPosition; varying vec3 worldPosition; +varying lowp vec4 varColor; +varying mediump vec2 varTexCoord; varying vec3 eyeVec; -varying vec3 lightVec; varying float vIDiff; const float e = 2.718281828459; @@ -19,35 +19,31 @@ float directional_ambient(vec3 normal) { vec3 v = normal * normal; - if (normal.y < 0) - return dot(v, vec3(0.670820f, 0.447213f, 0.836660f)); + if (normal.y < 0.0) + return dot(v, vec3(0.670820, 0.447213, 0.836660)); - return dot(v, vec3(0.670820f, 1.000000f, 0.836660f)); + return dot(v, vec3(0.670820, 1.000000, 0.836660)); } void main(void) { - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_Position = mWorldViewProj * gl_Vertex; + varTexCoord = (mTexture * inTexCoord0).st; + gl_Position = mWorldViewProj * inVertexPosition; vPosition = gl_Position.xyz; - vNormal = gl_Normal; - worldPosition = (mWorld * gl_Vertex).xyz; - - vec3 sunPosition = vec3 (0.0, eyePosition.y * BS + 900.0, 0.0); - - lightVec = sunPosition - worldPosition; - eyeVec = -(gl_ModelViewMatrix * gl_Vertex).xyz; + vNormal = inVertexNormal; + worldPosition = (mWorld * inVertexPosition).xyz; + eyeVec = -(mWorldView * inVertexPosition).xyz; #if (MATERIAL_TYPE == TILE_MATERIAL_PLAIN) || (MATERIAL_TYPE == TILE_MATERIAL_PLAIN_ALPHA) vIDiff = 1.0; #else // This is intentional comparison with zero without any margin. // If normal is not equal to zero exactly, then we assume it's a valid, just not normalized vector - vIDiff = length(gl_Normal) == 0.0 + vIDiff = length(inVertexNormal) == 0.0 ? 1.0 - : directional_ambient(normalize(gl_Normal)); + : directional_ambient(normalize(inVertexNormal)); #endif - gl_FrontColor = gl_BackColor = gl_Color; + varColor = inVertexColor; } diff --git a/client/shaders/selection_shader/opengl_fragment.glsl b/client/shaders/selection_shader/opengl_fragment.glsl index c679d0e12..35b1f8902 100644 --- a/client/shaders/selection_shader/opengl_fragment.glsl +++ b/client/shaders/selection_shader/opengl_fragment.glsl @@ -1,9 +1,12 @@ uniform sampler2D baseTexture; +varying lowp vec4 varColor; +varying mediump vec2 varTexCoord; + void main(void) { - vec2 uv = gl_TexCoord[0].st; + vec2 uv = varTexCoord.st; vec4 color = texture2D(baseTexture, uv); - color.rgb *= gl_Color.rgb; + color.rgb *= varColor.rgb; gl_FragColor = color; } diff --git a/client/shaders/selection_shader/opengl_vertex.glsl b/client/shaders/selection_shader/opengl_vertex.glsl index d0b16c8b0..9ca87a9cf 100644 --- a/client/shaders/selection_shader/opengl_vertex.glsl +++ b/client/shaders/selection_shader/opengl_vertex.glsl @@ -1,9 +1,10 @@ -uniform mat4 mWorldViewProj; +varying lowp vec4 varColor; +varying mediump vec2 varTexCoord; void main(void) { - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_Position = mWorldViewProj * gl_Vertex; + varTexCoord = inTexCoord0.st; + gl_Position = mWorldViewProj * inVertexPosition; - gl_FrontColor = gl_BackColor = gl_Color; + varColor = inVertexColor; } diff --git a/client/shaders/stars_shader/opengl_fragment.glsl b/client/shaders/stars_shader/opengl_fragment.glsl new file mode 100644 index 000000000..a9ed741bf --- /dev/null +++ b/client/shaders/stars_shader/opengl_fragment.glsl @@ -0,0 +1,6 @@ +uniform vec4 starColor; + +void main(void) +{ + gl_FragColor = starColor; +} diff --git a/client/shaders/stars_shader/opengl_vertex.glsl b/client/shaders/stars_shader/opengl_vertex.glsl new file mode 100644 index 000000000..77c401f34 --- /dev/null +++ b/client/shaders/stars_shader/opengl_vertex.glsl @@ -0,0 +1,4 @@ +void main(void) +{ + gl_Position = mWorldViewProj * inVertexPosition; +} diff --git a/doc/builtin_entities.txt b/doc/builtin_entities.txt new file mode 100644 index 000000000..be3f73357 --- /dev/null +++ b/doc/builtin_entities.txt @@ -0,0 +1,101 @@ +# Builtin Entities +Minetest registers two entities by default: Falling nodes and dropped items. +This document describes how they behave and what you can do with them. + +## Falling node (`__builtin:falling_node`) + +This entity is created by `minetest.check_for_falling` in place of a node +with the special group `falling_node=1`. Falling nodes can also be created +artificially with `minetest.spawn_falling_node`. + +Needs manual initialization when spawned using `/spawnentity`. + +Default behaviour: + +* Falls down in a straight line (gravity = `movement_gravity` setting) +* Collides with `walkable` node +* Collides with all physical objects except players +* If the node group `float=1` is set, it also collides with liquid nodes +* When it hits a solid (=`walkable`) node, it will try to place itself as a + node, replacing the node above. + * If the falling node cannot replace the destination node, it is dropped. + * If the destination node is a leveled node (`paramtype2="leveled"`) of the + same node name, the levels of both are summed. + +### Entity fields + +* `set_node(self, node[, meta])` + * Function to initialize the falling node + * `node` and `meta` are explained below. + * The `meta` argument is optional. +* `node`: Node table of the node (`name`, `param1`, `param2`) that this + entity represents. Read-only. +* `meta`: Node metadata of the falling node. Will be used when the falling + nodes tries to place itself as a node. Read-only. + +### Rendering / supported nodes + +Falling nodes have visuals to look as close as possible to the original node. +This works for most drawtypes, but there are limitations. + +Supported drawtypes: + +* `normal` +* `signlike` +* `torchlike` +* `nodebox` +* `raillike` +* `glasslike` +* `glasslike_framed` +* `glasslike_framed_optional` +* `allfaces` +* `allfaces_optional` +* `firelike` +* `mesh` +* `fencelike` +* `liquid` +* `airlike` (not pointable) + +Other drawtypes still kinda work, but they might look weird. + +Supported `paramtype2` values: + +* `wallmounted` +* `facedir` +* `colorwallmounted` +* `colorfacedir` +* `color` + +## Dropped item stack (`__builtin:item`) + +This is an item stack in a collectable form. + +Common cases that spawn a dropped item: + +* Item dropped by player +* The root node of a node with the group `attached_node=1` is removed +* `minetest.add_item` is called + +Needs manual initialization when spawned using `/spawnentity`. + +### Behavior + +* Players can collect it by punching +* Lifespan is defined by the setting `item_entity_ttl` +* Slides on `slippery` nodes +* Subject to gravity (uses `movement_gravity` setting) +* Collides with `walkable` nodes +* Does not collide physical objects +* When it's inside a solid (`walkable=true`) node, it tries to escape to a + neighboring non-solid (`walkable=false`) node + +### Entity fields + +* `set_item(self, item)`: + * Function to initialize the dropped item + * `item` (type `ItemStack`) specifies the item to represent +* `age`: Age in seconds. Behaviour according to the setting `item_entity_ttl` +* `itemstring`: Itemstring of the item that this item entity represents. + Read-only. + +Other fields are for internal use only. diff --git a/doc/client_lua_api.txt b/doc/client_lua_api.txt index ea6f4e13f..f14b8eceb 100644 --- a/doc/client_lua_api.txt +++ b/doc/client_lua_api.txt @@ -703,6 +703,11 @@ Call these functions only at load time! * `add` adds something to the list * `del` del removes something from the list * `list` lists all items on the list +* `minetest.register_on_chatcommand(function(command, params))` + * Called always when a chatcommand is triggered, before `minetest.registered_chatcommands` + is checked to see if that the command exists, but after the input is parsed. + * Return `true` to mark the command as handled, which means that the default + handlers will be prevented. * `minetest.register_on_death(function())` * Called when the local player dies * `minetest.register_on_hp_modification(function(hp))` @@ -1303,8 +1308,8 @@ Methods: aux1 = boolean, sneak = boolean, zoom = boolean, - LMB = boolean, - RMB = boolean, + dig = boolean, + place = boolean, } ``` diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 27286cd4d..0fe524035 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -62,12 +62,12 @@ Where `<gameid>` is unique to each game. The game directory can contain the following files: * `game.conf`, with the following keys: - * `name`: Required, human readable name e.g. `name = Minetest` + * `name`: Required, a human readable title to address the game, e.g. `name = Minetest`. * `description`: Short description to be shown in the content tab * `allowed_mapgens = <comma-separated mapgens>` e.g. `allowed_mapgens = v5,v6,flat` - Mapgens not in this list are removed from the list of mapgens for - the game. + Mapgens not in this list are removed from the list of mapgens for the + game. If not specified, all mapgens are allowed. * `disallowed_mapgens = <comma-separated mapgens>` e.g. `disallowed_mapgens = v5,v6,flat` @@ -79,6 +79,10 @@ The game directory can contain the following files: e.g. `disallowed_mapgen_settings = mgv5_spflags` These settings are hidden for this game in the world creation dialog and game start menu. + * `author`: The author of the game. It only appears when downloaded from + ContentDB. + * `release`: Ignore this: Should only ever be set by ContentDB, as it is + an internal ID used to track versions. * `minetest.conf`: Used to set default settings when running this game. * `settingtypes.txt`: @@ -134,9 +138,15 @@ Mods can be put in a subdirectory, if the parent directory, which otherwise should be a mod, contains a file named `modpack.conf`. The file is a key-value store of modpack details. -* `name`: The modpack name. +* `name`: The modpack name. Allows Minetest to determine the modpack name even + if the folder is wrongly named. * `description`: Description of mod to be shown in the Mods tab of the main menu. +* `author`: The author of the modpack. It only appears when downloaded from + ContentDB. +* `release`: Ignore this: Should only ever be set by ContentDB, as it is an + internal ID used to track versions. +* `title`: A human-readable title to address the modpack. Note: to support 0.4.x, please also create an empty modpack.txt file. @@ -152,7 +162,12 @@ Mod directory structure │ ├── models │ ├── textures │ │ ├── modname_stuff.png - │ │ └── modname_something_else.png + │ │ ├── modname_stuff_normal.png + │ │ ├── modname_something_else.png + │ │ ├── subfolder_foo + │ │ │ ├── modname_more_stuff.png + │ │ │ └── another_subfolder + │ │ └── bar_subfolder │ ├── sounds │ ├── media │ ├── locale @@ -176,6 +191,11 @@ A `Settings` file that provides meta information about the mod. loaded before this mod. * `optional_depends`: A comma separated list of optional dependencies. Like a dependency, but no error if the mod doesn't exist. +* `author`: The author of the mod. It only appears when downloaded from + ContentDB. +* `release`: Ignore this: Should only ever be set by ContentDB, as it is an + internal ID used to track versions. +* `title`: A human-readable title to address the mod. Note: to support 0.4.x, please also provide depends.txt. @@ -221,18 +241,20 @@ registered callbacks. `minetest.settings` can be used to read custom or existing settings at load time, if necessary. (See [`Settings`]) -### `models` - -Models for entities or meshnodes. - -### `textures`, `sounds`, `media` +### `textures`, `sounds`, `media`, `models`, `locale` Media files (textures, sounds, whatever) that will be transferred to the -client and will be available for use by the mod. +client and will be available for use by the mod and translation files for +the clients (see [Translations]). -### `locale` +It is suggested to use the folders for the purpous they are thought for, +eg. put textures into `textures`, translation files into `locale`, +models for entities or meshnodes into `models` et cetera. -Translation files for the clients. (See [Translations]) +These folders and subfolders can contain subfolders. +Subfolders with names starting with `_` or `.` are ignored. +If a subfolder contains a media file with the same name as a media file +in one of its parents, the parent's file is used. Naming conventions ------------------ @@ -378,11 +400,14 @@ stripping out the file extension: * e.g. `foomod_foothing.png` * e.g. `foomod_foothing` + Texture modifiers ----------------- There are various texture modifiers that can be used -to generate textures on-the-fly. +to let the client generate textures on-the-fly. +The modifiers are applied directly in sRGB colorspace, +i.e. without gamma-correction. ### Texture overlaying @@ -780,7 +805,7 @@ Example (colored grass block): -- Overlay tiles: define them in the same style -- The top and bottom tile does not have overlay overlay_tiles = {"", "", - {name = "default_grass_side.png", tileable_vertical = false}}, + {name = "default_grass_side.png"}}, -- Global color, used in inventory color = "green", -- Palette in the world @@ -1150,7 +1175,7 @@ Look for examples in `games/devtest` or `games/minetest_game`. base cube without affecting them. * The base cube texture tiles are defined as normal, the `plantlike` extension uses the defined special tile, for example: - `special_tiles = {{name = "default_papyrus.png", tileable_vertical = true}},` + `special_tiles = {{name = "default_papyrus.png"}},` `*_optional` drawtypes need less rendering time if deactivated (always client-side). @@ -1414,7 +1439,32 @@ Same as `image`, but does not accept a `position`; the position is instead deter * `world_pos`: World position of the waypoint. * `offset`: offset in pixels from position. +### `compass` + +Displays an image oriented or translated according to current heading direction. + +* `size`: The size of this element. Negative values represent percentage + of the screen; e.g. `x=-100` means 100% (width). +* `scale`: Scale of the translated image (used only for dir = 2 or dir = 3). +* `text`: The name of the texture to use. +* `alignment`: The alignment of the image. +* `offset`: Offset in pixels from position. +* `dir`: How the image is rotated/translated: + * 0 - Rotate as heading direction + * 1 - Rotate in reverse direction + * 2 - Translate as landscape direction + * 3 - Translate in reverse direction + +If translation is chosen, texture is repeated horizontally to fill the whole element. +### `minimap` + +Displays a minimap on the HUD. + +* `size`: Size of the minimap to display. Minimap should be a square to avoid + distortion. +* `alignment`: The alignment of the minimap. +* `offset`: offset in pixels from position. Representations of simple things ================================ @@ -1973,8 +2023,10 @@ Item metadata only contains a key-value store. Some of the values in the key-value store are handled specially: -* `description`: Set the item stack's description. Defaults to - `idef.description`. +* `description`: Set the item stack's description. + See also: `get_description` in [`ItemStack`] +* `short_description`: Set the item stack's short description. + See also: `get_short_description` in [`ItemStack`] * `color`: A `ColorString`, which sets the stack's color. * `palette_index`: If the item has a palette, this is used to get the current color from the palette. @@ -2220,6 +2272,18 @@ Elements * `frame duration`: Milliseconds between each frame. `0` means the frames don't advance. * `frame start` (Optional): The index of the frame to start on. Default `1`. +### `model[<X>,<Y>;<W>,<H>;<name>;<mesh>;<textures>;<rotation X,Y>;<continuous>;<mouse control>]` + +* Show a mesh model. +* `name`: Element name that can be used for styling +* `mesh`: The mesh model to use. +* `textures`: The mesh textures to use according to the mesh materials. + Texture names must be separated by commas. +* `rotation {X,Y}` (Optional): Initial rotation of the camera. + The axes are euler angles in degrees. +* `continuous` (Optional): Whether the rotation is continuous. Default `false`. +* `mouse control` (Optional): Whether the model can be controlled with the mouse. Default `true`. + ### `item_image[<X>,<Y>;<W>,<H>;<item name>]` * Show an inventory image of registered item/node @@ -2442,6 +2506,8 @@ Elements * Simple colored box * `color` is color specified as a `ColorString`. If the alpha component is left blank, the box will be semitransparent. + If the color is not specified, the box will use the options specified by + its style. If the color is specified, all styling options will be ignored. ### `dropdown[<X>,<Y>;<W>;<name>;<item 1>,<item 2>, ...,<item n>;<selected idx>;<index event>]` @@ -2708,21 +2774,23 @@ Setting a property to nothing will reset it to the default value. For example: Some types may inherit styles from parent types. * animated_image, inherits from image +* box * button * button_exit, inherits from button * checkbox -* scrollbar -* table -* textlist * dropdown * field -* pwdfield, inherits from field -* textarea -* label -* vertlabel, inherits from field +* image * image_button * item_image_button +* label +* pwdfield, inherits from field +* scrollbar * tabheader +* table +* textarea +* textlist +* vertlabel, inherits from label ### Valid Properties @@ -2731,7 +2799,18 @@ Some types may inherit styles from parent types. * noclip - boolean, set to true to allow the element to exceed formspec bounds. * box * noclip - boolean, set to true to allow the element to exceed formspec bounds. - * Default to false in formspec_version version 3 or higher + * Defaults to false in formspec_version version 3 or higher + * **Note**: `colors`, `bordercolors`, and `borderwidths` accept multiple input types: + * Single value (e.g. `#FF0`): All corners/borders. + * Two values (e.g. `red,#FFAAFF`): top-left and bottom-right,top-right and bottom-left/ + top and bottom,left and right. + * Four values (e.g. `blue,#A0F,green,#FFFA`): top-left/top and rotates clockwise. + * These work similarly to CSS borders. + * colors - `ColorString`. Sets the color(s) of the box corners. Default `black`. + * bordercolors - `ColorString`. Sets the color(s) of the borders. Default `black`. + * borderwidths - Integer. Sets the width(s) of the borders in pixels. If the width is + negative, the border will extend inside the box, whereas positive extends outside + the box. A width of zero results in no border; this is default. * button, button_exit, image_button, item_image_button * alpha - boolean, whether to draw alpha in bgimg. Default true. * bgcolor - color, sets button tint. @@ -2764,23 +2843,24 @@ Some types may inherit styles from parent types. * noclip - boolean, set to true to allow the element to exceed formspec bounds. * padding - rect, adds space between the edges of the button and the content. This value is relative to bgimg_middle. + * sound - a sound to be played when clicked. * textcolor - color, default white. * checkbox * noclip - boolean, set to true to allow the element to exceed formspec bounds. -* scrollbar - * noclip - boolean, set to true to allow the element to exceed formspec bounds. -* table, textlist - * font - Sets font type. See button `font` property for more information. - * font_size - Sets font size. See button `font_size` property for more information. - * noclip - boolean, set to true to allow the element to exceed formspec bounds. + * sound - a sound to be played when clicked. * dropdown * noclip - boolean, set to true to allow the element to exceed formspec bounds. + * sound - a sound to be played when clicked. * field, pwdfield, textarea * border - set to false to hide the textbox background and border. Default true. * font - Sets font type. See button `font` property for more information. * font_size - Sets font size. See button `font_size` property for more information. * noclip - boolean, set to true to allow the element to exceed formspec bounds. * textcolor - color. Default white. +* model + * bgcolor - color, sets background color. + * noclip - boolean, set to true to allow the element to exceed formspec bounds. + * Default to false in formspec_version version 3 or higher * image * noclip - boolean, set to true to allow the element to exceed formspec bounds. * Default to false in formspec_version version 3 or higher @@ -2797,9 +2877,17 @@ Some types may inherit styles from parent types. * fgimg_pressed - image when pressed. Defaults to fgimg when not provided. * This is deprecated, use states instead. * NOTE: The parameters of any given image_button will take precedence over fgimg/fgimg_pressed + * sound - a sound to be played when clicked. +* scrollbar + * noclip - boolean, set to true to allow the element to exceed formspec bounds. * tabheader * noclip - boolean, set to true to allow the element to exceed formspec bounds. + * sound - a sound to be played when clicked. * textcolor - color. Default white. +* table, textlist + * font - Sets font type. See button `font` property for more information. + * font_size - Sets font size. See button `font_size` property for more information. + * noclip - boolean, set to true to allow the element to exceed formspec bounds. ### Valid States @@ -3014,7 +3102,8 @@ Internally, it is implemented as a table with the 3 fields `x`, `y` and `z`. Example: `{x = 0, y = 1, z = 0}`. For the following functions, `v`, `v1`, `v2` are vectors, -`p1`, `p2` are positions: +`p1`, `p2` are positions, +`s` is a scalar (a number): * `vector.new(a[, b, c])`: * Returns a vector. @@ -3043,10 +3132,12 @@ For the following functions, `v`, `v1`, `v2` are vectors, * Returns in order minp, maxp vectors of the cuboid defined by `v1`, `v2`. * `vector.angle(v1, v2)`: * Returns the angle between `v1` and `v2` in radians. -* `vector.dot(v1, v2)` - * Returns the dot product of `v1` and `v2` -* `vector.cross(v1, v2)` - * Returns the cross product of `v1` and `v2` +* `vector.dot(v1, v2)`: + * Returns the dot product of `v1` and `v2`. +* `vector.cross(v1, v2)`: + * Returns the cross product of `v1` and `v2`. +* `vector.offset(v, x, y, z)`: + * Returns the sum of the vectors `v` and `{x = x, y = y, z = z}`. For the following functions `x` can be either a vector or a number: @@ -3058,10 +3149,12 @@ For the following functions `x` can be either a vector or a number: * Returns a vector. * If `x` is a vector: Returns the difference of `v` subtracted by `x`. * If `x` is a number: Subtracts `x` from each component of `v`. -* `vector.multiply(v, x)`: - * Returns a scaled vector or Schur product. -* `vector.divide(v, x)`: - * Returns a scaled vector or Schur quotient. +* `vector.multiply(v, s)`: + * Returns a scaled vector. + * Deprecated: If `s` is a vector: Returns the Schur product. +* `vector.divide(v, s)`: + * Returns a scaled vector. + * Deprecated: If `s` is a vector: Returns the Schur quotient. For the following functions `a` is an angle in radians and `r` is a rotation vector ({x = <pitch>, y = <yaw>, z = <roll>}) where pitch, yaw and roll are @@ -4254,6 +4347,8 @@ Utilities pathfinder_works = true, -- Whether Collision info is available to an objects' on_step (5.3.0) object_step_has_moveresult = true, + -- Whether get_velocity() and add_velocity() can be used on players (5.4.0) + direct_velocity_on_players = true, } * `minetest.has_feature(arg)`: returns `boolean, missing_features` @@ -4520,6 +4615,11 @@ Call these functions only at load time! * Called always when a player says something * Return `true` to mark the message as handled, which means that it will not be sent to other players. +* `minetest.register_on_chatcommand(function(name, command, params))` + * Called always when a chatcommand is triggered, before `minetest.registered_chatcommands` + is checked to see if the command exists, but after the input is parsed. + * Return `true` to mark the command as handled, which means that the default + handlers will be prevented. * `minetest.register_on_player_receive_fields(function(player, formname, fields))` * Called when the server received input from `player` in a formspec with the given `formname`. Specifically, this is called on any of the @@ -4722,6 +4822,22 @@ Environment access * `pos`: The position where to measure the light. * `timeofday`: `nil` for current time, `0` for night, `0.5` for day * Returns a number between `0` and `15` or `nil` + * `nil` is returned e.g. when the map isn't loaded at `pos` +* `minetest.get_natural_light(pos[, timeofday])` + * Figures out the sunlight (or moonlight) value at pos at the given time of + day. + * `pos`: The position of the node + * `timeofday`: `nil` for current time, `0` for night, `0.5` for day + * Returns a number between `0` and `15` or `nil` + * This function tests 203 nodes in the worst case, which happens very + unlikely +* `minetest.get_artificial_light(param1)` + * Calculates the artificial light (light from e.g. torches) value from the + `param1` value. + * `param1`: The param1 value of a `paramtype = "light"` node. + * Returns a number between `0` and `15` + * Currently it's the same as `math.floor(param1 / 16)`, except that it + ensures compatibility. * `minetest.place_node(pos, node)` * Place node with the same effects that a player would cause * `minetest.dig_node(pos)` @@ -5240,17 +5356,23 @@ Sounds * `minetest.sound_fade(handle, step, gain)` * `handle` is a handle returned by `minetest.sound_play` * `step` determines how fast a sound will fade. - Negative step will lower the sound volume, positive step will increase - the sound volume. + The gain will change by this much per second, + until it reaches the target gain. + Note: Older versions used a signed step. This is deprecated, but old + code will still work. (the client uses abs(step) to correct it) * `gain` the target gain for the fade. + Fading to zero will delete the sound. Timing ------ -* `minetest.after(time, func, ...)` +* `minetest.after(time, func, ...)` : returns job table to use as below. * Call the function `func` after `time` seconds, may be fractional * Optional: Variable number of arguments that are passed to `func` +* `job:cancel()` + * Cancels the job function from being called + Server ------ @@ -5714,6 +5836,9 @@ Global tables * Map of registered tool definitions, indexed by name * `minetest.registered_entities` * Map of registered entity prototypes, indexed by name + * Values in this table may be modified directly. + Note: changes to initial properties will only affect entities spawned afterwards, + as they are only read when spawning. * `minetest.object_refs` * Map of object references, indexed by active object id * `minetest.luaentities` @@ -5744,6 +5869,7 @@ Global tables * Map of registered chat command definitions, indexed by name * `minetest.registered_privileges` * Map of registered privilege definitions, indexed by name + * Registered privileges can be modified directly in this table. ### Registered callback tables @@ -5858,6 +5984,31 @@ An `InvRef` is a reference to an inventory. `minetest.get_inventory(location)`. * returns `{type="undefined"}` in case location is not known +### Callbacks + +Detached & nodemeta inventories provide the following callbacks for move actions: + +#### Before + +The `allow_*` callbacks return how many items can be moved. + +* `allow_move`/`allow_metadata_inventory_move`: Moving items in the inventory +* `allow_take`/`allow_metadata_inventory_take`: Taking items from the inventory +* `allow_put`/`allow_metadata_inventory_put`: Putting items to the inventory + +#### After + +The `on_*` callbacks are called after the items have been placed in the inventories. + +* `on_move`/`on_metadata_inventory_move`: Moving items in the inventory +* `on_take`/`on_metadata_inventory_take`: Taking items from the inventory +* `on_put`/`on_metadata_inventory_put`: Putting items to the inventory + +#### Swapping + +When a player tries to put an item to a place where another item is, the items are *swapped*. +This means that all callbacks will be called twice (once for each action). + `ItemStack` ----------- @@ -5883,6 +6034,18 @@ an itemstring, a table or `nil`. stack). * `set_metadata(metadata)`: (DEPRECATED) Returns true. * `get_description()`: returns the description shown in inventory list tooltips. + * The engine uses the same as this function for item descriptions. + * Fields for finding the description, in order: + * `description` in item metadata (See [Item Metadata].) + * `description` in item definition + * item name +* `get_short_description()`: returns the short description. + * Unlike the description, this does not include new lines. + * The engine uses the same as this function for short item descriptions. + * Fields for finding the short description, in order: + * `short_description` in item metadata (See [Item Metadata].) + * `short_description` in item definition + * first line of the description (See `get_description()`.) * `clear()`: removes all items from the stack, making it empty. * `replace(item)`: replace the contents of this stack. * `item` can also be an itemstring or table. @@ -6036,6 +6199,19 @@ object you are working with still exists. * `get_pos()`: returns `{x=num, y=num, z=num}` * `set_pos(pos)`: `pos`=`{x=num, y=num, z=num}` +* `get_velocity()`: returns the velocity, a vector. +* `add_velocity(vel)` + * `vel` is a vector, e.g. `{x=0.0, y=2.3, z=1.0}` + * In comparison to using get_velocity, adding the velocity and then using + set_velocity, add_velocity is supposed to avoid synchronization problems. + Additionally, players also do not support set_velocity. + * If a player: + * Does not apply during free_move. + * Note that since the player speed is normalized at each move step, + increasing e.g. Y velocity beyond what would usually be achieved + (see: physics overrides) will cause existing X/Z velocity to be reduced. + * Example: `add_velocity({x=0, y=6.5, z=0})` is equivalent to + pressing the jump key (assuming default settings) * `move_to(pos, continuous=false)` * Does an interpolated move for Lua entities for visually smooth transitions. * If `continuous` is true, the Lua entity will not be moved to the current @@ -6070,12 +6246,16 @@ object you are working with still exists. `frame_loop`. * `set_animation_frame_speed(frame_speed)` * `frame_speed`: number, default: `15.0` -* `set_attach(parent, bone, position, rotation)` +* `set_attach(parent, bone, position, rotation, forced_visible)` * `bone`: string * `position`: `{x=num, y=num, z=num}` (relative) * `rotation`: `{x=num, y=num, z=num}` = Rotation on each axis, in degrees -* `get_attach()`: returns parent, bone, position, rotation or nil if it isn't - attached. + * `forced_visible`: Boolean to control whether the attached entity + should appear in first person. +* `get_attach()`: returns parent, bone, position, rotation, forced_visible, + or nil if it isn't attached. +* `get_children()`: returns a list of ObjectRefs that are attached to the + object. * `set_detach()` * `set_bone_position(bone, position, rotation)` * `bone`: string @@ -6107,11 +6287,6 @@ object you are working with still exists. no effect and returning `nil`. * `set_velocity(vel)` * `vel` is a vector, e.g. `{x=0.0, y=2.3, z=1.0}` -* `add_velocity(vel)` - * `vel` is a vector, e.g. `{x=0.0, y=2.3, z=1.0}` - * In comparison to using get_velocity, adding the velocity and then using - set_velocity, add_velocity is supposed to avoid synchronization problems. -* `get_velocity()`: returns the velocity, a vector * `set_acceleration(acc)` * `acc` is a vector * `get_acceleration()`: returns the acceleration, a vector @@ -6119,35 +6294,37 @@ object you are working with still exists. * `rot` is a vector (radians). X is pitch (elevation), Y is yaw (heading) and Z is roll (bank). * `get_rotation()`: returns the rotation, a vector (radians) -* `set_yaw(radians)`: sets the yaw (heading). +* `set_yaw(yaw)`: sets the yaw in radians (heading). * `get_yaw()`: returns number in radians * `set_texture_mod(mod)` + * Set a texture modifier to the base texture, for sprites and meshes. + * When calling `set_texture_mod` again, the previous one is discarded. + * `mod` the texture modifier. See [Texture modifiers]. * `get_texture_mod()` returns current texture modifier -* `set_sprite(p, num_frames, framelength, select_horiz_by_yawpitch)` - * Select sprite from spritesheet with optional animation and Dungeon Master - style texture selection based on yaw relative to camera - * `p`: {x=number, y=number}, the coordinate of the first frame - (x: column, y: row), default: `{x=0, y=0}` - * `num_frames`: number, default: `1` - * `framelength`: number, default: `0.2` - * `select_horiz_by_yawpitch`: boolean, this was once used for the Dungeon - Master mob, default: `false` +* `set_sprite(start_frame, num_frames, framelength, select_x_by_camera)` + * Specifies and starts a sprite animation + * Animations iterate along the frame `y` position. + * `start_frame`: {x=column number, y=row number}, the coordinate of the + first frame, default: `{x=0, y=0}` + * `num_frames`: Total frames in the texture, default: `1` + * `framelength`: Time per animated frame in seconds, default: `0.2` + * `select_x_by_camera`: Only for visual = `sprite`. Changes the frame `x` + position according to the view direction. default: `false`. + * First column: subject facing the camera + * Second column: subject looking to the left + * Third column: subject backing the camera + * Fourth column: subject looking to the right + * Fifth column: subject viewed from above + * Sixth column: subject viewed from below * `get_entity_name()` (**Deprecated**: Will be removed in a future version) * `get_luaentity()` #### Player only (no-op for other objects) * `get_player_name()`: returns `""` if is not a player -* `get_player_velocity()`: returns `nil` if is not a player, otherwise a +* `get_player_velocity()`: **DEPRECATED**, use get_velocity() instead. table {x, y, z} representing the player's instantaneous velocity in nodes/s -* `add_player_velocity(vel)` - * Adds to player velocity, this happens client-side and only once. - * Does not apply during free_move. - * Note that since the player speed is normalized at each move step, - increasing e.g. Y velocity beyond what would usually be achieved - (see: physics overrides) will cause existing X/Z velocity to be reduced. - * Example: `add_player_velocity({x=0, y=6.5, z=0})` is equivalent to - pressing the jump key (assuming default settings) +* `add_player_velocity(vel)`: **DEPRECATED**, use add_velocity(vel) instead. * `get_look_dir()`: get camera direction as a unit vector * `get_look_vertical()`: pitch in radians * Angle ranges between -pi/2 and pi/2, which are straight up and down @@ -6209,15 +6386,23 @@ object you are working with still exists. * Only affects formspecs shown after this is called. * `get_formspec_prepend(formspec)`: returns a formspec string. * `get_player_control()`: returns table with player pressed keys - * The table consists of fields with boolean value representing the pressed - keys, the fields are jump, right, left, LMB, RMB, sneak, aux1, down, up, zoom. - * example: `{jump=false, right=true, left=false, LMB=false, RMB=false, - sneak=true, aux1=false, down=false, up=false, zoom=false}` - * The `zoom` field is available since 5.3 + * The table consists of fields with the following boolean values + representing the pressed keys: `up`, `down`, `left`, `right`, `jump`, + `aux1`, `sneak`, `dig`, `place`, `LMB`, `RMB`, and `zoom`. + * The fields `LMB` and `RMB` are equal to `dig` and `place` respectively, + and exist only to preserve backwards compatibility. * `get_player_control_bits()`: returns integer with bit packed player pressed - keys. - * bit nr/meaning: 0/up, 1/down, 2/left, 3/right, 4/jump, 5/aux1, 6/sneak, - 7/LMB, 8/RMB, 9/zoom (zoom available since 5.3) + keys. Bits: + * 0 - up + * 1 - down + * 2 - left + * 3 - right + * 4 - jump + * 5 - aux1 + * 6 - sneak + * 7 - dig + * 8 - place + * 9 - zoom * `set_physics_override(override_table)` * `override_table` is a table with the following fields: * `speed`: multiplier to default walking speed value (default: `1`) @@ -6262,8 +6447,29 @@ object you are working with still exists. * `hud_set_hotbar_selected_image(texturename)` * sets image for selected item of hotbar * `hud_get_hotbar_selected_image`: returns texturename -* `set_sky(parameters)` - * `parameters` is a table with the following optional fields: +* `set_minimap_modes({mode, mode, ...}, selected_mode)` + * Overrides the available minimap modes (and toggle order), and changes the + selected mode. + * `mode` is a table consisting of up to four fields: + * `type`: Available type: + * `off`: Minimap off + * `surface`: Minimap in surface mode + * `radar`: Minimap in radar mode + * `texture`: Texture to be displayed instead of terrain map + (texture is centered around 0,0 and can be scaled). + Texture size is limited to 512 x 512 pixel. + * `label`: Optional label to display on minimap mode toggle + The translation must be handled within the mod. + * `size`: Sidelength or diameter, in number of nodes, of the terrain + displayed in minimap + * `texture`: Only for texture type, name of the texture to display + * `scale`: Only for texture type, scale of the texture map in nodes per + pixel (for example a `scale` of 2 means each pixel represents a 2x2 + nodes square) + * `selected_mode` is the mode index to be selected after modes have been changed + (0 is the first mode). +* `set_sky(sky_parameters)` + * `sky_parameters` is a table with the following optional fields: * `base_color`: ColorSpec, changes fog in "skybox" and "plain". * `type`: Available types: * `"regular"`: Uses 0 textures, `base_color` ignored @@ -6307,8 +6513,8 @@ object you are working with still exists. * `get_sky()`: returns base_color, type, table of textures, clouds. * `get_sky_color()`: returns a table with the `sky_color` parameters as in `set_sky`. -* `set_sun(parameters)`: - * `parameters` is a table with the following optional fields: +* `set_sun(sun_parameters)`: + * `sun_parameters` is a table with the following optional fields: * `visible`: Boolean for whether the sun is visible. (default: `true`) * `texture`: A regular texture for the sun. Setting to `""` @@ -6322,8 +6528,8 @@ object you are working with still exists. * `scale`: Float controlling the overall size of the sun. (default: `1`) * `get_sun()`: returns a table with the current sun parameters as in `set_sun`. -* `set_moon(parameters)`: - * `parameters` is a table with the following optional fields: +* `set_moon(moon_parameters)`: + * `moon_parameters` is a table with the following optional fields: * `visible`: Boolean for whether the moon is visible. (default: `true`) * `texture`: A regular texture for the moon. Setting to `""` @@ -6333,8 +6539,8 @@ object you are working with still exists. * `scale`: Float controlling the overall size of the moon (default: `1`) * `get_moon()`: returns a table with the current moon parameters as in `set_moon`. -* `set_stars(parameters)`: - * `parameters` is a table with the following optional fields: +* `set_stars(star_parameters)`: + * `star_parameters` is a table with the following optional fields: * `visible`: Boolean for whether the stars are visible. (default: `true`) * `count`: Integer number to set the number of stars in @@ -6346,8 +6552,8 @@ object you are working with still exists. * `scale`: Float controlling the overall size of the stars (default: `1`) * `get_stars()`: returns a table with the current stars parameters as in `set_stars`. -* `set_clouds(parameters)`: set cloud parameters - * `parameters` is a table with the following optional fields: +* `set_clouds(cloud_parameters)`: set cloud parameters + * `cloud_parameters` is a table with the following optional fields: * `density`: from `0` (no clouds) to `1` (full clouds) (default `0.4`) * `color`: basic cloud color with alpha channel, ColorSpec (default `#fff0f0e5`). @@ -6365,21 +6571,17 @@ object you are working with still exists. amount. * `nil`: Disables override, defaulting to sunlight based on day-night cycle * `get_day_night_ratio()`: returns the ratio or nil if it isn't overridden -* `set_local_animation(stand/idle, walk, dig, walk+dig, frame_speed=frame_speed)`: - set animation for player model in third person view - - set_local_animation({x=0, y=79}, -- stand/idle animation key frames - {x=168, y=187}, -- walk animation key frames - {x=189, y=198}, -- dig animation key frames - {x=200, y=219}, -- walk+dig animation key frames - frame_speed=30) -- animation frame speed -* `get_local_animation()`: returns stand, walk, dig, dig+walk tables and +* `set_local_animation(idle, walk, dig, walk_while_dig, frame_speed)`: + set animation for player model in third person view. + * Every animation equals to a `{x=starting frame, y=ending frame}` table. + * `frame_speed` sets the animations frame speed. Default is 30. +* `get_local_animation()`: returns idle, walk, dig, walk_while_dig tables and `frame_speed`. -* `set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})`: defines offset value for - camera per player. +* `set_eye_offset(firstperson, thirdperson)`: defines offset vectors for camera + per player. * in first person view * in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`) -* `get_eye_offset()`: returns `offset_first` and `offset_third` +* `get_eye_offset()`: returns first and third person offsets. * `send_mapblock(blockpos)`: * Sends a server-side loaded mapblock to the player. * Returns `false` if failed. @@ -6751,6 +6953,10 @@ Player properties need to be saved manually. shaded = true, -- Setting this to 'false' disables diffuse lighting of entity + + show_on_minimap = false, + -- Defaults to true for players, false for other entities. + -- If set to true the entity will show as a marker on the minimap. } Entity definition @@ -6885,13 +7091,8 @@ Tile definition * `"image.png"` * `{name="image.png", animation={Tile Animation definition}}` -* `{name="image.png", backface_culling=bool, tileable_vertical=bool, - tileable_horizontal=bool, align_style="node"/"world"/"user", scale=int}` +* `{name="image.png", backface_culling=bool, align_style="node"/"world"/"user", scale=int}` * backface culling enabled by default for most nodes - * tileable flags are info for shaders, how they should treat texture - when displacement mapping is used. - Directions are from the point of view of the tile texture, - not the node it's on. * align style determines whether the texture will be rotated with the node or kept aligned with its surroundings. "user" means that client setting will be used, similar to `glasslike_framed_optional`. @@ -6944,6 +7145,13 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and { description = "Steel Axe", + -- Can contain new lines. "\n" has to be used as new line character. + -- See also: `get_description` in [`ItemStack`] + + short_description = "Steel Axe", + -- Must not contain new lines. + -- Defaults to the first line of description. + -- See also: `get_short_description` in [`ItemStack`] groups = {}, -- key = name, value = rating; rating = 1..3. @@ -6982,6 +7190,13 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and liquids_pointable = false, + light_source = 0, + -- When used for nodes: Defines amount of light emitted by node. + -- Otherwise: Defines texture glow when viewed as a dropped item + -- To set the maximum (14), use the value 'minetest.LIGHT_MAX'. + -- A value outside the range 0 to minetest.LIGHT_MAX causes undefined + -- behavior. + -- See "Tools" section for an example including explanation tool_capabilities = { full_punch_interval = 1.0, @@ -7111,6 +7326,8 @@ Used by `minetest.register_node`. use_texture_alpha = false, -- Use texture's alpha channel + -- If this is set to false, the node will be rendered fully opaque + -- regardless of any texture transparency. palette = "palette.png", -- The node's `param2` is used to select a pixel from the image. @@ -7179,12 +7396,6 @@ Used by `minetest.register_node`. drowning = 0, -- Player will take this amount of damage if no bubbles are left - light_source = 0, - -- Amount of light emitted by node. - -- To set the maximum (14), use the value 'minetest.LIGHT_MAX'. - -- A value outside the range 0 to minetest.LIGHT_MAX causes undefined - -- behavior. - damage_per_second = 0, -- If player is inside node, this damage is caused @@ -7263,10 +7474,13 @@ Used by `minetest.register_node`. -- Node was placed. Also played after falling place_failed = <SimpleSoundSpec>, - -- When node placement failed + -- When node placement failed. + -- Note: This happens if the _built-in_ node placement failed. + -- This sound will still be played if the node is placed in the + -- `on_place` callback manually. fall = <SimpleSoundSpec>, - -- When node starts to fall + -- When node starts to fall or is detached }, drop = "", @@ -7853,6 +8067,8 @@ Used by `minetest.register_chatcommand`. func = function(name, param), -- Called when command is run. Returns boolean success and text output. + -- Special case: The help message is shown to the player if `func` + -- returns false without a text output. } Note that in params, use of symbols is as follows: @@ -7935,7 +8151,8 @@ Used by `Player:hud_add`. Returned by `Player:hud_get`. { hud_elem_type = "image", -- See HUD element types - -- Type of element, can be "image", "text", "statbar", or "inventory" + -- Type of element, can be "image", "text", "statbar", "inventory", + -- "compass" or "minimap" position = {x=0.5, y=0.5}, -- Left corner position of element @@ -8103,6 +8320,66 @@ Used by `minetest.add_particlespawner`. -- Otherwise, the default behavior is used. (currently: any random tile) } +`HTTPRequest` definition +------------------------ + +Used by `HTTPApiTable.fetch` and `HTTPApiTable.fetch_async`. + + { + url = "http://example.org", + + timeout = 10, + -- Timeout for connection in seconds. Default is 3 seconds. + + method = "GET", "POST", "PUT" or "DELETE" + -- The http method to use. Defaults to "GET". + + data = "Raw request data string" OR {field1 = "data1", field2 = "data2"}, + -- Data for the POST, PUT or DELETE request. + -- Accepts both a string and a table. If a table is specified, encodes + -- table as x-www-form-urlencoded key-value pairs. + + user_agent = "ExampleUserAgent", + -- Optional, if specified replaces the default minetest user agent with + -- given string + + extra_headers = { "Accept-Language: en-us", "Accept-Charset: utf-8" }, + -- Optional, if specified adds additional headers to the HTTP request. + -- You must make sure that the header strings follow HTTP specification + -- ("Key: Value"). + + multipart = boolean + -- Optional, if true performs a multipart HTTP request. + -- Default is false. + -- Post only, data must be array + + post_data = "Raw POST request data string" OR {field1 = "data1", field2 = "data2"}, + -- Deprecated, use `data` instead. Forces `method = "POST"`. + } + +`HTTPRequestResult` definition +------------------------------ + +Passed to `HTTPApiTable.fetch` callback. Returned by +`HTTPApiTable.fetch_async_get`. + + { + completed = true, + -- If true, the request has finished (either succeeded, failed or timed + -- out) + + succeeded = true, + -- If true, the request was successful + + timeout = false, + -- If true, the request timed out + + code = 200, + -- HTTP status code + + data = "response" + } + Authentication handler definition --------------------------------- diff --git a/doc/texture_packs.txt b/doc/texture_packs.txt index e7a7dfd3c..8af2cbad6 100644 --- a/doc/texture_packs.txt +++ b/doc/texture_packs.txt @@ -90,6 +90,7 @@ by texture packs. All existing fallback textures can be found in the directory * `minimap_mask_square.png`: mask used for the square minimap * `minimap_overlay_round.png`: overlay texture for the round minimap * `minimap_overlay_square.png`: overlay texture for the square minimap +* `no_texture_airlike.png`: fallback inventory image for airlike nodes * `object_marker_red.png`: texture for players on the minimap * `player_marker.png`: texture for the own player on the square minimap @@ -194,11 +195,27 @@ Here are targets you can choose from: | bottom | y- face | | sides | x-, x+, z-, z+ faces | | all | All faces. You can also use '*' instead of 'all'. | +| special1 | The first entry in the special_tiles list | +| special2 | The second entry in the special_tiles list | +| special3 | The third entry in the special_tiles list | +| special4 | The fourth entry in the special_tiles list | +| special5 | The fifth entry in the special_tiles list | +| special6 | The sixth entry in the special_tiles list | | inventory | The inventory texture | | wield | The texture used when held by the player | Nodes support all targets, but other items only support 'inventory' -and 'wield' +and 'wield'. + +### Using the special targets + +The special* targets only apply to specific drawtypes: + +* `flowingliquid`: special1 sets the top texture, special2 sets the side texture +* `allfaces_optional`: special1 is used by simple mode, see below +* `glasslike_framed`: When containing a liquid, special1 sets the liquid texture +* `glasslike_framed_optional`: Same as `glasslike_framed` +* `plantlike_rooted`: special1 sets the plant's texture Designing leaves textures for the leaves rendering options ---------------------------------------------------------- diff --git a/fonts/DroidSansFallbackFull-LICENSE.txt b/fonts/DroidSansFallbackFull-LICENSE.txt index d3a2eaa8c..a7bf409b7 100644 --- a/fonts/DroidSansFallbackFull-LICENSE.txt +++ b/fonts/DroidSansFallbackFull-LICENSE.txt @@ -1,4 +1,4 @@ -Copyright (C) 2008 The Android Open Source Project +Copyright (C) 2012 The Android Open Source Project Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. diff --git a/fonts/DroidSansFallbackFull.ttf b/fonts/DroidSansFallbackFull.ttf Binary files differindex a9df00585..0cacabedc 100644 --- a/fonts/DroidSansFallbackFull.ttf +++ b/fonts/DroidSansFallbackFull.ttf diff --git a/games/devtest/README.md b/games/devtest/README.md index a7e93cf11..77e722af7 100644 --- a/games/devtest/README.md +++ b/games/devtest/README.md @@ -23,9 +23,8 @@ Basically, just create a world and start. A few important things to note: * Use the `/infplace` command to toggle infinite node placement in-game * Use the Param2 Tool to change the param2 of nodes; it's useful to experiment with the various drawtype test nodes * Check out the game settings and server commands for additional tests and features -* Creative Mode does nothing (apart from default engine behavior) -Confused by a certain node or item? Check out for inline code comments. +Confused by a certain node or item? Check out for inline code comments. The usages of most tools are explained in their tooltips. ### Example tests diff --git a/games/devtest/mods/basenodes/init.lua b/games/devtest/mods/basenodes/init.lua index 8156c4bec..0cb85d808 100644 --- a/games/devtest/mods/basenodes/init.lua +++ b/games/devtest/mods/basenodes/init.lua @@ -124,8 +124,10 @@ minetest.register_node("basenodes:pine_needles", { }) minetest.register_node("basenodes:water_source", { - description = "Water Source", + description = "Water Source".."\n".. + "Drowning damage: 1", drawtype = "liquid", + waving = 3, tiles = {"default_water.png"}, special_tiles = { {name = "default_water.png", backface_culling = false}, @@ -148,8 +150,10 @@ minetest.register_node("basenodes:water_source", { }) minetest.register_node("basenodes:water_flowing", { - description = "Flowing Water", + description = "Flowing Water".."\n".. + "Drowning damage: 1", drawtype = "flowingliquid", + waving = 3, tiles = {"default_water_flowing.png"}, special_tiles = { {name = "default_water_flowing.png", backface_culling = false}, @@ -173,8 +177,10 @@ minetest.register_node("basenodes:water_flowing", { }) minetest.register_node("basenodes:river_water_source", { - description = "River Water Source", + description = "River Water Source".."\n".. + "Drowning damage: 1", drawtype = "liquid", + waving = 3, tiles = { "default_river_water.png" }, special_tiles = { {name = "default_river_water.png", backface_culling = false}, @@ -199,8 +205,10 @@ minetest.register_node("basenodes:river_water_source", { }) minetest.register_node("basenodes:river_water_flowing", { - description = "Flowing River Water", + description = "Flowing River Water".."\n".. + "Drowning damage: 1", drawtype = "flowingliquid", + waving = 3, tiles = {"default_river_water_flowing.png"}, special_tiles = { {name = "default_river_water_flowing.png", backface_culling = false}, @@ -226,7 +234,9 @@ minetest.register_node("basenodes:river_water_flowing", { }) minetest.register_node("basenodes:lava_flowing", { - description = "Flowing Lava", + description = "Flowing Lava".."\n".. + "4 damage per second".."\n".. + "Drowning damage: 1", drawtype = "flowingliquid", tiles = {"default_lava_flowing.png"}, special_tiles = { @@ -251,7 +261,9 @@ minetest.register_node("basenodes:lava_flowing", { }) minetest.register_node("basenodes:lava_source", { - description = "Lava Source", + description = "Lava Source".."\n".. + "4 damage per second".."\n".. + "Drowning damage: 1", drawtype = "liquid", tiles = { "default_lava.png" }, special_tiles = { @@ -290,7 +302,8 @@ minetest.register_node("basenodes:mossycobble", { }) minetest.register_node("basenodes:apple", { - description = "Apple", + description = "Apple".."\n".. + "Food (+2)", drawtype = "plantlike", tiles ={"default_apple.png"}, inventory_image = "default_apple.png", diff --git a/games/devtest/mods/basenodes/textures/dirt_with_grass/default_grass.png b/games/devtest/mods/basenodes/textures/dirt_with_grass/default_grass.png Binary files differnew file mode 100644 index 000000000..29fde6b26 --- /dev/null +++ b/games/devtest/mods/basenodes/textures/dirt_with_grass/default_grass.png diff --git a/games/devtest/mods/basenodes/textures/default_grass_side.png b/games/devtest/mods/basenodes/textures/dirt_with_grass/default_grass_side.png Binary files differindex 04770b6f6..04770b6f6 100644 --- a/games/devtest/mods/basenodes/textures/default_grass_side.png +++ b/games/devtest/mods/basenodes/textures/dirt_with_grass/default_grass_side.png diff --git a/games/devtest/mods/basenodes/textures/dirt_with_grass/info.txt b/games/devtest/mods/basenodes/textures/dirt_with_grass/info.txt new file mode 100644 index 000000000..8db21ed9c --- /dev/null +++ b/games/devtest/mods/basenodes/textures/dirt_with_grass/info.txt @@ -0,0 +1,3 @@ +This is for testing loading textures from subfolders. +If it works correctly, the default_grass_side.png file in this folder is used but +default_grass.png is not overwritten by the file in this folder. diff --git a/games/devtest/mods/basetools/init.lua b/games/devtest/mods/basetools/init.lua index c5b4cd76c..bd7480030 100644 --- a/games/devtest/mods/basetools/init.lua +++ b/games/devtest/mods/basetools/init.lua @@ -6,7 +6,7 @@ Tool types: -* Hand: basic tool/weapon (just for convenience, not optimized for testing) +* Hand: basic tool/weapon (special capabilities in creative mode) * Pickaxe: dig cracky * Axe: dig choppy * Shovel: dig crumbly @@ -24,25 +24,54 @@ Tool materials: ]] -- The hand -minetest.register_item(":", { - type = "none", - wield_image = "wieldhand.png", - wield_scale = {x=1,y=1,z=2.5}, - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level = 0, - groupcaps = { - crumbly = {times={[3]=1.50}, uses=0, maxlevel=0}, - snappy = {times={[3]=1.50}, uses=0, maxlevel=0}, - oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=2.00}, uses=0, maxlevel=0}, - }, - damage_groups = {fleshy=1}, - } -}) +if minetest.settings:get_bool("creative_mode") then + local digtime = 42 + local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256} + + minetest.register_item(":", { + type = "none", + wield_image = "wieldhand.png", + wield_scale = {x = 1, y = 1, z = 2.5}, + range = 10, + tool_capabilities = { + full_punch_interval = 0.5, + max_drop_level = 3, + groupcaps = { + crumbly = caps, + cracky = caps, + snappy = caps, + choppy = caps, + oddly_breakable_by_hand = caps, + -- dig_immediate group doesn't use value 1. Value 3 is instant dig + dig_immediate = + {times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256}, + }, + damage_groups = {fleshy = 10}, + } + }) +else + minetest.register_item(":", { + type = "none", + wield_image = "wieldhand.png", + wield_scale = {x = 1, y = 1, z = 2.5}, + tool_capabilities = { + full_punch_interval = 0.9, + max_drop_level = 0, + groupcaps = { + crumbly = {times = {[2] = 3.00, [3] = 0.70}, uses = 0, maxlevel = 1}, + snappy = {times = {[3] = 0.40}, uses = 0, maxlevel = 1}, + oddly_breakable_by_hand = + {times = {[1] = 3.50, [2] = 2.00, [3] = 0.70}, uses = 0} + }, + damage_groups = {fleshy = 1}, + } + }) +end -- Mese Pickaxe: special tool that digs "everything" instantly minetest.register_tool("basetools:pick_mese", { - description = "Mese Pickaxe", + description = "Mese Pickaxe".."\n".. + "Digs diggable nodes instantly", inventory_image = "basetools_mesepick.png", tool_capabilities = { full_punch_interval = 1.0, @@ -65,7 +94,9 @@ minetest.register_tool("basetools:pick_mese", { -- This should break after only 1 use minetest.register_tool("basetools:pick_dirt", { - description = "Dirt Pickaxe", + description = "Dirt Pickaxe".."\n".. + "Digs cracky=3".."\n".. + "1 use only", inventory_image = "basetools_dirtpick.png", tool_capabilities = { max_drop_level=0, @@ -76,7 +107,8 @@ minetest.register_tool("basetools:pick_dirt", { }) minetest.register_tool("basetools:pick_wood", { - description = "Wooden Pickaxe", + description = "Wooden Pickaxe".."\n".. + "Digs cracky=3", inventory_image = "basetools_woodpick.png", tool_capabilities = { max_drop_level=0, @@ -86,7 +118,8 @@ minetest.register_tool("basetools:pick_wood", { }, }) minetest.register_tool("basetools:pick_stone", { - description = "Stone Pickaxe", + description = "Stone Pickaxe".."\n".. + "Digs cracky=2..3", inventory_image = "basetools_stonepick.png", tool_capabilities = { max_drop_level=0, @@ -96,7 +129,8 @@ minetest.register_tool("basetools:pick_stone", { }, }) minetest.register_tool("basetools:pick_steel", { - description = "Steel Pickaxe", + description = "Steel Pickaxe".."\n".. + "Digs cracky=1..3", inventory_image = "basetools_steelpick.png", tool_capabilities = { max_drop_level=1, @@ -106,7 +140,9 @@ minetest.register_tool("basetools:pick_steel", { }, }) minetest.register_tool("basetools:pick_steel_l1", { - description = "Steel Pickaxe Level 1", + description = "Steel Pickaxe Level 1".."\n".. + "Digs cracky=1..3".."\n".. + "maxlevel=1", inventory_image = "basetools_steelpick_l1.png", tool_capabilities = { max_drop_level=1, @@ -116,7 +152,9 @@ minetest.register_tool("basetools:pick_steel_l1", { }, }) minetest.register_tool("basetools:pick_steel_l2", { - description = "Steel Pickaxe Level 2", + description = "Steel Pickaxe Level 2".."\n".. + "Digs cracky=1..3".."\n".. + "maxlevel=2", inventory_image = "basetools_steelpick_l2.png", tool_capabilities = { max_drop_level=1, @@ -131,7 +169,8 @@ minetest.register_tool("basetools:pick_steel_l2", { -- minetest.register_tool("basetools:shovel_wood", { - description = "Wooden Shovel", + description = "Wooden Shovel".."\n".. + "Digs crumbly=3", inventory_image = "basetools_woodshovel.png", tool_capabilities = { max_drop_level=0, @@ -141,7 +180,8 @@ minetest.register_tool("basetools:shovel_wood", { }, }) minetest.register_tool("basetools:shovel_stone", { - description = "Stone Shovel", + description = "Stone Shovel".."\n".. + "Digs crumbly=2..3", inventory_image = "basetools_stoneshovel.png", tool_capabilities = { max_drop_level=0, @@ -151,7 +191,8 @@ minetest.register_tool("basetools:shovel_stone", { }, }) minetest.register_tool("basetools:shovel_steel", { - description = "Steel Shovel", + description = "Steel Shovel".."\n".. + "Digs crumbly=1..3", inventory_image = "basetools_steelshovel.png", tool_capabilities = { max_drop_level=1, @@ -166,7 +207,8 @@ minetest.register_tool("basetools:shovel_steel", { -- minetest.register_tool("basetools:axe_wood", { - description = "Wooden Axe", + description = "Wooden Axe".."\n".. + "Digs choppy=3", inventory_image = "basetools_woodaxe.png", tool_capabilities = { max_drop_level=0, @@ -176,7 +218,8 @@ minetest.register_tool("basetools:axe_wood", { }, }) minetest.register_tool("basetools:axe_stone", { - description = "Stone Axe", + description = "Stone Axe".."\n".. + "Digs choppy=2..3", inventory_image = "basetools_stoneaxe.png", tool_capabilities = { max_drop_level=0, @@ -186,7 +229,8 @@ minetest.register_tool("basetools:axe_stone", { }, }) minetest.register_tool("basetools:axe_steel", { - description = "Steel Axe", + description = "Steel Axe".."\n".. + "Digs choppy=1..3", inventory_image = "basetools_steelaxe.png", tool_capabilities = { max_drop_level=1, @@ -201,7 +245,8 @@ minetest.register_tool("basetools:axe_steel", { -- minetest.register_tool("basetools:shears_wood", { - description = "Wooden Shears", + description = "Wooden Shears".."\n".. + "Digs snappy=3", inventory_image = "basetools_woodshears.png", tool_capabilities = { max_drop_level=0, @@ -211,7 +256,8 @@ minetest.register_tool("basetools:shears_wood", { }, }) minetest.register_tool("basetools:shears_stone", { - description = "Stone Shears", + description = "Stone Shears".."\n".. + "Digs snappy=2..3", inventory_image = "basetools_stoneshears.png", tool_capabilities = { max_drop_level=0, @@ -221,7 +267,8 @@ minetest.register_tool("basetools:shears_stone", { }, }) minetest.register_tool("basetools:shears_steel", { - description = "Steel Shears", + description = "Steel Shears".."\n".. + "Digs snappy=1..3", inventory_image = "basetools_steelshears.png", tool_capabilities = { max_drop_level=1, @@ -236,7 +283,8 @@ minetest.register_tool("basetools:shears_steel", { -- minetest.register_tool("basetools:sword_wood", { - description = "Wooden Sword", + description = "Wooden Sword".."\n".. + "Damage: fleshy=2", inventory_image = "basetools_woodsword.png", tool_capabilities = { full_punch_interval = 1.0, @@ -244,7 +292,8 @@ minetest.register_tool("basetools:sword_wood", { } }) minetest.register_tool("basetools:sword_stone", { - description = "Stone Sword", + description = "Stone Sword".."\n".. + "Damage: fleshy=4", inventory_image = "basetools_stonesword.png", tool_capabilities = { full_punch_interval = 1.0, @@ -253,7 +302,8 @@ minetest.register_tool("basetools:sword_stone", { } }) minetest.register_tool("basetools:sword_steel", { - description = "Steel Sword", + description = "Steel Sword".."\n".. + "Damage: fleshy=6", inventory_image = "basetools_steelsword.png", tool_capabilities = { full_punch_interval = 1.0, @@ -264,7 +314,8 @@ minetest.register_tool("basetools:sword_steel", { -- Fire/Ice sword: Deal damage to non-fleshy damage groups minetest.register_tool("basetools:sword_fire", { - description = "Fire Sword", + description = "Fire Sword".."\n".. + "Damage: icy=6", inventory_image = "basetools_firesword.png", tool_capabilities = { full_punch_interval = 1.0, @@ -273,12 +324,13 @@ minetest.register_tool("basetools:sword_fire", { } }) minetest.register_tool("basetools:sword_ice", { - description = "Ice Sword", + description = "Ice Sword".."\n".. + "Damage: fiery=6", inventory_image = "basetools_icesword.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=0, - damage_groups = {firy=6}, + damage_groups = {fiery=6}, } }) @@ -286,7 +338,9 @@ minetest.register_tool("basetools:sword_ice", { -- Dagger: Low damage, fast punch interval -- minetest.register_tool("basetools:dagger_steel", { - description = "Steel Dagger", + description = "Steel Dagger".."\n".. + "Damage: fleshy=2".."\n".. + "Full Punch Interval: 0.5s", inventory_image = "basetools_steeldagger.png", tool_capabilities = { full_punch_interval = 0.5, diff --git a/games/devtest/mods/bucket/init.lua b/games/devtest/mods/bucket/init.lua index 3189d4aa6..ff58b0669 100644 --- a/games/devtest/mods/bucket/init.lua +++ b/games/devtest/mods/bucket/init.lua @@ -1,7 +1,8 @@ -- Bucket: Punch liquid source or flowing liquid to collect it minetest.register_tool("bucket:bucket", { - description = "Bucket", + description = "Bucket".."\n".. + "Picks up liquid nodes", inventory_image = "bucket.png", stack_max = 1, liquids_pointable = true, diff --git a/games/devtest/mods/chest/init.lua b/games/devtest/mods/chest/init.lua index c44522cb9..fc92bfdd1 100644 --- a/games/devtest/mods/chest/init.lua +++ b/games/devtest/mods/chest/init.lua @@ -1,5 +1,6 @@ minetest.register_node("chest:chest", { - description = "Chest", + description = "Chest" .. "\n" .. + "32 inventory slots", tiles ={"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"}, diff --git a/games/devtest/mods/chest_of_everything/init.lua b/games/devtest/mods/chest_of_everything/init.lua index 7d61abebf..3e9d2678a 100644 --- a/games/devtest/mods/chest_of_everything/init.lua +++ b/games/devtest/mods/chest_of_everything/init.lua @@ -43,7 +43,8 @@ local function get_chest_formspec(page) end minetest.register_node("chest_of_everything:chest", { - description = "Chest of Everything", + description = "Chest of Everything" .. "\n" .. + "Grants access to all items", tiles ={"chest_of_everything_chest.png^[sheet:2x2:0,0", "chest_of_everything_chest.png^[sheet:2x2:0,0", "chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:0,1"}, diff --git a/games/devtest/mods/experimental/commands.lua b/games/devtest/mods/experimental/commands.lua index 158e5039d..132b08b0b 100644 --- a/games/devtest/mods/experimental/commands.lua +++ b/games/devtest/mods/experimental/commands.lua @@ -214,3 +214,6 @@ minetest.register_chatcommand("test_place_nodes", { end, }) +core.register_on_chatcommand(function(name, command, params) + minetest.log("caught command '"..command.."', issued by '"..name.."'. Parameters: '"..params.."'") +end) diff --git a/games/devtest/mods/experimental/items.lua b/games/devtest/mods/experimental/items.lua index 51b063ba2..94be71cf7 100644 --- a/games/devtest/mods/experimental/items.lua +++ b/games/devtest/mods/experimental/items.lua @@ -44,7 +44,8 @@ minetest.register_node("experimental:callback_node", { }) minetest.register_tool("experimental:privatizer", { - description = "Node Meta Privatizer", + description = "Node Meta Privatizer".."\n".. + "Punch: Marks 'infotext' and 'formspec' meta fields of chest as private", inventory_image = "experimental_tester_tool_1.png", groups = { testtool = 1, disable_repair = 1 }, on_use = function(itemstack, user, pointed_thing) @@ -67,7 +68,8 @@ minetest.register_tool("experimental:privatizer", { }) minetest.register_tool("experimental:particle_spawner", { - description = "Particle Spawner", + description = "Particle Spawner".."\n".. + "Punch: Spawn random test particle", inventory_image = "experimental_tester_tool_1.png^[invert:g", groups = { testtool = 1, disable_repair = 1 }, on_use = function(itemstack, user, pointed_thing) diff --git a/games/devtest/mods/soundstuff/init.lua b/games/devtest/mods/soundstuff/init.lua index 22012ba14..40ad8f562 100644 --- a/games/devtest/mods/soundstuff/init.lua +++ b/games/devtest/mods/soundstuff/init.lua @@ -107,7 +107,8 @@ minetest.register_node("soundstuff:footstep_climbable", { minetest.register_craftitem("soundstuff:eat", { - description = "Eat Sound Item", + description = "Eat Sound Item".."\n".. + "Makes a sound when 'eaten' (with punch key)", inventory_image = "soundstuff_eat.png", on_use = minetest.item_eat(0), sound = { @@ -116,7 +117,9 @@ minetest.register_craftitem("soundstuff:eat", { }) minetest.register_tool("soundstuff:breaks", { - description = "Break Sound Tool", + description = "Break Sound Tool".."\n".. + "Digs cracky=3 and more".."\n".. + "Makes a sound when it breaks", inventory_image = "soundstuff_node_dug.png", sound = { breaks = { name = "soundstuff_mono", gain = 1.0 }, diff --git a/games/devtest/mods/testentities/armor.lua b/games/devtest/mods/testentities/armor.lua index 4c30cec8d..306953d50 100644 --- a/games/devtest/mods/testentities/armor.lua +++ b/games/devtest/mods/testentities/armor.lua @@ -3,7 +3,7 @@ local phasearmor = { [0]={icy=100}, - [1]={firy=100}, + [1]={fiery=100}, [2]={fleshy=100}, [3]={immortal=1}, [4]={punch_operable=1}, diff --git a/games/devtest/mods/testentities/visuals.lua b/games/devtest/mods/testentities/visuals.lua index 83f361f16..8848ba49f 100644 --- a/games/devtest/mods/testentities/visuals.lua +++ b/games/devtest/mods/testentities/visuals.lua @@ -68,7 +68,7 @@ minetest.register_entity("testentities:mesh_unshaded", { -- Advanced visual tests --- A test entity for testing animated and yaw-modulated sprites +-- An entity for testing animated and yaw-modulated sprites minetest.register_entity("testentities:yawsprite", { initial_properties = { selectionbox = {-0.3, -0.5, -0.3, 0.3, 0.3, 0.3}, @@ -79,6 +79,18 @@ minetest.register_entity("testentities:yawsprite", { initial_sprite_basepos = {x=0, y=0}, }, on_activate = function(self, staticdata) - self.object:set_sprite({x=0, y=0}, 1, 0, true) + self.object:set_sprite({x=0, y=0}, 3, 0.5, true) + end, +}) + +-- An entity for testing animated upright sprites +minetest.register_entity("testentities:upright_animated", { + initial_properties = { + visual = "upright_sprite", + textures = {"testnodes_anim.png"}, + spritediv = {x = 1, y = 4}, + }, + on_activate = function(self) + self.object:set_sprite({x=0, y=0}, 4, 1.0, false) end, }) diff --git a/games/devtest/mods/testformspec/LICENSE.txt b/games/devtest/mods/testformspec/LICENSE.txt new file mode 100644 index 000000000..07696cc30 --- /dev/null +++ b/games/devtest/mods/testformspec/LICENSE.txt @@ -0,0 +1,14 @@ +License of media files +---------------------- +Content imported from minetest_game. + + +BlockMen (CC BY-SA 3.0) + default_chest_front.png + default_chest_lock.png + default_chest_side.png + default_chest_top.png + +stujones11 (CC BY-SA 3.0) +An0n3m0us (CC BY-SA 3.0) + testformspec_character.b3d diff --git a/games/devtest/mods/testformspec/formspec.lua b/games/devtest/mods/testformspec/formspec.lua index 08c1b6dc0..5495896ce 100644 --- a/games/devtest/mods/testformspec/formspec.lua +++ b/games/devtest/mods/testformspec/formspec.lua @@ -164,7 +164,7 @@ local style_fs = [[ style[one_btn14:hovered+pressed;textcolor=purple] image_button[0,9.6;1,1;testformspec_button_image.png;one_btn14;Bg] - style[one_btn15;border=false;bgimg=testformspec_bg.png;bgimg_hovered=testformspec_bg_hovered.png;bgimg_pressed=testformspec_bg_pressed.png] + style[one_btn15;border=false;bgcolor=#1cc;bgimg=testformspec_bg.png;bgimg_hovered=testformspec_bg_hovered.png;bgimg_pressed=testformspec_bg_pressed.png] item_image_button[1.25,9.6;1,1;testformspec:item;one_btn15;Bg] style[one_btn16;border=false;bgimg=testformspec_bg_9slice.png;bgimg_hovered=testformspec_bg_9slice_hovered.png;bgimg_pressed=testformspec_bg_9slice_pressed.png;bgimg_middle=4,6] @@ -327,6 +327,10 @@ Number] animated_image[3,4.25;1,1;;testformspec_animation.png;4;0;3] animated_image[5.5,0.5;5,2;;testformspec_animation.png;4;100] animated_image[5.5,2.75;5,2;;testformspec_animation.jpg;4;100] + + style[m1;bgcolor=black] + model[0.5,6;4,4;m1;testformspec_character.b3d;testformspec_character.png] + model[5,6;4,4;m2;testformspec_chest.obj;default_chest_top.png,default_chest_top.png,default_chest_side.png,default_chest_side.png,default_chest_front.png,default_chest_inside.png;30,1;true;true] ]], -- Scroll containers diff --git a/games/devtest/mods/testformspec/models/testformspec_character.b3d b/games/devtest/mods/testformspec/models/testformspec_character.b3d Binary files differnew file mode 100644 index 000000000..8edbaf637 --- /dev/null +++ b/games/devtest/mods/testformspec/models/testformspec_character.b3d diff --git a/games/devtest/mods/testformspec/models/testformspec_chest.obj b/games/devtest/mods/testformspec/models/testformspec_chest.obj new file mode 100644 index 000000000..72ba175a0 --- /dev/null +++ b/games/devtest/mods/testformspec/models/testformspec_chest.obj @@ -0,0 +1,79 @@ +# Blender v2.78 (sub 0) OBJ File: 'chest-open.blend' +# www.blender.org +o Top_Cube.002_None_Top_Cube.002_None_bottom +v -0.500000 0.408471 0.720970 +v -0.500000 1.115578 0.013863 +v -0.500000 0.894607 -0.207108 +v -0.500000 0.187501 0.499999 +v 0.500000 1.115578 0.013863 +v 0.500000 0.408471 0.720970 +v 0.500000 0.187501 0.499999 +v 0.500000 0.894607 -0.207108 +v -0.500000 0.187500 -0.500000 +v -0.500000 -0.500000 -0.500000 +v -0.500000 -0.500000 0.500000 +v 0.500000 0.187500 -0.500000 +v 0.500000 -0.500000 0.500000 +v 0.500000 -0.500000 -0.500000 +vt 0.0000 1.0000 +vt 0.0000 0.0000 +vt 1.0000 0.0000 +vt 1.0000 1.0000 +vt 1.0000 0.0000 +vt 1.0000 1.0000 +vt 0.0000 1.0000 +vt 0.0000 0.0000 +vt 0.0000 1.0000 +vt 1.0000 1.0000 +vt 1.0000 0.6875 +vt 0.0000 0.6875 +vt 1.0000 1.0000 +vt 0.0000 0.6875 +vt 1.0000 0.6875 +vt 1.0000 0.6875 +vt 1.0000 0.0000 +vt 0.0000 0.0000 +vt 1.0000 0.6875 +vt 1.0000 0.0000 +vt 1.0000 1.0000 +vt 1.0000 0.6875 +vt 1.0000 0.0000 +vt 0.0000 1.0000 +vt 0.0000 0.6875 +vt 0.0000 0.6875 +vt 0.0000 0.0000 +vt 1.0000 0.5000 +vt 1.0000 1.0000 +vt 0.0000 1.0000 +vt 0.0000 0.5000 +vt 0.0000 0.0000 +vt 1.0000 0.0000 +vn 0.0000 0.7071 0.7071 +vn -0.0000 -1.0000 -0.0000 +vn -1.0000 0.0000 0.0000 +vn 1.0000 0.0000 -0.0000 +vn 0.0000 -0.7071 0.7071 +vn 0.0000 0.0000 1.0000 +vn -0.0000 0.7071 -0.7071 +vn -0.0000 0.0000 -1.0000 +vn -0.0000 -0.7071 -0.7071 +vn -0.0000 1.0000 -0.0000 +g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Top +s off +f 6/1/1 5/2/1 2/3/1 1/4/1 +g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Bottom +f 11/5/2 10/6/2 14/7/2 13/8/2 +g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Right-Left +f 1/9/3 2/10/3 3/11/3 4/12/3 +f 5/13/4 6/1/4 7/14/4 8/15/4 +f 4/12/3 9/16/3 10/17/3 11/18/3 +f 12/19/4 7/14/4 13/8/4 14/20/4 +g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Back +f 6/21/5 1/9/5 4/12/5 7/22/5 +f 7/22/6 4/12/6 11/18/6 13/23/6 +g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Front +f 2/10/7 5/24/7 8/25/7 3/11/7 +f 9/16/8 12/26/8 14/27/8 10/17/8 +g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Inside +f 4/28/9 3/29/9 8/30/9 7/31/9 +f 7/31/10 12/32/10 9/33/10 4/28/10 diff --git a/games/devtest/mods/testformspec/textures/default_chest_front.png b/games/devtest/mods/testformspec/textures/default_chest_front.png Binary files differnew file mode 100644 index 000000000..85227d8fd --- /dev/null +++ b/games/devtest/mods/testformspec/textures/default_chest_front.png diff --git a/games/devtest/mods/testformspec/textures/default_chest_inside.png b/games/devtest/mods/testformspec/textures/default_chest_inside.png Binary files differnew file mode 100644 index 000000000..5f7b6b132 --- /dev/null +++ b/games/devtest/mods/testformspec/textures/default_chest_inside.png diff --git a/games/devtest/mods/testformspec/textures/default_chest_side.png b/games/devtest/mods/testformspec/textures/default_chest_side.png Binary files differnew file mode 100644 index 000000000..44a65a43d --- /dev/null +++ b/games/devtest/mods/testformspec/textures/default_chest_side.png diff --git a/games/devtest/mods/testformspec/textures/default_chest_top.png b/games/devtest/mods/testformspec/textures/default_chest_top.png Binary files differnew file mode 100644 index 000000000..f4a92ee07 --- /dev/null +++ b/games/devtest/mods/testformspec/textures/default_chest_top.png diff --git a/games/devtest/mods/testformspec/textures/testformspec_character.png b/games/devtest/mods/testformspec/textures/testformspec_character.png Binary files differnew file mode 100644 index 000000000..05021781e --- /dev/null +++ b/games/devtest/mods/testformspec/textures/testformspec_character.png diff --git a/games/devtest/mods/testnodes/drawtypes.lua b/games/devtest/mods/testnodes/drawtypes.lua index 6bf57fa37..b3ab2b322 100644 --- a/games/devtest/mods/testnodes/drawtypes.lua +++ b/games/devtest/mods/testnodes/drawtypes.lua @@ -145,6 +145,23 @@ minetest.register_node("testnodes:fencelike", { }) minetest.register_node("testnodes:torchlike", { + description = S("Torchlike Drawtype Test Node"), + drawtype = "torchlike", + paramtype = "light", + tiles = { + "testnodes_torchlike_floor.png", + "testnodes_torchlike_ceiling.png", + "testnodes_torchlike_wall.png", + }, + + + walkable = false, + sunlight_propagates = true, + groups = { dig_immediate = 3 }, + inventory_image = fallback_image("testnodes_torchlike_floor.png"), +}) + +minetest.register_node("testnodes:torchlike_wallmounted", { description = S("Wallmounted Torchlike Drawtype Test Node"), drawtype = "torchlike", paramtype = "light", @@ -162,6 +179,8 @@ minetest.register_node("testnodes:torchlike", { inventory_image = fallback_image("testnodes_torchlike_floor.png"), }) + + minetest.register_node("testnodes:signlike", { description = S("Wallmounted Signlike Drawtype Test Node"), drawtype = "signlike", @@ -514,10 +533,19 @@ local scale = function(subname, desc_double, desc_half) minetest.register_node("testnodes:"..subname.."_half", def) end +scale("allfaces", + S("Double-sized Allfaces Drawtype Test Node"), + S("Half-sized Allfaces Drawtype Test Node")) +scale("allfaces_optional", + S("Double-sized Allfaces Optional Drawtype Test Node"), + S("Half-sized Allfaces Optional Drawtype Test Node")) +scale("allfaces_optional_waving", + S("Double-sized Waving Allfaces Optional Drawtype Test Node"), + S("Half-sized Waving Allfaces Optional Drawtype Test Node")) scale("plantlike", S("Double-sized Plantlike Drawtype Test Node"), S("Half-sized Plantlike Drawtype Test Node")) -scale("torchlike", +scale("torchlike_wallmounted", S("Double-sized Wallmounted Torchlike Drawtype Test Node"), S("Half-sized Wallmounted Torchlike Drawtype Test Node")) scale("signlike", diff --git a/games/devtest/mods/testnodes/light.lua b/games/devtest/mods/testnodes/light.lua index 94409e83f..8ab4416d9 100644 --- a/games/devtest/mods/testnodes/light.lua +++ b/games/devtest/mods/testnodes/light.lua @@ -22,7 +22,8 @@ end -- Lets light through, but not sunlight, leading to a -- reduction in light level when light passes through minetest.register_node("testnodes:sunlight_filter", { - description = S("Sunlight Filter"), + description = S("Sunlight Filter") .."\n".. + S("Lets light through, but weakens sunlight"), paramtype = "light", @@ -35,7 +36,8 @@ minetest.register_node("testnodes:sunlight_filter", { -- Lets light and sunlight through without obstruction minetest.register_node("testnodes:sunlight_propagator", { - description = S("Sunlight Propagator"), + description = S("Sunlight Propagator") .."\n".. + S("Lets all light through"), paramtype = "light", sunlight_propagates = true, diff --git a/games/devtest/mods/testnodes/mod.conf b/games/devtest/mods/testnodes/mod.conf index 4824c6ed0..d894c3452 100644 --- a/games/devtest/mods/testnodes/mod.conf +++ b/games/devtest/mods/testnodes/mod.conf @@ -1,2 +1,3 @@ name = testnodes description = Contains a bunch of basic example nodes for demonstrative purposes, development and testing +depends = stairs diff --git a/games/devtest/mods/testnodes/textures.lua b/games/devtest/mods/testnodes/textures.lua index 6ffef8fe9..e0724c229 100644 --- a/games/devtest/mods/testnodes/textures.lua +++ b/games/devtest/mods/testnodes/textures.lua @@ -71,3 +71,52 @@ for a=1,#alphas do groups = { dig_immediate = 3 }, }) end + + +-- Bumpmapping and Parallax Occlusion + +-- This node has a normal map which corresponds to a pyramid with sides tilted +-- by an angle of 45°, i.e. the normal map contains four vectors which point +-- diagonally away from the surface (e.g. (0.7, 0.7, 0)), +-- and the heights in the height map linearly increase towards the centre, +-- so that the surface corresponds to a simple pyramid. +-- The node can help to determine if e.g. tangent space transformations work +-- correctly. +-- If, for example, the light comes from above, then the (tilted) pyramids +-- should look like they're lit from this light direction on all node faces. +-- The white albedo texture has small black indicators which can be used to see +-- how it is transformed ingame (and thus see if there's rotation around the +-- normal vector). +minetest.register_node("testnodes:height_pyramid", { + description = "Bumpmapping and Parallax Occlusion Tester (height pyramid)", + tiles = {"testnodes_height_pyramid.png"}, + groups = {dig_immediate = 3}, +}) + +-- The stairs nodes should help to validate if shading works correctly for +-- rotated nodes (which have rotated textures). +stairs.register_stair_and_slab("height_pyramid", "experimantal:height_pyramid", + {dig_immediate = 3}, + {"testnodes_height_pyramid.png"}, + "Bumpmapping and Parallax Occlusion Tester Stair (height pyramid)", + "Bumpmapping and Parallax Occlusion Tester Slab (height pyramid)") + +-- This node has a simple heightmap for parallax occlusion testing and flat +-- normalmap. +-- When parallax occlusion is enabled, the yellow scrawl should stick out of +-- the texture when viewed at an angle. +minetest.register_node("testnodes:parallax_extruded", { + description = "Parallax Occlusion Tester", + tiles = {"testnodes_parallax_extruded.png"}, + groups = {dig_immediate = 3}, +}) + +-- Analogously to the height pyramid stairs nodes, +-- these nodes should help to validate if parallax occlusion works correctly for +-- rotated nodes (which have rotated textures). +stairs.register_stair_and_slab("parallax_extruded", + "experimantal:parallax_extruded", + {dig_immediate = 3}, + {"testnodes_parallax_extruded.png"}, + "Parallax Occlusion Tester Stair", + "Parallax Occlusion Tester Slab") diff --git a/games/devtest/mods/testnodes/textures/testnodes_height_pyramid.png b/games/devtest/mods/testnodes/textures/testnodes_height_pyramid.png Binary files differnew file mode 100644 index 000000000..8c787b740 --- /dev/null +++ b/games/devtest/mods/testnodes/textures/testnodes_height_pyramid.png diff --git a/games/devtest/mods/testnodes/textures/testnodes_height_pyramid_normal.png b/games/devtest/mods/testnodes/textures/testnodes_height_pyramid_normal.png Binary files differnew file mode 100644 index 000000000..5ab7865f2 --- /dev/null +++ b/games/devtest/mods/testnodes/textures/testnodes_height_pyramid_normal.png diff --git a/games/devtest/mods/testnodes/textures/testnodes_parallax_extruded.png b/games/devtest/mods/testnodes/textures/testnodes_parallax_extruded.png Binary files differnew file mode 100644 index 000000000..7e1c32398 --- /dev/null +++ b/games/devtest/mods/testnodes/textures/testnodes_parallax_extruded.png diff --git a/games/devtest/mods/testnodes/textures/testnodes_parallax_extruded_normal.png b/games/devtest/mods/testnodes/textures/testnodes_parallax_extruded_normal.png Binary files differnew file mode 100644 index 000000000..b134699d0 --- /dev/null +++ b/games/devtest/mods/testnodes/textures/testnodes_parallax_extruded_normal.png diff --git a/games/devtest/mods/testpathfinder/init.lua b/games/devtest/mods/testpathfinder/init.lua index f94848236..67748afca 100644 --- a/games/devtest/mods/testpathfinder/init.lua +++ b/games/devtest/mods/testpathfinder/init.lua @@ -121,7 +121,11 @@ end -- Sneak+punch: Select pathfinding algorithm -- Place: Select destination node minetest.register_tool("testpathfinder:testpathfinder", { - description = S("Pathfinder Tester"), + description = S("Pathfinder Tester") .."\n".. + S("Finds path between 2 points") .."\n".. + S("Place on node: Select destination") .."\n".. + S("Punch: Find path from here") .."\n".. + S("Sneak+Punch: Change algorithm"), inventory_image = "testpathfinder_testpathfinder.png", groups = { testtool = 1, disable_repair = 1 }, on_use = find_path_or_set_algorithm, diff --git a/games/devtest/mods/testtools/init.lua b/games/devtest/mods/testtools/init.lua index d68a086b9..d578b264a 100644 --- a/games/devtest/mods/testtools/init.lua +++ b/games/devtest/mods/testtools/init.lua @@ -1,15 +1,17 @@ local S = minetest.get_translator("testtools") local F = minetest.formspec_escape +dofile(minetest.get_modpath("testtools") .. "/light.lua") + -- TODO: Add a Node Metadata tool --- Param 2 Tool: Set param2 value of tools --- Punch: +1 --- Punch+Shift: +8 --- Place: -1 --- Place+Shift: -8 minetest.register_tool("testtools:param2tool", { - description = S("Param2 Tool"), + description = S("Param2 Tool") .."\n".. + S("Modify param2 value of nodes") .."\n".. + S("Punch: +1") .."\n".. + S("Sneak+Punch: +8") .."\n".. + S("Place: -1") .."\n".. + S("Sneak+Place: -8"), inventory_image = "testtools_param2tool.png", groups = { testtool = 1, disable_repair = 1 }, on_use = function(itemstack, user, pointed_thing) @@ -47,7 +49,11 @@ minetest.register_tool("testtools:param2tool", { }) minetest.register_tool("testtools:node_setter", { - description = S("Node Setter"), + description = S("Node Setter") .."\n".. + S("Replace pointed node with something else") .."\n".. + S("Punch: Select pointed node") .."\n".. + S("Place on node: Replace node with selected node") .."\n".. + S("Place in air: Manually select a node"), inventory_image = "testtools_node_setter.png", groups = { testtool = 1, disable_repair = 1 }, on_use = function(itemstack, user, pointed_thing) @@ -125,7 +131,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) end) minetest.register_tool("testtools:remover", { - description = S("Remover"), + description = S("Remover") .."\n".. + S("Punch: Remove pointed node or object"), inventory_image = "testtools_remover.png", groups = { testtool = 1, disable_repair = 1 }, on_use = function(itemstack, user, pointed_thing) @@ -136,13 +143,17 @@ minetest.register_tool("testtools:remover", { local obj = pointed_thing.ref if not obj:is_player() then obj:remove() + else + minetest.chat_send_player(user:get_player_name(), S("Can't remove players!")) end end end, }) minetest.register_tool("testtools:falling_node_tool", { - description = S("Falling Node Tool"), + description = S("Falling Node Tool") .."\n".. + S("Punch: Make pointed node fall") .."\n".. + S("Place: Move pointed node 2 units upwards, then make it fall"), inventory_image = "testtools_falling_node_tool.png", groups = { testtool = 1, disable_repair = 1 }, on_place = function(itemstack, user, pointed_thing) @@ -191,7 +202,11 @@ minetest.register_tool("testtools:falling_node_tool", { }) minetest.register_tool("testtools:rotator", { - description = S("Entity Rotator"), + description = S("Entity Rotator") .. "\n" .. + S("Rotate pointed entity") .."\n".. + S("Punch: Yaw") .."\n".. + S("Sneak+Punch: Pitch") .."\n".. + S("Aux1+Punch: Roll"), inventory_image = "testtools_entity_rotator.png", groups = { testtool = 1, disable_repair = 1 }, on_use = function(itemstack, user, pointed_thing) @@ -244,7 +259,12 @@ local mover_config = function(itemstack, user, pointed_thing) end minetest.register_tool("testtools:object_mover", { - description = S("Object Mover"), + description = S("Object Mover") .."\n".. + S("Move pointed object towards or away from you") .."\n".. + S("Punch: Move by distance").."\n".. + S("Sneak+Punch: Move by negative distance").."\n".. + S("Place: Increase distance").."\n".. + S("Sneak+Place: Decrease distance"), inventory_image = "testtools_object_mover.png", groups = { testtool = 1, disable_repair = 1 }, on_place = mover_config, @@ -287,7 +307,10 @@ minetest.register_tool("testtools:object_mover", { minetest.register_tool("testtools:entity_scaler", { - description = S("Entity Visual Scaler"), + description = S("Entity Visual Scaler") .."\n".. + S("Scale visual size of entities") .."\n".. + S("Punch: Increase size") .."\n".. + S("Sneak+Punch: Decrease scale"), inventory_image = "testtools_entity_scaler.png", groups = { testtool = 1, disable_repair = 1 }, on_use = function(itemstack, user, pointed_thing) @@ -342,14 +365,21 @@ local function get_entity_list() return entity_list end minetest.register_tool("testtools:entity_spawner", { - description = S("Entity Spawner"), + description = S("Entity Spawner") .."\n".. + S("Spawns entities") .."\n".. + S("Punch: Select entity to spawn") .."\n".. + S("Place: Spawn selected entity"), inventory_image = "testtools_entity_spawner.png", groups = { testtool = 1, disable_repair = 1 }, on_place = function(itemstack, user, pointed_thing) local name = user:get_player_name() - if selections[name] and pointed_thing.type == "node" then - local pos = pointed_thing.above - minetest.add_entity(pos, get_entity_list()[selections[name]]) + if pointed_thing.type == "node" then + if selections[name] then + local pos = pointed_thing.above + minetest.add_entity(pos, get_entity_list()[selections[name]]) + else + minetest.chat_send_player(name, S("Select an entity first (with punch key)!")) + end end end, on_use = function(itemstack, user, pointed_thing) @@ -435,7 +465,10 @@ local editor_formspec = function(playername, obj, value, sel) end minetest.register_tool("testtools:object_editor", { - description = S("Object Property Editor"), + description = S("Object Property Editor") .."\n".. + S("Edit properties of objects") .."\n".. + S("Punch object: Edit object") .."\n".. + S("Punch air: Edit yourself"), inventory_image = "testtools_object_editor.png", groups = { testtool = 1, disable_repair = 1 }, on_use = function(itemstack, user, pointed_thing) @@ -515,7 +548,14 @@ local attacher_config = function(itemstack, user, pointed_thing) end minetest.register_tool("testtools:object_attacher", { - description = S("Object Attacher"), + description = S("Object Attacher") .."\n".. + S("Attach object to another") .."\n".. + S("Punch objects to first select parent object, then the child object to attach") .."\n".. + S("Punch air to select yourself") .."\n".. + S("Place: Incease attachment Y offset") .."\n".. + S("Sneak+Place: Decease attachment Y offset") .."\n".. + S("Aux1+Place: Incease attachment rotation") .."\n".. + S("Aux1+Sneak+Place: Decrease attachment rotation"), inventory_image = "testtools_object_attacher.png", groups = { testtool = 1, disable_repair = 1 }, on_place = attacher_config, diff --git a/games/devtest/mods/testtools/light.lua b/games/devtest/mods/testtools/light.lua new file mode 100644 index 000000000..a9458ca6b --- /dev/null +++ b/games/devtest/mods/testtools/light.lua @@ -0,0 +1,22 @@ + +local S = minetest.get_translator("testtools") + +minetest.register_tool("testtools:lighttool", { + description = S("Light tool"), + inventory_image = "testtools_lighttool.png", + groups = { testtool = 1, disable_repair = 1 }, + on_use = function(itemstack, user, pointed_thing) + local pos = pointed_thing.above + if pointed_thing.type ~= "node" or not pos then + return + end + + local node = minetest.get_node(pos) + local time = minetest.get_timeofday() + local sunlight = minetest.get_natural_light(pos) + local artificial = minetest.get_artificial_light(node.param1) + local message = ("param1 0x%02x | time %.5f | sunlight %d | artificial %d") + :format(node.param1, time, sunlight, artificial) + minetest.chat_send_player(user:get_player_name(), message) + end +}) diff --git a/games/devtest/mods/testtools/textures/testtools_lighttool.png b/games/devtest/mods/testtools/textures/testtools_lighttool.png Binary files differnew file mode 100644 index 000000000..6f744b7fa --- /dev/null +++ b/games/devtest/mods/testtools/textures/testtools_lighttool.png diff --git a/games/devtest/mods/unittests/init.lua b/games/devtest/mods/unittests/init.lua index 6c1728420..12c67f78b 100644 --- a/games/devtest/mods/unittests/init.lua +++ b/games/devtest/mods/unittests/init.lua @@ -5,10 +5,12 @@ dofile(modpath .. "/random.lua") dofile(modpath .. "/player.lua") dofile(modpath .. "/crafting_prepare.lua") dofile(modpath .. "/crafting.lua") +dofile(modpath .. "/itemdescription.lua") if minetest.settings:get_bool("devtest_unittests_autostart", false) then unittests.test_random() unittests.test_crafting() + unittests.test_short_desc() minetest.register_on_joinplayer(function(player) unittests.test_player(player) end) diff --git a/games/devtest/mods/unittests/itemdescription.lua b/games/devtest/mods/unittests/itemdescription.lua new file mode 100644 index 000000000..1d0826545 --- /dev/null +++ b/games/devtest/mods/unittests/itemdescription.lua @@ -0,0 +1,44 @@ +local full_description = "Colorful Pickaxe\nThe best pick." +minetest.register_tool("unittests:colorful_pick", { + description = full_description, + inventory_image = "basetools_mesepick.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=3, + groupcaps={ + cracky={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3}, + crumbly={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3}, + snappy={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3} + }, + damage_groups = {fleshy=4}, + }, +}) + +minetest.register_chatcommand("item_description", { + param = "", + description = "Show the short and full description of the wielded item.", + func = function(name) + local player = minetest.get_player_by_name(name) + local item = player:get_wielded_item() + return true, string.format("short_description: %s\ndescription: %s", + item:get_short_description(), item:get_description()) + end +}) + +function unittests.test_short_desc() + local stack = ItemStack("unittests:colorful_pick") + assert(stack:get_short_description() == "Colorful Pickaxe") + assert(stack:get_short_description() == minetest.registered_items["unittests:colorful_pick"].short_description) + assert(stack:get_description() == full_description) + assert(stack:get_description() == minetest.registered_items["unittests:colorful_pick"].description) + + stack:get_meta():set_string("description", "Hello World") + assert(stack:get_short_description() == "Colorful Pickaxe") + assert(stack:get_description() == "Hello World") + + stack:get_meta():set_string("short_description", "Foo Bar") + assert(stack:get_short_description() == "Foo Bar") + assert(stack:get_description() == "Hello World") + + return true +end diff --git a/games/devtest/mods/util_commands/init.lua b/games/devtest/mods/util_commands/init.lua index 3a0e91a41..ca5dca2d9 100644 --- a/games/devtest/mods/util_commands/init.lua +++ b/games/devtest/mods/util_commands/init.lua @@ -36,8 +36,12 @@ minetest.register_chatcommand("hp", { end, }) -minetest.register_chatcommand("zoom", { - params = "[<zoom_fov>]", +minetest.register_on_joinplayer(function(player) + player:set_properties({zoom_fov = 15}) +end) + +minetest.register_chatcommand("zoomfov", { + params = "[<FOV>]", description = "Set or display your zoom_fov", func = function(name, param) local player = minetest.get_player_by_name(name) @@ -58,8 +62,6 @@ minetest.register_chatcommand("zoom", { end, }) - - local s_infplace = minetest.settings:get("devtest_infplace") if s_infplace == "true" then infplace = true @@ -112,6 +114,62 @@ minetest.register_chatcommand("detach", { end, }) +-- Use this to test waypoint capabilities +minetest.register_chatcommand("test_waypoints", { + params = "[change_immediate]", + description = "tests waypoint capabilities", + func = function(name, params) + local player = minetest.get_player_by_name(name) + local regular = player:hud_add { + hud_elem_type = "waypoint", + name = "regular waypoint", + text = "m", + number = 0xFF0000, + world_pos = vector.add(player:get_pos(), {x = 0, y = 1.5, z = 0}) + } + local reduced_precision = player:hud_add { + hud_elem_type = "waypoint", + name = "better waypoint", + text = "m (0.5 steps, precision = 2)", + precision = 10, + number = 0xFFFF00, + world_pos = vector.add(player:get_pos(), {x = 0, y = 1, z = 0}) + } + local function change() + if regular then + player:hud_change(regular, "world_pos", vector.add(player:get_pos(), {x = 0, y = 3, z = 0})) + end + if reduced_precision then + player:hud_change(reduced_precision, "precision", 2) + end + end + if params ~= "" then + -- change immediate + change() + else + minetest.after(0.5, change) + end + regular = regular or "error" + reduced_precision = reduced_precision or "error" + local hidden_distance = player:hud_add { + hud_elem_type = "waypoint", + name = "waypoint with hidden distance", + text = "this text is hidden as well (precision = 0)", + precision = 0, + number = 0x0000FF, + world_pos = vector.add(player:get_pos(), {x = 0, y = 0.5, z = 0}) + } or "error" + local image_waypoint = player:hud_add { + hud_elem_type = "image_waypoint", + text = "wieldhand.png", + world_pos = player:get_pos(), + scale = {x = 10, y = 10}, + offset = {x = 0, y = -32} + } or "error" + minetest.chat_send_player(name, "Waypoint IDs: regular: " .. regular .. ", reduced precision: " .. reduced_precision .. + ", hidden distance: " .. hidden_distance .. ", image waypoint: " .. image_waypoint) + end +}) -- Unlimited node placement minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) diff --git a/lib/jsoncpp/json/UPDATING b/lib/jsoncpp/json/UPDATING index f0226e8ee..0893244cf 100644 --- a/lib/jsoncpp/json/UPDATING +++ b/lib/jsoncpp/json/UPDATING @@ -1,6 +1,6 @@ #!/bin/sh cd .. -git clone https://github.com/open-source-parsers/jsoncpp -b 1.8.3 --depth 1 +git clone https://github.com/open-source-parsers/jsoncpp -b 1.9.4 --depth 1 cd jsoncpp python amalgamate.py cp -R dist/json ../json diff --git a/lib/jsoncpp/json/json-forwards.h b/lib/jsoncpp/json/json-forwards.h index de2e4bd79..d3260c57c 100644 --- a/lib/jsoncpp/json/json-forwards.h +++ b/lib/jsoncpp/json/json-forwards.h @@ -80,6 +80,151 @@ license you like. #define JSON_IS_AMALGAMATION // ////////////////////////////////////////////////////////////////////// +// Beginning of content of file: include/json/version.h +// ////////////////////////////////////////////////////////////////////// + +#ifndef JSON_VERSION_H_INCLUDED +#define JSON_VERSION_H_INCLUDED + +// Note: version must be updated in three places when doing a release. This +// annoying process ensures that amalgamate, CMake, and meson all report the +// correct version. +// 1. /meson.build +// 2. /include/json/version.h +// 3. /CMakeLists.txt +// IMPORTANT: also update the SOVERSION!! + +#define JSONCPP_VERSION_STRING "1.9.4" +#define JSONCPP_VERSION_MAJOR 1 +#define JSONCPP_VERSION_MINOR 9 +#define JSONCPP_VERSION_PATCH 3 +#define JSONCPP_VERSION_QUALIFIER +#define JSONCPP_VERSION_HEXA \ + ((JSONCPP_VERSION_MAJOR << 24) | (JSONCPP_VERSION_MINOR << 16) | \ + (JSONCPP_VERSION_PATCH << 8)) + +#ifdef JSONCPP_USING_SECURE_MEMORY +#undef JSONCPP_USING_SECURE_MEMORY +#endif +#define JSONCPP_USING_SECURE_MEMORY 0 +// If non-zero, the library zeroes any memory that it has allocated before +// it frees its memory. + +#endif // JSON_VERSION_H_INCLUDED + +// ////////////////////////////////////////////////////////////////////// +// End of content of file: include/json/version.h +// ////////////////////////////////////////////////////////////////////// + + + + + + +// ////////////////////////////////////////////////////////////////////// +// Beginning of content of file: include/json/allocator.h +// ////////////////////////////////////////////////////////////////////// + +// Copyright 2007-2010 Baptiste Lepilleur and The JsonCpp Authors +// Distributed under MIT license, or public domain if desired and +// recognized in your jurisdiction. +// See file LICENSE for detail or copy at http://jsoncpp.sourceforge.net/LICENSE + +#ifndef JSON_ALLOCATOR_H_INCLUDED +#define JSON_ALLOCATOR_H_INCLUDED + +#include <cstring> +#include <memory> + +#pragma pack(push, 8) + +namespace Json { +template <typename T> class SecureAllocator { +public: + // Type definitions + using value_type = T; + using pointer = T*; + using const_pointer = const T*; + using reference = T&; + using const_reference = const T&; + using size_type = std::size_t; + using difference_type = std::ptrdiff_t; + + /** + * Allocate memory for N items using the standard allocator. + */ + pointer allocate(size_type n) { + // allocate using "global operator new" + return static_cast<pointer>(::operator new(n * sizeof(T))); + } + + /** + * Release memory which was allocated for N items at pointer P. + * + * The memory block is filled with zeroes before being released. + * The pointer argument is tagged as "volatile" to prevent the + * compiler optimizing out this critical step. + */ + void deallocate(volatile pointer p, size_type n) { + std::memset(p, 0, n * sizeof(T)); + // free using "global operator delete" + ::operator delete(p); + } + + /** + * Construct an item in-place at pointer P. + */ + template <typename... Args> void construct(pointer p, Args&&... args) { + // construct using "placement new" and "perfect forwarding" + ::new (static_cast<void*>(p)) T(std::forward<Args>(args)...); + } + + size_type max_size() const { return size_t(-1) / sizeof(T); } + + pointer address(reference x) const { return std::addressof(x); } + + const_pointer address(const_reference x) const { return std::addressof(x); } + + /** + * Destroy an item in-place at pointer P. + */ + void destroy(pointer p) { + // destroy using "explicit destructor" + p->~T(); + } + + // Boilerplate + SecureAllocator() {} + template <typename U> SecureAllocator(const SecureAllocator<U>&) {} + template <typename U> struct rebind { using other = SecureAllocator<U>; }; +}; + +template <typename T, typename U> +bool operator==(const SecureAllocator<T>&, const SecureAllocator<U>&) { + return true; +} + +template <typename T, typename U> +bool operator!=(const SecureAllocator<T>&, const SecureAllocator<U>&) { + return false; +} + +} // namespace Json + +#pragma pack(pop) + +#endif // JSON_ALLOCATOR_H_INCLUDED + +// ////////////////////////////////////////////////////////////////////// +// End of content of file: include/json/allocator.h +// ////////////////////////////////////////////////////////////////////// + + + + + + +// ////////////////////////////////////////////////////////////////////// // Beginning of content of file: include/json/config.h // ////////////////////////////////////////////////////////////////////// @@ -90,19 +235,14 @@ license you like. #ifndef JSON_CONFIG_H_INCLUDED #define JSON_CONFIG_H_INCLUDED -#include <stddef.h> -#include <string> //typedef String -#include <stdint.h> //typedef int64_t, uint64_t - -/// If defined, indicates that json library is embedded in CppTL library. -//# define JSON_IN_CPPTL 1 - -/// If defined, indicates that json may leverage CppTL library -//# define JSON_USE_CPPTL 1 -/// If defined, indicates that cpptl vector based map should be used instead of -/// std::map -/// as Value container. -//# define JSON_USE_CPPTL_SMALLMAP 1 +#include <cstddef> +#include <cstdint> +#include <istream> +#include <memory> +#include <ostream> +#include <sstream> +#include <string> +#include <type_traits> // If non-zero, the library uses exceptions to report bad input instead of C // assertion macros. The default is to use exceptions. @@ -110,164 +250,132 @@ license you like. #define JSON_USE_EXCEPTION 1 #endif +// Temporary, tracked for removal with issue #982. +#ifndef JSON_USE_NULLREF +#define JSON_USE_NULLREF 1 +#endif + /// If defined, indicates that the source file is amalgamated /// to prevent private header inclusion. /// Remarks: it is automatically defined in the generated amalgamated header. // #define JSON_IS_AMALGAMATION -#ifdef JSON_IN_CPPTL -#include <cpptl/config.h> -#ifndef JSON_USE_CPPTL -#define JSON_USE_CPPTL 1 -#endif -#endif - -#ifdef JSON_IN_CPPTL -#define JSON_API CPPTL_API -#elif defined(JSON_DLL_BUILD) +// Export macros for DLL visibility +#if defined(JSON_DLL_BUILD) #if defined(_MSC_VER) || defined(__MINGW32__) #define JSON_API __declspec(dllexport) #define JSONCPP_DISABLE_DLL_INTERFACE_WARNING +#elif defined(__GNUC__) || defined(__clang__) +#define JSON_API __attribute__((visibility("default"))) #endif // if defined(_MSC_VER) + #elif defined(JSON_DLL) #if defined(_MSC_VER) || defined(__MINGW32__) #define JSON_API __declspec(dllimport) #define JSONCPP_DISABLE_DLL_INTERFACE_WARNING #endif // if defined(_MSC_VER) -#endif // ifdef JSON_IN_CPPTL +#endif // ifdef JSON_DLL_BUILD + #if !defined(JSON_API) #define JSON_API #endif -// If JSON_NO_INT64 is defined, then Json only support C++ "int" type for -// integer -// Storages, and 64 bits integer support is disabled. -// #define JSON_NO_INT64 1 +#if defined(_MSC_VER) && _MSC_VER < 1800 +#error \ + "ERROR: Visual Studio 12 (2013) with _MSC_VER=1800 is the oldest supported compiler with sufficient C++11 capabilities" +#endif -#if defined(_MSC_VER) // MSVC -# if _MSC_VER <= 1200 // MSVC 6 - // Microsoft Visual Studio 6 only support conversion from __int64 to double - // (no conversion from unsigned __int64). -# define JSON_USE_INT64_DOUBLE_CONVERSION 1 - // Disable warning 4786 for VS6 caused by STL (identifier was truncated to '255' - // characters in the debug information) - // All projects I've ever seen with VS6 were using this globally (not bothering - // with pragma push/pop). -# pragma warning(disable : 4786) -# endif // MSVC 6 - -# if _MSC_VER >= 1500 // MSVC 2008 - /// Indicates that the following function is deprecated. -# define JSONCPP_DEPRECATED(message) __declspec(deprecated(message)) -# endif - -#endif // defined(_MSC_VER) - -// In c++11 the override keyword allows you to explicitly define that a function -// is intended to override the base-class version. This makes the code more -// managable and fixes a set of common hard-to-find bugs. -#if __cplusplus >= 201103L -# define JSONCPP_OVERRIDE override -# define JSONCPP_NOEXCEPT noexcept -#elif defined(_MSC_VER) && _MSC_VER > 1600 && _MSC_VER < 1900 -# define JSONCPP_OVERRIDE override -# define JSONCPP_NOEXCEPT throw() -#elif defined(_MSC_VER) && _MSC_VER >= 1900 -# define JSONCPP_OVERRIDE override -# define JSONCPP_NOEXCEPT noexcept +#if defined(_MSC_VER) && _MSC_VER < 1900 +// As recommended at +// https://stackoverflow.com/questions/2915672/snprintf-and-visual-studio-2010 +extern JSON_API int msvc_pre1900_c99_snprintf(char* outBuf, size_t size, + const char* format, ...); +#define jsoncpp_snprintf msvc_pre1900_c99_snprintf #else -# define JSONCPP_OVERRIDE -# define JSONCPP_NOEXCEPT throw() +#define jsoncpp_snprintf std::snprintf #endif -#ifndef JSON_HAS_RVALUE_REFERENCES +// If JSON_NO_INT64 is defined, then Json only support C++ "int" type for +// integer +// Storages, and 64 bits integer support is disabled. +// #define JSON_NO_INT64 1 -#if defined(_MSC_VER) && _MSC_VER >= 1600 // MSVC >= 2010 -#define JSON_HAS_RVALUE_REFERENCES 1 -#endif // MSVC >= 2010 +// JSONCPP_OVERRIDE is maintained for backwards compatibility of external tools. +// C++11 should be used directly in JSONCPP. +#define JSONCPP_OVERRIDE override #ifdef __clang__ -#if __has_feature(cxx_rvalue_references) -#define JSON_HAS_RVALUE_REFERENCES 1 -#endif // has_feature - -#elif defined __GNUC__ // not clang (gcc comes later since clang emulates gcc) -#if defined(__GXX_EXPERIMENTAL_CXX0X__) || (__cplusplus >= 201103L) -#define JSON_HAS_RVALUE_REFERENCES 1 -#endif // GXX_EXPERIMENTAL - -#endif // __clang__ || __GNUC__ - -#endif // not defined JSON_HAS_RVALUE_REFERENCES - -#ifndef JSON_HAS_RVALUE_REFERENCES -#define JSON_HAS_RVALUE_REFERENCES 0 +#if __has_extension(attribute_deprecated_with_message) +#define JSONCPP_DEPRECATED(message) __attribute__((deprecated(message))) #endif - -#ifdef __clang__ -# if __has_extension(attribute_deprecated_with_message) -# define JSONCPP_DEPRECATED(message) __attribute__ ((deprecated(message))) -# endif -#elif defined __GNUC__ // not clang (gcc comes later since clang emulates gcc) -# if (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 5)) -# define JSONCPP_DEPRECATED(message) __attribute__ ((deprecated(message))) -# elif (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1)) -# define JSONCPP_DEPRECATED(message) __attribute__((__deprecated__)) -# endif // GNUC version -#endif // __clang__ || __GNUC__ +#elif defined(__GNUC__) // not clang (gcc comes later since clang emulates gcc) +#if (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 5)) +#define JSONCPP_DEPRECATED(message) __attribute__((deprecated(message))) +#elif (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1)) +#define JSONCPP_DEPRECATED(message) __attribute__((__deprecated__)) +#endif // GNUC version +#elif defined(_MSC_VER) // MSVC (after clang because clang on Windows emulates + // MSVC) +#define JSONCPP_DEPRECATED(message) __declspec(deprecated(message)) +#endif // __clang__ || __GNUC__ || _MSC_VER #if !defined(JSONCPP_DEPRECATED) #define JSONCPP_DEPRECATED(message) #endif // if !defined(JSONCPP_DEPRECATED) -#if __GNUC__ >= 6 -# define JSON_USE_INT64_DOUBLE_CONVERSION 1 +#if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ >= 6)) +#define JSON_USE_INT64_DOUBLE_CONVERSION 1 #endif #if !defined(JSON_IS_AMALGAMATION) -# include "version.h" - -# if JSONCPP_USING_SECURE_MEMORY -# include "allocator.h" //typedef Allocator -# endif +#include "allocator.h" +#include "version.h" #endif // if !defined(JSON_IS_AMALGAMATION) namespace Json { -typedef int Int; -typedef unsigned int UInt; +using Int = int; +using UInt = unsigned int; #if defined(JSON_NO_INT64) -typedef int LargestInt; -typedef unsigned int LargestUInt; +using LargestInt = int; +using LargestUInt = unsigned int; #undef JSON_HAS_INT64 #else // if defined(JSON_NO_INT64) // For Microsoft Visual use specific types as long long is not supported #if defined(_MSC_VER) // Microsoft Visual Studio -typedef __int64 Int64; -typedef unsigned __int64 UInt64; +using Int64 = __int64; +using UInt64 = unsigned __int64; #else // if defined(_MSC_VER) // Other platforms, use long long -typedef int64_t Int64; -typedef uint64_t UInt64; -#endif // if defined(_MSC_VER) -typedef Int64 LargestInt; -typedef UInt64 LargestUInt; +using Int64 = int64_t; +using UInt64 = uint64_t; +#endif // if defined(_MSC_VER) +using LargestInt = Int64; +using LargestUInt = UInt64; #define JSON_HAS_INT64 #endif // if defined(JSON_NO_INT64) -#if JSONCPP_USING_SECURE_MEMORY -#define JSONCPP_STRING std::basic_string<char, std::char_traits<char>, Json::SecureAllocator<char> > -#define JSONCPP_OSTRINGSTREAM std::basic_ostringstream<char, std::char_traits<char>, Json::SecureAllocator<char> > -#define JSONCPP_OSTREAM std::basic_ostream<char, std::char_traits<char>> -#define JSONCPP_ISTRINGSTREAM std::basic_istringstream<char, std::char_traits<char>, Json::SecureAllocator<char> > -#define JSONCPP_ISTREAM std::istream -#else -#define JSONCPP_STRING std::string -#define JSONCPP_OSTRINGSTREAM std::ostringstream -#define JSONCPP_OSTREAM std::ostream -#define JSONCPP_ISTRINGSTREAM std::istringstream -#define JSONCPP_ISTREAM std::istream -#endif // if JSONCPP_USING_SECURE_MEMORY -} // end namespace Json + +template <typename T> +using Allocator = + typename std::conditional<JSONCPP_USING_SECURE_MEMORY, SecureAllocator<T>, + std::allocator<T>>::type; +using String = std::basic_string<char, std::char_traits<char>, Allocator<char>>; +using IStringStream = + std::basic_istringstream<String::value_type, String::traits_type, + String::allocator_type>; +using OStringStream = + std::basic_ostringstream<String::value_type, String::traits_type, + String::allocator_type>; +using IStream = std::istream; +using OStream = std::ostream; +} // namespace Json + +// Legacy names (formerly macros). +using JSONCPP_STRING = Json::String; +using JSONCPP_ISTRINGSTREAM = Json::IStringStream; +using JSONCPP_OSTRINGSTREAM = Json::OStringStream; +using JSONCPP_ISTREAM = Json::IStream; +using JSONCPP_OSTREAM = Json::OStream; #endif // JSON_CONFIG_H_INCLUDED @@ -299,17 +407,23 @@ typedef UInt64 LargestUInt; namespace Json { // writer.h +class StreamWriter; +class StreamWriterBuilder; +class Writer; class FastWriter; class StyledWriter; +class StyledStreamWriter; // reader.h class Reader; +class CharReader; +class CharReaderBuilder; -// features.h +// json_features.h class Features; // value.h -typedef unsigned int ArrayIndex; +using ArrayIndex = unsigned int; class StaticString; class Path; class PathArgument; diff --git a/lib/jsoncpp/json/json.h b/lib/jsoncpp/json/json.h index 625ba02e9..3f4813a95 100644 --- a/lib/jsoncpp/json/json.h +++ b/lib/jsoncpp/json/json.h @@ -82,17 +82,25 @@ license you like. // Beginning of content of file: include/json/version.h // ////////////////////////////////////////////////////////////////////// -// DO NOT EDIT. This file (and "version") is generated by CMake. -// Run CMake configure step to update it. #ifndef JSON_VERSION_H_INCLUDED -# define JSON_VERSION_H_INCLUDED - -# define JSONCPP_VERSION_STRING "1.8.4" -# define JSONCPP_VERSION_MAJOR 1 -# define JSONCPP_VERSION_MINOR 8 -# define JSONCPP_VERSION_PATCH 4 -# define JSONCPP_VERSION_QUALIFIER -# define JSONCPP_VERSION_HEXA ((JSONCPP_VERSION_MAJOR << 24) | (JSONCPP_VERSION_MINOR << 16) | (JSONCPP_VERSION_PATCH << 8)) +#define JSON_VERSION_H_INCLUDED + +// Note: version must be updated in three places when doing a release. This +// annoying process ensures that amalgamate, CMake, and meson all report the +// correct version. +// 1. /meson.build +// 2. /include/json/version.h +// 3. /CMakeLists.txt +// IMPORTANT: also update the SOVERSION!! + +#define JSONCPP_VERSION_STRING "1.9.4" +#define JSONCPP_VERSION_MAJOR 1 +#define JSONCPP_VERSION_MINOR 9 +#define JSONCPP_VERSION_PATCH 3 +#define JSONCPP_VERSION_QUALIFIER +#define JSONCPP_VERSION_HEXA \ + ((JSONCPP_VERSION_MAJOR << 24) | (JSONCPP_VERSION_MINOR << 16) | \ + (JSONCPP_VERSION_PATCH << 8)) #ifdef JSONCPP_USING_SECURE_MEMORY #undef JSONCPP_USING_SECURE_MEMORY @@ -113,6 +121,109 @@ license you like. // ////////////////////////////////////////////////////////////////////// +// Beginning of content of file: include/json/allocator.h +// ////////////////////////////////////////////////////////////////////// + +// Copyright 2007-2010 Baptiste Lepilleur and The JsonCpp Authors +// Distributed under MIT license, or public domain if desired and +// recognized in your jurisdiction. +// See file LICENSE for detail or copy at http://jsoncpp.sourceforge.net/LICENSE + +#ifndef JSON_ALLOCATOR_H_INCLUDED +#define JSON_ALLOCATOR_H_INCLUDED + +#include <cstring> +#include <memory> + +#pragma pack(push, 8) + +namespace Json { +template <typename T> class SecureAllocator { +public: + // Type definitions + using value_type = T; + using pointer = T*; + using const_pointer = const T*; + using reference = T&; + using const_reference = const T&; + using size_type = std::size_t; + using difference_type = std::ptrdiff_t; + + /** + * Allocate memory for N items using the standard allocator. + */ + pointer allocate(size_type n) { + // allocate using "global operator new" + return static_cast<pointer>(::operator new(n * sizeof(T))); + } + + /** + * Release memory which was allocated for N items at pointer P. + * + * The memory block is filled with zeroes before being released. + * The pointer argument is tagged as "volatile" to prevent the + * compiler optimizing out this critical step. + */ + void deallocate(volatile pointer p, size_type n) { + std::memset(p, 0, n * sizeof(T)); + // free using "global operator delete" + ::operator delete(p); + } + + /** + * Construct an item in-place at pointer P. + */ + template <typename... Args> void construct(pointer p, Args&&... args) { + // construct using "placement new" and "perfect forwarding" + ::new (static_cast<void*>(p)) T(std::forward<Args>(args)...); + } + + size_type max_size() const { return size_t(-1) / sizeof(T); } + + pointer address(reference x) const { return std::addressof(x); } + + const_pointer address(const_reference x) const { return std::addressof(x); } + + /** + * Destroy an item in-place at pointer P. + */ + void destroy(pointer p) { + // destroy using "explicit destructor" + p->~T(); + } + + // Boilerplate + SecureAllocator() {} + template <typename U> SecureAllocator(const SecureAllocator<U>&) {} + template <typename U> struct rebind { using other = SecureAllocator<U>; }; +}; + +template <typename T, typename U> +bool operator==(const SecureAllocator<T>&, const SecureAllocator<U>&) { + return true; +} + +template <typename T, typename U> +bool operator!=(const SecureAllocator<T>&, const SecureAllocator<U>&) { + return false; +} + +} // namespace Json + +#pragma pack(pop) + +#endif // JSON_ALLOCATOR_H_INCLUDED + +// ////////////////////////////////////////////////////////////////////// +// End of content of file: include/json/allocator.h +// ////////////////////////////////////////////////////////////////////// + + + + + + +// ////////////////////////////////////////////////////////////////////// // Beginning of content of file: include/json/config.h // ////////////////////////////////////////////////////////////////////// @@ -123,19 +234,14 @@ license you like. #ifndef JSON_CONFIG_H_INCLUDED #define JSON_CONFIG_H_INCLUDED -#include <stddef.h> -#include <string> //typedef String -#include <stdint.h> //typedef int64_t, uint64_t - -/// If defined, indicates that json library is embedded in CppTL library. -//# define JSON_IN_CPPTL 1 - -/// If defined, indicates that json may leverage CppTL library -//# define JSON_USE_CPPTL 1 -/// If defined, indicates that cpptl vector based map should be used instead of -/// std::map -/// as Value container. -//# define JSON_USE_CPPTL_SMALLMAP 1 +#include <cstddef> +#include <cstdint> +#include <istream> +#include <memory> +#include <ostream> +#include <sstream> +#include <string> +#include <type_traits> // If non-zero, the library uses exceptions to report bad input instead of C // assertion macros. The default is to use exceptions. @@ -143,164 +249,132 @@ license you like. #define JSON_USE_EXCEPTION 1 #endif +// Temporary, tracked for removal with issue #982. +#ifndef JSON_USE_NULLREF +#define JSON_USE_NULLREF 1 +#endif + /// If defined, indicates that the source file is amalgamated /// to prevent private header inclusion. /// Remarks: it is automatically defined in the generated amalgamated header. // #define JSON_IS_AMALGAMATION -#ifdef JSON_IN_CPPTL -#include <cpptl/config.h> -#ifndef JSON_USE_CPPTL -#define JSON_USE_CPPTL 1 -#endif -#endif - -#ifdef JSON_IN_CPPTL -#define JSON_API CPPTL_API -#elif defined(JSON_DLL_BUILD) +// Export macros for DLL visibility +#if defined(JSON_DLL_BUILD) #if defined(_MSC_VER) || defined(__MINGW32__) #define JSON_API __declspec(dllexport) #define JSONCPP_DISABLE_DLL_INTERFACE_WARNING +#elif defined(__GNUC__) || defined(__clang__) +#define JSON_API __attribute__((visibility("default"))) #endif // if defined(_MSC_VER) + #elif defined(JSON_DLL) #if defined(_MSC_VER) || defined(__MINGW32__) #define JSON_API __declspec(dllimport) #define JSONCPP_DISABLE_DLL_INTERFACE_WARNING #endif // if defined(_MSC_VER) -#endif // ifdef JSON_IN_CPPTL +#endif // ifdef JSON_DLL_BUILD + #if !defined(JSON_API) #define JSON_API #endif -// If JSON_NO_INT64 is defined, then Json only support C++ "int" type for -// integer -// Storages, and 64 bits integer support is disabled. -// #define JSON_NO_INT64 1 +#if defined(_MSC_VER) && _MSC_VER < 1800 +#error \ + "ERROR: Visual Studio 12 (2013) with _MSC_VER=1800 is the oldest supported compiler with sufficient C++11 capabilities" +#endif -#if defined(_MSC_VER) // MSVC -# if _MSC_VER <= 1200 // MSVC 6 - // Microsoft Visual Studio 6 only support conversion from __int64 to double - // (no conversion from unsigned __int64). -# define JSON_USE_INT64_DOUBLE_CONVERSION 1 - // Disable warning 4786 for VS6 caused by STL (identifier was truncated to '255' - // characters in the debug information) - // All projects I've ever seen with VS6 were using this globally (not bothering - // with pragma push/pop). -# pragma warning(disable : 4786) -# endif // MSVC 6 - -# if _MSC_VER >= 1500 // MSVC 2008 - /// Indicates that the following function is deprecated. -# define JSONCPP_DEPRECATED(message) __declspec(deprecated(message)) -# endif - -#endif // defined(_MSC_VER) - -// In c++11 the override keyword allows you to explicitly define that a function -// is intended to override the base-class version. This makes the code more -// managable and fixes a set of common hard-to-find bugs. -#if __cplusplus >= 201103L -# define JSONCPP_OVERRIDE override -# define JSONCPP_NOEXCEPT noexcept -#elif defined(_MSC_VER) && _MSC_VER > 1600 && _MSC_VER < 1900 -# define JSONCPP_OVERRIDE override -# define JSONCPP_NOEXCEPT throw() -#elif defined(_MSC_VER) && _MSC_VER >= 1900 -# define JSONCPP_OVERRIDE override -# define JSONCPP_NOEXCEPT noexcept +#if defined(_MSC_VER) && _MSC_VER < 1900 +// As recommended at +// https://stackoverflow.com/questions/2915672/snprintf-and-visual-studio-2010 +extern JSON_API int msvc_pre1900_c99_snprintf(char* outBuf, size_t size, + const char* format, ...); +#define jsoncpp_snprintf msvc_pre1900_c99_snprintf #else -# define JSONCPP_OVERRIDE -# define JSONCPP_NOEXCEPT throw() +#define jsoncpp_snprintf std::snprintf #endif -#ifndef JSON_HAS_RVALUE_REFERENCES +// If JSON_NO_INT64 is defined, then Json only support C++ "int" type for +// integer +// Storages, and 64 bits integer support is disabled. +// #define JSON_NO_INT64 1 -#if defined(_MSC_VER) && _MSC_VER >= 1600 // MSVC >= 2010 -#define JSON_HAS_RVALUE_REFERENCES 1 -#endif // MSVC >= 2010 +// JSONCPP_OVERRIDE is maintained for backwards compatibility of external tools. +// C++11 should be used directly in JSONCPP. +#define JSONCPP_OVERRIDE override #ifdef __clang__ -#if __has_feature(cxx_rvalue_references) -#define JSON_HAS_RVALUE_REFERENCES 1 -#endif // has_feature - -#elif defined __GNUC__ // not clang (gcc comes later since clang emulates gcc) -#if defined(__GXX_EXPERIMENTAL_CXX0X__) || (__cplusplus >= 201103L) -#define JSON_HAS_RVALUE_REFERENCES 1 -#endif // GXX_EXPERIMENTAL - -#endif // __clang__ || __GNUC__ - -#endif // not defined JSON_HAS_RVALUE_REFERENCES - -#ifndef JSON_HAS_RVALUE_REFERENCES -#define JSON_HAS_RVALUE_REFERENCES 0 +#if __has_extension(attribute_deprecated_with_message) +#define JSONCPP_DEPRECATED(message) __attribute__((deprecated(message))) #endif - -#ifdef __clang__ -# if __has_extension(attribute_deprecated_with_message) -# define JSONCPP_DEPRECATED(message) __attribute__ ((deprecated(message))) -# endif -#elif defined __GNUC__ // not clang (gcc comes later since clang emulates gcc) -# if (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 5)) -# define JSONCPP_DEPRECATED(message) __attribute__ ((deprecated(message))) -# elif (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1)) -# define JSONCPP_DEPRECATED(message) __attribute__((__deprecated__)) -# endif // GNUC version -#endif // __clang__ || __GNUC__ +#elif defined(__GNUC__) // not clang (gcc comes later since clang emulates gcc) +#if (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 5)) +#define JSONCPP_DEPRECATED(message) __attribute__((deprecated(message))) +#elif (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1)) +#define JSONCPP_DEPRECATED(message) __attribute__((__deprecated__)) +#endif // GNUC version +#elif defined(_MSC_VER) // MSVC (after clang because clang on Windows emulates + // MSVC) +#define JSONCPP_DEPRECATED(message) __declspec(deprecated(message)) +#endif // __clang__ || __GNUC__ || _MSC_VER #if !defined(JSONCPP_DEPRECATED) #define JSONCPP_DEPRECATED(message) #endif // if !defined(JSONCPP_DEPRECATED) -#if __GNUC__ >= 6 -# define JSON_USE_INT64_DOUBLE_CONVERSION 1 +#if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ >= 6)) +#define JSON_USE_INT64_DOUBLE_CONVERSION 1 #endif #if !defined(JSON_IS_AMALGAMATION) -# include "version.h" - -# if JSONCPP_USING_SECURE_MEMORY -# include "allocator.h" //typedef Allocator -# endif +#include "allocator.h" +#include "version.h" #endif // if !defined(JSON_IS_AMALGAMATION) namespace Json { -typedef int Int; -typedef unsigned int UInt; +using Int = int; +using UInt = unsigned int; #if defined(JSON_NO_INT64) -typedef int LargestInt; -typedef unsigned int LargestUInt; +using LargestInt = int; +using LargestUInt = unsigned int; #undef JSON_HAS_INT64 #else // if defined(JSON_NO_INT64) // For Microsoft Visual use specific types as long long is not supported #if defined(_MSC_VER) // Microsoft Visual Studio -typedef __int64 Int64; -typedef unsigned __int64 UInt64; +using Int64 = __int64; +using UInt64 = unsigned __int64; #else // if defined(_MSC_VER) // Other platforms, use long long -typedef int64_t Int64; -typedef uint64_t UInt64; -#endif // if defined(_MSC_VER) -typedef Int64 LargestInt; -typedef UInt64 LargestUInt; +using Int64 = int64_t; +using UInt64 = uint64_t; +#endif // if defined(_MSC_VER) +using LargestInt = Int64; +using LargestUInt = UInt64; #define JSON_HAS_INT64 #endif // if defined(JSON_NO_INT64) -#if JSONCPP_USING_SECURE_MEMORY -#define JSONCPP_STRING std::basic_string<char, std::char_traits<char>, Json::SecureAllocator<char> > -#define JSONCPP_OSTRINGSTREAM std::basic_ostringstream<char, std::char_traits<char>, Json::SecureAllocator<char> > -#define JSONCPP_OSTREAM std::basic_ostream<char, std::char_traits<char>> -#define JSONCPP_ISTRINGSTREAM std::basic_istringstream<char, std::char_traits<char>, Json::SecureAllocator<char> > -#define JSONCPP_ISTREAM std::istream -#else -#define JSONCPP_STRING std::string -#define JSONCPP_OSTRINGSTREAM std::ostringstream -#define JSONCPP_OSTREAM std::ostream -#define JSONCPP_ISTRINGSTREAM std::istringstream -#define JSONCPP_ISTREAM std::istream -#endif // if JSONCPP_USING_SECURE_MEMORY -} // end namespace Json + +template <typename T> +using Allocator = + typename std::conditional<JSONCPP_USING_SECURE_MEMORY, SecureAllocator<T>, + std::allocator<T>>::type; +using String = std::basic_string<char, std::char_traits<char>, Allocator<char>>; +using IStringStream = + std::basic_istringstream<String::value_type, String::traits_type, + String::allocator_type>; +using OStringStream = + std::basic_ostringstream<String::value_type, String::traits_type, + String::allocator_type>; +using IStream = std::istream; +using OStream = std::ostream; +} // namespace Json + +// Legacy names (formerly macros). +using JSONCPP_STRING = Json::String; +using JSONCPP_ISTRINGSTREAM = Json::IStringStream; +using JSONCPP_OSTRINGSTREAM = Json::OStringStream; +using JSONCPP_ISTREAM = Json::IStream; +using JSONCPP_OSTREAM = Json::OStream; #endif // JSON_CONFIG_H_INCLUDED @@ -332,17 +406,23 @@ typedef UInt64 LargestUInt; namespace Json { // writer.h +class StreamWriter; +class StreamWriterBuilder; +class Writer; class FastWriter; class StyledWriter; +class StyledStreamWriter; // reader.h class Reader; +class CharReader; +class CharReaderBuilder; -// features.h +// json_features.h class Features; // value.h -typedef unsigned int ArrayIndex; +using ArrayIndex = unsigned int; class StaticString; class Path; class PathArgument; @@ -365,7 +445,7 @@ class ValueConstIterator; // ////////////////////////////////////////////////////////////////////// -// Beginning of content of file: include/json/features.h +// Beginning of content of file: include/json/json_features.h // ////////////////////////////////////////////////////////////////////// // Copyright 2007-2010 Baptiste Lepilleur and The JsonCpp Authors @@ -373,8 +453,8 @@ class ValueConstIterator; // recognized in your jurisdiction. // See file LICENSE for detail or copy at http://jsoncpp.sourceforge.net/LICENSE -#ifndef CPPTL_JSON_FEATURES_H_INCLUDED -#define CPPTL_JSON_FEATURES_H_INCLUDED +#ifndef JSON_FEATURES_H_INCLUDED +#define JSON_FEATURES_H_INCLUDED #if !defined(JSON_IS_AMALGAMATION) #include "forwards.h" @@ -411,27 +491,27 @@ public: Features(); /// \c true if comments are allowed. Default: \c true. - bool allowComments_; + bool allowComments_{true}; /// \c true if root must be either an array or an object value. Default: \c /// false. - bool strictRoot_; + bool strictRoot_{false}; /// \c true if dropped null placeholders are allowed. Default: \c false. - bool allowDroppedNullPlaceholders_; + bool allowDroppedNullPlaceholders_{false}; /// \c true if numeric object key are allowed. Default: \c false. - bool allowNumericKeys_; + bool allowNumericKeys_{false}; }; } // namespace Json #pragma pack(pop) -#endif // CPPTL_JSON_FEATURES_H_INCLUDED +#endif // JSON_FEATURES_H_INCLUDED // ////////////////////////////////////////////////////////////////////// -// End of content of file: include/json/features.h +// End of content of file: include/json/json_features.h // ////////////////////////////////////////////////////////////////////// @@ -448,38 +528,49 @@ public: // recognized in your jurisdiction. // See file LICENSE for detail or copy at http://jsoncpp.sourceforge.net/LICENSE -#ifndef CPPTL_JSON_H_INCLUDED -#define CPPTL_JSON_H_INCLUDED +#ifndef JSON_H_INCLUDED +#define JSON_H_INCLUDED #if !defined(JSON_IS_AMALGAMATION) #include "forwards.h" #endif // if !defined(JSON_IS_AMALGAMATION) -#include <string> -#include <vector> -#include <exception> -#ifndef JSON_USE_CPPTL_SMALLMAP -#include <map> +// Conditional NORETURN attribute on the throw functions would: +// a) suppress false positives from static code analysis +// b) possibly improve optimization opportunities. +#if !defined(JSONCPP_NORETURN) +#if defined(_MSC_VER) && _MSC_VER == 1800 +#define JSONCPP_NORETURN __declspec(noreturn) #else -#include <cpptl/smallmap.h> +#define JSONCPP_NORETURN [[noreturn]] #endif -#ifdef JSON_USE_CPPTL -#include <cpptl/forwards.h> #endif -//Conditional NORETURN attribute on the throw functions would: -// a) suppress false positives from static code analysis -// b) possibly improve optimization opportunities. -#if !defined(JSONCPP_NORETURN) -# if defined(_MSC_VER) -# define JSONCPP_NORETURN __declspec(noreturn) -# elif defined(__GNUC__) -# define JSONCPP_NORETURN __attribute__ ((__noreturn__)) -# else -# define JSONCPP_NORETURN -# endif +// Support for '= delete' with template declarations was a late addition +// to the c++11 standard and is rejected by clang 3.8 and Apple clang 8.2 +// even though these declare themselves to be c++11 compilers. +#if !defined(JSONCPP_TEMPLATE_DELETE) +#if defined(__clang__) && defined(__apple_build_version__) +#if __apple_build_version__ <= 8000042 +#define JSONCPP_TEMPLATE_DELETE +#endif +#elif defined(__clang__) +#if __clang_major__ == 3 && __clang_minor__ <= 8 +#define JSONCPP_TEMPLATE_DELETE +#endif +#endif +#if !defined(JSONCPP_TEMPLATE_DELETE) +#define JSONCPP_TEMPLATE_DELETE = delete +#endif #endif +#include <array> +#include <exception> +#include <map> +#include <memory> +#include <string> +#include <vector> + // Disable warning C4251: <data member>: <type> needs to have dll-interface to // be used by... #if defined(JSONCPP_DISABLE_DLL_INTERFACE_WARNING) @@ -493,17 +584,19 @@ public: */ namespace Json { +#if JSON_USE_EXCEPTION /** Base class for all exceptions we throw. * * We use nothing but these internally. Of course, STL can throw others. */ class JSON_API Exception : public std::exception { public: - Exception(JSONCPP_STRING const& msg); - ~Exception() JSONCPP_NOEXCEPT JSONCPP_OVERRIDE; - char const* what() const JSONCPP_NOEXCEPT JSONCPP_OVERRIDE; + Exception(String msg); + ~Exception() noexcept override; + char const* what() const noexcept override; + protected: - JSONCPP_STRING msg_; + String msg_; }; /** Exceptions which the user cannot easily avoid. @@ -514,7 +607,7 @@ protected: */ class JSON_API RuntimeError : public Exception { public: - RuntimeError(JSONCPP_STRING const& msg); + RuntimeError(String const& msg); }; /** Exceptions thrown by JSON_ASSERT/JSON_FAIL macros. @@ -525,13 +618,14 @@ public: */ class JSON_API LogicError : public Exception { public: - LogicError(JSONCPP_STRING const& msg); + LogicError(String const& msg); }; +#endif /// used internally -JSONCPP_NORETURN void throwRuntimeError(JSONCPP_STRING const& msg); +JSONCPP_NORETURN void throwRuntimeError(String const& msg); /// used internally -JSONCPP_NORETURN void throwLogicError(JSONCPP_STRING const& msg); +JSONCPP_NORETURN void throwLogicError(String const& msg); /** \brief Type of the value held by a Value object. */ @@ -554,10 +648,12 @@ enum CommentPlacement { numberOfCommentPlacement }; -//# ifdef JSON_USE_CPPTL -// typedef CppTL::AnyEnumerator<const char *> EnumMemberNames; -// typedef CppTL::AnyEnumerator<const Value &> EnumValues; -//# endif +/** \brief Type of precision for formatting of real values. + */ +enum PrecisionType { + significantDigits = 0, ///< we set max number of significant digits in string + decimalPlaces ///< we set max number of digits after "." in string +}; /** \brief Lightweight wrapper to tag static string. * @@ -610,7 +706,7 @@ private: * The get() methods can be used to obtain default value in the case the * required element does not exist. * - * It is possible to iterate over the list of a #objectValue values using + * It is possible to iterate over the list of member keys of an object using * the getMemberNames() method. * * \note #Value string-length fit in size_t, but keys must be < 2^30. @@ -621,76 +717,86 @@ private: */ class JSON_API Value { friend class ValueIteratorBase; + public: - typedef std::vector<JSONCPP_STRING> Members; - typedef ValueIterator iterator; - typedef ValueConstIterator const_iterator; - typedef Json::UInt UInt; - typedef Json::Int Int; + using Members = std::vector<String>; + using iterator = ValueIterator; + using const_iterator = ValueConstIterator; + using UInt = Json::UInt; + using Int = Json::Int; #if defined(JSON_HAS_INT64) - typedef Json::UInt64 UInt64; - typedef Json::Int64 Int64; + using UInt64 = Json::UInt64; + using Int64 = Json::Int64; #endif // defined(JSON_HAS_INT64) - typedef Json::LargestInt LargestInt; - typedef Json::LargestUInt LargestUInt; - typedef Json::ArrayIndex ArrayIndex; + using LargestInt = Json::LargestInt; + using LargestUInt = Json::LargestUInt; + using ArrayIndex = Json::ArrayIndex; // Required for boost integration, e. g. BOOST_TEST - typedef std::string value_type; + using value_type = std::string; + +#if JSON_USE_NULLREF + // Binary compatibility kludges, do not use. + static const Value& null; + static const Value& nullRef; +#endif - static const Value& null; ///< We regret this reference to a global instance; prefer the simpler Value(). - static const Value& nullRef; ///< just a kludge for binary-compatibility; same as null - static Value const& nullSingleton(); ///< Prefer this to null or nullRef. + // null and nullRef are deprecated, use this instead. + static Value const& nullSingleton(); /// Minimum signed integer value that can be stored in a Json::Value. - static const LargestInt minLargestInt; + static constexpr LargestInt minLargestInt = + LargestInt(~(LargestUInt(-1) / 2)); /// Maximum signed integer value that can be stored in a Json::Value. - static const LargestInt maxLargestInt; + static constexpr LargestInt maxLargestInt = LargestInt(LargestUInt(-1) / 2); /// Maximum unsigned integer value that can be stored in a Json::Value. - static const LargestUInt maxLargestUInt; + static constexpr LargestUInt maxLargestUInt = LargestUInt(-1); /// Minimum signed int value that can be stored in a Json::Value. - static const Int minInt; + static constexpr Int minInt = Int(~(UInt(-1) / 2)); /// Maximum signed int value that can be stored in a Json::Value. - static const Int maxInt; + static constexpr Int maxInt = Int(UInt(-1) / 2); /// Maximum unsigned int value that can be stored in a Json::Value. - static const UInt maxUInt; + static constexpr UInt maxUInt = UInt(-1); #if defined(JSON_HAS_INT64) /// Minimum signed 64 bits int value that can be stored in a Json::Value. - static const Int64 minInt64; + static constexpr Int64 minInt64 = Int64(~(UInt64(-1) / 2)); /// Maximum signed 64 bits int value that can be stored in a Json::Value. - static const Int64 maxInt64; + static constexpr Int64 maxInt64 = Int64(UInt64(-1) / 2); /// Maximum unsigned 64 bits int value that can be stored in a Json::Value. - static const UInt64 maxUInt64; + static constexpr UInt64 maxUInt64 = UInt64(-1); #endif // defined(JSON_HAS_INT64) - + /// Default precision for real value for string representation. + static constexpr UInt defaultRealPrecision = 17; + // The constant is hard-coded because some compiler have trouble + // converting Value::maxUInt64 to a double correctly (AIX/xlC). + // Assumes that UInt64 is a 64 bits integer. + static constexpr double maxUInt64AsDouble = 18446744073709551615.0; +// Workaround for bug in the NVIDIAs CUDA 9.1 nvcc compiler +// when using gcc and clang backend compilers. CZString +// cannot be defined as private. See issue #486 +#ifdef __NVCC__ +public: +#else private: +#endif #ifndef JSONCPP_DOC_EXCLUDE_IMPLEMENTATION class CZString { public: - enum DuplicationPolicy { - noDuplication = 0, - duplicate, - duplicateOnCopy - }; + enum DuplicationPolicy { noDuplication = 0, duplicate, duplicateOnCopy }; CZString(ArrayIndex index); CZString(char const* str, unsigned length, DuplicationPolicy allocate); CZString(CZString const& other); -#if JSON_HAS_RVALUE_REFERENCES CZString(CZString&& other); -#endif ~CZString(); CZString& operator=(const CZString& other); - -#if JSON_HAS_RVALUE_REFERENCES CZString& operator=(CZString&& other); -#endif bool operator<(CZString const& other) const; bool operator==(CZString const& other) const; ArrayIndex index() const; - //const char* c_str() const; ///< \deprecated + // const char* c_str() const; ///< \deprecated char const* data() const; unsigned length() const; bool isStaticString() const; @@ -699,11 +805,11 @@ private: void swap(CZString& other); struct StringStorage { - unsigned policy_: 2; - unsigned length_: 30; // 1GB max + unsigned policy_ : 2; + unsigned length_ : 30; // 1GB max }; - char const* cstr_; // actually, a prefixed string, unless policy is noDup + char const* cstr_; // actually, a prefixed string, unless policy is noDup union { ArrayIndex index_; StringStorage storage_; @@ -711,29 +817,26 @@ private: }; public: -#ifndef JSON_USE_CPPTL_SMALLMAP typedef std::map<CZString, Value> ObjectValues; -#else - typedef CppTL::SmallMap<CZString, Value> ObjectValues; -#endif // ifndef JSON_USE_CPPTL_SMALLMAP #endif // ifndef JSONCPP_DOC_EXCLUDE_IMPLEMENTATION public: - /** \brief Create a default Value of the given type. - - This is a very useful constructor. - To create an empty array, pass arrayValue. - To create an empty object, pass objectValue. - Another Value can then be set to this one by assignment. -This is useful since clear() and resize() will not alter types. - - Examples: -\code -Json::Value null_value; // null -Json::Value arr_value(Json::arrayValue); // [] -Json::Value obj_value(Json::objectValue); // {} -\endcode - */ + /** + * \brief Create a default Value of the given type. + * + * This is a very useful constructor. + * To create an empty array, pass arrayValue. + * To create an empty object, pass objectValue. + * Another Value can then be set to this one by assignment. + * This is useful since clear() and resize() will not alter types. + * + * Examples: + * \code + * Json::Value null_value; // null + * Json::Value arr_value(Json::arrayValue); // [] + * Json::Value obj_value(Json::objectValue); // {} + * \endcode + */ Value(ValueType type = nullValue); Value(Int value); Value(UInt value); @@ -744,38 +847,35 @@ Json::Value obj_value(Json::objectValue); // {} Value(double value); Value(const char* value); ///< Copy til first 0. (NULL causes to seg-fault.) Value(const char* begin, const char* end); ///< Copy all, incl zeroes. - /** \brief Constructs a value from a static string. - + /** + * \brief Constructs a value from a static string. + * * Like other value string constructor but do not duplicate the string for - * internal storage. The given string must remain alive after the call to this - * constructor. + * internal storage. The given string must remain alive after the call to + * this constructor. + * * \note This works only for null-terminated strings. (We cannot change the - * size of this class, so we have nowhere to store the length, - * which might be computed later for various operations.) + * size of this class, so we have nowhere to store the length, which might be + * computed later for various operations.) * * Example of usage: - * \code - * static StaticString foo("some text"); - * Json::Value aValue(foo); - * \endcode + * \code + * static StaticString foo("some text"); + * Json::Value aValue(foo); + * \endcode */ Value(const StaticString& value); - Value(const JSONCPP_STRING& value); ///< Copy data() til size(). Embedded zeroes too. -#ifdef JSON_USE_CPPTL - Value(const CppTL::ConstString& value); -#endif + Value(const String& value); Value(bool value); - /// Deep copy. + Value(std::nullptr_t ptr) = delete; Value(const Value& other); -#if JSON_HAS_RVALUE_REFERENCES - /// Move constructor Value(Value&& other); -#endif ~Value(); - /// Deep copy, then swap(other). - /// \note Over-write existing comments. To preserve comments, use #swapPayload(). - Value& operator=(Value other); + /// \note Overwrite existing comments. To preserve comments, use + /// #swapPayload(). + Value& operator=(const Value& other); + Value& operator=(Value&& other); /// Swap everything. void swap(Value& other); @@ -800,17 +900,14 @@ Json::Value obj_value(Json::objectValue); // {} const char* asCString() const; ///< Embedded zeroes could cause you trouble! #if JSONCPP_USING_SECURE_MEMORY - unsigned getCStringLength() const; //Allows you to understand the length of the CString + unsigned getCStringLength() const; // Allows you to understand the length of + // the CString #endif - JSONCPP_STRING asString() const; ///< Embedded zeroes are possible. + String asString() const; ///< Embedded zeroes are possible. /** Get raw char* of string-value. * \return false if !string. (Seg-fault if str or end are NULL.) */ - bool getString( - char const** begin, char const** end) const; -#ifdef JSON_USE_CPPTL - CppTL::ConstString asConstString() const; -#endif + bool getString(char const** begin, char const** end) const; Int asInt() const; UInt asUInt() const; #if defined(JSON_HAS_INT64) @@ -836,6 +933,10 @@ Json::Value obj_value(Json::objectValue); // {} bool isArray() const; bool isObject() const; + /// The `as<T>` and `is<T>` member function templates and specializations. + template <typename T> T as() const JSONCPP_TEMPLATE_DELETE; + template <typename T> bool is() const JSONCPP_TEMPLATE_DELETE; + bool isConvertibleTo(ValueType other) const; /// Number of values in array or object @@ -853,42 +954,33 @@ Json::Value obj_value(Json::objectValue); // {} /// \post type() is unchanged void clear(); - /// Resize the array to size elements. + /// Resize the array to newSize elements. /// New elements are initialized to null. /// May only be called on nullValue or arrayValue. /// \pre type() is arrayValue or nullValue /// \post type() is arrayValue - void resize(ArrayIndex size); + void resize(ArrayIndex newSize); - /// Access an array element (zero based index ). - /// If the array contains less than index element, then null value are - /// inserted - /// in the array so that its size is index+1. + //@{ + /// Access an array element (zero based index). If the array contains less + /// than index element, then null value are inserted in the array so that + /// its size is index+1. /// (You may need to say 'value[0u]' to get your compiler to distinguish - /// this from the operator[] which takes a string.) + /// this from the operator[] which takes a string.) Value& operator[](ArrayIndex index); - - /// Access an array element (zero based index ). - /// If the array contains less than index element, then null value are - /// inserted - /// in the array so that its size is index+1. - /// (You may need to say 'value[0u]' to get your compiler to distinguish - /// this from the operator[] which takes a string.) Value& operator[](int index); + //@} - /// Access an array element (zero based index ) + //@{ + /// Access an array element (zero based index). /// (You may need to say 'value[0u]' to get your compiler to distinguish - /// this from the operator[] which takes a string.) + /// this from the operator[] which takes a string.) const Value& operator[](ArrayIndex index) const; - - /// Access an array element (zero based index ) - /// (You may need to say 'value[0u]' to get your compiler to distinguish - /// this from the operator[] which takes a string.) const Value& operator[](int index) const; + //@} /// If the array contains at least index+1 elements, returns the element - /// value, - /// otherwise returns defaultValue. + /// value, otherwise returns defaultValue. Value get(ArrayIndex index, const Value& defaultValue) const; /// Return true if index < size(). bool isValidIndex(ArrayIndex index) const; @@ -896,61 +988,51 @@ Json::Value obj_value(Json::objectValue); // {} /// /// Equivalent to jsonvalue[jsonvalue.size()] = value; Value& append(const Value& value); - -#if JSON_HAS_RVALUE_REFERENCES Value& append(Value&& value); -#endif + + /// \brief Insert value in array at specific index + bool insert(ArrayIndex index, const Value& newValue); + bool insert(ArrayIndex index, Value&& newValue); /// Access an object value by name, create a null member if it does not exist. /// \note Because of our implementation, keys are limited to 2^30 -1 chars. - /// Exceeding that will cause an exception. + /// Exceeding that will cause an exception. Value& operator[](const char* key); /// Access an object value by name, returns null if there is no member with /// that name. const Value& operator[](const char* key) const; /// Access an object value by name, create a null member if it does not exist. /// \param key may contain embedded nulls. - Value& operator[](const JSONCPP_STRING& key); + Value& operator[](const String& key); /// Access an object value by name, returns null if there is no member with /// that name. /// \param key may contain embedded nulls. - const Value& operator[](const JSONCPP_STRING& key) const; + const Value& operator[](const String& key) const; /** \brief Access an object value by name, create a null member if it does not - exist. - - * If the object has no entry for that name, then the member name used to store - * the new entry is not duplicated. + * exist. + * + * If the object has no entry for that name, then the member name used to + * store the new entry is not duplicated. * Example of use: - * \code - * Json::Value object; - * static const StaticString code("code"); - * object[code] = 1234; - * \endcode + * \code + * Json::Value object; + * static const StaticString code("code"); + * object[code] = 1234; + * \endcode */ Value& operator[](const StaticString& key); -#ifdef JSON_USE_CPPTL - /// Access an object value by name, create a null member if it does not exist. - Value& operator[](const CppTL::ConstString& key); - /// Access an object value by name, returns null if there is no member with - /// that name. - const Value& operator[](const CppTL::ConstString& key) const; -#endif /// Return the member named key if it exist, defaultValue otherwise. /// \note deep copy Value get(const char* key, const Value& defaultValue) const; /// Return the member named key if it exist, defaultValue otherwise. /// \note deep copy /// \note key may contain embedded nulls. - Value get(const char* begin, const char* end, const Value& defaultValue) const; + Value get(const char* begin, const char* end, + const Value& defaultValue) const; /// Return the member named key if it exist, defaultValue otherwise. /// \note deep copy /// \param key may contain embedded nulls. - Value get(const JSONCPP_STRING& key, const Value& defaultValue) const; -#ifdef JSON_USE_CPPTL - /// Return the member named key if it exist, defaultValue otherwise. - /// \note deep copy - Value get(const CppTL::ConstString& key, const Value& defaultValue) const; -#endif + Value get(const String& key, const Value& defaultValue) const; /// Most general and efficient version of isMember()const, get()const, /// and operator[]const /// \note As stated elsewhere, behavior is undefined if (end-begin) >= 2^30 @@ -958,51 +1040,44 @@ Json::Value obj_value(Json::objectValue); // {} /// Most general and efficient version of object-mutators. /// \note As stated elsewhere, behavior is undefined if (end-begin) >= 2^30 /// \return non-zero, but JSON_ASSERT if this is neither object nor nullValue. - Value const* demand(char const* begin, char const* end); + Value* demand(char const* begin, char const* end); /// \brief Remove and return the named member. /// /// Do nothing if it did not exist. - /// \return the removed Value, or null. /// \pre type() is objectValue or nullValue /// \post type() is unchanged - /// \deprecated void removeMember(const char* key); /// Same as removeMember(const char*) /// \param key may contain embedded nulls. - /// \deprecated - void removeMember(const JSONCPP_STRING& key); + void removeMember(const String& key); /// Same as removeMember(const char* begin, const char* end, Value* removed), /// but 'key' is null-terminated. bool removeMember(const char* key, Value* removed); /** \brief Remove the named map member. - - Update 'removed' iff removed. - \param key may contain embedded nulls. - \return true iff removed (no exceptions) - */ - bool removeMember(JSONCPP_STRING const& key, Value* removed); - /// Same as removeMember(JSONCPP_STRING const& key, Value* removed) + * + * Update 'removed' iff removed. + * \param key may contain embedded nulls. + * \return true iff removed (no exceptions) + */ + bool removeMember(String const& key, Value* removed); + /// Same as removeMember(String const& key, Value* removed) bool removeMember(const char* begin, const char* end, Value* removed); /** \brief Remove the indexed array element. - - O(n) expensive operations. - Update 'removed' iff removed. - \return true iff removed (no exceptions) - */ - bool removeIndex(ArrayIndex i, Value* removed); + * + * O(n) expensive operations. + * Update 'removed' iff removed. + * \return true if removed (no exceptions) + */ + bool removeIndex(ArrayIndex index, Value* removed); /// Return true if the object has a member named key. /// \note 'key' must be null-terminated. bool isMember(const char* key) const; /// Return true if the object has a member named key. /// \param key may contain embedded nulls. - bool isMember(const JSONCPP_STRING& key) const; - /// Same as isMember(JSONCPP_STRING const& key)const + bool isMember(const String& key) const; + /// Same as isMember(String const& key)const bool isMember(const char* begin, const char* end) const; -#ifdef JSON_USE_CPPTL - /// Return true if the object has a member named key. - bool isMember(const CppTL::ConstString& key) const; -#endif /// \brief Return a list of the member names. /// @@ -1011,23 +1086,22 @@ Json::Value obj_value(Json::objectValue); // {} /// \post if type() was nullValue, it remains nullValue Members getMemberNames() const; - //# ifdef JSON_USE_CPPTL - // EnumMemberNames enumMemberNames() const; - // EnumValues enumValues() const; - //# endif - /// \deprecated Always pass len. - JSONCPP_DEPRECATED("Use setComment(JSONCPP_STRING const&) instead.") - void setComment(const char* comment, CommentPlacement placement); + JSONCPP_DEPRECATED("Use setComment(String const&) instead.") + void setComment(const char* comment, CommentPlacement placement) { + setComment(String(comment, strlen(comment)), placement); + } /// Comments must be //... or /* ... */ - void setComment(const char* comment, size_t len, CommentPlacement placement); + void setComment(const char* comment, size_t len, CommentPlacement placement) { + setComment(String(comment, len), placement); + } /// Comments must be //... or /* ... */ - void setComment(const JSONCPP_STRING& comment, CommentPlacement placement); + void setComment(String comment, CommentPlacement placement); bool hasComment(CommentPlacement placement) const; /// Include delimiters and embedded newlines. - JSONCPP_STRING getComment(CommentPlacement placement) const; + String getComment(CommentPlacement placement) const; - JSONCPP_STRING toStyledString() const; + String toStyledString() const; const_iterator begin() const; const_iterator end() const; @@ -1043,20 +1117,20 @@ Json::Value obj_value(Json::objectValue); // {} ptrdiff_t getOffsetLimit() const; private: + void setType(ValueType v) { + bits_.value_type_ = static_cast<unsigned char>(v); + } + bool isAllocated() const { return bits_.allocated_; } + void setIsAllocated(bool v) { bits_.allocated_ = v; } + void initBasic(ValueType type, bool allocated = false); + void dupPayload(const Value& other); + void releasePayload(); + void dupMeta(const Value& other); Value& resolveReference(const char* key); Value& resolveReference(const char* key, const char* end); - struct CommentInfo { - CommentInfo(); - ~CommentInfo(); - - void setComment(const char* text, size_t len); - - char* comment_; - }; - // struct MemberNamesTransform //{ // typedef const char *result_type; @@ -1071,13 +1145,33 @@ private: LargestUInt uint_; double real_; bool bool_; - char* string_; // actually ptr to unsigned, followed by str, unless !allocated_ + char* string_; // if allocated_, ptr to { unsigned, char[] }. ObjectValues* map_; } value_; - ValueType type_ : 8; - unsigned int allocated_ : 1; // Notes: if declared as bool, bitfield is useless. - // If not allocated_, string_ must be null-terminated. - CommentInfo* comments_; + + struct { + // Really a ValueType, but types should agree for bitfield packing. + unsigned int value_type_ : 8; + // Unless allocated_, string_ must be null-terminated. + unsigned int allocated_ : 1; + } bits_; + + class Comments { + public: + Comments() = default; + Comments(const Comments& that); + Comments(Comments&& that); + Comments& operator=(const Comments& that); + Comments& operator=(Comments&& that); + bool has(CommentPlacement slot) const; + String get(CommentPlacement slot) const; + void set(CommentPlacement slot, String comment); + + private: + using Array = std::array<String, numberOfCommentPlacement>; + std::unique_ptr<Array> ptr_; + }; + Comments comments_; // [start, limit) byte offsets in the source JSON text from which this Value // was extracted. @@ -1085,6 +1179,36 @@ private: ptrdiff_t limit_; }; +template <> inline bool Value::as<bool>() const { return asBool(); } +template <> inline bool Value::is<bool>() const { return isBool(); } + +template <> inline Int Value::as<Int>() const { return asInt(); } +template <> inline bool Value::is<Int>() const { return isInt(); } + +template <> inline UInt Value::as<UInt>() const { return asUInt(); } +template <> inline bool Value::is<UInt>() const { return isUInt(); } + +#if defined(JSON_HAS_INT64) +template <> inline Int64 Value::as<Int64>() const { return asInt64(); } +template <> inline bool Value::is<Int64>() const { return isInt64(); } + +template <> inline UInt64 Value::as<UInt64>() const { return asUInt64(); } +template <> inline bool Value::is<UInt64>() const { return isUInt64(); } +#endif + +template <> inline double Value::as<double>() const { return asDouble(); } +template <> inline bool Value::is<double>() const { return isDouble(); } + +template <> inline String Value::as<String>() const { return asString(); } +template <> inline bool Value::is<String>() const { return isString(); } + +/// These `as` specializations are type conversions, and do not have a +/// corresponding `is`. +template <> inline float Value::as<float>() const { return asFloat(); } +template <> inline const char* Value::as<const char*>() const { + return asCString(); +} + /** \brief Experimental and untested: represents an element of the "path" to * access a node. */ @@ -1095,17 +1219,13 @@ public: PathArgument(); PathArgument(ArrayIndex index); PathArgument(const char* key); - PathArgument(const JSONCPP_STRING& key); + PathArgument(String key); private: - enum Kind { - kindNone = 0, - kindIndex, - kindKey - }; - JSONCPP_STRING key_; - ArrayIndex index_; - Kind kind_; + enum Kind { kindNone = 0, kindIndex, kindKey }; + String key_; + ArrayIndex index_{}; + Kind kind_{kindNone}; }; /** \brief Experimental and untested: represents a "path" to access a node. @@ -1117,12 +1237,11 @@ private: * - ".name1.name2.name3" * - ".[0][1][2].name1[3]" * - ".%" => member name is provided as parameter - * - ".[%]" => index is provied as parameter + * - ".[%]" => index is provided as parameter */ class JSON_API Path { public: - Path(const JSONCPP_STRING& path, - const PathArgument& a1 = PathArgument(), + Path(const String& path, const PathArgument& a1 = PathArgument(), const PathArgument& a2 = PathArgument(), const PathArgument& a3 = PathArgument(), const PathArgument& a4 = PathArgument(), @@ -1135,15 +1254,13 @@ public: Value& make(Value& root) const; private: - typedef std::vector<const PathArgument*> InArgs; - typedef std::vector<PathArgument> Args; + using InArgs = std::vector<const PathArgument*>; + using Args = std::vector<PathArgument>; - void makePath(const JSONCPP_STRING& path, const InArgs& in); - void addPathInArg(const JSONCPP_STRING& path, - const InArgs& in, - InArgs::const_iterator& itInArg, - PathArgument::Kind kind); - void invalidPath(const JSONCPP_STRING& path, int location); + void makePath(const String& path, const InArgs& in); + void addPathInArg(const String& path, const InArgs& in, + InArgs::const_iterator& itInArg, PathArgument::Kind kind); + static void invalidPath(const String& path, int location); Args args_; }; @@ -1153,10 +1270,10 @@ private: */ class JSON_API ValueIteratorBase { public: - typedef std::bidirectional_iterator_tag iterator_category; - typedef unsigned int size_t; - typedef int difference_type; - typedef ValueIteratorBase SelfType; + using iterator_category = std::bidirectional_iterator_tag; + using size_t = unsigned int; + using difference_type = int; + using SelfType = ValueIteratorBase; bool operator==(const SelfType& other) const { return isEqual(other); } @@ -1170,17 +1287,19 @@ public: /// Value. Value key() const; - /// Return the index of the referenced Value, or -1 if it is not an arrayValue. + /// Return the index of the referenced Value, or -1 if it is not an + /// arrayValue. UInt index() const; /// Return the member name of the referenced Value, or "" if it is not an /// objectValue. /// \note Avoid `c_str()` on result, as embedded zeroes are possible. - JSONCPP_STRING name() const; + String name() const; /// Return the member name of the referenced Value. "" if it is not an /// objectValue. - /// \deprecated This cannot be used for UTF-8 strings, since there can be embedded nulls. + /// \deprecated This cannot be used for UTF-8 strings, since there can be + /// embedded nulls. JSONCPP_DEPRECATED("Use `key = name();` instead.") char const* memberName() const; /// Return the member name of the referenced Value, or NULL if it is not an @@ -1189,7 +1308,14 @@ public: char const* memberName(char const** end) const; protected: - Value& deref() const; + /*! Internal utility functions to assist with implementing + * other iterator functions. The const and non-const versions + * of the "deref" protected methods expose the protected + * current_ member variable in a way that can often be + * optimized away by the compiler. + */ + const Value& deref() const; + Value& deref(); void increment(); @@ -1204,7 +1330,7 @@ protected: private: Value::ObjectValues::iterator current_; // Indicates that iterator is for a null value. - bool isNull_; + bool isNull_{true}; public: // For some reason, BORLAND needs these at the end, rather @@ -1220,20 +1346,21 @@ class JSON_API ValueConstIterator : public ValueIteratorBase { friend class Value; public: - typedef const Value value_type; - //typedef unsigned int size_t; - //typedef int difference_type; - typedef const Value& reference; - typedef const Value* pointer; - typedef ValueConstIterator SelfType; + using value_type = const Value; + // typedef unsigned int size_t; + // typedef int difference_type; + using reference = const Value&; + using pointer = const Value*; + using SelfType = ValueConstIterator; ValueConstIterator(); ValueConstIterator(ValueIterator const& other); private: -/*! \internal Use by Value to create an iterator. - */ + /*! \internal Use by Value to create an iterator. + */ explicit ValueConstIterator(const Value::ObjectValues::iterator& current); + public: SelfType& operator=(const ValueIteratorBase& other); @@ -1270,21 +1397,22 @@ class JSON_API ValueIterator : public ValueIteratorBase { friend class Value; public: - typedef Value value_type; - typedef unsigned int size_t; - typedef int difference_type; - typedef Value& reference; - typedef Value* pointer; - typedef ValueIterator SelfType; + using value_type = Value; + using size_t = unsigned int; + using difference_type = int; + using reference = Value&; + using pointer = Value*; + using SelfType = ValueIterator; ValueIterator(); explicit ValueIterator(const ValueConstIterator& other); ValueIterator(const ValueIterator& other); private: -/*! \internal Use by Value to create an iterator. - */ + /*! \internal Use by Value to create an iterator. + */ explicit ValueIterator(const Value::ObjectValues::iterator& current); + public: SelfType& operator=(const SelfType& other); @@ -1310,19 +1438,18 @@ public: return *this; } - reference operator*() const { return deref(); } - - pointer operator->() const { return &deref(); } + /*! The return value of non-const iterators can be + * changed, so the these functions are not const + * because the returned references/pointers can be used + * to change state of the base class. + */ + reference operator*() { return deref(); } + pointer operator->() { return &deref(); } }; -} // namespace Json - +inline void swap(Value& a, Value& b) { a.swap(b); } -namespace std { -/// Specialize std::swap() for Json::Value. -template<> -inline void swap(Json::Value& a, Json::Value& b) { a.swap(b); } -} +} // namespace Json #pragma pack(pop) @@ -1330,7 +1457,7 @@ inline void swap(Json::Value& a, Json::Value& b) { a.swap(b); } #pragma warning(pop) #endif // if defined(JSONCPP_DISABLE_DLL_INTERFACE_WARNING) -#endif // CPPTL_JSON_H_INCLUDED +#endif // JSON_H_INCLUDED // ////////////////////////////////////////////////////////////////////// // End of content of file: include/json/value.h @@ -1350,18 +1477,18 @@ inline void swap(Json::Value& a, Json::Value& b) { a.swap(b); } // recognized in your jurisdiction. // See file LICENSE for detail or copy at http://jsoncpp.sourceforge.net/LICENSE -#ifndef CPPTL_JSON_READER_H_INCLUDED -#define CPPTL_JSON_READER_H_INCLUDED +#ifndef JSON_READER_H_INCLUDED +#define JSON_READER_H_INCLUDED #if !defined(JSON_IS_AMALGAMATION) -#include "features.h" +#include "json_features.h" #include "value.h" #endif // if !defined(JSON_IS_AMALGAMATION) #include <deque> #include <iosfwd> +#include <istream> #include <stack> #include <string> -#include <istream> // Disable warning C4251: <data member>: <type> needs to have dll-interface to // be used by... @@ -1375,132 +1502,130 @@ inline void swap(Json::Value& a, Json::Value& b) { a.swap(b); } namespace Json { /** \brief Unserialize a <a HREF="http://www.json.org">JSON</a> document into a - *Value. + * Value. * * \deprecated Use CharReader and CharReaderBuilder. */ -class JSONCPP_DEPRECATED("Use CharReader and CharReaderBuilder instead") JSON_API Reader { + +class JSONCPP_DEPRECATED( + "Use CharReader and CharReaderBuilder instead.") JSON_API Reader { public: - typedef char Char; - typedef const Char* Location; + using Char = char; + using Location = const Char*; /** \brief An error tagged with where in the JSON text it was encountered. * * The offsets give the [start, limit) range of bytes within the text. Note * that this is bytes, not codepoints. - * */ struct StructuredError { ptrdiff_t offset_start; ptrdiff_t offset_limit; - JSONCPP_STRING message; + String message; }; - /** \brief Constructs a Reader allowing all features - * for parsing. + /** \brief Constructs a Reader allowing all features for parsing. */ + JSONCPP_DEPRECATED("Use CharReader and CharReaderBuilder instead") Reader(); - /** \brief Constructs a Reader allowing the specified feature set - * for parsing. + /** \brief Constructs a Reader allowing the specified feature set for parsing. */ + JSONCPP_DEPRECATED("Use CharReader and CharReaderBuilder instead") Reader(const Features& features); /** \brief Read a Value from a <a HREF="http://www.json.org">JSON</a> * document. - * \param document UTF-8 encoded string containing the document to read. - * \param root [out] Contains the root value of the document if it was - * successfully parsed. - * \param collectComments \c true to collect comment and allow writing them - * back during - * serialization, \c false to discard comments. - * This parameter is ignored if - * Features::allowComments_ - * is \c false. + * + * \param document UTF-8 encoded string containing the document + * to read. + * \param[out] root Contains the root value of the document if it + * was successfully parsed. + * \param collectComments \c true to collect comment and allow writing + * them back during serialization, \c false to + * discard comments. This parameter is ignored + * if Features::allowComments_ is \c false. * \return \c true if the document was successfully parsed, \c false if an * error occurred. */ - bool - parse(const std::string& document, Value& root, bool collectComments = true); + bool parse(const std::string& document, Value& root, + bool collectComments = true); /** \brief Read a Value from a <a HREF="http://www.json.org">JSON</a> - document. - * \param beginDoc Pointer on the beginning of the UTF-8 encoded string of the - document to read. - * \param endDoc Pointer on the end of the UTF-8 encoded string of the - document to read. - * Must be >= beginDoc. - * \param root [out] Contains the root value of the document if it was - * successfully parsed. - * \param collectComments \c true to collect comment and allow writing them - back during - * serialization, \c false to discard comments. - * This parameter is ignored if - Features::allowComments_ - * is \c false. + * document. + * + * \param beginDoc Pointer on the beginning of the UTF-8 encoded + * string of the document to read. + * \param endDoc Pointer on the end of the UTF-8 encoded string + * of the document to read. Must be >= beginDoc. + * \param[out] root Contains the root value of the document if it + * was successfully parsed. + * \param collectComments \c true to collect comment and allow writing + * them back during serialization, \c false to + * discard comments. This parameter is ignored + * if Features::allowComments_ is \c false. * \return \c true if the document was successfully parsed, \c false if an - error occurred. + * error occurred. */ - bool parse(const char* beginDoc, - const char* endDoc, - Value& root, + bool parse(const char* beginDoc, const char* endDoc, Value& root, bool collectComments = true); /// \brief Parse from input stream. /// \see Json::operator>>(std::istream&, Json::Value&). - bool parse(JSONCPP_ISTREAM& is, Value& root, bool collectComments = true); + bool parse(IStream& is, Value& root, bool collectComments = true); /** \brief Returns a user friendly string that list errors in the parsed * document. - * \return Formatted error message with the list of errors with their location - * in - * the parsed document. An empty string is returned if no error - * occurred - * during parsing. + * + * \return Formatted error message with the list of errors with their + * location in the parsed document. An empty string is returned if no error + * occurred during parsing. * \deprecated Use getFormattedErrorMessages() instead (typo fix). */ JSONCPP_DEPRECATED("Use getFormattedErrorMessages() instead.") - JSONCPP_STRING getFormatedErrorMessages() const; + String getFormatedErrorMessages() const; /** \brief Returns a user friendly string that list errors in the parsed * document. - * \return Formatted error message with the list of errors with their location - * in - * the parsed document. An empty string is returned if no error - * occurred - * during parsing. + * + * \return Formatted error message with the list of errors with their + * location in the parsed document. An empty string is returned if no error + * occurred during parsing. */ - JSONCPP_STRING getFormattedErrorMessages() const; + String getFormattedErrorMessages() const; - /** \brief Returns a vector of structured erros encounted while parsing. + /** \brief Returns a vector of structured errors encountered while parsing. + * * \return A (possibly empty) vector of StructuredError objects. Currently - * only one error can be returned, but the caller should tolerate - * multiple - * errors. This can occur if the parser recovers from a non-fatal - * parse error and then encounters additional errors. + * only one error can be returned, but the caller should tolerate multiple + * errors. This can occur if the parser recovers from a non-fatal parse + * error and then encounters additional errors. */ std::vector<StructuredError> getStructuredErrors() const; /** \brief Add a semantic error message. - * \param value JSON Value location associated with the error + * + * \param value JSON Value location associated with the error * \param message The error message. - * \return \c true if the error was successfully added, \c false if the - * Value offset exceeds the document size. + * \return \c true if the error was successfully added, \c false if the Value + * offset exceeds the document size. */ - bool pushError(const Value& value, const JSONCPP_STRING& message); + bool pushError(const Value& value, const String& message); /** \brief Add a semantic error message with extra context. - * \param value JSON Value location associated with the error + * + * \param value JSON Value location associated with the error * \param message The error message. - * \param extra Additional JSON Value location to contextualize the error + * \param extra Additional JSON Value location to contextualize the error * \return \c true if the error was successfully added, \c false if either * Value offset exceeds the document size. */ - bool pushError(const Value& value, const JSONCPP_STRING& message, const Value& extra); + bool pushError(const Value& value, const String& message, const Value& extra); /** \brief Return whether there are any errors. - * \return \c true if there are no errors to report \c false if - * errors have occurred. + * + * \return \c true if there are no errors to report \c false if errors have + * occurred. */ bool good() const; @@ -1532,15 +1657,15 @@ private: class ErrorInfo { public: Token token_; - JSONCPP_STRING message_; + String message_; Location extra_; }; - typedef std::deque<ErrorInfo> Errors; + using Errors = std::deque<ErrorInfo>; bool readToken(Token& token); void skipSpaces(); - bool match(Location pattern, int patternLength); + bool match(const Char* pattern, int patternLength); bool readComment(); bool readCStyleComment(); bool readCppStyleComment(); @@ -1552,142 +1677,138 @@ private: bool decodeNumber(Token& token); bool decodeNumber(Token& token, Value& decoded); bool decodeString(Token& token); - bool decodeString(Token& token, JSONCPP_STRING& decoded); + bool decodeString(Token& token, String& decoded); bool decodeDouble(Token& token); bool decodeDouble(Token& token, Value& decoded); - bool decodeUnicodeCodePoint(Token& token, - Location& current, - Location end, + bool decodeUnicodeCodePoint(Token& token, Location& current, Location end, unsigned int& unicode); - bool decodeUnicodeEscapeSequence(Token& token, - Location& current, - Location end, - unsigned int& unicode); - bool addError(const JSONCPP_STRING& message, Token& token, Location extra = 0); + bool decodeUnicodeEscapeSequence(Token& token, Location& current, + Location end, unsigned int& unicode); + bool addError(const String& message, Token& token, Location extra = nullptr); bool recoverFromError(TokenType skipUntilToken); - bool addErrorAndRecover(const JSONCPP_STRING& message, - Token& token, + bool addErrorAndRecover(const String& message, Token& token, TokenType skipUntilToken); void skipUntilSpace(); Value& currentValue(); Char getNextChar(); - void - getLocationLineAndColumn(Location location, int& line, int& column) const; - JSONCPP_STRING getLocationLineAndColumn(Location location) const; + void getLocationLineAndColumn(Location location, int& line, + int& column) const; + String getLocationLineAndColumn(Location location) const; void addComment(Location begin, Location end, CommentPlacement placement); void skipCommentTokens(Token& token); static bool containsNewLine(Location begin, Location end); - static JSONCPP_STRING normalizeEOL(Location begin, Location end); + static String normalizeEOL(Location begin, Location end); - typedef std::stack<Value*> Nodes; + using Nodes = std::stack<Value*>; Nodes nodes_; Errors errors_; - JSONCPP_STRING document_; - Location begin_; - Location end_; - Location current_; - Location lastValueEnd_; - Value* lastValue_; - JSONCPP_STRING commentsBefore_; + String document_; + Location begin_{}; + Location end_{}; + Location current_{}; + Location lastValueEnd_{}; + Value* lastValue_{}; + String commentsBefore_; Features features_; - bool collectComments_; -}; // Reader + bool collectComments_{}; +}; // Reader /** Interface for reading JSON from a char array. */ class JSON_API CharReader { public: - virtual ~CharReader() {} + virtual ~CharReader() = default; /** \brief Read a Value from a <a HREF="http://www.json.org">JSON</a> - document. - * The document must be a UTF-8 encoded string containing the document to read. + * document. The document must be a UTF-8 encoded string containing the + * document to read. * - * \param beginDoc Pointer on the beginning of the UTF-8 encoded string of the - document to read. - * \param endDoc Pointer on the end of the UTF-8 encoded string of the - document to read. - * Must be >= beginDoc. - * \param root [out] Contains the root value of the document if it was - * successfully parsed. - * \param errs [out] Formatted error messages (if not NULL) - * a user friendly string that lists errors in the parsed - * document. + * \param beginDoc Pointer on the beginning of the UTF-8 encoded string + * of the document to read. + * \param endDoc Pointer on the end of the UTF-8 encoded string of the + * document to read. Must be >= beginDoc. + * \param[out] root Contains the root value of the document if it was + * successfully parsed. + * \param[out] errs Formatted error messages (if not NULL) a user + * friendly string that lists errors in the parsed + * document. * \return \c true if the document was successfully parsed, \c false if an - error occurred. + * error occurred. */ - virtual bool parse( - char const* beginDoc, char const* endDoc, - Value* root, JSONCPP_STRING* errs) = 0; + virtual bool parse(char const* beginDoc, char const* endDoc, Value* root, + String* errs) = 0; class JSON_API Factory { public: - virtual ~Factory() {} + virtual ~Factory() = default; /** \brief Allocate a CharReader via operator new(). * \throw std::exception if something goes wrong (e.g. invalid settings) */ virtual CharReader* newCharReader() const = 0; - }; // Factory -}; // CharReader + }; // Factory +}; // CharReader /** \brief Build a CharReader implementation. - -Usage: -\code - using namespace Json; - CharReaderBuilder builder; - builder["collectComments"] = false; - Value value; - JSONCPP_STRING errs; - bool ok = parseFromStream(builder, std::cin, &value, &errs); -\endcode -*/ + * + * Usage: + * \code + * using namespace Json; + * CharReaderBuilder builder; + * builder["collectComments"] = false; + * Value value; + * String errs; + * bool ok = parseFromStream(builder, std::cin, &value, &errs); + * \endcode + */ class JSON_API CharReaderBuilder : public CharReader::Factory { public: // Note: We use a Json::Value so that we can add data-members to this class // without a major version bump. /** Configuration of this builder. - These are case-sensitive. - Available settings (case-sensitive): - - `"collectComments": false or true` - - true to collect comment and allow writing them - back during serialization, false to discard comments. - This parameter is ignored if allowComments is false. - - `"allowComments": false or true` - - true if comments are allowed. - - `"strictRoot": false or true` - - true if root must be either an array or an object value - - `"allowDroppedNullPlaceholders": false or true` - - true if dropped null placeholders are allowed. (See StreamWriterBuilder.) - - `"allowNumericKeys": false or true` - - true if numeric object keys are allowed. - - `"allowSingleQuotes": false or true` - - true if '' are allowed for strings (both keys and values) - - `"stackLimit": integer` - - Exceeding stackLimit (recursive depth of `readValue()`) will - cause an exception. - - This is a security issue (seg-faults caused by deeply nested JSON), - so the default is low. - - `"failIfExtra": false or true` - - If true, `parse()` returns false when extra non-whitespace trails - the JSON value in the input string. - - `"rejectDupKeys": false or true` - - If true, `parse()` returns false when a key is duplicated within an object. - - `"allowSpecialFloats": false or true` - - If true, special float values (NaNs and infinities) are allowed - and their values are lossfree restorable. - - You can examine 'settings_` yourself - to see the defaults. You can also write and read them just like any - JSON Value. - \sa setDefaults() - */ + * These are case-sensitive. + * Available settings (case-sensitive): + * - `"collectComments": false or true` + * - true to collect comment and allow writing them back during + * serialization, false to discard comments. This parameter is ignored + * if allowComments is false. + * - `"allowComments": false or true` + * - true if comments are allowed. + * - `"allowTrailingCommas": false or true` + * - true if trailing commas in objects and arrays are allowed. + * - `"strictRoot": false or true` + * - true if root must be either an array or an object value + * - `"allowDroppedNullPlaceholders": false or true` + * - true if dropped null placeholders are allowed. (See + * StreamWriterBuilder.) + * - `"allowNumericKeys": false or true` + * - true if numeric object keys are allowed. + * - `"allowSingleQuotes": false or true` + * - true if '' are allowed for strings (both keys and values) + * - `"stackLimit": integer` + * - Exceeding stackLimit (recursive depth of `readValue()`) will cause an + * exception. + * - This is a security issue (seg-faults caused by deeply nested JSON), so + * the default is low. + * - `"failIfExtra": false or true` + * - If true, `parse()` returns false when extra non-whitespace trails the + * JSON value in the input string. + * - `"rejectDupKeys": false or true` + * - If true, `parse()` returns false when a key is duplicated within an + * object. + * - `"allowSpecialFloats": false or true` + * - If true, special float values (NaNs and infinities) are allowed and + * their values are lossfree restorable. + * + * You can examine 'settings_` yourself to see the defaults. You can also + * write and read them just like any JSON Value. + * \sa setDefaults() + */ Json::Value settings_; CharReaderBuilder(); - ~CharReaderBuilder() JSONCPP_OVERRIDE; + ~CharReaderBuilder() override; - CharReader* newCharReader() const JSONCPP_OVERRIDE; + CharReader* newCharReader() const override; /** \return true if 'settings' are legal and consistent; * otherwise, indicate bad settings via 'invalid'. @@ -1696,7 +1817,7 @@ public: /** A simple way to update a specific setting. */ - Value& operator[](JSONCPP_STRING key); + Value& operator[](const String& key); /** Called by ctor, but you can use this to reset settings_. * \pre 'settings' != NULL (but Json::null is fine) @@ -1713,39 +1834,37 @@ public: }; /** Consume entire stream and use its begin/end. - * Someday we might have a real StreamReader, but for now this - * is convenient. - */ -bool JSON_API parseFromStream( - CharReader::Factory const&, - JSONCPP_ISTREAM&, - Value* root, std::string* errs); + * Someday we might have a real StreamReader, but for now this + * is convenient. + */ +bool JSON_API parseFromStream(CharReader::Factory const&, IStream&, Value* root, + String* errs); /** \brief Read from 'sin' into 'root'. - - Always keep comments from the input JSON. - - This can be used to read a file into a particular sub-object. - For example: - \code - Json::Value root; - cin >> root["dir"]["file"]; - cout << root; - \endcode - Result: - \verbatim - { - "dir": { - "file": { - // The input stream JSON would be nested here. - } - } - } - \endverbatim - \throw std::exception on parse error. - \see Json::operator<<() -*/ -JSON_API JSONCPP_ISTREAM& operator>>(JSONCPP_ISTREAM&, Value&); + * + * Always keep comments from the input JSON. + * + * This can be used to read a file into a particular sub-object. + * For example: + * \code + * Json::Value root; + * cin >> root["dir"]["file"]; + * cout << root; + * \endcode + * Result: + * \verbatim + * { + * "dir": { + * "file": { + * // The input stream JSON would be nested here. + * } + * } + * } + * \endverbatim + * \throw std::exception on parse error. + * \see Json::operator<<() + */ +JSON_API IStream& operator>>(IStream&, Value&); } // namespace Json @@ -1755,7 +1874,7 @@ JSON_API JSONCPP_ISTREAM& operator>>(JSONCPP_ISTREAM&, Value&); #pragma warning(pop) #endif // if defined(JSONCPP_DISABLE_DLL_INTERFACE_WARNING) -#endif // CPPTL_JSON_READER_H_INCLUDED +#endif // JSON_READER_H_INCLUDED // ////////////////////////////////////////////////////////////////////// // End of content of file: include/json/reader.h @@ -1781,9 +1900,9 @@ JSON_API JSONCPP_ISTREAM& operator>>(JSONCPP_ISTREAM&, Value&); #if !defined(JSON_IS_AMALGAMATION) #include "value.h" #endif // if !defined(JSON_IS_AMALGAMATION) -#include <vector> -#include <string> #include <ostream> +#include <string> +#include <vector> // Disable warning C4251: <data member>: <type> needs to have dll-interface to // be used by... @@ -1799,31 +1918,31 @@ namespace Json { class Value; /** - -Usage: -\code - using namespace Json; - void writeToStdout(StreamWriter::Factory const& factory, Value const& value) { - std::unique_ptr<StreamWriter> const writer( - factory.newStreamWriter()); - writer->write(value, &std::cout); - std::cout << std::endl; // add lf and flush - } -\endcode -*/ + * + * Usage: + * \code + * using namespace Json; + * void writeToStdout(StreamWriter::Factory const& factory, Value const& value) + * { std::unique_ptr<StreamWriter> const writer( factory.newStreamWriter()); + * writer->write(value, &std::cout); + * std::cout << std::endl; // add lf and flush + * } + * \endcode + */ class JSON_API StreamWriter { protected: - JSONCPP_OSTREAM* sout_; // not owned; will not delete + OStream* sout_; // not owned; will not delete public: StreamWriter(); virtual ~StreamWriter(); /** Write Value into document as configured in sub-class. - Do not take ownership of sout, but maintain a reference during function. - \pre sout != NULL - \return zero on success (For now, we always return zero, so check the stream instead.) - \throw std::exception possibly, depending on configuration + * Do not take ownership of sout, but maintain a reference during function. + * \pre sout != NULL + * \return zero on success (For now, we always return zero, so check the + * stream instead.) \throw std::exception possibly, depending on + * configuration */ - virtual int write(Value const& root, JSONCPP_OSTREAM* sout) = 0; + virtual int write(Value const& root, OStream* sout) = 0; /** \brief A simple abstract factory. */ @@ -1834,64 +1953,69 @@ public: * \throw std::exception if something goes wrong (e.g. invalid settings) */ virtual StreamWriter* newStreamWriter() const = 0; - }; // Factory -}; // StreamWriter + }; // Factory +}; // StreamWriter /** \brief Write into stringstream, then return string, for convenience. * A StreamWriter will be created from the factory, used, and then deleted. */ -JSONCPP_STRING JSON_API writeString(StreamWriter::Factory const& factory, Value const& root); - +String JSON_API writeString(StreamWriter::Factory const& factory, + Value const& root); /** \brief Build a StreamWriter implementation. -Usage: -\code - using namespace Json; - Value value = ...; - StreamWriterBuilder builder; - builder["commentStyle"] = "None"; - builder["indentation"] = " "; // or whatever you like - std::unique_ptr<Json::StreamWriter> writer( - builder.newStreamWriter()); - writer->write(value, &std::cout); - std::cout << std::endl; // add lf and flush -\endcode +* Usage: +* \code +* using namespace Json; +* Value value = ...; +* StreamWriterBuilder builder; +* builder["commentStyle"] = "None"; +* builder["indentation"] = " "; // or whatever you like +* std::unique_ptr<Json::StreamWriter> writer( +* builder.newStreamWriter()); +* writer->write(value, &std::cout); +* std::cout << std::endl; // add lf and flush +* \endcode */ class JSON_API StreamWriterBuilder : public StreamWriter::Factory { public: // Note: We use a Json::Value so that we can add data-members to this class // without a major version bump. /** Configuration of this builder. - Available settings (case-sensitive): - - "commentStyle": "None" or "All" - - "indentation": "<anything>" - - "enableYAMLCompatibility": false or true - - slightly change the whitespace around colons - - "dropNullPlaceholders": false or true - - Drop the "null" string from the writer's output for nullValues. - Strictly speaking, this is not valid JSON. But when the output is being - fed to a browser's JavaScript, it makes for smaller output and the - browser can handle the output just fine. - - "useSpecialFloats": false or true - - If true, outputs non-finite floating point values in the following way: - NaN values as "NaN", positive infinity as "Infinity", and negative infinity - as "-Infinity". - - You can examine 'settings_` yourself - to see the defaults. You can also write and read them just like any - JSON Value. - \sa setDefaults() - */ + * Available settings (case-sensitive): + * - "commentStyle": "None" or "All" + * - "indentation": "<anything>". + * - Setting this to an empty string also omits newline characters. + * - "enableYAMLCompatibility": false or true + * - slightly change the whitespace around colons + * - "dropNullPlaceholders": false or true + * - Drop the "null" string from the writer's output for nullValues. + * Strictly speaking, this is not valid JSON. But when the output is being + * fed to a browser's JavaScript, it makes for smaller output and the + * browser can handle the output just fine. + * - "useSpecialFloats": false or true + * - If true, outputs non-finite floating point values in the following way: + * NaN values as "NaN", positive infinity as "Infinity", and negative + * infinity as "-Infinity". + * - "precision": int + * - Number of precision digits for formatting of real values. + * - "precisionType": "significant"(default) or "decimal" + * - Type of precision for formatting of real values. + + * You can examine 'settings_` yourself + * to see the defaults. You can also write and read them just like any + * JSON Value. + * \sa setDefaults() + */ Json::Value settings_; StreamWriterBuilder(); - ~StreamWriterBuilder() JSONCPP_OVERRIDE; + ~StreamWriterBuilder() override; /** * \throw std::exception if something goes wrong (e.g. invalid settings) */ - StreamWriter* newStreamWriter() const JSONCPP_OVERRIDE; + StreamWriter* newStreamWriter() const override; /** \return true if 'settings' are legal and consistent; * otherwise, indicate bad settings via 'invalid'. @@ -1899,7 +2023,7 @@ public: bool validate(Json::Value* invalid) const; /** A simple way to update a specific setting. */ - Value& operator[](JSONCPP_STRING key); + Value& operator[](const String& key); /** Called by ctor, but you can use this to reset settings_. * \pre 'settings' != NULL (but Json::null is fine) @@ -1916,7 +2040,7 @@ class JSONCPP_DEPRECATED("Use StreamWriter instead") JSON_API Writer { public: virtual ~Writer(); - virtual JSONCPP_STRING write(const Value& root) = 0; + virtual String write(const Value& root) = 0; }; /** \brief Outputs a Value in <a HREF="http://www.json.org">JSON</a> format @@ -1924,18 +2048,19 @@ public: * * The JSON document is written in a single line. It is not intended for 'human' *consumption, - * but may be usefull to support feature such as RPC where bandwith is limited. + * but may be useful to support feature such as RPC where bandwidth is limited. * \sa Reader, Value * \deprecated Use StreamWriterBuilder. */ #if defined(_MSC_VER) #pragma warning(push) -#pragma warning(disable:4996) // Deriving from deprecated class +#pragma warning(disable : 4996) // Deriving from deprecated class #endif -class JSONCPP_DEPRECATED("Use StreamWriterBuilder instead") JSON_API FastWriter : public Writer { +class JSONCPP_DEPRECATED("Use StreamWriterBuilder instead") JSON_API FastWriter + : public Writer { public: FastWriter(); - ~FastWriter() JSONCPP_OVERRIDE {} + ~FastWriter() override = default; void enableYAMLCompatibility(); @@ -1949,15 +2074,15 @@ public: void omitEndingLineFeed(); public: // overridden from Writer - JSONCPP_STRING write(const Value& root) JSONCPP_OVERRIDE; + String write(const Value& root) override; private: void writeValue(const Value& value); - JSONCPP_STRING document_; - bool yamlCompatibilityEnabled_; - bool dropNullPlaceholders_; - bool omitEndingLineFeed_; + String document_; + bool yamlCompatibilityEnabled_{false}; + bool dropNullPlaceholders_{false}; + bool omitEndingLineFeed_{false}; }; #if defined(_MSC_VER) #pragma warning(pop) @@ -1989,42 +2114,43 @@ private: */ #if defined(_MSC_VER) #pragma warning(push) -#pragma warning(disable:4996) // Deriving from deprecated class +#pragma warning(disable : 4996) // Deriving from deprecated class #endif -class JSONCPP_DEPRECATED("Use StreamWriterBuilder instead") JSON_API StyledWriter : public Writer { +class JSONCPP_DEPRECATED("Use StreamWriterBuilder instead") JSON_API + StyledWriter : public Writer { public: StyledWriter(); - ~StyledWriter() JSONCPP_OVERRIDE {} + ~StyledWriter() override = default; public: // overridden from Writer /** \brief Serialize a Value in <a HREF="http://www.json.org">JSON</a> format. * \param root Value to serialize. * \return String containing the JSON document that represents the root value. */ - JSONCPP_STRING write(const Value& root) JSONCPP_OVERRIDE; + String write(const Value& root) override; private: void writeValue(const Value& value); void writeArrayValue(const Value& value); bool isMultilineArray(const Value& value); - void pushValue(const JSONCPP_STRING& value); + void pushValue(const String& value); void writeIndent(); - void writeWithIndent(const JSONCPP_STRING& value); + void writeWithIndent(const String& value); void indent(); void unindent(); void writeCommentBeforeValue(const Value& root); void writeCommentAfterValueOnSameLine(const Value& root); - bool hasCommentForValue(const Value& value); - static JSONCPP_STRING normalizeEOL(const JSONCPP_STRING& text); + static bool hasCommentForValue(const Value& value); + static String normalizeEOL(const String& text); - typedef std::vector<JSONCPP_STRING> ChildValues; + using ChildValues = std::vector<String>; ChildValues childValues_; - JSONCPP_STRING document_; - JSONCPP_STRING indentString_; - unsigned int rightMargin_; - unsigned int indentSize_; - bool addChildValues_; + String document_; + String indentString_; + unsigned int rightMargin_{74}; + unsigned int indentSize_{3}; + bool addChildValues_{false}; }; #if defined(_MSC_VER) #pragma warning(pop) @@ -2057,15 +2183,16 @@ private: */ #if defined(_MSC_VER) #pragma warning(push) -#pragma warning(disable:4996) // Deriving from deprecated class +#pragma warning(disable : 4996) // Deriving from deprecated class #endif -class JSONCPP_DEPRECATED("Use StreamWriterBuilder instead") JSON_API StyledStreamWriter { +class JSONCPP_DEPRECATED("Use StreamWriterBuilder instead") JSON_API + StyledStreamWriter { public: -/** - * \param indentation Each level will be indented by this amount extra. - */ - StyledStreamWriter(JSONCPP_STRING indentation = "\t"); - ~StyledStreamWriter() {} + /** + * \param indentation Each level will be indented by this amount extra. + */ + StyledStreamWriter(String indentation = "\t"); + ~StyledStreamWriter() = default; public: /** \brief Serialize a Value in <a HREF="http://www.json.org">JSON</a> format. @@ -2074,29 +2201,29 @@ public: * \note There is no point in deriving from Writer, since write() should not * return a value. */ - void write(JSONCPP_OSTREAM& out, const Value& root); + void write(OStream& out, const Value& root); private: void writeValue(const Value& value); void writeArrayValue(const Value& value); bool isMultilineArray(const Value& value); - void pushValue(const JSONCPP_STRING& value); + void pushValue(const String& value); void writeIndent(); - void writeWithIndent(const JSONCPP_STRING& value); + void writeWithIndent(const String& value); void indent(); void unindent(); void writeCommentBeforeValue(const Value& root); void writeCommentAfterValueOnSameLine(const Value& root); - bool hasCommentForValue(const Value& value); - static JSONCPP_STRING normalizeEOL(const JSONCPP_STRING& text); + static bool hasCommentForValue(const Value& value); + static String normalizeEOL(const String& text); - typedef std::vector<JSONCPP_STRING> ChildValues; + using ChildValues = std::vector<String>; ChildValues childValues_; - JSONCPP_OSTREAM* document_; - JSONCPP_STRING indentString_; - unsigned int rightMargin_; - JSONCPP_STRING indentation_; + OStream* document_; + String indentString_; + unsigned int rightMargin_{74}; + String indentation_; bool addChildValues_ : 1; bool indented_ : 1; }; @@ -2105,18 +2232,20 @@ private: #endif #if defined(JSON_HAS_INT64) -JSONCPP_STRING JSON_API valueToString(Int value); -JSONCPP_STRING JSON_API valueToString(UInt value); +String JSON_API valueToString(Int value); +String JSON_API valueToString(UInt value); #endif // if defined(JSON_HAS_INT64) -JSONCPP_STRING JSON_API valueToString(LargestInt value); -JSONCPP_STRING JSON_API valueToString(LargestUInt value); -JSONCPP_STRING JSON_API valueToString(double value); -JSONCPP_STRING JSON_API valueToString(bool value); -JSONCPP_STRING JSON_API valueToQuotedString(const char* value); +String JSON_API valueToString(LargestInt value); +String JSON_API valueToString(LargestUInt value); +String JSON_API valueToString( + double value, unsigned int precision = Value::defaultRealPrecision, + PrecisionType precisionType = PrecisionType::significantDigits); +String JSON_API valueToString(bool value); +String JSON_API valueToQuotedString(const char* value); /// \brief Output using the StyledStreamWriter. /// \see Json::operator>>() -JSON_API JSONCPP_OSTREAM& operator<<(JSONCPP_OSTREAM&, const Value& root); +JSON_API OStream& operator<<(OStream&, const Value& root); } // namespace Json @@ -2146,10 +2275,10 @@ JSON_API JSONCPP_OSTREAM& operator<<(JSONCPP_OSTREAM&, const Value& root); // recognized in your jurisdiction. // See file LICENSE for detail or copy at http://jsoncpp.sourceforge.net/LICENSE -#ifndef CPPTL_JSON_ASSERTIONS_H_INCLUDED -#define CPPTL_JSON_ASSERTIONS_H_INCLUDED +#ifndef JSON_ASSERTIONS_H_INCLUDED +#define JSON_ASSERTIONS_H_INCLUDED -#include <stdlib.h> +#include <cstdlib> #include <sstream> #if !defined(JSON_IS_AMALGAMATION) @@ -2163,38 +2292,45 @@ JSON_API JSONCPP_OSTREAM& operator<<(JSONCPP_OSTREAM&, const Value& root); #if JSON_USE_EXCEPTION // @todo <= add detail about condition in exception -# define JSON_ASSERT(condition) \ - {if (!(condition)) {Json::throwLogicError( "assert json failed" );}} - -# define JSON_FAIL_MESSAGE(message) \ - { \ - JSONCPP_OSTRINGSTREAM oss; oss << message; \ +#define JSON_ASSERT(condition) \ + do { \ + if (!(condition)) { \ + Json::throwLogicError("assert json failed"); \ + } \ + } while (0) + +#define JSON_FAIL_MESSAGE(message) \ + do { \ + OStringStream oss; \ + oss << message; \ Json::throwLogicError(oss.str()); \ abort(); \ - } + } while (0) #else // JSON_USE_EXCEPTION -# define JSON_ASSERT(condition) assert(condition) +#define JSON_ASSERT(condition) assert(condition) // The call to assert() will show the failure message in debug builds. In // release builds we abort, for a core-dump or debugger. -# define JSON_FAIL_MESSAGE(message) \ +#define JSON_FAIL_MESSAGE(message) \ { \ - JSONCPP_OSTRINGSTREAM oss; oss << message; \ + OStringStream oss; \ + oss << message; \ assert(false && oss.str().c_str()); \ abort(); \ } - #endif #define JSON_ASSERT_MESSAGE(condition, message) \ - if (!(condition)) { \ - JSON_FAIL_MESSAGE(message); \ - } + do { \ + if (!(condition)) { \ + JSON_FAIL_MESSAGE(message); \ + } \ + } while (0) -#endif // CPPTL_JSON_ASSERTIONS_H_INCLUDED +#endif // JSON_ASSERTIONS_H_INCLUDED // ////////////////////////////////////////////////////////////////////// // End of content of file: include/json/assertions.h diff --git a/lib/jsoncpp/jsoncpp.cpp b/lib/jsoncpp/jsoncpp.cpp index 507a1c6ad..30e0a69f7 100644 --- a/lib/jsoncpp/jsoncpp.cpp +++ b/lib/jsoncpp/jsoncpp.cpp @@ -92,6 +92,9 @@ license you like. #ifndef LIB_JSONCPP_JSON_TOOL_H_INCLUDED #define LIB_JSONCPP_JSON_TOOL_H_INCLUDED +#if !defined(JSON_IS_AMALGAMATION) +#include <json/config.h> +#endif // Also support old flag NO_LOCALE_SUPPORT #ifdef NO_LOCALE_SUPPORT @@ -109,7 +112,7 @@ license you like. */ namespace Json { -static char getDecimalPoint() { +static inline char getDecimalPoint() { #ifdef JSONCPP_NO_LOCALE_SUPPORT return '\0'; #else @@ -119,8 +122,8 @@ static char getDecimalPoint() { } /// Converts a unicode code-point to UTF-8. -static inline JSONCPP_STRING codePointToUTF8(unsigned int cp) { - JSONCPP_STRING result; +static inline String codePointToUTF8(unsigned int cp) { + String result; // based on description from http://en.wikipedia.org/wiki/UTF-8 @@ -154,7 +157,7 @@ enum { }; // Defines a char buffer for use with uintToString(). -typedef char UIntToStringBuffer[uintToStringBufferSize]; +using UIntToStringBuffer = char[uintToStringBufferSize]; /** Converts an unsigned integer to string. * @param value Unsigned integer to convert to string @@ -174,28 +177,45 @@ static inline void uintToString(LargestUInt value, char*& current) { * We had a sophisticated way, but it did not work in WinCE. * @see https://github.com/open-source-parsers/jsoncpp/pull/9 */ -static inline void fixNumericLocale(char* begin, char* end) { - while (begin < end) { +template <typename Iter> Iter fixNumericLocale(Iter begin, Iter end) { + for (; begin != end; ++begin) { if (*begin == ',') { *begin = '.'; } - ++begin; } + return begin; } -static inline void fixNumericLocaleInput(char* begin, char* end) { +template <typename Iter> void fixNumericLocaleInput(Iter begin, Iter end) { char decimalPoint = getDecimalPoint(); - if (decimalPoint != '\0' && decimalPoint != '.') { - while (begin < end) { - if (*begin == '.') { - *begin = decimalPoint; - } - ++begin; + if (decimalPoint == '\0' || decimalPoint == '.') { + return; + } + for (; begin != end; ++begin) { + if (*begin == '.') { + *begin = decimalPoint; } } } -} // namespace Json { +/** + * Return iterator that would be the new end of the range [begin,end), if we + * were to delete zeros in the end of string, but not the last zero before '.'. + */ +template <typename Iter> Iter fixZerosInTheEnd(Iter begin, Iter end) { + for (; begin != end; --end) { + if (*(end - 1) != '0') { + return end; + } + // Don't delete the last zero before the decimal point. + if (begin != (end - 1) && *(end - 2) == '.') { + return end; + } + } + return end; +} + +} // namespace Json #endif // LIB_JSONCPP_JSON_TOOL_H_INCLUDED @@ -219,69 +239,65 @@ static inline void fixNumericLocaleInput(char* begin, char* end) { // See file LICENSE for detail or copy at http://jsoncpp.sourceforge.net/LICENSE #if !defined(JSON_IS_AMALGAMATION) +#include "json_tool.h" #include <json/assertions.h> #include <json/reader.h> #include <json/value.h> -#include "json_tool.h" #endif // if !defined(JSON_IS_AMALGAMATION) -#include <utility> -#include <cstdio> +#include <algorithm> #include <cassert> #include <cstring> +#include <iostream> #include <istream> -#include <sstream> +#include <limits> #include <memory> #include <set> -#include <limits> +#include <sstream> +#include <utility> -#if defined(_MSC_VER) -#if !defined(WINCE) && defined(__STDC_SECURE_LIB__) && _MSC_VER >= 1500 // VC++ 9.0 and above -#define snprintf sprintf_s -#elif _MSC_VER >= 1900 // VC++ 14.0 and above -#define snprintf std::snprintf -#else -#define snprintf _snprintf -#endif -#elif defined(__ANDROID__) || defined(__QNXNTO__) -#define snprintf snprintf -#elif __cplusplus >= 201103L -#if !defined(__MINGW32__) && !defined(__CYGWIN__) -#define snprintf std::snprintf -#endif -#endif +#include <cstdio> +#if __cplusplus >= 201103L -#if defined(__QNXNTO__) +#if !defined(sscanf) #define sscanf std::sscanf #endif -#if defined(_MSC_VER) && _MSC_VER >= 1400 // VC++ 8.0 +#endif //__cplusplus + +#if defined(_MSC_VER) +#if !defined(_CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES) +#define _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES 1 +#endif //_CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES +#endif //_MSC_VER + +#if defined(_MSC_VER) // Disable warning about strdup being deprecated. #pragma warning(disable : 4996) #endif -// Define JSONCPP_DEPRECATED_STACK_LIMIT as an appropriate integer at compile time to change the stack limit +// Define JSONCPP_DEPRECATED_STACK_LIMIT as an appropriate integer at compile +// time to change the stack limit #if !defined(JSONCPP_DEPRECATED_STACK_LIMIT) #define JSONCPP_DEPRECATED_STACK_LIMIT 1000 #endif -static size_t const stackLimit_g = JSONCPP_DEPRECATED_STACK_LIMIT; // see readValue() +static size_t const stackLimit_g = + JSONCPP_DEPRECATED_STACK_LIMIT; // see readValue() namespace Json { #if __cplusplus >= 201103L || (defined(_CPPLIB_VER) && _CPPLIB_VER >= 520) -typedef std::unique_ptr<CharReader> CharReaderPtr; +using CharReaderPtr = std::unique_ptr<CharReader>; #else -typedef std::auto_ptr<CharReader> CharReaderPtr; +using CharReaderPtr = std::auto_ptr<CharReader>; #endif // Implementation of class Features // //////////////////////////////// -Features::Features() - : allowComments_(true), strictRoot_(false), - allowDroppedNullPlaceholders_(false), allowNumericKeys_(false) {} +Features::Features() = default; -Features Features::all() { return Features(); } +Features Features::all() { return {}; } Features Features::strictMode() { Features features; @@ -296,49 +312,38 @@ Features Features::strictMode() { // //////////////////////////////// bool Reader::containsNewLine(Reader::Location begin, Reader::Location end) { - for (; begin < end; ++begin) - if (*begin == '\n' || *begin == '\r') - return true; - return false; + return std::any_of(begin, end, [](char b) { return b == '\n' || b == '\r'; }); } // Class Reader // ////////////////////////////////////////////////////////////////// -Reader::Reader() - : errors_(), document_(), begin_(), end_(), current_(), lastValueEnd_(), - lastValue_(), commentsBefore_(), features_(Features::all()), - collectComments_() {} +Reader::Reader() : features_(Features::all()) {} -Reader::Reader(const Features& features) - : errors_(), document_(), begin_(), end_(), current_(), lastValueEnd_(), - lastValue_(), commentsBefore_(), features_(features), collectComments_() { -} +Reader::Reader(const Features& features) : features_(features) {} -bool -Reader::parse(const std::string& document, Value& root, bool collectComments) { +bool Reader::parse(const std::string& document, Value& root, + bool collectComments) { document_.assign(document.begin(), document.end()); const char* begin = document_.c_str(); const char* end = begin + document_.length(); return parse(begin, end, root, collectComments); } -bool Reader::parse(std::istream& sin, Value& root, bool collectComments) { - // std::istream_iterator<char> begin(sin); +bool Reader::parse(std::istream& is, Value& root, bool collectComments) { + // std::istream_iterator<char> begin(is); // std::istream_iterator<char> end; // Those would allow streamed input from a file, if parse() were a // template function. - // Since JSONCPP_STRING is reference-counted, this at least does not + // Since String is reference-counted, this at least does not // create an extra copy. - JSONCPP_STRING doc; - std::getline(sin, doc, (char)EOF); + String doc; + std::getline(is, doc, static_cast<char> EOF); return parse(doc.data(), doc.data() + doc.size(), root, collectComments); } -bool Reader::parse(const char* beginDoc, - const char* endDoc, - Value& root, +bool Reader::parse(const char* beginDoc, const char* endDoc, Value& root, bool collectComments) { if (!features_.allowComments_) { collectComments = false; @@ -348,8 +353,8 @@ bool Reader::parse(const char* beginDoc, end_ = endDoc; collectComments_ = collectComments; current_ = begin_; - lastValueEnd_ = 0; - lastValue_ = 0; + lastValueEnd_ = nullptr; + lastValue_ = nullptr; commentsBefore_.clear(); errors_.clear(); while (!nodes_.empty()) @@ -379,9 +384,11 @@ bool Reader::parse(const char* beginDoc, bool Reader::readValue() { // readValue() may call itself only if it calls readObject() or ReadArray(). - // These methods execute nodes_.push() just before and nodes_.pop)() just after calling readValue(). - // parse() executes one nodes_.push(), so > instead of >=. - if (nodes_.size() > stackLimit_g) throwRuntimeError("Exceeded stackLimit in readValue()."); + // These methods execute nodes_.push() just before and nodes_.pop)() just + // after calling readValue(). parse() executes one nodes_.push(), so > instead + // of >=. + if (nodes_.size() > stackLimit_g) + throwRuntimeError("Exceeded stackLimit in readValue()."); Token token; skipCommentTokens(token); @@ -407,30 +414,24 @@ bool Reader::readValue() { case tokenString: successful = decodeString(token); break; - case tokenTrue: - { + case tokenTrue: { Value v(true); currentValue().swapPayload(v); currentValue().setOffsetStart(token.start_ - begin_); currentValue().setOffsetLimit(token.end_ - begin_); - } - break; - case tokenFalse: - { + } break; + case tokenFalse: { Value v(false); currentValue().swapPayload(v); currentValue().setOffsetStart(token.start_ - begin_); currentValue().setOffsetLimit(token.end_ - begin_); - } - break; - case tokenNull: - { + } break; + case tokenNull: { Value v; currentValue().swapPayload(v); currentValue().setOffsetStart(token.start_ - begin_); currentValue().setOffsetLimit(token.end_ - begin_); - } - break; + } break; case tokenArraySeparator: case tokenObjectEnd: case tokenArrayEnd: @@ -536,7 +537,7 @@ bool Reader::readToken(Token& token) { if (!ok) token.type_ = tokenError; token.end_ = current_; - return true; + return ok; } void Reader::skipSpaces() { @@ -549,7 +550,7 @@ void Reader::skipSpaces() { } } -bool Reader::match(Location pattern, int patternLength) { +bool Reader::match(const Char* pattern, int patternLength) { if (end_ - current_ < patternLength) return false; int index = patternLength; @@ -583,16 +584,16 @@ bool Reader::readComment() { return true; } -JSONCPP_STRING Reader::normalizeEOL(Reader::Location begin, Reader::Location end) { - JSONCPP_STRING normalized; +String Reader::normalizeEOL(Reader::Location begin, Reader::Location end) { + String normalized; normalized.reserve(static_cast<size_t>(end - begin)); Reader::Location current = begin; while (current != end) { char c = *current++; if (c == '\r') { if (current != end && *current == '\n') - // convert dos EOL - ++current; + // convert dos EOL + ++current; // convert Mac EOL normalized += '\n'; } else { @@ -602,12 +603,12 @@ JSONCPP_STRING Reader::normalizeEOL(Reader::Location begin, Reader::Location end return normalized; } -void -Reader::addComment(Location begin, Location end, CommentPlacement placement) { +void Reader::addComment(Location begin, Location end, + CommentPlacement placement) { assert(collectComments_); - const JSONCPP_STRING& normalized = normalizeEOL(begin, end); + const String& normalized = normalizeEOL(begin, end); if (placement == commentAfterOnSameLine) { - assert(lastValue_ != 0); + assert(lastValue_ != nullptr); lastValue_->setComment(normalized, placement); } else { commentsBefore_ += normalized; @@ -640,7 +641,7 @@ bool Reader::readCppStyleComment() { } void Reader::readNumber() { - const char *p = current_; + Location p = current_; char c = '0'; // stopgap for already consumed character // integral part while (c >= '0' && c <= '9') @@ -673,12 +674,12 @@ bool Reader::readString() { return c == '"'; } -bool Reader::readObject(Token& tokenStart) { +bool Reader::readObject(Token& token) { Token tokenName; - JSONCPP_STRING name; + String name; Value init(objectValue); currentValue().swapPayload(init); - currentValue().setOffsetStart(tokenStart.start_ - begin_); + currentValue().setOffsetStart(token.start_ - begin_); while (readToken(tokenName)) { bool initialTokenOk = true; while (tokenName.type_ == tokenComment && initialTokenOk) @@ -695,15 +696,15 @@ bool Reader::readObject(Token& tokenStart) { Value numberName; if (!decodeNumber(tokenName, numberName)) return recoverFromError(tokenObjectEnd); - name = JSONCPP_STRING(numberName.asCString()); + name = numberName.asString(); } else { break; } Token colon; if (!readToken(colon) || colon.type_ != tokenMemberSeparator) { - return addErrorAndRecover( - "Missing ':' after object member name", colon, tokenObjectEnd); + return addErrorAndRecover("Missing ':' after object member name", colon, + tokenObjectEnd); } Value& value = currentValue()[name]; nodes_.push(&value); @@ -716,8 +717,8 @@ bool Reader::readObject(Token& tokenStart) { if (!readToken(comma) || (comma.type_ != tokenObjectEnd && comma.type_ != tokenArraySeparator && comma.type_ != tokenComment)) { - return addErrorAndRecover( - "Missing ',' or '}' in object declaration", comma, tokenObjectEnd); + return addErrorAndRecover("Missing ',' or '}' in object declaration", + comma, tokenObjectEnd); } bool finalizeTokenOk = true; while (comma.type_ == tokenComment && finalizeTokenOk) @@ -725,14 +726,14 @@ bool Reader::readObject(Token& tokenStart) { if (comma.type_ == tokenObjectEnd) return true; } - return addErrorAndRecover( - "Missing '}' or object member name", tokenName, tokenObjectEnd); + return addErrorAndRecover("Missing '}' or object member name", tokenName, + tokenObjectEnd); } -bool Reader::readArray(Token& tokenStart) { +bool Reader::readArray(Token& token) { Value init(arrayValue); currentValue().swapPayload(init); - currentValue().setOffsetStart(tokenStart.start_ - begin_); + currentValue().setOffsetStart(token.start_ - begin_); skipSpaces(); if (current_ != end_ && *current_ == ']') // empty array { @@ -749,19 +750,19 @@ bool Reader::readArray(Token& tokenStart) { if (!ok) // error already set return recoverFromError(tokenArrayEnd); - Token token; + Token currentToken; // Accept Comment after last item in the array. - ok = readToken(token); - while (token.type_ == tokenComment && ok) { - ok = readToken(token); + ok = readToken(currentToken); + while (currentToken.type_ == tokenComment && ok) { + ok = readToken(currentToken); } - bool badTokenType = - (token.type_ != tokenArraySeparator && token.type_ != tokenArrayEnd); + bool badTokenType = (currentToken.type_ != tokenArraySeparator && + currentToken.type_ != tokenArrayEnd); if (!ok || badTokenType) { - return addErrorAndRecover( - "Missing ',' or ']' in array declaration", token, tokenArrayEnd); + return addErrorAndRecover("Missing ',' or ']' in array declaration", + currentToken, tokenArrayEnd); } - if (token.type_ == tokenArrayEnd) + if (currentToken.type_ == tokenArrayEnd) break; } return true; @@ -785,7 +786,8 @@ bool Reader::decodeNumber(Token& token, Value& decoded) { bool isNegative = *current == '-'; if (isNegative) ++current; - // TODO: Help the compiler do the div and mod at compile time or get rid of them. + // TODO: Help the compiler do the div and mod at compile time or get rid of + // them. Value::LargestUInt maxIntegerValue = isNegative ? Value::LargestUInt(Value::maxLargestInt) + 1 : Value::maxLargestUInt; @@ -795,7 +797,7 @@ bool Reader::decodeNumber(Token& token, Value& decoded) { Char c = *current++; if (c < '0' || c > '9') return decodeDouble(token, decoded); - Value::UInt digit(static_cast<Value::UInt>(c - '0')); + auto digit(static_cast<Value::UInt>(c - '0')); if (value >= threshold) { // We've hit or exceeded the max value divided by 10 (rounded down). If // a) we've only just touched the limit, b) this is the last digit, and @@ -831,18 +833,17 @@ bool Reader::decodeDouble(Token& token) { bool Reader::decodeDouble(Token& token, Value& decoded) { double value = 0; - JSONCPP_STRING buffer(token.start_, token.end_); - JSONCPP_ISTRINGSTREAM is(buffer); + String buffer(token.start_, token.end_); + IStringStream is(buffer); if (!(is >> value)) - return addError("'" + JSONCPP_STRING(token.start_, token.end_) + - "' is not a number.", - token); + return addError( + "'" + String(token.start_, token.end_) + "' is not a number.", token); decoded = value; return true; } bool Reader::decodeString(Token& token) { - JSONCPP_STRING decoded_string; + String decoded_string; if (!decodeString(token, decoded_string)) return false; Value decoded(decoded_string); @@ -852,7 +853,7 @@ bool Reader::decodeString(Token& token) { return true; } -bool Reader::decodeString(Token& token, JSONCPP_STRING& decoded) { +bool Reader::decodeString(Token& token, String& decoded) { decoded.reserve(static_cast<size_t>(token.end_ - token.start_ - 2)); Location current = token.start_ + 1; // skip '"' Location end = token.end_ - 1; // do not include '"' @@ -860,7 +861,7 @@ bool Reader::decodeString(Token& token, JSONCPP_STRING& decoded) { Char c = *current++; if (c == '"') break; - else if (c == '\\') { + if (c == '\\') { if (current == end) return addError("Empty escape sequence in string", token, current); Char escape = *current++; @@ -905,10 +906,8 @@ bool Reader::decodeString(Token& token, JSONCPP_STRING& decoded) { return true; } -bool Reader::decodeUnicodeCodePoint(Token& token, - Location& current, - Location end, - unsigned int& unicode) { +bool Reader::decodeUnicodeCodePoint(Token& token, Location& current, + Location end, unsigned int& unicode) { if (!decodeUnicodeEscapeSequence(token, current, end, unicode)) return false; @@ -917,10 +916,9 @@ bool Reader::decodeUnicodeCodePoint(Token& token, if (end - current < 6) return addError( "additional six characters expected to parse unicode surrogate pair.", - token, - current); - unsigned int surrogatePair; + token, current); if (*(current++) == '\\' && *(current++) == 'u') { + unsigned int surrogatePair; if (decodeUnicodeEscapeSequence(token, current, end, surrogatePair)) { unicode = 0x10000 + ((unicode & 0x3FF) << 10) + (surrogatePair & 0x3FF); } else @@ -928,20 +926,17 @@ bool Reader::decodeUnicodeCodePoint(Token& token, } else return addError("expecting another \\u token to begin the second half of " "a unicode surrogate pair", - token, - current); + token, current); } return true; } -bool Reader::decodeUnicodeEscapeSequence(Token& token, - Location& current, +bool Reader::decodeUnicodeEscapeSequence(Token& token, Location& current, Location end, unsigned int& ret_unicode) { if (end - current < 4) return addError( - "Bad unicode escape sequence in string: four digits expected.", - token, + "Bad unicode escape sequence in string: four digits expected.", token, current); int unicode = 0; for (int index = 0; index < 4; ++index) { @@ -956,15 +951,13 @@ bool Reader::decodeUnicodeEscapeSequence(Token& token, else return addError( "Bad unicode escape sequence in string: hexadecimal digit expected.", - token, - current); + token, current); } ret_unicode = static_cast<unsigned int>(unicode); return true; } -bool -Reader::addError(const JSONCPP_STRING& message, Token& token, Location extra) { +bool Reader::addError(const String& message, Token& token, Location extra) { ErrorInfo info; info.token_ = token; info.message_ = message; @@ -986,8 +979,7 @@ bool Reader::recoverFromError(TokenType skipUntilToken) { return false; } -bool Reader::addErrorAndRecover(const JSONCPP_STRING& message, - Token& token, +bool Reader::addErrorAndRecover(const String& message, Token& token, TokenType skipUntilToken) { addError(message, token); return recoverFromError(skipUntilToken); @@ -1001,8 +993,7 @@ Reader::Char Reader::getNextChar() { return *current_++; } -void Reader::getLocationLineAndColumn(Location location, - int& line, +void Reader::getLocationLineAndColumn(Location location, int& line, int& column) const { Location current = begin_; Location lastLineStart = current; @@ -1024,25 +1015,22 @@ void Reader::getLocationLineAndColumn(Location location, ++line; } -JSONCPP_STRING Reader::getLocationLineAndColumn(Location location) const { +String Reader::getLocationLineAndColumn(Location location) const { int line, column; getLocationLineAndColumn(location, line, column); char buffer[18 + 16 + 16 + 1]; - snprintf(buffer, sizeof(buffer), "Line %d, Column %d", line, column); + jsoncpp_snprintf(buffer, sizeof(buffer), "Line %d, Column %d", line, column); return buffer; } // Deprecated. Preserved for backward compatibility -JSONCPP_STRING Reader::getFormatedErrorMessages() const { +String Reader::getFormatedErrorMessages() const { return getFormattedErrorMessages(); } -JSONCPP_STRING Reader::getFormattedErrorMessages() const { - JSONCPP_STRING formattedMessage; - for (Errors::const_iterator itError = errors_.begin(); - itError != errors_.end(); - ++itError) { - const ErrorInfo& error = *itError; +String Reader::getFormattedErrorMessages() const { + String formattedMessage; + for (const auto& error : errors_) { formattedMessage += "* " + getLocationLineAndColumn(error.token_.start_) + "\n"; formattedMessage += " " + error.message_ + "\n"; @@ -1055,10 +1043,7 @@ JSONCPP_STRING Reader::getFormattedErrorMessages() const { std::vector<Reader::StructuredError> Reader::getStructuredErrors() const { std::vector<Reader::StructuredError> allErrors; - for (Errors::const_iterator itError = errors_.begin(); - itError != errors_.end(); - ++itError) { - const ErrorInfo& error = *itError; + for (const auto& error : errors_) { Reader::StructuredError structured; structured.offset_start = error.token_.start_ - begin_; structured.offset_limit = error.token_.end_ - begin_; @@ -1068,28 +1053,27 @@ std::vector<Reader::StructuredError> Reader::getStructuredErrors() const { return allErrors; } -bool Reader::pushError(const Value& value, const JSONCPP_STRING& message) { +bool Reader::pushError(const Value& value, const String& message) { ptrdiff_t const length = end_ - begin_; - if(value.getOffsetStart() > length - || value.getOffsetLimit() > length) + if (value.getOffsetStart() > length || value.getOffsetLimit() > length) return false; Token token; token.type_ = tokenError; token.start_ = begin_ + value.getOffsetStart(); - token.end_ = end_ + value.getOffsetLimit(); + token.end_ = begin_ + value.getOffsetLimit(); ErrorInfo info; info.token_ = token; info.message_ = message; - info.extra_ = 0; + info.extra_ = nullptr; errors_.push_back(info); return true; } -bool Reader::pushError(const Value& value, const JSONCPP_STRING& message, const Value& extra) { +bool Reader::pushError(const Value& value, const String& message, + const Value& extra) { ptrdiff_t const length = end_ - begin_; - if(value.getOffsetStart() > length - || value.getOffsetLimit() > length - || extra.getOffsetLimit() > length) + if (value.getOffsetStart() > length || value.getOffsetLimit() > length || + extra.getOffsetLimit() > length) return false; Token token; token.type_ = tokenError; @@ -1103,15 +1087,15 @@ bool Reader::pushError(const Value& value, const JSONCPP_STRING& message, const return true; } -bool Reader::good() const { - return !errors_.size(); -} +bool Reader::good() const { return errors_.empty(); } -// exact copy of Features +// Originally copied from the Features class (now deprecated), used internally +// for features implementation. class OurFeatures { public: static OurFeatures all(); bool allowComments_; + bool allowTrailingCommas_; bool strictRoot_; bool allowDroppedNullPlaceholders_; bool allowNumericKeys_; @@ -1119,42 +1103,36 @@ public: bool failIfExtra_; bool rejectDupKeys_; bool allowSpecialFloats_; - int stackLimit_; -}; // OurFeatures + bool skipBom_; + size_t stackLimit_; +}; // OurFeatures -// exact copy of Implementation of class Features -// //////////////////////////////// - -OurFeatures OurFeatures::all() { return OurFeatures(); } +OurFeatures OurFeatures::all() { return {}; } // Implementation of class Reader // //////////////////////////////// -// exact copy of Reader, renamed to OurReader +// Originally copied from the Reader class (now deprecated), used internally +// for implementing JSON reading. class OurReader { public: - typedef char Char; - typedef const Char* Location; + using Char = char; + using Location = const Char*; struct StructuredError { ptrdiff_t offset_start; ptrdiff_t offset_limit; - JSONCPP_STRING message; + String message; }; - OurReader(OurFeatures const& features); - bool parse(const char* beginDoc, - const char* endDoc, - Value& root, + explicit OurReader(OurFeatures const& features); + bool parse(const char* beginDoc, const char* endDoc, Value& root, bool collectComments = true); - JSONCPP_STRING getFormattedErrorMessages() const; + String getFormattedErrorMessages() const; std::vector<StructuredError> getStructuredErrors() const; - bool pushError(const Value& value, const JSONCPP_STRING& message); - bool pushError(const Value& value, const JSONCPP_STRING& message, const Value& extra); - bool good() const; private: - OurReader(OurReader const&); // no impl - void operator=(OurReader const&); // no impl + OurReader(OurReader const&); // no impl + void operator=(OurReader const&); // no impl enum TokenType { tokenEndOfStream = 0, @@ -1186,17 +1164,18 @@ private: class ErrorInfo { public: Token token_; - JSONCPP_STRING message_; + String message_; Location extra_; }; - typedef std::deque<ErrorInfo> Errors; + using Errors = std::deque<ErrorInfo>; bool readToken(Token& token); void skipSpaces(); - bool match(Location pattern, int patternLength); + void skipBom(bool skipBom); + bool match(const Char* pattern, int patternLength); bool readComment(); - bool readCStyleComment(); + bool readCStyleComment(bool* containsNewLineResult); bool readCppStyleComment(); bool readString(); bool readStringSingleQuote(); @@ -1207,68 +1186,57 @@ private: bool decodeNumber(Token& token); bool decodeNumber(Token& token, Value& decoded); bool decodeString(Token& token); - bool decodeString(Token& token, JSONCPP_STRING& decoded); + bool decodeString(Token& token, String& decoded); bool decodeDouble(Token& token); bool decodeDouble(Token& token, Value& decoded); - bool decodeUnicodeCodePoint(Token& token, - Location& current, - Location end, + bool decodeUnicodeCodePoint(Token& token, Location& current, Location end, unsigned int& unicode); - bool decodeUnicodeEscapeSequence(Token& token, - Location& current, - Location end, - unsigned int& unicode); - bool addError(const JSONCPP_STRING& message, Token& token, Location extra = 0); + bool decodeUnicodeEscapeSequence(Token& token, Location& current, + Location end, unsigned int& unicode); + bool addError(const String& message, Token& token, Location extra = nullptr); bool recoverFromError(TokenType skipUntilToken); - bool addErrorAndRecover(const JSONCPP_STRING& message, - Token& token, + bool addErrorAndRecover(const String& message, Token& token, TokenType skipUntilToken); void skipUntilSpace(); Value& currentValue(); Char getNextChar(); - void - getLocationLineAndColumn(Location location, int& line, int& column) const; - JSONCPP_STRING getLocationLineAndColumn(Location location) const; + void getLocationLineAndColumn(Location location, int& line, + int& column) const; + String getLocationLineAndColumn(Location location) const; void addComment(Location begin, Location end, CommentPlacement placement); void skipCommentTokens(Token& token); - static JSONCPP_STRING normalizeEOL(Location begin, Location end); + static String normalizeEOL(Location begin, Location end); static bool containsNewLine(Location begin, Location end); - typedef std::stack<Value*> Nodes; - Nodes nodes_; - Errors errors_; - JSONCPP_STRING document_; - Location begin_; - Location end_; - Location current_; - Location lastValueEnd_; - Value* lastValue_; - JSONCPP_STRING commentsBefore_; + using Nodes = std::stack<Value*>; + + Nodes nodes_{}; + Errors errors_{}; + String document_{}; + Location begin_ = nullptr; + Location end_ = nullptr; + Location current_ = nullptr; + Location lastValueEnd_ = nullptr; + Value* lastValue_ = nullptr; + bool lastValueHasAComment_ = false; + String commentsBefore_{}; OurFeatures const features_; - bool collectComments_; -}; // OurReader + bool collectComments_ = false; +}; // OurReader // complete copy of Read impl, for OurReader -bool OurReader::containsNewLine(OurReader::Location begin, OurReader::Location end) { - for (; begin < end; ++begin) - if (*begin == '\n' || *begin == '\r') - return true; - return false; +bool OurReader::containsNewLine(OurReader::Location begin, + OurReader::Location end) { + return std::any_of(begin, end, [](char b) { return b == '\n' || b == '\r'; }); } -OurReader::OurReader(OurFeatures const& features) - : errors_(), document_(), begin_(), end_(), current_(), lastValueEnd_(), - lastValue_(), commentsBefore_(), - features_(features), collectComments_() { -} +OurReader::OurReader(OurFeatures const& features) : features_(features) {} -bool OurReader::parse(const char* beginDoc, - const char* endDoc, - Value& root, - bool collectComments) { +bool OurReader::parse(const char* beginDoc, const char* endDoc, Value& root, + bool collectComments) { if (!features_.allowComments_) { collectComments = false; } @@ -1277,22 +1245,23 @@ bool OurReader::parse(const char* beginDoc, end_ = endDoc; collectComments_ = collectComments; current_ = begin_; - lastValueEnd_ = 0; - lastValue_ = 0; + lastValueEnd_ = nullptr; + lastValue_ = nullptr; commentsBefore_.clear(); errors_.clear(); while (!nodes_.empty()) nodes_.pop(); nodes_.push(&root); + // skip byte order mark if it exists at the beginning of the UTF-8 text. + skipBom(features_.skipBom_); bool successful = readValue(); + nodes_.pop(); Token token; skipCommentTokens(token); - if (features_.failIfExtra_) { - if ((features_.strictRoot_ || token.type_ != tokenError) && token.type_ != tokenEndOfStream) { - addError("Extra non-whitespace after JSON value.", token); - return false; - } + if (features_.failIfExtra_ && (token.type_ != tokenEndOfStream)) { + addError("Extra non-whitespace after JSON value.", token); + return false; } if (collectComments_ && !commentsBefore_.empty()) root.setComment(commentsBefore_, commentAfter); @@ -1314,7 +1283,8 @@ bool OurReader::parse(const char* beginDoc, bool OurReader::readValue() { // To preserve the old behaviour we cast size_t to int. - if (static_cast<int>(nodes_.size()) > features_.stackLimit_) throwRuntimeError("Exceeded stackLimit in readValue()."); + if (nodes_.size() > features_.stackLimit_) + throwRuntimeError("Exceeded stackLimit in readValue()."); Token token; skipCommentTokens(token); bool successful = true; @@ -1339,54 +1309,42 @@ bool OurReader::readValue() { case tokenString: successful = decodeString(token); break; - case tokenTrue: - { + case tokenTrue: { Value v(true); currentValue().swapPayload(v); currentValue().setOffsetStart(token.start_ - begin_); currentValue().setOffsetLimit(token.end_ - begin_); - } - break; - case tokenFalse: - { + } break; + case tokenFalse: { Value v(false); currentValue().swapPayload(v); currentValue().setOffsetStart(token.start_ - begin_); currentValue().setOffsetLimit(token.end_ - begin_); - } - break; - case tokenNull: - { + } break; + case tokenNull: { Value v; currentValue().swapPayload(v); currentValue().setOffsetStart(token.start_ - begin_); currentValue().setOffsetLimit(token.end_ - begin_); - } - break; - case tokenNaN: - { + } break; + case tokenNaN: { Value v(std::numeric_limits<double>::quiet_NaN()); currentValue().swapPayload(v); currentValue().setOffsetStart(token.start_ - begin_); currentValue().setOffsetLimit(token.end_ - begin_); - } - break; - case tokenPosInf: - { + } break; + case tokenPosInf: { Value v(std::numeric_limits<double>::infinity()); currentValue().swapPayload(v); currentValue().setOffsetStart(token.start_ - begin_); currentValue().setOffsetLimit(token.end_ - begin_); - } - break; - case tokenNegInf: - { + } break; + case tokenNegInf: { Value v(-std::numeric_limits<double>::infinity()); currentValue().swapPayload(v); currentValue().setOffsetStart(token.start_ - begin_); currentValue().setOffsetLimit(token.end_ - begin_); - } - break; + } break; case tokenArraySeparator: case tokenObjectEnd: case tokenArrayEnd: @@ -1408,6 +1366,7 @@ bool OurReader::readValue() { if (collectComments_) { lastValueEnd_ = current_; + lastValueHasAComment_ = false; lastValue_ = ¤tValue(); } @@ -1448,10 +1407,13 @@ bool OurReader::readToken(Token& token) { break; case '\'': if (features_.allowSingleQuotes_) { - token.type_ = tokenString; - ok = readStringSingleQuote(); + token.type_ = tokenString; + ok = readStringSingleQuote(); + } else { + // If we don't allow single quotes, this is a failure case. + ok = false; + } break; - } // else fall through case '/': token.type_ = tokenComment; ok = readComment(); @@ -1477,6 +1439,14 @@ bool OurReader::readToken(Token& token) { ok = features_.allowSpecialFloats_ && match("nfinity", 7); } break; + case '+': + if (readNumber(true)) { + token.type_ = tokenNumber; + } else { + token.type_ = tokenPosInf; + ok = features_.allowSpecialFloats_ && match("nfinity", 7); + } + break; case 't': token.type_ = tokenTrue; ok = match("rue", 3); @@ -1521,7 +1491,7 @@ bool OurReader::readToken(Token& token) { if (!ok) token.type_ = tokenError; token.end_ = current_; - return true; + return ok; } void OurReader::skipSpaces() { @@ -1534,7 +1504,17 @@ void OurReader::skipSpaces() { } } -bool OurReader::match(Location pattern, int patternLength) { +void OurReader::skipBom(bool skipBom) { + // The default behavior is to skip BOM. + if (skipBom) { + if ((end_ - begin_) >= 3 && strncmp(begin_, "\xEF\xBB\xBF", 3) == 0) { + begin_ += 3; + current_ = begin_; + } + } +} + +bool OurReader::match(const Char* pattern, int patternLength) { if (end_ - current_ < patternLength) return false; int index = patternLength; @@ -1546,21 +1526,32 @@ bool OurReader::match(Location pattern, int patternLength) { } bool OurReader::readComment() { - Location commentBegin = current_ - 1; - Char c = getNextChar(); + const Location commentBegin = current_ - 1; + const Char c = getNextChar(); bool successful = false; - if (c == '*') - successful = readCStyleComment(); - else if (c == '/') + bool cStyleWithEmbeddedNewline = false; + + const bool isCStyleComment = (c == '*'); + const bool isCppStyleComment = (c == '/'); + if (isCStyleComment) { + successful = readCStyleComment(&cStyleWithEmbeddedNewline); + } else if (isCppStyleComment) { successful = readCppStyleComment(); + } + if (!successful) return false; if (collectComments_) { CommentPlacement placement = commentBefore; - if (lastValueEnd_ && !containsNewLine(lastValueEnd_, commentBegin)) { - if (c != '*' || !containsNewLine(commentBegin, current_)) - placement = commentAfterOnSameLine; + + if (!lastValueHasAComment_) { + if (lastValueEnd_ && !containsNewLine(lastValueEnd_, commentBegin)) { + if (isCppStyleComment || !cStyleWithEmbeddedNewline) { + placement = commentAfterOnSameLine; + lastValueHasAComment_ = true; + } + } } addComment(commentBegin, current_, placement); @@ -1568,16 +1559,17 @@ bool OurReader::readComment() { return true; } -JSONCPP_STRING OurReader::normalizeEOL(OurReader::Location begin, OurReader::Location end) { - JSONCPP_STRING normalized; +String OurReader::normalizeEOL(OurReader::Location begin, + OurReader::Location end) { + String normalized; normalized.reserve(static_cast<size_t>(end - begin)); OurReader::Location current = begin; while (current != end) { char c = *current++; if (c == '\r') { if (current != end && *current == '\n') - // convert dos EOL - ++current; + // convert dos EOL + ++current; // convert Mac EOL normalized += '\n'; } else { @@ -1587,24 +1579,29 @@ JSONCPP_STRING OurReader::normalizeEOL(OurReader::Location begin, OurReader::Loc return normalized; } -void -OurReader::addComment(Location begin, Location end, CommentPlacement placement) { +void OurReader::addComment(Location begin, Location end, + CommentPlacement placement) { assert(collectComments_); - const JSONCPP_STRING& normalized = normalizeEOL(begin, end); + const String& normalized = normalizeEOL(begin, end); if (placement == commentAfterOnSameLine) { - assert(lastValue_ != 0); + assert(lastValue_ != nullptr); lastValue_->setComment(normalized, placement); } else { commentsBefore_ += normalized; } } -bool OurReader::readCStyleComment() { +bool OurReader::readCStyleComment(bool* containsNewLineResult) { + *containsNewLineResult = false; + while ((current_ + 1) < end_) { Char c = getNextChar(); if (c == '*' && *current_ == '/') break; + if (c == '\n') + *containsNewLineResult = true; } + return getNextChar() == '/'; } @@ -1625,7 +1622,7 @@ bool OurReader::readCppStyleComment() { } bool OurReader::readNumber(bool checkInf) { - const char *p = current_; + Location p = current_; if (checkInf && p != end_ && *p == 'I') { current_ = ++p; return false; @@ -1662,7 +1659,6 @@ bool OurReader::readString() { return c == '"'; } - bool OurReader::readStringSingleQuote() { Char c = 0; while (current_ != end_) { @@ -1675,19 +1671,21 @@ bool OurReader::readStringSingleQuote() { return c == '\''; } -bool OurReader::readObject(Token& tokenStart) { +bool OurReader::readObject(Token& token) { Token tokenName; - JSONCPP_STRING name; + String name; Value init(objectValue); currentValue().swapPayload(init); - currentValue().setOffsetStart(tokenStart.start_ - begin_); + currentValue().setOffsetStart(token.start_ - begin_); while (readToken(tokenName)) { bool initialTokenOk = true; while (tokenName.type_ == tokenComment && initialTokenOk) initialTokenOk = readToken(tokenName); if (!initialTokenOk) break; - if (tokenName.type_ == tokenObjectEnd && name.empty()) // empty object + if (tokenName.type_ == tokenObjectEnd && + (name.empty() || + features_.allowTrailingCommas_)) // empty object or trailing comma return true; name.clear(); if (tokenName.type_ == tokenString) { @@ -1701,17 +1699,17 @@ bool OurReader::readObject(Token& tokenStart) { } else { break; } + if (name.length() >= (1U << 30)) + throwRuntimeError("keylength >= 2^30"); + if (features_.rejectDupKeys_ && currentValue().isMember(name)) { + String msg = "Duplicate key: '" + name + "'"; + return addErrorAndRecover(msg, tokenName, tokenObjectEnd); + } Token colon; if (!readToken(colon) || colon.type_ != tokenMemberSeparator) { - return addErrorAndRecover( - "Missing ':' after object member name", colon, tokenObjectEnd); - } - if (name.length() >= (1U<<30)) throwRuntimeError("keylength >= 2^30"); - if (features_.rejectDupKeys_ && currentValue().isMember(name)) { - JSONCPP_STRING msg = "Duplicate key: '" + name + "'"; - return addErrorAndRecover( - msg, tokenName, tokenObjectEnd); + return addErrorAndRecover("Missing ':' after object member name", colon, + tokenObjectEnd); } Value& value = currentValue()[name]; nodes_.push(&value); @@ -1724,8 +1722,8 @@ bool OurReader::readObject(Token& tokenStart) { if (!readToken(comma) || (comma.type_ != tokenObjectEnd && comma.type_ != tokenArraySeparator && comma.type_ != tokenComment)) { - return addErrorAndRecover( - "Missing ',' or '}' in object declaration", comma, tokenObjectEnd); + return addErrorAndRecover("Missing ',' or '}' in object declaration", + comma, tokenObjectEnd); } bool finalizeTokenOk = true; while (comma.type_ == tokenComment && finalizeTokenOk) @@ -1733,23 +1731,27 @@ bool OurReader::readObject(Token& tokenStart) { if (comma.type_ == tokenObjectEnd) return true; } - return addErrorAndRecover( - "Missing '}' or object member name", tokenName, tokenObjectEnd); + return addErrorAndRecover("Missing '}' or object member name", tokenName, + tokenObjectEnd); } -bool OurReader::readArray(Token& tokenStart) { +bool OurReader::readArray(Token& token) { Value init(arrayValue); currentValue().swapPayload(init); - currentValue().setOffsetStart(tokenStart.start_ - begin_); - skipSpaces(); - if (current_ != end_ && *current_ == ']') // empty array - { - Token endArray; - readToken(endArray); - return true; - } + currentValue().setOffsetStart(token.start_ - begin_); int index = 0; for (;;) { + skipSpaces(); + if (current_ != end_ && *current_ == ']' && + (index == 0 || + (features_.allowTrailingCommas_ && + !features_.allowDroppedNullPlaceholders_))) // empty array or trailing + // comma + { + Token endArray; + readToken(endArray); + return true; + } Value& value = currentValue()[index++]; nodes_.push(&value); bool ok = readValue(); @@ -1757,19 +1759,19 @@ bool OurReader::readArray(Token& tokenStart) { if (!ok) // error already set return recoverFromError(tokenArrayEnd); - Token token; + Token currentToken; // Accept Comment after last item in the array. - ok = readToken(token); - while (token.type_ == tokenComment && ok) { - ok = readToken(token); + ok = readToken(currentToken); + while (currentToken.type_ == tokenComment && ok) { + ok = readToken(currentToken); } - bool badTokenType = - (token.type_ != tokenArraySeparator && token.type_ != tokenArrayEnd); + bool badTokenType = (currentToken.type_ != tokenArraySeparator && + currentToken.type_ != tokenArrayEnd); if (!ok || badTokenType) { - return addErrorAndRecover( - "Missing ',' or ']' in array declaration", token, tokenArrayEnd); + return addErrorAndRecover("Missing ',' or ']' in array declaration", + currentToken, tokenArrayEnd); } - if (token.type_ == tokenArrayEnd) + if (currentToken.type_ == tokenArrayEnd) break; } return true; @@ -1790,38 +1792,78 @@ bool OurReader::decodeNumber(Token& token, Value& decoded) { // larger than the maximum supported value of an integer then // we decode the number as a double. Location current = token.start_; - bool isNegative = *current == '-'; - if (isNegative) + const bool isNegative = *current == '-'; + if (isNegative) { ++current; - // TODO: Help the compiler do the div and mod at compile time or get rid of them. - Value::LargestUInt maxIntegerValue = - isNegative ? Value::LargestUInt(-Value::minLargestInt) - : Value::maxLargestUInt; - Value::LargestUInt threshold = maxIntegerValue / 10; + } + + // We assume we can represent the largest and smallest integer types as + // unsigned integers with separate sign. This is only true if they can fit + // into an unsigned integer. + static_assert(Value::maxLargestInt <= Value::maxLargestUInt, + "Int must be smaller than UInt"); + + // We need to convert minLargestInt into a positive number. The easiest way + // to do this conversion is to assume our "threshold" value of minLargestInt + // divided by 10 can fit in maxLargestInt when absolute valued. This should + // be a safe assumption. + static_assert(Value::minLargestInt <= -Value::maxLargestInt, + "The absolute value of minLargestInt must be greater than or " + "equal to maxLargestInt"); + static_assert(Value::minLargestInt / 10 >= -Value::maxLargestInt, + "The absolute value of minLargestInt must be only 1 magnitude " + "larger than maxLargest Int"); + + static constexpr Value::LargestUInt positive_threshold = + Value::maxLargestUInt / 10; + static constexpr Value::UInt positive_last_digit = Value::maxLargestUInt % 10; + + // For the negative values, we have to be more careful. Since typically + // -Value::minLargestInt will cause an overflow, we first divide by 10 and + // then take the inverse. This assumes that minLargestInt is only a single + // power of 10 different in magnitude, which we check above. For the last + // digit, we take the modulus before negating for the same reason. + static constexpr auto negative_threshold = + Value::LargestUInt(-(Value::minLargestInt / 10)); + static constexpr auto negative_last_digit = + Value::UInt(-(Value::minLargestInt % 10)); + + const Value::LargestUInt threshold = + isNegative ? negative_threshold : positive_threshold; + const Value::UInt max_last_digit = + isNegative ? negative_last_digit : positive_last_digit; + Value::LargestUInt value = 0; while (current < token.end_) { Char c = *current++; if (c < '0' || c > '9') return decodeDouble(token, decoded); - Value::UInt digit(static_cast<Value::UInt>(c - '0')); + + const auto digit(static_cast<Value::UInt>(c - '0')); if (value >= threshold) { // We've hit or exceeded the max value divided by 10 (rounded down). If - // a) we've only just touched the limit, b) this is the last digit, and + // a) we've only just touched the limit, meaing value == threshold, + // b) this is the last digit, or // c) it's small enough to fit in that rounding delta, we're okay. // Otherwise treat this number as a double to avoid overflow. if (value > threshold || current != token.end_ || - digit > maxIntegerValue % 10) { + digit > max_last_digit) { return decodeDouble(token, decoded); } } value = value * 10 + digit; } - if (isNegative) - decoded = -Value::LargestInt(value); - else if (value <= Value::LargestUInt(Value::maxInt)) + + if (isNegative) { + // We use the same magnitude assumption here, just in case. + const auto last_digit = static_cast<Value::UInt>(value % 10); + decoded = -Value::LargestInt(value / 10) * 10 - last_digit; + } else if (value <= Value::LargestUInt(Value::maxLargestInt)) { decoded = Value::LargestInt(value); - else + } else { decoded = value; + } + return true; } @@ -1837,44 +1879,18 @@ bool OurReader::decodeDouble(Token& token) { bool OurReader::decodeDouble(Token& token, Value& decoded) { double value = 0; - const int bufferSize = 32; - int count; - ptrdiff_t const length = token.end_ - token.start_; - - // Sanity check to avoid buffer overflow exploits. - if (length < 0) { - return addError("Unable to parse token length", token); - } - size_t const ulength = static_cast<size_t>(length); - - // Avoid using a string constant for the format control string given to - // sscanf, as this can cause hard to debug crashes on OS X. See here for more - // info: - // - // http://developer.apple.com/library/mac/#DOCUMENTATION/DeveloperTools/gcc-4.0.1/gcc/Incompatibilities.html - char format[] = "%lf"; - - if (length <= bufferSize) { - Char buffer[bufferSize + 1]; - memcpy(buffer, token.start_, ulength); - buffer[length] = 0; - fixNumericLocaleInput(buffer, buffer + length); - count = sscanf(buffer, format, &value); - } else { - JSONCPP_STRING buffer(token.start_, token.end_); - count = sscanf(buffer.c_str(), format, &value); + const String buffer(token.start_, token.end_); + IStringStream is(buffer); + if (!(is >> value)) { + return addError( + "'" + String(token.start_, token.end_) + "' is not a number.", token); } - - if (count != 1) - return addError("'" + JSONCPP_STRING(token.start_, token.end_) + - "' is not a number.", - token); decoded = value; return true; } bool OurReader::decodeString(Token& token) { - JSONCPP_STRING decoded_string; + String decoded_string; if (!decodeString(token, decoded_string)) return false; Value decoded(decoded_string); @@ -1884,7 +1900,7 @@ bool OurReader::decodeString(Token& token) { return true; } -bool OurReader::decodeString(Token& token, JSONCPP_STRING& decoded) { +bool OurReader::decodeString(Token& token, String& decoded) { decoded.reserve(static_cast<size_t>(token.end_ - token.start_ - 2)); Location current = token.start_ + 1; // skip '"' Location end = token.end_ - 1; // do not include '"' @@ -1892,7 +1908,7 @@ bool OurReader::decodeString(Token& token, JSONCPP_STRING& decoded) { Char c = *current++; if (c == '"') break; - else if (c == '\\') { + if (c == '\\') { if (current == end) return addError("Empty escape sequence in string", token, current); Char escape = *current++; @@ -1937,10 +1953,8 @@ bool OurReader::decodeString(Token& token, JSONCPP_STRING& decoded) { return true; } -bool OurReader::decodeUnicodeCodePoint(Token& token, - Location& current, - Location end, - unsigned int& unicode) { +bool OurReader::decodeUnicodeCodePoint(Token& token, Location& current, + Location end, unsigned int& unicode) { if (!decodeUnicodeEscapeSequence(token, current, end, unicode)) return false; @@ -1949,10 +1963,9 @@ bool OurReader::decodeUnicodeCodePoint(Token& token, if (end - current < 6) return addError( "additional six characters expected to parse unicode surrogate pair.", - token, - current); - unsigned int surrogatePair; + token, current); if (*(current++) == '\\' && *(current++) == 'u') { + unsigned int surrogatePair; if (decodeUnicodeEscapeSequence(token, current, end, surrogatePair)) { unicode = 0x10000 + ((unicode & 0x3FF) << 10) + (surrogatePair & 0x3FF); } else @@ -1960,20 +1973,17 @@ bool OurReader::decodeUnicodeCodePoint(Token& token, } else return addError("expecting another \\u token to begin the second half of " "a unicode surrogate pair", - token, - current); + token, current); } return true; } -bool OurReader::decodeUnicodeEscapeSequence(Token& token, - Location& current, - Location end, - unsigned int& ret_unicode) { +bool OurReader::decodeUnicodeEscapeSequence(Token& token, Location& current, + Location end, + unsigned int& ret_unicode) { if (end - current < 4) return addError( - "Bad unicode escape sequence in string: four digits expected.", - token, + "Bad unicode escape sequence in string: four digits expected.", token, current); int unicode = 0; for (int index = 0; index < 4; ++index) { @@ -1988,15 +1998,13 @@ bool OurReader::decodeUnicodeEscapeSequence(Token& token, else return addError( "Bad unicode escape sequence in string: hexadecimal digit expected.", - token, - current); + token, current); } ret_unicode = static_cast<unsigned int>(unicode); return true; } -bool -OurReader::addError(const JSONCPP_STRING& message, Token& token, Location extra) { +bool OurReader::addError(const String& message, Token& token, Location extra) { ErrorInfo info; info.token_ = token; info.message_ = message; @@ -2018,9 +2026,8 @@ bool OurReader::recoverFromError(TokenType skipUntilToken) { return false; } -bool OurReader::addErrorAndRecover(const JSONCPP_STRING& message, - Token& token, - TokenType skipUntilToken) { +bool OurReader::addErrorAndRecover(const String& message, Token& token, + TokenType skipUntilToken) { addError(message, token); return recoverFromError(skipUntilToken); } @@ -2033,9 +2040,8 @@ OurReader::Char OurReader::getNextChar() { return *current_++; } -void OurReader::getLocationLineAndColumn(Location location, - int& line, - int& column) const { +void OurReader::getLocationLineAndColumn(Location location, int& line, + int& column) const { Location current = begin_; Location lastLineStart = current; line = 0; @@ -2056,20 +2062,17 @@ void OurReader::getLocationLineAndColumn(Location location, ++line; } -JSONCPP_STRING OurReader::getLocationLineAndColumn(Location location) const { +String OurReader::getLocationLineAndColumn(Location location) const { int line, column; getLocationLineAndColumn(location, line, column); char buffer[18 + 16 + 16 + 1]; - snprintf(buffer, sizeof(buffer), "Line %d, Column %d", line, column); + jsoncpp_snprintf(buffer, sizeof(buffer), "Line %d, Column %d", line, column); return buffer; } -JSONCPP_STRING OurReader::getFormattedErrorMessages() const { - JSONCPP_STRING formattedMessage; - for (Errors::const_iterator itError = errors_.begin(); - itError != errors_.end(); - ++itError) { - const ErrorInfo& error = *itError; +String OurReader::getFormattedErrorMessages() const { + String formattedMessage; + for (const auto& error : errors_) { formattedMessage += "* " + getLocationLineAndColumn(error.token_.start_) + "\n"; formattedMessage += " " + error.message_ + "\n"; @@ -2082,10 +2085,7 @@ JSONCPP_STRING OurReader::getFormattedErrorMessages() const { std::vector<OurReader::StructuredError> OurReader::getStructuredErrors() const { std::vector<OurReader::StructuredError> allErrors; - for (Errors::const_iterator itError = errors_.begin(); - itError != errors_.end(); - ++itError) { - const ErrorInfo& error = *itError; + for (const auto& error : errors_) { OurReader::StructuredError structured; structured.offset_start = error.token_.start_ - begin_; structured.offset_limit = error.token_.end_ - begin_; @@ -2095,59 +2095,15 @@ std::vector<OurReader::StructuredError> OurReader::getStructuredErrors() const { return allErrors; } -bool OurReader::pushError(const Value& value, const JSONCPP_STRING& message) { - ptrdiff_t length = end_ - begin_; - if(value.getOffsetStart() > length - || value.getOffsetLimit() > length) - return false; - Token token; - token.type_ = tokenError; - token.start_ = begin_ + value.getOffsetStart(); - token.end_ = end_ + value.getOffsetLimit(); - ErrorInfo info; - info.token_ = token; - info.message_ = message; - info.extra_ = 0; - errors_.push_back(info); - return true; -} - -bool OurReader::pushError(const Value& value, const JSONCPP_STRING& message, const Value& extra) { - ptrdiff_t length = end_ - begin_; - if(value.getOffsetStart() > length - || value.getOffsetLimit() > length - || extra.getOffsetLimit() > length) - return false; - Token token; - token.type_ = tokenError; - token.start_ = begin_ + value.getOffsetStart(); - token.end_ = begin_ + value.getOffsetLimit(); - ErrorInfo info; - info.token_ = token; - info.message_ = message; - info.extra_ = begin_ + extra.getOffsetStart(); - errors_.push_back(info); - return true; -} - -bool OurReader::good() const { - return !errors_.size(); -} - - class OurCharReader : public CharReader { bool const collectComments_; OurReader reader_; + public: - OurCharReader( - bool collectComments, - OurFeatures const& features) - : collectComments_(collectComments) - , reader_(features) - {} - bool parse( - char const* beginDoc, char const* endDoc, - Value* root, JSONCPP_STRING* errs) JSONCPP_OVERRIDE { + OurCharReader(bool collectComments, OurFeatures const& features) + : collectComments_(collectComments), reader_(features) {} + bool parse(char const* beginDoc, char const* endDoc, Value* root, + String* errs) override { bool ok = reader_.parse(beginDoc, endDoc, *root, collectComments_); if (errs) { *errs = reader_.getFormattedErrorMessages(); @@ -2156,67 +2112,64 @@ public: } }; -CharReaderBuilder::CharReaderBuilder() -{ - setDefaults(&settings_); -} -CharReaderBuilder::~CharReaderBuilder() -{} -CharReader* CharReaderBuilder::newCharReader() const -{ +CharReaderBuilder::CharReaderBuilder() { setDefaults(&settings_); } +CharReaderBuilder::~CharReaderBuilder() = default; +CharReader* CharReaderBuilder::newCharReader() const { bool collectComments = settings_["collectComments"].asBool(); OurFeatures features = OurFeatures::all(); features.allowComments_ = settings_["allowComments"].asBool(); + features.allowTrailingCommas_ = settings_["allowTrailingCommas"].asBool(); features.strictRoot_ = settings_["strictRoot"].asBool(); - features.allowDroppedNullPlaceholders_ = settings_["allowDroppedNullPlaceholders"].asBool(); + features.allowDroppedNullPlaceholders_ = + settings_["allowDroppedNullPlaceholders"].asBool(); features.allowNumericKeys_ = settings_["allowNumericKeys"].asBool(); features.allowSingleQuotes_ = settings_["allowSingleQuotes"].asBool(); - features.stackLimit_ = settings_["stackLimit"].asInt(); + + // Stack limit is always a size_t, so we get this as an unsigned int + // regardless of it we have 64-bit integer support enabled. + features.stackLimit_ = static_cast<size_t>(settings_["stackLimit"].asUInt()); features.failIfExtra_ = settings_["failIfExtra"].asBool(); features.rejectDupKeys_ = settings_["rejectDupKeys"].asBool(); features.allowSpecialFloats_ = settings_["allowSpecialFloats"].asBool(); + features.skipBom_ = settings_["skipBom"].asBool(); return new OurCharReader(collectComments, features); } -static void getValidReaderKeys(std::set<JSONCPP_STRING>* valid_keys) -{ - valid_keys->clear(); - valid_keys->insert("collectComments"); - valid_keys->insert("allowComments"); - valid_keys->insert("strictRoot"); - valid_keys->insert("allowDroppedNullPlaceholders"); - valid_keys->insert("allowNumericKeys"); - valid_keys->insert("allowSingleQuotes"); - valid_keys->insert("stackLimit"); - valid_keys->insert("failIfExtra"); - valid_keys->insert("rejectDupKeys"); - valid_keys->insert("allowSpecialFloats"); -} -bool CharReaderBuilder::validate(Json::Value* invalid) const -{ - Json::Value my_invalid; - if (!invalid) invalid = &my_invalid; // so we do not need to test for NULL - Json::Value& inv = *invalid; - std::set<JSONCPP_STRING> valid_keys; - getValidReaderKeys(&valid_keys); - Value::Members keys = settings_.getMemberNames(); - size_t n = keys.size(); - for (size_t i = 0; i < n; ++i) { - JSONCPP_STRING const& key = keys[i]; - if (valid_keys.find(key) == valid_keys.end()) { - inv[key] = settings_[key]; - } + +bool CharReaderBuilder::validate(Json::Value* invalid) const { + static const auto& valid_keys = *new std::set<String>{ + "collectComments", + "allowComments", + "allowTrailingCommas", + "strictRoot", + "allowDroppedNullPlaceholders", + "allowNumericKeys", + "allowSingleQuotes", + "stackLimit", + "failIfExtra", + "rejectDupKeys", + "allowSpecialFloats", + "skipBom", + }; + for (auto si = settings_.begin(); si != settings_.end(); ++si) { + auto key = si.name(); + if (valid_keys.count(key)) + continue; + if (invalid) + (*invalid)[std::move(key)] = *si; + else + return false; } - return 0u == inv.size(); + return invalid ? invalid->empty() : true; } -Value& CharReaderBuilder::operator[](JSONCPP_STRING key) -{ + +Value& CharReaderBuilder::operator[](const String& key) { return settings_[key]; } // static -void CharReaderBuilder::strictMode(Json::Value* settings) -{ -//! [CharReaderBuilderStrictMode] +void CharReaderBuilder::strictMode(Json::Value* settings) { + //! [CharReaderBuilderStrictMode] (*settings)["allowComments"] = false; + (*settings)["allowTrailingCommas"] = false; (*settings)["strictRoot"] = true; (*settings)["allowDroppedNullPlaceholders"] = false; (*settings)["allowNumericKeys"] = false; @@ -2225,14 +2178,15 @@ void CharReaderBuilder::strictMode(Json::Value* settings) (*settings)["failIfExtra"] = true; (*settings)["rejectDupKeys"] = true; (*settings)["allowSpecialFloats"] = false; -//! [CharReaderBuilderStrictMode] + (*settings)["skipBom"] = true; + //! [CharReaderBuilderStrictMode] } // static -void CharReaderBuilder::setDefaults(Json::Value* settings) -{ -//! [CharReaderBuilderDefaults] +void CharReaderBuilder::setDefaults(Json::Value* settings) { + //! [CharReaderBuilderDefaults] (*settings)["collectComments"] = true; (*settings)["allowComments"] = true; + (*settings)["allowTrailingCommas"] = true; (*settings)["strictRoot"] = false; (*settings)["allowDroppedNullPlaceholders"] = false; (*settings)["allowNumericKeys"] = false; @@ -2241,19 +2195,18 @@ void CharReaderBuilder::setDefaults(Json::Value* settings) (*settings)["failIfExtra"] = false; (*settings)["rejectDupKeys"] = false; (*settings)["allowSpecialFloats"] = false; -//! [CharReaderBuilderDefaults] + (*settings)["skipBom"] = true; + //! [CharReaderBuilderDefaults] } ////////////////////////////////// // global functions -bool parseFromStream( - CharReader::Factory const& fact, JSONCPP_ISTREAM& sin, - Value* root, JSONCPP_STRING* errs) -{ - JSONCPP_OSTRINGSTREAM ssin; +bool parseFromStream(CharReader::Factory const& fact, IStream& sin, Value* root, + String* errs) { + OStringStream ssin; ssin << sin.rdbuf(); - JSONCPP_STRING doc = ssin.str(); + String doc = ssin.str(); char const* begin = doc.data(); char const* end = begin + doc.size(); // Note that we do not actually need a null-terminator. @@ -2261,9 +2214,9 @@ bool parseFromStream( return reader->parse(begin, end, root, errs); } -JSONCPP_ISTREAM& operator>>(JSONCPP_ISTREAM& sin, Value& root) { +IStream& operator>>(IStream& sin, Value& root) { CharReaderBuilder b; - JSONCPP_STRING errs; + String errs; bool ok = parseFromStream(b, sin, &root, &errs); if (!ok) { throwRuntimeError(errs); @@ -2303,31 +2256,21 @@ namespace Json { // ////////////////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////////////// -ValueIteratorBase::ValueIteratorBase() - : current_(), isNull_(true) { -} +ValueIteratorBase::ValueIteratorBase() : current_() {} ValueIteratorBase::ValueIteratorBase( const Value::ObjectValues::iterator& current) : current_(current), isNull_(false) {} -Value& ValueIteratorBase::deref() const { - return current_->second; -} +Value& ValueIteratorBase::deref() { return current_->second; } +const Value& ValueIteratorBase::deref() const { return current_->second; } -void ValueIteratorBase::increment() { - ++current_; -} +void ValueIteratorBase::increment() { ++current_; } -void ValueIteratorBase::decrement() { - --current_; -} +void ValueIteratorBase::decrement() { --current_; } ValueIteratorBase::difference_type ValueIteratorBase::computeDistance(const SelfType& other) const { -#ifdef JSON_USE_CPPTL_SMALLMAP - return other.current_ - current_; -#else // Iterator for null value are initialized using the default // constructor, which initialize current_ to the default // std::map::iterator. As begin() and end() are two instance @@ -2348,7 +2291,6 @@ ValueIteratorBase::computeDistance(const SelfType& other) const { ++myDistance; } return myDistance; -#endif } bool ValueIteratorBase::isEqual(const SelfType& other) const { @@ -2380,12 +2322,13 @@ UInt ValueIteratorBase::index() const { return Value::UInt(-1); } -JSONCPP_STRING ValueIteratorBase::name() const { +String ValueIteratorBase::name() const { char const* keey; char const* end; keey = memberName(&end); - if (!keey) return JSONCPP_STRING(); - return JSONCPP_STRING(keey, end); + if (!keey) + return String(); + return String(keey, end); } char const* ValueIteratorBase::memberName() const { @@ -2396,8 +2339,8 @@ char const* ValueIteratorBase::memberName() const { char const* ValueIteratorBase::memberName(char const** end) const { const char* cname = (*current_).first.data(); if (!cname) { - *end = NULL; - return NULL; + *end = nullptr; + return nullptr; } *end = cname + (*current_).first.length(); return cname; @@ -2411,7 +2354,7 @@ char const* ValueIteratorBase::memberName(char const** end) const { // ////////////////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////////////// -ValueConstIterator::ValueConstIterator() {} +ValueConstIterator::ValueConstIterator() = default; ValueConstIterator::ValueConstIterator( const Value::ObjectValues::iterator& current) @@ -2434,7 +2377,7 @@ operator=(const ValueIteratorBase& other) { // ////////////////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////////////// -ValueIterator::ValueIterator() {} +ValueIterator::ValueIterator() = default; ValueIterator::ValueIterator(const Value::ObjectValues::iterator& current) : ValueIteratorBase(current) {} @@ -2444,8 +2387,7 @@ ValueIterator::ValueIterator(const ValueConstIterator& other) throwRuntimeError("ConstIterator to Iterator should never be allowed."); } -ValueIterator::ValueIterator(const ValueIterator& other) - : ValueIteratorBase(other) {} +ValueIterator::ValueIterator(const ValueIterator& other) = default; ValueIterator& ValueIterator::operator=(const SelfType& other) { copy(other); @@ -2477,20 +2419,54 @@ ValueIterator& ValueIterator::operator=(const SelfType& other) { #include <json/value.h> #include <json/writer.h> #endif // if !defined(JSON_IS_AMALGAMATION) -#include <math.h> +#include <algorithm> +#include <cassert> +#include <cmath> +#include <cstddef> +#include <cstring> +#include <iostream> #include <sstream> #include <utility> -#include <cstring> -#include <cassert> -#ifdef JSON_USE_CPPTL -#include <cpptl/conststring.h> + +// Provide implementation equivalent of std::snprintf for older _MSC compilers +#if defined(_MSC_VER) && _MSC_VER < 1900 +#include <stdarg.h> +static int msvc_pre1900_c99_vsnprintf(char* outBuf, size_t size, + const char* format, va_list ap) { + int count = -1; + if (size != 0) + count = _vsnprintf_s(outBuf, size, _TRUNCATE, format, ap); + if (count == -1) + count = _vscprintf(format, ap); + return count; +} + +int JSON_API msvc_pre1900_c99_snprintf(char* outBuf, size_t size, + const char* format, ...) { + va_list ap; + va_start(ap, format); + const int count = msvc_pre1900_c99_vsnprintf(outBuf, size, format, ap); + va_end(ap); + return count; +} +#endif + +// Disable warning C4702 : unreachable code +#if defined(_MSC_VER) +#pragma warning(disable : 4702) #endif -#include <cstddef> // size_t -#include <algorithm> // min() #define JSON_ASSERT_UNREACHABLE assert(false) namespace Json { +template <typename T> +static std::unique_ptr<T> cloneUnique(const std::unique_ptr<T>& p) { + std::unique_ptr<T> r; + if (p) { + r = std::unique_ptr<T>(new T(*p)); + } + return r; +} // This is a walkaround to avoid the static initialization of Value::null. // kNull must be word-aligned to avoid crashing on ARM. We use an alignment of @@ -2500,50 +2476,34 @@ namespace Json { #else #define ALIGNAS(byte_alignment) #endif -//static const unsigned char ALIGNAS(8) kNull[sizeof(Value)] = { 0 }; -//const unsigned char& kNullRef = kNull[0]; -//const Value& Value::null = reinterpret_cast<const Value&>(kNullRef); -//const Value& Value::nullRef = null; // static -Value const& Value::nullSingleton() -{ - static Value const nullStatic; - return nullStatic; +Value const& Value::nullSingleton() { + static Value const nullStatic; + return nullStatic; } -// for backwards compatibility, we'll leave these global references around, but DO NOT -// use them in JSONCPP library code any more! +#if JSON_USE_NULLREF +// for backwards compatibility, we'll leave these global references around, but +// DO NOT use them in JSONCPP library code any more! +// static Value const& Value::null = Value::nullSingleton(); -Value const& Value::nullRef = Value::nullSingleton(); -const Int Value::minInt = Int(~(UInt(-1) / 2)); -const Int Value::maxInt = Int(UInt(-1) / 2); -const UInt Value::maxUInt = UInt(-1); -#if defined(JSON_HAS_INT64) -const Int64 Value::minInt64 = Int64(~(UInt64(-1) / 2)); -const Int64 Value::maxInt64 = Int64(UInt64(-1) / 2); -const UInt64 Value::maxUInt64 = UInt64(-1); -// The constant is hard-coded because some compiler have trouble -// converting Value::maxUInt64 to a double correctly (AIX/xlC). -// Assumes that UInt64 is a 64 bits integer. -static const double maxUInt64AsDouble = 18446744073709551615.0; -#endif // defined(JSON_HAS_INT64) -const LargestInt Value::minLargestInt = LargestInt(~(LargestUInt(-1) / 2)); -const LargestInt Value::maxLargestInt = LargestInt(LargestUInt(-1) / 2); -const LargestUInt Value::maxLargestUInt = LargestUInt(-1); +// static +Value const& Value::nullRef = Value::nullSingleton(); +#endif #if !defined(JSON_USE_INT64_DOUBLE_CONVERSION) template <typename T, typename U> static inline bool InRange(double d, T min, U max) { // The casts can lose precision, but we are looking only for // an approximate range. Might fail on edge cases though. ~cdunn - //return d >= static_cast<double>(min) && d <= static_cast<double>(max); - return d >= min && d <= max; + return d >= static_cast<double>(min) && d <= static_cast<double>(max); } #else // if !defined(JSON_USE_INT64_DOUBLE_CONVERSION) static inline double integerToDouble(Json::UInt64 value) { - return static_cast<double>(Int64(value / 2)) * 2.0 + static_cast<double>(Int64(value & 1)); + return static_cast<double>(Int64(value / 2)) * 2.0 + + static_cast<double>(Int64(value & 1)); } template <typename T> static inline double integerToDouble(T value) { @@ -2563,19 +2523,16 @@ static inline bool InRange(double d, T min, U max) { * computed using strlen(value). * @return Pointer on the duplicate instance of string. */ -static inline char* duplicateStringValue(const char* value, - size_t length) -{ +static inline char* duplicateStringValue(const char* value, size_t length) { // Avoid an integer overflow in the call to malloc below by limiting length // to a sane value. if (length >= static_cast<size_t>(Value::maxInt)) length = Value::maxInt - 1; - char* newString = static_cast<char*>(malloc(length + 1)); - if (newString == NULL) { - throwRuntimeError( - "in Json::Value::duplicateStringValue(): " - "Failed to allocate string value buffer"); + auto newString = static_cast<char*>(malloc(length + 1)); + if (newString == nullptr) { + throwRuntimeError("in Json::Value::duplicateStringValue(): " + "Failed to allocate string value buffer"); } memcpy(newString, value, length); newString[length] = 0; @@ -2584,31 +2541,28 @@ static inline char* duplicateStringValue(const char* value, /* Record the length as a prefix. */ -static inline char* duplicateAndPrefixStringValue( - const char* value, - unsigned int length) -{ +static inline char* duplicateAndPrefixStringValue(const char* value, + unsigned int length) { // Avoid an integer overflow in the call to malloc below by limiting length // to a sane value. - JSON_ASSERT_MESSAGE(length <= static_cast<unsigned>(Value::maxInt) - sizeof(unsigned) - 1U, + JSON_ASSERT_MESSAGE(length <= static_cast<unsigned>(Value::maxInt) - + sizeof(unsigned) - 1U, "in Json::Value::duplicateAndPrefixStringValue(): " "length too big for prefixing"); - unsigned actualLength = length + static_cast<unsigned>(sizeof(unsigned)) + 1U; - char* newString = static_cast<char*>(malloc(actualLength)); - if (newString == 0) { - throwRuntimeError( - "in Json::Value::duplicateAndPrefixStringValue(): " - "Failed to allocate string value buffer"); + size_t actualLength = sizeof(length) + length + 1; + auto newString = static_cast<char*>(malloc(actualLength)); + if (newString == nullptr) { + throwRuntimeError("in Json::Value::duplicateAndPrefixStringValue(): " + "Failed to allocate string value buffer"); } *reinterpret_cast<unsigned*>(newString) = length; memcpy(newString + sizeof(unsigned), value, length); - newString[actualLength - 1U] = 0; // to avoid buffer over-run accidents by users later + newString[actualLength - 1U] = + 0; // to avoid buffer over-run accidents by users later return newString; } -inline static void decodePrefixedString( - bool isPrefixed, char const* prefixed, - unsigned* length, char const** value) -{ +inline static void decodePrefixedString(bool isPrefixed, char const* prefixed, + unsigned* length, char const** value) { if (!isPrefixed) { *length = static_cast<unsigned>(strlen(prefixed)); *value = prefixed; @@ -2617,7 +2571,8 @@ inline static void decodePrefixedString( *value = prefixed + sizeof(unsigned); } } -/** Free the string duplicated by duplicateStringValue()/duplicateAndPrefixStringValue(). +/** Free the string duplicated by + * duplicateStringValue()/duplicateAndPrefixStringValue(). */ #if JSONCPP_USING_SECURE_MEMORY static inline void releasePrefixedStringValue(char* value) { @@ -2630,17 +2585,13 @@ static inline void releasePrefixedStringValue(char* value) { } static inline void releaseStringValue(char* value, unsigned length) { // length==0 => we allocated the strings memory - size_t size = (length==0) ? strlen(value) : length; + size_t size = (length == 0) ? strlen(value) : length; memset(value, 0, size); free(value); } -#else // !JSONCPP_USING_SECURE_MEMORY -static inline void releasePrefixedStringValue(char* value) { - free(value); -} -static inline void releaseStringValue(char* value, unsigned) { - free(value); -} +#else // !JSONCPP_USING_SECURE_MEMORY +static inline void releasePrefixedStringValue(char* value) { free(value); } +static inline void releaseStringValue(char* value, unsigned) { free(value); } #endif // JSONCPP_USING_SECURE_MEMORY } // namespace Json @@ -2659,58 +2610,28 @@ static inline void releaseStringValue(char* value, unsigned) { namespace Json { -Exception::Exception(JSONCPP_STRING const& msg) - : msg_(msg) -{} -Exception::~Exception() JSONCPP_NOEXCEPT -{} -char const* Exception::what() const JSONCPP_NOEXCEPT -{ - return msg_.c_str(); -} -RuntimeError::RuntimeError(JSONCPP_STRING const& msg) - : Exception(msg) -{} -LogicError::LogicError(JSONCPP_STRING const& msg) - : Exception(msg) -{} -JSONCPP_NORETURN void throwRuntimeError(JSONCPP_STRING const& msg) -{ +#if JSON_USE_EXCEPTION +Exception::Exception(String msg) : msg_(std::move(msg)) {} +Exception::~Exception() noexcept = default; +char const* Exception::what() const noexcept { return msg_.c_str(); } +RuntimeError::RuntimeError(String const& msg) : Exception(msg) {} +LogicError::LogicError(String const& msg) : Exception(msg) {} +JSONCPP_NORETURN void throwRuntimeError(String const& msg) { throw RuntimeError(msg); } -JSONCPP_NORETURN void throwLogicError(JSONCPP_STRING const& msg) -{ +JSONCPP_NORETURN void throwLogicError(String const& msg) { throw LogicError(msg); } - -// ////////////////////////////////////////////////////////////////// -// ////////////////////////////////////////////////////////////////// -// ////////////////////////////////////////////////////////////////// -// class Value::CommentInfo -// ////////////////////////////////////////////////////////////////// -// ////////////////////////////////////////////////////////////////// -// ////////////////////////////////////////////////////////////////// - -Value::CommentInfo::CommentInfo() : comment_(0) -{} - -Value::CommentInfo::~CommentInfo() { - if (comment_) - releaseStringValue(comment_, 0u); +#else // !JSON_USE_EXCEPTION +JSONCPP_NORETURN void throwRuntimeError(String const& msg) { + std::cerr << msg << std::endl; + abort(); } - -void Value::CommentInfo::setComment(const char* text, size_t len) { - if (comment_) { - releaseStringValue(comment_, 0u); - comment_ = 0; - } - JSON_ASSERT(text != 0); - JSON_ASSERT_MESSAGE( - text[0] == '\0' || text[0] == '/', - "in Json::Value::setComment(): Comments must start with /"); - // It seems that /**/ style comments are acceptable as well. - comment_ = duplicateStringValue(text, len); +JSONCPP_NORETURN void throwLogicError(String const& msg) { + std::cerr << msg << std::endl; + abort(); } +#endif // ////////////////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////////////// @@ -2723,36 +2644,44 @@ void Value::CommentInfo::setComment(const char* text, size_t len) { // Notes: policy_ indicates if the string was allocated when // a string is stored. -Value::CZString::CZString(ArrayIndex aindex) : cstr_(0), index_(aindex) {} +Value::CZString::CZString(ArrayIndex index) : cstr_(nullptr), index_(index) {} -Value::CZString::CZString(char const* str, unsigned ulength, DuplicationPolicy allocate) +Value::CZString::CZString(char const* str, unsigned length, + DuplicationPolicy allocate) : cstr_(str) { // allocate != duplicate storage_.policy_ = allocate & 0x3; - storage_.length_ = ulength & 0x3FFFFFFF; + storage_.length_ = length & 0x3FFFFFFF; } Value::CZString::CZString(const CZString& other) { - cstr_ = (other.storage_.policy_ != noDuplication && other.cstr_ != 0 - ? duplicateStringValue(other.cstr_, other.storage_.length_) - : other.cstr_); - storage_.policy_ = static_cast<unsigned>(other.cstr_ - ? (static_cast<DuplicationPolicy>(other.storage_.policy_) == noDuplication - ? noDuplication : duplicate) - : static_cast<DuplicationPolicy>(other.storage_.policy_)) & 3U; + cstr_ = (other.storage_.policy_ != noDuplication && other.cstr_ != nullptr + ? duplicateStringValue(other.cstr_, other.storage_.length_) + : other.cstr_); + storage_.policy_ = + static_cast<unsigned>( + other.cstr_ + ? (static_cast<DuplicationPolicy>(other.storage_.policy_) == + noDuplication + ? noDuplication + : duplicate) + : static_cast<DuplicationPolicy>(other.storage_.policy_)) & + 3U; storage_.length_ = other.storage_.length_; } -#if JSON_HAS_RVALUE_REFERENCES Value::CZString::CZString(CZString&& other) - : cstr_(other.cstr_), index_(other.index_) { + : cstr_(other.cstr_), index_(other.index_) { other.cstr_ = nullptr; } -#endif Value::CZString::~CZString() { if (cstr_ && storage_.policy_ == duplicate) { - releaseStringValue(const_cast<char*>(cstr_), storage_.length_ + 1u); //+1 for null terminating character for sake of completeness but not actually necessary + releaseStringValue(const_cast<char*>(cstr_), + storage_.length_ + 1U); // +1 for null terminating + // character for sake of + // completeness but not actually + // necessary } } @@ -2767,36 +2696,39 @@ Value::CZString& Value::CZString::operator=(const CZString& other) { return *this; } -#if JSON_HAS_RVALUE_REFERENCES Value::CZString& Value::CZString::operator=(CZString&& other) { cstr_ = other.cstr_; index_ = other.index_; other.cstr_ = nullptr; return *this; } -#endif bool Value::CZString::operator<(const CZString& other) const { - if (!cstr_) return index_ < other.index_; - //return strcmp(cstr_, other.cstr_) < 0; + if (!cstr_) + return index_ < other.index_; + // return strcmp(cstr_, other.cstr_) < 0; // Assume both are strings. unsigned this_len = this->storage_.length_; unsigned other_len = other.storage_.length_; unsigned min_len = std::min<unsigned>(this_len, other_len); JSON_ASSERT(this->cstr_ && other.cstr_); int comp = memcmp(this->cstr_, other.cstr_, min_len); - if (comp < 0) return true; - if (comp > 0) return false; + if (comp < 0) + return true; + if (comp > 0) + return false; return (this_len < other_len); } bool Value::CZString::operator==(const CZString& other) const { - if (!cstr_) return index_ == other.index_; - //return strcmp(cstr_, other.cstr_) == 0; + if (!cstr_) + return index_ == other.index_; + // return strcmp(cstr_, other.cstr_) == 0; // Assume both are strings. unsigned this_len = this->storage_.length_; unsigned other_len = other.storage_.length_; - if (this_len != other_len) return false; + if (this_len != other_len) + return false; JSON_ASSERT(this->cstr_ && other.cstr_); int comp = memcmp(this->cstr_, other.cstr_, this_len); return comp == 0; @@ -2804,10 +2736,12 @@ bool Value::CZString::operator==(const CZString& other) const { ArrayIndex Value::CZString::index() const { return index_; } -//const char* Value::CZString::c_str() const { return cstr_; } +// const char* Value::CZString::c_str() const { return cstr_; } const char* Value::CZString::data() const { return cstr_; } unsigned Value::CZString::length() const { return storage_.length_; } -bool Value::CZString::isStaticString() const { return storage_.policy_ == noDuplication; } +bool Value::CZString::isStaticString() const { + return storage_.policy_ == noDuplication; +} // ////////////////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////////////// @@ -2821,10 +2755,10 @@ bool Value::CZString::isStaticString() const { return storage_.policy_ == noDupl * memset( this, 0, sizeof(Value) ) * This optimization is used in ValueInternalMap fast allocator. */ -Value::Value(ValueType vtype) { +Value::Value(ValueType type) { static char const emptyString[] = ""; - initBasic(vtype); - switch (vtype) { + initBasic(type); + switch (type) { case nullValue: break; case intValue: @@ -2877,20 +2811,22 @@ Value::Value(double value) { Value::Value(const char* value) { initBasic(stringValue, true); - JSON_ASSERT_MESSAGE(value != NULL, "Null Value Passed to Value Constructor"); - value_.string_ = duplicateAndPrefixStringValue(value, static_cast<unsigned>(strlen(value))); + JSON_ASSERT_MESSAGE(value != nullptr, + "Null Value Passed to Value Constructor"); + value_.string_ = duplicateAndPrefixStringValue( + value, static_cast<unsigned>(strlen(value))); } -Value::Value(const char* beginValue, const char* endValue) { +Value::Value(const char* begin, const char* end) { initBasic(stringValue, true); value_.string_ = - duplicateAndPrefixStringValue(beginValue, static_cast<unsigned>(endValue - beginValue)); + duplicateAndPrefixStringValue(begin, static_cast<unsigned>(end - begin)); } -Value::Value(const JSONCPP_STRING& value) { +Value::Value(const String& value) { initBasic(stringValue, true); - value_.string_ = - duplicateAndPrefixStringValue(value.data(), static_cast<unsigned>(value.length())); + value_.string_ = duplicateAndPrefixStringValue( + value.data(), static_cast<unsigned>(value.length())); } Value::Value(const StaticString& value) { @@ -2898,114 +2834,44 @@ Value::Value(const StaticString& value) { value_.string_ = const_cast<char*>(value.c_str()); } -#ifdef JSON_USE_CPPTL -Value::Value(const CppTL::ConstString& value) { - initBasic(stringValue, true); - value_.string_ = duplicateAndPrefixStringValue(value, static_cast<unsigned>(value.length())); -} -#endif - Value::Value(bool value) { initBasic(booleanValue); value_.bool_ = value; } -Value::Value(Value const& other) - : type_(other.type_), allocated_(false) - , - comments_(0), start_(other.start_), limit_(other.limit_) -{ - switch (type_) { - case nullValue: - case intValue: - case uintValue: - case realValue: - case booleanValue: - value_ = other.value_; - break; - case stringValue: - if (other.value_.string_ && other.allocated_) { - unsigned len; - char const* str; - decodePrefixedString(other.allocated_, other.value_.string_, - &len, &str); - value_.string_ = duplicateAndPrefixStringValue(str, len); - allocated_ = true; - } else { - value_.string_ = other.value_.string_; - allocated_ = false; - } - break; - case arrayValue: - case objectValue: - value_.map_ = new ObjectValues(*other.value_.map_); - break; - default: - JSON_ASSERT_UNREACHABLE; - } - if (other.comments_) { - comments_ = new CommentInfo[numberOfCommentPlacement]; - for (int comment = 0; comment < numberOfCommentPlacement; ++comment) { - const CommentInfo& otherComment = other.comments_[comment]; - if (otherComment.comment_) - comments_[comment].setComment( - otherComment.comment_, strlen(otherComment.comment_)); - } - } +Value::Value(const Value& other) { + dupPayload(other); + dupMeta(other); } -#if JSON_HAS_RVALUE_REFERENCES -// Move constructor Value::Value(Value&& other) { initBasic(nullValue); swap(other); } -#endif Value::~Value() { - switch (type_) { - case nullValue: - case intValue: - case uintValue: - case realValue: - case booleanValue: - break; - case stringValue: - if (allocated_) - releasePrefixedStringValue(value_.string_); - break; - case arrayValue: - case objectValue: - delete value_.map_; - break; - default: - JSON_ASSERT_UNREACHABLE; - } - - delete[] comments_; - + releasePayload(); value_.uint_ = 0; } -Value& Value::operator=(Value other) { - swap(other); +Value& Value::operator=(const Value& other) { + Value(other).swap(*this); + return *this; +} + +Value& Value::operator=(Value&& other) { + other.swap(*this); return *this; } void Value::swapPayload(Value& other) { - ValueType temp = type_; - type_ = other.type_; - other.type_ = temp; + std::swap(bits_, other.bits_); std::swap(value_, other.value_); - int temp2 = allocated_; - allocated_ = other.allocated_; - other.allocated_ = temp2 & 0x1; } void Value::copyPayload(const Value& other) { - type_ = other.type_; - value_ = other.value_; - allocated_ = other.allocated_; + releasePayload(); + dupPayload(other); } void Value::swap(Value& other) { @@ -3017,12 +2883,12 @@ void Value::swap(Value& other) { void Value::copy(const Value& other) { copyPayload(other); - comments_ = other.comments_; - start_ = other.start_; - limit_ = other.limit_; + dupMeta(other); } -ValueType Value::type() const { return type_; } +ValueType Value::type() const { + return static_cast<ValueType>(bits_.value_type_); +} int Value::compare(const Value& other) const { if (*this < other) @@ -3033,10 +2899,10 @@ int Value::compare(const Value& other) const { } bool Value::operator<(const Value& other) const { - int typeDelta = type_ - other.type_; + int typeDelta = type() - other.type(); if (typeDelta) - return typeDelta < 0 ? true : false; - switch (type_) { + return typeDelta < 0; + switch (type()) { case nullValue: return false; case intValue: @@ -3047,30 +2913,33 @@ bool Value::operator<(const Value& other) const { return value_.real_ < other.value_.real_; case booleanValue: return value_.bool_ < other.value_.bool_; - case stringValue: - { - if ((value_.string_ == 0) || (other.value_.string_ == 0)) { - if (other.value_.string_) return true; - else return false; + case stringValue: { + if ((value_.string_ == nullptr) || (other.value_.string_ == nullptr)) { + return other.value_.string_ != nullptr; } unsigned this_len; unsigned other_len; char const* this_str; char const* other_str; - decodePrefixedString(this->allocated_, this->value_.string_, &this_len, &this_str); - decodePrefixedString(other.allocated_, other.value_.string_, &other_len, &other_str); + decodePrefixedString(this->isAllocated(), this->value_.string_, &this_len, + &this_str); + decodePrefixedString(other.isAllocated(), other.value_.string_, &other_len, + &other_str); unsigned min_len = std::min<unsigned>(this_len, other_len); JSON_ASSERT(this_str && other_str); int comp = memcmp(this_str, other_str, min_len); - if (comp < 0) return true; - if (comp > 0) return false; + if (comp < 0) + return true; + if (comp > 0) + return false; return (this_len < other_len); } case arrayValue: case objectValue: { - int delta = int(value_.map_->size() - other.value_.map_->size()); - if (delta) - return delta < 0; + auto thisSize = value_.map_->size(); + auto otherSize = other.value_.map_->size(); + if (thisSize != otherSize) + return thisSize < otherSize; return (*value_.map_) < (*other.value_.map_); } default: @@ -3086,14 +2955,9 @@ bool Value::operator>=(const Value& other) const { return !(*this < other); } bool Value::operator>(const Value& other) const { return other < *this; } bool Value::operator==(const Value& other) const { - // if ( type_ != other.type_ ) - // GCC 2.95.3 says: - // attempt to take address of bit-field structure member `Json::Value::type_' - // Beats me, but a temp solves the problem. - int temp = other.type_; - if (type_ != temp) + if (type() != other.type()) return false; - switch (type_) { + switch (type()) { case nullValue: return true; case intValue: @@ -3104,18 +2968,20 @@ bool Value::operator==(const Value& other) const { return value_.real_ == other.value_.real_; case booleanValue: return value_.bool_ == other.value_.bool_; - case stringValue: - { - if ((value_.string_ == 0) || (other.value_.string_ == 0)) { + case stringValue: { + if ((value_.string_ == nullptr) || (other.value_.string_ == nullptr)) { return (value_.string_ == other.value_.string_); } unsigned this_len; unsigned other_len; char const* this_str; char const* other_str; - decodePrefixedString(this->allocated_, this->value_.string_, &this_len, &this_str); - decodePrefixedString(other.allocated_, other.value_.string_, &other_len, &other_str); - if (this_len != other_len) return false; + decodePrefixedString(this->isAllocated(), this->value_.string_, &this_len, + &this_str); + decodePrefixedString(other.isAllocated(), other.value_.string_, &other_len, + &other_str); + if (this_len != other_len) + return false; JSON_ASSERT(this_str && other_str); int comp = memcmp(this_str, other_str, this_len); return comp == 0; @@ -3133,47 +2999,55 @@ bool Value::operator==(const Value& other) const { bool Value::operator!=(const Value& other) const { return !(*this == other); } const char* Value::asCString() const { - JSON_ASSERT_MESSAGE(type_ == stringValue, + JSON_ASSERT_MESSAGE(type() == stringValue, "in Json::Value::asCString(): requires stringValue"); - if (value_.string_ == 0) return 0; + if (value_.string_ == nullptr) + return nullptr; unsigned this_len; char const* this_str; - decodePrefixedString(this->allocated_, this->value_.string_, &this_len, &this_str); + decodePrefixedString(this->isAllocated(), this->value_.string_, &this_len, + &this_str); return this_str; } #if JSONCPP_USING_SECURE_MEMORY unsigned Value::getCStringLength() const { - JSON_ASSERT_MESSAGE(type_ == stringValue, - "in Json::Value::asCString(): requires stringValue"); - if (value_.string_ == 0) return 0; + JSON_ASSERT_MESSAGE(type() == stringValue, + "in Json::Value::asCString(): requires stringValue"); + if (value_.string_ == 0) + return 0; unsigned this_len; char const* this_str; - decodePrefixedString(this->allocated_, this->value_.string_, &this_len, &this_str); + decodePrefixedString(this->isAllocated(), this->value_.string_, &this_len, + &this_str); return this_len; } #endif -bool Value::getString(char const** str, char const** cend) const { - if (type_ != stringValue) return false; - if (value_.string_ == 0) return false; +bool Value::getString(char const** begin, char const** end) const { + if (type() != stringValue) + return false; + if (value_.string_ == nullptr) + return false; unsigned length; - decodePrefixedString(this->allocated_, this->value_.string_, &length, str); - *cend = *str + length; + decodePrefixedString(this->isAllocated(), this->value_.string_, &length, + begin); + *end = *begin + length; return true; } -JSONCPP_STRING Value::asString() const { - switch (type_) { +String Value::asString() const { + switch (type()) { case nullValue: return ""; - case stringValue: - { - if (value_.string_ == 0) return ""; + case stringValue: { + if (value_.string_ == nullptr) + return ""; unsigned this_len; char const* this_str; - decodePrefixedString(this->allocated_, this->value_.string_, &this_len, &this_str); - return JSONCPP_STRING(this_str, this_len); + decodePrefixedString(this->isAllocated(), this->value_.string_, &this_len, + &this_str); + return String(this_str, this_len); } case booleanValue: return value_.bool_ ? "true" : "false"; @@ -3188,18 +3062,8 @@ JSONCPP_STRING Value::asString() const { } } -#ifdef JSON_USE_CPPTL -CppTL::ConstString Value::asConstString() const { - unsigned len; - char const* str; - decodePrefixedString(allocated_, value_.string_, - &len, &str); - return CppTL::ConstString(str, len); -} -#endif - Value::Int Value::asInt() const { - switch (type_) { + switch (type()) { case intValue: JSON_ASSERT_MESSAGE(isInt(), "LargestInt out of Int range"); return Int(value_.int_); @@ -3221,7 +3085,7 @@ Value::Int Value::asInt() const { } Value::UInt Value::asUInt() const { - switch (type_) { + switch (type()) { case intValue: JSON_ASSERT_MESSAGE(isUInt(), "LargestInt out of UInt range"); return UInt(value_.int_); @@ -3245,7 +3109,7 @@ Value::UInt Value::asUInt() const { #if defined(JSON_HAS_INT64) Value::Int64 Value::asInt64() const { - switch (type_) { + switch (type()) { case intValue: return Int64(value_.int_); case uintValue: @@ -3266,7 +3130,7 @@ Value::Int64 Value::asInt64() const { } Value::UInt64 Value::asUInt64() const { - switch (type_) { + switch (type()) { case intValue: JSON_ASSERT_MESSAGE(isUInt64(), "LargestInt out of UInt64 range"); return UInt64(value_.int_); @@ -3304,7 +3168,7 @@ LargestUInt Value::asLargestUInt() const { } double Value::asDouble() const { - switch (type_) { + switch (type()) { case intValue: return static_cast<double>(value_.int_); case uintValue: @@ -3326,7 +3190,7 @@ double Value::asDouble() const { } float Value::asFloat() const { - switch (type_) { + switch (type()) { case intValue: return static_cast<float>(value_.int_); case uintValue: @@ -3341,7 +3205,7 @@ float Value::asFloat() const { case nullValue: return 0.0; case booleanValue: - return value_.bool_ ? 1.0f : 0.0f; + return value_.bool_ ? 1.0F : 0.0F; default: break; } @@ -3349,18 +3213,20 @@ float Value::asFloat() const { } bool Value::asBool() const { - switch (type_) { + switch (type()) { case booleanValue: return value_.bool_; case nullValue: return false; case intValue: - return value_.int_ ? true : false; + return value_.int_ != 0; case uintValue: - return value_.uint_ ? true : false; - case realValue: - // This is kind of strange. Not recommended. - return (value_.real_ != 0.0) ? true : false; + return value_.uint_ != 0; + case realValue: { + // According to JavaScript language zero or NaN is regarded as false + const auto value_classification = std::fpclassify(value_.real_); + return value_classification != FP_ZERO && value_classification != FP_NAN; + } default: break; } @@ -3371,30 +3237,30 @@ bool Value::isConvertibleTo(ValueType other) const { switch (other) { case nullValue: return (isNumeric() && asDouble() == 0.0) || - (type_ == booleanValue && value_.bool_ == false) || - (type_ == stringValue && asString().empty()) || - (type_ == arrayValue && value_.map_->size() == 0) || - (type_ == objectValue && value_.map_->size() == 0) || - type_ == nullValue; + (type() == booleanValue && !value_.bool_) || + (type() == stringValue && asString().empty()) || + (type() == arrayValue && value_.map_->empty()) || + (type() == objectValue && value_.map_->empty()) || + type() == nullValue; case intValue: return isInt() || - (type_ == realValue && InRange(value_.real_, minInt, maxInt)) || - type_ == booleanValue || type_ == nullValue; + (type() == realValue && InRange(value_.real_, minInt, maxInt)) || + type() == booleanValue || type() == nullValue; case uintValue: return isUInt() || - (type_ == realValue && InRange(value_.real_, 0, maxUInt)) || - type_ == booleanValue || type_ == nullValue; + (type() == realValue && InRange(value_.real_, 0, maxUInt)) || + type() == booleanValue || type() == nullValue; case realValue: - return isNumeric() || type_ == booleanValue || type_ == nullValue; + return isNumeric() || type() == booleanValue || type() == nullValue; case booleanValue: - return isNumeric() || type_ == booleanValue || type_ == nullValue; + return isNumeric() || type() == booleanValue || type() == nullValue; case stringValue: - return isNumeric() || type_ == booleanValue || type_ == stringValue || - type_ == nullValue; + return isNumeric() || type() == booleanValue || type() == stringValue || + type() == nullValue; case arrayValue: - return type_ == arrayValue || type_ == nullValue; + return type() == arrayValue || type() == nullValue; case objectValue: - return type_ == objectValue || type_ == nullValue; + return type() == objectValue || type() == nullValue; } JSON_ASSERT_UNREACHABLE; return false; @@ -3402,7 +3268,7 @@ bool Value::isConvertibleTo(ValueType other) const { /// Number of values in array or object ArrayIndex Value::size() const { - switch (type_) { + switch (type()) { case nullValue: case intValue: case uintValue: @@ -3426,20 +3292,19 @@ ArrayIndex Value::size() const { bool Value::empty() const { if (isNull() || isArray() || isObject()) - return size() == 0u; - else - return false; + return size() == 0U; + return false; } -Value::operator bool() const { return ! isNull(); } +Value::operator bool() const { return !isNull(); } void Value::clear() { - JSON_ASSERT_MESSAGE(type_ == nullValue || type_ == arrayValue || - type_ == objectValue, + JSON_ASSERT_MESSAGE(type() == nullValue || type() == arrayValue || + type() == objectValue, "in Json::Value::clear(): requires complex value"); start_ = 0; limit_ = 0; - switch (type_) { + switch (type()) { case arrayValue: case objectValue: value_.map_->clear(); @@ -3450,15 +3315,15 @@ void Value::clear() { } void Value::resize(ArrayIndex newSize) { - JSON_ASSERT_MESSAGE(type_ == nullValue || type_ == arrayValue, + JSON_ASSERT_MESSAGE(type() == nullValue || type() == arrayValue, "in Json::Value::resize(): requires arrayValue"); - if (type_ == nullValue) + if (type() == nullValue) *this = Value(arrayValue); ArrayIndex oldSize = size(); if (newSize == 0) clear(); else if (newSize > oldSize) - (*this)[newSize - 1]; + this->operator[](newSize - 1); else { for (ArrayIndex index = newSize; index < oldSize; ++index) { value_.map_->erase(index); @@ -3469,12 +3334,12 @@ void Value::resize(ArrayIndex newSize) { Value& Value::operator[](ArrayIndex index) { JSON_ASSERT_MESSAGE( - type_ == nullValue || type_ == arrayValue, + type() == nullValue || type() == arrayValue, "in Json::Value::operator[](ArrayIndex): requires arrayValue"); - if (type_ == nullValue) + if (type() == nullValue) *this = Value(arrayValue); CZString key(index); - ObjectValues::iterator it = value_.map_->lower_bound(key); + auto it = value_.map_->lower_bound(key); if (it != value_.map_->end() && (*it).first == key) return (*it).second; @@ -3492,9 +3357,9 @@ Value& Value::operator[](int index) { const Value& Value::operator[](ArrayIndex index) const { JSON_ASSERT_MESSAGE( - type_ == nullValue || type_ == arrayValue, + type() == nullValue || type() == arrayValue, "in Json::Value::operator[](ArrayIndex)const: requires arrayValue"); - if (type_ == nullValue) + if (type() == nullValue) return nullSingleton(); CZString key(index); ObjectValues::const_iterator it = value_.map_->find(key); @@ -3510,26 +3375,85 @@ const Value& Value::operator[](int index) const { return (*this)[ArrayIndex(index)]; } -void Value::initBasic(ValueType vtype, bool allocated) { - type_ = vtype; - allocated_ = allocated; - comments_ = 0; +void Value::initBasic(ValueType type, bool allocated) { + setType(type); + setIsAllocated(allocated); + comments_ = Comments{}; start_ = 0; limit_ = 0; } +void Value::dupPayload(const Value& other) { + setType(other.type()); + setIsAllocated(false); + switch (type()) { + case nullValue: + case intValue: + case uintValue: + case realValue: + case booleanValue: + value_ = other.value_; + break; + case stringValue: + if (other.value_.string_ && other.isAllocated()) { + unsigned len; + char const* str; + decodePrefixedString(other.isAllocated(), other.value_.string_, &len, + &str); + value_.string_ = duplicateAndPrefixStringValue(str, len); + setIsAllocated(true); + } else { + value_.string_ = other.value_.string_; + } + break; + case arrayValue: + case objectValue: + value_.map_ = new ObjectValues(*other.value_.map_); + break; + default: + JSON_ASSERT_UNREACHABLE; + } +} + +void Value::releasePayload() { + switch (type()) { + case nullValue: + case intValue: + case uintValue: + case realValue: + case booleanValue: + break; + case stringValue: + if (isAllocated()) + releasePrefixedStringValue(value_.string_); + break; + case arrayValue: + case objectValue: + delete value_.map_; + break; + default: + JSON_ASSERT_UNREACHABLE; + } +} + +void Value::dupMeta(const Value& other) { + comments_ = other.comments_; + start_ = other.start_; + limit_ = other.limit_; +} + // Access an object value by name, create a null member if it does not exist. // @pre Type of '*this' is object or null. // @param key is null-terminated. Value& Value::resolveReference(const char* key) { JSON_ASSERT_MESSAGE( - type_ == nullValue || type_ == objectValue, + type() == nullValue || type() == objectValue, "in Json::Value::resolveReference(): requires objectValue"); - if (type_ == nullValue) + if (type() == nullValue) *this = Value(objectValue); - CZString actualKey( - key, static_cast<unsigned>(strlen(key)), CZString::noDuplication); // NOTE! - ObjectValues::iterator it = value_.map_->lower_bound(actualKey); + CZString actualKey(key, static_cast<unsigned>(strlen(key)), + CZString::noDuplication); // NOTE! + auto it = value_.map_->lower_bound(actualKey); if (it != value_.map_->end() && (*it).first == actualKey) return (*it).second; @@ -3540,16 +3464,15 @@ Value& Value::resolveReference(const char* key) { } // @param key is not null-terminated. -Value& Value::resolveReference(char const* key, char const* cend) -{ +Value& Value::resolveReference(char const* key, char const* end) { JSON_ASSERT_MESSAGE( - type_ == nullValue || type_ == objectValue, + type() == nullValue || type() == objectValue, "in Json::Value::resolveReference(key, end): requires objectValue"); - if (type_ == nullValue) + if (type() == nullValue) *this = Value(objectValue); - CZString actualKey( - key, static_cast<unsigned>(cend-key), CZString::duplicateOnCopy); - ObjectValues::iterator it = value_.map_->lower_bound(actualKey); + CZString actualKey(key, static_cast<unsigned>(end - key), + CZString::duplicateOnCopy); + auto it = value_.map_->lower_bound(actualKey); if (it != value_.map_->end() && (*it).first == actualKey) return (*it).second; @@ -3566,27 +3489,35 @@ Value Value::get(ArrayIndex index, const Value& defaultValue) const { bool Value::isValidIndex(ArrayIndex index) const { return index < size(); } -Value const* Value::find(char const* key, char const* cend) const -{ - JSON_ASSERT_MESSAGE( - type_ == nullValue || type_ == objectValue, - "in Json::Value::find(key, end, found): requires objectValue or nullValue"); - if (type_ == nullValue) return NULL; - CZString actualKey(key, static_cast<unsigned>(cend-key), CZString::noDuplication); +Value const* Value::find(char const* begin, char const* end) const { + JSON_ASSERT_MESSAGE(type() == nullValue || type() == objectValue, + "in Json::Value::find(begin, end): requires " + "objectValue or nullValue"); + if (type() == nullValue) + return nullptr; + CZString actualKey(begin, static_cast<unsigned>(end - begin), + CZString::noDuplication); ObjectValues::const_iterator it = value_.map_->find(actualKey); - if (it == value_.map_->end()) return NULL; + if (it == value_.map_->end()) + return nullptr; return &(*it).second; } -const Value& Value::operator[](const char* key) const -{ +Value* Value::demand(char const* begin, char const* end) { + JSON_ASSERT_MESSAGE(type() == nullValue || type() == objectValue, + "in Json::Value::demand(begin, end): requires " + "objectValue or nullValue"); + return &resolveReference(begin, end); +} +const Value& Value::operator[](const char* key) const { Value const* found = find(key, key + strlen(key)); - if (!found) return nullSingleton(); + if (!found) + return nullSingleton(); return *found; } -Value const& Value::operator[](JSONCPP_STRING const& key) const -{ +Value const& Value::operator[](const String& key) const { Value const* found = find(key.data(), key.data() + key.length()); - if (!found) return nullSingleton(); + if (!found) + return nullSingleton(); return *found; } @@ -3594,7 +3525,7 @@ Value& Value::operator[](const char* key) { return resolveReference(key, key + strlen(key)); } -Value& Value::operator[](const JSONCPP_STRING& key) { +Value& Value::operator[](const String& key) { return resolveReference(key.data(), key.data() + key.length()); } @@ -3602,178 +3533,140 @@ Value& Value::operator[](const StaticString& key) { return resolveReference(key.c_str()); } -#ifdef JSON_USE_CPPTL -Value& Value::operator[](const CppTL::ConstString& key) { - return resolveReference(key.c_str(), key.end_c_str()); -} -Value const& Value::operator[](CppTL::ConstString const& key) const -{ - Value const* found = find(key.c_str(), key.end_c_str()); - if (!found) return nullSingleton(); - return *found; +Value& Value::append(const Value& value) { return append(Value(value)); } + +Value& Value::append(Value&& value) { + JSON_ASSERT_MESSAGE(type() == nullValue || type() == arrayValue, + "in Json::Value::append: requires arrayValue"); + if (type() == nullValue) { + *this = Value(arrayValue); + } + return this->value_.map_->emplace(size(), std::move(value)).first->second; } -#endif -Value& Value::append(const Value& value) { return (*this)[size()] = value; } +bool Value::insert(ArrayIndex index, const Value& newValue) { + return insert(index, Value(newValue)); +} -#if JSON_HAS_RVALUE_REFERENCES - Value& Value::append(Value&& value) { return (*this)[size()] = std::move(value); } -#endif +bool Value::insert(ArrayIndex index, Value&& newValue) { + JSON_ASSERT_MESSAGE(type() == nullValue || type() == arrayValue, + "in Json::Value::insert: requires arrayValue"); + ArrayIndex length = size(); + if (index > length) { + return false; + } + for (ArrayIndex i = length; i > index; i--) { + (*this)[i] = std::move((*this)[i - 1]); + } + (*this)[index] = std::move(newValue); + return true; +} -Value Value::get(char const* key, char const* cend, Value const& defaultValue) const -{ - Value const* found = find(key, cend); +Value Value::get(char const* begin, char const* end, + Value const& defaultValue) const { + Value const* found = find(begin, end); return !found ? defaultValue : *found; } -Value Value::get(char const* key, Value const& defaultValue) const -{ +Value Value::get(char const* key, Value const& defaultValue) const { return get(key, key + strlen(key), defaultValue); } -Value Value::get(JSONCPP_STRING const& key, Value const& defaultValue) const -{ +Value Value::get(String const& key, Value const& defaultValue) const { return get(key.data(), key.data() + key.length(), defaultValue); } - -bool Value::removeMember(const char* key, const char* cend, Value* removed) -{ - if (type_ != objectValue) { +bool Value::removeMember(const char* begin, const char* end, Value* removed) { + if (type() != objectValue) { return false; } - CZString actualKey(key, static_cast<unsigned>(cend-key), CZString::noDuplication); - ObjectValues::iterator it = value_.map_->find(actualKey); + CZString actualKey(begin, static_cast<unsigned>(end - begin), + CZString::noDuplication); + auto it = value_.map_->find(actualKey); if (it == value_.map_->end()) return false; - *removed = it->second; + if (removed) + *removed = std::move(it->second); value_.map_->erase(it); return true; } -bool Value::removeMember(const char* key, Value* removed) -{ +bool Value::removeMember(const char* key, Value* removed) { return removeMember(key, key + strlen(key), removed); } -bool Value::removeMember(JSONCPP_STRING const& key, Value* removed) -{ +bool Value::removeMember(String const& key, Value* removed) { return removeMember(key.data(), key.data() + key.length(), removed); } -void Value::removeMember(const char* key) -{ - JSON_ASSERT_MESSAGE(type_ == nullValue || type_ == objectValue, +void Value::removeMember(const char* key) { + JSON_ASSERT_MESSAGE(type() == nullValue || type() == objectValue, "in Json::Value::removeMember(): requires objectValue"); - if (type_ == nullValue) + if (type() == nullValue) return; CZString actualKey(key, unsigned(strlen(key)), CZString::noDuplication); value_.map_->erase(actualKey); } -void Value::removeMember(const JSONCPP_STRING& key) -{ - removeMember(key.c_str()); -} +void Value::removeMember(const String& key) { removeMember(key.c_str()); } bool Value::removeIndex(ArrayIndex index, Value* removed) { - if (type_ != arrayValue) { + if (type() != arrayValue) { return false; } CZString key(index); - ObjectValues::iterator it = value_.map_->find(key); + auto it = value_.map_->find(key); if (it == value_.map_->end()) { return false; } - *removed = it->second; + if (removed) + *removed = it->second; ArrayIndex oldSize = size(); // shift left all items left, into the place of the "removed" - for (ArrayIndex i = index; i < (oldSize - 1); ++i){ + for (ArrayIndex i = index; i < (oldSize - 1); ++i) { CZString keey(i); (*value_.map_)[keey] = (*this)[i + 1]; } // erase the last one ("leftover") CZString keyLast(oldSize - 1); - ObjectValues::iterator itLast = value_.map_->find(keyLast); + auto itLast = value_.map_->find(keyLast); value_.map_->erase(itLast); return true; } -#ifdef JSON_USE_CPPTL -Value Value::get(const CppTL::ConstString& key, - const Value& defaultValue) const { - return get(key.c_str(), key.end_c_str(), defaultValue); +bool Value::isMember(char const* begin, char const* end) const { + Value const* value = find(begin, end); + return nullptr != value; } -#endif - -bool Value::isMember(char const* key, char const* cend) const -{ - Value const* value = find(key, cend); - return NULL != value; -} -bool Value::isMember(char const* key) const -{ +bool Value::isMember(char const* key) const { return isMember(key, key + strlen(key)); } -bool Value::isMember(JSONCPP_STRING const& key) const -{ +bool Value::isMember(String const& key) const { return isMember(key.data(), key.data() + key.length()); } -#ifdef JSON_USE_CPPTL -bool Value::isMember(const CppTL::ConstString& key) const { - return isMember(key.c_str(), key.end_c_str()); -} -#endif - Value::Members Value::getMemberNames() const { JSON_ASSERT_MESSAGE( - type_ == nullValue || type_ == objectValue, + type() == nullValue || type() == objectValue, "in Json::Value::getMemberNames(), value must be objectValue"); - if (type_ == nullValue) + if (type() == nullValue) return Value::Members(); Members members; members.reserve(value_.map_->size()); ObjectValues::const_iterator it = value_.map_->begin(); ObjectValues::const_iterator itEnd = value_.map_->end(); for (; it != itEnd; ++it) { - members.push_back(JSONCPP_STRING((*it).first.data(), - (*it).first.length())); + members.push_back(String((*it).first.data(), (*it).first.length())); } return members; } -// -//# ifdef JSON_USE_CPPTL -// EnumMemberNames -// Value::enumMemberNames() const -//{ -// if ( type_ == objectValue ) -// { -// return CppTL::Enum::any( CppTL::Enum::transform( -// CppTL::Enum::keys( *(value_.map_), CppTL::Type<const CZString &>() ), -// MemberNamesTransform() ) ); -// } -// return EnumMemberNames(); -//} -// -// -// EnumValues -// Value::enumValues() const -//{ -// if ( type_ == objectValue || type_ == arrayValue ) -// return CppTL::Enum::anyValues( *(value_.map_), -// CppTL::Type<const Value &>() ); -// return EnumValues(); -//} -// -//# endif static bool IsIntegral(double d) { double integral_part; return modf(d, &integral_part) == 0.0; } -bool Value::isNull() const { return type_ == nullValue; } +bool Value::isNull() const { return type() == nullValue; } -bool Value::isBool() const { return type_ == booleanValue; } +bool Value::isBool() const { return type() == booleanValue; } bool Value::isInt() const { - switch (type_) { + switch (type()) { case intValue: #if defined(JSON_HAS_INT64) return value_.int_ >= minInt && value_.int_ <= maxInt; @@ -3792,7 +3685,7 @@ bool Value::isInt() const { } bool Value::isUInt() const { - switch (type_) { + switch (type()) { case intValue: #if defined(JSON_HAS_INT64) return value_.int_ >= 0 && LargestUInt(value_.int_) <= LargestUInt(maxUInt); @@ -3816,7 +3709,7 @@ bool Value::isUInt() const { bool Value::isInt64() const { #if defined(JSON_HAS_INT64) - switch (type_) { + switch (type()) { case intValue: return true; case uintValue: @@ -3836,7 +3729,7 @@ bool Value::isInt64() const { bool Value::isUInt64() const { #if defined(JSON_HAS_INT64) - switch (type_) { + switch (type()) { case intValue: return value_.int_ >= 0; case uintValue: @@ -3855,61 +3748,92 @@ bool Value::isUInt64() const { } bool Value::isIntegral() const { - switch (type_) { - case intValue: - case uintValue: - return true; - case realValue: + switch (type()) { + case intValue: + case uintValue: + return true; + case realValue: #if defined(JSON_HAS_INT64) - // Note that maxUInt64 (= 2^64 - 1) is not exactly representable as a - // double, so double(maxUInt64) will be rounded up to 2^64. Therefore we - // require the value to be strictly less than the limit. - return value_.real_ >= double(minInt64) && value_.real_ < maxUInt64AsDouble && IsIntegral(value_.real_); + // Note that maxUInt64 (= 2^64 - 1) is not exactly representable as a + // double, so double(maxUInt64) will be rounded up to 2^64. Therefore we + // require the value to be strictly less than the limit. + return value_.real_ >= double(minInt64) && + value_.real_ < maxUInt64AsDouble && IsIntegral(value_.real_); #else - return value_.real_ >= minInt && value_.real_ <= maxUInt && IsIntegral(value_.real_); + return value_.real_ >= minInt && value_.real_ <= maxUInt && + IsIntegral(value_.real_); #endif // JSON_HAS_INT64 - default: - break; + default: + break; } return false; } -bool Value::isDouble() const { return type_ == intValue || type_ == uintValue || type_ == realValue; } +bool Value::isDouble() const { + return type() == intValue || type() == uintValue || type() == realValue; +} bool Value::isNumeric() const { return isDouble(); } -bool Value::isString() const { return type_ == stringValue; } +bool Value::isString() const { return type() == stringValue; } -bool Value::isArray() const { return type_ == arrayValue; } +bool Value::isArray() const { return type() == arrayValue; } -bool Value::isObject() const { return type_ == objectValue; } +bool Value::isObject() const { return type() == objectValue; } -void Value::setComment(const char* comment, size_t len, CommentPlacement placement) { - if (!comments_) - comments_ = new CommentInfo[numberOfCommentPlacement]; - if ((len > 0) && (comment[len-1] == '\n')) { - // Always discard trailing newline, to aid indentation. - len -= 1; - } - comments_[placement].setComment(comment, len); +Value::Comments::Comments(const Comments& that) + : ptr_{cloneUnique(that.ptr_)} {} + +Value::Comments::Comments(Comments&& that) : ptr_{std::move(that.ptr_)} {} + +Value::Comments& Value::Comments::operator=(const Comments& that) { + ptr_ = cloneUnique(that.ptr_); + return *this; +} + +Value::Comments& Value::Comments::operator=(Comments&& that) { + ptr_ = std::move(that.ptr_); + return *this; +} + +bool Value::Comments::has(CommentPlacement slot) const { + return ptr_ && !(*ptr_)[slot].empty(); } -void Value::setComment(const char* comment, CommentPlacement placement) { - setComment(comment, strlen(comment), placement); +String Value::Comments::get(CommentPlacement slot) const { + if (!ptr_) + return {}; + return (*ptr_)[slot]; } -void Value::setComment(const JSONCPP_STRING& comment, CommentPlacement placement) { - setComment(comment.c_str(), comment.length(), placement); +void Value::Comments::set(CommentPlacement slot, String comment) { + if (!ptr_) { + ptr_ = std::unique_ptr<Array>(new Array()); + } + // check comments array boundry. + if (slot < CommentPlacement::numberOfCommentPlacement) { + (*ptr_)[slot] = std::move(comment); + } +} + +void Value::setComment(String comment, CommentPlacement placement) { + if (!comment.empty() && (comment.back() == '\n')) { + // Always discard trailing newline, to aid indentation. + comment.pop_back(); + } + JSON_ASSERT(!comment.empty()); + JSON_ASSERT_MESSAGE( + comment[0] == '\0' || comment[0] == '/', + "in Json::Value::setComment(): Comments must start with /"); + comments_.set(placement, std::move(comment)); } bool Value::hasComment(CommentPlacement placement) const { - return comments_ != 0 && comments_[placement].comment_ != 0; + return comments_.has(placement); } -JSONCPP_STRING Value::getComment(CommentPlacement placement) const { - if (hasComment(placement)) - return comments_[placement].comment_; - return ""; +String Value::getComment(CommentPlacement placement) const { + return comments_.get(placement); } void Value::setOffsetStart(ptrdiff_t start) { start_ = start; } @@ -3920,18 +3844,18 @@ ptrdiff_t Value::getOffsetStart() const { return start_; } ptrdiff_t Value::getOffsetLimit() const { return limit_; } -JSONCPP_STRING Value::toStyledString() const { +String Value::toStyledString() const { StreamWriterBuilder builder; - JSONCPP_STRING out = this->hasComment(commentBefore) ? "\n" : ""; + String out = this->hasComment(commentBefore) ? "\n" : ""; out += Json::writeString(builder, *this); - out += "\n"; + out += '\n'; return out; } Value::const_iterator Value::begin() const { - switch (type_) { + switch (type()) { case arrayValue: case objectValue: if (value_.map_) @@ -3940,11 +3864,11 @@ Value::const_iterator Value::begin() const { default: break; } - return const_iterator(); + return {}; } Value::const_iterator Value::end() const { - switch (type_) { + switch (type()) { case arrayValue: case objectValue: if (value_.map_) @@ -3953,11 +3877,11 @@ Value::const_iterator Value::end() const { default: break; } - return const_iterator(); + return {}; } Value::iterator Value::begin() { - switch (type_) { + switch (type()) { case arrayValue: case objectValue: if (value_.map_) @@ -3970,7 +3894,7 @@ Value::iterator Value::begin() { } Value::iterator Value::end() { - switch (type_) { + switch (type()) { case arrayValue: case objectValue: if (value_.map_) @@ -3985,25 +3909,20 @@ Value::iterator Value::end() { // class PathArgument // ////////////////////////////////////////////////////////////////// -PathArgument::PathArgument() : key_(), index_(), kind_(kindNone) {} +PathArgument::PathArgument() = default; PathArgument::PathArgument(ArrayIndex index) - : key_(), index_(index), kind_(kindIndex) {} + : index_(index), kind_(kindIndex) {} -PathArgument::PathArgument(const char* key) - : key_(key), index_(), kind_(kindKey) {} +PathArgument::PathArgument(const char* key) : key_(key), kind_(kindKey) {} -PathArgument::PathArgument(const JSONCPP_STRING& key) - : key_(key.c_str()), index_(), kind_(kindKey) {} +PathArgument::PathArgument(String key) : key_(std::move(key)), kind_(kindKey) {} // class Path // ////////////////////////////////////////////////////////////////// -Path::Path(const JSONCPP_STRING& path, - const PathArgument& a1, - const PathArgument& a2, - const PathArgument& a3, - const PathArgument& a4, +Path::Path(const String& path, const PathArgument& a1, const PathArgument& a2, + const PathArgument& a3, const PathArgument& a4, const PathArgument& a5) { InArgs in; in.reserve(5); @@ -4015,10 +3934,10 @@ Path::Path(const JSONCPP_STRING& path, makePath(path, in); } -void Path::makePath(const JSONCPP_STRING& path, const InArgs& in) { +void Path::makePath(const String& path, const InArgs& in) { const char* current = path.c_str(); const char* end = current + path.length(); - InArgs::const_iterator itInArg = in.begin(); + auto itInArg = in.begin(); while (current != end) { if (*current == '[') { ++current; @@ -4041,13 +3960,12 @@ void Path::makePath(const JSONCPP_STRING& path, const InArgs& in) { const char* beginName = current; while (current != end && !strchr("[.", *current)) ++current; - args_.push_back(JSONCPP_STRING(beginName, current)); + args_.push_back(String(beginName, current)); } } } -void Path::addPathInArg(const JSONCPP_STRING& /*path*/, - const InArgs& in, +void Path::addPathInArg(const String& /*path*/, const InArgs& in, InArgs::const_iterator& itInArg, PathArgument::Kind kind) { if (itInArg == in.end()) { @@ -4059,30 +3977,29 @@ void Path::addPathInArg(const JSONCPP_STRING& /*path*/, } } -void Path::invalidPath(const JSONCPP_STRING& /*path*/, int /*location*/) { +void Path::invalidPath(const String& /*path*/, int /*location*/) { // Error: invalid path. } const Value& Path::resolve(const Value& root) const { const Value* node = &root; - for (Args::const_iterator it = args_.begin(); it != args_.end(); ++it) { - const PathArgument& arg = *it; + for (const auto& arg : args_) { if (arg.kind_ == PathArgument::kindIndex) { if (!node->isArray() || !node->isValidIndex(arg.index_)) { - // Error: unable to resolve path (array value expected at position... - return Value::null; + // Error: unable to resolve path (array value expected at position... ) + return Value::nullSingleton(); } node = &((*node)[arg.index_]); } else if (arg.kind_ == PathArgument::kindKey) { if (!node->isObject()) { // Error: unable to resolve path (object value expected at position...) - return Value::null; + return Value::nullSingleton(); } node = &((*node)[arg.key_]); if (node == &Value::nullSingleton()) { // Error: unable to resolve path (object has no member named '' at // position...) - return Value::null; + return Value::nullSingleton(); } } } @@ -4091,8 +4008,7 @@ const Value& Path::resolve(const Value& root) const { Value Path::resolve(const Value& root, const Value& defaultValue) const { const Value* node = &root; - for (Args::const_iterator it = args_.begin(); it != args_.end(); ++it) { - const PathArgument& arg = *it; + for (const auto& arg : args_) { if (arg.kind_ == PathArgument::kindIndex) { if (!node->isArray() || !node->isValidIndex(arg.index_)) return defaultValue; @@ -4110,8 +4026,7 @@ Value Path::resolve(const Value& root, const Value& defaultValue) const { Value& Path::make(Value& root) const { Value* node = &root; - for (Args::const_iterator it = args_.begin(); it != args_.end(); ++it) { - const PathArgument& arg = *it; + for (const auto& arg : args_) { if (arg.kind_ == PathArgument::kindIndex) { if (!node->isArray()) { // Error: node is not an array at position ... @@ -4148,71 +4063,81 @@ Value& Path::make(Value& root) const { // See file LICENSE for detail or copy at http://jsoncpp.sourceforge.net/LICENSE #if !defined(JSON_IS_AMALGAMATION) -#include <json/writer.h> #include "json_tool.h" +#include <json/writer.h> #endif // if !defined(JSON_IS_AMALGAMATION) +#include <algorithm> +#include <cassert> +#include <cctype> +#include <cstring> #include <iomanip> #include <memory> +#include <set> #include <sstream> #include <utility> -#include <set> -#include <cassert> -#include <cstring> + +#if __cplusplus >= 201103L +#include <cmath> #include <cstdio> -#if defined(_MSC_VER) && _MSC_VER >= 1200 && _MSC_VER < 1800 // Between VC++ 6.0 and VC++ 11.0 +#if !defined(isnan) +#define isnan std::isnan +#endif + +#if !defined(isfinite) +#define isfinite std::isfinite +#endif + +#else +#include <cmath> +#include <cstdio> + +#if defined(_MSC_VER) +#if !defined(isnan) +#include <float.h> +#define isnan _isnan +#endif + +#if !defined(isfinite) #include <float.h> #define isfinite _finite -#elif defined(__sun) && defined(__SVR4) //Solaris +#endif + +#if !defined(_CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES) +#define _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES 1 +#endif //_CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES + +#endif //_MSC_VER + +#if defined(__sun) && defined(__SVR4) // Solaris #if !defined(isfinite) #include <ieeefp.h> #define isfinite finite #endif -#elif defined(_AIX) -#if !defined(isfinite) -#include <math.h> -#define isfinite finite #endif -#elif defined(__hpux) + +#if defined(__hpux) #if !defined(isfinite) #if defined(__ia64) && !defined(finite) -#define isfinite(x) ((sizeof(x) == sizeof(float) ? \ - _Isfinitef(x) : _IsFinite(x))) -#else -#include <math.h> -#define isfinite finite -#endif +#define isfinite(x) \ + ((sizeof(x) == sizeof(float) ? _Isfinitef(x) : _IsFinite(x))) #endif -#else -#include <cmath> -#if !(defined(__QNXNTO__)) // QNX already defines isfinite -#define isfinite std::isfinite #endif #endif -#if defined(_MSC_VER) -#if !defined(WINCE) && defined(__STDC_SECURE_LIB__) && _MSC_VER >= 1500 // VC++ 9.0 and above -#define snprintf sprintf_s -#elif _MSC_VER >= 1900 // VC++ 14.0 and above -#define snprintf std::snprintf -#else -#define snprintf _snprintf +#if !defined(isnan) +// IEEE standard states that NaN values will not compare to themselves +#define isnan(x) (x != x) #endif -#elif defined(__ANDROID__) || defined(__QNXNTO__) -#define snprintf snprintf -#elif __cplusplus >= 201103L -#if !defined(__MINGW32__) && !defined(__CYGWIN__) -#define snprintf std::snprintf + +#if !defined(__APPLE__) +#if !defined(isfinite) +#define isfinite finite #endif #endif - -#if defined(__BORLANDC__) -#include <float.h> -#define isfinite _finite -#define snprintf _snprintf #endif -#if defined(_MSC_VER) && _MSC_VER >= 1400 // VC++ 8.0 +#if defined(_MSC_VER) // Disable warning about strdup being deprecated. #pragma warning(disable : 4996) #endif @@ -4220,12 +4145,12 @@ Value& Path::make(Value& root) const { namespace Json { #if __cplusplus >= 201103L || (defined(_CPPLIB_VER) && _CPPLIB_VER >= 520) -typedef std::unique_ptr<StreamWriter> StreamWriterPtr; +using StreamWriterPtr = std::unique_ptr<StreamWriter>; #else -typedef std::auto_ptr<StreamWriter> StreamWriterPtr; +using StreamWriterPtr = std::auto_ptr<StreamWriter>; #endif -JSONCPP_STRING valueToString(LargestInt value) { +String valueToString(LargestInt value) { UIntToStringBuffer buffer; char* current = buffer + sizeof(buffer); if (value == Value::minLargestInt) { @@ -4241,7 +4166,7 @@ JSONCPP_STRING valueToString(LargestInt value) { return current; } -JSONCPP_STRING valueToString(LargestUInt value) { +String valueToString(LargestUInt value) { UIntToStringBuffer buffer; char* current = buffer + sizeof(buffer); uintToString(value, current); @@ -4251,67 +4176,70 @@ JSONCPP_STRING valueToString(LargestUInt value) { #if defined(JSON_HAS_INT64) -JSONCPP_STRING valueToString(Int value) { - return valueToString(LargestInt(value)); -} +String valueToString(Int value) { return valueToString(LargestInt(value)); } -JSONCPP_STRING valueToString(UInt value) { - return valueToString(LargestUInt(value)); -} +String valueToString(UInt value) { return valueToString(LargestUInt(value)); } #endif // # if defined(JSON_HAS_INT64) namespace { -JSONCPP_STRING valueToString(double value, bool useSpecialFloats, unsigned int precision) { - // Allocate a buffer that is more than large enough to store the 16 digits of - // precision requested below. - char buffer[36]; - int len = -1; - - char formatString[15]; - snprintf(formatString, sizeof(formatString), "%%.%ug", precision); - +String valueToString(double value, bool useSpecialFloats, + unsigned int precision, PrecisionType precisionType) { // Print into the buffer. We need not request the alternative representation // that always has a decimal point because JSON doesn't distinguish the // concepts of reals and integers. - if (isfinite(value)) { - len = snprintf(buffer, sizeof(buffer), formatString, value); - fixNumericLocale(buffer, buffer + len); - - // try to ensure we preserve the fact that this was given to us as a double on input - if (!strchr(buffer, '.') && !strchr(buffer, 'e')) { - strcat(buffer, ".0"); + if (!isfinite(value)) { + static const char* const reps[2][3] = {{"NaN", "-Infinity", "Infinity"}, + {"null", "-1e+9999", "1e+9999"}}; + return reps[useSpecialFloats ? 0 : 1] + [isnan(value) ? 0 : (value < 0) ? 1 : 2]; + } + + String buffer(size_t(36), '\0'); + while (true) { + int len = jsoncpp_snprintf( + &*buffer.begin(), buffer.size(), + (precisionType == PrecisionType::significantDigits) ? "%.*g" : "%.*f", + precision, value); + assert(len >= 0); + auto wouldPrint = static_cast<size_t>(len); + if (wouldPrint >= buffer.size()) { + buffer.resize(wouldPrint + 1); + continue; } + buffer.resize(wouldPrint); + break; + } - } else { - // IEEE standard states that NaN values will not compare to themselves - if (value != value) { - len = snprintf(buffer, sizeof(buffer), useSpecialFloats ? "NaN" : "null"); - } else if (value < 0) { - len = snprintf(buffer, sizeof(buffer), useSpecialFloats ? "-Infinity" : "-1e+9999"); - } else { - len = snprintf(buffer, sizeof(buffer), useSpecialFloats ? "Infinity" : "1e+9999"); - } + buffer.erase(fixNumericLocale(buffer.begin(), buffer.end()), buffer.end()); + + // strip the zero padding from the right + if (precisionType == PrecisionType::decimalPlaces) { + buffer.erase(fixZerosInTheEnd(buffer.begin(), buffer.end()), buffer.end()); + } + + // try to ensure we preserve the fact that this was given to us as a double on + // input + if (buffer.find('.') == buffer.npos && buffer.find('e') == buffer.npos) { + buffer += ".0"; } - assert(len >= 0); return buffer; } -} +} // namespace -JSONCPP_STRING valueToString(double value) { return valueToString(value, false, 17); } +String valueToString(double value, unsigned int precision, + PrecisionType precisionType) { + return valueToString(value, false, precision, precisionType); +} -JSONCPP_STRING valueToString(bool value) { return value ? "true" : "false"; } +String valueToString(bool value) { return value ? "true" : "false"; } -static bool isAnyCharRequiredQuoting(char const* s, size_t n) { +static bool doesAnyCharRequireEscaping(char const* s, size_t n) { assert(s || !n); - char const* const end = s + n; - for (char const* cur = s; cur < end; ++cur) { - if (*cur == '\\' || *cur == '\"' || *cur < ' ' - || static_cast<unsigned char>(*cur) < 0x80) - return true; - } - return false; + return std::any_of(s, s + n, [](unsigned char c) { + return c == '\\' || c == '"' || c < 0x20 || c > 0x7F; + }); } static unsigned int utf8ToCodepoint(const char*& s, const char* e) { @@ -4326,8 +4254,8 @@ static unsigned int utf8ToCodepoint(const char*& s, const char* e) { if (e - s < 2) return REPLACEMENT_CHARACTER; - unsigned int calculated = ((firstByte & 0x1F) << 6) - | (static_cast<unsigned int>(s[1]) & 0x3F); + unsigned int calculated = + ((firstByte & 0x1F) << 6) | (static_cast<unsigned int>(s[1]) & 0x3F); s += 1; // oversized encoded characters are invalid return calculated < 0x80 ? REPLACEMENT_CHARACTER : calculated; @@ -4337,9 +4265,9 @@ static unsigned int utf8ToCodepoint(const char*& s, const char* e) { if (e - s < 3) return REPLACEMENT_CHARACTER; - unsigned int calculated = ((firstByte & 0x0F) << 12) - | ((static_cast<unsigned int>(s[1]) & 0x3F) << 6) - | (static_cast<unsigned int>(s[2]) & 0x3F); + unsigned int calculated = ((firstByte & 0x0F) << 12) | + ((static_cast<unsigned int>(s[1]) & 0x3F) << 6) | + (static_cast<unsigned int>(s[2]) & 0x3F); s += 2; // surrogates aren't valid codepoints itself // shouldn't be UTF-8 encoded @@ -4353,10 +4281,10 @@ static unsigned int utf8ToCodepoint(const char*& s, const char* e) { if (e - s < 4) return REPLACEMENT_CHARACTER; - unsigned int calculated = ((firstByte & 0x07) << 24) - | ((static_cast<unsigned int>(s[1]) & 0x3F) << 12) - | ((static_cast<unsigned int>(s[2]) & 0x3F) << 6) - | (static_cast<unsigned int>(s[3]) & 0x3F); + unsigned int calculated = ((firstByte & 0x07) << 18) | + ((static_cast<unsigned int>(s[1]) & 0x3F) << 12) | + ((static_cast<unsigned int>(s[2]) & 0x3F) << 6) | + (static_cast<unsigned int>(s[3]) & 0x3F); s += 3; // oversized encoded characters are invalid return calculated < 0x10000 ? REPLACEMENT_CHARACTER : calculated; @@ -4365,28 +4293,27 @@ static unsigned int utf8ToCodepoint(const char*& s, const char* e) { return REPLACEMENT_CHARACTER; } -static const char hex2[] = - "000102030405060708090a0b0c0d0e0f" - "101112131415161718191a1b1c1d1e1f" - "202122232425262728292a2b2c2d2e2f" - "303132333435363738393a3b3c3d3e3f" - "404142434445464748494a4b4c4d4e4f" - "505152535455565758595a5b5c5d5e5f" - "606162636465666768696a6b6c6d6e6f" - "707172737475767778797a7b7c7d7e7f" - "808182838485868788898a8b8c8d8e8f" - "909192939495969798999a9b9c9d9e9f" - "a0a1a2a3a4a5a6a7a8a9aaabacadaeaf" - "b0b1b2b3b4b5b6b7b8b9babbbcbdbebf" - "c0c1c2c3c4c5c6c7c8c9cacbcccdcecf" - "d0d1d2d3d4d5d6d7d8d9dadbdcdddedf" - "e0e1e2e3e4e5e6e7e8e9eaebecedeeef" - "f0f1f2f3f4f5f6f7f8f9fafbfcfdfeff"; - -static JSONCPP_STRING toHex16Bit(unsigned int x) { +static const char hex2[] = "000102030405060708090a0b0c0d0e0f" + "101112131415161718191a1b1c1d1e1f" + "202122232425262728292a2b2c2d2e2f" + "303132333435363738393a3b3c3d3e3f" + "404142434445464748494a4b4c4d4e4f" + "505152535455565758595a5b5c5d5e5f" + "606162636465666768696a6b6c6d6e6f" + "707172737475767778797a7b7c7d7e7f" + "808182838485868788898a8b8c8d8e8f" + "909192939495969798999a9b9c9d9e9f" + "a0a1a2a3a4a5a6a7a8a9aaabacadaeaf" + "b0b1b2b3b4b5b6b7b8b9babbbcbdbebf" + "c0c1c2c3c4c5c6c7c8c9cacbcccdcecf" + "d0d1d2d3d4d5d6d7d8d9dadbdcdddedf" + "e0e1e2e3e4e5e6e7e8e9eaebecedeeef" + "f0f1f2f3f4f5f6f7f8f9fafbfcfdfeff"; + +static String toHex16Bit(unsigned int x) { const unsigned int hi = (x >> 8) & 0xff; const unsigned int lo = x & 0xff; - JSONCPP_STRING result(4, ' '); + String result(4, ' '); result[0] = hex2[2 * hi]; result[1] = hex2[2 * hi + 1]; result[2] = hex2[2 * lo]; @@ -4394,18 +4321,26 @@ static JSONCPP_STRING toHex16Bit(unsigned int x) { return result; } -static JSONCPP_STRING valueToQuotedStringN(const char* value, unsigned length) { - if (value == NULL) +static void appendRaw(String& result, unsigned ch) { + result += static_cast<char>(ch); +} + +static void appendHex(String& result, unsigned ch) { + result.append("\\u").append(toHex16Bit(ch)); +} + +static String valueToQuotedStringN(const char* value, unsigned length, + bool emitUTF8 = false) { + if (value == nullptr) return ""; - if (!isAnyCharRequiredQuoting(value, length)) - return JSONCPP_STRING("\"") + value + "\""; + if (!doesAnyCharRequireEscaping(value, length)) + return String("\"") + value + "\""; // We have to walk value and escape any special characters. - // Appending to JSONCPP_STRING is not efficient, but this should be rare. + // Appending to String is not efficient, but this should be rare. // (Note: forward slashes are *not* rare, but I am not escaping them.) - JSONCPP_STRING::size_type maxsize = - length * 2 + 3; // allescaped+quotes+NULL - JSONCPP_STRING result; + String::size_type maxsize = length * 2 + 3; // allescaped+quotes+NULL + String result; result.reserve(maxsize); // to avoid lots of mallocs result += "\""; char const* end = value + length; @@ -4441,45 +4376,50 @@ static JSONCPP_STRING valueToQuotedStringN(const char* value, unsigned length) { // Should add a flag to allow this compatibility mode and prevent this // sequence from occurring. default: { - unsigned int cp = utf8ToCodepoint(c, end); - // don't escape non-control characters - // (short escape sequence are applied above) - if (cp < 0x80 && cp >= 0x20) - result += static_cast<char>(cp); - else if (cp < 0x10000) { // codepoint is in Basic Multilingual Plane - result += "\\u"; - result += toHex16Bit(cp); + if (emitUTF8) { + unsigned codepoint = static_cast<unsigned char>(*c); + if (codepoint < 0x20) { + appendHex(result, codepoint); + } else { + appendRaw(result, codepoint); } - else { // codepoint is not in Basic Multilingual Plane - // convert to surrogate pair first - cp -= 0x10000; - result += "\\u"; - result += toHex16Bit((cp >> 10) + 0xD800); - result += "\\u"; - result += toHex16Bit((cp & 0x3FF) + 0xDC00); + } else { + unsigned codepoint = utf8ToCodepoint(c, end); // modifies `c` + if (codepoint < 0x20) { + appendHex(result, codepoint); + } else if (codepoint < 0x80) { + appendRaw(result, codepoint); + } else if (codepoint < 0x10000) { + // Basic Multilingual Plane + appendHex(result, codepoint); + } else { + // Extended Unicode. Encode 20 bits as a surrogate pair. + codepoint -= 0x10000; + appendHex(result, 0xd800 + ((codepoint >> 10) & 0x3ff)); + appendHex(result, 0xdc00 + (codepoint & 0x3ff)); } } - break; + } break; } } result += "\""; return result; } -JSONCPP_STRING valueToQuotedString(const char* value) { +String valueToQuotedString(const char* value) { return valueToQuotedStringN(value, static_cast<unsigned int>(strlen(value))); } // Class Writer // ////////////////////////////////////////////////////////////////// -Writer::~Writer() {} +Writer::~Writer() = default; // Class FastWriter // ////////////////////////////////////////////////////////////////// FastWriter::FastWriter() - : yamlCompatibilityEnabled_(false), dropNullPlaceholders_(false), - omitEndingLineFeed_(false) {} + + = default; void FastWriter::enableYAMLCompatibility() { yamlCompatibilityEnabled_ = true; } @@ -4487,11 +4427,11 @@ void FastWriter::dropNullPlaceholders() { dropNullPlaceholders_ = true; } void FastWriter::omitEndingLineFeed() { omitEndingLineFeed_ = true; } -JSONCPP_STRING FastWriter::write(const Value& root) { +String FastWriter::write(const Value& root) { document_.clear(); writeValue(root); if (!omitEndingLineFeed_) - document_ += "\n"; + document_ += '\n'; return document_; } @@ -4510,13 +4450,13 @@ void FastWriter::writeValue(const Value& value) { case realValue: document_ += valueToString(value.asDouble()); break; - case stringValue: - { + case stringValue: { // Is NULL possible for value.string_? No. char const* str; char const* end; bool ok = value.getString(&str, &end); - if (ok) document_ += valueToQuotedStringN(str, static_cast<unsigned>(end-str)); + if (ok) + document_ += valueToQuotedStringN(str, static_cast<unsigned>(end - str)); break; } case booleanValue: @@ -4535,12 +4475,12 @@ void FastWriter::writeValue(const Value& value) { case objectValue: { Value::Members members(value.getMemberNames()); document_ += '{'; - for (Value::Members::iterator it = members.begin(); it != members.end(); - ++it) { - const JSONCPP_STRING& name = *it; + for (auto it = members.begin(); it != members.end(); ++it) { + const String& name = *it; if (it != members.begin()) document_ += ','; - document_ += valueToQuotedStringN(name.data(), static_cast<unsigned>(name.length())); + document_ += valueToQuotedStringN(name.data(), + static_cast<unsigned>(name.length())); document_ += yamlCompatibilityEnabled_ ? ": " : ":"; writeValue(value[name]); } @@ -4552,17 +4492,16 @@ void FastWriter::writeValue(const Value& value) { // Class StyledWriter // ////////////////////////////////////////////////////////////////// -StyledWriter::StyledWriter() - : rightMargin_(74), indentSize_(3), addChildValues_() {} +StyledWriter::StyledWriter() = default; -JSONCPP_STRING StyledWriter::write(const Value& root) { +String StyledWriter::write(const Value& root) { document_.clear(); addChildValues_ = false; indentString_.clear(); writeCommentBeforeValue(root); writeValue(root); writeCommentAfterValueOnSameLine(root); - document_ += "\n"; + document_ += '\n'; return document_; } @@ -4580,14 +4519,15 @@ void StyledWriter::writeValue(const Value& value) { case realValue: pushValue(valueToString(value.asDouble())); break; - case stringValue: - { + case stringValue: { // Is NULL possible for value.string_? No. char const* str; char const* end; bool ok = value.getString(&str, &end); - if (ok) pushValue(valueToQuotedStringN(str, static_cast<unsigned>(end-str))); - else pushValue(""); + if (ok) + pushValue(valueToQuotedStringN(str, static_cast<unsigned>(end - str))); + else + pushValue(""); break; } case booleanValue: @@ -4603,9 +4543,9 @@ void StyledWriter::writeValue(const Value& value) { else { writeWithIndent("{"); indent(); - Value::Members::iterator it = members.begin(); + auto it = members.begin(); for (;;) { - const JSONCPP_STRING& name = *it; + const String& name = *it; const Value& childValue = value[name]; writeCommentBeforeValue(childValue); writeWithIndent(valueToQuotedString(name.c_str())); @@ -4675,7 +4615,7 @@ bool StyledWriter::isMultilineArray(const Value& value) { for (ArrayIndex index = 0; index < size && !isMultiLine; ++index) { const Value& childValue = value[index]; isMultiLine = ((childValue.isArray() || childValue.isObject()) && - childValue.size() > 0); + !childValue.empty()); } if (!isMultiLine) // check if line length > max line length { @@ -4695,7 +4635,7 @@ bool StyledWriter::isMultilineArray(const Value& value) { return isMultiLine; } -void StyledWriter::pushValue(const JSONCPP_STRING& value) { +void StyledWriter::pushValue(const String& value) { if (addChildValues_) childValues_.push_back(value); else @@ -4713,12 +4653,12 @@ void StyledWriter::writeIndent() { document_ += indentString_; } -void StyledWriter::writeWithIndent(const JSONCPP_STRING& value) { +void StyledWriter::writeWithIndent(const String& value) { writeIndent(); document_ += value; } -void StyledWriter::indent() { indentString_ += JSONCPP_STRING(indentSize_, ' '); } +void StyledWriter::indent() { indentString_ += String(indentSize_, ' '); } void StyledWriter::unindent() { assert(indentString_.size() >= indentSize_); @@ -4729,20 +4669,19 @@ void StyledWriter::writeCommentBeforeValue(const Value& root) { if (!root.hasComment(commentBefore)) return; - document_ += "\n"; + document_ += '\n'; writeIndent(); - const JSONCPP_STRING& comment = root.getComment(commentBefore); - JSONCPP_STRING::const_iterator iter = comment.begin(); + const String& comment = root.getComment(commentBefore); + String::const_iterator iter = comment.begin(); while (iter != comment.end()) { document_ += *iter; - if (*iter == '\n' && - ((iter+1) != comment.end() && *(iter + 1) == '/')) + if (*iter == '\n' && ((iter + 1) != comment.end() && *(iter + 1) == '/')) writeIndent(); ++iter; } // Comments are stripped of trailing newlines, so add one here - document_ += "\n"; + document_ += '\n'; } void StyledWriter::writeCommentAfterValueOnSameLine(const Value& root) { @@ -4750,9 +4689,9 @@ void StyledWriter::writeCommentAfterValueOnSameLine(const Value& root) { document_ += " " + root.getComment(commentAfterOnSameLine); if (root.hasComment(commentAfter)) { - document_ += "\n"; + document_ += '\n'; document_ += root.getComment(commentAfter); - document_ += "\n"; + document_ += '\n'; } } @@ -4765,22 +4704,23 @@ bool StyledWriter::hasCommentForValue(const Value& value) { // Class StyledStreamWriter // ////////////////////////////////////////////////////////////////// -StyledStreamWriter::StyledStreamWriter(JSONCPP_STRING indentation) - : document_(NULL), rightMargin_(74), indentation_(indentation), - addChildValues_() {} +StyledStreamWriter::StyledStreamWriter(String indentation) + : document_(nullptr), indentation_(std::move(indentation)), + addChildValues_(), indented_(false) {} -void StyledStreamWriter::write(JSONCPP_OSTREAM& out, const Value& root) { +void StyledStreamWriter::write(OStream& out, const Value& root) { document_ = &out; addChildValues_ = false; indentString_.clear(); indented_ = true; writeCommentBeforeValue(root); - if (!indented_) writeIndent(); + if (!indented_) + writeIndent(); indented_ = true; writeValue(root); writeCommentAfterValueOnSameLine(root); *document_ << "\n"; - document_ = NULL; // Forget the stream, for safety. + document_ = nullptr; // Forget the stream, for safety. } void StyledStreamWriter::writeValue(const Value& value) { @@ -4797,14 +4737,15 @@ void StyledStreamWriter::writeValue(const Value& value) { case realValue: pushValue(valueToString(value.asDouble())); break; - case stringValue: - { + case stringValue: { // Is NULL possible for value.string_? No. char const* str; char const* end; bool ok = value.getString(&str, &end); - if (ok) pushValue(valueToQuotedStringN(str, static_cast<unsigned>(end-str))); - else pushValue(""); + if (ok) + pushValue(valueToQuotedStringN(str, static_cast<unsigned>(end - str))); + else + pushValue(""); break; } case booleanValue: @@ -4820,9 +4761,9 @@ void StyledStreamWriter::writeValue(const Value& value) { else { writeWithIndent("{"); indent(); - Value::Members::iterator it = members.begin(); + auto it = members.begin(); for (;;) { - const JSONCPP_STRING& name = *it; + const String& name = *it; const Value& childValue = value[name]; writeCommentBeforeValue(childValue); writeWithIndent(valueToQuotedString(name.c_str())); @@ -4859,7 +4800,8 @@ void StyledStreamWriter::writeArrayValue(const Value& value) { if (hasChildValue) writeWithIndent(childValues_[index]); else { - if (!indented_) writeIndent(); + if (!indented_) + writeIndent(); indented_ = true; writeValue(childValue); indented_ = false; @@ -4894,7 +4836,7 @@ bool StyledStreamWriter::isMultilineArray(const Value& value) { for (ArrayIndex index = 0; index < size && !isMultiLine; ++index) { const Value& childValue = value[index]; isMultiLine = ((childValue.isArray() || childValue.isObject()) && - childValue.size() > 0); + !childValue.empty()); } if (!isMultiLine) // check if line length > max line length { @@ -4914,7 +4856,7 @@ bool StyledStreamWriter::isMultilineArray(const Value& value) { return isMultiLine; } -void StyledStreamWriter::pushValue(const JSONCPP_STRING& value) { +void StyledStreamWriter::pushValue(const String& value) { if (addChildValues_) childValues_.push_back(value); else @@ -4929,8 +4871,9 @@ void StyledStreamWriter::writeIndent() { *document_ << '\n' << indentString_; } -void StyledStreamWriter::writeWithIndent(const JSONCPP_STRING& value) { - if (!indented_) writeIndent(); +void StyledStreamWriter::writeWithIndent(const String& value) { + if (!indented_) + writeIndent(); *document_ << value; indented_ = false; } @@ -4946,13 +4889,13 @@ void StyledStreamWriter::writeCommentBeforeValue(const Value& root) { if (!root.hasComment(commentBefore)) return; - if (!indented_) writeIndent(); - const JSONCPP_STRING& comment = root.getComment(commentBefore); - JSONCPP_STRING::const_iterator iter = comment.begin(); + if (!indented_) + writeIndent(); + const String& comment = root.getComment(commentBefore); + String::const_iterator iter = comment.begin(); while (iter != comment.end()) { *document_ << *iter; - if (*iter == '\n' && - ((iter+1) != comment.end() && *(iter + 1) == '/')) + if (*iter == '\n' && ((iter + 1) != comment.end() && *(iter + 1) == '/')) // writeIndent(); // would include newline *document_ << indentString_; ++iter; @@ -4984,84 +4927,73 @@ bool StyledStreamWriter::hasCommentForValue(const Value& value) { struct CommentStyle { /// Decide whether to write comments. enum Enum { - None, ///< Drop all comments. - Most, ///< Recover odd behavior of previous versions (not implemented yet). - All ///< Keep all comments. + None, ///< Drop all comments. + Most, ///< Recover odd behavior of previous versions (not implemented yet). + All ///< Keep all comments. }; }; -struct BuiltStyledStreamWriter : public StreamWriter -{ - BuiltStyledStreamWriter( - JSONCPP_STRING const& indentation, - CommentStyle::Enum cs, - JSONCPP_STRING const& colonSymbol, - JSONCPP_STRING const& nullSymbol, - JSONCPP_STRING const& endingLineFeedSymbol, - bool useSpecialFloats, - unsigned int precision); - int write(Value const& root, JSONCPP_OSTREAM* sout) JSONCPP_OVERRIDE; +struct BuiltStyledStreamWriter : public StreamWriter { + BuiltStyledStreamWriter(String indentation, CommentStyle::Enum cs, + String colonSymbol, String nullSymbol, + String endingLineFeedSymbol, bool useSpecialFloats, + bool emitUTF8, unsigned int precision, + PrecisionType precisionType); + int write(Value const& root, OStream* sout) override; + private: void writeValue(Value const& value); void writeArrayValue(Value const& value); bool isMultilineArray(Value const& value); - void pushValue(JSONCPP_STRING const& value); + void pushValue(String const& value); void writeIndent(); - void writeWithIndent(JSONCPP_STRING const& value); + void writeWithIndent(String const& value); void indent(); void unindent(); void writeCommentBeforeValue(Value const& root); void writeCommentAfterValueOnSameLine(Value const& root); static bool hasCommentForValue(const Value& value); - typedef std::vector<JSONCPP_STRING> ChildValues; + using ChildValues = std::vector<String>; ChildValues childValues_; - JSONCPP_STRING indentString_; + String indentString_; unsigned int rightMargin_; - JSONCPP_STRING indentation_; + String indentation_; CommentStyle::Enum cs_; - JSONCPP_STRING colonSymbol_; - JSONCPP_STRING nullSymbol_; - JSONCPP_STRING endingLineFeedSymbol_; + String colonSymbol_; + String nullSymbol_; + String endingLineFeedSymbol_; bool addChildValues_ : 1; bool indented_ : 1; bool useSpecialFloats_ : 1; + bool emitUTF8_ : 1; unsigned int precision_; + PrecisionType precisionType_; }; BuiltStyledStreamWriter::BuiltStyledStreamWriter( - JSONCPP_STRING const& indentation, - CommentStyle::Enum cs, - JSONCPP_STRING const& colonSymbol, - JSONCPP_STRING const& nullSymbol, - JSONCPP_STRING const& endingLineFeedSymbol, - bool useSpecialFloats, - unsigned int precision) - : rightMargin_(74) - , indentation_(indentation) - , cs_(cs) - , colonSymbol_(colonSymbol) - , nullSymbol_(nullSymbol) - , endingLineFeedSymbol_(endingLineFeedSymbol) - , addChildValues_(false) - , indented_(false) - , useSpecialFloats_(useSpecialFloats) - , precision_(precision) -{ -} -int BuiltStyledStreamWriter::write(Value const& root, JSONCPP_OSTREAM* sout) -{ + String indentation, CommentStyle::Enum cs, String colonSymbol, + String nullSymbol, String endingLineFeedSymbol, bool useSpecialFloats, + bool emitUTF8, unsigned int precision, PrecisionType precisionType) + : rightMargin_(74), indentation_(std::move(indentation)), cs_(cs), + colonSymbol_(std::move(colonSymbol)), nullSymbol_(std::move(nullSymbol)), + endingLineFeedSymbol_(std::move(endingLineFeedSymbol)), + addChildValues_(false), indented_(false), + useSpecialFloats_(useSpecialFloats), emitUTF8_(emitUTF8), + precision_(precision), precisionType_(precisionType) {} +int BuiltStyledStreamWriter::write(Value const& root, OStream* sout) { sout_ = sout; addChildValues_ = false; indented_ = true; indentString_.clear(); writeCommentBeforeValue(root); - if (!indented_) writeIndent(); + if (!indented_) + writeIndent(); indented_ = true; writeValue(root); writeCommentAfterValueOnSameLine(root); *sout_ << endingLineFeedSymbol_; - sout_ = NULL; + sout_ = nullptr; return 0; } void BuiltStyledStreamWriter::writeValue(Value const& value) { @@ -5076,16 +5008,19 @@ void BuiltStyledStreamWriter::writeValue(Value const& value) { pushValue(valueToString(value.asLargestUInt())); break; case realValue: - pushValue(valueToString(value.asDouble(), useSpecialFloats_, precision_)); + pushValue(valueToString(value.asDouble(), useSpecialFloats_, precision_, + precisionType_)); break; - case stringValue: - { + case stringValue: { // Is NULL is possible for value.string_? No. char const* str; char const* end; bool ok = value.getString(&str, &end); - if (ok) pushValue(valueToQuotedStringN(str, static_cast<unsigned>(end-str))); - else pushValue(""); + if (ok) + pushValue(valueToQuotedStringN(str, static_cast<unsigned>(end - str), + emitUTF8_)); + else + pushValue(""); break; } case booleanValue: @@ -5101,12 +5036,13 @@ void BuiltStyledStreamWriter::writeValue(Value const& value) { else { writeWithIndent("{"); indent(); - Value::Members::iterator it = members.begin(); + auto it = members.begin(); for (;;) { - JSONCPP_STRING const& name = *it; + String const& name = *it; Value const& childValue = value[name]; writeCommentBeforeValue(childValue); - writeWithIndent(valueToQuotedStringN(name.data(), static_cast<unsigned>(name.length()))); + writeWithIndent(valueToQuotedStringN( + name.data(), static_cast<unsigned>(name.length()), emitUTF8_)); *sout_ << colonSymbol_; writeValue(childValue); if (++it == members.end()) { @@ -5140,7 +5076,8 @@ void BuiltStyledStreamWriter::writeArrayValue(Value const& value) { if (hasChildValue) writeWithIndent(childValues_[index]); else { - if (!indented_) writeIndent(); + if (!indented_) + writeIndent(); indented_ = true; writeValue(childValue); indented_ = false; @@ -5158,13 +5095,15 @@ void BuiltStyledStreamWriter::writeArrayValue(Value const& value) { { assert(childValues_.size() == size); *sout_ << "["; - if (!indentation_.empty()) *sout_ << " "; + if (!indentation_.empty()) + *sout_ << " "; for (unsigned index = 0; index < size; ++index) { if (index > 0) *sout_ << ((!indentation_.empty()) ? ", " : ","); *sout_ << childValues_[index]; } - if (!indentation_.empty()) *sout_ << " "; + if (!indentation_.empty()) + *sout_ << " "; *sout_ << "]"; } } @@ -5177,7 +5116,7 @@ bool BuiltStyledStreamWriter::isMultilineArray(Value const& value) { for (ArrayIndex index = 0; index < size && !isMultiLine; ++index) { Value const& childValue = value[index]; isMultiLine = ((childValue.isArray() || childValue.isObject()) && - childValue.size() > 0); + !childValue.empty()); } if (!isMultiLine) // check if line length > max line length { @@ -5197,7 +5136,7 @@ bool BuiltStyledStreamWriter::isMultilineArray(Value const& value) { return isMultiLine; } -void BuiltStyledStreamWriter::pushValue(JSONCPP_STRING const& value) { +void BuiltStyledStreamWriter::pushValue(String const& value) { if (addChildValues_) childValues_.push_back(value); else @@ -5216,8 +5155,9 @@ void BuiltStyledStreamWriter::writeIndent() { } } -void BuiltStyledStreamWriter::writeWithIndent(JSONCPP_STRING const& value) { - if (!indented_) writeIndent(); +void BuiltStyledStreamWriter::writeWithIndent(String const& value) { + if (!indented_) + writeIndent(); *sout_ << value; indented_ = false; } @@ -5230,17 +5170,18 @@ void BuiltStyledStreamWriter::unindent() { } void BuiltStyledStreamWriter::writeCommentBeforeValue(Value const& root) { - if (cs_ == CommentStyle::None) return; + if (cs_ == CommentStyle::None) + return; if (!root.hasComment(commentBefore)) return; - if (!indented_) writeIndent(); - const JSONCPP_STRING& comment = root.getComment(commentBefore); - JSONCPP_STRING::const_iterator iter = comment.begin(); + if (!indented_) + writeIndent(); + const String& comment = root.getComment(commentBefore); + String::const_iterator iter = comment.begin(); while (iter != comment.end()) { *sout_ << *iter; - if (*iter == '\n' && - ((iter+1) != comment.end() && *(iter + 1) == '/')) + if (*iter == '\n' && ((iter + 1) != comment.end() && *(iter + 1) == '/')) // writeIndent(); // would write extra newline *sout_ << indentString_; ++iter; @@ -5248,8 +5189,10 @@ void BuiltStyledStreamWriter::writeCommentBeforeValue(Value const& root) { indented_ = false; } -void BuiltStyledStreamWriter::writeCommentAfterValueOnSameLine(Value const& root) { - if (cs_ == CommentStyle::None) return; +void BuiltStyledStreamWriter::writeCommentAfterValueOnSameLine( + Value const& root) { + if (cs_ == CommentStyle::None) + return; if (root.hasComment(commentAfterOnSameLine)) *sout_ << " " + root.getComment(commentAfterOnSameLine); @@ -5269,28 +5212,19 @@ bool BuiltStyledStreamWriter::hasCommentForValue(const Value& value) { /////////////// // StreamWriter -StreamWriter::StreamWriter() - : sout_(NULL) -{ -} -StreamWriter::~StreamWriter() -{ -} -StreamWriter::Factory::~Factory() -{} -StreamWriterBuilder::StreamWriterBuilder() -{ - setDefaults(&settings_); -} -StreamWriterBuilder::~StreamWriterBuilder() -{} -StreamWriter* StreamWriterBuilder::newStreamWriter() const -{ - JSONCPP_STRING indentation = settings_["indentation"].asString(); - JSONCPP_STRING cs_str = settings_["commentStyle"].asString(); - bool eyc = settings_["enableYAMLCompatibility"].asBool(); - bool dnp = settings_["dropNullPlaceholders"].asBool(); - bool usf = settings_["useSpecialFloats"].asBool(); +StreamWriter::StreamWriter() : sout_(nullptr) {} +StreamWriter::~StreamWriter() = default; +StreamWriter::Factory::~Factory() = default; +StreamWriterBuilder::StreamWriterBuilder() { setDefaults(&settings_); } +StreamWriterBuilder::~StreamWriterBuilder() = default; +StreamWriter* StreamWriterBuilder::newStreamWriter() const { + const String indentation = settings_["indentation"].asString(); + const String cs_str = settings_["commentStyle"].asString(); + const String pt_str = settings_["precisionType"].asString(); + const bool eyc = settings_["enableYAMLCompatibility"].asBool(); + const bool dnp = settings_["dropNullPlaceholders"].asBool(); + const bool usf = settings_["useSpecialFloats"].asBool(); + const bool emitUTF8 = settings_["emitUTF8"].asBool(); unsigned int pre = settings_["precision"].asUInt(); CommentStyle::Enum cs = CommentStyle::All; if (cs_str == "All") { @@ -5300,74 +5234,80 @@ StreamWriter* StreamWriterBuilder::newStreamWriter() const } else { throwRuntimeError("commentStyle must be 'All' or 'None'"); } - JSONCPP_STRING colonSymbol = " : "; + PrecisionType precisionType(significantDigits); + if (pt_str == "significant") { + precisionType = PrecisionType::significantDigits; + } else if (pt_str == "decimal") { + precisionType = PrecisionType::decimalPlaces; + } else { + throwRuntimeError("precisionType must be 'significant' or 'decimal'"); + } + String colonSymbol = " : "; if (eyc) { colonSymbol = ": "; } else if (indentation.empty()) { colonSymbol = ":"; } - JSONCPP_STRING nullSymbol = "null"; + String nullSymbol = "null"; if (dnp) { nullSymbol.clear(); } - if (pre > 17) pre = 17; - JSONCPP_STRING endingLineFeedSymbol; - return new BuiltStyledStreamWriter( - indentation, cs, - colonSymbol, nullSymbol, endingLineFeedSymbol, usf, pre); -} -static void getValidWriterKeys(std::set<JSONCPP_STRING>* valid_keys) -{ - valid_keys->clear(); - valid_keys->insert("indentation"); - valid_keys->insert("commentStyle"); - valid_keys->insert("enableYAMLCompatibility"); - valid_keys->insert("dropNullPlaceholders"); - valid_keys->insert("useSpecialFloats"); - valid_keys->insert("precision"); -} -bool StreamWriterBuilder::validate(Json::Value* invalid) const -{ - Json::Value my_invalid; - if (!invalid) invalid = &my_invalid; // so we do not need to test for NULL - Json::Value& inv = *invalid; - std::set<JSONCPP_STRING> valid_keys; - getValidWriterKeys(&valid_keys); - Value::Members keys = settings_.getMemberNames(); - size_t n = keys.size(); - for (size_t i = 0; i < n; ++i) { - JSONCPP_STRING const& key = keys[i]; - if (valid_keys.find(key) == valid_keys.end()) { - inv[key] = settings_[key]; - } + if (pre > 17) + pre = 17; + String endingLineFeedSymbol; + return new BuiltStyledStreamWriter(indentation, cs, colonSymbol, nullSymbol, + endingLineFeedSymbol, usf, emitUTF8, pre, + precisionType); +} + +bool StreamWriterBuilder::validate(Json::Value* invalid) const { + static const auto& valid_keys = *new std::set<String>{ + "indentation", + "commentStyle", + "enableYAMLCompatibility", + "dropNullPlaceholders", + "useSpecialFloats", + "emitUTF8", + "precision", + "precisionType", + }; + for (auto si = settings_.begin(); si != settings_.end(); ++si) { + auto key = si.name(); + if (valid_keys.count(key)) + continue; + if (invalid) + (*invalid)[std::move(key)] = *si; + else + return false; } - return 0u == inv.size(); + return invalid ? invalid->empty() : true; } -Value& StreamWriterBuilder::operator[](JSONCPP_STRING key) -{ + +Value& StreamWriterBuilder::operator[](const String& key) { return settings_[key]; } // static -void StreamWriterBuilder::setDefaults(Json::Value* settings) -{ +void StreamWriterBuilder::setDefaults(Json::Value* settings) { //! [StreamWriterBuilderDefaults] (*settings)["commentStyle"] = "All"; (*settings)["indentation"] = "\t"; (*settings)["enableYAMLCompatibility"] = false; (*settings)["dropNullPlaceholders"] = false; (*settings)["useSpecialFloats"] = false; + (*settings)["emitUTF8"] = false; (*settings)["precision"] = 17; + (*settings)["precisionType"] = "significant"; //! [StreamWriterBuilderDefaults] } -JSONCPP_STRING writeString(StreamWriter::Factory const& builder, Value const& root) { - JSONCPP_OSTRINGSTREAM sout; - StreamWriterPtr const writer(builder.newStreamWriter()); +String writeString(StreamWriter::Factory const& factory, Value const& root) { + OStringStream sout; + StreamWriterPtr const writer(factory.newStreamWriter()); writer->write(root, &sout); return sout.str(); } -JSONCPP_OSTREAM& operator<<(JSONCPP_OSTREAM& sout, Value const& root) { +OStream& operator<<(OStream& sout, Value const& root) { StreamWriterBuilder builder; StreamWriterPtr const writer(builder.newStreamWriter()); writer->write(root, &sout); diff --git a/minetest.conf.example b/minetest.conf.example index 520125713..6b315b6ea 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -604,26 +604,11 @@ #### Bumpmapping -# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack -# or need to be auto-generated. +# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack. # Requires shaders to be enabled. # type: bool # enable_bumpmapping = false -# Enables on the fly normalmap generation (Emboss effect). -# Requires bumpmapping to be enabled. -# type: bool -# generate_normalmaps = false - -# Strength of generated normalmaps. -# type: float -# normalmaps_strength = 0.6 - -# Defines sampling step of texture. -# A higher value results in smoother normal maps. -# type: int min: 0 max: 2 -# normalmaps_smooth = 0 - #### Parallax Occlusion # Enables parallax occlusion mapping. diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 3d6d1b0ea..b8ce69f1d 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -351,6 +351,10 @@ else() if (ICONV_LIBRARY) set(PLATFORM_LIBS ${PLATFORM_LIBS} ${ICONV_LIBRARY}) endif() + if (HAIKU) + set(PLATFORM_LIBS ${PLATFORM_LIBS} intl network) + endif() + endif() check_include_files(endian.h HAVE_ENDIAN_H) @@ -673,10 +677,11 @@ endif(BUILD_SERVER) # Blacklisted locales that don't work. # see issue #4638 set(GETTEXT_BLACKLISTED_LOCALES - be + ar he - ko ky + ms_Arab + th ) option(APPLY_LOCALE_BLACKLIST "Use a blacklist to avoid broken locales" TRUE) @@ -697,21 +702,14 @@ include(CheckCSourceCompiles) if(MSVC) # Visual Studio - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /D WIN32_LEAN_AND_MEAN /MP") + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /D WIN32_LEAN_AND_MEAN") # EHa enables SEH exceptions (used for catching segfaults) - set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /GL /FD /MD /GS- /Zi /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP") + set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /MD /GS- /Zi /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0") if(CMAKE_SIZEOF_VOID_P EQUAL 4) set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /arch:SSE") endif() - - if(CMAKE_CXX_COMPILER_ID MATCHES "Clang") - set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/INCREMENTAL:NO /DEBUG /OPT:REF /OPT:ICF") - else() - set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /INCREMENTAL:NO /DEBUG /OPT:REF /OPT:ICF") - endif() - - set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup") + set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/INCREMENTAL:NO /DEBUG /OPT:REF /OPT:ICF /SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup") set(CMAKE_CXX_FLAGS_SEMIDEBUG "/MDd /Zi /Ob0 /O1 /RTC1") @@ -722,6 +720,19 @@ if(MSVC) # Flags for C files (sqlite) # /MD = dynamically link to MSVCRxxx.dll set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MD") + + # Flags that cannot be shared between cl and clang-cl + # https://clang.llvm.org/docs/UsersManual.html#clang-cl + if(CMAKE_CXX_COMPILER_ID MATCHES "Clang") + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fuse-ld=lld") + + # Disable pragma-pack warning + set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wno-pragma-pack") + else() + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") + set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /TP /FD /GL") + set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /LTCG") + endif() else() # GCC or compatible compilers such as Clang set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") diff --git a/src/activeobject.h b/src/activeobject.h index 85e160d10..0829858ad 100644 --- a/src/activeobject.h +++ b/src/activeobject.h @@ -120,9 +120,9 @@ public: virtual void setAttachment(int parent_id, const std::string &bone, v3f position, - v3f rotation) {} + v3f rotation, bool force_visible) {} virtual void getAttachment(int *parent_id, std::string *bone, v3f *position, - v3f *rotation) const {} + v3f *rotation, bool *force_visible) const {} virtual void clearChildAttachments() {} virtual void clearParentAttachment() {} virtual void addAttachmentChild(int child_id) {} diff --git a/src/chat.cpp b/src/chat.cpp index c3ed59804..2f65e68b3 100644 --- a/src/chat.cpp +++ b/src/chat.cpp @@ -123,14 +123,14 @@ void ChatBuffer::deleteByAge(f32 maxAge) deleteOldest(count); } -u32 ChatBuffer::getColumns() const +u32 ChatBuffer::getRows() const { - return m_cols; + return m_rows; } -u32 ChatBuffer::getRows() const +void ChatBuffer::scrollTop() { - return m_rows; + m_scroll = getTopScrollPos(); } void ChatBuffer::reformat(u32 cols, u32 rows) @@ -220,11 +220,6 @@ void ChatBuffer::scrollBottom() m_scroll = getBottomScrollPos(); } -void ChatBuffer::scrollTop() -{ - m_scroll = getTopScrollPos(); -} - u32 ChatBuffer::formatChatLine(const ChatLine& line, u32 cols, std::vector<ChatFormattedLine>& destination) const { diff --git a/src/chat.h b/src/chat.h index f84ece206..0b98e4d3c 100644 --- a/src/chat.h +++ b/src/chat.h @@ -94,8 +94,6 @@ public: // Delete lines older than maxAge. void deleteByAge(f32 maxAge); - // Get number of columns, 0 if reformat has not been called yet. - u32 getColumns() const; // Get number of rows, 0 if reformat has not been called yet. u32 getRows() const; // Update console size and reformat all formatted lines. diff --git a/src/client/camera.cpp b/src/client/camera.cpp index c9e8fab6a..398bc8377 100644 --- a/src/client/camera.cpp +++ b/src/client/camera.cpp @@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "wieldmesh.h" #include "noise.h" // easeCurve #include "sound.h" -#include "event.h" +#include "mtevent.h" #include "nodedef.h" #include "util/numeric.h" #include "constants.h" diff --git a/src/client/camera.h b/src/client/camera.h index 3a59637bc..16a1961be 100644 --- a/src/client/camera.h +++ b/src/client/camera.h @@ -169,8 +169,6 @@ public: void removeNametag(Nametag *nametag); - const std::list<Nametag *> &getNametags() { return m_nametags; } - void drawNametags(); inline void addArmInertia(f32 player_yaw); diff --git a/src/client/client.cpp b/src/client/client.cpp index aa3e257ac..9bbb57668 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -130,6 +130,7 @@ Client::Client( if (g_settings->getBool("enable_minimap")) { m_minimap = new Minimap(this); } + m_cache_save_interval = g_settings->getU16("server_map_save_interval"); } @@ -241,18 +242,13 @@ void Client::scanModSubfolder(const std::string &mod_name, const std::string &mo infostream << "Client::scanModSubfolder(): Loading \"" << real_path << "\" as \"" << vfs_path << "\"." << std::endl; - std::ifstream is(real_path, std::ios::binary | std::ios::ate); - if(!is.good()) { + std::string contents; + if (!fs::ReadFile(real_path, contents)) { errorstream << "Client::scanModSubfolder(): Can't read file \"" << real_path << "\"." << std::endl; continue; } - auto size = is.tellg(); - std::string contents(size, '\0'); - is.seekg(0); - is.read(&contents[0], size); - infostream << " size: " << size << " bytes" << std::endl; m_mod_vfs.emplace(vfs_path, contents); } } @@ -333,6 +329,8 @@ Client::~Client() } delete m_minimap; + m_minimap = nullptr; + delete m_media_downloader; } @@ -1310,7 +1308,7 @@ void Client::sendPlayerPos(v3f pos) player->last_pitch == player->getPitch() && player->last_yaw == player->getYaw() && player->last_keyPressed == player->keyPressed && - player->last_camera_fov == camera_fov && + player->last_camera_fov == camera_fov && player->last_wanted_range == wanted_range) return; @@ -1671,15 +1669,13 @@ void Client::updateAllMapBlocks() for (s16 Z = currentBlock.Z - 2; Z <= currentBlock.Z + 2; Z++) addUpdateMeshTask(v3s16(X, Y, Z), false, true); - std::map<v2s16, MapSector*> *sectors = m_env.getMap().getSectorsPtr(); + Map &map = m_env.getMap(); - for (auto §or_it : *sectors) { - MapSector *sector = sector_it.second; - MapBlockVect blocks; - sector->getBlocks(blocks); - for (MapBlock *block : blocks) { - addUpdateMeshTask(block->getPos(), false, false); - } + std::vector<v3s16> positions; + map.listAllLoadedBlocks(positions); + + for (v3s16 p : positions) { + addUpdateMeshTask(p, false, false); } } @@ -1693,11 +1689,6 @@ ClientEvent *Client::getClientEvent() return event; } -bool Client::connectedToServer() -{ - return m_con->Connected(); -} - const Address Client::getServerAddress() { return m_con->GetPeerAddress(PEER_ID_SERVER); diff --git a/src/client/client.h b/src/client/client.h index 7455d78dc..979636eba 100644 --- a/src/client/client.h +++ b/src/client/client.h @@ -222,6 +222,7 @@ public: void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt); void handleCommand_PlayerSpeed(NetworkPacket *pkt); void handleCommand_MediaPush(NetworkPacket *pkt); + void handleCommand_MinimapModes(NetworkPacket *pkt); void ProcessData(NetworkPacket *pkt); @@ -338,7 +339,6 @@ public: u16 getProtoVersion() { return m_proto_ver; } - bool connectedToServer(); void confirmRegistration(); bool m_is_registration_confirmation_state = false; bool m_simple_singleplayer_mode; diff --git a/src/client/clientenvironment.cpp b/src/client/clientenvironment.cpp index 3f82bd316..2b50fbf64 100644 --- a/src/client/clientenvironment.cpp +++ b/src/client/clientenvironment.cpp @@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "clientmap.h" #include "scripting_client.h" #include "mapblock_mesh.h" -#include "event.h" +#include "mtevent.h" #include "collision.h" #include "nodedef.h" #include "profiler.h" @@ -183,84 +183,61 @@ void ClientEnvironment::step(float dtime) if(dtime > 0.5) dtime = 0.5; - f32 dtime_downcount = dtime; - /* Stuff that has a maximum time increment */ - u32 loopcount = 0; - do - { - loopcount++; - - f32 dtime_part; - if(dtime_downcount > dtime_max_increment) - { - dtime_part = dtime_max_increment; - dtime_downcount -= dtime_part; - } - else - { - dtime_part = dtime_downcount; - /* - Setting this to 0 (no -=dtime_part) disables an infinite loop - when dtime_part is so small that dtime_downcount -= dtime_part - does nothing - */ - dtime_downcount = 0; - } - + u32 steps = ceil(dtime / dtime_max_increment); + f32 dtime_part = dtime / steps; + for (; steps > 0; --steps) { /* - Handle local player + Local player handling */ - { - // Control local player - lplayer->applyControl(dtime_part, this); - - // Apply physics - if (!free_move && !is_climbing && ! g_settings->getBool("freecam")) { - // Gravity - v3f speed = lplayer->getSpeed(); - if (!lplayer->in_liquid) - speed.Y -= lplayer->movement_gravity * - lplayer->physics_override_gravity * dtime_part * 2.0f; - - // Liquid floating / sinking - if (lplayer->in_liquid && !lplayer->swimming_vertical && - !lplayer->swimming_pitch) - speed.Y -= lplayer->movement_liquid_sink * dtime_part * 2.0f; - - // Liquid resistance - if (lplayer->in_liquid_stable || lplayer->in_liquid) { - // How much the node's viscosity blocks movement, ranges - // between 0 and 1. Should match the scale at which viscosity - // increase affects other liquid attributes. - static const f32 viscosity_factor = 0.3f; - - v3f d_wanted = -speed / lplayer->movement_liquid_fluidity; - f32 dl = d_wanted.getLength(); - if (dl > lplayer->movement_liquid_fluidity_smooth) - dl = lplayer->movement_liquid_fluidity_smooth; - - dl *= (lplayer->liquid_viscosity * viscosity_factor) + - (1 - viscosity_factor); - v3f d = d_wanted.normalize() * (dl * dtime_part * 100.0f); - speed += d; - } - - lplayer->setSpeed(speed); + // Control local player + lplayer->applyControl(dtime_part, this); + + // Apply physics + if (!free_move && !is_climbing && !g_settings->getBool("freecam")) { + // Gravity + v3f speed = lplayer->getSpeed(); + if (!lplayer->in_liquid) + speed.Y -= lplayer->movement_gravity * + lplayer->physics_override_gravity * dtime_part * 2.0f; + + // Liquid floating / sinking + if (lplayer->in_liquid && !lplayer->swimming_vertical && + !lplayer->swimming_pitch) + speed.Y -= lplayer->movement_liquid_sink * dtime_part * 2.0f; + + // Liquid resistance + if (lplayer->in_liquid_stable || lplayer->in_liquid) { + // How much the node's viscosity blocks movement, ranges + // between 0 and 1. Should match the scale at which viscosity + // increase affects other liquid attributes. + static const f32 viscosity_factor = 0.3f; + + v3f d_wanted = -speed / lplayer->movement_liquid_fluidity; + f32 dl = d_wanted.getLength(); + if (dl > lplayer->movement_liquid_fluidity_smooth) + dl = lplayer->movement_liquid_fluidity_smooth; + + dl *= (lplayer->liquid_viscosity * viscosity_factor) + + (1 - viscosity_factor); + v3f d = d_wanted.normalize() * (dl * dtime_part * 100.0f); + speed += d; } - /* - Move the lplayer. - This also does collision detection. - */ - lplayer->move(dtime_part, this, position_max_increment, - &player_collisions); + lplayer->setSpeed(speed); } - } while (dtime_downcount > 0.001); + + /* + Move the lplayer. + This also does collision detection. + */ + lplayer->move(dtime_part, this, position_max_increment, + &player_collisions); + } bool player_immortal = lplayer->getCAO() && lplayer->getCAO()->isImmortal(); @@ -368,21 +345,6 @@ bool isFreeClientActiveObjectId(const u16 id, } -u16 getFreeClientActiveObjectId(ClientActiveObjectMap &objects) -{ - // try to reuse id's as late as possible - static u16 last_used_id = 0; - u16 startid = last_used_id; - for(;;) { - last_used_id ++; - if (isFreeClientActiveObjectId(last_used_id, objects)) - return last_used_id; - - if (last_used_id == startid) - return 0; - } -} - u16 ClientEnvironment::addActiveObject(ClientActiveObject *object) { // Register object. If failed return zero id diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp index ce16797e6..29427f609 100644 --- a/src/client/clientlauncher.cpp +++ b/src/client/clientlauncher.cpp @@ -327,13 +327,13 @@ void ClientLauncher::init_args(GameStartData &start_data, const Settings &cmd_ar // Join a remote server start_data.address = cmd_args.get("address"); start_data.world_path.clear(); + start_data.name = g_settings->get("name"); } if (!start_data.world_path.empty()) { // Start a singleplayer instance start_data.address = ""; } - start_data.name = g_settings->get("name"); if (cmd_args.exists("name")) start_data.name = cmd_args.get("name"); @@ -419,7 +419,6 @@ bool ClientLauncher::launch_game(std::string &error_message, /* Show the GUI menu */ std::string server_name, server_description; - start_data.local_server = false; if (!skip_main_menu) { // Initialize menu data // TODO: Re-use existing structs (GameStartData) @@ -467,6 +466,9 @@ bool ClientLauncher::launch_game(std::string &error_message, start_data.local_server = !menudata.simple_singleplayer_mode && start_data.address.empty(); + } else { + start_data.local_server = !start_data.world_path.empty() && + start_data.address.empty() && !start_data.name.empty(); } if (!RenderingEngine::run()) diff --git a/src/client/clientmap.cpp b/src/client/clientmap.cpp index d41b66741..294687ff8 100644 --- a/src/client/clientmap.cpp +++ b/src/client/clientmap.cpp @@ -36,7 +36,7 @@ ClientMap::ClientMap( MapDrawControl &control, s32 id ): - Map(dout_client, client), + Map(client), scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(), RenderingEngine::get_scene_manager(), id), m_client(client), @@ -122,20 +122,20 @@ void ClientMap::updateDrawList() } m_drawlist.clear(); - v3f camera_position = m_camera_position; - v3f camera_direction = m_camera_direction; - f32 camera_fov = m_camera_fov; + const v3f camera_position = m_camera_position; + const v3f camera_direction = m_camera_direction; // Use a higher fov to accomodate faster camera movements. // Blocks are cropped better when they are drawn. - // Or maybe they aren't? Well whatever. - camera_fov *= 1.2; + const f32 camera_fov = m_camera_fov * 1.1f; v3s16 cam_pos_nodes = floatToInt(camera_position, BS); v3s16 p_blocks_min; v3s16 p_blocks_max; getBlocksInViewRange(cam_pos_nodes, &p_blocks_min, &p_blocks_max); + // Number of blocks currently loaded by the client + u32 blocks_loaded = 0; // Number of blocks with mesh in rendering range u32 blocks_in_range_with_mesh = 0; // Number of blocks occlusion culled @@ -160,6 +160,7 @@ void ClientMap::updateDrawList() MapSector *sector = sector_it.second; v2s16 sp = sector->getPos(); + blocks_loaded += sector->size(); if (!m_control.range_all) { if (sp.X < p_blocks_min.X || sp.X > p_blocks_max.X || sp.Y < p_blocks_min.Z || sp.Y > p_blocks_max.Z) @@ -181,8 +182,12 @@ void ClientMap::updateDrawList() if not seen on display */ - if (block->mesh) + if (block->mesh) { block->mesh->updateCameraOffset(m_camera_offset); + } else { + // Ignore if mesh doesn't exist + continue; + } float range = 100000 * BS; if (!m_control.range_all) @@ -193,13 +198,6 @@ void ClientMap::updateDrawList() camera_direction, camera_fov, range, &d)) continue; - - /* - Ignore if mesh doesn't exist - */ - if (!block->mesh) - continue; - blocks_in_range_with_mesh++; /* @@ -228,6 +226,7 @@ void ClientMap::updateDrawList() g_profiler->avg("MapBlock meshes in range [#]", blocks_in_range_with_mesh); g_profiler->avg("MapBlocks occlusion culled [#]", blocks_occlusion_culled); g_profiler->avg("MapBlocks drawn [#]", m_drawlist.size()); + g_profiler->avg("MapBlocks loaded [#]", blocks_loaded); } struct MeshBufList @@ -293,13 +292,13 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) /* Get animation parameters */ - float animation_time = m_client->getAnimationTime(); - int crack = m_client->getCrackLevel(); - u32 daynight_ratio = m_client->getEnv().getDayNightRatio(); + const float animation_time = m_client->getAnimationTime(); + const int crack = m_client->getCrackLevel(); + const u32 daynight_ratio = m_client->getEnv().getDayNightRatio(); - v3f camera_position = m_camera_position; - v3f camera_direction = m_camera_direction; - f32 camera_fov = m_camera_fov; + const v3f camera_position = m_camera_position; + const v3f camera_direction = m_camera_direction; + const f32 camera_fov = m_camera_fov; /* Get all blocks and draw all visible ones diff --git a/src/client/clientmedia.cpp b/src/client/clientmedia.cpp index 8cd3b6bcc..c4c08c05d 100644 --- a/src/client/clientmedia.cpp +++ b/src/client/clientmedia.cpp @@ -260,7 +260,8 @@ void ClientMediaDownloader::initialStep(Client *client) fetch_request.request_id = m_httpfetch_next_id; // == i fetch_request.timeout = m_httpfetch_timeout; fetch_request.connect_timeout = m_httpfetch_timeout; - fetch_request.post_data = required_hash_set; + fetch_request.method = HTTP_POST; + fetch_request.raw_data = required_hash_set; fetch_request.extra_headers.emplace_back( "Content-Type: application/octet-stream"); diff --git a/src/client/clouds.cpp b/src/client/clouds.cpp index 887a62f25..253dee8b9 100644 --- a/src/client/clouds.cpp +++ b/src/client/clouds.cpp @@ -170,8 +170,9 @@ void Clouds::render() // Read noise - bool *grid = new bool[m_cloud_radius_i * 2 * m_cloud_radius_i * 2]; - + std::vector<char> grid(m_cloud_radius_i * 2 * m_cloud_radius_i * 2); // vector<bool> is broken + std::vector<video::S3DVertex> vertices; + vertices.reserve(16 * m_cloud_radius_i * m_cloud_radius_i); for(s16 zi = -m_cloud_radius_i; zi < m_cloud_radius_i; zi++) { u32 si = (zi + m_cloud_radius_i) * m_cloud_radius_i * 2 + m_cloud_radius_i; @@ -195,12 +196,7 @@ void Clouds::render() { s16 zi = zi0; s16 xi = xi0; - // Draw from front to back (needed for transparency) - /*if(zi <= 0) - zi = -m_cloud_radius_i - zi; - if(xi <= 0) - xi = -m_cloud_radius_i - xi;*/ - // Draw from back to front + // Draw from back to front for proper transparency if(zi >= 0) zi = m_cloud_radius_i - zi - 1; if(xi >= 0) @@ -220,17 +216,10 @@ void Clouds::render() video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0) }; - /*if(zi <= 0 && xi <= 0){ - v[0].Color.setBlue(255); - v[1].Color.setBlue(255); - v[2].Color.setBlue(255); - v[3].Color.setBlue(255); - }*/ - - f32 rx = cloud_size / 2.0f; + const f32 rx = cloud_size / 2.0f; // if clouds are flat, the top layer should be at the given height - f32 ry = m_enable_3d ? m_params.thickness * BS : 0.0f; - f32 rz = cloud_size / 2; + const f32 ry = m_enable_3d ? m_params.thickness * BS : 0.0f; + const f32 rz = cloud_size / 2; for(int i=0; i<num_faces_to_draw; i++) { @@ -320,15 +309,25 @@ void Clouds::render() v3f pos(p0.X, m_params.height * BS, p0.Y); pos -= intToFloat(m_camera_offset, BS); - for (video::S3DVertex &vertex : v) + for (video::S3DVertex &vertex : v) { vertex.Pos += pos; - u16 indices[] = {0,1,2,2,3,0}; - driver->drawVertexPrimitiveList(v, 4, indices, 2, - video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT); + vertices.push_back(vertex); + } } } - - delete[] grid; + int quad_count = vertices.size() / 4; + std::vector<u16> indices; + indices.reserve(quad_count * 6); + for (int k = 0; k < quad_count; k++) { + indices.push_back(4 * k + 0); + indices.push_back(4 * k + 1); + indices.push_back(4 * k + 2); + indices.push_back(4 * k + 2); + indices.push_back(4 * k + 3); + indices.push_back(4 * k + 0); + } + driver->drawVertexPrimitiveList(vertices.data(), vertices.size(), indices.data(), 2 * quad_count, + video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT); // Restore fog settings driver->setFog(fog_color, fog_type, fog_start, fog_end, fog_density, @@ -342,14 +341,13 @@ void Clouds::step(float dtime) void Clouds::update(const v3f &camera_p, const video::SColorf &color_diffuse) { + video::SColorf ambient(m_params.color_ambient); + video::SColorf bright(m_params.color_bright); m_camera_pos = camera_p; - m_color.r = MYMIN(MYMAX(color_diffuse.r * m_params.color_bright.getRed(), - m_params.color_ambient.getRed()), 255) / 255.0f; - m_color.g = MYMIN(MYMAX(color_diffuse.g * m_params.color_bright.getGreen(), - m_params.color_ambient.getGreen()), 255) / 255.0f; - m_color.b = MYMIN(MYMAX(color_diffuse.b * m_params.color_bright.getBlue(), - m_params.color_ambient.getBlue()), 255) / 255.0f; - m_color.a = m_params.color_bright.getAlpha() / 255.0f; + m_color.r = core::clamp(color_diffuse.r * bright.r, ambient.r, 1.0f); + m_color.g = core::clamp(color_diffuse.g * bright.g, ambient.g, 1.0f); + m_color.b = core::clamp(color_diffuse.b * bright.b, ambient.b, 1.0f); + m_color.a = bright.a; // is the camera inside the cloud mesh? m_camera_inside_cloud = false; // default diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index e1cebf461..7208212d4 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -48,6 +48,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <cmath> #include "client/shader.h" #include "script/scripting_client.h" +#include "client/minimap.h" class Settings; struct ToolCapabilities; @@ -354,6 +355,8 @@ void GenericCAO::initialize(const std::string &data) m_is_local_player = true; m_is_visible = false; player->setCAO(this); + + m_prop.show_on_minimap = false; } } @@ -372,7 +375,7 @@ void GenericCAO::processInitData(const std::string &data) } // PROTOCOL_VERSION >= 37 - m_name = deSerializeString(is); + m_name = deSerializeString16(is); m_is_player = readU8(is); m_id = readU16(is); m_position = readV3F32(is); @@ -382,7 +385,7 @@ void GenericCAO::processInitData(const std::string &data) const u8 num_messages = readU8(is); for (int i = 0; i < num_messages; i++) { - std::string message = deSerializeLongString(is); + std::string message = deSerializeString32(is); processMessage(message); } @@ -457,18 +460,21 @@ void GenericCAO::setChildrenVisible(bool toset) for (u16 cao_id : m_attachment_child_ids) { GenericCAO *obj = m_env->getGenericCAO(cao_id); if (obj) { - obj->setVisible(toset); + // Check if the entity is forced to appear in first person. + obj->setVisible(obj->m_force_visible ? true : toset); } } } -void GenericCAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation) +void GenericCAO::setAttachment(int parent_id, const std::string &bone, + v3f position, v3f rotation, bool force_visible) { int old_parent = m_attachment_parent_id; m_attachment_parent_id = parent_id; m_attachment_bone = bone; m_attachment_position = position; m_attachment_rotation = rotation; + m_force_visible = force_visible; ClientActiveObject *parent = m_env->getActiveObject(parent_id); @@ -480,17 +486,32 @@ void GenericCAO::setAttachment(int parent_id, const std::string &bone, v3f posit if (parent) parent->addAttachmentChild(m_id); } - + updateAttachments(); + + // Forcibly show attachments if required by set_attach + if (m_force_visible) { + m_is_visible = true; + } else if (!m_is_local_player) { + // Objects attached to the local player should be hidden in first person + m_is_visible = !m_attached_to_local || + m_client->getCamera()->getCameraMode() != CAMERA_MODE_FIRST; + m_force_visible = false; + } else { + // Local players need to have this set, + // otherwise first person attachments fail. + m_is_visible = true; + } } void GenericCAO::getAttachment(int *parent_id, std::string *bone, v3f *position, - v3f *rotation) const + v3f *rotation, bool *force_visible) const { *parent_id = m_attachment_parent_id; *bone = m_attachment_bone; *position = m_attachment_position; *rotation = m_attachment_rotation; + *force_visible = m_force_visible; } void GenericCAO::clearChildAttachments() @@ -500,7 +521,7 @@ void GenericCAO::clearChildAttachments() int child_id = *m_attachment_child_ids.begin(); if (ClientActiveObject *child = m_env->getActiveObject(child_id)) - child->setAttachment(0, "", v3f(), v3f()); + child->setAttachment(0, "", v3f(), v3f(), false); removeAttachmentChild(child_id); } @@ -509,9 +530,9 @@ void GenericCAO::clearChildAttachments() void GenericCAO::clearParentAttachment() { if (m_attachment_parent_id) - setAttachment(0, "", m_attachment_position, m_attachment_rotation); + setAttachment(0, "", m_attachment_position, m_attachment_rotation, false); else - setAttachment(0, "", v3f(), v3f()); + setAttachment(0, "", v3f(), v3f(), false); } void GenericCAO::addAttachmentChild(int child_id) @@ -569,6 +590,9 @@ void GenericCAO::removeFromScene(bool permanent) m_client->getCamera()->removeNametag(m_nametag); m_nametag = nullptr; } + + if (m_marker && m_client->getMinimap()) + m_client->getMinimap()->removeMarker(&m_marker); } void GenericCAO::addToScene(ITextureSource *tsrc) @@ -797,11 +821,13 @@ void GenericCAO::addToScene(ITextureSource *tsrc) node->setParent(m_matrixnode); updateNametag(); + updateMarker(); updateNodePos(); updateAnimation(); updateBonePosition(); updateAttachments(); setNodeLight(m_last_light); + updateMeshCulling(); } void GenericCAO::updateLight(u32 day_night_ratio) @@ -889,6 +915,26 @@ u16 GenericCAO::getLightPosition(v3s16 *pos) return 3; } +void GenericCAO::updateMarker() +{ + if (!m_client->getMinimap()) + return; + + if (!m_prop.show_on_minimap) { + if (m_marker) + m_client->getMinimap()->removeMarker(&m_marker); + return; + } + + if (m_marker) + return; + + scene::ISceneNode *node = getSceneNode(); + if (!node) + return; + m_marker = m_client->getMinimap()->addMarker(node); +} + void GenericCAO::updateNametag() { if (m_is_local_player && ! g_settings->getBool("freecam")) // No nametag for local player @@ -981,13 +1027,13 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) if (controls.sneak && walking && ! g_settings->getBool("no_slow")) new_speed /= 2; - if (walking && (controls.LMB || controls.RMB)) { + if (walking && (controls.dig || controls.place)) { new_anim = player->local_animations[3]; player->last_animation = WD_ANIM; - } else if(walking) { + } else if (walking) { new_anim = player->local_animations[1]; player->last_animation = WALK_ANIM; - } else if(controls.LMB || controls.RMB) { + } else if (controls.dig || controls.place) { new_anim = player->local_animations[2]; player->last_animation = DIG_ANIM; } @@ -1010,9 +1056,9 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) // Update local player animations if ((player->last_animation != old_anim || - m_animation_speed != old_anim_speed) && - player->last_animation != NO_ANIM && allow_update) - updateAnimation(); + m_animation_speed != old_anim_speed) && + player->last_animation != NO_ANIM && allow_update) + updateAnimation(); } } @@ -1182,6 +1228,7 @@ void GenericCAO::updateTexturePos() int row = m_tx_basepos.Y; int col = m_tx_basepos.X; + // Yawpitch goes rightwards if (m_tx_select_horiz_by_yawpitch) { if (cam_to_entity.Y > 0.75) col += 5; @@ -1212,6 +1259,27 @@ void GenericCAO::updateTexturePos() float tys = m_tx_size.Y; setBillboardTextureMatrix(m_spritenode, txs, tys, col, row); } + + else if (m_meshnode) { + if (m_prop.visual == "upright_sprite") { + int row = m_tx_basepos.Y; + int col = m_tx_basepos.X; + + // Animation goes downwards + row += m_anim_frame; + + const auto &tx = m_tx_size; + v2f t[4] = { // cf. vertices in GenericCAO::addToScene() + tx * v2f(col+1, row+1), + tx * v2f(col, row+1), + tx * v2f(col, row), + tx * v2f(col+1, row), + }; + auto mesh = m_meshnode->getMesh(); + setMeshBufferTextureCoords(mesh->getMeshBuffer(0), t, 4); + setMeshBufferTextureCoords(mesh->getMeshBuffer(1), t, 4); + } + } } // Do not pass by reference, see header. @@ -1253,7 +1321,7 @@ void GenericCAO::updateTextures(std::string mod) } } - if (m_animated_meshnode) { + else if (m_animated_meshnode) { if (m_prop.visual == "mesh") { for (u32 i = 0; i < m_prop.textures.size() && i < m_animated_meshnode->getMaterialCount(); ++i) { @@ -1302,8 +1370,8 @@ void GenericCAO::updateTextures(std::string mod) } } } - if(m_meshnode) - { + + else if (m_meshnode) { if(m_prop.visual == "cube") { for (u32 i = 0; i < 6; ++i) @@ -1395,6 +1463,9 @@ void GenericCAO::updateTextures(std::string mod) setMeshColor(mesh, m_prop.colors[0]); } } + // Prevent showing the player after changing texture + if (m_is_local_player) + updateMeshCulling(); } void GenericCAO::updateAnimation() @@ -1564,6 +1635,8 @@ void GenericCAO::processMessage(const std::string &data) u8 cmd = readU8(is); if (cmd == AO_CMD_SET_PROPERTIES) { ObjectProperties newprops; + newprops.show_on_minimap = m_is_player; // default + newprops.deSerialize(is); // Check what exactly changed @@ -1597,6 +1670,8 @@ void GenericCAO::processMessage(const std::string &data) if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty()) m_prop.nametag = m_name; + if (m_is_local_player) + m_prop.show_on_minimap = false; if (expire_visuals) { expireVisuals(); @@ -1609,6 +1684,7 @@ void GenericCAO::processMessage(const std::string &data) updateTextures(m_current_texture_modifier); } updateNametag(); + updateMarker(); } } else if (cmd == AO_CMD_UPDATE_POSITION) { // Not sent by the server if this object is an attachment. @@ -1641,7 +1717,7 @@ void GenericCAO::processMessage(const std::string &data) rot_translator.update(m_rotation, false, update_interval); updateNodePos(); } else if (cmd == AO_CMD_SET_TEXTURE_MOD) { - std::string mod = deSerializeString(is); + std::string mod = deSerializeString16(is); // immediately reset a engine issued texture modifier if a mod sends a different one if (m_reset_textures_timer > 0) { @@ -1724,7 +1800,7 @@ void GenericCAO::processMessage(const std::string &data) m_animation_speed = readF32(is); updateAnimationSpeed(); } else if (cmd == AO_CMD_SET_BONE_POSITION) { - std::string bone = deSerializeString(is); + std::string bone = deSerializeString16(is); v3f position = readV3F32(is); v3f rotation = readV3F32(is); m_bone_position[bone] = core::vector2d<v3f>(position, rotation); @@ -1732,15 +1808,12 @@ void GenericCAO::processMessage(const std::string &data) // updateBonePosition(); now called every step } else if (cmd == AO_CMD_ATTACH_TO) { u16 parent_id = readS16(is); - std::string bone = deSerializeString(is); + std::string bone = deSerializeString16(is); v3f position = readV3F32(is); v3f rotation = readV3F32(is); + bool force_visible = readU8(is); // Returns false for EOF - setAttachment(parent_id, bone, position, rotation); - - // localplayer itself can't be attached to localplayer - if (!m_is_local_player) - m_is_visible = !m_attached_to_local; + setAttachment(parent_id, bone, position, rotation, force_visible); } else if (cmd == AO_CMD_PUNCHED) { u16 result_hp = readU16(is); @@ -1782,7 +1855,7 @@ void GenericCAO::processMessage(const std::string &data) int armor_groups_size = readU16(is); for(int i=0; i<armor_groups_size; i++) { - std::string name = deSerializeString(is); + std::string name = deSerializeString16(is); int rating = readS16(is); m_armor_groups[name] = rating; } @@ -1854,5 +1927,43 @@ std::string GenericCAO::debugInfoText() return os.str(); } +void GenericCAO::updateMeshCulling() +{ + if (!m_is_local_player) + return; + + const bool hidden = m_client->getCamera()->getCameraMode() == CAMERA_MODE_FIRST; + + if (m_meshnode && m_prop.visual == "upright_sprite") { + u32 buffers = m_meshnode->getMesh()->getMeshBufferCount(); + for (u32 i = 0; i < buffers; i++) { + video::SMaterial &mat = m_meshnode->getMesh()->getMeshBuffer(i)->getMaterial(); + // upright sprite has no backface culling + mat.setFlag(video::EMF_FRONT_FACE_CULLING, hidden); + } + return; + } + + irr::scene::ISceneNode *node = getSceneNode(); + if (!node) + return; + + if (hidden) { + // Hide the mesh by culling both front and + // back faces. Serious hackyness but it works for our + // purposes. This also preserves the skeletal armature. + node->setMaterialFlag(video::EMF_BACK_FACE_CULLING, + true); + node->setMaterialFlag(video::EMF_FRONT_FACE_CULLING, + true); + } else { + // Restore mesh visibility. + node->setMaterialFlag(video::EMF_BACK_FACE_CULLING, + m_prop.backface_culling); + node->setMaterialFlag(video::EMF_FRONT_FACE_CULLING, + false); + } +} + // Prototype GenericCAO proto_GenericCAO(NULL, NULL); diff --git a/src/client/content_cao.h b/src/client/content_cao.h index 75882a074..09c26bd9c 100644 --- a/src/client/content_cao.h +++ b/src/client/content_cao.h @@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc., class Camera; class Client; struct Nametag; +struct MinimapMarker; /* SmoothTranslator @@ -84,6 +85,7 @@ private: scene::IBillboardSceneNode *m_spritenode = nullptr; scene::IDummyTransformationSceneNode *m_matrixnode = nullptr; Nametag *m_nametag = nullptr; + MinimapMarker *m_marker = nullptr; v3f m_position = v3f(0.0f, 10.0f * BS, 0); v3f m_velocity; v3f m_acceleration; @@ -109,6 +111,7 @@ private: v3f m_attachment_position; v3f m_attachment_rotation; bool m_attached_to_local = false; + bool m_force_visible = false; int m_anim_frame = 0; int m_anim_num_frames = 1; @@ -241,9 +244,10 @@ public: } void setChildrenVisible(bool toset); - void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation); + void setAttachment(int parent_id, const std::string &bone, v3f position, + v3f rotation, bool force_visible); void getAttachment(int *parent_id, std::string *bone, v3f *position, - v3f *rotation) const; + v3f *rotation, bool *force_visible) const; void clearChildAttachments(); void clearParentAttachment(); void addAttachmentChild(int child_id); @@ -274,6 +278,8 @@ public: void updateNametag(); + void updateMarker(); + void updateNodePos(); void step(float dtime, ClientEnvironment *env); @@ -308,4 +314,6 @@ public: { return &m_prop; } + + void updateMeshCulling(); }; diff --git a/src/client/content_mapblock.cpp b/src/client/content_mapblock.cpp index 3d06584c4..df2748212 100644 --- a/src/client/content_mapblock.cpp +++ b/src/client/content_mapblock.cpp @@ -723,7 +723,8 @@ void MapblockMeshGenerator::drawGlasslikeFramedNode() for (auto &glass_tile : glass_tiles) glass_tile = tiles[4]; - u8 param2 = n.getParam2(); + // Only respect H/V merge bits when paramtype2 = "glasslikeliquidlevel" (liquid tank) + u8 param2 = (f->param_type_2 == CPT2_GLASSLIKE_LIQUID_LEVEL) ? n.getParam2() : 0; bool H_merge = !(param2 & 128); bool V_merge = !(param2 & 64); param2 &= 63; @@ -1454,10 +1455,10 @@ void MapblockMeshGenerator::generate() } } -void MapblockMeshGenerator::renderSingle(content_t node) +void MapblockMeshGenerator::renderSingle(content_t node, u8 param2) { p = {0, 0, 0}; - n = MapNode(node, 0xff, 0x00); + n = MapNode(node, 0xff, param2); f = &nodedef->get(n); drawNode(); } diff --git a/src/client/content_mapblock.h b/src/client/content_mapblock.h index 97947cdbe..487d84a07 100644 --- a/src/client/content_mapblock.h +++ b/src/client/content_mapblock.h @@ -174,5 +174,5 @@ public: public: MapblockMeshGenerator(MeshMakeData *input, MeshCollector *output); void generate(); - void renderSingle(content_t node); + void renderSingle(content_t node, u8 param2 = 0x00); }; diff --git a/src/client/event_manager.h b/src/client/event_manager.h index 3762e89bf..16f7bcf07 100644 --- a/src/client/event_manager.h +++ b/src/client/event_manager.h @@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #pragma once -#include "event.h" +#include "mtevent.h" #include <list> #include <map> diff --git a/src/client/fontengine.h b/src/client/fontengine.h index 865b2d3ff..c6efa0df4 100644 --- a/src/client/fontengine.h +++ b/src/client/fontengine.h @@ -48,7 +48,7 @@ struct FontSpec { u16 getHash() { - return (mode << 2) | (bold << 1) | italic; + return (mode << 2) | (static_cast<u8>(bold) << 1) | static_cast<u8>(italic); } unsigned int size; diff --git a/src/client/game.cpp b/src/client/game.cpp index 88607d1d8..cc2a1bc43 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -96,7 +96,7 @@ Game::Game() : &settingChangedCallback, this); g_settings->registerChangedCallback("joystick_frustum_sensitivity", &settingChangedCallback, this); - g_settings->registerChangedCallback("repeat_rightclick_time", + g_settings->registerChangedCallback("repeat_place_time", &settingChangedCallback, this); g_settings->registerChangedCallback("noclip", &settingChangedCallback, this); @@ -164,7 +164,7 @@ Game::~Game() &settingChangedCallback, this); g_settings->deregisterChangedCallback("mouse_sensitivity", &settingChangedCallback, this); - g_settings->deregisterChangedCallback("repeat_rightclick_time", + g_settings->deregisterChangedCallback("repeat_place_time", &settingChangedCallback, this); g_settings->deregisterChangedCallback("noclip", &settingChangedCallback, this); @@ -476,7 +476,8 @@ bool Game::createSingleplayerServer(const std::string &map_dir, return false; } - server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr, false); + server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr, + false, nullptr, error_message); server->start(); return true; @@ -545,7 +546,7 @@ bool Game::createClient(const GameStartData &start_data) /* Skybox */ - sky = new Sky(-1, texture_src); + sky = new Sky(-1, texture_src, shader_src); scsf->setSky(sky); skybox = NULL; // This is used/set later on in the main run loop @@ -591,11 +592,9 @@ bool Game::createClient(const GameStartData &start_data) } mapper = client->getMinimap(); - if (mapper) { - mapper->setMinimapMode(MINIMAP_MODE_OFF); - if (client->modsLoaded()) - client->getScript()->on_minimap_ready(mapper); - } + + if (mapper && client->modsLoaded()) + client->getScript()->on_minimap_ready(mapper); return true; } @@ -834,7 +833,10 @@ bool Game::getServerContent(bool *aborted) std::stringstream message; std::fixed(message); message.precision(0); - message << gettext("Media...") << " " << (client->mediaReceiveProgress()*100) << "%"; + float receive = client->mediaReceiveProgress() * 100; + message << gettext("Media..."); + if (receive > 0) + message << " " << receive << "%"; message.precision(2); if ((USE_CURL == 0) || @@ -1228,15 +1230,11 @@ void Game::processItemSelection(u16 *new_playeritem) s32 dir = wheel; - if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN) || - wasKeyDown(KeyType::HOTBAR_NEXT)) { + if (wasKeyDown(KeyType::HOTBAR_NEXT)) dir = -1; - } - if (input->joystick.wasKeyDown(KeyType::SCROLL_UP) || - wasKeyDown(KeyType::HOTBAR_PREV)) { + if (wasKeyDown(KeyType::HOTBAR_PREV)) dir = 1; - } if (dir < 0) *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0; @@ -1289,7 +1287,7 @@ void Game::openInventory() TextDest *txt_dst = new TextDestPlayerInventory(client); auto *&formspec = m_game_ui->updateFormspec(""); GUIFormSpecMenu::create(formspec, client, &input->joystick, fs_src, - txt_dst, client->getFormspecPrepend()); + txt_dst, client->getFormspecPrepend(), sound); formspec->setFormSpec(fs_src->getForm(), inventoryloc); } @@ -1490,52 +1488,37 @@ void Game::toggleMinimap(bool shift_pressed) if (!mapper || !m_game_ui->m_flags.show_hud || !g_settings->getBool("enable_minimap")) return; - if (shift_pressed) { + if (shift_pressed) mapper->toggleMinimapShape(); - return; - } + else + mapper->nextMode(); + // TODO: When legacy minimap is deprecated, keep only HUD minimap stuff here + + // Not so satisying code to keep compatibility with old fixed mode system + // --> u32 hud_flags = client->getEnv().getLocalPlayer()->hud_flags; - MinimapMode mode = MINIMAP_MODE_OFF; - if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) { - mode = mapper->getMinimapMode(); - mode = (MinimapMode)((int)mode + 1); - // If radar is disabled and in, or switching to, radar mode - if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE) && mode > 3) - mode = MINIMAP_MODE_OFF; - } + if (!(hud_flags & HUD_FLAG_MINIMAP_VISIBLE)) { + m_game_ui->m_flags.show_minimap = false; + } else { - m_game_ui->m_flags.show_minimap = true; - switch (mode) { - case MINIMAP_MODE_SURFACEx1: - m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x1"); - break; - case MINIMAP_MODE_SURFACEx2: - m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x2"); - break; - case MINIMAP_MODE_SURFACEx4: - m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x4"); - break; - case MINIMAP_MODE_RADARx1: - m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x1"); - break; - case MINIMAP_MODE_RADARx2: - m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x2"); - break; - case MINIMAP_MODE_RADARx4: - m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x4"); - break; - default: - mode = MINIMAP_MODE_OFF; - m_game_ui->m_flags.show_minimap = false; - if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) - m_game_ui->showTranslatedStatusText("Minimap hidden"); - else - m_game_ui->showTranslatedStatusText("Minimap currently disabled by game or mod"); - } + // If radar is disabled, try to find a non radar mode or fall back to 0 + if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE)) + while (mapper->getModeIndex() && + mapper->getModeDef().type == MINIMAP_TYPE_RADAR) + mapper->nextMode(); - mapper->setMinimapMode(mode); + m_game_ui->m_flags.show_minimap = mapper->getModeDef().type != + MINIMAP_TYPE_OFF; + } + // <-- + // End of 'not so satifying code' + if ((hud_flags & HUD_FLAG_MINIMAP_VISIBLE) || + (hud && hud->hasElementOfType(HUD_ELEM_MINIMAP))) + m_game_ui->showStatusText(utf8_to_wide(mapper->getModeDef().label)); + else + m_game_ui->showTranslatedStatusText("Minimap currently disabled by game or mod"); } void Game::toggleFog() @@ -1743,8 +1726,8 @@ void Game::updatePlayerControl(const CameraOrientation &cam) isKeyDown(KeyType::SPECIAL1), isKeyDown(KeyType::SNEAK), isKeyDown(KeyType::ZOOM), - input->getLeftState(), - input->getRightState(), + isKeyDown(KeyType::DIG), + isKeyDown(KeyType::PLACE), cam.camera_pitch, cam.camera_yaw, input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE), @@ -1759,8 +1742,8 @@ void Game::updatePlayerControl(const CameraOrientation &cam) ( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) | ( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) | ( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) | - ( (u32)(input->getLeftState() & 0x1) << 7) | - ( (u32)(input->getRightState() & 0x1) << 8) | + ( (u32)(isKeyDown(KeyType::DIG) & 0x1) << 7) | + ( (u32)(isKeyDown(KeyType::PLACE) & 0x1) << 8) | ( (u32)(isKeyDown(KeyType::ZOOM) & 0x1) << 9) ); @@ -1898,7 +1881,7 @@ void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation auto *&formspec = m_game_ui->updateFormspec(*(event->show_formspec.formname)); GUIFormSpecMenu::create(formspec, client, &input->joystick, - fs_src, txt_dst, client->getFormspecPrepend()); + fs_src, txt_dst, client->getFormspecPrepend(), sound); } delete event->show_formspec.formspec; @@ -1911,7 +1894,7 @@ void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrienta LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event->show_formspec.formname, client); GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, &input->joystick, - fs_src, txt_dst, client->getFormspecPrepend()); + fs_src, txt_dst, client->getFormspecPrepend(), sound); delete event->show_formspec.formspec; delete event->show_formspec.formname; @@ -2246,12 +2229,13 @@ void Game::updateCamera(u32 busy_time, f32 dtime) void Game::updatePlayerCAOVisibility() { + // Make the player visible depending on camera mode. LocalPlayer *player = client->getEnv().getLocalPlayer(); GenericCAO *playercao = player->getCAO(); if (!playercao) return; - playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST || g_settings->getBool("freecam")); - playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST || g_settings->getBool("freecam")); + playercao->updateMeshCulling(); + playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST || g_settings->getBool("freecam")); } void Game::updateSound(f32 dtime) @@ -2348,7 +2332,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug) PointedThing pointed = updatePointedThing(shootline, selected_def.liquids_pointable, - !runData.ldown_for_dig, + !runData.btn_down_for_dig, camera_offset); if (pointed != runData.pointed_old) { @@ -2356,20 +2340,18 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug) hud->updateSelectionMesh(camera_offset); } - if (runData.digging_blocked && !input->getLeftState()) { - // allow digging again if button is not pressed + // Allow digging again if button is not pressed + if (runData.digging_blocked && !isKeyDown(KeyType::DIG)) runData.digging_blocked = false; - } /* Stop digging when - - releasing left mouse button + - releasing dig button - pointing away from node */ if (runData.digging) { - if (input->getLeftReleased()) { - infostream << "Left button released" - << " (stopped digging)" << std::endl; + if (wasKeyReleased(KeyType::DIG)) { + infostream << "Dig button released (stopped digging)" << std::endl; runData.digging = false; } else if (pointed != runData.pointed_old) { if (pointed.type == POINTEDTHING_NODE @@ -2379,8 +2361,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug) // Still pointing to the same node, but a different face. // Don't reset. } else { - infostream << "Pointing away from node" - << " (stopped digging)" << std::endl; + infostream << "Pointing away from node (stopped digging)" << std::endl; runData.digging = false; hud->updateSelectionMesh(camera_offset); } @@ -2391,55 +2372,57 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug) client->setCrack(-1, v3s16(0, 0, 0)); runData.dig_time = 0.0; } - } else if (runData.dig_instantly && input->getLeftReleased()) { - // Remove e.g. torches faster when clicking instead of holding LMB + } else if (runData.dig_instantly && wasKeyReleased(KeyType::DIG)) { + // Remove e.g. torches faster when clicking instead of holding dig button runData.nodig_delay_timer = 0; runData.dig_instantly = false; } - if (!runData.digging && runData.ldown_for_dig && !input->getLeftState()) { - runData.ldown_for_dig = false; - } + if (!runData.digging && runData.btn_down_for_dig && !isKeyDown(KeyType::DIG)) + runData.btn_down_for_dig = false; - runData.left_punch = false; + runData.punching = false; soundmaker->m_player_leftpunch_sound.name = ""; // Prepare for repeating, unless we're not supposed to - if ((input->getRightState() || g_settings->getBool("autoplace")) && !g_settings->getBool("safe_dig_and_place")) - runData.repeat_rightclick_timer += dtime; + if ((isKeyDown(KeyType::PLACE) || g_settings->getBool("autoplace")) && !g_settings->getBool("safe_dig_and_place")) + runData.repeat_place_timer += dtime; else - runData.repeat_rightclick_timer = 0; + runData.repeat_place_timer = 0; - if (selected_def.usable && input->getLeftState()) { - if (input->getLeftClicked() && (!client->modsLoaded() - || !client->getScript()->on_item_use(selected_item, pointed))) + if (selected_def.usable && isKeyDown(KeyType::DIG)) { + if (wasKeyPressed(KeyType::DIG) && (!client->modsLoaded() || + !client->getScript()->on_item_use(selected_item, pointed))) client->interact(INTERACT_USE, pointed); } else if (pointed.type == POINTEDTHING_NODE) { handlePointingAtNode(pointed, selected_item, hand_item, dtime); } else if (pointed.type == POINTEDTHING_OBJECT) { v3f player_position = player->getPosition(); handlePointingAtObject(pointed, tool_item, player_position, show_debug); - } else if (input->getLeftState()) { + } else if (isKeyDown(KeyType::DIG)) { // When button is held down in air, show continuous animation - runData.left_punch = true; + runData.punching = true; // Run callback even though item is not usable - if (input->getLeftClicked() && client->modsLoaded()) + if (wasKeyPressed(KeyType::DIG) && client->modsLoaded()) client->getScript()->on_item_use(selected_item, pointed); - } else if (input->getRightClicked()) { + } else if (wasKeyPressed(KeyType::PLACE)) { handlePointingAtNothing(selected_item); } runData.pointed_old = pointed; - if (runData.left_punch || input->getLeftClicked()) - camera->setDigging(0); // left click animation + if (runData.punching || wasKeyPressed(KeyType::DIG)) + camera->setDigging(0); // dig animation + + input->clearWasKeyPressed(); + input->clearWasKeyReleased(); - input->resetLeftClicked(); - input->resetRightClicked(); + input->joystick.clearWasKeyDown(KeyType::DIG); + input->joystick.clearWasKeyDown(KeyType::PLACE); - input->resetLeftReleased(); - input->resetRightReleased(); + input->joystick.clearWasKeyReleased(KeyType::DIG); + input->joystick.clearWasKeyReleased(KeyType::PLACE); } @@ -2537,7 +2520,7 @@ PointedThing Game::updatePointedThing( void Game::handlePointingAtNothing(const ItemStack &playerItem) { - infostream << "Right Clicked in Air" << std::endl; + infostream << "Attempted to place item while pointing at nothing" << std::endl; PointedThing fauxPointed; fauxPointed.type = POINTEDTHING_NOTHING; client->interact(INTERACT_ACTIVATE, fauxPointed); @@ -2556,7 +2539,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed, ClientMap &map = client->getEnv().getClientMap(); - if (((runData.nodig_delay_timer <= 0.0 || g_settings->getBool("fastdig")) && (input->getLeftState() || g_settings->getBool("autodig")) + if (((runData.nodig_delay_timer <= 0.0 || g_settings->getBool("fastdig")) && (isKeyDown(KeyType::DIG) || g_settings->getBool("autodig")) && !runData.digging_blocked && client->checkPrivilege("interact")) ) { @@ -2578,14 +2561,14 @@ void Game::handlePointingAtNode(const PointedThing &pointed, } } - if ((input->getRightState() || g_settings->getBool("autoplace")) && - (input->getRightClicked() || - (runData.repeat_rightclick_timer >= (g_settings->getBool("fastplace") ? 0 : m_repeat_right_click_time))) && + if (((wasKeyPressed(KeyType::PLACE) || g_settings->getBool("autoplace")) || + (runData.repeat_place_timer >= (g_settings->getBool("fastplace") ? 0 : m_repeat_place_time))) && client->checkPrivilege("interact")) { - runData.repeat_rightclick_timer = 0; - infostream << "Ground right-clicked" << std::endl; + runData.repeat_place_timer = 0; + infostream << "Place button pressed while looking at ground" << std::endl; - camera->setDigging(1); // right click animation (always shown for feedback) + // Placing animation (always shown for feedback) + camera->setDigging(1); soundmaker->m_player_rightpunch_sound = SimpleSoundSpec(); @@ -2636,7 +2619,7 @@ bool Game::nodePlacement(const ItemDefinition &selected_def, auto *&formspec = m_game_ui->updateFormspec(""); GUIFormSpecMenu::create(formspec, client, &input->joystick, fs_src, - txt_dst, client->getFormspecPrepend()); + txt_dst, client->getFormspecPrepend(), sound); formspec->setFormSpec(meta->getString("formspec"), inventoryloc); return false; @@ -2651,8 +2634,7 @@ bool Game::nodePlacement(const ItemDefinition &selected_def, } verbosestream << "Node placement prediction for " - << selected_def.name << " is " - << prediction << std::endl; + << selected_def.name << " is " << prediction << std::endl; v3s16 p = neighbourpos; // Place inside node itself if buildable_to @@ -2663,6 +2645,7 @@ bool Game::nodePlacement(const ItemDefinition &selected_def, } else { node = map.getNode(p, &is_valid_position); if (is_valid_position && !nodedef->get(node).buildable_to) { + soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed; // Report to server client->interact(INTERACT_PLACE, pointed); return false; @@ -2735,6 +2718,7 @@ bool Game::nodePlacement(const ItemDefinition &selected_def, pp = p + v3s16(0, -1, 0); if (!nodedef->get(map.getNode(pp)).walkable) { + soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed; // Report to server client->interact(INTERACT_PLACE, pointed); return false; @@ -2811,7 +2795,7 @@ void Game::handlePointingAtObject(const PointedThing &pointed, m_game_ui->setInfoText(infotext); - if (input->getLeftState() || g_settings->getBool("autohit")) { + if (isKeyDown(KeyType::DIG) || g_settings->getBool("autohit")) { bool do_punch = false; bool do_punch_damage = false; @@ -2821,12 +2805,12 @@ void Game::handlePointingAtObject(const PointedThing &pointed, runData.object_hit_delay_timer = object_hit_delay; } - if (input->getLeftClicked()) + if (wasKeyPressed(KeyType::DIG)) do_punch = true; if (do_punch) { - infostream << "Left-clicked object" << std::endl; - runData.left_punch = true; + infostream << "Punched object" << std::endl; + runData.punching = true; } if (do_punch_damage) { @@ -2842,8 +2826,8 @@ void Game::handlePointingAtObject(const PointedThing &pointed, client->interact(INTERACT_START_DIGGING, pointed); } } - } else if (input->getRightClicked()) { - infostream << "Right-clicked object" << std::endl; + } else if (wasKeyDown(KeyType::PLACE)) { + infostream << "Pressed place button while pointing at object" << std::endl; client->interact(INTERACT_PLACE, pointed); // place } } @@ -2893,7 +2877,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos, return; client->interact(INTERACT_START_DIGGING, pointed); runData.digging = true; - runData.ldown_for_dig = true; + runData.btn_down_for_dig = true; } if (!runData.dig_instantly) { @@ -2987,10 +2971,9 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos, client->setCrack(-1, nodepos); } - camera->setDigging(0); // left click animation + camera->setDigging(0); // Dig animation } - void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, const CameraOrientation &cam) { @@ -3242,7 +3225,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, /* Update minimap pos and rotation */ - if (mapper && m_game_ui->m_flags.show_minimap && m_game_ui->m_flags.show_hud) { + if (mapper && m_game_ui->m_flags.show_hud) { mapper->setPos(floatToInt(player->getPosition(), BS)); mapper->setAngle(player->getYaw()); } @@ -3250,7 +3233,27 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, /* End scene */ - + if (++m_reset_HW_buffer_counter > 500) { + /* + Periodically remove all mesh HW buffers. + + Work around for a quirk in Irrlicht where a HW buffer is only + released after 20000 iterations (triggered from endScene()). + + Without this, all loaded but unused meshes will retain their HW + buffers for at least 5 minutes, at which point looking up the HW buffers + becomes a bottleneck and the framerate drops (as much as 30%). + + Tests showed that numbers between 50 and 1000 are good, so picked 500. + There are no other public Irrlicht APIs that allow interacting with the + HW buffers without tracking the status of every individual mesh. + + The HW buffers for _visible_ meshes will be reinitialized in the next frame. + */ + infostream << "Game::updateFrame(): Removing all HW buffers." << std::endl; + driver->removeAllHardwareBuffers(); + m_reset_HW_buffer_counter = 0; + } driver->endScene(); stats->drawtime = tt_draw.stop(true); @@ -3286,9 +3289,10 @@ inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime) else fps_timings->busy_time = 0; - u32 frametime_min = 1000 / (g_menumgr.pausesGame() - ? g_settings->getFloat("pause_fps_max") - : g_settings->getFloat("fps_max")); + u32 frametime_min = 1000 / ( + device->isWindowFocused() && !g_menumgr.pausesGame() + ? g_settings->getFloat("fps_max") + : g_settings->getFloat("fps_max_unfocused")); if (fps_timings->busy_time < frametime_min) { fps_timings->sleep_time = frametime_min - fps_timings->busy_time; @@ -3354,7 +3358,7 @@ void Game::readSettings() m_cache_enable_fog = g_settings->getBool("enable_fog"); m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity"); m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity"); - m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time"); + m_repeat_place_time = g_settings->getFloat("repeat_place_time"); m_cache_enable_noclip = g_settings->getBool("noclip"); m_cache_enable_free_move = g_settings->getBool("free_move"); @@ -3419,7 +3423,7 @@ void Game::showDeathFormspec() auto *&formspec = m_game_ui->getFormspecGUI(); GUIFormSpecMenu::create(formspec, client, &input->joystick, - fs_src, txt_dst, client->getFormspecPrepend()); + fs_src, txt_dst, client->getFormspecPrepend(), sound); formspec->setFocus("btn_respawn"); } @@ -3446,14 +3450,14 @@ void Game::showPauseMenu() "- %s: move backwards\n" "- %s: move left\n" "- %s: move right\n" - "- %s: jump/climb\n" - "- %s: sneak/go down\n" + "- %s: jump/climb up\n" + "- %s: dig/punch\n" + "- %s: place/use\n" + "- %s: sneak/climb down\n" "- %s: drop item\n" "- %s: inventory\n" "- %s: enderchest\n" "- Mouse: turn/look\n" - "- Mouse left: dig/punch\n" - "- Mouse right: place/use\n" "- Mouse wheel: select item\n" "- %s: chat\n" "- %s: Killaura\n" @@ -3470,6 +3474,8 @@ void Game::showPauseMenu() GET_KEY_NAME(keymap_left), GET_KEY_NAME(keymap_right), GET_KEY_NAME(keymap_jump), + GET_KEY_NAME(keymap_dig), + GET_KEY_NAME(keymap_place), GET_KEY_NAME(keymap_sneak), GET_KEY_NAME(keymap_drop), GET_KEY_NAME(keymap_inventory), @@ -3561,7 +3567,7 @@ void Game::showPauseMenu() auto *&formspec = m_game_ui->getFormspecGUI(); GUIFormSpecMenu::create(formspec, client, &input->joystick, - fs_src, txt_dst, client->getFormspecPrepend()); + fs_src, txt_dst, client->getFormspecPrepend(), sound); formspec->setFocus("btn_continue"); formspec->doPause = true; } diff --git a/src/client/game.h b/src/client/game.h index 51accc679..26117ab86 100644 --- a/src/client/game.h +++ b/src/client/game.h @@ -295,7 +295,7 @@ public: m_sound(sound), m_ndef(ndef), makes_footstep_sound(true), - m_player_step_timer(0), + m_player_step_timer(0.0f), m_player_jump_timer(0.0f) { } @@ -441,14 +441,13 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter CachedVertexShaderSetting<float> m_animation_timer_vertex; CachedPixelShaderSetting<float> m_animation_timer_pixel; CachedPixelShaderSetting<float, 3> m_day_light; + CachedPixelShaderSetting<float, 4> m_star_color; CachedPixelShaderSetting<float, 3> m_eye_position_pixel; CachedVertexShaderSetting<float, 3> m_eye_position_vertex; CachedPixelShaderSetting<float, 3> m_minimap_yaw; CachedPixelShaderSetting<float, 3> m_camera_offset_pixel; CachedPixelShaderSetting<float, 3> m_camera_offset_vertex; CachedPixelShaderSetting<SamplerLayer_t> m_base_texture; - CachedPixelShaderSetting<SamplerLayer_t> m_normal_texture; - CachedPixelShaderSetting<SamplerLayer_t> m_texture_flags; Client *m_client; public: @@ -475,14 +474,13 @@ public: m_animation_timer_vertex("animationTimer"), m_animation_timer_pixel("animationTimer"), m_day_light("dayLight"), + m_star_color("starColor"), m_eye_position_pixel("eyePosition"), m_eye_position_vertex("eyePosition"), m_minimap_yaw("yawVec"), m_camera_offset_pixel("cameraOffset"), m_camera_offset_vertex("cameraOffset"), m_base_texture("baseTexture"), - m_normal_texture("normalTexture"), - m_texture_flags("textureFlags"), m_client(client) { g_settings->registerChangedCallback("enable_fog", settingsCallback, this); @@ -528,6 +526,10 @@ public: sunlight.b }; m_day_light.set(dnc, services); + video::SColorf star_color = m_sky->getCurrentStarColor(); + float clr[4] = {star_color.r, star_color.g, star_color.b, star_color.a}; + m_star_color.set(clr, services); + u32 animation_timer = porting::getTimeMs() % 1000000; float animation_timer_f = (float)animation_timer / 100000.f; m_animation_timer_vertex.set(&animation_timer_f, services); @@ -570,12 +572,8 @@ public: m_camera_offset_pixel.set(camera_offset_array, services); m_camera_offset_vertex.set(camera_offset_array, services); - SamplerLayer_t base_tex = 0, - normal_tex = 1, - flags_tex = 2; + SamplerLayer_t base_tex = 0; m_base_texture.set(&base_tex, services); - m_normal_texture.set(&normal_tex, services); - m_texture_flags.set(&flags_tex, services); } }; @@ -621,7 +619,6 @@ public: #endif /**************************************************************************** - ****************************************************************************/ const float object_hit_delay = 0.2; @@ -642,7 +639,8 @@ struct GameRunData { u16 new_playeritem; PointedThing pointed_old; bool digging; - bool ldown_for_dig; + bool punching; + bool btn_down_for_dig; bool dig_instantly; bool digging_blocked; bool left_punch; @@ -650,7 +648,7 @@ struct GameRunData { float nodig_delay_timer; float dig_time; float dig_time_complete; - float repeat_rightclick_timer; + float repeat_place_timer; float object_hit_delay_timer; float time_from_last_punch; ClientActiveObject *selected_object; @@ -802,6 +800,14 @@ public: { return input->wasKeyDown(k); } + inline bool wasKeyPressed(GameKeyType k) + { + return input->wasKeyPressed(k); + } + inline bool wasKeyReleased(GameKeyType k) + { + return input->wasKeyReleased(k); + } #ifdef __ANDROID__ void handleAndroidChatInput(); @@ -891,7 +897,6 @@ public: bool *reconnect_requested; scene::ISceneNode *skybox; - bool random_input; bool simple_singleplayer_mode; /* End 'cache' */ @@ -916,7 +921,7 @@ public: bool m_cache_enable_free_move; f32 m_cache_mouse_sensitivity; f32 m_cache_joystick_frustum_sensitivity; - f32 m_repeat_right_click_time; + f32 m_repeat_place_time; f32 m_cache_cam_smoothing; f32 m_cache_fog_start; @@ -929,6 +934,7 @@ public: CameraOrientation cam_view_target = { 0 }; CameraOrientation cam_view = { 0 }; + int m_reset_HW_buffer_counter = 0; #ifdef __ANDROID__ bool m_cache_hold_aux1; bool m_android_chat_open; diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp index a9057052e..0c1da3915 100644 --- a/src/client/gameui.cpp +++ b/src/client/gameui.cpp @@ -64,17 +64,6 @@ void GameUI::init() m_guitext2 = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false, false, guiroot); - // At the middle of the screen - // Object infos are shown in this - m_guitext_info = gui::StaticText::add(guienv, L"", - core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) - + v2s32(100, 200), false, true, guiroot); - - // Status text (displays info when showing and hiding GUI stuff, etc.) - m_guitext_status = gui::StaticText::add(guienv, L"<Status>", - core::rect<s32>(0, 0, 0, 0), false, false, guiroot); - m_guitext_status->setVisible(false); - // Chat text m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), //false, false); // Disable word wrap as of now @@ -85,6 +74,20 @@ void GameUI::init() chat_font_size, FM_Unspecified)); } + // At the middle of the screen + // Object infos are shown in this + u32 chat_font_height = m_guitext_chat->getActiveFont()->getDimension(L"Ay").Height; + m_guitext_info = gui::StaticText::add(guienv, L"", + core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + + v2s32(100, chat_font_height * + (g_settings->getU16("recent_chat_messages") + 3)), + false, true, guiroot); + + // Status text (displays info when showing and hiding GUI stuff, etc.) + m_guitext_status = gui::StaticText::add(guienv, L"<Status>", + core::rect<s32>(0, 0, 0, 0), false, false, guiroot); + m_guitext_status->setVisible(false); + // Profiler text (size is updated when text is updated) m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>", core::rect<s32>(0, 0, 0, 0), false, false, guiroot); @@ -132,8 +135,8 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_ << std::setprecision(1) << " | view range: " << (draw_control->range_all ? "All" : itos(draw_control->wanted_range)) - << std::setprecision(3) - << " | RTT: " << client->getRTT() << "s"; + << std::setprecision(2) + << " | RTT: " << (client->getRTT() * 1000.0f) << "ms"; setStaticText(m_guitext, utf8_to_wide(os.str()).c_str()); m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X, @@ -149,9 +152,9 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_ << "pos: (" << (player_position.X / BS) << ", " << (player_position.Y / BS) << ", " << (player_position.Z / BS) - << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "\xC2\xB0 " + << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° " << yawToDirectionString(cam.camera_yaw) - << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "\xC2\xB0" + << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°" << " | seed: " << ((u64)client->getMapSeed()); if (pointed_old.type == POINTEDTHING_NODE) { diff --git a/src/client/guiscalingfilter.cpp b/src/client/guiscalingfilter.cpp index 4262331bd..406c096e6 100644 --- a/src/client/guiscalingfilter.cpp +++ b/src/client/guiscalingfilter.cpp @@ -172,11 +172,8 @@ void draw2DImageFilterScaled(video::IVideoDriver *driver, video::ITexture *txr, void draw2DImage9Slice(video::IVideoDriver *driver, video::ITexture *texture, const core::rect<s32> &rect, const core::rect<s32> &middle, - const core::rect<s32> *cliprect) + const core::rect<s32> *cliprect, const video::SColor *const colors) { - const video::SColor color(255,255,255,255); - const video::SColor colors[] = {color,color,color,color}; - auto originalSize = texture->getOriginalSize(); core::vector2di lowerRightOffset = core::vector2di(originalSize.Width, originalSize.Height) - middle.LowerRightCorner; diff --git a/src/client/guiscalingfilter.h b/src/client/guiscalingfilter.h index b703d91f0..379a4bdb0 100644 --- a/src/client/guiscalingfilter.h +++ b/src/client/guiscalingfilter.h @@ -54,4 +54,5 @@ void draw2DImageFilterScaled(video::IVideoDriver *driver, video::ITexture *txr, */ void draw2DImage9Slice(video::IVideoDriver *driver, video::ITexture *texture, const core::rect<s32> &rect, const core::rect<s32> &middle, - const core::rect<s32> *cliprect = nullptr); + const core::rect<s32> *cliprect = nullptr, + const video::SColor *const colors = nullptr); diff --git a/src/client/hud.cpp b/src/client/hud.cpp index 2b347c1e0..f6497fe25 100644 --- a/src/client/hud.cpp +++ b/src/client/hud.cpp @@ -36,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mesh.h" #include "wieldmesh.h" #include "client/renderingengine.h" +#include "client/minimap.h" #ifdef HAVE_TOUCHSCREENGUI #include "gui/touchscreengui.h" @@ -114,6 +115,28 @@ Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player, } else { m_selection_material.MaterialType = video::EMT_SOLID; } + + // Prepare mesh for compass drawing + m_rotation_mesh_buffer.Vertices.set_used(4); + m_rotation_mesh_buffer.Indices.set_used(6); + + video::SColor white(255, 255, 255, 255); + v3f normal(0.f, 0.f, 1.f); + + m_rotation_mesh_buffer.Vertices[0] = video::S3DVertex(v3f(-1.f, -1.f, 0.f), normal, white, v2f(0.f, 1.f)); + m_rotation_mesh_buffer.Vertices[1] = video::S3DVertex(v3f(-1.f, 1.f, 0.f), normal, white, v2f(0.f, 0.f)); + m_rotation_mesh_buffer.Vertices[2] = video::S3DVertex(v3f( 1.f, 1.f, 0.f), normal, white, v2f(1.f, 0.f)); + m_rotation_mesh_buffer.Vertices[3] = video::S3DVertex(v3f( 1.f, -1.f, 0.f), normal, white, v2f(1.f, 1.f)); + + m_rotation_mesh_buffer.Indices[0] = 0; + m_rotation_mesh_buffer.Indices[1] = 1; + m_rotation_mesh_buffer.Indices[2] = 2; + m_rotation_mesh_buffer.Indices[3] = 2; + m_rotation_mesh_buffer.Indices[4] = 3; + m_rotation_mesh_buffer.Indices[5] = 0; + + m_rotation_mesh_buffer.getMaterial().Lighting = false; + m_rotation_mesh_buffer.getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; } Hud::~Hud() @@ -275,6 +298,18 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount, } } +bool Hud::hasElementOfType(HudElementType type) +{ + for (size_t i = 0; i != player->maxHudId(); i++) { + HudElement *e = player->getHud(i); + if (!e) + continue; + if (e->type == type) + return true; + } + return false; +} + // Calculates screen position of waypoint. Returns true if waypoint is visible (in front of the player), else false. bool Hud::calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *pos) { @@ -423,6 +458,69 @@ void Hud::drawLuaElements(const v3s16 &camera_offset) core::rect<s32>(core::position2d<s32>(0,0), imgsize), NULL, colors, true); break; } + case HUD_ELEM_COMPASS: { + video::ITexture *texture = tsrc->getTexture(e->text); + if (!texture) + continue; + + // Positionning : + v2s32 dstsize(e->size.X, e->size.Y); + if (e->size.X < 0) + dstsize.X = m_screensize.X * (e->size.X * -0.01); + if (e->size.Y < 0) + dstsize.Y = m_screensize.Y * (e->size.Y * -0.01); + + if (dstsize.X <= 0 || dstsize.Y <= 0) + return; // Avoid zero divides + + // Angle according to camera view + v3f fore(0.f, 0.f, 1.f); + scene::ICameraSceneNode *cam = RenderingEngine::get_scene_manager()->getActiveCamera(); + cam->getAbsoluteTransformation().rotateVect(fore); + int angle = - fore.getHorizontalAngle().Y; + + // Limit angle and ajust with given offset + angle = (angle + (int)e->number) % 360; + + core::rect<s32> dstrect(0, 0, dstsize.X, dstsize.Y); + dstrect += pos + v2s32( + (e->align.X - 1.0) * dstsize.X / 2, + (e->align.Y - 1.0) * dstsize.Y / 2) + + v2s32(e->offset.X * m_hud_scaling, e->offset.Y * m_hud_scaling); + + switch (e->dir) { + case HUD_COMPASS_ROTATE: + drawCompassRotate(e, texture, dstrect, angle); + break; + case HUD_COMPASS_ROTATE_REVERSE: + drawCompassRotate(e, texture, dstrect, -angle); + break; + case HUD_COMPASS_TRANSLATE: + drawCompassTranslate(e, texture, dstrect, angle); + break; + case HUD_COMPASS_TRANSLATE_REVERSE: + drawCompassTranslate(e, texture, dstrect, -angle); + break; + default: + break; + } + break; } + case HUD_ELEM_MINIMAP: { + if (e->size.X <= 0 || e->size.Y <= 0) + break; + if (!client->getMinimap()) + break; + // Draw a minimap of size "size" + v2s32 dstsize(e->size.X * m_scale_factor, + e->size.Y * m_scale_factor); + // (no percent size as minimap would likely be anamorphosed) + v2s32 offset((e->align.X - 1.0) * dstsize.X / 2, + (e->align.Y - 1.0) * dstsize.Y / 2); + core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y); + rect += pos + offset + v2s32(e->offset.X * m_scale_factor, + e->offset.Y * m_scale_factor); + client->getMinimap()->drawMinimap(rect); + break; } default: infostream << "Hud::drawLuaElements: ignoring drawform " << e->type << " of hud element ID " << i << " due to unrecognized type" << std::endl; @@ -430,6 +528,76 @@ void Hud::drawLuaElements(const v3s16 &camera_offset) } } +void Hud::drawCompassTranslate(HudElement *e, video::ITexture *texture, + const core::rect<s32> &rect, int angle) +{ + const video::SColor color(255, 255, 255, 255); + const video::SColor colors[] = {color, color, color, color}; + + // Compute source image scaling + core::dimension2di imgsize(texture->getOriginalSize()); + core::rect<s32> srcrect(0, 0, imgsize.Width, imgsize.Height); + + v2s32 dstsize(rect.getHeight() * e->scale.X * imgsize.Width / imgsize.Height, + rect.getHeight() * e->scale.Y); + + // Avoid infinite loop + if (dstsize.X <= 0 || dstsize.Y <= 0) + return; + + core::rect<s32> tgtrect(0, 0, dstsize.X, dstsize.Y); + tgtrect += v2s32( + (rect.getWidth() - dstsize.X) / 2, + (rect.getHeight() - dstsize.Y) / 2) + + rect.UpperLeftCorner; + + int offset = angle * dstsize.X / 360; + + tgtrect += v2s32(offset, 0); + + // Repeat image as much as needed + while (tgtrect.UpperLeftCorner.X > rect.UpperLeftCorner.X) + tgtrect -= v2s32(dstsize.X, 0); + + draw2DImageFilterScaled(driver, texture, tgtrect, srcrect, &rect, colors, true); + tgtrect += v2s32(dstsize.X, 0); + + while (tgtrect.UpperLeftCorner.X < rect.LowerRightCorner.X) { + draw2DImageFilterScaled(driver, texture, tgtrect, srcrect, &rect, colors, true); + tgtrect += v2s32(dstsize.X, 0); + } +} + +void Hud::drawCompassRotate(HudElement *e, video::ITexture *texture, + const core::rect<s32> &rect, int angle) +{ + core::dimension2di imgsize(texture->getOriginalSize()); + + core::rect<s32> oldViewPort = driver->getViewPort(); + core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION); + core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW); + + core::matrix4 Matrix; + Matrix.makeIdentity(); + Matrix.setRotationDegrees(v3f(0.f, 0.f, angle)); + + driver->setViewPort(rect); + driver->setTransform(video::ETS_PROJECTION, core::matrix4()); + driver->setTransform(video::ETS_VIEW, core::matrix4()); + driver->setTransform(video::ETS_WORLD, Matrix); + + video::SMaterial &material = m_rotation_mesh_buffer.getMaterial(); + material.TextureLayer[0].Texture = texture; + driver->setMaterial(material); + driver->drawMeshBuffer(&m_rotation_mesh_buffer); + + driver->setTransform(video::ETS_WORLD, core::matrix4()); + driver->setTransform(video::ETS_VIEW, oldViewMat); + driver->setTransform(video::ETS_PROJECTION, oldProjMat); + + // restore the view area + driver->setViewPort(oldViewPort); +} void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &texture, const std::string &bgtexture, diff --git a/src/client/hud.h b/src/client/hud.h index ba34d479d..d46545d71 100644 --- a/src/client/hud.h +++ b/src/client/hud.h @@ -81,6 +81,8 @@ public: m_selected_face_normal = face_normal; } + bool hasElementOfType(HudElementType type); + void drawLuaElements(const v3s16 &camera_offset); private: @@ -95,6 +97,12 @@ private: void drawItem(const ItemStack &item, const core::rect<s32> &rect, bool selected); + void drawCompassTranslate(HudElement *e, video::ITexture *texture, + const core::rect<s32> &rect, int way); + + void drawCompassRotate(HudElement *e, video::ITexture *texture, + const core::rect<s32> &rect, int way); + float m_hud_scaling; // cached minetest setting float m_scale_factor; v3s16 m_camera_offset; @@ -115,6 +123,8 @@ private: video::SMaterial m_selection_material; + scene::SMeshBuffer m_rotation_mesh_buffer; + enum { HIGHLIGHT_BOX, diff --git a/src/client/inputhandler.cpp b/src/client/inputhandler.cpp index 418e41931..37ab838c0 100644 --- a/src/client/inputhandler.cpp +++ b/src/client/inputhandler.cpp @@ -37,6 +37,8 @@ void KeyCache::populate() key[KeyType::JUMP] = getKeySetting("keymap_jump"); key[KeyType::SPECIAL1] = getKeySetting("keymap_special1"); key[KeyType::SNEAK] = getKeySetting("keymap_sneak"); + key[KeyType::DIG] = getKeySetting("keymap_dig"); + key[KeyType::PLACE] = getKeySetting("keymap_place"); key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward"); @@ -122,57 +124,81 @@ bool MyEventReceiver::OnEvent(const SEvent &event) if (event.EventType == irr::EET_KEY_INPUT_EVENT) { const KeyPress &keyCode = event.KeyInput; if (keysListenedFor[keyCode]) { + // If the key is being held down then the OS may + // send a continuous stream of keydown events. + // In this case, we don't want to let this + // stream reach the application as it will cause + // certain actions to repeat constantly. if (event.KeyInput.PressedDown) { + if (!IsKeyDown(keyCode)) { + keyWasDown.set(keyCode); + keyWasPressed.set(keyCode); + } keyIsDown.set(keyCode); - keyWasDown.set(keyCode); } else { + if (IsKeyDown(keyCode)) + keyWasReleased.set(keyCode); + keyIsDown.unset(keyCode); } + return true; } - } #ifdef HAVE_TOUCHSCREENGUI - // case of touchscreengui we have to handle different events - if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) { + } else if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) { + // In case of touchscreengui, we have to handle different events m_touchscreengui->translateEvent(event); return true; - } #endif - if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) { + } else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) { /* TODO add a check like: if (event.JoystickEvent != joystick_we_listen_for) return false; */ return joystick->handleEvent(event.JoystickEvent); - } - // handle mouse events - if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) { - if (isMenuActive()) { - left_active = false; - middle_active = false; - right_active = false; - } else { - left_active = event.MouseInput.isLeftPressed(); - middle_active = event.MouseInput.isMiddlePressed(); - right_active = event.MouseInput.isRightPressed(); - - if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) { - leftclicked = true; - } - if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) { - rightclicked = true; - } - if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) { - leftreleased = true; - } - if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) { - rightreleased = true; - } - if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) { - mouse_wheel += event.MouseInput.Wheel; - } + } else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) { + // Handle mouse events + KeyPress key; + switch (event.MouseInput.Event) { + case EMIE_LMOUSE_PRESSED_DOWN: + key = "KEY_LBUTTON"; + keyIsDown.set(key); + keyWasDown.set(key); + keyWasPressed.set(key); + break; + case EMIE_MMOUSE_PRESSED_DOWN: + key = "KEY_MBUTTON"; + keyIsDown.set(key); + keyWasDown.set(key); + keyWasPressed.set(key); + break; + case EMIE_RMOUSE_PRESSED_DOWN: + key = "KEY_RBUTTON"; + keyIsDown.set(key); + keyWasDown.set(key); + keyWasPressed.set(key); + break; + case EMIE_LMOUSE_LEFT_UP: + key = "KEY_LBUTTON"; + keyIsDown.unset(key); + keyWasReleased.set(key); + break; + case EMIE_MMOUSE_LEFT_UP: + key = "KEY_MBUTTON"; + keyIsDown.unset(key); + keyWasReleased.set(key); + break; + case EMIE_RMOUSE_LEFT_UP: + key = "KEY_RBUTTON"; + keyIsDown.unset(key); + keyWasReleased.set(key); + break; + case EMIE_MOUSE_WHEEL: + mouse_wheel += event.MouseInput.Wheel; + break; + default: break; } } else if (event.EventType == irr::EET_LOG_TEXT_EVENT) { static const LogLevel irr_loglev_conv[] = { @@ -199,38 +225,28 @@ s32 RandomInputHandler::Rand(s32 min, s32 max) return (myrand() % (max - min + 1)) + min; } +struct RandomInputHandlerSimData { + std::string key; + float counter; + int time_max; +}; + void RandomInputHandler::step(float dtime) { - { - static float counter1 = 0; - counter1 -= dtime; - if (counter1 < 0.0) { - counter1 = 0.1 * Rand(1, 40); - keydown.toggle(getKeySetting("keymap_jump")); - } - } - { - static float counter1 = 0; - counter1 -= dtime; - if (counter1 < 0.0) { - counter1 = 0.1 * Rand(1, 40); - keydown.toggle(getKeySetting("keymap_special1")); - } - } - { - static float counter1 = 0; - counter1 -= dtime; - if (counter1 < 0.0) { - counter1 = 0.1 * Rand(1, 40); - keydown.toggle(getKeySetting("keymap_forward")); - } - } - { - static float counter1 = 0; - counter1 -= dtime; - if (counter1 < 0.0) { - counter1 = 0.1 * Rand(1, 40); - keydown.toggle(getKeySetting("keymap_left")); + static RandomInputHandlerSimData rnd_data[] = { + { "keymap_jump", 0.0f, 40 }, + { "keymap_special1", 0.0f, 40 }, + { "keymap_forward", 0.0f, 40 }, + { "keymap_left", 0.0f, 40 }, + { "keymap_dig", 0.0f, 30 }, + { "keymap_place", 0.0f, 15 } + }; + + for (auto &i : rnd_data) { + i.counter -= dtime; + if (i.counter < 0.0) { + i.counter = 0.1 * Rand(1, i.time_max); + keydown.toggle(getKeySetting(i.key.c_str())); } } { @@ -241,29 +257,5 @@ void RandomInputHandler::step(float dtime) mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20)); } } - { - static float counter1 = 0; - counter1 -= dtime; - if (counter1 < 0.0) { - counter1 = 0.1 * Rand(1, 30); - leftdown = !leftdown; - if (leftdown) - leftclicked = true; - if (!leftdown) - leftreleased = true; - } - } - { - static float counter1 = 0; - counter1 -= dtime; - if (counter1 < 0.0) { - counter1 = 0.1 * Rand(1, 15); - rightdown = !rightdown; - if (rightdown) - rightclicked = true; - if (!rightdown) - rightreleased = true; - } - } mousepos += mousespeed; } diff --git a/src/client/inputhandler.h b/src/client/inputhandler.h index e006affb2..b3a7d4ba3 100644 --- a/src/client/inputhandler.h +++ b/src/client/inputhandler.h @@ -144,6 +144,14 @@ public: return b; } + // Checks whether a key was just pressed. State will be cleared + // in the subsequent iteration of Game::processPlayerInteraction + bool WasKeyPressed(const KeyPress &keycode) const { return keyWasPressed[keycode]; } + + // Checks whether a key was just released. State will be cleared + // in the subsequent iteration of Game::processPlayerInteraction + bool WasKeyReleased(const KeyPress &keycode) const { return keyWasReleased[keycode]; } + void listenForKey(const KeyPress &keyCode) { keysListenedFor.set(keyCode); } void dontListenForKeys() { keysListenedFor.clear(); } @@ -158,17 +166,20 @@ public: { keyIsDown.clear(); keyWasDown.clear(); + keyWasPressed.clear(); + keyWasReleased.clear(); - leftclicked = false; - rightclicked = false; - leftreleased = false; - rightreleased = false; + mouse_wheel = 0; + } - left_active = false; - middle_active = false; - right_active = false; + void clearWasKeyPressed() + { + keyWasPressed.clear(); + } - mouse_wheel = 0; + void clearWasKeyReleased() + { + keyWasReleased.clear(); } MyEventReceiver() @@ -178,15 +189,6 @@ public: #endif } - bool leftclicked = false; - bool rightclicked = false; - bool leftreleased = false; - bool rightreleased = false; - - bool left_active = false; - bool middle_active = false; - bool right_active = false; - s32 mouse_wheel = 0; JoystickController *joystick = nullptr; @@ -197,8 +199,16 @@ public: // The current state of keys KeyList keyIsDown; - // Whether a key has been pressed or not + + // Whether a key was down KeyList keyWasDown; + + // Whether a key has just been pressed + KeyList keyWasPressed; + + // Whether a key has just been released + KeyList keyWasReleased; + // List of keys we listen for // TODO perhaps the type of this is not really // performant as KeyList is designed for few but @@ -227,27 +237,19 @@ public: virtual void setKeypress(const KeyPress &keyCode) = 0; virtual void unsetKeypress(const KeyPress &keyCode) = 0; virtual bool wasKeyDown(GameKeyType k) = 0; + virtual bool wasKeyPressed(GameKeyType k) = 0; + virtual bool wasKeyReleased(GameKeyType k) = 0; virtual bool cancelPressed() = 0; + virtual void clearWasKeyPressed() {} + virtual void clearWasKeyReleased() {} + virtual void listenForKey(const KeyPress &keyCode) {} virtual void dontListenForKeys() {} virtual v2s32 getMousePos() = 0; virtual void setMousePos(s32 x, s32 y) = 0; - virtual bool getLeftState() = 0; - virtual bool getRightState() = 0; - - virtual bool getLeftClicked() = 0; - virtual bool getRightClicked() = 0; - virtual void resetLeftClicked() = 0; - virtual void resetRightClicked() = 0; - - virtual bool getLeftReleased() = 0; - virtual bool getRightReleased() = 0; - virtual void resetLeftReleased() = 0; - virtual void resetRightReleased() = 0; - virtual s32 getMouseWheel() = 0; virtual void step(float dtime) {} @@ -285,10 +287,26 @@ public: { return m_receiver->WasKeyDown(keycache.key[k]) || joystick.wasKeyDown(k); } + virtual bool wasKeyPressed(GameKeyType k) + { + return m_receiver->WasKeyPressed(keycache.key[k]) || joystick.wasKeyReleased(k); + } + virtual bool wasKeyReleased(GameKeyType k) + { + return m_receiver->WasKeyReleased(keycache.key[k]) || joystick.wasKeyReleased(k); + } virtual bool cancelPressed() { return wasKeyDown(KeyType::ESC) || m_receiver->WasKeyDown(CancelKey); } + virtual void clearWasKeyPressed() + { + m_receiver->clearWasKeyPressed(); + } + virtual void clearWasKeyReleased() + { + m_receiver->clearWasKeyReleased(); + } virtual void listenForKey(const KeyPress &keyCode) { m_receiver->listenForKey(keyCode); @@ -316,59 +334,6 @@ public: } } - virtual bool getLeftState() - { - return m_receiver->left_active || joystick.isKeyDown(KeyType::MOUSE_L); - } - virtual bool getRightState() - { - return m_receiver->right_active || joystick.isKeyDown(KeyType::MOUSE_R); - } - - virtual bool getLeftClicked() - { - return m_receiver->leftclicked || - joystick.getWasKeyDown(KeyType::MOUSE_L); - } - virtual bool getRightClicked() - { - return m_receiver->rightclicked || - joystick.getWasKeyDown(KeyType::MOUSE_R); - } - - virtual void resetLeftClicked() - { - m_receiver->leftclicked = false; - joystick.clearWasKeyDown(KeyType::MOUSE_L); - } - virtual void resetRightClicked() - { - m_receiver->rightclicked = false; - joystick.clearWasKeyDown(KeyType::MOUSE_R); - } - - virtual bool getLeftReleased() - { - return m_receiver->leftreleased || - joystick.wasKeyReleased(KeyType::MOUSE_L); - } - virtual bool getRightReleased() - { - return m_receiver->rightreleased || - joystick.wasKeyReleased(KeyType::MOUSE_R); - } - - virtual void resetLeftReleased() - { - m_receiver->leftreleased = false; - joystick.clearWasKeyReleased(KeyType::MOUSE_L); - } - virtual void resetRightReleased() - { - m_receiver->rightreleased = false; - joystick.clearWasKeyReleased(KeyType::MOUSE_R); - } - virtual s32 getMouseWheel() { return m_receiver->getMouseWheel(); } void clear() @@ -402,23 +367,12 @@ public: keydown.unset(keyCode); } virtual bool wasKeyDown(GameKeyType k) { return false; } + virtual bool wasKeyPressed(GameKeyType k) { return false; } + virtual bool wasKeyReleased(GameKeyType k) { return false; } virtual bool cancelPressed() { return false; } virtual v2s32 getMousePos() { return mousepos; } virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); } - virtual bool getLeftState() { return leftdown; } - virtual bool getRightState() { return rightdown; } - - virtual bool getLeftClicked() { return leftclicked; } - virtual bool getRightClicked() { return rightclicked; } - virtual void resetLeftClicked() { leftclicked = false; } - virtual void resetRightClicked() { rightclicked = false; } - - virtual bool getLeftReleased() { return leftreleased; } - virtual bool getRightReleased() { return rightreleased; } - virtual void resetLeftReleased() { leftreleased = false; } - virtual void resetRightReleased() { rightreleased = false; } - virtual s32 getMouseWheel() { return 0; } virtual void step(float dtime); @@ -429,10 +383,4 @@ private: KeyList keydown; v2s32 mousepos; v2s32 mousespeed; - bool leftdown = false; - bool rightdown = false; - bool leftclicked = false; - bool rightclicked = false; - bool leftreleased = false; - bool rightreleased = false; }; diff --git a/src/client/joystick_controller.cpp b/src/client/joystick_controller.cpp index c29e8b639..742115046 100644 --- a/src/client/joystick_controller.cpp +++ b/src/client/joystick_controller.cpp @@ -74,8 +74,8 @@ JoystickLayout create_default_layout() // Accessible without four modifier button pressed // regardless whether start is pressed or not - JLO_B_PB(KeyType::MOUSE_L, fb | 1 << 4, 1 << 4); - JLO_B_PB(KeyType::MOUSE_R, fb | 1 << 5, 1 << 5); + JLO_B_PB(KeyType::DIG, fb | 1 << 4, 1 << 4); + JLO_B_PB(KeyType::PLACE, fb | 1 << 5, 1 << 5); // Accessible without any modifier pressed JLO_B_PB(KeyType::JUMP, bm | 1 << 0, 1 << 0); @@ -83,9 +83,9 @@ JoystickLayout create_default_layout() // Accessible with start button not pressed, but four pressed // TODO find usage for button 0 - JLO_B_PB(KeyType::DROP, bm | 1 << 1, fb | 1 << 1); - JLO_B_PB(KeyType::SCROLL_UP, bm | 1 << 4, fb | 1 << 4); - JLO_B_PB(KeyType::SCROLL_DOWN,bm | 1 << 5, fb | 1 << 5); + JLO_B_PB(KeyType::DROP, bm | 1 << 1, fb | 1 << 1); + JLO_B_PB(KeyType::HOTBAR_PREV, bm | 1 << 4, fb | 1 << 4); + JLO_B_PB(KeyType::HOTBAR_NEXT, bm | 1 << 5, fb | 1 << 5); // Accessible with start button and four pressed // TODO find usage for buttons 0, 1 and 4, 5 @@ -99,8 +99,8 @@ JoystickLayout create_default_layout() JLO_A_PB(KeyType::RIGHT, 0, -1, 1024); // Scroll buttons - JLO_A_PB(KeyType::SCROLL_UP, 2, -1, 1024); - JLO_A_PB(KeyType::SCROLL_DOWN, 5, -1, 1024); + JLO_A_PB(KeyType::HOTBAR_PREV, 2, -1, 1024); + JLO_A_PB(KeyType::HOTBAR_NEXT, 5, -1, 1024); return jlo; } @@ -134,10 +134,10 @@ JoystickLayout create_xbox_layout() JLO_B_PB(KeyType::SNEAK, 1 << 12, 1 << 12); // right // Triggers - JLO_B_PB(KeyType::MOUSE_L, 1 << 6, 1 << 6); // lt - JLO_B_PB(KeyType::MOUSE_R, 1 << 7, 1 << 7); // rt - JLO_B_PB(KeyType::SCROLL_UP, 1 << 4, 1 << 4); // lb - JLO_B_PB(KeyType::SCROLL_DOWN, 1 << 5, 1 << 5); // rb + JLO_B_PB(KeyType::DIG, 1 << 6, 1 << 6); // lt + JLO_B_PB(KeyType::PLACE, 1 << 7, 1 << 7); // rt + JLO_B_PB(KeyType::HOTBAR_PREV, 1 << 4, 1 << 4); // lb + JLO_B_PB(KeyType::HOTBAR_NEXT, 1 << 5, 1 << 5); // rb // D-PAD JLO_B_PB(KeyType::ZOOM, 1 << 15, 1 << 15); // up diff --git a/src/client/keys.h b/src/client/keys.h index 43a032a7b..828ea3ec4 100644 --- a/src/client/keys.h +++ b/src/client/keys.h @@ -35,6 +35,8 @@ public: SPECIAL1, SNEAK, AUTOFORWARD, + DIG, + PLACE, ESC, @@ -119,12 +121,6 @@ public: SLOT_31, SLOT_32, - // joystick specific keys - MOUSE_L, - MOUSE_R, - SCROLL_UP, - SCROLL_DOWN, - // Fake keycode for array size and internal checks INTERNAL_ENUM_COUNT diff --git a/src/client/localplayer.cpp b/src/client/localplayer.cpp index 3b52b18e1..7d532c602 100644 --- a/src/client/localplayer.cpp +++ b/src/client/localplayer.cpp @@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "localplayer.h" #include <cmath> -#include "event.h" +#include "mtevent.h" #include "collision.h" #include "nodedef.h" #include "settings.h" diff --git a/src/client/mapblock_mesh.cpp b/src/client/mapblock_mesh.cpp index f65864599..7b342fc33 100644 --- a/src/client/mapblock_mesh.cpp +++ b/src/client/mapblock_mesh.cpp @@ -35,11 +35,9 @@ with this program; if not, write to the Free Software Foundation, Inc., MeshMakeData */ -MeshMakeData::MeshMakeData(Client *client, bool use_shaders, - bool use_tangent_vertices): +MeshMakeData::MeshMakeData(Client *client, bool use_shaders): m_client(client), - m_use_shaders(use_shaders), - m_use_tangent_vertices(use_tangent_vertices) + m_use_shaders(use_shaders) {} void MeshMakeData::fillBlockDataBegin(const v3s16 &blockpos) @@ -81,33 +79,6 @@ void MeshMakeData::fill(MapBlock *block) } } -void MeshMakeData::fillSingleNode(MapNode *node) -{ - m_blockpos = v3s16(0,0,0); - - v3s16 blockpos_nodes = v3s16(0,0,0); - VoxelArea area(blockpos_nodes-v3s16(1,1,1)*MAP_BLOCKSIZE, - blockpos_nodes+v3s16(1,1,1)*MAP_BLOCKSIZE*2-v3s16(1,1,1)); - s32 volume = area.getVolume(); - s32 our_node_index = area.index(1,1,1); - - // Allocate this block + neighbors - m_vmanip.clear(); - m_vmanip.addArea(area); - - // Fill in data - MapNode *data = new MapNode[volume]; - for(s32 i = 0; i < volume; i++) - { - if (i == our_node_index) - data[i] = *node; - else - data[i] = MapNode(CONTENT_AIR, LIGHT_MAX, 0); - } - m_vmanip.copyFrom(data, area, area.MinEdge, area.MinEdge, area.getExtent()); - delete[] data; -} - void MeshMakeData::setCrack(int crack_level, v3s16 crack_pos) { if (crack_level >= 0) @@ -422,7 +393,16 @@ static void getNodeVertexDirs(const v3s16 &dir, v3s16 *vertex_dirs) u8 idx = (dir.X + 2 * dir.Y + 3 * dir.Z) & 7; idx = (idx - 1) * 4; +#if defined(__GNUC__) && !defined(__clang__) +#pragma GCC diagnostic push +#if __GNUC__ > 7 +#pragma GCC diagnostic ignored "-Wclass-memaccess" +#endif +#endif memcpy(vertex_dirs, &vertex_dirs_table[idx], 4 * sizeof(v3s16)); +#if defined(__GNUC__) && !defined(__clang__) +#pragma GCC diagnostic pop +#endif } static void getNodeTextureCoords(v3f base, const v3f &scale, const v3s16 &dir, float *u, float *v) @@ -1076,10 +1056,9 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset): for (auto &m : m_mesh) m = new scene::SMesh(); m_enable_shaders = data->m_use_shaders; - m_use_tangent_vertices = data->m_use_tangent_vertices; m_enable_vbo = g_settings->getBool("enable_vbo"); - if (g_settings->getBool("enable_minimap")) { + if (data->m_client->getMinimap()) { m_minimap_mapblock = new MinimapMapblock; m_minimap_mapblock->getMinimapNodes( &data->m_vmanip, data->m_blockpos * MAP_BLOCKSIZE); @@ -1256,28 +1235,12 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset): scene::SMesh *mesh = (scene::SMesh *)m_mesh[layer]; - // Create meshbuffer, add to mesh - if (m_use_tangent_vertices) { - scene::SMeshBufferTangents *buf = - new scene::SMeshBufferTangents(); - buf->Material = material; - buf->Vertices.reallocate(p.vertices.size()); - buf->Indices.reallocate(p.indices.size()); - for (const video::S3DVertex &v: p.vertices) - buf->Vertices.push_back(video::S3DVertexTangents(v.Pos, v.Color, v.TCoords)); - for (u16 i: p.indices) - buf->Indices.push_back(i); - buf->recalculateBoundingBox(); - mesh->addMeshBuffer(buf); - buf->drop(); - } else { - scene::SMeshBuffer *buf = new scene::SMeshBuffer(); - buf->Material = material; - buf->append(&p.vertices[0], p.vertices.size(), - &p.indices[0], p.indices.size()); - mesh->addMeshBuffer(buf); - buf->drop(); - } + scene::SMeshBuffer *buf = new scene::SMeshBuffer(); + buf->Material = material; + buf->append(&p.vertices[0], p.vertices.size(), + &p.indices[0], p.indices.size()); + mesh->addMeshBuffer(buf); + buf->drop(); } /* @@ -1287,12 +1250,6 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset): translateMesh(m_mesh[layer], intToFloat(data->m_blockpos * MAP_BLOCKSIZE - camera_offset, BS)); - if (m_use_tangent_vertices) { - scene::IMeshManipulator* meshmanip = - RenderingEngine::get_scene_manager()->getMeshManipulator(); - meshmanip->recalculateTangents(m_mesh[layer], true, false, false); - } - if (m_mesh[layer]) { #if 0 // Usually 1-700 faces and 1-7 materials diff --git a/src/client/mapblock_mesh.h b/src/client/mapblock_mesh.h index 95fda83e5..ec1faea32 100644 --- a/src/client/mapblock_mesh.h +++ b/src/client/mapblock_mesh.h @@ -45,10 +45,8 @@ struct MeshMakeData Client *m_client; bool m_use_shaders; - bool m_use_tangent_vertices; - MeshMakeData(Client *client, bool use_shaders, - bool use_tangent_vertices = false); + MeshMakeData(Client *client, bool use_shaders); /* Copy block data manually (to allow optimizations by the caller) @@ -63,11 +61,6 @@ struct MeshMakeData void fill(MapBlock *block); /* - Set up with only a single node at (1,1,1) - */ - void fillSingleNode(MapNode *node); - - /* Set the (node) position of a crack */ void setCrack(int crack_level, v3s16 crack_pos); @@ -143,7 +136,6 @@ private: IShaderSource *m_shdrsrc; bool m_enable_shaders; - bool m_use_tangent_vertices; bool m_enable_vbo; // Must animate() be called before rendering? diff --git a/src/client/mesh.cpp b/src/client/mesh.cpp index e1ec22068..2400a374c 100644 --- a/src/client/mesh.cpp +++ b/src/client/mesh.cpp @@ -203,6 +203,15 @@ void setMeshColor(scene::IMesh *mesh, const video::SColor &color) setMeshBufferColor(mesh->getMeshBuffer(j), color); } +void setMeshBufferTextureCoords(scene::IMeshBuffer *buf, const v2f *uv, u32 count) +{ + const u32 stride = getVertexPitchFromType(buf->getVertexType()); + assert(buf->getVertexCount() >= count); + u8 *vertices = (u8 *) buf->getVertices(); + for (u32 i = 0; i < count; i++) + ((video::S3DVertex*) (vertices + i * stride))->TCoords = uv[i]; +} + template <typename F> static void applyToMesh(scene::IMesh *mesh, const F &fn) { diff --git a/src/client/mesh.h b/src/client/mesh.h index 103c61e45..dbc091a06 100644 --- a/src/client/mesh.h +++ b/src/client/mesh.h @@ -58,6 +58,13 @@ void setMeshBufferColor(scene::IMeshBuffer *buf, const video::SColor &color); */ void setMeshColor(scene::IMesh *mesh, const video::SColor &color); + +/* + Sets texture coords for vertices in the mesh buffer. + `uv[]` must have `count` elements +*/ +void setMeshBufferTextureCoords(scene::IMeshBuffer *buf, const v2f *uv, u32 count); + /* Set a constant color for an animated mesh */ diff --git a/src/client/mesh_generator_thread.cpp b/src/client/mesh_generator_thread.cpp index 53b980eeb..c8d1cba26 100644 --- a/src/client/mesh_generator_thread.cpp +++ b/src/client/mesh_generator_thread.cpp @@ -52,9 +52,6 @@ MeshUpdateQueue::MeshUpdateQueue(Client *client): m_client(client) { m_cache_enable_shaders = g_settings->getBool("enable_shaders"); - m_cache_use_tangent_vertices = m_cache_enable_shaders && ( - g_settings->getBool("enable_bumpmapping") || - g_settings->getBool("enable_parallax_occlusion")); m_cache_smooth_lighting = g_settings->getBool("smooth_lighting"); m_meshgen_block_cache_size = g_settings->getS32("meshgen_block_cache_size"); } @@ -207,8 +204,7 @@ CachedMapBlockData* MeshUpdateQueue::getCachedBlock(const v3s16 &p) void MeshUpdateQueue::fillDataFromMapBlockCache(QueuedMeshUpdate *q) { - MeshMakeData *data = new MeshMakeData(m_client, m_cache_enable_shaders, - m_cache_use_tangent_vertices); + MeshMakeData *data = new MeshMakeData(m_client, m_cache_enable_shaders); q->data = data; data->fillBlockDataBegin(q->p); diff --git a/src/client/mesh_generator_thread.h b/src/client/mesh_generator_thread.h index 2bb74589e..8e13dec3e 100644 --- a/src/client/mesh_generator_thread.h +++ b/src/client/mesh_generator_thread.h @@ -88,7 +88,6 @@ private: // TODO: Add callback to update these when g_settings changes bool m_cache_enable_shaders; - bool m_cache_use_tangent_vertices; bool m_cache_smooth_lighting; int m_meshgen_block_cache_size; diff --git a/src/client/minimap.cpp b/src/client/minimap.cpp index 8ea1a0283..60b095712 100644 --- a/src/client/minimap.cpp +++ b/src/client/minimap.cpp @@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "shader.h" #include "mapblock.h" #include "client/renderingengine.h" - +#include "gettext.h" //// //// MinimapUpdateThread @@ -108,8 +108,11 @@ void MinimapUpdateThread::doUpdate() } } - if (data->map_invalidated && data->mode != MINIMAP_MODE_OFF) { - getMap(data->pos, data->map_size, data->scan_height); + + if (data->map_invalidated && ( + data->mode.type == MINIMAP_TYPE_RADAR || + data->mode.type == MINIMAP_TYPE_SURFACE)) { + getMap(data->pos, data->mode.map_size, data->mode.scan_height); data->map_invalidated = false; } } @@ -181,19 +184,26 @@ Minimap::Minimap(Client *client) this->m_ndef = client->getNodeDefManager(); m_angle = 0.f; + m_current_mode_index = 0; // Initialize static settings m_enable_shaders = g_settings->getBool("enable_shaders"); m_surface_mode_scan_height = g_settings->getBool("minimap_double_scan_height") ? 256 : 128; + // Initialize minimap modes + addMode(MINIMAP_TYPE_OFF); + addMode(MINIMAP_TYPE_SURFACE, 256); + addMode(MINIMAP_TYPE_SURFACE, 128); + addMode(MINIMAP_TYPE_SURFACE, 64); + addMode(MINIMAP_TYPE_RADAR, 512); + addMode(MINIMAP_TYPE_RADAR, 256); + addMode(MINIMAP_TYPE_RADAR, 128); + // Initialize minimap data data = new MinimapData; - data->mode = MINIMAP_MODE_OFF; - data->is_radar = false; - data->map_invalidated = true; - data->texture = NULL; - data->heightmap_texture = NULL; + data->map_invalidated = true; + data->minimap_shape_round = g_settings->getBool("minimap_shape_round"); // Get round minimap textures @@ -215,6 +225,8 @@ Minimap::Minimap(Client *client) // Create object marker texture data->object_marker_red = m_tsrc->getTexture("object_marker_red.png"); + setModeIndex(0); + // Create mesh buffer for minimap m_meshbuffer = getMinimapMeshBuffer(); @@ -240,6 +252,10 @@ Minimap::~Minimap() driver->removeTexture(data->minimap_overlay_square); driver->removeTexture(data->object_marker_red); + for (MinimapMarker *m : m_markers) + delete m; + m_markers.clear(); + delete data; delete m_minimap_update_thread; } @@ -280,29 +296,101 @@ MinimapShape Minimap::getMinimapShape() return MINIMAP_SHAPE_SQUARE; } -void Minimap::setMinimapMode(MinimapMode mode) +void Minimap::setModeIndex(size_t index) { - static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = { - {false, 0, 0}, - {false, m_surface_mode_scan_height, 256}, - {false, m_surface_mode_scan_height, 128}, - {false, m_surface_mode_scan_height, 64}, - {true, 32, 128}, - {true, 32, 64}, - {true, 32, 32} - }; - - if (mode >= MINIMAP_MODE_COUNT) - return; - MutexAutoLock lock(m_mutex); - data->is_radar = modedefs[mode].is_radar; - data->scan_height = modedefs[mode].scan_height; - data->map_size = modedefs[mode].map_size; - data->mode = mode; + if (index < m_modes.size()) { + data->mode = m_modes[index]; + m_current_mode_index = index; + } else { + data->mode = MinimapModeDef{MINIMAP_TYPE_OFF, N_("Minimap hidden"), 0, 0, ""}; + m_current_mode_index = 0; + } - m_minimap_update_thread->deferUpdate(); + data->map_invalidated = true; + + if (m_minimap_update_thread) + m_minimap_update_thread->deferUpdate(); +} + +void Minimap::addMode(MinimapModeDef mode) +{ + // Check validity + if (mode.type == MINIMAP_TYPE_TEXTURE) { + if (mode.texture.empty()) + return; + if (mode.scale < 1) + mode.scale = 1; + } + + int zoom = -1; + + // Build a default standard label + if (mode.label == "") { + switch (mode.type) { + case MINIMAP_TYPE_OFF: + mode.label = N_("Minimap hidden"); + break; + case MINIMAP_TYPE_SURFACE: + mode.label = N_("Minimap in surface mode, Zoom x%d"); + if (mode.map_size > 0) + zoom = 256 / mode.map_size; + break; + case MINIMAP_TYPE_RADAR: + mode.label = N_("Minimap in radar mode, Zoom x%d"); + if (mode.map_size > 0) + zoom = 512 / mode.map_size; + break; + case MINIMAP_TYPE_TEXTURE: + mode.label = N_("Minimap in texture mode"); + break; + default: + break; + } + } + + if (zoom >= 0) { + char label_buf[1024]; + porting::mt_snprintf(label_buf, sizeof(label_buf), + mode.label.c_str(), zoom); + mode.label = label_buf; + } + + m_modes.push_back(mode); +} + +void Minimap::addMode(MinimapType type, u16 size, std::string label, + std::string texture, u16 scale) +{ + MinimapModeDef mode; + mode.type = type; + mode.label = label; + mode.map_size = size; + mode.texture = texture; + mode.scale = scale; + switch (type) { + case MINIMAP_TYPE_SURFACE: + mode.scan_height = m_surface_mode_scan_height; + break; + case MINIMAP_TYPE_RADAR: + mode.scan_height = 32; + break; + default: + mode.scan_height = 0; + } + addMode(mode); +} + +void Minimap::nextMode() +{ + if (m_modes.empty()) + return; + m_current_mode_index++; + if (m_current_mode_index >= m_modes.size()) + m_current_mode_index = 0; + + setModeIndex(m_current_mode_index); } void Minimap::setPos(v3s16 pos) @@ -331,16 +419,16 @@ void Minimap::setAngle(f32 angle) void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image) { video::SColor c(240, 0, 0, 0); - for (s16 x = 0; x < data->map_size; x++) - for (s16 z = 0; z < data->map_size; z++) { - MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size]; + for (s16 x = 0; x < data->mode.map_size; x++) + for (s16 z = 0; z < data->mode.map_size; z++) { + MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->mode.map_size]; if (mmpixel->air_count > 0) c.setGreen(core::clamp(core::round32(32 + mmpixel->air_count * 8), 0, 255)); else c.setGreen(0); - map_image->setPixel(x, data->map_size - z - 1, c); + map_image->setPixel(x, data->mode.map_size - z - 1, c); } } @@ -349,9 +437,9 @@ void Minimap::blitMinimapPixelsToImageSurface( { // This variable creation/destruction has a 1% cost on rendering minimap video::SColor tilecolor; - for (s16 x = 0; x < data->map_size; x++) - for (s16 z = 0; z < data->map_size; z++) { - MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size]; + for (s16 x = 0; x < data->mode.map_size; x++) + for (s16 z = 0; z < data->mode.map_size; z++) { + MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->mode.map_size]; const ContentFeatures &f = m_ndef->get(mmpixel->n); const TileDef *tile = &f.tiledef[0]; @@ -367,10 +455,10 @@ void Minimap::blitMinimapPixelsToImageSurface( tilecolor.setBlue(tilecolor.getBlue() * f.minimap_color.getBlue() / 255); tilecolor.setAlpha(240); - map_image->setPixel(x, data->map_size - z - 1, tilecolor); + map_image->setPixel(x, data->mode.map_size - z - 1, tilecolor); u32 h = mmpixel->height; - heightmap_image->setPixel(x,data->map_size - z - 1, + heightmap_image->setPixel(x,data->mode.map_size - z - 1, video::SColor(255, h, h, h)); } } @@ -378,21 +466,46 @@ void Minimap::blitMinimapPixelsToImageSurface( video::ITexture *Minimap::getMinimapTexture() { // update minimap textures when new scan is ready - if (data->map_invalidated) + if (data->map_invalidated && data->mode.type != MINIMAP_TYPE_TEXTURE) return data->texture; // create minimap and heightmap images in memory - core::dimension2d<u32> dim(data->map_size, data->map_size); + core::dimension2d<u32> dim(data->mode.map_size, data->mode.map_size); video::IImage *map_image = driver->createImage(video::ECF_A8R8G8B8, dim); video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim); video::IImage *minimap_image = driver->createImage(video::ECF_A8R8G8B8, core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY)); // Blit MinimapPixels to images - if (data->is_radar) - blitMinimapPixelsToImageRadar(map_image); - else + switch(data->mode.type) { + case MINIMAP_TYPE_OFF: + break; + case MINIMAP_TYPE_SURFACE: blitMinimapPixelsToImageSurface(map_image, heightmap_image); + break; + case MINIMAP_TYPE_RADAR: + blitMinimapPixelsToImageRadar(map_image); + break; + case MINIMAP_TYPE_TEXTURE: + // Want to use texture source, to : 1 find texture, 2 cache it + video::ITexture* texture = m_tsrc->getTexture(data->mode.texture); + video::IImage* image = driver->createImageFromData( + texture->getColorFormat(), texture->getSize(), texture->lock(), true, false); + texture->unlock(); + + auto dim = image->getDimension(); + + map_image->fill(video::SColor(255, 0, 0, 0)); + + image->copyTo(map_image, + irr::core::vector2d<int> { + ((data->mode.map_size - (static_cast<int>(dim.Width))) >> 1) + - data->pos.X / data->mode.scale, + ((data->mode.map_size - (static_cast<int>(dim.Height))) >> 1) + + data->pos.Z / data->mode.scale + }); + image->drop(); + } map_image->copyToScaling(minimap_image); map_image->drop(); @@ -461,21 +574,34 @@ scene::SMeshBuffer *Minimap::getMinimapMeshBuffer() void Minimap::drawMinimap() { + // Non hud managed minimap drawing (legacy minimap) + v2u32 screensize = RenderingEngine::get_instance()->getWindowSize(); + const u32 size = 0.25 * screensize.Y; + + drawMinimap(core::rect<s32>( + screensize.X - size - 10, 10, + screensize.X - 10, size + 10)); +} + +void Minimap::drawMinimap(core::rect<s32> rect) { + video::ITexture *minimap_texture = getMinimapTexture(); if (!minimap_texture) return; + if (data->mode.type == MINIMAP_TYPE_OFF) + return; + updateActiveMarkers(); - v2u32 screensize = RenderingEngine::get_instance()->getWindowSize(); - const u32 size = 0.25 * screensize.Y; core::rect<s32> oldViewPort = driver->getViewPort(); core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION); core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW); - driver->setViewPort(core::rect<s32>( - screensize.X - size * 2 - 10, 10, - screensize.X - size - 10, size + 10)); +// driver->setViewPort(core::rect<s32>( +// screensize.X - size * 2 - 10, 10, +// screensize.X - size - 10, size + 10)); + driver->setViewPort(rect); driver->setTransform(video::ETS_PROJECTION, core::matrix4()); driver->setTransform(video::ETS_VIEW, core::matrix4()); @@ -488,7 +614,7 @@ void Minimap::drawMinimap() material.TextureLayer[0].Texture = minimap_texture; material.TextureLayer[1].Texture = data->heightmap_texture; - if (m_enable_shaders && !data->is_radar) { + if (m_enable_shaders && data->mode.type == MINIMAP_TYPE_SURFACE) { u16 sid = m_shdrsrc->getShader("minimap_shader", 1, 1); material.MaterialType = m_shdrsrc->getShaderInfo(sid).material; } else { @@ -529,14 +655,15 @@ void Minimap::drawMinimap() driver->setViewPort(oldViewPort); // Draw player markers - v2s32 s_pos(screensize.X - size * 2 - 10, 10); +// v2s32 s_pos(screensize.X - size * 2 - 10, 10); + v2s32 s_pos(rect.UpperLeftCorner.X, rect.UpperLeftCorner.Y); core::dimension2di imgsize(data->object_marker_red->getOriginalSize()); core::rect<s32> img_rect(0, 0, imgsize.Width, imgsize.Height); static const video::SColor col(255, 255, 255, 255); static const video::SColor c[4] = {col, col, col, col}; f32 sin_angle = std::sin(m_angle * core::DEGTORAD); f32 cos_angle = std::cos(m_angle * core::DEGTORAD); - s32 marker_size2 = 0.025 * (float)size; + s32 marker_size2 = 0.025 * (float)rect.getWidth();; for (std::list<v2f>::const_iterator i = m_active_markers.begin(); i != m_active_markers.end(); ++i) { @@ -547,8 +674,8 @@ void Minimap::drawMinimap() posf.X = t1; posf.Y = t2; } - posf.X = (posf.X + 0.5) * (float)size; - posf.Y = (posf.Y + 0.5) * (float)size; + posf.X = (posf.X + 0.5) * (float)rect.getWidth(); + posf.Y = (posf.Y + 0.5) * (float)rect.getHeight(); core::rect<s32> dest_rect( s_pos.X + posf.X - marker_size2, s_pos.Y + posf.Y - marker_size2, @@ -559,28 +686,41 @@ void Minimap::drawMinimap() } } +MinimapMarker* Minimap::addMarker(scene::ISceneNode *parent_node) +{ + MinimapMarker *m = new MinimapMarker(parent_node); + m_markers.push_back(m); + return m; +} + +void Minimap::removeMarker(MinimapMarker **m) +{ + m_markers.remove(*m); + delete *m; + *m = nullptr; +} + void Minimap::updateActiveMarkers() { video::IImage *minimap_mask = data->minimap_shape_round ? data->minimap_mask_round : data->minimap_mask_square; - const std::list<Nametag *> &nametags = client->getCamera()->getNametags(); - m_active_markers.clear(); - - for (Nametag *nametag : nametags) { - v3s16 pos = floatToInt(nametag->parent_node->getAbsolutePosition() + - intToFloat(client->getCamera()->getOffset(), BS), BS); - pos -= data->pos - v3s16(data->map_size / 2, - data->scan_height / 2, - data->map_size / 2); - if (pos.X < 0 || pos.X > data->map_size || - pos.Y < 0 || pos.Y > data->scan_height || - pos.Z < 0 || pos.Z > data->map_size) { + v3f cam_offset = intToFloat(client->getCamera()->getOffset(), BS); + v3s16 pos_offset = data->pos - v3s16(data->mode.map_size / 2, + data->mode.scan_height / 2, + data->mode.map_size / 2); + + for (MinimapMarker *marker : m_markers) { + v3s16 pos = floatToInt(marker->parent_node->getAbsolutePosition() + + cam_offset, BS) - pos_offset; + if (pos.X < 0 || pos.X > data->mode.map_size || + pos.Y < 0 || pos.Y > data->mode.scan_height || + pos.Z < 0 || pos.Z > data->mode.map_size) { continue; } - pos.X = ((float)pos.X / data->map_size) * MINIMAP_MAX_SX; - pos.Z = ((float)pos.Z / data->map_size) * MINIMAP_MAX_SY; + pos.X = ((float)pos.X / data->mode.map_size) * MINIMAP_MAX_SX; + pos.Z = ((float)pos.Z / data->mode.map_size) * MINIMAP_MAX_SY; const video::SColor &mask_col = minimap_mask->getPixel(pos.X, pos.Z); if (!mask_col.getAlpha()) { continue; diff --git a/src/client/minimap.h b/src/client/minimap.h index 258d5330d..4a2c462f8 100644 --- a/src/client/minimap.h +++ b/src/client/minimap.h @@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #pragma once +#include "../hud.h" #include "irrlichttypes_extrabloated.h" #include "util/thread.h" #include "voxel.h" @@ -33,28 +34,27 @@ class IShaderSource; #define MINIMAP_MAX_SX 512 #define MINIMAP_MAX_SY 512 -enum MinimapMode { - MINIMAP_MODE_OFF, - MINIMAP_MODE_SURFACEx1, - MINIMAP_MODE_SURFACEx2, - MINIMAP_MODE_SURFACEx4, - MINIMAP_MODE_RADARx1, - MINIMAP_MODE_RADARx2, - MINIMAP_MODE_RADARx4, - MINIMAP_MODE_COUNT, -}; - enum MinimapShape { MINIMAP_SHAPE_SQUARE, MINIMAP_SHAPE_ROUND, }; struct MinimapModeDef { - bool is_radar; + MinimapType type; + std::string label; u16 scan_height; u16 map_size; + std::string texture; + u16 scale; }; +struct MinimapMarker { + MinimapMarker(scene::ISceneNode *parent_node): + parent_node(parent_node) + { + } + scene::ISceneNode *parent_node; +}; struct MinimapPixel { //! The topmost node that the minimap displays. MapNode n; @@ -69,12 +69,9 @@ struct MinimapMapblock { }; struct MinimapData { - bool is_radar; - MinimapMode mode; + MinimapModeDef mode; v3s16 pos; v3s16 old_pos; - u16 scan_height; - u16 map_size; MinimapPixel minimap_scan[MINIMAP_MAX_SX * MINIMAP_MAX_SY]; bool map_invalidated; bool minimap_shape_round; @@ -127,12 +124,22 @@ public: v3s16 getPos() const { return data->pos; } void setAngle(f32 angle); f32 getAngle() const { return m_angle; } - void setMinimapMode(MinimapMode mode); - MinimapMode getMinimapMode() const { return data->mode; } void toggleMinimapShape(); void setMinimapShape(MinimapShape shape); MinimapShape getMinimapShape(); + void clearModes() { m_modes.clear(); }; + void addMode(MinimapModeDef mode); + void addMode(MinimapType type, u16 size = 0, std::string label = "", + std::string texture = "", u16 scale = 1); + + void setModeIndex(size_t index); + size_t getModeIndex() const { return m_current_mode_index; }; + size_t getMaxModeIndex() const { return m_modes.size() - 1; }; + void nextMode(); + + void setModesFromString(std::string modes_string); + MinimapModeDef getModeDef() const { return data->mode; } video::ITexture *getMinimapTexture(); @@ -142,8 +149,12 @@ public: scene::SMeshBuffer *getMinimapMeshBuffer(); + MinimapMarker* addMarker(scene::ISceneNode *parent_node); + void removeMarker(MinimapMarker **marker); + void updateActiveMarkers(); void drawMinimap(); + void drawMinimap(core::rect<s32> rect); video::IVideoDriver *driver; Client* client; @@ -153,11 +164,14 @@ private: ITextureSource *m_tsrc; IShaderSource *m_shdrsrc; const NodeDefManager *m_ndef; - MinimapUpdateThread *m_minimap_update_thread; + MinimapUpdateThread *m_minimap_update_thread = nullptr; scene::SMeshBuffer *m_meshbuffer; bool m_enable_shaders; + std::vector<MinimapModeDef> m_modes; + size_t m_current_mode_index; u16 m_surface_mode_scan_height; f32 m_angle; std::mutex m_mutex; + std::list<MinimapMarker*> m_markers; std::list<v2f> m_active_markers; }; diff --git a/src/client/render/core.cpp b/src/client/render/core.cpp index 1fad4af52..44e3ed744 100644 --- a/src/client/render/core.cpp +++ b/src/client/render/core.cpp @@ -123,34 +123,30 @@ void RenderingCore::drawTracersAndESP() } if (draw_node_esp || draw_node_tracers) { Map &map = env.getMap(); - std::map<v2s16, MapSector*> *sectors = map.getSectorsPtr(); - - for (auto §or_it : *sectors) { - MapSector *sector = sector_it.second; - MapBlockVect blocks; - sector->getBlocks(blocks); - for (MapBlock *block : blocks) { - if (! block->mesh) - continue; - for (v3s16 p : block->mesh->esp_nodes) { - v3f pos = intToFloat(p, BS) - camera_offset; - MapNode node = map.getNode(p); - std::vector<aabb3f> boxes; - node.getSelectionBoxes(client->getNodeDefManager(), &boxes, node.getNeighbors(p, &map)); - video::SColor color = client->getNodeDefManager()->get(node).minimap_color; - - for (aabb3f box : boxes) { - box.MinEdge += pos; - box.MaxEdge += pos; - if (draw_node_esp) - driver->draw3DBox(box, color); - if (draw_node_tracers) - driver->draw3DLine(eye_pos, box.getCenter(), color); - } + + std::vector<v3s16> positions; + map.listAllLoadedBlocks(positions); + + for (v3s16 blockp : positions) { + MapBlock *block = map.getBlockNoCreate(blockp); + if (! block->mesh) + continue; + for (v3s16 p : block->mesh->esp_nodes) { + v3f pos = intToFloat(p, BS) - camera_offset; + MapNode node = map.getNode(p); + std::vector<aabb3f> boxes; + node.getSelectionBoxes(client->getNodeDefManager(), &boxes, node.getNeighbors(p, &map)); + video::SColor color = client->getNodeDefManager()->get(node).minimap_color; + for (aabb3f box : boxes) { + box.MinEdge += pos; + box.MaxEdge += pos; + if (draw_node_esp) + driver->draw3DBox(box, color); + if (draw_node_tracers) + driver->draw3DLine(eye_pos, box.getCenter(), color); } } } - } driver->setMaterial(oldmaterial); diff --git a/src/client/shader.cpp b/src/client/shader.cpp index ee6079f7a..1cec20d2c 100644 --- a/src/client/shader.cpp +++ b/src/client/shader.cpp @@ -37,6 +37,22 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "log.h" #include "gamedef.h" #include "client/tile.h" +#include "config.h" + +#if ENABLE_GLES +#ifdef _IRR_COMPILE_WITH_OGLES1_ +#include <GLES/gl.h> +#else +#include <GLES2/gl2.h> +#endif +#else +#ifndef __APPLE__ +#include <GL/gl.h> +#else +#define GL_SILENCE_DEPRECATION +#include <OpenGL/gl.h> +#endif +#endif /* A cache from shader name to shader path @@ -215,11 +231,24 @@ class MainShaderConstantSetter : public IShaderConstantSetter { CachedVertexShaderSetting<float, 16> m_world_view_proj; CachedVertexShaderSetting<float, 16> m_world; +#if ENABLE_GLES + // Modelview matrix + CachedVertexShaderSetting<float, 16> m_world_view; + // Texture matrix + CachedVertexShaderSetting<float, 16> m_texture; + // Normal matrix + CachedVertexShaderSetting<float, 9> m_normal; +#endif public: MainShaderConstantSetter() : - m_world_view_proj("mWorldViewProj"), - m_world("mWorld") + m_world_view_proj("mWorldViewProj") + , m_world("mWorld") +#if ENABLE_GLES + , m_world_view("mWorldView") + , m_texture("mTexture") + , m_normal("mNormal") +#endif {} ~MainShaderConstantSetter() = default; @@ -229,23 +258,42 @@ public: video::IVideoDriver *driver = services->getVideoDriver(); sanity_check(driver); + // Set world matrix + core::matrix4 world = driver->getTransform(video::ETS_WORLD); + if (is_highlevel) + m_world.set(*reinterpret_cast<float(*)[16]>(world.pointer()), services); + else + services->setVertexShaderConstant(world.pointer(), 4, 4); + // Set clip matrix + core::matrix4 worldView; + worldView = driver->getTransform(video::ETS_VIEW); + worldView *= world; core::matrix4 worldViewProj; worldViewProj = driver->getTransform(video::ETS_PROJECTION); - worldViewProj *= driver->getTransform(video::ETS_VIEW); - worldViewProj *= driver->getTransform(video::ETS_WORLD); + worldViewProj *= worldView; if (is_highlevel) m_world_view_proj.set(*reinterpret_cast<float(*)[16]>(worldViewProj.pointer()), services); else services->setVertexShaderConstant(worldViewProj.pointer(), 0, 4); - // Set world matrix - core::matrix4 world = driver->getTransform(video::ETS_WORLD); - if (is_highlevel) - m_world.set(*reinterpret_cast<float(*)[16]>(world.pointer()), services); - else - services->setVertexShaderConstant(world.pointer(), 4, 4); - +#if ENABLE_GLES + if (is_highlevel) { + core::matrix4 texture = driver->getTransform(video::ETS_TEXTURE_0); + m_world_view.set(*reinterpret_cast<float(*)[16]>(worldView.pointer()), services); + m_texture.set(*reinterpret_cast<float(*)[16]>(texture.pointer()), services); + + core::matrix4 normal; + worldView.getTransposed(normal); + sanity_check(normal.makeInverse()); + float m[9] = { + normal[0], normal[1], normal[2], + normal[4], normal[5], normal[6], + normal[8], normal[9], normal[10], + }; + m_normal.set(m, services); + } +#endif } }; @@ -529,7 +577,6 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp shaderinfo.name = name; shaderinfo.material_type = material_type; shaderinfo.drawtype = drawtype; - shaderinfo.material = video::EMT_SOLID; switch (material_type) { case TILE_MATERIAL_OPAQUE: case TILE_MATERIAL_LIQUID_OPAQUE: @@ -550,6 +597,7 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; break; } + shaderinfo.material = shaderinfo.base_material; bool enable_shaders = g_settings->getBool("enable_shaders"); if (!enable_shaders) @@ -605,7 +653,62 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp return shaderinfo; // Create shaders header - std::string shaders_header = "#version 120\n"; + bool use_gles = false; +#if ENABLE_GLES + use_gles = driver->getDriverType() == video::EDT_OGLES2; +#endif + std::string shaders_header, vertex_header, pixel_header; // geometry shaders aren’t supported in GLES<3 + if (use_gles) { + shaders_header = + "#version 100\n" + ; + vertex_header = R"( + uniform highp mat4 mWorldView; + uniform highp mat4 mWorldViewProj; + uniform mediump mat4 mTexture; + uniform mediump mat3 mNormal; + + attribute highp vec4 inVertexPosition; + attribute lowp vec4 inVertexColor; + attribute mediump vec4 inTexCoord0; + attribute mediump vec3 inVertexNormal; + attribute mediump vec4 inVertexTangent; + attribute mediump vec4 inVertexBinormal; + )"; + pixel_header = R"( + precision mediump float; + )"; + } else { + shaders_header = R"( + #version 120 + #define lowp + #define mediump + #define highp + )"; + vertex_header = R"( + #define mWorldView gl_ModelViewMatrix + #define mWorldViewProj gl_ModelViewProjectionMatrix + #define mTexture (gl_TextureMatrix[0]) + #define mNormal gl_NormalMatrix + + #define inVertexPosition gl_Vertex + #define inVertexColor gl_Color + #define inTexCoord0 gl_MultiTexCoord0 + #define inVertexNormal gl_Normal + #define inVertexTangent gl_MultiTexCoord1 + #define inVertexBinormal gl_MultiTexCoord2 + )"; + } + + bool use_discard = use_gles; +#ifdef __unix__ + // For renderers that should use discard instead of GL_ALPHA_TEST + const char* gl_renderer = (const char*)glGetString(GL_RENDERER); + if (strstr(gl_renderer, "GC7000")) + use_discard = true; +#endif + if (use_discard && shaderinfo.base_material != video::EMT_SOLID) + shaders_header += "#define USE_DISCARD\n"; static const char* drawTypes[] = { "NDT_NORMAL", @@ -665,73 +768,16 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp shaders_header += itos(drawtype); shaders_header += "\n"; - if (g_settings->getBool("generate_normalmaps")) { - shaders_header += "#define GENERATE_NORMALMAPS 1\n"; - } else { - shaders_header += "#define GENERATE_NORMALMAPS 0\n"; - } - shaders_header += "#define NORMALMAPS_STRENGTH "; - shaders_header += ftos(g_settings->getFloat("normalmaps_strength")); - shaders_header += "\n"; - float sample_step; - int smooth = (int)g_settings->getFloat("normalmaps_smooth"); - switch (smooth){ - case 0: - sample_step = 0.0078125; // 1.0 / 128.0 - break; - case 1: - sample_step = 0.00390625; // 1.0 / 256.0 - break; - case 2: - sample_step = 0.001953125; // 1.0 / 512.0 - break; - default: - sample_step = 0.0078125; - break; - } - shaders_header += "#define SAMPLE_STEP "; - shaders_header += ftos(sample_step); - shaders_header += "\n"; - - if (g_settings->getBool("enable_bumpmapping")) - shaders_header += "#define ENABLE_BUMPMAPPING\n"; - - if (g_settings->getBool("enable_parallax_occlusion")){ - int mode = g_settings->getFloat("parallax_occlusion_mode"); - float scale = g_settings->getFloat("parallax_occlusion_scale"); - float bias = g_settings->getFloat("parallax_occlusion_bias"); - int iterations = g_settings->getFloat("parallax_occlusion_iterations"); - shaders_header += "#define ENABLE_PARALLAX_OCCLUSION\n"; - shaders_header += "#define PARALLAX_OCCLUSION_MODE "; - shaders_header += itos(mode); - shaders_header += "\n"; - shaders_header += "#define PARALLAX_OCCLUSION_SCALE "; - shaders_header += ftos(scale); - shaders_header += "\n"; - shaders_header += "#define PARALLAX_OCCLUSION_BIAS "; - shaders_header += ftos(bias); - shaders_header += "\n"; - shaders_header += "#define PARALLAX_OCCLUSION_ITERATIONS "; - shaders_header += itos(iterations); - shaders_header += "\n"; - } - - shaders_header += "#define USE_NORMALMAPS "; - if (g_settings->getBool("enable_bumpmapping") || g_settings->getBool("enable_parallax_occlusion")) - shaders_header += "1\n"; - else - shaders_header += "0\n"; - if (g_settings->getBool("enable_waving_water")){ shaders_header += "#define ENABLE_WAVING_WATER 1\n"; shaders_header += "#define WATER_WAVE_HEIGHT "; - shaders_header += ftos(g_settings->getFloat("water_wave_height")); + shaders_header += std::to_string(g_settings->getFloat("water_wave_height")); shaders_header += "\n"; shaders_header += "#define WATER_WAVE_LENGTH "; - shaders_header += ftos(g_settings->getFloat("water_wave_length")); + shaders_header += std::to_string(g_settings->getFloat("water_wave_length")); shaders_header += "\n"; shaders_header += "#define WATER_WAVE_SPEED "; - shaders_header += ftos(g_settings->getFloat("water_wave_speed")); + shaders_header += std::to_string(g_settings->getFloat("water_wave_speed")); shaders_header += "\n"; } else{ shaders_header += "#define ENABLE_WAVING_WATER 0\n"; @@ -753,7 +799,7 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp shaders_header += "#define ENABLE_TONE_MAPPING\n"; shaders_header += "#define FOG_START "; - shaders_header += ftos(rangelim(g_settings->getFloat("fog_start"), 0.0f, 0.99f)); + shaders_header += std::to_string(rangelim(g_settings->getFloat("fog_start"), 0.0f, 0.99f)); shaders_header += "\n"; // Call addHighLevelShaderMaterial() or addShaderMaterial() @@ -761,11 +807,11 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp const c8* pixel_program_ptr = 0; const c8* geometry_program_ptr = 0; if (!vertex_program.empty()) { - vertex_program = shaders_header + vertex_program; + vertex_program = shaders_header + vertex_header + vertex_program; vertex_program_ptr = vertex_program.c_str(); } if (!pixel_program.empty()) { - pixel_program = shaders_header + pixel_program; + pixel_program = shaders_header + pixel_header + pixel_program; pixel_program_ptr = pixel_program.c_str(); } if (!geometry_program.empty()) { @@ -847,27 +893,37 @@ void load_shaders(const std::string &name, SourceShaderCache *sourcecache, geometry_program = ""; is_highlevel = false; - if(enable_shaders){ - // Look for high level shaders - if(drivertype == video::EDT_DIRECT3D9){ - // Direct3D 9: HLSL - // (All shaders in one file) - vertex_program = sourcecache->getOrLoad(name, "d3d9.hlsl"); - pixel_program = vertex_program; - geometry_program = vertex_program; - } - else if(drivertype == video::EDT_OPENGL){ - // OpenGL: GLSL - vertex_program = sourcecache->getOrLoad(name, "opengl_vertex.glsl"); - pixel_program = sourcecache->getOrLoad(name, "opengl_fragment.glsl"); - geometry_program = sourcecache->getOrLoad(name, "opengl_geometry.glsl"); - } - if (!vertex_program.empty() || !pixel_program.empty() || !geometry_program.empty()){ - is_highlevel = true; - return; - } - } + if (!enable_shaders) + return; + + // Look for high level shaders + switch (drivertype) { + case video::EDT_DIRECT3D9: + // Direct3D 9: HLSL + // (All shaders in one file) + vertex_program = sourcecache->getOrLoad(name, "d3d9.hlsl"); + pixel_program = vertex_program; + geometry_program = vertex_program; + break; + case video::EDT_OPENGL: +#if ENABLE_GLES + case video::EDT_OGLES2: +#endif + // OpenGL: GLSL + vertex_program = sourcecache->getOrLoad(name, "opengl_vertex.glsl"); + pixel_program = sourcecache->getOrLoad(name, "opengl_fragment.glsl"); + geometry_program = sourcecache->getOrLoad(name, "opengl_geometry.glsl"); + break; + + default: + // e.g. OpenGL ES 1 (with no shader support) + break; + } + if (!vertex_program.empty() || !pixel_program.empty() || !geometry_program.empty()){ + is_highlevel = true; + return; + } } void dumpShaderProgram(std::ostream &output_stream, diff --git a/src/client/sky.cpp b/src/client/sky.cpp index 2e0cbca86..9a2614eda 100644 --- a/src/client/sky.cpp +++ b/src/client/sky.cpp @@ -1,6 +1,7 @@ /* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> +Copyright (C) 2020 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -34,16 +35,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "config.h" using namespace irr::core; -Sky::Sky(s32 id, ITextureSource *tsrc) : - scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(), - RenderingEngine::get_scene_manager(), id) +static video::SMaterial baseMaterial() { - setAutomaticCulling(scene::EAC_OFF); - m_box.MaxEdge.set(0, 0, 0); - m_box.MinEdge.set(0, 0, 0); - - // Create material - video::SMaterial mat; mat.Lighting = false; #if ENABLE_GLES @@ -56,14 +49,31 @@ Sky::Sky(s32 id, ITextureSource *tsrc) : mat.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE; mat.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE; mat.BackfaceCulling = false; + return mat; +}; + +Sky::Sky(s32 id, ITextureSource *tsrc, IShaderSource *ssrc) : + scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(), + RenderingEngine::get_scene_manager(), id) +{ + setAutomaticCulling(scene::EAC_OFF); + m_box.MaxEdge.set(0, 0, 0); + m_box.MinEdge.set(0, 0, 0); + + m_enable_shaders = g_settings->getBool("enable_shaders"); - m_materials[0] = mat; + // Create materials - m_materials[1] = mat; + m_materials[0] = baseMaterial(); + m_materials[0].MaterialType = ssrc->getShaderInfo(ssrc->getShader("stars_shader", TILE_MATERIAL_ALPHA, 0)).material; + m_materials[0].Lighting = true; + m_materials[0].ColorMaterial = video::ECM_NONE; + + m_materials[1] = baseMaterial(); //m_materials[1].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - m_materials[2] = mat; + m_materials[2] = baseMaterial(); m_materials[2].setTexture(0, tsrc->getTextureForMesh("sunrisebg.png")); m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; //m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR; @@ -80,7 +90,7 @@ Sky::Sky(s32 id, ITextureSource *tsrc) : tsrc->getTexture(m_moon_params.tonemap) : NULL; if (m_sun_texture) { - m_materials[3] = mat; + m_materials[3] = baseMaterial(); m_materials[3].setTexture(0, m_sun_texture); m_materials[3].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; // Disables texture filtering @@ -92,7 +102,7 @@ Sky::Sky(s32 id, ITextureSource *tsrc) : m_materials[3].Lighting = true; } if (m_moon_texture) { - m_materials[4] = mat; + m_materials[4] = baseMaterial(); m_materials[4].setTexture(0, m_moon_texture); m_materials[4].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; // Disables texture filtering @@ -105,7 +115,7 @@ Sky::Sky(s32 id, ITextureSource *tsrc) : } for (int i = 5; i < 11; i++) { - m_materials[i] = mat; + m_materials[i] = baseMaterial(); m_materials[i].Lighting = true; m_materials[i].MaterialType = video::EMT_SOLID; } @@ -202,7 +212,7 @@ void Sky::render() const f32 t = 1.0f; const f32 o = 0.0f; - static const u16 indices[4] = {0, 1, 2, 3}; + static const u16 indices[6] = {0, 1, 2, 0, 2, 3}; video::S3DVertex vertices[4]; driver->setMaterial(m_materials[1]); @@ -244,7 +254,7 @@ void Sky::render() vertex.Pos.rotateXZBy(180); } } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + driver->drawIndexedTriangleList(&vertices[0], 4, indices, 2); } } @@ -270,7 +280,7 @@ void Sky::render() // Switch from -Z (south) to +Z (north) vertex.Pos.rotateXZBy(-180); } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + driver->drawIndexedTriangleList(&vertices[0], 4, indices, 2); } } @@ -301,7 +311,7 @@ void Sky::render() // Switch from -Z (south) to -X (west) vertex.Pos.rotateXZBy(-90); } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + driver->drawIndexedTriangleList(&vertices[0], 4, indices, 2); } // Draw sun @@ -337,7 +347,7 @@ void Sky::render() // Switch from -Z (south) to +Z (north) vertex.Pos.rotateXZBy(-180); } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + driver->drawIndexedTriangleList(&vertices[0], 4, indices, 2); } // Draw bottom far cloudy fog thing in front of sun, moon and stars @@ -346,7 +356,7 @@ void Sky::render() vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 1, 0, c, o, t); vertices[2] = video::S3DVertex( 1, -1.0, 1, 0, 1, 0, c, o, o); vertices[3] = video::S3DVertex(-1, -1.0, 1, 0, 1, 0, c, t, o); - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + driver->drawIndexedTriangleList(&vertices[0], 4, indices, 2); } } } @@ -590,7 +600,7 @@ void Sky::draw_sun(video::IVideoDriver *driver, float sunsize, const video::SCol * wicked_time_of_day: current time of day, to know where should be the sun in the sky */ { - static const u16 indices[4] = {0, 1, 2, 3}; + static const u16 indices[] = {0, 1, 2, 0, 2, 3}; std::array<video::S3DVertex, 4> vertices; if (!m_sun_texture) { driver->setMaterial(m_materials[1]); @@ -608,7 +618,7 @@ void Sky::draw_sun(video::IVideoDriver *driver, float sunsize, const video::SCol for (int i = 0; i < 4; i++) { draw_sky_body(vertices, -sunsizes[i], sunsizes[i], colors[i]); place_sky_body(vertices, 90, wicked_time_of_day * 360 - 90); - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + driver->drawIndexedTriangleList(&vertices[0], 4, indices, 2); } } else { driver->setMaterial(m_materials[3]); @@ -620,7 +630,7 @@ void Sky::draw_sun(video::IVideoDriver *driver, float sunsize, const video::SCol c = video::SColor(255, 255, 255, 255); draw_sky_body(vertices, -d, d, c); place_sky_body(vertices, 90, wicked_time_of_day * 360 - 90); - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + driver->drawIndexedTriangleList(&vertices[0], 4, indices, 2); } } @@ -637,7 +647,7 @@ void Sky::draw_moon(video::IVideoDriver *driver, float moonsize, const video::SC * the sky */ { - static const u16 indices[4] = {0, 1, 2, 3}; + static const u16 indices[] = {0, 1, 2, 0, 2, 3}; std::array<video::S3DVertex, 4> vertices; if (!m_moon_texture) { driver->setMaterial(m_materials[1]); @@ -661,7 +671,7 @@ void Sky::draw_moon(video::IVideoDriver *driver, float moonsize, const video::SC for (int i = 0; i < 4; i++) { draw_sky_body(vertices, moonsizes_1[i], moonsizes_2[i], colors[i]); place_sky_body(vertices, -90, wicked_time_of_day * 360 - 90); - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + driver->drawIndexedTriangleList(&vertices[0], 4, indices, 2); } } else { driver->setMaterial(m_materials[4]); @@ -673,13 +683,12 @@ void Sky::draw_moon(video::IVideoDriver *driver, float moonsize, const video::SC c = video::SColor(255, 255, 255, 255); draw_sky_body(vertices, -d, d, c); place_sky_body(vertices, -90, wicked_time_of_day * 360 - 90); - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + driver->drawIndexedTriangleList(&vertices[0], 4, indices, 2); } } void Sky::draw_stars(video::IVideoDriver * driver, float wicked_time_of_day) { - driver->setMaterial(m_materials[1]); // Tune values so that stars first appear just after the sun // disappears over the horizon, and disappear just before the sun // appears over the horizon. @@ -687,87 +696,18 @@ void Sky::draw_stars(video::IVideoDriver * driver, float wicked_time_of_day) // to time 4000. float tod = wicked_time_of_day < 0.5f ? wicked_time_of_day : (1.0f - wicked_time_of_day); - float starbrightness = clamp((0.25f - fabsf(tod)) * 20.0f, 0.0f, 1.0f); - - float f = starbrightness; - float d = (0.006 / 2) * m_star_params.scale; - - video::SColor starcolor = m_star_params.starcolor; - starcolor.setAlpha(f * m_star_params.starcolor.getAlpha()); - - // Stars are only drawn when not fully transparent - if (m_star_params.starcolor.getAlpha() < 1) + float starbrightness = (0.25f - fabsf(tod)) * 20.0f; + m_star_color = m_star_params.starcolor; + m_star_color.a *= clamp(starbrightness, 0.0f, 1.0f); + if (m_star_color.a <= 0.0f) // Stars are only drawn when not fully transparent return; -#if ENABLE_GLES - u16 *indices = new u16[m_star_params.count * 3]; - video::S3DVertex *vertices = - new video::S3DVertex[m_star_params.count * 3]; - for (u32 i = 0; i < m_star_params.count; i++) { - indices[i * 3 + 0] = i * 3 + 0; - indices[i * 3 + 1] = i * 3 + 1; - indices[i * 3 + 2] = i * 3 + 2; - v3f r = m_stars[i]; - core::CMatrix4<f32> a; - a.buildRotateFromTo(v3f(0, 1, 0), r); - v3f p = v3f(-d, 1, -d); - v3f p1 = v3f(d, 1, 0); - v3f p2 = v3f(-d, 1, d); - a.rotateVect(p); - a.rotateVect(p1); - a.rotateVect(p2); - p.rotateXYBy(wicked_time_of_day * 360 - 90); - p1.rotateXYBy(wicked_time_of_day * 360 - 90); - p2.rotateXYBy(wicked_time_of_day * 360 - 90); - vertices[i * 3 + 0].Pos = p; - vertices[i * 3 + 0].Color = starcolor; - vertices[i * 3 + 1].Pos = p1; - vertices[i * 3 + 1].Color = starcolor; - vertices[i * 3 + 2].Pos = p2; - vertices[i * 3 + 2].Color = starcolor; - } - driver->drawIndexedTriangleList(vertices, m_star_params.count * 3, - indices, m_star_params.count); - delete[] indices; - delete[] vertices; -#else - u16 *indices = new u16[m_star_params.count * 4]; - video::S3DVertex *vertices = - new video::S3DVertex[m_star_params.count * 4]; - for (u32 i = 0; i < m_star_params.count; i++) { - indices[i * 4 + 0] = i * 4 + 0; - indices[i * 4 + 1] = i * 4 + 1; - indices[i * 4 + 2] = i * 4 + 2; - indices[i * 4 + 3] = i * 4 + 3; - v3f r = m_stars[i]; - core::CMatrix4<f32> a; - a.buildRotateFromTo(v3f(0, 1, 0), r); - v3f p = v3f(-d, 1, -d); - v3f p1 = v3f(d, 1, -d); - v3f p2 = v3f(d, 1, d); - v3f p3 = v3f(-d, 1, d); - a.rotateVect(p); - a.rotateVect(p1); - a.rotateVect(p2); - a.rotateVect(p3); - p.rotateXYBy(wicked_time_of_day * 360 - 90); - p1.rotateXYBy(wicked_time_of_day * 360 - 90); - p2.rotateXYBy(wicked_time_of_day * 360 - 90); - p3.rotateXYBy(wicked_time_of_day * 360 - 90); - vertices[i * 4 + 0].Pos = p; - vertices[i * 4 + 0].Color = starcolor; - vertices[i * 4 + 1].Pos = p1; - vertices[i * 4 + 1].Color = starcolor; - vertices[i * 4 + 2].Pos = p2; - vertices[i * 4 + 2].Color = starcolor; - vertices[i * 4 + 3].Pos = p3; - vertices[i * 4 + 3].Color = starcolor; - } - driver->drawVertexPrimitiveList(vertices, m_star_params.count * 4, - indices, m_star_params.count, video::EVT_STANDARD, - scene::EPT_QUADS, video::EIT_16BIT); - delete[] indices; - delete[] vertices; -#endif + m_materials[0].DiffuseColor = m_materials[0].EmissiveColor = m_star_color.toSColor(); + auto sky_rotation = core::matrix4().setRotationAxisRadians(2.0f * M_PI * (wicked_time_of_day - 0.25f), v3f(0.0f, 0.0f, 1.0f)); + auto world_matrix = driver->getTransform(video::ETS_WORLD); + driver->setTransform(video::ETS_WORLD, world_matrix * sky_rotation); + driver->setMaterial(m_materials[0]); + driver->drawMeshBuffer(m_stars.get()); + driver->setTransform(video::ETS_WORLD, world_matrix); } void Sky::draw_sky_body(std::array<video::S3DVertex, 4> &vertices, float pos_1, float pos_2, const video::SColor &c) @@ -822,7 +762,7 @@ void Sky::setSunTexture(std::string sun_texture, m_sun_texture = tsrc->getTextureForMesh(m_sun_params.texture); if (m_sun_texture) { - m_materials[3] = m_materials[0]; + m_materials[3] = baseMaterial(); m_materials[3].setTexture(0, m_sun_texture); m_materials[3].MaterialType = video:: EMT_TRANSPARENT_ALPHA_CHANNEL; @@ -870,7 +810,7 @@ void Sky::setMoonTexture(std::string moon_texture, m_moon_texture = tsrc->getTextureForMesh(m_moon_params.texture); if (m_moon_texture) { - m_materials[4] = m_materials[0]; + m_materials[4] = baseMaterial(); m_materials[4].setTexture(0, m_moon_texture); m_materials[4].MaterialType = video:: EMT_TRANSPARENT_ALPHA_CHANNEL; @@ -892,19 +832,58 @@ void Sky::setStarCount(u16 star_count, bool force_update) // Allow force updating star count at game init. if (m_star_params.count != star_count || force_update) { m_star_params.count = star_count; - m_stars.clear(); - // Rebuild the stars surrounding the camera - for (u16 i = 0; i < star_count; i++) { - v3f star = v3f( - myrand_range(-10000, 10000), - myrand_range(-10000, 10000), - myrand_range(-10000, 10000) - ); - - star.normalize(); - m_stars.emplace_back(star); - } + m_seed = (u64)myrand() << 32 | myrand(); + updateStars(); + } +} + +void Sky::updateStars() +{ + m_stars.reset(new scene::SMeshBuffer()); + // Stupid IrrLicht doesn’t allow non-indexed rendering, and indexed quad + // rendering is slow due to lack of hardware support. So as indices are + // 16-bit and there are 4 vertices per star... the limit is 2^16/4 = 0x4000. + // That should be well enough actually. + if (m_star_params.count > 0x4000) { + warningstream << "Requested " << m_star_params.count << " stars but " << 0x4000 << " is the max\n"; + m_star_params.count = 0x4000; + } + m_stars->Vertices.reallocate(4 * m_star_params.count); + m_stars->Indices.reallocate(6 * m_star_params.count); + + video::SColor fallback_color = m_star_params.starcolor; // used on GLES 2 “without shaders” + PcgRandom rgen(m_seed); + float d = (0.006 / 2) * m_star_params.scale; + for (u16 i = 0; i < m_star_params.count; i++) { + v3f r = v3f( + rgen.range(-10000, 10000), + rgen.range(-10000, 10000), + rgen.range(-10000, 10000) + ); + core::CMatrix4<f32> a; + a.buildRotateFromTo(v3f(0, 1, 0), r); + v3f p = v3f(-d, 1, -d); + v3f p1 = v3f(d, 1, -d); + v3f p2 = v3f(d, 1, d); + v3f p3 = v3f(-d, 1, d); + a.rotateVect(p); + a.rotateVect(p1); + a.rotateVect(p2); + a.rotateVect(p3); + m_stars->Vertices.push_back(video::S3DVertex(p, {}, fallback_color, {})); + m_stars->Vertices.push_back(video::S3DVertex(p1, {}, fallback_color, {})); + m_stars->Vertices.push_back(video::S3DVertex(p2, {}, fallback_color, {})); + m_stars->Vertices.push_back(video::S3DVertex(p3, {}, fallback_color, {})); + } + for (u16 i = 0; i < m_star_params.count; i++) { + m_stars->Indices.push_back(i * 4 + 0); + m_stars->Indices.push_back(i * 4 + 1); + m_stars->Indices.push_back(i * 4 + 2); + m_stars->Indices.push_back(i * 4 + 2); + m_stars->Indices.push_back(i * 4 + 3); + m_stars->Indices.push_back(i * 4 + 0); } + m_stars->setHardwareMappingHint(scene::EHM_STATIC); } void Sky::setSkyColors(const SkyColor &sky_color) @@ -936,7 +915,7 @@ void Sky::addTextureToSkybox(std::string texture, int material_id, // Keep a list of texture names handy. m_sky_params.textures.emplace_back(texture); video::ITexture *result = tsrc->getTextureForMesh(texture); - m_materials[material_id+5] = m_materials[0]; + m_materials[material_id+5] = baseMaterial(); m_materials[material_id+5].setTexture(0, result); m_materials[material_id+5].MaterialType = video::EMT_SOLID; } diff --git a/src/client/sky.h b/src/client/sky.h index 3227e8f59..10e1cd976 100644 --- a/src/client/sky.h +++ b/src/client/sky.h @@ -21,6 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <array> #include "camera.h" #include "irrlichttypes_extrabloated.h" +#include "irr_ptr.h" +#include "shader.h" #include "skyparams.h" #pragma once @@ -34,7 +36,7 @@ class Sky : public scene::ISceneNode { public: //! constructor - Sky(s32 id, ITextureSource *tsrc); + Sky(s32 id, ITextureSource *tsrc, IShaderSource *ssrc); virtual void OnRegisterSceneNode(); @@ -77,7 +79,7 @@ public: void setStarsVisible(bool stars_visible) { m_star_params.visible = stars_visible; } void setStarCount(u16 star_count, bool force_update); void setStarColor(video::SColor star_color) { m_star_params.starcolor = star_color; } - void setStarScale(f32 star_scale) { m_star_params.scale = star_scale; } + void setStarScale(f32 star_scale) { m_star_params.scale = star_scale; updateStars(); } bool getCloudsVisible() const { return m_clouds_visible && m_clouds_enabled; } const video::SColorf &getCloudColor() const { return m_cloudcolor_f; } @@ -101,6 +103,8 @@ public: void clearSkyboxTextures() { m_sky_params.textures.clear(); } void addTextureToSkybox(std::string texture, int material_id, ITextureSource *tsrc); + const video::SColorf &getCurrentStarColor() const { return m_star_color; } + private: aabb3f m_box; video::SMaterial m_materials[SKY_MATERIAL_COUNT]; @@ -154,6 +158,7 @@ private: bool m_clouds_enabled = true; // Initialised to true, reset only by set_sky API bool m_directional_colored_fog; bool m_in_clouds = true; // Prevent duplicating bools to remember old values + bool m_enable_shaders = false; video::SColorf m_bgcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f); video::SColorf m_skycolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f); @@ -178,13 +183,17 @@ private: bool m_default_tint = true; - std::vector<v3f> m_stars; + u64 m_seed = 0; + irr_ptr<scene::SMeshBuffer> m_stars; + video::SColorf m_star_color; video::ITexture *m_sun_texture; video::ITexture *m_moon_texture; video::ITexture *m_sun_tonemap; video::ITexture *m_moon_tonemap; + void updateStars(); + void draw_sun(video::IVideoDriver *driver, float sunsize, const video::SColor &suncolor, const video::SColor &suncolor2, float wicked_time_of_day); void draw_moon(video::IVideoDriver *driver, float moonsize, const video::SColor &mooncolor, diff --git a/src/client/sound_openal.cpp b/src/client/sound_openal.cpp index 20a651c1d..f4e61f93e 100644 --- a/src/client/sound_openal.cpp +++ b/src/client/sound_openal.cpp @@ -28,6 +28,7 @@ with this program; ifnot, write to the Free Software Foundation, Inc., #include <alc.h> //#include <alext.h> #elif defined(__APPLE__) + #define OPENAL_DEPRECATED #include <OpenAL/al.h> #include <OpenAL/alc.h> //#include <OpenAL/alext.h> @@ -337,14 +338,12 @@ private: }; std::unordered_map<int, FadeState> m_sounds_fading; - float m_fade_delay; public: OpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher): m_fetcher(fetcher), m_device(smg->m_device.get()), m_context(smg->m_context.get()), - m_next_id(1), - m_fade_delay(0) + m_next_id(1) { infostream << "Audio: Initialized: OpenAL " << std::endl; } @@ -616,38 +615,45 @@ public: void fadeSound(int soundid, float step, float gain) { - m_sounds_fading[soundid] = FadeState(step, getSoundGain(soundid), gain); + // Ignore the command if step isn't valid. + if (step == 0) + return; + float current_gain = getSoundGain(soundid); + step = gain - current_gain > 0 ? abs(step) : -abs(step); + if (m_sounds_fading.find(soundid) != m_sounds_fading.end()) { + auto current_fade = m_sounds_fading[soundid]; + // Do not replace the fade if it's equivalent. + if (current_fade.target_gain == gain && current_fade.step == step) + return; + m_sounds_fading.erase(soundid); + } + gain = rangelim(gain, 0, 1); + m_sounds_fading[soundid] = FadeState(step, current_gain, gain); } void doFades(float dtime) { - m_fade_delay += dtime; - - if (m_fade_delay < 0.1f) - return; + for (auto i = m_sounds_fading.begin(); i != m_sounds_fading.end();) { + FadeState& fade = i->second; + assert(fade.step != 0); + fade.current_gain += (fade.step * dtime); - float chkGain = 0; - for (auto i = m_sounds_fading.begin(); - i != m_sounds_fading.end();) { - if (i->second.step < 0.f) - chkGain = -(i->second.current_gain); + if (fade.step < 0.f) + fade.current_gain = std::max(fade.current_gain, fade.target_gain); else - chkGain = i->second.current_gain; + fade.current_gain = std::min(fade.current_gain, fade.target_gain); - if (chkGain < i->second.target_gain) { - i->second.current_gain += (i->second.step * m_fade_delay); - i->second.current_gain = rangelim(i->second.current_gain, 0, 1); - - updateSoundGain(i->first, i->second.current_gain); - ++i; - } else { - if (i->second.target_gain <= 0.f) - stopSound(i->first); + if (fade.current_gain <= 0.f) + stopSound(i->first); + else + updateSoundGain(i->first, fade.current_gain); + // The increment must happen during the erase call, or else it'll segfault. + if (fade.current_gain == fade.target_gain) m_sounds_fading.erase(i++); - } + else + i++; } - m_fade_delay = 0; } bool soundExists(int sound) diff --git a/src/client/wieldmesh.cpp b/src/client/wieldmesh.cpp index 8cd3e29a9..ad583210a 100644 --- a/src/client/wieldmesh.cpp +++ b/src/client/wieldmesh.cpp @@ -303,13 +303,24 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename, } } -scene::SMesh *createSpecialNodeMesh(Client *client, content_t id, std::vector<ItemPartColor> *colors) +scene::SMesh *createSpecialNodeMesh(Client *client, content_t id, std::vector<ItemPartColor> *colors, const ContentFeatures &f) { - MeshMakeData mesh_make_data(client, false, false); + MeshMakeData mesh_make_data(client, false); MeshCollector collector; mesh_make_data.setSmoothLighting(false); MapblockMeshGenerator gen(&mesh_make_data, &collector); - gen.renderSingle(id); + u8 param2 = 0; + if (f.param_type_2 == CPT2_WALLMOUNTED || + f.param_type_2 == CPT2_COLORED_WALLMOUNTED) { + if (f.drawtype == NDT_TORCHLIKE) + param2 = 1; + else if (f.drawtype == NDT_SIGNLIKE || + f.drawtype == NDT_NODEBOX || + f.drawtype == NDT_MESH) + param2 = 4; + } + gen.renderSingle(id, param2); + colors->clear(); scene::SMesh *mesh = new scene::SMesh(); for (auto &prebuffers : collector.prebuffers) @@ -319,8 +330,9 @@ scene::SMesh *createSpecialNodeMesh(Client *client, content_t id, std::vector<It p.layer.texture = frame.texture; p.layer.normal_texture = frame.normal_texture; } - for (video::S3DVertex &v : p.vertices) + for (video::S3DVertex &v : p.vertices) { v.Color.setAlpha(255); + } scene::SMeshBuffer *buf = new scene::SMeshBuffer(); buf->Material.setTexture(0, p.layer.texture); p.layer.applyMaterialOptions(buf->Material); @@ -368,73 +380,61 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che // Handle nodes // See also CItemDefManager::createClientCached() if (def.type == ITEM_NODE) { - if (f.mesh_ptr[0]) { - // e.g. mesh nodes and nodeboxes - mesh = cloneMesh(f.mesh_ptr[0]); - postProcessNodeMesh(mesh, f, m_enable_shaders, true, - &m_material_type, &m_colors); + bool cull_backface = f.needsBackfaceCulling(); + + // Select rendering method + switch (f.drawtype) { + case NDT_AIRLIKE: + setExtruded("no_texture_airlike.png", "", + v3f(1.0, 1.0, 1.0), tsrc, 1); + break; + case NDT_SIGNLIKE: + case NDT_TORCHLIKE: + case NDT_RAILLIKE: + case NDT_PLANTLIKE: + case NDT_PLANTLIKE_ROOTED: + case NDT_FLOWINGLIQUID: { + v3f wscale = def.wield_scale; + if (f.drawtype == NDT_FLOWINGLIQUID) + wscale.Z *= 0.1f; + setExtruded(tsrc->getTextureName(f.tiles[0].layers[0].texture_id), + tsrc->getTextureName(f.tiles[0].layers[1].texture_id), + wscale, tsrc, + f.tiles[0].layers[0].animation_frame_count); + // Add color + const TileLayer &l0 = f.tiles[0].layers[0]; + m_colors.emplace_back(l0.has_color, l0.color); + const TileLayer &l1 = f.tiles[0].layers[1]; + m_colors.emplace_back(l1.has_color, l1.color); + break; + } + case NDT_NORMAL: + case NDT_ALLFACES: + case NDT_LIQUID: + setCube(f, def.wield_scale); + break; + default: + // Render non-trivial drawtypes like the actual node + mesh = createSpecialNodeMesh(client, id, &m_colors, f); changeToMesh(mesh); mesh->drop(); - // mesh is pre-scaled by BS * f->visual_scale m_meshnode->setScale( - def.wield_scale * WIELD_SCALE_FACTOR - / (BS * f.visual_scale)); - } else { - switch (f.drawtype) { - case NDT_AIRLIKE: { - changeToMesh(nullptr); - break; - } - case NDT_PLANTLIKE: { - setExtruded(tsrc->getTextureName(f.tiles[0].layers[0].texture_id), - tsrc->getTextureName(f.tiles[0].layers[1].texture_id), - def.wield_scale, tsrc, - f.tiles[0].layers[0].animation_frame_count); - // Add color - const TileLayer &l0 = f.tiles[0].layers[0]; - m_colors.emplace_back(l0.has_color, l0.color); - const TileLayer &l1 = f.tiles[0].layers[1]; - m_colors.emplace_back(l1.has_color, l1.color); - break; - } - case NDT_PLANTLIKE_ROOTED: { - setExtruded(tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id), - "", def.wield_scale, tsrc, - f.special_tiles[0].layers[0].animation_frame_count); - // Add color - const TileLayer &l0 = f.special_tiles[0].layers[0]; - m_colors.emplace_back(l0.has_color, l0.color); - break; - } - case NDT_NORMAL: - case NDT_ALLFACES: - case NDT_LIQUID: - case NDT_FLOWINGLIQUID: { - setCube(f, def.wield_scale); - break; - } - default: { - mesh = createSpecialNodeMesh(client, id, &m_colors); - changeToMesh(mesh); - mesh->drop(); - m_meshnode->setScale( - def.wield_scale * WIELD_SCALE_FACTOR - / (BS * f.visual_scale)); - } - } + def.wield_scale * WIELD_SCALE_FACTOR + / (BS * f.visual_scale)); + break; } + u32 material_count = m_meshnode->getMaterialCount(); for (u32 i = 0; i < material_count; ++i) { video::SMaterial &material = m_meshnode->getMaterial(i); material.MaterialType = m_material_type; material.MaterialTypeParam = 0.5f; - material.setFlag(video::EMF_BACK_FACE_CULLING, true); + material.setFlag(video::EMF_BACK_FACE_CULLING, cull_backface); material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter); material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter); } return; - } - else if (!def.inventory_image.empty()) { + } else if (!def.inventory_image.empty()) { setExtruded(def.inventory_image, def.inventory_overlay, def.wield_scale, tsrc, 1); m_colors.emplace_back(); @@ -529,6 +529,8 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result) // Shading is on by default result->needs_shading = true; + bool cull_backface = f.needsBackfaceCulling(); + // If inventory_image is defined, it overrides everything else if (!def.inventory_image.empty()) { mesh = getExtrudedMesh(tsrc, def.inventory_image, @@ -538,51 +540,56 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result) result->buffer_colors.emplace_back(true, video::SColor(0xFFFFFFFF)); // Items with inventory images do not need shading result->needs_shading = false; + } else if (def.type == ITEM_NODE && f.drawtype == NDT_AIRLIKE) { + // Fallback image for airlike node + mesh = getExtrudedMesh(tsrc, "no_texture_airlike.png", + def.inventory_overlay); + result->needs_shading = false; } else if (def.type == ITEM_NODE) { - if (f.mesh_ptr[0]) { - mesh = cloneMesh(f.mesh_ptr[0]); - scaleMesh(mesh, v3f(0.12, 0.12, 0.12)); + switch (f.drawtype) { + case NDT_NORMAL: + case NDT_ALLFACES: + case NDT_LIQUID: + case NDT_FLOWINGLIQUID: { + scene::IMesh *cube = g_extrusion_mesh_cache->createCube(); + mesh = cloneMesh(cube); + cube->drop(); + if (f.drawtype == NDT_FLOWINGLIQUID) { + scaleMesh(mesh, v3f(1.2, 0.03, 1.2)); + translateMesh(mesh, v3f(0, -0.57, 0)); + } else + scaleMesh(mesh, v3f(1.2, 1.2, 1.2)); + // add overlays postProcessNodeMesh(mesh, f, false, false, nullptr, - &result->buffer_colors); - } else { - switch (f.drawtype) { - case NDT_PLANTLIKE: { - mesh = getExtrudedMesh(tsrc, - tsrc->getTextureName(f.tiles[0].layers[0].texture_id), - tsrc->getTextureName(f.tiles[0].layers[1].texture_id)); - // Add color - const TileLayer &l0 = f.tiles[0].layers[0]; - result->buffer_colors.emplace_back(l0.has_color, l0.color); - const TileLayer &l1 = f.tiles[0].layers[1]; - result->buffer_colors.emplace_back(l1.has_color, l1.color); - break; - } - case NDT_PLANTLIKE_ROOTED: { - mesh = getExtrudedMesh(tsrc, - tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id), ""); - // Add color - const TileLayer &l0 = f.special_tiles[0].layers[0]; - result->buffer_colors.emplace_back(l0.has_color, l0.color); - break; - } - case NDT_NORMAL: - case NDT_ALLFACES: - case NDT_LIQUID: - case NDT_FLOWINGLIQUID: { - scene::IMesh *cube = g_extrusion_mesh_cache->createCube(); - mesh = cloneMesh(cube); - cube->drop(); - scaleMesh(mesh, v3f(1.2, 1.2, 1.2)); - // add overlays - postProcessNodeMesh(mesh, f, false, false, nullptr, - &result->buffer_colors); - break; - } - default: { - mesh = createSpecialNodeMesh(client, id, &result->buffer_colors); - scaleMesh(mesh, v3f(0.12, 0.12, 0.12)); - } - } + &result->buffer_colors, true); + if (f.drawtype == NDT_ALLFACES) + scaleMesh(mesh, v3f(f.visual_scale)); + break; + } + case NDT_PLANTLIKE: { + mesh = getExtrudedMesh(tsrc, + tsrc->getTextureName(f.tiles[0].layers[0].texture_id), + tsrc->getTextureName(f.tiles[0].layers[1].texture_id)); + // Add color + const TileLayer &l0 = f.tiles[0].layers[0]; + result->buffer_colors.emplace_back(l0.has_color, l0.color); + const TileLayer &l1 = f.tiles[0].layers[1]; + result->buffer_colors.emplace_back(l1.has_color, l1.color); + break; + } + case NDT_PLANTLIKE_ROOTED: { + mesh = getExtrudedMesh(tsrc, + tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id), ""); + // Add color + const TileLayer &l0 = f.special_tiles[0].layers[0]; + result->buffer_colors.emplace_back(l0.has_color, l0.color); + break; + } + default: + // Render non-trivial drawtypes like the actual node + mesh = createSpecialNodeMesh(client, id, &result->buffer_colors, f); + scaleMesh(mesh, v3f(0.12, 0.12, 0.12)); + break; } u32 mc = mesh->getMeshBufferCount(); @@ -593,7 +600,7 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result) material.MaterialTypeParam = 0.5f; material.setFlag(video::EMF_BILINEAR_FILTER, false); material.setFlag(video::EMF_TRILINEAR_FILTER, false); - material.setFlag(video::EMF_BACK_FACE_CULLING, true); + material.setFlag(video::EMF_BACK_FACE_CULLING, cull_backface); material.setFlag(video::EMF_LIGHTING, false); } diff --git a/src/clientiface.cpp b/src/clientiface.cpp index 602a44c90..01852c5d1 100644 --- a/src/clientiface.cpp +++ b/src/clientiface.cpp @@ -80,10 +80,11 @@ LuaEntitySAO *getAttachedObject(PlayerSAO *sao, ServerEnvironment *env) int id; std::string bone; v3f dummy; - sao->getAttachment(&id, &bone, &dummy, &dummy); + bool force_visible; + sao->getAttachment(&id, &bone, &dummy, &dummy, &force_visible); ServerActiveObject *ao = env->getActiveObject(id); while (id && ao) { - ao->getAttachment(&id, &bone, &dummy, &dummy); + ao->getAttachment(&id, &bone, &dummy, &dummy, &force_visible); if (id) ao = env->getActiveObject(id); } @@ -98,7 +99,6 @@ void RemoteClient::GetNextBlocks ( { // Increment timers m_nothing_to_send_pause_timer -= dtime; - m_nearest_unsent_reset_timer += dtime; if (m_nothing_to_send_pause_timer >= 0) return; @@ -138,34 +138,6 @@ void RemoteClient::GetNextBlocks ( camera_dir.rotateYZBy(sao->getLookPitch()); camera_dir.rotateXZBy(sao->getRotation().Y); - /*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<"," - <<camera_dir.Z<<")"<<std::endl;*/ - - /* - Get the starting value of the block finder radius. - */ - - if (m_last_center != center) { - m_nearest_unsent_d = 0; - m_last_center = center; - } - - /*infostream<<"m_nearest_unsent_reset_timer=" - <<m_nearest_unsent_reset_timer<<std::endl;*/ - - // Reset periodically to workaround for some bugs or stuff - if (m_nearest_unsent_reset_timer > 20.0f) { - m_nearest_unsent_reset_timer = 0.0f; - m_nearest_unsent_d = 0; - //infostream<<"Resetting m_nearest_unsent_d for " - // <<server->getPlayerName(peer_id)<<std::endl; - } - - //s16 last_nearest_unsent_d = m_nearest_unsent_d; - s16 d_start = m_nearest_unsent_d; - - //infostream<<"d_start="<<d_start<<std::endl; - u16 max_simul_sends_usually = m_max_simul_sends; /* @@ -197,6 +169,29 @@ void RemoteClient::GetNextBlocks ( s16 wanted_range = sao->getWantedRange() + 1; float camera_fov = sao->getFov(); + /* + Get the starting value of the block finder radius. + */ + if (m_last_center != center) { + m_nearest_unsent_d = 0; + m_last_center = center; + } + // reset the unsent distance if the view angle has changed more that 10% of the fov + // (this matches isBlockInSight which allows for an extra 10%) + if (camera_dir.dotProduct(m_last_camera_dir) < std::cos(camera_fov * 0.1f)) { + m_nearest_unsent_d = 0; + m_last_camera_dir = camera_dir; + } + if (m_nearest_unsent_d > 0) { + // make sure any blocks modified since the last time we sent blocks are resent + for (const v3s16 &p : m_blocks_modified) { + m_nearest_unsent_d = std::min(m_nearest_unsent_d, center.getDistanceFrom(p)); + } + } + m_blocks_modified.clear(); + + s16 d_start = m_nearest_unsent_d; + // Distrust client-sent FOV and get server-set player object property // zoom FOV (degrees) as a check to avoid hacked clients using FOV to load // distant world. @@ -211,13 +206,13 @@ void RemoteClient::GetNextBlocks ( wanted_range); const s16 d_blocks_in_sight = full_d_max * BS * MAP_BLOCKSIZE; - s16 d_max = full_d_max; s16 d_max_gen = std::min(adjustDist(m_max_gen_distance, prop_zoom_fov), wanted_range); - // Don't loop very much at a time, adjust with distance, - // do more work per RTT with greater distances. - s16 max_d_increment_at_time = full_d_max / 9 + 1; + s16 d_max = full_d_max; + + // Don't loop very much at a time + s16 max_d_increment_at_time = 2; if (d_max > d_start + max_d_increment_at_time) d_max = d_start + max_d_increment_at_time; @@ -310,20 +305,14 @@ void RemoteClient::GetNextBlocks ( */ MapBlock *block = env->getMap().getBlockNoCreateNoEx(p); - bool surely_not_found_on_disk = false; - bool block_is_invalid = false; + bool block_not_found = false; if (block) { // Reset usage timer, this block will be of use in the future. block->resetUsageTimer(); - // Block is dummy if data doesn't exist. - // It means it has been not found from disk and not generated - if (block->isDummy()) { - surely_not_found_on_disk = true; - } - - if (!block->isGenerated()) - block_is_invalid = true; + // Check whether the block exists (with data) + if (block->isDummy() || !block->isGenerated()) + block_not_found = true; /* If block is not close, don't send it unless it is near @@ -337,7 +326,7 @@ void RemoteClient::GetNextBlocks ( continue; } - if (m_occ_cull && !block_is_invalid && + if (m_occ_cull && !block_not_found && env->getMap().isBlockOccluded(block, cam_pos_nodes)) { continue; } @@ -347,7 +336,7 @@ void RemoteClient::GetNextBlocks ( If block has been marked to not exist on disk (dummy) or is not generated and generating new ones is not wanted, skip block. */ - if (!generate && (surely_not_found_on_disk || block_is_invalid)) { + if (!generate && block_not_found) { // get next one. continue; } @@ -355,7 +344,7 @@ void RemoteClient::GetNextBlocks ( /* Add inexistent block to emerge queue. */ - if (block == NULL || surely_not_found_on_disk || block_is_invalid) { + if (block == NULL || block_not_found) { if (emerge->enqueueBlockEmerge(peer_id, p, generate)) { if (nearest_emerged_d == -1) nearest_emerged_d = d; @@ -408,21 +397,18 @@ queue_full_break: void RemoteClient::GotBlock(v3s16 p) { - if (m_blocks_modified.find(p) == m_blocks_modified.end()) { - if (m_blocks_sending.find(p) != m_blocks_sending.end()) - m_blocks_sending.erase(p); - else - m_excess_gotblocks++; - + if (m_blocks_sending.find(p) != m_blocks_sending.end()) { + m_blocks_sending.erase(p); + // only add to sent blocks if it actually was sending + // (it might have been modified since) m_blocks_sent.insert(p); + } else { + m_excess_gotblocks++; } } void RemoteClient::SentBlock(v3s16 p) { - if (m_blocks_modified.find(p) != m_blocks_modified.end()) - m_blocks_modified.erase(p); - if (m_blocks_sending.find(p) == m_blocks_sending.end()) m_blocks_sending[p] = 0.0f; else @@ -432,29 +418,24 @@ void RemoteClient::SentBlock(v3s16 p) void RemoteClient::SetBlockNotSent(v3s16 p) { - m_nearest_unsent_d = 0; m_nothing_to_send_pause_timer = 0; - if (m_blocks_sending.find(p) != m_blocks_sending.end()) - m_blocks_sending.erase(p); - if (m_blocks_sent.find(p) != m_blocks_sent.end()) - m_blocks_sent.erase(p); - m_blocks_modified.insert(p); + // remove the block from sending and sent sets, + // and mark as modified if found + if (m_blocks_sending.erase(p) + m_blocks_sent.erase(p) > 0) + m_blocks_modified.insert(p); } void RemoteClient::SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks) { - m_nearest_unsent_d = 0; m_nothing_to_send_pause_timer = 0; for (auto &block : blocks) { v3s16 p = block.first; - m_blocks_modified.insert(p); - - if (m_blocks_sending.find(p) != m_blocks_sending.end()) - m_blocks_sending.erase(p); - if (m_blocks_sent.find(p) != m_blocks_sent.end()) - m_blocks_sent.erase(p); + // remove the block from sending and sent sets, + // and mark as modified if found + if (m_blocks_sending.erase(p) + m_blocks_sent.erase(p) > 0) + m_blocks_modified.insert(p); } } diff --git a/src/clientiface.h b/src/clientiface.h index 83fa6fe99..eabffb0b6 100644 --- a/src/clientiface.h +++ b/src/clientiface.h @@ -364,7 +364,7 @@ private: std::set<v3s16> m_blocks_sent; s16 m_nearest_unsent_d = 0; v3s16 m_last_center; - float m_nearest_unsent_reset_timer = 0.0f; + v3f m_last_camera_dir; const u16 m_max_simul_sends; const float m_min_time_from_building; @@ -384,10 +384,10 @@ private: std::map<v3s16, float> m_blocks_sending; /* - Blocks that have been modified since last sending them. - These blocks will not be marked as sent, even if the - client reports it has received them to account for blocks - that are being modified while on the line. + Blocks that have been modified since blocks were + sent to the client last (getNextBlocks()). + This is used to reset the unsent distance, so that + modified blocks are resent to the client. List of block positions. */ diff --git a/src/content/CMakeLists.txt b/src/content/CMakeLists.txt index 5adcf6b1e..6dd049418 100644 --- a/src/content/CMakeLists.txt +++ b/src/content/CMakeLists.txt @@ -1,6 +1,5 @@ set(content_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/content.cpp - ${CMAKE_CURRENT_SOURCE_DIR}/packages.cpp ${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp ${CMAKE_CURRENT_SOURCE_DIR}/subgames.cpp PARENT_SCOPE diff --git a/src/content/packages.cpp b/src/content/packages.cpp deleted file mode 100644 index 2d488eb76..000000000 --- a/src/content/packages.cpp +++ /dev/null @@ -1,69 +0,0 @@ -/* -Minetest -Copyright (C) 2018 rubenwardy <rw@rubenwardy.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "content/packages.h" -#include "log.h" -#include "filesys.h" -#include "porting.h" -#include "settings.h" -#include "content/mods.h" -#include "content/subgames.h" - -std::string Package::getDownloadURL(const std::string &baseURL) const -{ - return baseURL + "/packages/" + author + "/" + name + "/releases/" + - std::to_string(release) + "/download/"; -} - -#if USE_CURL -std::vector<Package> getPackagesFromURL(const std::string &url) -{ - std::vector<std::string> extra_headers; - extra_headers.emplace_back("Accept: application/json"); - - Json::Value json = fetchJsonValue(url, &extra_headers); - if (!json.isArray()) { - errorstream << "Invalid JSON download " << std::endl; - return std::vector<Package>(); - } - - std::vector<Package> packages; - - // Note: `unsigned int` is required to index JSON - for (unsigned int i = 0; i < json.size(); ++i) { - Package package; - - package.author = json[i]["author"].asString(); - package.name = json[i]["name"].asString(); - package.title = json[i]["title"].asString(); - package.type = json[i]["type"].asString(); - package.shortDesc = json[i]["shortDesc"].asString(); - package.release = json[i]["release"].asInt(); - if (json[i].isMember("thumbnail")) - package.thumbnail = json[i]["thumbnail"].asString(); - - if (package.valid()) - packages.push_back(package); - else - errorstream << "Invalid package at " << i << std::endl; - } - - return packages; -} -#endif diff --git a/src/content/packages.h b/src/content/packages.h deleted file mode 100644 index 9029475ef..000000000 --- a/src/content/packages.h +++ /dev/null @@ -1,52 +0,0 @@ -/* -Minetest -Copyright (C) 2018 rubenwardy <rw@rubenwardy.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#pragma once -#include "config.h" -#include "convert_json.h" -#include "irrlichttypes.h" - -struct Package -{ - std::string author; - std::string name; // Technical name - std::string title; - std::string type; // One of "mod", "game", or "txp" - - std::string shortDesc; - u32 release; - std::string thumbnail; - - bool valid() const - { - return !(author.empty() || name.empty() || title.empty() || - type.empty() || release <= 0); - } - - std::string getDownloadURL(const std::string &baseURL) const; -}; - -#if USE_CURL -std::vector<Package> getPackagesFromURL(const std::string &url); -#else -inline std::vector<Package> getPackagesFromURL(const std::string &url) -{ - return std::vector<Package>(); -} -#endif diff --git a/src/content/subgames.cpp b/src/content/subgames.cpp index 170f54e20..c6350f2dd 100644 --- a/src/content/subgames.cpp +++ b/src/content/subgames.cpp @@ -31,12 +31,20 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "client/tile.h" // getImagePath #endif +// The maximum number of identical world names allowed +#define MAX_WORLD_NAMES 100 + +namespace +{ + bool getGameMinetestConfig(const std::string &game_path, Settings &conf) { std::string conf_path = game_path + DIR_DELIM + "minetest.conf"; return conf.readConfigFile(conf_path.c_str()); } +} + struct GameFindPath { std::string path; @@ -213,6 +221,21 @@ bool getWorldExists(const std::string &world_path) fs::PathExists(world_path + DIR_DELIM + "world.mt")); } +//! Try to get the displayed name of a world +std::string getWorldName(const std::string &world_path, const std::string &default_name) +{ + std::string conf_path = world_path + DIR_DELIM + "world.mt"; + Settings conf; + bool succeeded = conf.readConfigFile(conf_path.c_str()); + if (!succeeded) { + return default_name; + } + + if (!conf.exists("world_name")) + return default_name; + return conf.get("world_name"); +} + std::string getWorldGameId(const std::string &world_path, bool can_be_legacy) { std::string conf_path = world_path + DIR_DELIM + "world.mt"; @@ -259,7 +282,7 @@ std::vector<WorldSpec> getAvailableWorlds() if (!dln.dir) continue; std::string fullpath = worldspath + DIR_DELIM + dln.name; - std::string name = dln.name; + std::string name = getWorldName(fullpath, dln.name); // Just allow filling in the gameid always for now bool can_be_legacy = true; std::string gameid = getWorldGameId(fullpath, can_be_legacy); @@ -288,27 +311,47 @@ std::vector<WorldSpec> getAvailableWorlds() return worlds; } -bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec) +void loadGameConfAndInitWorld(const std::string &path, const std::string &name, + const SubgameSpec &gamespec, bool create_world) { + std::string final_path = path; + + // If we're creating a new world, ensure that the path isn't already taken + if (create_world) { + int counter = 1; + while (fs::PathExists(final_path) && counter < MAX_WORLD_NAMES) { + final_path = path + "_" + std::to_string(counter); + counter++; + } + + if (fs::PathExists(final_path)) { + throw BaseException("Too many similar filenames"); + } + } + // Override defaults with those provided by the game. // We clear and reload the defaults because the defaults // might have been overridden by other subgame config // files that were loaded before. g_settings->clearDefaults(); set_default_settings(g_settings); + Settings game_defaults; getGameMinetestConfig(gamespec.path, game_defaults); + game_defaults.removeSecureSettings(); + g_settings->overrideDefaults(&game_defaults); - infostream << "Initializing world at " << path << std::endl; + infostream << "Initializing world at " << final_path << std::endl; - fs::CreateAllDirs(path); + fs::CreateAllDirs(final_path); // Create world.mt if does not already exist - std::string worldmt_path = path + DIR_DELIM "world.mt"; + std::string worldmt_path = final_path + DIR_DELIM "world.mt"; if (!fs::PathExists(worldmt_path)) { Settings conf; + conf.set("world_name", name); conf.set("gameid", gamespec.id); conf.set("backend", "sqlite3"); conf.set("player_backend", "sqlite3"); @@ -316,16 +359,16 @@ bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamesp conf.setBool("creative_mode", g_settings->getBool("creative_mode")); conf.setBool("enable_damage", g_settings->getBool("enable_damage")); - if (!conf.updateConfigFile(worldmt_path.c_str())) - return false; + if (!conf.updateConfigFile(worldmt_path.c_str())) { + throw BaseException("Failed to update the config file"); + } } // Create map_meta.txt if does not already exist - std::string map_meta_path = path + DIR_DELIM + "map_meta.txt"; + std::string map_meta_path = final_path + DIR_DELIM + "map_meta.txt"; if (!fs::PathExists(map_meta_path)) { verbosestream << "Creating map_meta.txt (" << map_meta_path << ")" << std::endl; - fs::CreateAllDirs(path); std::ostringstream oss(std::ios_base::binary); Settings conf; @@ -338,5 +381,4 @@ bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamesp fs::safeWriteToFile(map_meta_path, oss.str()); } - return true; } diff --git a/src/content/subgames.h b/src/content/subgames.h index 4198ea860..60392639b 100644 --- a/src/content/subgames.h +++ b/src/content/subgames.h @@ -53,9 +53,6 @@ struct SubgameSpec bool isValid() const { return (!id.empty() && !path.empty()); } }; -// minetest.conf -bool getGameMinetestConfig(const std::string &game_path, Settings &conf); - SubgameSpec findSubgame(const std::string &id); SubgameSpec findWorldSubgame(const std::string &world_path); @@ -63,6 +60,8 @@ std::set<std::string> getAvailableGameIds(); std::vector<SubgameSpec> getAvailableGames(); bool getWorldExists(const std::string &world_path); +//! Try to get the displayed name of a world +std::string getWorldName(const std::string &world_path, const std::string &default_name); std::string getWorldGameId(const std::string &world_path, bool can_be_legacy = false); struct WorldSpec @@ -88,4 +87,5 @@ std::vector<WorldSpec> getAvailableWorlds(); // loads the subgame's config and creates world directory // and world.mt if they don't exist -bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec); +void loadGameConfAndInitWorld(const std::string &path, const std::string &name, + const SubgameSpec &gamespec, bool create_world); diff --git a/src/content_nodemeta.cpp b/src/content_nodemeta.cpp index fc2859d27..39743c11f 100644 --- a/src/content_nodemeta.cpp +++ b/src/content_nodemeta.cpp @@ -43,26 +43,26 @@ static bool content_nodemeta_deserialize_legacy_body( if(id == NODEMETA_GENERIC) // GenericNodeMetadata (0.4-dev) { meta->getInventory()->deSerialize(is); - deSerializeLongString(is); // m_text - deSerializeString(is); // m_owner + deSerializeString32(is); // m_text + deSerializeString16(is); // m_owner - meta->setString("infotext",deSerializeString(is)); - meta->setString("formspec",deSerializeString(is)); + meta->setString("infotext",deSerializeString16(is)); + meta->setString("formspec",deSerializeString16(is)); readU8(is); // m_allow_text_input readU8(is); // m_allow_removal readU8(is); // m_enforce_owner int num_vars = readU32(is); for(int i=0; i<num_vars; i++){ - std::string name = deSerializeString(is); - std::string var = deSerializeLongString(is); + std::string name = deSerializeString16(is); + std::string var = deSerializeString32(is); meta->setString(name, var); } return false; } else if(id == NODEMETA_SIGN) // SignNodeMetadata { - meta->setString("text", deSerializeString(is)); + meta->setString("text", deSerializeString16(is)); //meta->setString("infotext","\"${text}\""); meta->setString("infotext", std::string("\"") + meta->getString("text") + "\""); @@ -87,7 +87,7 @@ static bool content_nodemeta_deserialize_legacy_body( } else if(id == NODEMETA_LOCKABLE_CHEST) // LockingChestNodeMetadata { - meta->setString("owner", deSerializeString(is)); + meta->setString("owner", deSerializeString16(is)); meta->getInventory()->deSerialize(is); // Rename inventory list "0" to "main" @@ -138,7 +138,7 @@ static bool content_nodemeta_deserialize_legacy_meta( s16 id = readS16(is); // Read data - std::string data = deSerializeString(is); + std::string data = deSerializeString16(is); std::istringstream tmp_is(data, std::ios::binary); return content_nodemeta_deserialize_legacy_body(tmp_is, id, meta); } diff --git a/src/database/database-dummy.cpp b/src/database/database-dummy.cpp index a3d8cd579..b56f341c5 100644 --- a/src/database/database-dummy.cpp +++ b/src/database/database-dummy.cpp @@ -22,6 +22,7 @@ Dummy database class */ #include "database-dummy.h" +#include "remoteplayer.h" bool Database_Dummy::saveBlock(const v3s16 &pos, const std::string &data) @@ -57,3 +58,25 @@ void Database_Dummy::listAllLoadableBlocks(std::vector<v3s16> &dst) } } +void Database_Dummy::savePlayer(RemotePlayer *player) +{ + m_player_database.insert(player->getName()); +} + +bool Database_Dummy::loadPlayer(RemotePlayer *player, PlayerSAO *sao) +{ + return m_player_database.find(player->getName()) != m_player_database.end(); +} + +bool Database_Dummy::removePlayer(const std::string &name) +{ + m_player_database.erase(name); + return true; +} + +void Database_Dummy::listPlayers(std::vector<std::string> &res) +{ + for (const auto &player : m_player_database) { + res.emplace_back(player); + } +} diff --git a/src/database/database-dummy.h b/src/database/database-dummy.h index 2d87d58f6..b69919f84 100644 --- a/src/database/database-dummy.h +++ b/src/database/database-dummy.h @@ -32,14 +32,15 @@ public: bool deleteBlock(const v3s16 &pos); void listAllLoadableBlocks(std::vector<v3s16> &dst); - void savePlayer(RemotePlayer *player) {} - bool loadPlayer(RemotePlayer *player, PlayerSAO *sao) { return true; } - bool removePlayer(const std::string &name) { return true; } - void listPlayers(std::vector<std::string> &res) {} + void savePlayer(RemotePlayer *player); + bool loadPlayer(RemotePlayer *player, PlayerSAO *sao); + bool removePlayer(const std::string &name); + void listPlayers(std::vector<std::string> &res); void beginSave() {} void endSave() {} private: std::map<s64, std::string> m_database; + std::set<std::string> m_player_database; }; diff --git a/src/database/database-leveldb.cpp b/src/database/database-leveldb.cpp index 1976ae13d..73cd63f6d 100644 --- a/src/database/database-leveldb.cpp +++ b/src/database/database-leveldb.cpp @@ -145,8 +145,8 @@ void PlayerDatabaseLevelDB::savePlayer(RemotePlayer *player) StringMap stringvars = sao->getMeta().getStrings(); writeU32(os, stringvars.size()); for (const auto &it : stringvars) { - os << serializeString(it.first); - os << serializeLongString(it.second); + os << serializeString16(it.first); + os << serializeString32(it.second); } player->inventory.serialize(os); @@ -183,8 +183,8 @@ bool PlayerDatabaseLevelDB::loadPlayer(RemotePlayer *player, PlayerSAO *sao) u32 attribute_count = readU32(is); for (u32 i = 0; i < attribute_count; i++) { - std::string name = deSerializeString(is); - std::string value = deSerializeLongString(is); + std::string name = deSerializeString16(is); + std::string value = deSerializeString32(is); sao->getMeta().setString(name, value); } sao->getMeta().setModified(false); @@ -247,13 +247,13 @@ bool AuthDatabaseLevelDB::getAuth(const std::string &name, AuthEntry &res) res.id = 1; res.name = name; - res.password = deSerializeString(is); + res.password = deSerializeString16(is); u16 privilege_count = readU16(is); res.privileges.clear(); res.privileges.reserve(privilege_count); for (u16 i = 0; i < privilege_count; i++) { - res.privileges.push_back(deSerializeString(is)); + res.privileges.push_back(deSerializeString16(is)); } res.last_login = readS64(is); @@ -264,14 +264,14 @@ bool AuthDatabaseLevelDB::saveAuth(const AuthEntry &authEntry) { std::ostringstream os; writeU8(os, 1); - os << serializeString(authEntry.password); + os << serializeString16(authEntry.password); size_t privilege_count = authEntry.privileges.size(); FATAL_ERROR_IF(privilege_count > U16_MAX, "Unsupported number of privileges"); writeU16(os, privilege_count); for (const std::string &privilege : authEntry.privileges) { - os << serializeString(privilege); + os << serializeString16(privilege); } writeS64(os, authEntry.last_login); diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index bfcee01f8..8050b533c 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -42,7 +42,7 @@ void set_default_settings(Settings *settings) settings->setDefault("mute_sound", "false"); settings->setDefault("enable_mesh_cache", "false"); settings->setDefault("mesh_generation_interval", "0"); - settings->setDefault("meshgen_block_cache_size", "20"); + settings->setDefault("meshgen_block_cache_size", "40"); settings->setDefault("enable_vbo", "true"); settings->setDefault("free_move", "false"); settings->setDefault("pitch_move", "false"); @@ -52,7 +52,7 @@ void set_default_settings(Settings *settings) settings->setDefault("screenshot_format", "png"); settings->setDefault("screenshot_quality", "0"); settings->setDefault("client_unload_unused_data_timeout", "600"); - settings->setDefault("client_mapblock_limit", "5000"); + settings->setDefault("client_mapblock_limit", "7500"); settings->setDefault("enable_build_where_you_stand", "true"); settings->setDefault("curl_timeout", "5000"); settings->setDefault("curl_parallel_limit", "8"); @@ -155,6 +155,8 @@ void set_default_settings(Settings *settings) settings->setDefault("keymap_right", "KEY_KEY_D"); settings->setDefault("keymap_jump", "KEY_SPACE"); settings->setDefault("keymap_sneak", "KEY_LSHIFT"); + settings->setDefault("keymap_dig", "KEY_LBUTTON"); + settings->setDefault("keymap_place", "KEY_RBUTTON"); settings->setDefault("keymap_drop", "KEY_KEY_Q"); settings->setDefault("keymap_zoom", "KEY_KEY_Z"); settings->setDefault("keymap_inventory", "KEY_KEY_I"); @@ -256,8 +258,8 @@ void set_default_settings(Settings *settings) settings->setDefault("tooltip_show_delay", "400"); settings->setDefault("tooltip_append_itemname", "false"); settings->setDefault("fps_max", "60"); - settings->setDefault("pause_fps_max", "20"); - settings->setDefault("viewing_range", "100"); + settings->setDefault("fps_max_unfocused", "20"); + settings->setDefault("viewing_range", "190"); #if ENABLE_GLES settings->setDefault("near_plane", "0.1"); #endif @@ -321,7 +323,7 @@ void set_default_settings(Settings *settings) settings->setDefault("show_entity_selectionbox", "false"); settings->setDefault("texture_clean_transparent", "false"); settings->setDefault("texture_min_size", "64"); - settings->setDefault("ambient_occlusion_gamma", "2.2"); + settings->setDefault("ambient_occlusion_gamma", "1.8"); #if ENABLE_GLES settings->setDefault("enable_shaders", "false"); #else @@ -342,15 +344,6 @@ void set_default_settings(Settings *settings) settings->setDefault("bilinear_filter", "false"); settings->setDefault("trilinear_filter", "false"); settings->setDefault("tone_mapping", "false"); - settings->setDefault("enable_bumpmapping", "false"); - settings->setDefault("enable_parallax_occlusion", "false"); - settings->setDefault("generate_normalmaps", "false"); - settings->setDefault("normalmaps_strength", "0.6"); - settings->setDefault("normalmaps_smooth", "1"); - settings->setDefault("parallax_occlusion_mode", "1"); - settings->setDefault("parallax_occlusion_iterations", "4"); - settings->setDefault("parallax_occlusion_scale", "0.08"); - settings->setDefault("parallax_occlusion_bias", "0.04"); settings->setDefault("enable_waving_water", "false"); settings->setDefault("water_wave_height", "1.0"); settings->setDefault("water_wave_length", "20.0"); @@ -362,7 +355,7 @@ void set_default_settings(Settings *settings) // Input settings->setDefault("invert_mouse", "false"); settings->setDefault("mouse_sensitivity", "0.2"); - settings->setDefault("repeat_rightclick_time", "0.25"); + settings->setDefault("repeat_place_time", "0.25"); settings->setDefault("safe_dig_and_place", "false"); settings->setDefault("random_input", "false"); settings->setDefault("aux1_descends", "false"); @@ -381,7 +374,6 @@ void set_default_settings(Settings *settings) settings->setDefault("joystick_frustum_sensitivity", "170"); // Main menu - settings->setDefault("main_menu_style", "full"); settings->setDefault("main_menu_path", ""); settings->setDefault("serverlist_file", "favoriteservers.txt"); @@ -421,6 +413,8 @@ void set_default_settings(Settings *settings) // ContentDB settings->setDefault("contentdb_url", "https://content.minetest.net"); + settings->setDefault("contentdb_max_concurrent_downloads", "3"); + #ifdef __ANDROID__ settings->setDefault("contentdb_flag_blacklist", "nonfree, android_default"); #else @@ -442,7 +436,7 @@ void set_default_settings(Settings *settings) settings->setDefault("port", "30000"); settings->setDefault("strict_protocol_version_checking", "false"); settings->setDefault("player_transfer_distance", "0"); - settings->setDefault("max_simultaneous_block_sends_per_client", "40"); + settings->setDefault("max_simultaneous_block_sends_per_client", "128"); settings->setDefault("time_send_interval", "5"); settings->setDefault("default_game", "mineclone2"); @@ -457,11 +451,7 @@ void set_default_settings(Settings *settings) settings->setDefault("disallow_empty_password", "false"); settings->setDefault("disable_anticheat", "false"); settings->setDefault("enable_rollback_recording", "false"); -#ifdef NDEBUG - settings->setDefault("deprecated_lua_api_handling", "legacy"); -#else settings->setDefault("deprecated_lua_api_handling", "log"); -#endif settings->setDefault("kick_msg_shutdown", "Server shutting down."); settings->setDefault("kick_msg_crash", "This server has experienced an internal error. You will now be disconnected."); @@ -469,11 +459,11 @@ void set_default_settings(Settings *settings) settings->setDefault("chat_message_format", "<@name> @message"); settings->setDefault("profiler_print_interval", "0"); - settings->setDefault("active_object_send_range_blocks", "4"); - settings->setDefault("active_block_range", "3"); + settings->setDefault("active_object_send_range_blocks", "8"); + settings->setDefault("active_block_range", "4"); //settings->setDefault("max_simultaneous_block_sends_per_client", "1"); // This causes frametime jitter on client side, or does it? - settings->setDefault("max_block_send_distance", "10"); + settings->setDefault("max_block_send_distance", "12"); settings->setDefault("block_send_optimize_distance", "4"); settings->setDefault("server_side_occlusion_culling", "true"); settings->setDefault("csm_restriction_flags", "62"); @@ -492,15 +482,16 @@ void set_default_settings(Settings *settings) settings->setDefault("dedicated_server_step", "0.09"); settings->setDefault("active_block_mgmt_interval", "2.0"); settings->setDefault("abm_interval", "1.0"); + settings->setDefault("abm_time_budget", "0.2"); settings->setDefault("nodetimer_interval", "0.2"); settings->setDefault("ignore_world_load_errors", "false"); settings->setDefault("remote_media", ""); settings->setDefault("debug_log_level", "action"); settings->setDefault("debug_log_size_max", "50"); settings->setDefault("chat_log_level", "error"); - settings->setDefault("emergequeue_limit_total", "512"); - settings->setDefault("emergequeue_limit_diskonly", "64"); - settings->setDefault("emergequeue_limit_generate", "64"); + settings->setDefault("emergequeue_limit_total", "1024"); + settings->setDefault("emergequeue_limit_diskonly", "128"); + settings->setDefault("emergequeue_limit_generate", "128"); settings->setDefault("num_emerge_threads", "1"); settings->setDefault("secure.enable_security", "true"); settings->setDefault("secure.trusted_mods", ""); @@ -531,7 +522,7 @@ void set_default_settings(Settings *settings) settings->setDefault("mapgen_limit", "31000"); settings->setDefault("chunksize", "5"); settings->setDefault("fixed_map_seed", ""); - settings->setDefault("max_block_generate_distance", "8"); + settings->setDefault("max_block_generate_distance", "10"); settings->setDefault("enable_mapgen_debug_info", "false"); Mapgen::setDefaultSettings(settings); @@ -569,7 +560,7 @@ void set_default_settings(Settings *settings) settings->setDefault("max_block_generate_distance", "5"); settings->setDefault("enable_3d_clouds", "false"); settings->setDefault("fps_max", "30"); - settings->setDefault("pause_fps_max", "10"); + settings->setDefault("fps_max_unfocused", "10"); settings->setDefault("max_objects_per_block", "20"); settings->setDefault("sqlite_synchronous", "1"); settings->setDefault("server_map_save_interval", "15"); diff --git a/src/emerge.cpp b/src/emerge.cpp index 0ac26a682..12e407797 100644 --- a/src/emerge.cpp +++ b/src/emerge.cpp @@ -426,6 +426,10 @@ bool EmergeManager::pushBlockEmergeData( m_qlimit_generate : m_qlimit_diskonly; if (count_peer >= qlimit_peer) return false; + } else { + // limit block enqueue requests for active blocks to 1/2 of total + if (count_peer * 2 >= m_qlimit_total) + return false; } } diff --git a/src/emerge.h b/src/emerge.h index 6f204666d..da845e243 100644 --- a/src/emerge.h +++ b/src/emerge.h @@ -52,7 +52,6 @@ struct BlockMakeData { u64 seed = 0; v3s16 blockpos_min; v3s16 blockpos_max; - v3s16 blockpos_requested; UniqueQueue<v3s16> transforming_liquid; const NodeDefManager *nodedef = nullptr; diff --git a/src/environment.cpp b/src/environment.cpp index 7acad313e..f10f773cf 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -36,6 +36,7 @@ Environment::Environment(IGameDef *gamedef): m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval"); m_cache_abm_interval = g_settings->getFloat("abm_interval"); m_cache_nodetimer_interval = g_settings->getFloat("nodetimer_interval"); + m_cache_abm_time_budget = g_settings->getFloat("abm_time_budget"); m_time_of_day = g_settings->getU32("world_start_time"); m_time_of_day_f = (float)m_time_of_day / 24000.0f; diff --git a/src/environment.h b/src/environment.h index 91c33ba15..b4884fdb3 100644 --- a/src/environment.h +++ b/src/environment.h @@ -147,6 +147,7 @@ protected: float m_cache_active_block_mgmt_interval; float m_cache_abm_interval; float m_cache_nodetimer_interval; + float m_cache_abm_time_budget; IGameDef *m_gamedef; diff --git a/src/filesys.cpp b/src/filesys.cpp index 0bc351669..2470b1b64 100644 --- a/src/filesys.cpp +++ b/src/filesys.cpp @@ -750,6 +750,21 @@ bool safeWriteToFile(const std::string &path, const std::string &content) return true; } +bool ReadFile(const std::string &path, std::string &out) +{ + std::ifstream is(path, std::ios::binary | std::ios::ate); + if (!is.good()) { + return false; + } + + auto size = is.tellg(); + out.resize(size); + is.seekg(0); + is.read(&out[0], size); + + return true; +} + bool Rename(const std::string &from, const std::string &to) { return rename(from.c_str(), to.c_str()) == 0; diff --git a/src/filesys.h b/src/filesys.h index 09f129aa3..b2c800c55 100644 --- a/src/filesys.h +++ b/src/filesys.h @@ -128,6 +128,8 @@ const char *GetFilenameFromPath(const char *path); bool safeWriteToFile(const std::string &path, const std::string &content); +bool ReadFile(const std::string &path, std::string &out); + bool Rename(const std::string &from, const std::string &to); } // namespace fs diff --git a/src/gui/CMakeLists.txt b/src/gui/CMakeLists.txt index 7befba37c..91476ada6 100644 --- a/src/gui/CMakeLists.txt +++ b/src/gui/CMakeLists.txt @@ -16,6 +16,7 @@ set(gui_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/guiKeyChangeMenu.cpp ${CMAKE_CURRENT_SOURCE_DIR}/guiPasswordChange.cpp ${CMAKE_CURRENT_SOURCE_DIR}/guiPathSelectMenu.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/guiScene.cpp ${CMAKE_CURRENT_SOURCE_DIR}/guiScrollBar.cpp ${CMAKE_CURRENT_SOURCE_DIR}/guiScrollContainer.cpp ${CMAKE_CURRENT_SOURCE_DIR}/guiSkin.cpp diff --git a/src/gui/StyleSpec.h b/src/gui/StyleSpec.h index 67caf4f7b..f2844ce28 100644 --- a/src/gui/StyleSpec.h +++ b/src/gui/StyleSpec.h @@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/string.h" #include <algorithm> #include <array> +#include <vector> #pragma once @@ -50,6 +51,10 @@ public: PADDING, FONT, FONT_SIZE, + COLORS, + BORDERCOLORS, + BORDERWIDTHS, + SOUND, NUM_PROPERTIES, NONE }; @@ -106,6 +111,14 @@ public: return FONT; } else if (name == "font_size") { return FONT_SIZE; + } else if (name == "colors") { + return COLORS; + } else if (name == "bordercolors") { + return BORDERCOLORS; + } else if (name == "borderwidths") { + return BORDERWIDTHS; + } else if (name == "sound") { + return SOUND; } else { return NONE; } @@ -187,6 +200,42 @@ public: return color; } + std::array<video::SColor, 4> getColorArray(Property prop, + std::array<video::SColor, 4> def) const + { + const auto &val = properties[prop]; + if (val.empty()) + return def; + + std::vector<std::string> strs; + if (!parseArray(val, strs)) + return def; + + for (size_t i = 0; i <= 3; i++) { + video::SColor color; + if (parseColorString(strs[i], color, false, 0xff)) + def[i] = color; + } + + return def; + } + + std::array<s32, 4> getIntArray(Property prop, std::array<s32, 4> def) const + { + const auto &val = properties[prop]; + if (val.empty()) + return def; + + std::vector<std::string> strs; + if (!parseArray(val, strs)) + return def; + + for (size_t i = 0; i <= 3; i++) + def[i] = stoi(strs[i]); + + return def; + } + irr::core::rect<s32> getRect(Property prop, irr::core::rect<s32> def) const { const auto &val = properties[prop]; @@ -334,6 +383,24 @@ public: } private: + bool parseArray(const std::string &value, std::vector<std::string> &arr) const + { + std::vector<std::string> strs = split(value, ','); + + if (strs.size() == 1) { + arr = {strs[0], strs[0], strs[0], strs[0]}; + } else if (strs.size() == 2) { + arr = {strs[0], strs[1], strs[0], strs[1]}; + } else if (strs.size() == 4) { + arr = strs; + } else { + warningstream << "Invalid array size (" << strs.size() + << " arguments): \"" << value << "\"" << std::endl; + return false; + } + return true; + } + bool parseRect(const std::string &value, irr::core::rect<s32> *parsed_rect) const { irr::core::rect<s32> rect; diff --git a/src/gui/guiBox.cpp b/src/gui/guiBox.cpp index 7f329cc32..443f1064f 100644 --- a/src/gui/guiBox.cpp +++ b/src/gui/guiBox.cpp @@ -20,9 +20,14 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "guiBox.h" GUIBox::GUIBox(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id, - const core::rect<s32> &rectangle, const video::SColor &color) : + const core::rect<s32> &rectangle, + const std::array<video::SColor, 4> &colors, + const std::array<video::SColor, 4> &bordercolors, + const std::array<s32, 4> &borderwidths) : gui::IGUIElement(gui::EGUIET_ELEMENT, env, parent, id, rectangle), - m_color(color) + m_colors(colors), + m_bordercolors(bordercolors), + m_borderwidths(borderwidths) { } @@ -31,8 +36,82 @@ void GUIBox::draw() if (!IsVisible) return; - Environment->getVideoDriver()->draw2DRectangle(m_color, AbsoluteRect, - &AbsoluteClippingRect); + std::array<s32, 4> negative_borders = {0, 0, 0, 0}; + std::array<s32, 4> positive_borders = {0, 0, 0, 0}; + + for (size_t i = 0; i <= 3; i++) { + if (m_borderwidths[i] > 0) + positive_borders[i] = m_borderwidths[i]; + else + negative_borders[i] = m_borderwidths[i]; + } + + v2s32 upperleft = AbsoluteRect.UpperLeftCorner; + v2s32 lowerright = AbsoluteRect.LowerRightCorner; + + v2s32 topleft_border = { + upperleft.X - positive_borders[3], + upperleft.Y - positive_borders[0] + }; + v2s32 topleft_rect = { + upperleft.X - negative_borders[3], + upperleft.Y - negative_borders[0] + }; + + v2s32 lowerright_border = { + lowerright.X + positive_borders[1], + lowerright.Y + positive_borders[2] + }; + v2s32 lowerright_rect = { + lowerright.X + negative_borders[1], + lowerright.Y + negative_borders[2] + }; + + core::rect<s32> main_rect( + topleft_rect.X, + topleft_rect.Y, + lowerright_rect.X, + lowerright_rect.Y + ); + + std::array<core::rect<s32>, 4> border_rects; + + border_rects[0] = core::rect<s32>( + topleft_border.X, + topleft_border.Y, + lowerright_border.X, + topleft_rect.Y + ); + + border_rects[1] = core::rect<s32>( + lowerright_rect.X, + topleft_rect.Y, + lowerright_border.X, + lowerright_rect.Y + ); + + border_rects[2] = core::rect<s32>( + topleft_border.X, + lowerright_rect.Y, + lowerright_border.X, + lowerright_border.Y + ); + + border_rects[3] = core::rect<s32>( + topleft_border.X, + topleft_rect.Y, + topleft_rect.X, + lowerright_rect.Y + ); + + video::IVideoDriver *driver = Environment->getVideoDriver(); + + driver->draw2DRectangle(main_rect, m_colors[0], m_colors[1], m_colors[3], + m_colors[2], &AbsoluteClippingRect); + + for (size_t i = 0; i <= 3; i++) + driver->draw2DRectangle(m_bordercolors[i], border_rects[i], + &AbsoluteClippingRect); IGUIElement::draw(); } diff --git a/src/gui/guiBox.h b/src/gui/guiBox.h index 5306fdf65..ca8f83771 100644 --- a/src/gui/guiBox.h +++ b/src/gui/guiBox.h @@ -19,16 +19,23 @@ with this program; if not, write to the Free Software Foundation, Inc., #pragma once +#include <vector> +#include <array> #include "irrlichttypes_extrabloated.h" class GUIBox : public gui::IGUIElement { public: GUIBox(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id, - const core::rect<s32> &rectangle, const video::SColor &color); + const core::rect<s32> &rectangle, + const std::array<video::SColor, 4> &colors, + const std::array<video::SColor, 4> &bordercolors, + const std::array<s32, 4> &borderwidths); virtual void draw() override; private: - video::SColor m_color; + std::array<video::SColor, 4> m_colors; + std::array<video::SColor, 4> m_bordercolors; + std::array<s32, 4> m_borderwidths; }; diff --git a/src/gui/guiButton.cpp b/src/gui/guiButton.cpp index e0d6337cd..b98e5de82 100644 --- a/src/gui/guiButton.cpp +++ b/src/gui/guiButton.cpp @@ -313,11 +313,12 @@ void GUIButton::draw() // PATCH
video::ITexture* texture = ButtonImages[(u32)imageState].Texture;
+ video::SColor image_colors[] = { BgColor, BgColor, BgColor, BgColor };
if (BgMiddle.getArea() == 0) {
driver->draw2DImage(texture,
ScaleImage? AbsoluteRect : core::rect<s32>(pos, sourceRect.getSize()),
sourceRect, &AbsoluteClippingRect,
- 0, UseAlphaChannel);
+ image_colors, UseAlphaChannel);
} else {
core::rect<s32> middle = BgMiddle;
// `-x` is interpreted as `w - x`
@@ -327,7 +328,7 @@ void GUIButton::draw() middle.LowerRightCorner.Y += texture->getOriginalSize().Height;
draw2DImage9Slice(driver, texture,
ScaleImage ? AbsoluteRect : core::rect<s32>(pos, sourceRect.getSize()),
- middle, &AbsoluteClippingRect);
+ middle, &AbsoluteClippingRect, image_colors);
}
// END PATCH
}
@@ -722,6 +723,8 @@ GUIButton* GUIButton::addButton(IGUIEnvironment *environment, void GUIButton::setColor(video::SColor color)
{
+ BgColor = color;
+
float d = 0.65f;
for (size_t i = 0; i < 4; i++) {
video::SColor base = Environment->getSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i);
@@ -750,22 +753,26 @@ void GUIButton::setFromStyle(const StyleSpec& style) bool pressed = (style.getState() & StyleSpec::STATE_PRESSED) != 0;
if (style.isNotDefault(StyleSpec::BGCOLOR)) {
-
setColor(style.getColor(StyleSpec::BGCOLOR));
// If we have a propagated hover/press color, we need to automatically
// lighten/darken it
if (!Styles[style.getState()].isNotDefault(StyleSpec::BGCOLOR)) {
- for (size_t i = 0; i < 4; i++) {
if (pressed) {
- Colors[i] = multiplyColorValue(Colors[i], COLOR_PRESSED_MOD);
+ BgColor = multiplyColorValue(BgColor, COLOR_PRESSED_MOD);
+
+ for (size_t i = 0; i < 4; i++)
+ Colors[i] = multiplyColorValue(Colors[i], COLOR_PRESSED_MOD);
} else if (hovered) {
- Colors[i] = multiplyColorValue(Colors[i], COLOR_HOVERED_MOD);
+ BgColor = multiplyColorValue(BgColor, COLOR_HOVERED_MOD);
+
+ for (size_t i = 0; i < 4; i++)
+ Colors[i] = multiplyColorValue(Colors[i], COLOR_HOVERED_MOD);
}
- }
}
} else {
+ BgColor = video::SColor(255, 255, 255, 255);
for (size_t i = 0; i < 4; i++) {
video::SColor base =
Environment->getSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i);
diff --git a/src/gui/guiButton.h b/src/gui/guiButton.h index 95fa1a2a1..4e1b04aac 100644 --- a/src/gui/guiButton.h +++ b/src/gui/guiButton.h @@ -338,5 +338,6 @@ private: core::rect<s32> BgMiddle;
core::rect<s32> Padding;
core::vector2d<s32> ContentOffset;
+ video::SColor BgColor;
// END PATCH
};
diff --git a/src/gui/guiChatConsole.cpp b/src/gui/guiChatConsole.cpp index 8de00c12f..ef471106d 100644 --- a/src/gui/guiChatConsole.cpp +++ b/src/gui/guiChatConsole.cpp @@ -136,11 +136,6 @@ void GUIChatConsole::closeConsoleAtOnce() recalculateConsolePosition(); } -f32 GUIChatConsole::getDesiredHeight() const -{ - return m_desired_height_fraction; -} - void GUIChatConsole::replaceAndAddToHistory(const std::wstring &line) { ChatPrompt& prompt = m_chat_backend->getPrompt(); @@ -545,7 +540,7 @@ bool GUIChatConsole::OnEvent(const SEvent& event) if (prompt.getCursorLength() <= 0) return true; std::wstring wselected = prompt.getSelection(); - std::string selected(wselected.begin(), wselected.end()); + std::string selected = wide_to_utf8(wselected); Environment->getOSOperator()->copyToClipboard(selected.c_str()); return true; } @@ -575,7 +570,7 @@ bool GUIChatConsole::OnEvent(const SEvent& event) if (prompt.getCursorLength() <= 0) return true; std::wstring wselected = prompt.getSelection(); - std::string selected(wselected.begin(), wselected.end()); + std::string selected = wide_to_utf8(wselected); Environment->getOSOperator()->copyToClipboard(selected.c_str()); prompt.cursorOperation( ChatPrompt::CURSOROP_DELETE, diff --git a/src/gui/guiChatConsole.h b/src/gui/guiChatConsole.h index 7be40e27c..204f9f9cc 100644 --- a/src/gui/guiChatConsole.h +++ b/src/gui/guiChatConsole.h @@ -55,10 +55,6 @@ public: // Set whether to close the console after the user presses enter. void setCloseOnEnter(bool close) { m_close_on_enter = close; } - // Return the desired height (fraction of screen size) - // Zero if the console is closed or getting closed - f32 getDesiredHeight() const; - // Replace actual line when adding the actual to the history (if there is any) void replaceAndAddToHistory(const std::wstring &line); diff --git a/src/gui/guiConfirmRegistration.cpp b/src/gui/guiConfirmRegistration.cpp index 55c111df8..020a2796a 100644 --- a/src/gui/guiConfirmRegistration.cpp +++ b/src/gui/guiConfirmRegistration.cpp @@ -73,7 +73,11 @@ void GUIConfirmRegistration::regenerateGui(v2u32 screensize) /* Calculate new sizes and positions */ +#ifdef __ANDROID__ + const float s = m_gui_scale * porting::getDisplayDensity() / 2; +#else const float s = m_gui_scale; +#endif DesiredRect = core::rect<s32>( screensize.X / 2 - 600 * s / 2, screensize.Y / 2 - 360 * s / 2, @@ -257,12 +261,19 @@ bool GUIConfirmRegistration::getAndroidUIInput() if (!hasAndroidUIInput() || m_jni_field_name != "password") return false; - std::string text = porting::getInputDialogValue(); - gui::IGUIElement *e = getElementFromId(ID_confirmPassword); - if (e) - e->setText(utf8_to_wide(text).c_str()); + // still waiting + if (porting::getInputDialogState() == -1) + return true; m_jni_field_name.clear(); + + gui::IGUIElement *e = getElementFromId(ID_confirmPassword); + + if (!e || e->getType() != irr::gui::EGUIET_EDIT_BOX) + return false; + + std::string text = porting::getInputDialogValue(); + e->setText(utf8_to_wide(text).c_str()); return false; } #endif diff --git a/src/gui/guiEditBoxWithScrollbar.cpp b/src/gui/guiEditBoxWithScrollbar.cpp index 442406688..169425a9a 100644 --- a/src/gui/guiEditBoxWithScrollbar.cpp +++ b/src/gui/guiEditBoxWithScrollbar.cpp @@ -1028,7 +1028,7 @@ void GUIEditBoxWithScrollBar::breakText() s32 last_line_start = 0; s32 size = Text.size(); s32 length = 0; - s32 el_width = RelativeRect.getWidth() - 6; + s32 el_width = RelativeRect.getWidth() - m_scrollbar_width - 10; wchar_t c; for (s32 i = 0; i < size; ++i) { @@ -1399,8 +1399,6 @@ void GUIEditBoxWithScrollBar::createVScrollBar() m_scrollbar_width = skin ? skin->getSize(gui::EGDS_SCROLLBAR_SIZE) : 16; - RelativeRect.LowerRightCorner.X -= m_scrollbar_width + 4; - irr::core::rect<s32> scrollbarrect = m_frame_rect; scrollbarrect.UpperLeftCorner.X += m_frame_rect.getWidth() - m_scrollbar_width; m_vscrollbar = new GUIScrollBar(Environment, getParent(), -1, diff --git a/src/gui/guiEngine.cpp b/src/gui/guiEngine.cpp index b40707d01..c5ad5c323 100644 --- a/src/gui/guiEngine.cpp +++ b/src/gui/guiEngine.cpp @@ -170,6 +170,7 @@ GUIEngine::GUIEngine(JoystickController *joystick, m_menumanager, NULL /* &client */, m_texture_source, + m_sound_manager, m_formspecgui, m_buttonhandler, "", @@ -297,10 +298,14 @@ void GUIEngine::run() driver->endScene(); + IrrlichtDevice *device = RenderingEngine::get_raw_device(); + u32 frametime_min = 1000 / (device->isWindowFocused() + ? g_settings->getFloat("fps_max") + : g_settings->getFloat("fps_max_unfocused")); if (m_clouds_enabled) - cloudPostProcess(); + cloudPostProcess(frametime_min, device); else - sleep_ms(25); + sleep_ms(frametime_min); m_script->step(); @@ -367,9 +372,8 @@ void GUIEngine::cloudPreProcess() } /******************************************************************************/ -void GUIEngine::cloudPostProcess() +void GUIEngine::cloudPostProcess(u32 frametime_min, IrrlichtDevice *device) { - float fps_max = g_settings->getFloat("pause_fps_max"); // Time of frame without fps limit u32 busytime_u32; @@ -380,12 +384,10 @@ void GUIEngine::cloudPostProcess() else busytime_u32 = 0; - // FPS limiter - u32 frametime_min = 1000./fps_max; - + // FPS limit if (busytime_u32 < frametime_min) { u32 sleeptime = frametime_min - busytime_u32; - RenderingEngine::get_raw_device()->sleep(sleeptime); + device->sleep(sleeptime); } } diff --git a/src/gui/guiEngine.h b/src/gui/guiEngine.h index f9ad0fb0a..eef1ad8aa 100644 --- a/src/gui/guiEngine.h +++ b/src/gui/guiEngine.h @@ -29,22 +29,22 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/enriched_string.h" /******************************************************************************/ -/* Typedefs and macros */ +/* Structs and macros */ /******************************************************************************/ /** texture layer ids */ -typedef enum { +enum texture_layer { TEX_LAYER_BACKGROUND = 0, TEX_LAYER_OVERLAY, TEX_LAYER_HEADER, TEX_LAYER_FOOTER, TEX_LAYER_MAX -} texture_layer; +}; -typedef struct { +struct image_definition { video::ITexture *texture = nullptr; bool tile; unsigned int minsize; -} image_definition; +}; /******************************************************************************/ /* forward declarations */ @@ -277,7 +277,7 @@ private: /** do preprocessing for cloud subsystem */ void cloudPreProcess(); /** do postprocessing for cloud subsystem */ - void cloudPostProcess(); + void cloudPostProcess(u32 frametime_min, IrrlichtDevice *device); /** internam data required for drawing clouds */ struct clouddata { diff --git a/src/gui/guiFormSpecMenu.cpp b/src/gui/guiFormSpecMenu.cpp index 601c5c18e..632b15992 100644 --- a/src/gui/guiFormSpecMenu.cpp +++ b/src/gui/guiFormSpecMenu.cpp @@ -48,6 +48,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "settings.h" #include "client/client.h" #include "client/fontengine.h" +#include "client/sound.h" #include "util/hex.h" #include "util/numeric.h" #include "util/string.h" // for parseColorString() @@ -65,6 +66,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "guiScrollContainer.h" #include "intlGUIEditBox.h" #include "guiHyperText.h" +#include "guiScene.h" #define MY_CHECKPOS(a,b) \ if (v_pos.size() != 2) { \ @@ -94,11 +96,13 @@ inline u32 clamp_u8(s32 value) GUIFormSpecMenu::GUIFormSpecMenu(JoystickController *joystick, gui::IGUIElement *parent, s32 id, IMenuManager *menumgr, - Client *client, ISimpleTextureSource *tsrc, IFormSource *fsrc, TextDest *tdst, + Client *client, ISimpleTextureSource *tsrc, ISoundManager *sound_manager, + IFormSource *fsrc, TextDest *tdst, const std::string &formspecPrepend, bool remap_dbl_click): GUIModalMenu(RenderingEngine::get_gui_env(), parent, id, menumgr, remap_dbl_click), m_invmgr(client), m_tsrc(tsrc), + m_sound_manager(sound_manager), m_client(client), m_formspec_prepend(formspecPrepend), m_form_src(fsrc), @@ -142,11 +146,12 @@ GUIFormSpecMenu::~GUIFormSpecMenu() void GUIFormSpecMenu::create(GUIFormSpecMenu *&cur_formspec, Client *client, JoystickController *joystick, IFormSource *fs_src, TextDest *txt_dest, - const std::string &formspecPrepend) + const std::string &formspecPrepend, ISoundManager *sound_manager) { if (cur_formspec == nullptr) { cur_formspec = new GUIFormSpecMenu(joystick, guiroot, -1, &g_menumgr, - client, client->getTextureSource(), fs_src, txt_dest, formspecPrepend); + client, client->getTextureSource(), sound_manager, fs_src, + txt_dest, formspecPrepend); cur_formspec->doPause = false; /* @@ -613,6 +618,9 @@ void GUIFormSpecMenu::parseCheckbox(parserData* data, const std::string &element data->current_parent, spec.fid, spec.flabel.c_str()); auto style = getDefaultStyleForElement("checkbox", name); + + spec.sound = style.get(StyleSpec::Property::SOUND, ""); + e->setNotClipped(style.getBool(StyleSpec::NOCLIP, false)); if (spec.fname == m_focused_element) { @@ -1019,6 +1027,9 @@ void GUIFormSpecMenu::parseButton(parserData* data, const std::string &element, data->current_parent, spec.fid, spec.flabel.c_str()); auto style = getStyleForElement(type, name, (type != "button") ? "button" : ""); + + spec.sound = style[StyleSpec::STATE_DEFAULT].get(StyleSpec::Property::SOUND, ""); + e->setStyles(style); if (spec.fname == m_focused_element) { @@ -1225,6 +1236,7 @@ void GUIFormSpecMenu::parseTable(parserData* data, const std::string &element) auto style = getDefaultStyleForElement("table", name); e->setNotClipped(style.getBool(StyleSpec::NOCLIP, false)); + e->setOverrideFont(style.getFont()); m_tables.emplace_back(spec, e); m_fields.push_back(spec); @@ -1302,6 +1314,7 @@ void GUIFormSpecMenu::parseTextList(parserData* data, const std::string &element auto style = getDefaultStyleForElement("textlist", name); e->setNotClipped(style.getBool(StyleSpec::NOCLIP, false)); + e->setOverrideFont(style.getFont()); m_tables.emplace_back(spec, e); m_fields.push_back(spec); @@ -1378,6 +1391,9 @@ void GUIFormSpecMenu::parseDropDown(parserData* data, const std::string &element e->setSelected(stoi(str_initial_selection)-1); auto style = getDefaultStyleForElement("dropdown", name); + + spec.sound = style.get(StyleSpec::Property::SOUND, ""); + e->setNotClipped(style.getBool(StyleSpec::NOCLIP, false)); m_fields.push_back(spec); @@ -1738,12 +1754,16 @@ void GUIFormSpecMenu::parseHyperText(parserData *data, const std::string &elemen FieldSpec spec( name, - utf8_to_wide(unescape_string(text)), + translate_string(utf8_to_wide(unescape_string(text))), L"", 258 + m_fields.size() ); spec.ftype = f_HyperText; + + auto style = getDefaultStyleForElement("hypertext", spec.fname); + spec.sound = style.get(StyleSpec::Property::SOUND, ""); + GUIHyperText *e = new GUIHyperText(spec.flabel.c_str(), Environment, data->current_parent, spec.fid, rect, m_client, m_tsrc); e->drop(); @@ -1996,6 +2016,8 @@ void GUIFormSpecMenu::parseImageButton(parserData* data, const std::string &elem auto style = getStyleForElement("image_button", spec.fname); + spec.sound = style[StyleSpec::STATE_DEFAULT].get(StyleSpec::Property::SOUND, ""); + // Override style properties with values specified directly in the element if (!image_name.empty()) style[StyleSpec::STATE_DEFAULT].set(StyleSpec::FGIMG, image_name); @@ -2104,6 +2126,9 @@ void GUIFormSpecMenu::parseTabHeader(parserData* data, const std::string &elemen e->setTabHeight(geom.Y); auto style = getDefaultStyleForElement("tabheader", name); + + spec.sound = style.get(StyleSpec::Property::SOUND, ""); + e->setNotClipped(style.getBool(StyleSpec::NOCLIP, true)); for (const std::string &button : buttons) { @@ -2192,6 +2217,9 @@ void GUIFormSpecMenu::parseItemImageButton(parserData* data, const std::string & item_name, m_client); auto style = getStyleForElement("item_image_button", spec_btn.fname, "image_button"); + + spec_btn.sound = style[StyleSpec::STATE_DEFAULT].get(StyleSpec::Property::SOUND, ""); + e_btn->setStyles(style); if (spec_btn.fname == m_focused_element) { @@ -2209,16 +2237,16 @@ void GUIFormSpecMenu::parseItemImageButton(parserData* data, const std::string & void GUIFormSpecMenu::parseBox(parserData* data, const std::string &element) { - std::vector<std::string> parts = split(element,';'); + std::vector<std::string> parts = split(element, ';'); if ((parts.size() == 3) || ((parts.size() > 3) && (m_formspec_version > FORMSPEC_API_VERSION))) { - std::vector<std::string> v_pos = split(parts[0],','); - std::vector<std::string> v_geom = split(parts[1],','); + std::vector<std::string> v_pos = split(parts[0], ','); + std::vector<std::string> v_geom = split(parts[1], ','); - MY_CHECKPOS("box",0); - MY_CHECKGEOM("box",1); + MY_CHECKPOS("box", 0); + MY_CHECKGEOM("box", 1); v2s32 pos; v2s32 geom; @@ -2232,36 +2260,43 @@ void GUIFormSpecMenu::parseBox(parserData* data, const std::string &element) geom.Y = stof(v_geom[1]) * spacing.Y; } - video::SColor tmp_color; - - if (parseColorString(parts[2], tmp_color, false, 0x8C)) { - FieldSpec spec( - "", - L"", - L"", - 258 + m_fields.size(), - -2 - ); - spec.ftype = f_Box; + FieldSpec spec( + "", + L"", + L"", + 258 + m_fields.size(), + -2 + ); + spec.ftype = f_Box; - core::rect<s32> rect(pos, pos + geom); + auto style = getDefaultStyleForElement("box", spec.fname); - GUIBox *e = new GUIBox(Environment, data->current_parent, spec.fid, - rect, tmp_color); + video::SColor tmp_color; + std::array<video::SColor, 4> colors; + std::array<video::SColor, 4> bordercolors = {0x0, 0x0, 0x0, 0x0}; + std::array<s32, 4> borderwidths = {0, 0, 0, 0}; - auto style = getDefaultStyleForElement("box", spec.fname); - e->setNotClipped(style.getBool(StyleSpec::NOCLIP, m_formspec_version < 3)); + if (parseColorString(parts[2], tmp_color, true, 0x8C)) { + colors = {tmp_color, tmp_color, tmp_color, tmp_color}; + } else { + colors = style.getColorArray(StyleSpec::COLORS, {0x0, 0x0, 0x0, 0x0}); + bordercolors = style.getColorArray(StyleSpec::BORDERCOLORS, + {0x0, 0x0, 0x0, 0x0}); + borderwidths = style.getIntArray(StyleSpec::BORDERWIDTHS, {0, 0, 0, 0}); + } - e->drop(); + core::rect<s32> rect(pos, pos + geom); - m_fields.push_back(spec); + GUIBox *e = new GUIBox(Environment, data->current_parent, spec.fid, rect, + colors, bordercolors, borderwidths); + e->setNotClipped(style.getBool(StyleSpec::NOCLIP, m_formspec_version < 3)); + e->drop(); - } else { - errorstream<< "Invalid Box element(" << parts.size() << "): '" << element << "' INVALID COLOR" << std::endl; - } + m_fields.push_back(spec); return; } - errorstream<< "Invalid Box element(" << parts.size() << "): '" << element << "'" << std::endl; + errorstream << "Invalid Box element(" << parts.size() << "): '" << element + << "'" << std::endl; } void GUIFormSpecMenu::parseBackgroundColor(parserData* data, const std::string &element) @@ -2686,6 +2721,86 @@ void GUIFormSpecMenu::parseSetFocus(const std::string &element) << "'" << std::endl; } +void GUIFormSpecMenu::parseModel(parserData *data, const std::string &element) +{ + std::vector<std::string> parts = split(element, ';'); + + if (parts.size() < 5 || (parts.size() > 8 && + m_formspec_version <= FORMSPEC_API_VERSION)) { + errorstream << "Invalid model element (" << parts.size() << "): '" << element + << "'" << std::endl; + return; + } + + // Avoid length checks by resizing + if (parts.size() < 8) + parts.resize(8); + + std::vector<std::string> v_pos = split(parts[0], ','); + std::vector<std::string> v_geom = split(parts[1], ','); + std::string name = unescape_string(parts[2]); + std::string meshstr = unescape_string(parts[3]); + std::vector<std::string> textures = split(parts[4], ','); + std::vector<std::string> vec_rot = split(parts[5], ','); + bool inf_rotation = is_yes(parts[6]); + bool mousectrl = is_yes(parts[7]) || parts[7].empty(); // default true + + MY_CHECKPOS("model", 0); + MY_CHECKGEOM("model", 1); + + v2s32 pos; + v2s32 geom; + + if (data->real_coordinates) { + pos = getRealCoordinateBasePos(v_pos); + geom = getRealCoordinateGeometry(v_geom); + } else { + pos = getElementBasePos(&v_pos); + geom.X = stof(v_geom[0]) * (float)imgsize.X; + geom.Y = stof(v_geom[1]) * (float)imgsize.Y; + } + + if (!data->explicit_size) + warningstream << "invalid use of model without a size[] element" << std::endl; + + scene::IAnimatedMesh *mesh = m_client->getMesh(meshstr); + + if (!mesh) { + errorstream << "Invalid model element: Unable to load mesh:" + << std::endl << "\t" << meshstr << std::endl; + return; + } + + FieldSpec spec( + name, + L"", + L"", + 258 + m_fields.size() + ); + + core::rect<s32> rect(pos, pos + geom); + + GUIScene *e = new GUIScene(Environment, RenderingEngine::get_scene_manager(), + data->current_parent, rect, spec.fid); + + auto meshnode = e->setMesh(mesh); + + for (u32 i = 0; i < textures.size() && i < meshnode->getMaterialCount(); ++i) + e->setTexture(i, m_tsrc->getTexture(textures[i])); + + if (vec_rot.size() >= 2) + e->setRotation(v2f(stof(vec_rot[0]), stof(vec_rot[1]))); + + e->enableContinuousRotation(inf_rotation); + e->enableMouseControl(mousectrl); + + auto style = getStyleForElement("model", spec.fname); + e->setStyles(style); + e->drop(); + + m_fields.push_back(spec); +} + void GUIFormSpecMenu::parseElement(parserData* data, const std::string &element) { //some prechecks @@ -2882,6 +2997,11 @@ void GUIFormSpecMenu::parseElement(parserData* data, const std::string &element) return; } + if (type == "model") { + parseModel(data, description); + return; + } + // Ignore others infostream << "Unknown DrawSpec: type=" << type << ", data=\"" << description << "\"" << std::endl; @@ -3110,42 +3230,42 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize) // and default scaling (1.00). use_imgsize = 0.5555 * screen_dpi * gui_scaling; } else { - // In variable-size mode, we prefer to make the - // inventory image size 1/15 of screen height, - // multiplied by the gui_scaling config parameter. - // If the preferred size won't fit the whole - // form on the screen, either horizontally or - // vertically, then we scale it down to fit. - // (The magic numbers in the computation of what - // fits arise from the scaling factors in the - // following stanza, including the form border, - // help text space, and 0.1 inventory slot spare.) - // However, a minimum size is also set, that - // the image size can't be less than 0.3 inch - // multiplied by gui_scaling, even if this means - // the form doesn't fit the screen. + // Variables for the maximum imgsize that can fit in the screen. + double fitx_imgsize; + double fity_imgsize; + + // Pad the screensize with 5% of the screensize on all sides to ensure + // that even the largest formspecs don't touch the screen borders. + v2f padded_screensize( + mydata.screensize.X * 0.9f, + mydata.screensize.Y * 0.9f + ); + + if (mydata.real_coordinates) { + fitx_imgsize = padded_screensize.X / mydata.invsize.X; + fity_imgsize = padded_screensize.Y / mydata.invsize.Y; + } else { + // The maximum imgsize in the old coordinate system also needs to + // factor in padding and spacing along with 0.1 inventory slot spare + // and help text space, hence the magic numbers. + fitx_imgsize = padded_screensize.X / + ((5.0 / 4.0) * (0.5 + mydata.invsize.X)); + fity_imgsize = padded_screensize.Y / + ((15.0 / 13.0) * (0.85 + mydata.invsize.Y)); + } + #ifdef __ANDROID__ - // For mobile devices these magic numbers are - // different and forms should always use the - // maximum screen space available. - double prefer_imgsize = mydata.screensize.Y / 10 * gui_scaling; - double fitx_imgsize = mydata.screensize.X / - ((12.0 / 8.0) * (0.5 + mydata.invsize.X)); - double fity_imgsize = mydata.screensize.Y / - ((15.0 / 11.0) * (0.85 + mydata.invsize.Y)); - use_imgsize = MYMIN(prefer_imgsize, - MYMIN(fitx_imgsize, fity_imgsize)); + // In Android, the preferred imgsize should be larger to accommodate the + // smaller screensize. + double prefer_imgsize = padded_screensize.Y / 10 * gui_scaling; #else - double prefer_imgsize = mydata.screensize.Y / 15 * gui_scaling; - double fitx_imgsize = mydata.screensize.X / - ((5.0 / 4.0) * (0.5 + mydata.invsize.X)); - double fity_imgsize = mydata.screensize.Y / - ((15.0 / 13.0) * (0.85 * mydata.invsize.Y)); - double screen_dpi = RenderingEngine::getDisplayDensity() * 96; - double min_imgsize = 0.3 * screen_dpi * gui_scaling; - use_imgsize = MYMAX(min_imgsize, MYMIN(prefer_imgsize, - MYMIN(fitx_imgsize, fity_imgsize))); + // Desktop computers have more space, so try to fit 15 coordinates. + double prefer_imgsize = padded_screensize.Y / 15 * gui_scaling; #endif + // Try to use the preferred imgsize, but if that's bigger than the maximum + // size, use the maximum size. + use_imgsize = std::min(prefer_imgsize, + std::min(fitx_imgsize, fity_imgsize)); } // Everything else is scaled in proportion to the @@ -3474,10 +3594,14 @@ void GUIFormSpecMenu::drawMenu() e->setVisible(true); /* - Call base class - (This is where all the drawing happens.) + This is where all the drawing happens. */ - gui::IGUIElement::draw(); + core::list<IGUIElement*>::Iterator it = Children.begin(); + for (; it != Children.end(); ++it) + if ((*it)->isNotClipped() || + AbsoluteClippingRect.isRectCollided( + (*it)->getAbsolutePosition())) + (*it)->draw(); for (gui::IGUIElement *e : m_clickthrough_elements) e->setVisible(false); @@ -4387,6 +4511,8 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event) for (GUIFormSpecMenu::FieldSpec &s : m_fields) { if ((s.ftype == f_TabHeader) && (s.fid == event.GUIEvent.Caller->getID())) { + if (!s.sound.empty() && m_sound_manager) + m_sound_manager->playSound(s.sound, false, 1.0f); s.send = true; acceptInput(); s.send = false; @@ -4430,6 +4556,9 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event) continue; if (s.ftype == f_Button || s.ftype == f_CheckBox) { + if (!s.sound.empty() && m_sound_manager) + m_sound_manager->playSound(s.sound, false, 1.0f); + s.send = true; if (s.is_exit) { if (m_allowclose) { @@ -4452,6 +4581,8 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event) s2.send = false; } } + if (!s.sound.empty() && m_sound_manager) + m_sound_manager->playSound(s.sound, false, 1.0f); s.send = true; acceptInput(quit_mode_no); @@ -4468,6 +4599,8 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event) acceptInput(quit_mode_no); s.fdefault = L""; } else if (s.ftype == f_Unknown || s.ftype == f_HyperText) { + if (!s.sound.empty() && m_sound_manager) + m_sound_manager->playSound(s.sound, false, 1.0f); s.send = true; acceptInput(); s.send = false; diff --git a/src/gui/guiFormSpecMenu.h b/src/gui/guiFormSpecMenu.h index 613acaa04..37106cb65 100644 --- a/src/gui/guiFormSpecMenu.h +++ b/src/gui/guiFormSpecMenu.h @@ -38,10 +38,10 @@ with this program; if not, write to the Free Software Foundation, Inc., class InventoryManager; class ISimpleTextureSource; class Client; -class TexturePool; class GUIScrollContainer; +class ISoundManager; -typedef enum { +enum FormspecFieldType { f_Button, f_Table, f_TabHeader, @@ -53,13 +53,13 @@ typedef enum { f_HyperText, f_AnimatedImage, f_Unknown -} FormspecFieldType; +}; -typedef enum { +enum FormspecQuitMode { quit_mode_no, quit_mode_accept, quit_mode_cancel -} FormspecQuitMode; +}; struct TextDest { @@ -128,6 +128,7 @@ class GUIFormSpecMenu : public GUIModalMenu int priority; core::rect<s32> rect; gui::ECURSOR_ICON fcursor_icon; + std::string sound; }; struct TooltipSpec @@ -152,6 +153,7 @@ public: IMenuManager *menumgr, Client *client, ISimpleTextureSource *tsrc, + ISoundManager *sound_manager, IFormSource* fs_src, TextDest* txt_dst, const std::string &formspecPrepend, @@ -161,7 +163,7 @@ public: static void create(GUIFormSpecMenu *&cur_formspec, Client *client, JoystickController *joystick, IFormSource *fs_src, TextDest *txt_dest, - const std::string &formspecPrepend); + const std::string &formspecPrepend, ISoundManager *sound_manager); void setFormSpec(const std::string &formspec_string, const InventoryLocation ¤t_inventory_location) @@ -294,6 +296,7 @@ protected: InventoryManager *m_invmgr; ISimpleTextureSource *m_tsrc; + ISoundManager *m_sound_manager; Client *m_client; std::string m_formspec_string; @@ -353,7 +356,7 @@ private: JoystickController *m_joystick; bool m_show_debug = false; - typedef struct { + struct parserData { bool explicit_size; bool real_coordinates; u8 simple_field_count; @@ -381,16 +384,16 @@ private: // used to restore table selection/scroll/treeview state std::unordered_map<std::string, GUITable::DynamicData> table_dyndata; - } parserData; + }; - typedef struct { + struct fs_key_pending { bool key_up; bool key_down; bool key_enter; bool key_escape; - } fs_key_pendig; + }; - fs_key_pendig current_keys_pending; + fs_key_pending current_keys_pending; std::string current_field_enter_pending = ""; std::vector<std::string> m_hovered_item_tooltips; @@ -444,6 +447,7 @@ private: void parseAnchor(parserData *data, const std::string &element); bool parseStyle(parserData *data, const std::string &element, bool style_type); void parseSetFocus(const std::string &element); + void parseModel(parserData *data, const std::string &element); void tryClose(); diff --git a/src/gui/guiPasswordChange.cpp b/src/gui/guiPasswordChange.cpp index 5311c6fef..74cd62f5b 100644 --- a/src/gui/guiPasswordChange.cpp +++ b/src/gui/guiPasswordChange.cpp @@ -79,7 +79,11 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize) /* Calculate new sizes and positions */ +#ifdef __ANDROID__ + const float s = m_gui_scale * porting::getDisplayDensity() / 2; +#else const float s = m_gui_scale; +#endif DesiredRect = core::rect<s32>( screensize.X / 2 - 580 * s / 2, screensize.Y / 2 - 300 * s / 2, @@ -289,6 +293,10 @@ bool GUIPasswordChange::getAndroidUIInput() if (!hasAndroidUIInput()) return false; + // still waiting + if (porting::getInputDialogState() == -1) + return true; + gui::IGUIElement *e = nullptr; if (m_jni_field_name == "old_password") e = getElementFromId(ID_oldPassword); @@ -296,12 +304,13 @@ bool GUIPasswordChange::getAndroidUIInput() e = getElementFromId(ID_newPassword1); else if (m_jni_field_name == "new_password_2") e = getElementFromId(ID_newPassword2); - - if (e) { - std::string text = porting::getInputDialogValue(); - e->setText(utf8_to_wide(text).c_str()); - } m_jni_field_name.clear(); + + if (!e || e->getType() != irr::gui::EGUIET_EDIT_BOX) + return false; + + std::string text = porting::getInputDialogValue(); + e->setText(utf8_to_wide(text).c_str()); return false; } #endif diff --git a/src/gui/guiScene.cpp b/src/gui/guiScene.cpp new file mode 100644 index 000000000..08f119e07 --- /dev/null +++ b/src/gui/guiScene.cpp @@ -0,0 +1,257 @@ +/* +Minetest +Copyright (C) 2020 Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "guiScene.h" + +#include <SViewFrustum.h> +#include <IAnimatedMeshSceneNode.h> +#include <ILightSceneNode.h> +#include "porting.h" + +GUIScene::GUIScene(gui::IGUIEnvironment *env, scene::ISceneManager *smgr, + gui::IGUIElement *parent, core::recti rect, s32 id) + : IGUIElement(gui::EGUIET_ELEMENT, env, parent, id, rect) +{ + m_driver = env->getVideoDriver(); + m_smgr = smgr->createNewSceneManager(false); + + m_cam = m_smgr->addCameraSceneNode(0, v3f(0.f, 0.f, -100.f), v3f(0.f)); + m_cam->setFOV(30.f * core::DEGTORAD); + + scene::ILightSceneNode *light = m_smgr->addLightSceneNode(m_cam); + light->setRadius(1000.f); + + m_smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true); +} + +GUIScene::~GUIScene() +{ + setMesh(nullptr); + + m_smgr->drop(); +} + +scene::IAnimatedMeshSceneNode *GUIScene::setMesh(scene::IAnimatedMesh *mesh) +{ + if (m_mesh) { + m_mesh->remove(); + m_mesh = nullptr; + } + + if (!mesh) + return nullptr; + + m_mesh = m_smgr->addAnimatedMeshSceneNode(mesh); + m_mesh->setPosition(-m_mesh->getBoundingBox().getCenter()); + m_mesh->animateJoints(); + return m_mesh; +} + +void GUIScene::setTexture(u32 idx, video::ITexture *texture) +{ + video::SMaterial &material = m_mesh->getMaterial(idx); + material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + material.MaterialTypeParam = 0.5f; + material.TextureLayer[0].Texture = texture; + material.setFlag(video::EMF_LIGHTING, false); + material.setFlag(video::EMF_FOG_ENABLE, true); + material.setFlag(video::EMF_BILINEAR_FILTER, false); + material.setFlag(video::EMF_BACK_FACE_CULLING, false); +} + +void GUIScene::draw() +{ + // Control rotation speed based on time + u64 new_time = porting::getTimeMs(); + u64 dtime_ms = 0; + if (m_last_time != 0) + dtime_ms = porting::getDeltaMs(m_last_time, new_time); + m_last_time = new_time; + + core::rect<s32> oldViewPort = m_driver->getViewPort(); + m_driver->setViewPort(getAbsoluteClippingRect()); + core::recti borderRect = Environment->getRootGUIElement()->getAbsoluteClippingRect(); + + if (m_bgcolor != 0) { + Environment->getSkin()->draw3DSunkenPane( + this, m_bgcolor, false, true, borderRect, 0); + } + + core::dimension2d<s32> size = getAbsoluteClippingRect().getSize(); + m_smgr->getActiveCamera()->setAspectRatio((f32)size.Width / (f32)size.Height); + + if (!m_target) { + updateCamera(m_smgr->addEmptySceneNode()); + rotateCamera(v3f(0.f)); + m_cam->bindTargetAndRotation(true); + } + + cameraLoop(); + + // Continuous rotation + if (m_inf_rot) + rotateCamera(v3f(0.f, -0.03f * (float)dtime_ms, 0.f)); + + m_smgr->drawAll(); + + if (m_initial_rotation && m_mesh) { + rotateCamera(v3f(m_custom_rot.X, m_custom_rot.Y, 0.f)); + calcOptimalDistance(); + + m_initial_rotation = false; + } + + m_driver->setViewPort(oldViewPort); +} + +bool GUIScene::OnEvent(const SEvent &event) +{ + if (m_mouse_ctrl && event.EventType == EET_MOUSE_INPUT_EVENT) { + if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) { + m_last_pos = v2f((f32)event.MouseInput.X, (f32)event.MouseInput.Y); + return true; + } else if (event.MouseInput.Event == EMIE_MOUSE_MOVED) { + if (event.MouseInput.isLeftPressed()) { + m_curr_pos = v2f((f32)event.MouseInput.X, (f32)event.MouseInput.Y); + + rotateCamera(v3f( + m_last_pos.Y - m_curr_pos.Y, + m_curr_pos.X - m_last_pos.X, 0.f)); + + m_last_pos = m_curr_pos; + return true; + } + } + } + + return gui::IGUIElement::OnEvent(event); +} + +void GUIScene::setStyles(const std::array<StyleSpec, StyleSpec::NUM_STATES> &styles) +{ + StyleSpec::State state = StyleSpec::STATE_DEFAULT; + StyleSpec style = StyleSpec::getStyleFromStatePropagation(styles, state); + + setNotClipped(style.getBool(StyleSpec::NOCLIP, false)); + setBackgroundColor(style.getColor(StyleSpec::BGCOLOR, m_bgcolor)); +} + +/* Camera control functions */ + +inline void GUIScene::calcOptimalDistance() +{ + core::aabbox3df box = m_mesh->getBoundingBox(); + f32 width = box.MaxEdge.X - box.MinEdge.X; + f32 height = box.MaxEdge.Y - box.MinEdge.Y; + f32 depth = box.MaxEdge.Z - box.MinEdge.Z; + f32 max_width = width > depth ? width : depth; + + const scene::SViewFrustum *f = m_cam->getViewFrustum(); + f32 cam_far = m_cam->getFarValue(); + f32 far_width = core::line3df(f->getFarLeftUp(), f->getFarRightUp()).getLength(); + f32 far_height = core::line3df(f->getFarLeftUp(), f->getFarLeftDown()).getLength(); + + core::recti rect = getAbsolutePosition(); + f32 zoomX = rect.getWidth() / max_width; + f32 zoomY = rect.getHeight() / height; + f32 dist; + + if (zoomX < zoomY) + dist = (max_width / (far_width / cam_far)) + (0.5f * max_width); + else + dist = (height / (far_height / cam_far)) + (0.5f * max_width); + + m_cam_distance = dist; + m_update_cam = true; +} + +void GUIScene::updateCamera(scene::ISceneNode *target) +{ + m_target = target; + updateTargetPos(); + + m_last_target_pos = m_target_pos; + updateCameraPos(); + + m_update_cam = true; +} + +void GUIScene::updateTargetPos() +{ + m_last_target_pos = m_target_pos; + m_target->updateAbsolutePosition(); + m_target_pos = m_target->getAbsolutePosition(); +} + +void GUIScene::setCameraRotation(v3f rot) +{ + correctBounds(rot); + + core::matrix4 mat; + mat.setRotationDegrees(rot); + + m_cam_pos = v3f(0.f, 0.f, m_cam_distance); + mat.rotateVect(m_cam_pos); + + m_cam_pos += m_target_pos; + m_cam->setPosition(m_cam_pos); + m_update_cam = false; +} + +bool GUIScene::correctBounds(v3f &rot) +{ + const float ROTATION_MAX_1 = 60.0f; + const float ROTATION_MAX_2 = 300.0f; + + // Limit and correct the rotation when needed + if (rot.X < 90.f) { + if (rot.X > ROTATION_MAX_1) { + rot.X = ROTATION_MAX_1; + return true; + } + } else if (rot.X < ROTATION_MAX_2) { + rot.X = ROTATION_MAX_2; + return true; + } + + // Not modified + return false; +} + +void GUIScene::cameraLoop() +{ + updateCameraPos(); + updateTargetPos(); + + if (m_target_pos != m_last_target_pos) + m_update_cam = true; + + if (m_update_cam) { + m_cam_pos = m_target_pos + (m_cam_pos - m_target_pos).normalize() * m_cam_distance; + + v3f rot = getCameraRotation(); + if (correctBounds(rot)) + setCameraRotation(rot); + + m_cam->setPosition(m_cam_pos); + m_cam->setTarget(m_target_pos); + + m_update_cam = false; + } +} diff --git a/src/gui/guiScene.h b/src/gui/guiScene.h new file mode 100644 index 000000000..707e6f66a --- /dev/null +++ b/src/gui/guiScene.h @@ -0,0 +1,85 @@ +/* +Minetest +Copyright (C) 2020 Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#pragma once + +#include "irrlichttypes_extrabloated.h" +#include "ICameraSceneNode.h" +#include "StyleSpec.h" + +using namespace irr; + +class GUIScene : public gui::IGUIElement +{ +public: + GUIScene(gui::IGUIEnvironment *env, scene::ISceneManager *smgr, + gui::IGUIElement *parent, core::recti rect, s32 id = -1); + + ~GUIScene(); + + scene::IAnimatedMeshSceneNode *setMesh(scene::IAnimatedMesh *mesh = nullptr); + void setTexture(u32 idx, video::ITexture *texture); + void setBackgroundColor(const video::SColor &color) noexcept { m_bgcolor = color; }; + void enableMouseControl(bool enable) noexcept { m_mouse_ctrl = enable; }; + void setRotation(v2f rot) noexcept { m_custom_rot = rot; }; + void enableContinuousRotation(bool enable) noexcept { m_inf_rot = enable; }; + void setStyles(const std::array<StyleSpec, StyleSpec::NUM_STATES> &styles); + + virtual void draw(); + virtual bool OnEvent(const SEvent &event); + +private: + void calcOptimalDistance(); + void updateTargetPos(); + void updateCamera(scene::ISceneNode *target); + void setCameraRotation(v3f rot); + /// @return true indicates that the rotation was corrected + bool correctBounds(v3f &rot); + void cameraLoop(); + + void updateCameraPos() { m_cam_pos = m_cam->getPosition(); }; + v3f getCameraRotation() const { return (m_cam_pos - m_target_pos).getHorizontalAngle(); }; + void rotateCamera(const v3f &delta) { setCameraRotation(getCameraRotation() + delta); }; + + scene::ISceneManager *m_smgr; + video::IVideoDriver *m_driver; + scene::ICameraSceneNode *m_cam; + scene::ISceneNode *m_target = nullptr; + scene::IAnimatedMeshSceneNode *m_mesh = nullptr; + + f32 m_cam_distance = 50.f; + + u64 m_last_time = 0; + + v3f m_cam_pos; + v3f m_target_pos; + v3f m_last_target_pos; + // Cursor positions + v2f m_curr_pos; + v2f m_last_pos; + // Initial rotation + v2f m_custom_rot; + + bool m_mouse_ctrl = true; + bool m_update_cam = false; + bool m_inf_rot = false; + bool m_initial_rotation = true; + + video::SColor m_bgcolor = 0; +}; diff --git a/src/gui/guiScrollBar.cpp b/src/gui/guiScrollBar.cpp index b04ccb9d5..c6a03f3e4 100644 --- a/src/gui/guiScrollBar.cpp +++ b/src/gui/guiScrollBar.cpp @@ -21,7 +21,7 @@ GUIScrollBar::GUIScrollBar(IGUIEnvironment *environment, IGUIElement *parent, s3 is_horizontal(horizontal), is_auto_scaling(auto_scale), dragged_by_slider(false), tray_clicked(false), scroll_pos(0), draw_center(0), thumb_size(0), min_pos(0), max_pos(100), small_step(10), - large_step(50), last_change(0), drag_offset(0), page_size(100), border_size(0) + large_step(50), drag_offset(0), page_size(100), border_size(0) { refreshControls(); setNotClipped(false); diff --git a/src/gui/guiScrollBar.h b/src/gui/guiScrollBar.h index 29493bb99..d18f8e875 100644 --- a/src/gui/guiScrollBar.h +++ b/src/gui/guiScrollBar.h @@ -68,7 +68,6 @@ private: s32 max_pos; s32 small_step; s32 large_step; - u32 last_change; s32 drag_offset; s32 page_size; s32 border_size; diff --git a/src/gui/guiScrollContainer.cpp b/src/gui/guiScrollContainer.cpp index 88cdc7057..0fe4c41bd 100644 --- a/src/gui/guiScrollContainer.cpp +++ b/src/gui/guiScrollContainer.cpp @@ -56,6 +56,18 @@ bool GUIScrollContainer::OnEvent(const SEvent &event) return IGUIElement::OnEvent(event); } +void GUIScrollContainer::draw() +{ + if (isVisible()) { + core::list<IGUIElement *>::Iterator it = Children.begin(); + for (; it != Children.end(); ++it) + if ((*it)->isNotClipped() || + AbsoluteClippingRect.isRectCollided( + (*it)->getAbsolutePosition())) + (*it)->draw(); + } +} + void GUIScrollContainer::updateScrolling() { s32 pos = m_scrollbar->getPos(); diff --git a/src/gui/guiScrollContainer.h b/src/gui/guiScrollContainer.h index a0306291e..9e3ec6e93 100644 --- a/src/gui/guiScrollContainer.h +++ b/src/gui/guiScrollContainer.h @@ -32,6 +32,8 @@ public: virtual bool OnEvent(const SEvent &event) override; + virtual void draw() override; + inline void onScrollEvent(gui::IGUIElement *caller) { if (caller == m_scrollbar) diff --git a/src/gui/guiSkin.cpp b/src/gui/guiSkin.cpp index 8892a00b4..e09209bd9 100644 --- a/src/gui/guiSkin.cpp +++ b/src/gui/guiSkin.cpp @@ -29,7 +29,7 @@ GUISkin::GUISkin(EGUI_SKIN_TYPE type, video::IVideoDriver* driver) {
Colors[EGDC_3D_DARK_SHADOW] = video::SColor(101,50,50,50);
Colors[EGDC_3D_SHADOW] = video::SColor(101,130,130,130);
- Colors[EGDC_3D_FACE] = video::SColor(101,210,210,210);
+ Colors[EGDC_3D_FACE] = video::SColor(220,100,100,100);
Colors[EGDC_3D_HIGH_LIGHT] = video::SColor(101,255,255,255);
Colors[EGDC_3D_LIGHT] = video::SColor(101,210,210,210);
Colors[EGDC_ACTIVE_BORDER] = video::SColor(101,16,14,115);
diff --git a/src/gui/guiTable.cpp b/src/gui/guiTable.cpp index c705e17fb..cab2e19fd 100644 --- a/src/gui/guiTable.cpp +++ b/src/gui/guiTable.cpp @@ -56,7 +56,7 @@ GUITable::GUITable(gui::IGUIEnvironment *env, m_font = skin->getFont(); if (m_font) { m_font->grab(); - m_rowheight = m_font->getDimension(L"A").Height + 4; + m_rowheight = m_font->getDimension(L"Ay").Height + 4; m_rowheight = MYMAX(m_rowheight, 1); } @@ -586,6 +586,31 @@ void GUITable::setSelected(s32 index) } } +void GUITable::setOverrideFont(IGUIFont *font) +{ + if (m_font == font) + return; + + if (font == nullptr) + font = Environment->getSkin()->getFont(); + + if (m_font) + m_font->drop(); + + m_font = font; + m_font->grab(); + + m_rowheight = m_font->getDimension(L"Ay").Height + 4; + m_rowheight = MYMAX(m_rowheight, 1); + + updateScrollBar(); +} + +IGUIFont *GUITable::getOverrideFont() const +{ + return m_font; +} + GUITable::DynamicData GUITable::getDynamicData() const { DynamicData dyndata; diff --git a/src/gui/guiTable.h b/src/gui/guiTable.h index 11093ea72..76a0e94d0 100644 --- a/src/gui/guiTable.h +++ b/src/gui/guiTable.h @@ -123,6 +123,12 @@ public: // Autoscroll to make the selected row fully visible void setSelected(s32 index); + //! Sets another skin independent font. If this is set to zero, the button uses the font of the skin. + virtual void setOverrideFont(gui::IGUIFont *font = nullptr); + + //! Gets the override font (if any) + virtual gui::IGUIFont *getOverrideFont() const; + /* Get selection, scroll position and opened (sub)trees */ DynamicData getDynamicData() const; diff --git a/src/gui/intlGUIEditBox.cpp b/src/gui/intlGUIEditBox.cpp index 10395423c..8be63fd6f 100644 --- a/src/gui/intlGUIEditBox.cpp +++ b/src/gui/intlGUIEditBox.cpp @@ -1165,7 +1165,7 @@ void intlGUIEditBox::breakText() s32 lastLineStart = 0; s32 size = Text.size(); s32 length = 0; - s32 elWidth = RelativeRect.getWidth() - 6; + s32 elWidth = RelativeRect.getWidth() - m_scrollbar_width - 10; wchar_t c; for (s32 i=0; i<size; ++i) @@ -1478,8 +1478,6 @@ void intlGUIEditBox::createVScrollBar() } } - RelativeRect.LowerRightCorner.X -= m_scrollbar_width + 4; - irr::core::rect<s32> scrollbarrect = FrameRect; scrollbarrect.UpperLeftCorner.X += FrameRect.getWidth() - m_scrollbar_width; m_vscrollbar = new GUIScrollBar(Environment, getParent(), -1, diff --git a/src/httpfetch.cpp b/src/httpfetch.cpp index 326b5052f..65202ce3e 100644 --- a/src/httpfetch.cpp +++ b/src/httpfetch.cpp @@ -294,13 +294,11 @@ HTTPFetchOngoing::HTTPFetchOngoing(const HTTPFetchRequest &request_, curl_easy_setopt(curl, CURLOPT_WRITEDATA, &oss); } - // Set POST (or GET) data - if (request.post_fields.empty() && request.post_data.empty()) { - curl_easy_setopt(curl, CURLOPT_HTTPGET, 1); - } else if (request.multipart) { + // Set data from fields or raw_data + if (request.multipart) { curl_httppost *last = NULL; - for (StringMap::iterator it = request.post_fields.begin(); - it != request.post_fields.end(); ++it) { + for (StringMap::iterator it = request.fields.begin(); + it != request.fields.end(); ++it) { curl_formadd(&post, &last, CURLFORM_NAMELENGTH, it->first.size(), CURLFORM_PTRNAME, it->first.c_str(), @@ -311,28 +309,42 @@ HTTPFetchOngoing::HTTPFetchOngoing(const HTTPFetchRequest &request_, curl_easy_setopt(curl, CURLOPT_HTTPPOST, post); // request.post_fields must now *never* be // modified until CURLOPT_HTTPPOST is cleared - } else if (request.post_data.empty()) { - curl_easy_setopt(curl, CURLOPT_POST, 1); - std::string str; - for (auto &post_field : request.post_fields) { - if (!str.empty()) - str += "&"; - str += urlencode(post_field.first); - str += "="; - str += urlencode(post_field.second); - } - curl_easy_setopt(curl, CURLOPT_POSTFIELDSIZE, - str.size()); - curl_easy_setopt(curl, CURLOPT_COPYPOSTFIELDS, - str.c_str()); } else { - curl_easy_setopt(curl, CURLOPT_POST, 1); - curl_easy_setopt(curl, CURLOPT_POSTFIELDSIZE, - request.post_data.size()); - curl_easy_setopt(curl, CURLOPT_POSTFIELDS, - request.post_data.c_str()); - // request.post_data must now *never* be - // modified until CURLOPT_POSTFIELDS is cleared + switch (request.method) { + case HTTP_GET: + curl_easy_setopt(curl, CURLOPT_HTTPGET, 1); + break; + case HTTP_POST: + curl_easy_setopt(curl, CURLOPT_POST, 1); + break; + case HTTP_PUT: + curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "PUT"); + break; + case HTTP_DELETE: + curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "DELETE"); + break; + } + if (request.method != HTTP_GET) { + if (!request.raw_data.empty()) { + curl_easy_setopt(curl, CURLOPT_POSTFIELDSIZE, + request.raw_data.size()); + curl_easy_setopt(curl, CURLOPT_POSTFIELDS, + request.raw_data.c_str()); + } else if (!request.fields.empty()) { + std::string str; + for (auto &field : request.fields) { + if (!str.empty()) + str += "&"; + str += urlencode(field.first); + str += "="; + str += urlencode(field.second); + } + curl_easy_setopt(curl, CURLOPT_POSTFIELDSIZE, + str.size()); + curl_easy_setopt(curl, CURLOPT_COPYPOSTFIELDS, + str.c_str()); + } + } } // Set additional HTTP headers for (const std::string &extra_header : request.extra_headers) { diff --git a/src/httpfetch.h b/src/httpfetch.h index ae8b5afb5..3b9f17f0a 100644 --- a/src/httpfetch.h +++ b/src/httpfetch.h @@ -28,6 +28,15 @@ with this program; if not, write to the Free Software Foundation, Inc., #define HTTPFETCH_DISCARD 0 #define HTTPFETCH_SYNC 1 +// Methods +enum HttpMethod : u8 +{ + HTTP_GET, + HTTP_POST, + HTTP_PUT, + HTTP_DELETE, +}; + struct HTTPFetchRequest { std::string url = ""; @@ -50,12 +59,15 @@ struct HTTPFetchRequest // application/x-www-form-urlencoded. POST-only. bool multipart = false; - // POST fields. Fields are escaped properly. - // If this is empty a GET request is done instead. - StringMap post_fields; + // The Method to use default = GET + // Avaible methods GET, POST, PUT, DELETE + HttpMethod method = HTTP_GET; + + // Fields of the request + StringMap fields; - // Raw POST data, overrides post_fields. - std::string post_data; + // Raw data of the request overrides fields + std::string raw_data; // If not empty, should contain entries such as "Accept: text/html" std::vector<std::string> extra_headers; diff --git a/src/hud.cpp b/src/hud.cpp index 3079b5cd8..1791e04df 100644 --- a/src/hud.cpp +++ b/src/hud.cpp @@ -28,6 +28,8 @@ const struct EnumString es_HudElementType[] = {HUD_ELEM_INVENTORY, "inventory"}, {HUD_ELEM_WAYPOINT, "waypoint"}, {HUD_ELEM_IMAGE_WAYPOINT, "image_waypoint"}, + {HUD_ELEM_COMPASS, "compass"}, + {HUD_ELEM_MINIMAP, "minimap"}, {0, NULL}, }; @@ -40,6 +42,7 @@ const struct EnumString es_HudElementStat[] = {HUD_STAT_TEXT, "text"}, {HUD_STAT_NUMBER, "number"}, {HUD_STAT_ITEM, "item"}, + {HUD_STAT_ITEM, "precision"}, {HUD_STAT_DIR, "direction"}, {HUD_STAT_ALIGN, "alignment"}, {HUD_STAT_OFFSET, "offset"}, @@ -51,7 +51,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8 #define HUD_HOTBAR_ITEMCOUNT_MAX 32 - #define HOTBAR_IMAGE_SIZE 48 enum HudElementType { @@ -60,7 +59,9 @@ enum HudElementType { HUD_ELEM_STATBAR = 2, HUD_ELEM_INVENTORY = 3, HUD_ELEM_WAYPOINT = 4, - HUD_ELEM_IMAGE_WAYPOINT = 5 + HUD_ELEM_IMAGE_WAYPOINT = 5, + HUD_ELEM_COMPASS = 6, + HUD_ELEM_MINIMAP = 7 }; enum HudElementStat { @@ -79,6 +80,13 @@ enum HudElementStat { HUD_STAT_TEXT2, }; +enum HudCompassDir { + HUD_COMPASS_ROTATE = 0, + HUD_COMPASS_ROTATE_REVERSE, + HUD_COMPASS_TRANSLATE, + HUD_COMPASS_TRANSLATE_REVERSE, +}; + struct HudElement { HudElementType type; v2f pos; @@ -100,3 +108,12 @@ extern const EnumString es_HudElementType[]; extern const EnumString es_HudElementStat[]; extern const EnumString es_HudBuiltinElement[]; +// Minimap stuff + +enum MinimapType { + MINIMAP_TYPE_OFF, + MINIMAP_TYPE_SURFACE, + MINIMAP_TYPE_RADAR, + MINIMAP_TYPE_TEXTURE, +}; + diff --git a/src/inventory.cpp b/src/inventory.cpp index 349ee503d..1ef9b13cd 100644 --- a/src/inventory.cpp +++ b/src/inventory.cpp @@ -258,6 +258,20 @@ std::string ItemStack::getDescription(IItemDefManager *itemdef) const return desc.empty() ? name : desc; } +std::string ItemStack::getShortDescription(IItemDefManager *itemdef) const +{ + std::string desc = metadata.getString("short_description"); + if (desc.empty()) + desc = getDefinition(itemdef).short_description; + if (!desc.empty()) + return desc; + // no short_description because of old server version or modified builtin + // return first line of description + std::stringstream sstr(getDescription(itemdef)); + std::getline(sstr, desc, '\n'); + return desc; +} + ItemStack ItemStack::addItem(ItemStack newitem, IItemDefManager *itemdef) { @@ -732,17 +746,17 @@ void InventoryList::moveItemSomewhere(u32 i, InventoryList *dest, u32 count) u32 InventoryList::moveItem(u32 i, InventoryList *dest, u32 dest_i, u32 count, bool swap_if_needed, bool *did_swap) { - if(this == dest && i == dest_i) + if (this == dest && i == dest_i) return count; // Take item from source list ItemStack item1; - if(count == 0) + if (count == 0) item1 = changeItem(i, ItemStack()); else item1 = takeItem(i, count); - if(item1.empty()) + if (item1.empty()) return 0; // Try to add the item to destination list @@ -750,8 +764,7 @@ u32 InventoryList::moveItem(u32 i, InventoryList *dest, u32 dest_i, item1 = dest->addItem(dest_i, item1); // If something is returned, the item was not fully added - if(!item1.empty()) - { + if (!item1.empty()) { // If olditem is returned, nothing was added. bool nothing_added = (item1.count == oldcount); diff --git a/src/inventory.h b/src/inventory.h index 67a7859ed..f36bc57cf 100644 --- a/src/inventory.h +++ b/src/inventory.h @@ -49,6 +49,7 @@ struct ItemStack std::string getItemString(bool include_meta = true) const; // Returns the tooltip std::string getDescription(IItemDefManager *itemdef) const; + std::string getShortDescription(IItemDefManager *itemdef) const; /* Quantity methods diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp index b6f464901..635bd2e4b 100644 --- a/src/inventorymanager.cpp +++ b/src/inventorymanager.cpp @@ -154,6 +154,93 @@ IMoveAction::IMoveAction(std::istream &is, bool somewhere) : } } +void IMoveAction::swapDirections() +{ + std::swap(from_inv, to_inv); + std::swap(from_list, to_list); + std::swap(from_i, to_i); +} + +void IMoveAction::onPutAndOnTake(const ItemStack &src_item, ServerActiveObject *player) const +{ + ServerScripting *sa = PLAYER_TO_SA(player); + if (to_inv.type == InventoryLocation::DETACHED) + sa->detached_inventory_OnPut(*this, src_item, player); + else if (to_inv.type == InventoryLocation::NODEMETA) + sa->nodemeta_inventory_OnPut(*this, src_item, player); + else if (to_inv.type == InventoryLocation::PLAYER) + sa->player_inventory_OnPut(*this, src_item, player); + else + assert(false); + + if (from_inv.type == InventoryLocation::DETACHED) + sa->detached_inventory_OnTake(*this, src_item, player); + else if (from_inv.type == InventoryLocation::NODEMETA) + sa->nodemeta_inventory_OnTake(*this, src_item, player); + else if (from_inv.type == InventoryLocation::PLAYER) + sa->player_inventory_OnTake(*this, src_item, player); + else + assert(false); +} + +void IMoveAction::onMove(int count, ServerActiveObject *player) const +{ + ServerScripting *sa = PLAYER_TO_SA(player); + if (from_inv.type == InventoryLocation::DETACHED) + sa->detached_inventory_OnMove(*this, count, player); + else if (from_inv.type == InventoryLocation::NODEMETA) + sa->nodemeta_inventory_OnMove(*this, count, player); + else if (from_inv.type == InventoryLocation::PLAYER) + sa->player_inventory_OnMove(*this, count, player); + else + assert(false); +} + +int IMoveAction::allowPut(const ItemStack &dst_item, ServerActiveObject *player) const +{ + ServerScripting *sa = PLAYER_TO_SA(player); + int dst_can_put_count = 0xffff; + if (to_inv.type == InventoryLocation::DETACHED) + dst_can_put_count = sa->detached_inventory_AllowPut(*this, dst_item, player); + else if (to_inv.type == InventoryLocation::NODEMETA) + dst_can_put_count = sa->nodemeta_inventory_AllowPut(*this, dst_item, player); + else if (to_inv.type == InventoryLocation::PLAYER) + dst_can_put_count = sa->player_inventory_AllowPut(*this, dst_item, player); + else + assert(false); + return dst_can_put_count; +} + +int IMoveAction::allowTake(const ItemStack &src_item, ServerActiveObject *player) const +{ + ServerScripting *sa = PLAYER_TO_SA(player); + int src_can_take_count = 0xffff; + if (from_inv.type == InventoryLocation::DETACHED) + src_can_take_count = sa->detached_inventory_AllowTake(*this, src_item, player); + else if (from_inv.type == InventoryLocation::NODEMETA) + src_can_take_count = sa->nodemeta_inventory_AllowTake(*this, src_item, player); + else if (from_inv.type == InventoryLocation::PLAYER) + src_can_take_count = sa->player_inventory_AllowTake(*this, src_item, player); + else + assert(false); + return src_can_take_count; +} + +int IMoveAction::allowMove(int try_take_count, ServerActiveObject *player) const +{ + ServerScripting *sa = PLAYER_TO_SA(player); + int src_can_take_count = 0xffff; + if (from_inv.type == InventoryLocation::DETACHED) + src_can_take_count = sa->detached_inventory_AllowMove(*this, try_take_count, player); + else if (from_inv.type == InventoryLocation::NODEMETA) + src_can_take_count = sa->nodemeta_inventory_AllowMove(*this, try_take_count, player); + else if (from_inv.type == InventoryLocation::PLAYER) + src_can_take_count = sa->player_inventory_AllowMove(*this, try_take_count, player); + else + assert(false); + return src_can_take_count; +} + void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef) { Inventory *inv_from = mgr->getInventory(from_inv); @@ -251,93 +338,80 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame Collect information of endpoints */ - int try_take_count = count; - if (try_take_count == 0) - try_take_count = list_from->getItem(from_i).count; + ItemStack src_item = list_from->getItem(from_i); + if (count > 0) + src_item.count = count; + if (src_item.empty()) + return; int src_can_take_count = 0xffff; int dst_can_put_count = 0xffff; - /* Query detached inventories */ + // this is needed for swapping items inside one inventory to work + ItemStack restitem; + bool allow_swap = !list_to->itemFits(to_i, src_item, &restitem) + && restitem.count == src_item.count + && !caused_by_move_somewhere; - // Move occurs in the same detached inventory - if (from_inv.type == InventoryLocation::DETACHED && - from_inv == to_inv) { - src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove( - *this, try_take_count, player); - dst_can_put_count = src_can_take_count; - } else { - // Destination is detached - if (to_inv.type == InventoryLocation::DETACHED) { - ItemStack src_item = list_from->getItem(from_i); - src_item.count = try_take_count; - dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut( - *this, src_item, player); - } - // Source is detached - if (from_inv.type == InventoryLocation::DETACHED) { - ItemStack src_item = list_from->getItem(from_i); - src_item.count = try_take_count; - src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( - *this, src_item, player); - } - } - - /* Query node metadata inventories */ + // Shift-click: Cannot fill this stack, proceed with next slot + if (caused_by_move_somewhere && restitem.count == src_item.count) + return; - // Both endpoints are nodemeta - // Move occurs in the same nodemeta inventory - if (from_inv.type == InventoryLocation::NODEMETA && - from_inv == to_inv) { - src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove( - *this, try_take_count, player); - dst_can_put_count = src_can_take_count; - } else { - // Destination is nodemeta - if (to_inv.type == InventoryLocation::NODEMETA) { - ItemStack src_item = list_from->getItem(from_i); - src_item.count = try_take_count; - dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut( - *this, src_item, player); + if (allow_swap) { + // Swap will affect the entire stack if it can performed. + src_item = list_from->getItem(from_i); + count = src_item.count; + } + + if (from_inv == to_inv) { + // Move action within the same inventory + src_can_take_count = allowMove(src_item.count, player); + + bool swap_expected = allow_swap; + allow_swap = allow_swap + && (src_can_take_count == -1 || src_can_take_count >= src_item.count); + if (allow_swap) { + int try_put_count = list_to->getItem(to_i).count; + swapDirections(); + dst_can_put_count = allowMove(try_put_count, player); + allow_swap = allow_swap + && (dst_can_put_count == -1 || dst_can_put_count >= try_put_count); + swapDirections(); + } else { + dst_can_put_count = src_can_take_count; } - // Source is nodemeta - if (from_inv.type == InventoryLocation::NODEMETA) { - ItemStack src_item = list_from->getItem(from_i); - src_item.count = try_take_count; - src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( - *this, src_item, player); - } - } - - // Query player inventories - - // Move occurs in the same player inventory - if (from_inv.type == InventoryLocation::PLAYER && - from_inv == to_inv) { - src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowMove( - *this, try_take_count, player); - dst_can_put_count = src_can_take_count; + if (swap_expected != allow_swap) + src_can_take_count = dst_can_put_count = 0; } else { - // Destination is a player - if (to_inv.type == InventoryLocation::PLAYER) { - ItemStack src_item = list_from->getItem(from_i); - src_item.count = try_take_count; - dst_can_put_count = PLAYER_TO_SA(player)->player_inventory_AllowPut( - *this, src_item, player); - } - // Source is a player - if (from_inv.type == InventoryLocation::PLAYER) { - ItemStack src_item = list_from->getItem(from_i); - src_item.count = try_take_count; - src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowTake( - *this, src_item, player); + // Take from one inventory, put into another + dst_can_put_count = allowPut(src_item, player); + src_can_take_count = allowTake(src_item, player); + + bool swap_expected = allow_swap; + allow_swap = allow_swap + && (src_can_take_count == -1 || src_can_take_count >= src_item.count) + && (dst_can_put_count == -1 || dst_can_put_count >= src_item.count); + // A swap is expected, which means that we have to + // run the "allow" callbacks a second time with swapped inventories + if (allow_swap) { + ItemStack dst_item = list_to->getItem(to_i); + swapDirections(); + + int src_can_take = allowPut(dst_item, player); + int dst_can_put = allowTake(dst_item, player); + allow_swap = allow_swap + && (src_can_take == -1 || src_can_take >= dst_item.count) + && (dst_can_put == -1 || dst_can_put >= dst_item.count); + swapDirections(); } + if (swap_expected != allow_swap) + src_can_take_count = dst_can_put_count = 0; } int old_count = count; /* Modify count according to collected data */ - count = try_take_count; + count = src_item.count; if (src_can_take_count != -1 && count > src_can_take_count) count = src_can_take_count; if (dst_can_put_count != -1 && count > dst_can_put_count) @@ -367,7 +441,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame return; } - ItemStack src_item = list_from->getItem(from_i); + src_item = list_from->getItem(from_i); src_item.count = count; ItemStack from_stack_was = list_from->getItem(from_i); ItemStack to_stack_was = list_to->getItem(to_i); @@ -380,7 +454,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame */ bool did_swap = false; move_count = list_from->moveItem(from_i, - list_to, to_i, count, !caused_by_move_somewhere, &did_swap); + list_to, to_i, count, allow_swap, &did_swap); + assert(allow_swap == did_swap); // If source is infinite, reset it's stack if (src_can_take_count == -1) { @@ -471,69 +546,29 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame Report move to endpoints */ - /* Detached inventories */ - - // Both endpoints are same detached - if (from_inv.type == InventoryLocation::DETACHED && - from_inv == to_inv) { - PLAYER_TO_SA(player)->detached_inventory_OnMove( - *this, count, player); - } else { - // Destination is detached - if (to_inv.type == InventoryLocation::DETACHED) { - PLAYER_TO_SA(player)->detached_inventory_OnPut( - *this, src_item, player); - } - // Source is detached - if (from_inv.type == InventoryLocation::DETACHED) { - PLAYER_TO_SA(player)->detached_inventory_OnTake( - *this, src_item, player); + // Source = destination => move + if (from_inv == to_inv) { + onMove(count, player); + if (did_swap) { + // Item is now placed in source list + src_item = list_from->getItem(from_i); + swapDirections(); + onMove(src_item.count, player); + swapDirections(); } - } - - /* Node metadata inventories */ - - // Both endpoints are same nodemeta - if (from_inv.type == InventoryLocation::NODEMETA && - from_inv == to_inv) { - PLAYER_TO_SA(player)->nodemeta_inventory_OnMove( - *this, count, player); - } else { - // Destination is nodemeta - if (to_inv.type == InventoryLocation::NODEMETA) { - PLAYER_TO_SA(player)->nodemeta_inventory_OnPut( - *this, src_item, player); - } - // Source is nodemeta - if (from_inv.type == InventoryLocation::NODEMETA) { - PLAYER_TO_SA(player)->nodemeta_inventory_OnTake( - *this, src_item, player); - } - } - - // Player inventories - - // Both endpoints are same player inventory - if (from_inv.type == InventoryLocation::PLAYER && - from_inv == to_inv) { - PLAYER_TO_SA(player)->player_inventory_OnMove( - *this, count, player); + mgr->setInventoryModified(from_inv); } else { - // Destination is player inventory - if (to_inv.type == InventoryLocation::PLAYER) { - PLAYER_TO_SA(player)->player_inventory_OnPut( - *this, src_item, player); + onPutAndOnTake(src_item, player); + if (did_swap) { + // Item is now placed in source list + src_item = list_from->getItem(from_i); + swapDirections(); + onPutAndOnTake(src_item, player); + swapDirections(); } - // Source is player inventory - if (from_inv.type == InventoryLocation::PLAYER) { - PLAYER_TO_SA(player)->player_inventory_OnTake( - *this, src_item, player); - } - } - - mgr->setInventoryModified(from_inv); - if (inv_from != inv_to) mgr->setInventoryModified(to_inv); + mgr->setInventoryModified(from_inv); + } } void IMoveAction::clientApply(InventoryManager *mgr, IGameDef *gamedef) diff --git a/src/inventorymanager.h b/src/inventorymanager.h index 69bf30169..4ad5d3f49 100644 --- a/src/inventorymanager.h +++ b/src/inventorymanager.h @@ -183,6 +183,18 @@ struct IMoveAction : public InventoryAction, public MoveAction void apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef); void clientApply(InventoryManager *mgr, IGameDef *gamedef); + + void swapDirections(); + + void onPutAndOnTake(const ItemStack &src_item, ServerActiveObject *player) const; + + void onMove(int count, ServerActiveObject *player) const; + + int allowPut(const ItemStack &dst_item, ServerActiveObject *player) const; + + int allowTake(const ItemStack &src_item, ServerActiveObject *player) const; + + int allowMove(int try_take_count, ServerActiveObject *player) const; }; struct IDropAction : public InventoryAction, public MoveAction diff --git a/src/itemdef.cpp b/src/itemdef.cpp index 8e0492827..5fb1e4c47 100644 --- a/src/itemdef.cpp +++ b/src/itemdef.cpp @@ -62,6 +62,7 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def) type = def.type; name = def.name; description = def.description; + short_description = def.short_description; inventory_image = def.inventory_image; inventory_overlay = def.inventory_overlay; wield_image = def.wield_image; @@ -102,6 +103,7 @@ void ItemDefinition::reset() type = ITEM_NONE; name = ""; description = ""; + short_description = ""; inventory_image = ""; inventory_overlay = ""; wield_image = ""; @@ -128,10 +130,10 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const u8 version = 6; writeU8(os, version); writeU8(os, type); - os << serializeString(name); - os << serializeString(description); - os << serializeString(inventory_image); - os << serializeString(wield_image); + os << serializeString16(name); + os << serializeString16(description); + os << serializeString16(inventory_image); + os << serializeString16(wield_image); writeV3F32(os, wield_scale); writeS16(os, stack_max); writeU8(os, usable); @@ -143,25 +145,27 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const tool_capabilities->serialize(tmp_os, protocol_version); tool_capabilities_s = tmp_os.str(); } - os << serializeString(tool_capabilities_s); + os << serializeString16(tool_capabilities_s); writeU16(os, groups.size()); for (const auto &group : groups) { - os << serializeString(group.first); + os << serializeString16(group.first); writeS16(os, group.second); } - os << serializeString(node_placement_prediction); + os << serializeString16(node_placement_prediction); // Version from ContentFeatures::serialize to keep in sync sound_place.serialize(os, CONTENTFEATURES_VERSION); sound_place_failed.serialize(os, CONTENTFEATURES_VERSION); writeF32(os, range); - os << serializeString(palette_image); + os << serializeString16(palette_image); writeARGB8(os, color); - os << serializeString(inventory_overlay); - os << serializeString(wield_overlay); + os << serializeString16(inventory_overlay); + os << serializeString16(wield_overlay); + + os << serializeString16(short_description); } void ItemDefinition::deSerialize(std::istream &is) @@ -175,16 +179,16 @@ void ItemDefinition::deSerialize(std::istream &is) throw SerializationError("unsupported ItemDefinition version"); type = (enum ItemType)readU8(is); - name = deSerializeString(is); - description = deSerializeString(is); - inventory_image = deSerializeString(is); - wield_image = deSerializeString(is); + name = deSerializeString16(is); + description = deSerializeString16(is); + inventory_image = deSerializeString16(is); + wield_image = deSerializeString16(is); wield_scale = readV3F32(is); stack_max = readS16(is); usable = readU8(is); liquids_pointable = readU8(is); - std::string tool_capabilities_s = deSerializeString(is); + std::string tool_capabilities_s = deSerializeString16(is); if (!tool_capabilities_s.empty()) { std::istringstream tmp_is(tool_capabilities_s, std::ios::binary); tool_capabilities = new ToolCapabilities; @@ -194,27 +198,28 @@ void ItemDefinition::deSerialize(std::istream &is) groups.clear(); u32 groups_size = readU16(is); for(u32 i=0; i<groups_size; i++){ - std::string name = deSerializeString(is); + std::string name = deSerializeString16(is); int value = readS16(is); groups[name] = value; } - node_placement_prediction = deSerializeString(is); + node_placement_prediction = deSerializeString16(is); // Version from ContentFeatures::serialize to keep in sync sound_place.deSerialize(is, CONTENTFEATURES_VERSION); sound_place_failed.deSerialize(is, CONTENTFEATURES_VERSION); range = readF32(is); - palette_image = deSerializeString(is); + palette_image = deSerializeString16(is); color = readARGB8(is); - inventory_overlay = deSerializeString(is); - wield_overlay = deSerializeString(is); + inventory_overlay = deSerializeString16(is); + wield_overlay = deSerializeString16(is); // If you add anything here, insert it primarily inside the try-catch // block to not need to increase the version. - //try { - //} catch(SerializationError &e) {}; + try { + short_description = deSerializeString16(is); + } catch(SerializationError &e) {}; } @@ -521,14 +526,14 @@ public: // Serialize ItemDefinition and write wrapped in a string std::ostringstream tmp_os(std::ios::binary); def->serialize(tmp_os, protocol_version); - os << serializeString(tmp_os.str()); + os << serializeString16(tmp_os.str()); } writeU16(os, m_aliases.size()); for (const auto &it : m_aliases) { - os << serializeString(it.first); - os << serializeString(it.second); + os << serializeString16(it.first); + os << serializeString16(it.second); } } void deSerialize(std::istream &is) @@ -543,7 +548,7 @@ public: for(u16 i=0; i<count; i++) { // Deserialize a string and grab an ItemDefinition from it - std::istringstream tmp_is(deSerializeString(is), std::ios::binary); + std::istringstream tmp_is(deSerializeString16(is), std::ios::binary); ItemDefinition def; def.deSerialize(tmp_is); // Register @@ -552,8 +557,8 @@ public: u16 num_aliases = readU16(is); for(u16 i=0; i<num_aliases; i++) { - std::string name = deSerializeString(is); - std::string convert_to = deSerializeString(is); + std::string name = deSerializeString16(is); + std::string convert_to = deSerializeString16(is); registerAlias(name, convert_to); } } diff --git a/src/itemdef.h b/src/itemdef.h index f47e6cbe7..ebf0d3527 100644 --- a/src/itemdef.h +++ b/src/itemdef.h @@ -56,6 +56,7 @@ struct ItemDefinition ItemType type; std::string name; // "" = hand std::string description; // Shown in tooltip. + std::string short_description; /* Visual properties diff --git a/src/light.cpp b/src/light.cpp index 8196fedff..d5389b450 100644 --- a/src/light.cpp +++ b/src/light.cpp @@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "light.h" +#include <algorithm> #include <cmath> #include "util/numeric.h" #include "settings.h" @@ -81,9 +82,11 @@ void set_light_table(float gamma) // Strictly speaking, rangelim is not necessary here—if the implementation // is conforming. But we don’t want problems in any case. light_LUT[i] = rangelim((s32)(255.0f * brightness), 0, 255); + // Ensure light brightens with each level - if (i > 1 && light_LUT[i] <= light_LUT[i - 1]) - light_LUT[i] = light_LUT[i - 1] + 1; + if (i > 0 && light_LUT[i] <= light_LUT[i - 1]) { + light_LUT[i] = std::min((u8)254, light_LUT[i - 1]) + 1; + } } } diff --git a/src/log.cpp b/src/log.cpp index 54442c39b..3c61414e9 100644 --- a/src/log.cpp +++ b/src/log.cpp @@ -97,16 +97,7 @@ LogBuffer verbose_buf(g_logger, LL_VERBOSE); std::ostream *dout_con_ptr = &null_stream; std::ostream *derr_con_ptr = &verbosestream; -// Server -std::ostream *dout_server_ptr = &infostream; -std::ostream *derr_server_ptr = &errorstream; - -#ifndef SERVER -// Client -std::ostream *dout_client_ptr = &infostream; -std::ostream *derr_client_ptr = &errorstream; -#endif - +// Common streams std::ostream rawstream(&raw_buf); std::ostream dstream(&none_buf); std::ostream errorstream(&error_buf); @@ -192,14 +192,8 @@ extern std::ostream null_stream; extern std::ostream *dout_con_ptr; extern std::ostream *derr_con_ptr; -extern std::ostream *dout_server_ptr; extern std::ostream *derr_server_ptr; -#ifndef SERVER -extern std::ostream *dout_client_ptr; -extern std::ostream *derr_client_ptr; -#endif - extern Logger g_logger; // Writes directly to all LL_NONE log outputs for g_logger with no prefix. @@ -222,8 +216,4 @@ extern std::ostream dstream; #define dout_con (*dout_con_ptr) #define derr_con (*derr_con_ptr) -#define dout_server (*dout_server_ptr) -#ifndef SERVER - #define dout_client (*dout_client_ptr) -#endif diff --git a/src/map.cpp b/src/map.cpp index b9ab7c066..6d53351ef 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -62,8 +62,7 @@ with this program; if not, write to the Free Software Foundation, Inc., Map */ -Map::Map(std::ostream &dout, IGameDef *gamedef): - m_dout(dout), +Map::Map(IGameDef *gamedef): m_gamedef(gamedef), m_nodedef(gamedef->ndef()) { @@ -140,6 +139,21 @@ MapBlock * Map::getBlockNoCreate(v3s16 p3d) return block; } +void Map::listAllLoadedBlocks(std::vector<v3s16> &dst) +{ + for (auto §or_it : m_sectors) { + MapSector *sector = sector_it.second; + + MapBlockVect blocks; + sector->getBlocks(blocks); + + for (MapBlock *block : blocks) { + v3s16 p = block->getPos(); + dst.push_back(p); + } + } +} + bool Map::isNodeUnderground(v3s16 p) { v3s16 blockpos = getNodeBlockPos(p); @@ -1201,7 +1215,7 @@ bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes) */ ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef, EmergeManager *emerge, MetricsBackend *mb): - Map(dout_server, gamedef), + Map(gamedef), settings_mgr(g_settings, savedir + DIR_DELIM + "map_meta.txt"), m_emerge(emerge) { @@ -1327,11 +1341,6 @@ u64 ServerMap::getSeed() return getMapgenParams()->seed; } -s16 ServerMap::getWaterLevel() -{ - return getMapgenParams()->water_level; -} - bool ServerMap::blockpos_over_mapgen_limit(v3s16 p) { const s16 mapgen_limit_bp = rangelim( @@ -1351,6 +1360,9 @@ bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data) v3s16 bpmin = EmergeManager::getContainingChunk(blockpos, csize); v3s16 bpmax = bpmin + v3s16(1, 1, 1) * (csize - 1); + if (!m_chunks_in_progress.insert(bpmin).second) + return false; + bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info; EMERGE_DBG_OUT("initBlockMake(): " PP(bpmin) " - " PP(bpmax)); @@ -1366,7 +1378,6 @@ bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data) data->seed = getSeed(); data->blockpos_min = bpmin; data->blockpos_max = bpmax; - data->blockpos_requested = blockpos; data->nodedef = m_nodedef; /* @@ -1488,6 +1499,7 @@ void ServerMap::finishBlockMake(BlockMakeData *data, NOTE: Will be saved later. */ //save(MOD_STATE_WRITE_AT_UNLOAD); + m_chunks_in_progress.erase(bpmin); } MapSector *ServerMap::createSector(v2s16 p2d) @@ -1732,59 +1744,6 @@ void ServerMap::updateVManip(v3s16 pos) vm->m_is_dirty = true; } -s16 ServerMap::findGroundLevel(v2s16 p2d) -{ -#if 0 - /* - Uh, just do something random... - */ - // Find existing map from top to down - s16 max=63; - s16 min=-64; - v3s16 p(p2d.X, max, p2d.Y); - for(; p.Y>min; p.Y--) - { - MapNode n = getNodeNoEx(p); - if(n.getContent() != CONTENT_IGNORE) - break; - } - if(p.Y == min) - goto plan_b; - // If this node is not air, go to plan b - if(getNodeNoEx(p).getContent() != CONTENT_AIR) - goto plan_b; - // Search existing walkable and return it - for(; p.Y>min; p.Y--) - { - MapNode n = getNodeNoEx(p); - if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE) - return p.Y; - } - - // Move to plan b -plan_b: -#endif - - /* - Determine from map generator noise functions - */ - - s16 level = m_emerge->getGroundLevelAtPoint(p2d); - return level; - - //double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT; - //return (s16)level; -} - -void ServerMap::createDirs(const std::string &path) -{ - if (!fs::CreateAllDirs(path)) { - m_dout<<"ServerMap: Failed to create directory " - <<"\""<<path<<"\""<<std::endl; - throw BaseException("ServerMap failed to create directory"); - } -} - void ServerMap::save(ModifiedState save_level) { if (!m_map_saving_enabled) { @@ -1864,21 +1823,6 @@ void ServerMap::listAllLoadableBlocks(std::vector<v3s16> &dst) dbase_ro->listAllLoadableBlocks(dst); } -void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst) -{ - for (auto §or_it : m_sectors) { - MapSector *sector = sector_it.second; - - MapBlockVect blocks; - sector->getBlocks(blocks); - - for (MapBlock *block : blocks) { - v3s16 p = block->getPos(); - dst.push_back(p); - } - } -} - MapDatabase *ServerMap::createDatabase( const std::string &name, const std::string &savedir, @@ -123,7 +123,7 @@ class Map /*: public NodeContainer*/ { public: - Map(std::ostream &dout, IGameDef *gamedef); + Map(IGameDef *gamedef); virtual ~Map(); DISABLE_CLASS_COPY(Map); @@ -149,8 +149,6 @@ public: MapSector * getSectorNoGenerateNoLock(v2s16 p2d); // Same as the above (there exists no lock anymore) MapSector * getSectorNoGenerate(v2s16 p2d); - // Gets an existing sector or creates an empty one - //MapSector * getSectorCreate(v2s16 p2d); /* This is overloaded by ClientMap and ServerMap to allow @@ -162,7 +160,9 @@ public: MapBlock * getBlockNoCreate(v3s16 p); // Returns NULL if not found MapBlock * getBlockNoCreateNoEx(v3s16 p); - + + void listAllLoadedBlocks(std::vector<v3s16> &dst); + /* Server overrides */ virtual MapBlock * emergeBlock(v3s16 p, bool create_blank=true) { return getBlockNoCreateNoEx(p); } @@ -269,11 +269,6 @@ public: void removeNodeTimer(v3s16 p); /* - Misc. - */ - std::map<v2s16, MapSector*> *getSectorsPtr(){return &m_sectors;} - - /* Variables */ @@ -283,8 +278,6 @@ public: protected: friend class LuaVoxelManip; - std::ostream &m_dout; // A bit deprecated, could be removed - IGameDef *m_gamedef; std::set<MapEventReceiver*> m_event_receivers; @@ -374,15 +367,6 @@ public: */ MapBlock *getBlockOrEmerge(v3s16 p3d); - // Helper for placing objects on ground level - s16 findGroundLevel(v2s16 p2d); - - /* - Misc. helper functions for fiddling with directory and file - names when saving - */ - void createDirs(const std::string &path); - /* Database functions */ @@ -394,7 +378,6 @@ public: void save(ModifiedState save_level); void listAllLoadableBlocks(std::vector<v3s16> &dst); - void listAllLoadedBlocks(std::vector<v3s16> &dst); MapgenParams *getMapgenParams(); @@ -414,7 +397,6 @@ public: bool isSavingEnabled(){ return m_map_saving_enabled; } u64 getSeed(); - s16 getWaterLevel(); /*! * Fixes lighting in one map block. @@ -442,6 +424,7 @@ private: // Chunks core::map<v2s16, MapChunk*> m_chunks; #endif + std::set<v3s16> m_chunks_in_progress; /* Metadata is re-written on disk only if this is true. diff --git a/src/map_settings_manager.cpp b/src/map_settings_manager.cpp index 4f070e910..9c447b3d0 100644 --- a/src/map_settings_manager.cpp +++ b/src/map_settings_manager.cpp @@ -32,6 +32,10 @@ MapSettingsManager::MapSettingsManager(Settings *user_settings, m_user_settings(user_settings) { assert(m_user_settings != NULL); + + Mapgen::setDefaultSettings(m_map_settings); + // This inherits the combined defaults provided by loadGameConfAndInitWorld. + m_map_settings->overrideDefaults(user_settings); } @@ -179,20 +183,8 @@ MapgenParams *MapSettingsManager::makeMapgenParams() params->mgtype = mgtype; - // Load the mapgen param defaults - /* FIXME: Why is it done like this? MapgenParams should just - * set the defaults in its constructor instead. */ - { - Settings default_settings; - Mapgen::setDefaultSettings(&default_settings); - params->MapgenParams::readParams(&default_settings); - params->readParams(&default_settings); - } - // Load the rest of the mapgen params from our active settings - params->MapgenParams::readParams(m_user_settings); params->MapgenParams::readParams(m_map_settings); - params->readParams(m_user_settings); params->readParams(m_map_settings); // Hold onto our params diff --git a/src/mapblock.cpp b/src/mapblock.cpp index 5b755b7a6..8bfecd755 100644 --- a/src/mapblock.cpp +++ b/src/mapblock.cpp @@ -533,7 +533,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk) // Timestamp TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos()) <<": Timestamp"<<std::endl); - setTimestamp(readU32(is)); + setTimestampNoChangedFlag(readU32(is)); m_disk_timestamp = m_timestamp; // Dynamically re-set ids based on node names @@ -668,13 +668,13 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk) // Ignore errors try { if (version <= 15) { - std::string data = deSerializeString(is); + std::string data = deSerializeString16(is); std::istringstream iss(data, std::ios_base::binary); content_nodemeta_deserialize_legacy(iss, &m_node_metadata, &m_node_timers, m_gamedef->idef()); } else { - //std::string data = deSerializeLongString(is); + //std::string data = deSerializeString32(is); std::ostringstream oss(std::ios_base::binary); decompressZlib(is, oss); std::istringstream iss(oss.str(), std::ios_base::binary); @@ -716,10 +716,10 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk) // Timestamp if (version >= 17) { - setTimestamp(readU32(is)); + setTimestampNoChangedFlag(readU32(is)); m_disk_timestamp = m_timestamp; } else { - setTimestamp(BLOCK_TIMESTAMP_UNDEFINED); + setTimestampNoChangedFlag(BLOCK_TIMESTAMP_UNDEFINED); } // Dynamically re-set ids based on node names diff --git a/src/mapgen/mapgen.cpp b/src/mapgen/mapgen.cpp index f57529082..e0dfd2d71 100644 --- a/src/mapgen/mapgen.cpp +++ b/src/mapgen/mapgen.cpp @@ -58,6 +58,7 @@ FlagDesc flagdesc_mapgen[] = { {"light", MG_LIGHT}, {"decorations", MG_DECORATIONS}, {"biomes", MG_BIOMES}, + {"ores", MG_ORES}, {NULL, 0} }; @@ -217,7 +218,7 @@ void Mapgen::getMapgenNames(std::vector<const char *> *mgnames, bool include_hid void Mapgen::setDefaultSettings(Settings *settings) { settings->setDefault("mg_flags", flagdesc_mapgen, - MG_CAVES | MG_DUNGEONS | MG_LIGHT | MG_DECORATIONS | MG_BIOMES); + MG_CAVES | MG_DUNGEONS | MG_LIGHT | MG_DECORATIONS | MG_BIOMES | MG_ORES); for (int i = 0; i < (int)MAPGEN_INVALID; ++i) { MapgenParams *params = createMapgenParams((MapgenType)i); @@ -243,26 +244,6 @@ u32 Mapgen::getBlockSeed2(v3s16 p, s32 seed) } -// Returns Y one under area minimum if not found -s16 Mapgen::findGroundLevelFull(v2s16 p2d) -{ - const v3s16 &em = vm->m_area.getExtent(); - s16 y_nodes_max = vm->m_area.MaxEdge.Y; - s16 y_nodes_min = vm->m_area.MinEdge.Y; - u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y); - s16 y; - - for (y = y_nodes_max; y >= y_nodes_min; y--) { - MapNode &n = vm->m_data[i]; - if (ndef->get(n).walkable) - break; - - VoxelArea::add_y(em, i, -1); - } - return (y >= y_nodes_min) ? y : y_nodes_min - 1; -} - - // Returns -MAX_MAP_GENERATION_LIMIT if not found s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) { @@ -983,19 +964,6 @@ GenerateNotifier::GenerateNotifier(u32 notify_on, } -void GenerateNotifier::setNotifyOn(u32 notify_on) -{ - m_notify_on = notify_on; -} - - -void GenerateNotifier::setNotifyOnDecoIds( - const std::set<u32> *notify_on_deco_ids) -{ - m_notify_on_deco_ids = notify_on_deco_ids; -} - - bool GenerateNotifier::addEvent(GenNotifyType type, v3s16 pos, u32 id) { if (!(m_notify_on & (1 << type))) diff --git a/src/mapgen/mapgen.h b/src/mapgen/mapgen.h index a92b3b0d0..1487731e2 100644 --- a/src/mapgen/mapgen.h +++ b/src/mapgen/mapgen.h @@ -37,6 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #define MG_LIGHT 0x10 #define MG_DECORATIONS 0x20 #define MG_BIOMES 0x40 +#define MG_ORES 0x80 typedef u16 biome_t; // copy from mg_biome.h to avoid an unnecessary include @@ -87,19 +88,17 @@ struct GenNotifyEvent { class GenerateNotifier { public: + // Use only for temporary Mapgen objects with no map generation! GenerateNotifier() = default; GenerateNotifier(u32 notify_on, const std::set<u32> *notify_on_deco_ids); - void setNotifyOn(u32 notify_on); - void setNotifyOnDecoIds(const std::set<u32> *notify_on_deco_ids); - bool addEvent(GenNotifyType type, v3s16 pos, u32 id=0); void getEvents(std::map<std::string, std::vector<v3s16> > &event_map); void clearEvents(); private: u32 m_notify_on = 0; - const std::set<u32> *m_notify_on_deco_ids; + const std::set<u32> *m_notify_on_deco_ids = nullptr; std::list<GenNotifyEvent> m_notify_events; }; @@ -185,7 +184,6 @@ public: static u32 getBlockSeed(v3s16 p, s32 seed); static u32 getBlockSeed2(v3s16 p, s32 seed); - s16 findGroundLevelFull(v2s16 p2d); s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax); s16 findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax); void updateHeightmap(v3s16 nmin, v3s16 nmax); diff --git a/src/mapgen/mapgen_carpathian.cpp b/src/mapgen/mapgen_carpathian.cpp index feb9b428c..b3a0bd270 100644 --- a/src/mapgen/mapgen_carpathian.cpp +++ b/src/mapgen/mapgen_carpathian.cpp @@ -260,12 +260,6 @@ void MapgenCarpathian::makeChunk(BlockMakeData *data) // Pre-conditions assert(data->vmanip); assert(data->nodedef); - assert(data->blockpos_requested.X >= data->blockpos_min.X && - data->blockpos_requested.Y >= data->blockpos_min.Y && - data->blockpos_requested.Z >= data->blockpos_min.Z); - assert(data->blockpos_requested.X <= data->blockpos_max.X && - data->blockpos_requested.Y <= data->blockpos_max.Y && - data->blockpos_requested.Z <= data->blockpos_max.Z); this->generating = true; this->vm = data->vmanip; @@ -315,7 +309,8 @@ void MapgenCarpathian::makeChunk(BlockMakeData *data) } // Generate the registered ores - m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); + if (flags & MG_ORES) + m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); // Generate dungeons if (flags & MG_DUNGEONS) diff --git a/src/mapgen/mapgen_flat.cpp b/src/mapgen/mapgen_flat.cpp index 369777ad2..342455029 100644 --- a/src/mapgen/mapgen_flat.cpp +++ b/src/mapgen/mapgen_flat.cpp @@ -1,7 +1,7 @@ /* Minetest -Copyright (C) 2015-2018 paramat -Copyright (C) 2015-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net> +Copyright (C) 2015-2020 paramat +Copyright (C) 2015-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -39,8 +39,9 @@ with this program; if not, write to the Free Software Foundation, Inc., FlagDesc flagdesc_mapgen_flat[] = { - {"lakes", MGFLAT_LAKES}, - {"hills", MGFLAT_HILLS}, + {"lakes", MGFLAT_LAKES}, + {"hills", MGFLAT_HILLS}, + {"caverns", MGFLAT_CAVERNS}, {NULL, 0} }; @@ -52,17 +53,21 @@ MapgenFlat::MapgenFlat(MapgenFlatParams *params, EmergeParams *emerge) { spflags = params->spflags; ground_level = params->ground_level; - large_cave_depth = params->large_cave_depth; + lake_threshold = params->lake_threshold; + lake_steepness = params->lake_steepness; + hill_threshold = params->hill_threshold; + hill_steepness = params->hill_steepness; + + cave_width = params->cave_width; small_cave_num_min = params->small_cave_num_min; small_cave_num_max = params->small_cave_num_max; large_cave_num_min = params->large_cave_num_min; large_cave_num_max = params->large_cave_num_max; + large_cave_depth = params->large_cave_depth; large_cave_flooded = params->large_cave_flooded; - cave_width = params->cave_width; - lake_threshold = params->lake_threshold; - lake_steepness = params->lake_steepness; - hill_threshold = params->hill_threshold; - hill_steepness = params->hill_steepness; + cavern_limit = params->cavern_limit; + cavern_taper = params->cavern_taper; + cavern_threshold = params->cavern_threshold; dungeon_ymin = params->dungeon_ymin; dungeon_ymax = params->dungeon_ymax; @@ -71,9 +76,11 @@ MapgenFlat::MapgenFlat(MapgenFlatParams *params, EmergeParams *emerge) if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS)) noise_terrain = new Noise(¶ms->np_terrain, seed, csize.X, csize.Z); + // 3D noise MapgenBasic::np_cave1 = params->np_cave1; MapgenBasic::np_cave2 = params->np_cave2; + MapgenBasic::np_cavern = params->np_cavern; MapgenBasic::np_dungeons = params->np_dungeons; } @@ -88,11 +95,12 @@ MapgenFlat::~MapgenFlat() MapgenFlatParams::MapgenFlatParams(): - np_terrain (0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0), - np_filler_depth (0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0), - np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0), - np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0), - np_dungeons (0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0) + np_terrain (0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0), + np_filler_depth (0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0), + np_cavern (0.0, 1.0, v3f(384, 128, 384), 723, 5, 0.63, 2.0), + np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0), + np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0), + np_dungeons (0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0) { } @@ -112,11 +120,15 @@ void MapgenFlatParams::readParams(const Settings *settings) settings->getFloatNoEx("mgflat_lake_steepness", lake_steepness); settings->getFloatNoEx("mgflat_hill_threshold", hill_threshold); settings->getFloatNoEx("mgflat_hill_steepness", hill_steepness); + settings->getS16NoEx("mgflat_cavern_limit", cavern_limit); + settings->getS16NoEx("mgflat_cavern_taper", cavern_taper); + settings->getFloatNoEx("mgflat_cavern_threshold", cavern_threshold); settings->getS16NoEx("mgflat_dungeon_ymin", dungeon_ymin); settings->getS16NoEx("mgflat_dungeon_ymax", dungeon_ymax); settings->getNoiseParams("mgflat_np_terrain", np_terrain); settings->getNoiseParams("mgflat_np_filler_depth", np_filler_depth); + settings->getNoiseParams("mgflat_np_cavern", np_cavern); settings->getNoiseParams("mgflat_np_cave1", np_cave1); settings->getNoiseParams("mgflat_np_cave2", np_cave2); settings->getNoiseParams("mgflat_np_dungeons", np_dungeons); @@ -138,11 +150,15 @@ void MapgenFlatParams::writeParams(Settings *settings) const settings->setFloat("mgflat_lake_steepness", lake_steepness); settings->setFloat("mgflat_hill_threshold", hill_threshold); settings->setFloat("mgflat_hill_steepness", hill_steepness); + settings->setS16("mgflat_cavern_limit", cavern_limit); + settings->setS16("mgflat_cavern_taper", cavern_taper); + settings->setFloat("mgflat_cavern_threshold", cavern_threshold); settings->setS16("mgflat_dungeon_ymin", dungeon_ymin); settings->setS16("mgflat_dungeon_ymax", dungeon_ymax); settings->setNoiseParams("mgflat_np_terrain", np_terrain); settings->setNoiseParams("mgflat_np_filler_depth", np_filler_depth); + settings->setNoiseParams("mgflat_np_cavern", np_cavern); settings->setNoiseParams("mgflat_np_cave1", np_cave1); settings->setNoiseParams("mgflat_np_cave2", np_cave2); settings->setNoiseParams("mgflat_np_dungeons", np_dungeons); @@ -193,12 +209,6 @@ void MapgenFlat::makeChunk(BlockMakeData *data) // Pre-conditions assert(data->vmanip); assert(data->nodedef); - assert(data->blockpos_requested.X >= data->blockpos_min.X && - data->blockpos_requested.Y >= data->blockpos_min.Y && - data->blockpos_requested.Z >= data->blockpos_min.Z); - assert(data->blockpos_requested.X <= data->blockpos_max.X && - data->blockpos_requested.Y <= data->blockpos_max.Y && - data->blockpos_requested.Z <= data->blockpos_max.Z); this->generating = true; this->vm = data->vmanip; @@ -226,15 +236,30 @@ void MapgenFlat::makeChunk(BlockMakeData *data) generateBiomes(); } + // Generate tunnels, caverns and large randomwalk caves if (flags & MG_CAVES) { - // Generate tunnels + // Generate tunnels first as caverns confuse them generateCavesNoiseIntersection(stone_surface_max_y); + + // Generate caverns + bool near_cavern = false; + if (spflags & MGFLAT_CAVERNS) + near_cavern = generateCavernsNoise(stone_surface_max_y); + // Generate large randomwalk caves - generateCavesRandomWalk(stone_surface_max_y, large_cave_depth); + if (near_cavern) + // Disable large randomwalk caves in this mapchunk by setting + // 'large cave depth' to world base. Avoids excessive liquid in + // large caverns and floating blobs of overgenerated liquid. + generateCavesRandomWalk(stone_surface_max_y, + -MAX_MAP_GENERATION_LIMIT); + else + generateCavesRandomWalk(stone_surface_max_y, large_cave_depth); } // Generate the registered ores - m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); + if (flags & MG_ORES) + m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); if (flags & MG_DUNGEONS) generateDungeons(stone_surface_max_y); diff --git a/src/mapgen/mapgen_flat.h b/src/mapgen/mapgen_flat.h index 4902a802c..4b46aff27 100644 --- a/src/mapgen/mapgen_flat.h +++ b/src/mapgen/mapgen_flat.h @@ -1,7 +1,7 @@ /* Minetest -Copyright (C) 2015-2018 paramat -Copyright (C) 2015-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net> +Copyright (C) 2015-2020 paramat +Copyright (C) 2015-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc., /////// Mapgen Flat flags #define MGFLAT_LAKES 0x01 #define MGFLAT_HILLS 0x02 +#define MGFLAT_CAVERNS 0x04 class BiomeManager; @@ -33,22 +34,27 @@ extern FlagDesc flagdesc_mapgen_flat[]; struct MapgenFlatParams : public MapgenParams { s16 ground_level = 8; - s16 large_cave_depth = -33; + float lake_threshold = -0.45f; + float lake_steepness = 48.0f; + float hill_threshold = 0.45f; + float hill_steepness = 64.0f; + + float cave_width = 0.09f; u16 small_cave_num_min = 0; u16 small_cave_num_max = 0; u16 large_cave_num_min = 0; u16 large_cave_num_max = 2; + s16 large_cave_depth = -33; float large_cave_flooded = 0.5f; - float cave_width = 0.09f; - float lake_threshold = -0.45f; - float lake_steepness = 48.0f; - float hill_threshold = 0.45f; - float hill_steepness = 64.0f; + s16 cavern_limit = -256; + s16 cavern_taper = 256; + float cavern_threshold = 0.7f; s16 dungeon_ymin = -31000; s16 dungeon_ymax = 31000; NoiseParams np_terrain; NoiseParams np_filler_depth; + NoiseParams np_cavern; NoiseParams np_cave1; NoiseParams np_cave2; NoiseParams np_dungeons; diff --git a/src/mapgen/mapgen_fractal.cpp b/src/mapgen/mapgen_fractal.cpp index cb55bc288..fabb1b2b1 100644 --- a/src/mapgen/mapgen_fractal.cpp +++ b/src/mapgen/mapgen_fractal.cpp @@ -209,12 +209,6 @@ void MapgenFractal::makeChunk(BlockMakeData *data) // Pre-conditions assert(data->vmanip); assert(data->nodedef); - assert(data->blockpos_requested.X >= data->blockpos_min.X && - data->blockpos_requested.Y >= data->blockpos_min.Y && - data->blockpos_requested.Z >= data->blockpos_min.Z); - assert(data->blockpos_requested.X <= data->blockpos_max.X && - data->blockpos_requested.Y <= data->blockpos_max.Y && - data->blockpos_requested.Z <= data->blockpos_max.Z); //TimeTaker t("makeChunk"); @@ -250,7 +244,8 @@ void MapgenFractal::makeChunk(BlockMakeData *data) } // Generate the registered ores - m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); + if (flags & MG_ORES) + m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); // Generate dungeons if (flags & MG_DUNGEONS) diff --git a/src/mapgen/mapgen_singlenode.cpp b/src/mapgen/mapgen_singlenode.cpp index cade9e7a8..5382423fa 100644 --- a/src/mapgen/mapgen_singlenode.cpp +++ b/src/mapgen/mapgen_singlenode.cpp @@ -50,12 +50,6 @@ void MapgenSinglenode::makeChunk(BlockMakeData *data) // Pre-conditions assert(data->vmanip); assert(data->nodedef); - assert(data->blockpos_requested.X >= data->blockpos_min.X && - data->blockpos_requested.Y >= data->blockpos_min.Y && - data->blockpos_requested.Z >= data->blockpos_min.Z); - assert(data->blockpos_requested.X <= data->blockpos_max.X && - data->blockpos_requested.Y <= data->blockpos_max.Y && - data->blockpos_requested.Z <= data->blockpos_max.Z); this->generating = true; this->vm = data->vmanip; diff --git a/src/mapgen/mapgen_v5.cpp b/src/mapgen/mapgen_v5.cpp index 124667e5d..87e54755f 100644 --- a/src/mapgen/mapgen_v5.cpp +++ b/src/mapgen/mapgen_v5.cpp @@ -201,12 +201,6 @@ void MapgenV5::makeChunk(BlockMakeData *data) // Pre-conditions assert(data->vmanip); assert(data->nodedef); - assert(data->blockpos_requested.X >= data->blockpos_min.X && - data->blockpos_requested.Y >= data->blockpos_min.Y && - data->blockpos_requested.Z >= data->blockpos_min.Z); - assert(data->blockpos_requested.X <= data->blockpos_max.X && - data->blockpos_requested.Y <= data->blockpos_max.Y && - data->blockpos_requested.Z <= data->blockpos_max.Z); this->generating = true; this->vm = data->vmanip; @@ -257,7 +251,8 @@ void MapgenV5::makeChunk(BlockMakeData *data) } // Generate the registered ores - m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); + if (flags & MG_ORES) + m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); // Generate dungeons and desert temples if (flags & MG_DUNGEONS) diff --git a/src/mapgen/mapgen_v6.cpp b/src/mapgen/mapgen_v6.cpp index e9692246c..e04180f96 100644 --- a/src/mapgen/mapgen_v6.cpp +++ b/src/mapgen/mapgen_v6.cpp @@ -341,12 +341,6 @@ float MapgenV6::baseTerrainLevelFromMap(int index) } -s16 MapgenV6::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) -{ - return baseTerrainLevelFromNoise(p2d) + MGV6_AVERAGE_MUD_AMOUNT; -} - - int MapgenV6::getGroundLevelAtPoint(v2s16 p) { return baseTerrainLevelFromNoise(p) + MGV6_AVERAGE_MUD_AMOUNT; @@ -518,12 +512,6 @@ void MapgenV6::makeChunk(BlockMakeData *data) // Pre-conditions assert(data->vmanip); assert(data->nodedef); - assert(data->blockpos_requested.X >= data->blockpos_min.X && - data->blockpos_requested.Y >= data->blockpos_min.Y && - data->blockpos_requested.Z >= data->blockpos_min.Z); - assert(data->blockpos_requested.X <= data->blockpos_max.X && - data->blockpos_requested.Y <= data->blockpos_max.Y && - data->blockpos_requested.Z <= data->blockpos_max.Z); this->generating = true; this->vm = data->vmanip; @@ -652,7 +640,8 @@ void MapgenV6::makeChunk(BlockMakeData *data) m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max); // Generate the registered ores - m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); + if (flags & MG_ORES) + m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); // Calculate lighting if (flags & MG_LIGHT) diff --git a/src/mapgen/mapgen_v6.h b/src/mapgen/mapgen_v6.h index ff565edec..a6e6da8c6 100644 --- a/src/mapgen/mapgen_v6.h +++ b/src/mapgen/mapgen_v6.h @@ -150,7 +150,6 @@ public: s16 find_stone_level(v2s16 p2d); bool block_is_underground(u64 seed, v3s16 blockpos); - s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); float getHumidity(v2s16 p); float getTreeAmount(v2s16 p); diff --git a/src/mapgen/mapgen_v7.cpp b/src/mapgen/mapgen_v7.cpp index e93dc9140..cc5f5726d 100644 --- a/src/mapgen/mapgen_v7.cpp +++ b/src/mapgen/mapgen_v7.cpp @@ -317,12 +317,6 @@ void MapgenV7::makeChunk(BlockMakeData *data) // Pre-conditions assert(data->vmanip); assert(data->nodedef); - assert(data->blockpos_requested.X >= data->blockpos_min.X && - data->blockpos_requested.Y >= data->blockpos_min.Y && - data->blockpos_requested.Z >= data->blockpos_min.Z); - assert(data->blockpos_requested.X <= data->blockpos_max.X && - data->blockpos_requested.Y <= data->blockpos_max.Y && - data->blockpos_requested.Z <= data->blockpos_max.Z); //TimeTaker t("makeChunk"); @@ -342,10 +336,6 @@ void MapgenV7::makeChunk(BlockMakeData *data) // Generate base and mountain terrain s16 stone_surface_max_y = generateTerrain(); - // Generate rivers - if (spflags & MGV7_RIDGES) - generateRidgeTerrain(); - // Create heightmap updateHeightmap(node_min, node_max); @@ -377,7 +367,8 @@ void MapgenV7::makeChunk(BlockMakeData *data) } // Generate the registered ores - m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); + if (flags & MG_ORES) + m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); // Generate dungeons if (flags & MG_DUNGEONS) @@ -466,6 +457,23 @@ bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y) } +bool MapgenV7::getRiverChannelFromMap(int idx_xyz, int idx_xz, s16 y) +{ + // Maximum width of river channel. Creates the vertical canyon walls + float width = 0.2f; + float absuwatern = std::fabs(noise_ridge_uwater->result[idx_xz]) * 2.0f; + if (absuwatern > width) + return false; + + float altitude = y - water_level; + float height_mod = (altitude + 17.0f) / 2.5f; + float width_mod = width - absuwatern; + float nridge = noise_ridge->result[idx_xyz] * std::fmax(altitude, 0.0f) / 7.0f; + + return nridge + width_mod * height_mod >= 0.6f; +} + + bool MapgenV7::getFloatlandTerrainFromMap(int idx_xyz, float float_offset) { return noise_floatland->result[idx_xyz] + floatland_density - float_offset >= 0.0f; @@ -520,6 +528,15 @@ int MapgenV7::generateTerrain() } } + // 'Generate rivers in this mapchunk' bool for + // simplification of condition checks in y-loop. + bool gen_rivers = (spflags & MGV7_RIDGES) && node_max.Y >= water_level - 16 && + !gen_floatlands; + if (gen_rivers) { + noise_ridge->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z); + noise_ridge_uwater->perlinMap2D(node_min.X, node_min.Z); + } + //// Place nodes const v3s16 &em = vm->m_area.getExtent(); s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT; @@ -543,10 +560,13 @@ int MapgenV7::generateTerrain() if (vm->m_data[vi].getContent() != CONTENT_IGNORE) continue; - if (y <= surface_y) { + bool is_river_channel = gen_rivers && + getRiverChannelFromMap(index3d, index2d, y); + if (y <= surface_y && !is_river_channel) { vm->m_data[vi] = n_stone; // Base terrain } else if ((spflags & MGV7_MOUNTAINS) && - getMountainTerrainFromMap(index3d, index2d, y)) { + getMountainTerrainFromMap(index3d, index2d, y) && + !is_river_channel) { vm->m_data[vi] = n_stone; // Mountain terrain if (y > stone_surface_max_y) stone_surface_max_y = y; @@ -568,45 +588,3 @@ int MapgenV7::generateTerrain() return stone_surface_max_y; } - - -void MapgenV7::generateRidgeTerrain() -{ - if (node_max.Y < water_level - 16 || - (node_max.Y >= floatland_ymin && node_min.Y <= floatland_ymax)) - return; - - noise_ridge->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z); - noise_ridge_uwater->perlinMap2D(node_min.X, node_min.Z); - - MapNode n_water(c_water_source); - MapNode n_air(CONTENT_AIR); - u32 index3d = 0; - float width = 0.2f; - - for (s16 z = node_min.Z; z <= node_max.Z; z++) - for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { - u32 vi = vm->m_area.index(node_min.X, y, z); - for (s16 x = node_min.X; x <= node_max.X; x++, index3d++, vi++) { - u32 index2d = (z - node_min.Z) * csize.X + (x - node_min.X); - float uwatern = noise_ridge_uwater->result[index2d] * 2.0f; - if (std::fabs(uwatern) > width) - continue; - // Optimises, but also avoids removing nodes placed by mods in - // 'on-generated', when generating outside mapchunk. - content_t c = vm->m_data[vi].getContent(); - if (c != c_stone) - continue; - - float altitude = y - water_level; - float height_mod = (altitude + 17.0f) / 2.5f; - float width_mod = width - std::fabs(uwatern); - float nridge = noise_ridge->result[index3d] * - std::fmax(altitude, 0.0f) / 7.0f; - if (nridge + width_mod * height_mod < 0.6f) - continue; - - vm->m_data[vi] = (y > water_level) ? n_air : n_water; - } - } -} diff --git a/src/mapgen/mapgen_v7.h b/src/mapgen/mapgen_v7.h index 4020cd935..5db10a304 100644 --- a/src/mapgen/mapgen_v7.h +++ b/src/mapgen/mapgen_v7.h @@ -94,10 +94,10 @@ public: float baseTerrainLevelFromMap(int index); bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z); bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y); + bool getRiverChannelFromMap(int idx_xyz, int idx_xz, s16 y); bool getFloatlandTerrainFromMap(int idx_xyz, float float_offset); int generateTerrain(); - void generateRidgeTerrain(); private: s16 mount_zero_level; diff --git a/src/mapgen/mapgen_valleys.cpp b/src/mapgen/mapgen_valleys.cpp index efcc8ee85..c4234857e 100644 --- a/src/mapgen/mapgen_valleys.cpp +++ b/src/mapgen/mapgen_valleys.cpp @@ -210,12 +210,6 @@ void MapgenValleys::makeChunk(BlockMakeData *data) // Pre-conditions assert(data->vmanip); assert(data->nodedef); - assert(data->blockpos_requested.X >= data->blockpos_min.X && - data->blockpos_requested.Y >= data->blockpos_min.Y && - data->blockpos_requested.Z >= data->blockpos_min.Z); - assert(data->blockpos_requested.X <= data->blockpos_max.X && - data->blockpos_requested.Y <= data->blockpos_max.Y && - data->blockpos_requested.Z <= data->blockpos_max.Z); //TimeTaker t("makeChunk"); @@ -268,7 +262,8 @@ void MapgenValleys::makeChunk(BlockMakeData *data) } // Generate the registered ores - m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); + if (flags & MG_ORES) + m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); // Dungeon creation if (flags & MG_DUNGEONS) diff --git a/src/mapgen/mg_ore.cpp b/src/mapgen/mg_ore.cpp index b50ed6a32..5814f433a 100644 --- a/src/mapgen/mg_ore.cpp +++ b/src/mapgen/mg_ore.cpp @@ -498,7 +498,11 @@ void OreVein::generate(MMVManip *vm, int mapseed, u32 blockseed, } // randval ranges from -1..1 - float randval = (float)pr.next() / (pr.RANDOM_RANGE / 2) - 1.f; + /* + Note: can generate values slightly larger than 1 + but this can't be changed as mapgen must be deterministic accross versions. + */ + float randval = (float)pr.next() / float(pr.RANDOM_RANGE / 2) - 1.f; float noiseval = contour(noise->result[index]); float noiseval2 = contour(noise2->result[index]); if (noiseval * noiseval2 + randval * random_factor < nthresh) diff --git a/src/mapgen/mg_schematic.cpp b/src/mapgen/mg_schematic.cpp index ba102d997..dfd414709 100644 --- a/src/mapgen/mg_schematic.cpp +++ b/src/mapgen/mg_schematic.cpp @@ -314,7 +314,7 @@ bool Schematic::deserializeFromMts(std::istream *is, //// Read node names u16 nidmapcount = readU16(ss); for (int i = 0; i != nidmapcount; i++) { - std::string name = deSerializeString(ss); + std::string name = deSerializeString16(ss); // Instances of "ignore" from v1 are converted to air (and instances // are fixed to have MTSCHEM_PROB_NEVER later on). @@ -372,7 +372,7 @@ bool Schematic::serializeToMts(std::ostream *os, writeU16(ss, names.size()); // name count for (size_t i = 0; i != names.size(); i++) - ss << serializeString(names[i]); // node names + ss << serializeString16(names[i]); // node names // compressed bulk node data MapNode::serializeBulk(ss, SER_FMT_VER_HIGHEST_WRITE, diff --git a/src/mapgen/treegen.cpp b/src/mapgen/treegen.cpp index e7e30c880..e633d800a 100644 --- a/src/mapgen/treegen.cpp +++ b/src/mapgen/treegen.cpp @@ -527,19 +527,6 @@ treegen::error make_ltree(MMVManip &vmanip, v3s16 p0, } -void tree_node_placement(MMVManip &vmanip, v3f p0, MapNode node) -{ - v3s16 p1 = v3s16(myround(p0.X), myround(p0.Y), myround(p0.Z)); - if (!vmanip.m_area.contains(p1)) - return; - u32 vi = vmanip.m_area.index(p1); - if (vmanip.m_data[vi].getContent() != CONTENT_AIR - && vmanip.m_data[vi].getContent() != CONTENT_IGNORE) - return; - vmanip.m_data[vmanip.m_area.index(p1)] = node; -} - - void tree_trunk_placement(MMVManip &vmanip, v3f p0, TreeDef &tree_definition) { v3s16 p1 = v3s16(myround(p0.X), myround(p0.Y), myround(p0.Z)); diff --git a/src/mapgen/treegen.h b/src/mapgen/treegen.h index 447baabb3..59a418824 100644 --- a/src/mapgen/treegen.h +++ b/src/mapgen/treegen.h @@ -76,8 +76,6 @@ namespace treegen { const NodeDefManager *ndef, const TreeDef &tree_definition); // L-System tree gen helper functions - void tree_node_placement(MMVManip &vmanip, v3f p0, - MapNode node); void tree_trunk_placement(MMVManip &vmanip, v3f p0, TreeDef &tree_definition); void tree_leaves_placement(MMVManip &vmanip, v3f p0, diff --git a/src/mapsector.h b/src/mapsector.h index dede364f6..ffd4cdd1d 100644 --- a/src/mapsector.h +++ b/src/mapsector.h @@ -62,6 +62,7 @@ public: bool empty() const { return m_blocks.empty(); } + int size() const { return m_blocks.size(); } protected: // The pile of MapBlocks diff --git a/src/event.h b/src/mtevent.h index 149f7eecd..149f7eecd 100644 --- a/src/event.h +++ b/src/mtevent.h diff --git a/src/nameidmapping.cpp b/src/nameidmapping.cpp index bd5bb1fc8..05cfae069 100644 --- a/src/nameidmapping.cpp +++ b/src/nameidmapping.cpp @@ -27,7 +27,7 @@ void NameIdMapping::serialize(std::ostream &os) const writeU16(os, m_id_to_name.size()); for (const auto &i : m_id_to_name) { writeU16(os, i.first); - os << serializeString(i.second); + os << serializeString16(i.second); } } @@ -41,7 +41,7 @@ void NameIdMapping::deSerialize(std::istream &is) m_name_to_id.clear(); for (u32 i = 0; i < count; i++) { u16 id = readU16(is); - std::string name = deSerializeString(is); + std::string name = deSerializeString16(is); m_id_to_name[id] = name; m_name_to_id[name] = id; } diff --git a/src/network/CMakeLists.txt b/src/network/CMakeLists.txt index c6995ab22..d2e2f52e9 100644 --- a/src/network/CMakeLists.txt +++ b/src/network/CMakeLists.txt @@ -16,8 +16,3 @@ if (BUILD_CLIENT) PARENT_SCOPE ) endif() - -# Haiku networking support -if(HAIKU) - set(PLATFORM_LIBS -lnetwork ${PLATFORM_LIBS}) -endif() diff --git a/src/network/clientopcodes.cpp b/src/network/clientopcodes.cpp index f812a08a1..55cfdd4dc 100644 --- a/src/network/clientopcodes.cpp +++ b/src/network/clientopcodes.cpp @@ -122,6 +122,7 @@ const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] = null_command_handler, { "TOCLIENT_SRP_BYTES_S_B", TOCLIENT_STATE_NOT_CONNECTED, &Client::handleCommand_SrpBytesSandB }, // 0x60 { "TOCLIENT_FORMSPEC_PREPEND", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_FormspecPrepend }, // 0x61, + { "TOCLIENT_MINIMAP_MODES", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_MinimapModes }, // 0x62, }; const static ServerCommandFactory null_command_factory = { "TOSERVER_NULL", 0, false }; diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp index a3f1e668d..c39586f2c 100644 --- a/src/network/clientpackethandler.cpp +++ b/src/network/clientpackethandler.cpp @@ -504,7 +504,7 @@ void Client::handleCommand_ActiveObjectMessages(NetworkPacket* pkt) if (!is.good()) break; - std::string message = deSerializeString(is); + std::string message = deSerializeString16(is); // Pass on to the environment m_env.processActiveObjectMessage(id, message); @@ -1017,7 +1017,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt) p.minsize = readF32(is); p.maxsize = readF32(is); p.collisiondetection = readU8(is); - p.texture = deSerializeLongString(is); + p.texture = deSerializeString32(is); server_id = readU32(is); @@ -1185,26 +1185,32 @@ void Client::handleCommand_HudSetFlags(NetworkPacket* pkt) player->hud_flags |= flags; if (g_settings->getBool("hud_flags_bypass")) - player->hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE | + player->hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE | HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE | HUD_FLAG_MINIMAP_RADAR_VISIBLE; - m_minimap_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE); bool m_minimap_radar_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE); + // Not so satisying code to keep compatibility with old fixed mode system + // --> + // Hide minimap if it has been disabled by the server if (m_minimap && m_minimap_disabled_by_server && was_minimap_visible) // defers a minimap update, therefore only call it if really // needed, by checking that minimap was visible before - m_minimap->setMinimapMode(MINIMAP_MODE_OFF); - - // Switch to surface mode if radar disabled by server - if (m_minimap && m_minimap_radar_disabled_by_server && was_minimap_radar_visible) - m_minimap->setMinimapMode(MINIMAP_MODE_SURFACEx1); - - + m_minimap->setModeIndex(0); + + // If radar has been disabled, try to find a non radar mode or fall back to 0 + if (m_minimap && m_minimap_radar_disabled_by_server + && was_minimap_radar_visible) { + while (m_minimap->getModeIndex() > 0 && + m_minimap->getModeDef().type == MINIMAP_TYPE_RADAR) + m_minimap->nextMode(); + } + // <-- + // End of 'not so satifying code' } void Client::handleCommand_HudSetParam(NetworkPacket* pkt) @@ -1239,11 +1245,11 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt) SkyboxParams skybox; skybox.bgcolor = video::SColor(readARGB8(is)); - skybox.type = std::string(deSerializeString(is)); + skybox.type = std::string(deSerializeString16(is)); u16 count = readU16(is); for (size_t i = 0; i < count; i++) - skybox.textures.emplace_back(deSerializeString(is)); + skybox.textures.emplace_back(deSerializeString16(is)); skybox.clouds = true; try { @@ -1645,3 +1651,30 @@ void Client::handleCommand_ModChannelSignal(NetworkPacket *pkt) if (valid_signal) m_script->on_modchannel_signal(channel, signal); } + +void Client::handleCommand_MinimapModes(NetworkPacket *pkt) +{ + u16 count; // modes + u16 mode; // wanted current mode index after change + + *pkt >> count >> mode; + + if (m_minimap) + m_minimap->clearModes(); + + for (size_t index = 0; index < count; index++) { + u16 type; + std::string label; + u16 size; + std::string texture; + u16 scale; + + *pkt >> type >> label >> size >> texture >> scale; + + if (m_minimap) + m_minimap->addMode(MinimapType(type), size, label, texture, scale); + } + + if (m_minimap) + m_minimap->setModeIndex(mode); +} diff --git a/src/network/connection.cpp b/src/network/connection.cpp index 3692e45a9..0ba8c36b2 100644 --- a/src/network/connection.cpp +++ b/src/network/connection.cpp @@ -1269,7 +1269,8 @@ bool Connection::deletePeer(session_t peer_id, bool timeout) return false; peer = m_peers[peer_id]; m_peers.erase(peer_id); - m_peer_ids.remove(peer_id); + auto it = std::find(m_peer_ids.begin(), m_peer_ids.end(), peer_id); + m_peer_ids.erase(it); } Address peer_address; @@ -1565,7 +1566,7 @@ void Connection::sendAck(session_t peer_id, u8 channelnum, u16 seqnum) UDPPeer* Connection::createServerPeer(Address& address) { - if (getPeerNoEx(PEER_ID_SERVER) != 0) + if (ConnectedToServer()) { throw ConnectionException("Already connected to a server"); } diff --git a/src/network/connection.h b/src/network/connection.h index 47b0805ce..24cd4fe4a 100644 --- a/src/network/connection.h +++ b/src/network/connection.h @@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "networkprotocol.h" #include <iostream> #include <fstream> -#include <list> +#include <vector> #include <map> class NetworkPacket; @@ -795,7 +795,7 @@ protected: void PrintInfo(std::ostream &out); - std::list<session_t> getPeerIDs() + std::vector<session_t> getPeerIDs() { MutexAutoLock peerlock(m_peers_mutex); return m_peer_ids; @@ -809,6 +809,11 @@ protected: void putEvent(ConnectionEvent &e); void TriggerSend(); + + bool ConnectedToServer() + { + return getPeerNoEx(PEER_ID_SERVER) != nullptr; + } private: MutexedQueue<ConnectionEvent> m_event_queue; @@ -816,7 +821,7 @@ private: u32 m_protocol_id; std::map<session_t, Peer *> m_peers; - std::list<session_t> m_peer_ids; + std::vector<session_t> m_peer_ids; std::mutex m_peers_mutex; std::unique_ptr<ConnectionSendThread> m_sendThread; diff --git a/src/network/connectionthreads.cpp b/src/network/connectionthreads.cpp index 9a6617a1c..7b62bc792 100644 --- a/src/network/connectionthreads.cpp +++ b/src/network/connectionthreads.cpp @@ -144,7 +144,7 @@ void ConnectionSendThread::Trigger() bool ConnectionSendThread::packetsQueued() { - std::list<session_t> peerIds = m_connection->getPeerIDs(); + std::vector<session_t> peerIds = m_connection->getPeerIDs(); if (!m_outgoing_queue.empty() && !peerIds.empty()) return true; @@ -171,8 +171,8 @@ bool ConnectionSendThread::packetsQueued() void ConnectionSendThread::runTimeouts(float dtime) { - std::list<session_t> timeouted_peers; - std::list<session_t> peerIds = m_connection->getPeerIDs(); + std::vector<session_t> timeouted_peers; + std::vector<session_t> peerIds = m_connection->getPeerIDs(); for (session_t &peerId : peerIds) { PeerHelper peer = m_connection->getPeerNoEx(peerId); @@ -548,7 +548,7 @@ void ConnectionSendThread::disconnect() // Send to all - std::list<session_t> peerids = m_connection->getPeerIDs(); + std::vector<session_t> peerids = m_connection->getPeerIDs(); for (session_t peerid : peerids) { sendAsPacket(peerid, 0, data, false); @@ -620,7 +620,7 @@ void ConnectionSendThread::sendReliable(ConnectionCommand &c) void ConnectionSendThread::sendToAll(u8 channelnum, const SharedBuffer<u8> &data) { - std::list<session_t> peerids = m_connection->getPeerIDs(); + std::vector<session_t> peerids = m_connection->getPeerIDs(); for (session_t peerid : peerids) { send(peerid, channelnum, data); @@ -629,7 +629,7 @@ void ConnectionSendThread::sendToAll(u8 channelnum, const SharedBuffer<u8> &data void ConnectionSendThread::sendToAllReliable(ConnectionCommand &c) { - std::list<session_t> peerids = m_connection->getPeerIDs(); + std::vector<session_t> peerids = m_connection->getPeerIDs(); for (session_t peerid : peerids) { PeerHelper peer = m_connection->getPeerNoEx(peerid); @@ -643,8 +643,8 @@ void ConnectionSendThread::sendToAllReliable(ConnectionCommand &c) void ConnectionSendThread::sendPackets(float dtime) { - std::list<session_t> peerIds = m_connection->getPeerIDs(); - std::list<session_t> pendingDisconnect; + std::vector<session_t> peerIds = m_connection->getPeerIDs(); + std::vector<session_t> pendingDisconnect; std::map<session_t, bool> pending_unreliable; const unsigned int peer_packet_quota = m_iteration_packets_avaialble @@ -843,13 +843,11 @@ void *ConnectionReceiveThread::run() if (debug_print_timer > 20.0) { debug_print_timer -= 20.0; - std::list<session_t> peerids = m_connection->getPeerIDs(); + std::vector<session_t> peerids = m_connection->getPeerIDs(); - for (std::list<session_t>::iterator i = peerids.begin(); - i != peerids.end(); - i++) + for (auto id : peerids) { - PeerHelper peer = m_connection->getPeerNoEx(*i); + PeerHelper peer = m_connection->getPeerNoEx(id); if (!peer) continue; @@ -958,8 +956,11 @@ void ConnectionReceiveThread::receive(SharedBuffer<u8> &packetdata, // command was sent reliably. } - /* The peer was not found in our lists. Add it. */ if (peer_id == PEER_ID_INEXISTENT) { + /* Ignore it if we are a client */ + if (m_connection->ConnectedToServer()) + return; + /* The peer was not found in our lists. Add it. */ peer_id = m_connection->createPeer(sender, MTP_MINETEST_RELIABLE_UDP, 0); } @@ -1039,7 +1040,7 @@ void ConnectionReceiveThread::receive(SharedBuffer<u8> &packetdata, bool ConnectionReceiveThread::getFromBuffers(session_t &peer_id, SharedBuffer<u8> &dst) { - std::list<session_t> peerids = m_connection->getPeerIDs(); + std::vector<session_t> peerids = m_connection->getPeerIDs(); for (session_t peerid : peerids) { PeerHelper peer = m_connection->getPeerNoEx(peerid); diff --git a/src/network/networkpacket.cpp b/src/network/networkpacket.cpp index 4d531b611..6d0abb12c 100644 --- a/src/network/networkpacket.cpp +++ b/src/network/networkpacket.cpp @@ -223,13 +223,6 @@ NetworkPacket& NetworkPacket::operator>>(char& dst) return *this; } -char NetworkPacket::getChar(u32 offset) -{ - checkReadOffset(offset, 1); - - return readU8(&m_data[offset]); -} - NetworkPacket& NetworkPacket::operator<<(char src) { checkDataSize(1); diff --git a/src/network/networkpacket.h b/src/network/networkpacket.h index fc8617651..e77bfb744 100644 --- a/src/network/networkpacket.h +++ b/src/network/networkpacket.h @@ -64,7 +64,6 @@ public: std::string readLongString(); - char getChar(u32 offset); NetworkPacket &operator>>(char &dst); NetworkPacket &operator<<(char src); diff --git a/src/network/networkprotocol.h b/src/network/networkprotocol.h index e57a7a794..98d143c89 100644 --- a/src/network/networkprotocol.h +++ b/src/network/networkprotocol.h @@ -204,6 +204,7 @@ with this program; if not, write to the Free Software Foundation, Inc., PROTOCOL VERSION 39: Updated set_sky packet Adds new sun, moon and stars packets + Minimap modes */ #define LATEST_PROTOCOL_VERSION 40 @@ -764,6 +765,17 @@ enum ToClientCommand u8[len] formspec */ + TOCLIENT_MINIMAP_MODES = 0x62, + /* + u16 count // modes + u16 mode // wanted current mode index after change + for each mode + u16 type + std::string label + u16 size + std::string extra + */ + TOCLIENT_NUM_MSG_TYPES = 0x63, }; @@ -1034,7 +1046,7 @@ const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = { "This server has experienced an internal error. You will now be disconnected." }; -enum PlayerListModifer: u8 +enum PlayerListModifer : u8 { PLAYER_LIST_INIT, PLAYER_LIST_ADD, diff --git a/src/network/serveropcodes.cpp b/src/network/serveropcodes.cpp index 2fc3197c2..aea5d7174 100644 --- a/src/network/serveropcodes.cpp +++ b/src/network/serveropcodes.cpp @@ -221,4 +221,5 @@ const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES] = null_command_factory, // 0x5f { "TOSERVER_SRP_BYTES_S_B", 0, true }, // 0x60 { "TOCLIENT_FORMSPEC_PREPEND", 0, true }, // 0x61 + { "TOCLIENT_MINIMAP_MODES", 0, true }, // 0x62 }; diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp index b3008bb50..3db4eb286 100644 --- a/src/network/serverpackethandler.cpp +++ b/src/network/serverpackethandler.cpp @@ -491,17 +491,18 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao, playersao->setPlayerYaw(yaw); playersao->setFov(fov); playersao->setWantedRange(wanted_range); + player->keyPressed = keyPressed; - player->control.up = (keyPressed & 1); - player->control.down = (keyPressed & 2); - player->control.left = (keyPressed & 4); - player->control.right = (keyPressed & 8); - player->control.jump = (keyPressed & 16); - player->control.aux1 = (keyPressed & 32); - player->control.sneak = (keyPressed & 64); - player->control.LMB = (keyPressed & 128); - player->control.RMB = (keyPressed & 256); - player->control.zoom = (keyPressed & 512); + player->control.up = (keyPressed & (0x1 << 0)); + player->control.down = (keyPressed & (0x1 << 1)); + player->control.left = (keyPressed & (0x1 << 2)); + player->control.right = (keyPressed & (0x1 << 3)); + player->control.jump = (keyPressed & (0x1 << 4)); + player->control.aux1 = (keyPressed & (0x1 << 5)); + player->control.sneak = (keyPressed & (0x1 << 6)); + player->control.dig = (keyPressed & (0x1 << 7)); + player->control.place = (keyPressed & (0x1 << 8)); + player->control.zoom = (keyPressed & (0x1 << 9)); if (playersao->checkMovementCheat()) { // Call callbacks @@ -599,7 +600,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt) << std::endl; std::istringstream is(datastring, std::ios_base::binary); // Create an action - InventoryAction *a = InventoryAction::deSerialize(is); + std::unique_ptr<InventoryAction> a(InventoryAction::deSerialize(is)); if (!a) { infostream << "TOSERVER_INVENTORY_ACTION: " << "InventoryAction::deSerialize() returned NULL" @@ -616,11 +617,30 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt) where the client made a bad prediction. */ + const bool player_has_interact = checkPriv(player->getName(), "interact"); + + auto check_inv_access = [player, player_has_interact] ( + const InventoryLocation &loc) -> bool { + if (loc.type == InventoryLocation::CURRENT_PLAYER) + return false; // Only used internally on the client, never sent + if (loc.type == InventoryLocation::PLAYER) { + // Allow access to own inventory in all cases + return loc.name == player->getName(); + } + + if (!player_has_interact) { + infostream << "Cannot modify foreign inventory: " + << "No interact privilege" << std::endl; + return false; + } + return true; + }; + /* Handle restrictions and special cases of the move action */ if (a->getType() == IAction::Move) { - IMoveAction *ma = (IMoveAction*)a; + IMoveAction *ma = (IMoveAction*)a.get(); ma->from_inv.applyCurrentPlayer(player->getName()); ma->to_inv.applyCurrentPlayer(player->getName()); @@ -629,15 +649,11 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt) if (ma->from_inv != ma->to_inv) m_inventory_mgr->setInventoryModified(ma->to_inv); - bool from_inv_is_current_player = - (ma->from_inv.type == InventoryLocation::PLAYER) && - (ma->from_inv.name == player->getName()); - - bool to_inv_is_current_player = - (ma->to_inv.type == InventoryLocation::PLAYER) && - (ma->to_inv.name == player->getName()); + if (!check_inv_access(ma->from_inv) || + !check_inv_access(ma->to_inv)) + return; - InventoryLocation *remote = from_inv_is_current_player ? + InventoryLocation *remote = ma->from_inv.type == InventoryLocation::PLAYER ? &ma->to_inv : &ma->from_inv; // Check for out-of-range interaction @@ -657,7 +673,6 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt) << (ma->from_inv.dump()) << ":" << ma->from_list << " to " << (ma->to_inv.dump()) << ":" << ma->to_list << " because src is " << ma->from_list << std::endl; - delete a; return; } @@ -669,18 +684,6 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt) << (ma->from_inv.dump()) << ":" << ma->from_list << " to " << (ma->to_inv.dump()) << ":" << ma->to_list << " because dst is " << ma->to_list << std::endl; - delete a; - return; - } - - // Disallow moving items in elsewhere than player's inventory - // if not allowed to interact - if (!checkPriv(player->getName(), "interact") && - (!from_inv_is_current_player || - !to_inv_is_current_player)) { - infostream << "Cannot move outside of player's inventory: " - << "No interact privilege" << std::endl; - delete a; return; } } @@ -688,7 +691,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt) Handle restrictions and special cases of the drop action */ else if (a->getType() == IAction::Drop) { - IDropAction *da = (IDropAction*)a; + IDropAction *da = (IDropAction*)a.get(); da->from_inv.applyCurrentPlayer(player->getName()); @@ -701,22 +704,18 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt) infostream << "Ignoring IDropAction from " << (da->from_inv.dump()) << ":" << da->from_list << " because src is " << da->from_list << std::endl; - delete a; return; } // Disallow dropping items if not allowed to interact - if (!checkPriv(player->getName(), "interact")) { - delete a; + if (!player_has_interact || !check_inv_access(da->from_inv)) return; - } // Disallow dropping items if dead if (playersao->isDead()) { infostream << "Ignoring IDropAction from " << (da->from_inv.dump()) << ":" << da->from_list << " because player is dead." << std::endl; - delete a; return; } } @@ -724,29 +723,28 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt) Handle restrictions and special cases of the craft action */ else if (a->getType() == IAction::Craft) { - ICraftAction *ca = (ICraftAction*)a; + ICraftAction *ca = (ICraftAction*)a.get(); ca->craft_inv.applyCurrentPlayer(player->getName()); m_inventory_mgr->setInventoryModified(ca->craft_inv); - //bool craft_inv_is_current_player = - // (ca->craft_inv.type == InventoryLocation::PLAYER) && - // (ca->craft_inv.name == player->getName()); - // Disallow crafting if not allowed to interact - if (!checkPriv(player->getName(), "interact")) { + if (!player_has_interact) { infostream << "Cannot craft: " << "No interact privilege" << std::endl; - delete a; return; } + + if (!check_inv_access(ca->craft_inv)) + return; + } else { + // Unknown action. Ignored. + return; } // Do the action a->apply(m_inventory_mgr.get(), playersao, this); - // Eat the action - delete a; } void Server::handleCommand_ChatMessage(NetworkPacket* pkt) @@ -862,6 +860,15 @@ void Server::handleCommand_PlayerItem(NetworkPacket* pkt) *pkt >> item; + if (item >= player->getHotbarItemcount()) { + actionstream << "Player: " << player->getName() + << " tried to access item=" << item + << " out of hotbar_itemcount=" + << player->getHotbarItemcount() + << "; ignoring." << std::endl; + return; + } + playersao->getPlayer()->setWieldIndex(item); } @@ -977,11 +984,17 @@ void Server::handleCommand_Interact(NetworkPacket *pkt) v3f player_pos = playersao->getLastGoodPosition(); // Update wielded item - playersao->getPlayer()->setWieldIndex(item_i); - // Get pointed to node (undefined if not POINTEDTYPE_NODE) - v3s16 p_under = pointed.node_undersurface; - v3s16 p_above = pointed.node_abovesurface; + if (item_i >= player->getHotbarItemcount()) { + actionstream << "Player: " << player->getName() + << " tried to access item=" << item_i + << " out of hotbar_itemcount=" + << player->getHotbarItemcount() + << "; ignoring." << std::endl; + return; + } + + playersao->getPlayer()->setWieldIndex(item_i); // Get pointed to object (NULL if not POINTEDTYPE_OBJECT) ServerActiveObject *pointed_object = NULL; @@ -995,17 +1008,6 @@ void Server::handleCommand_Interact(NetworkPacket *pkt) } - v3f pointed_pos_under = player_pos; - v3f pointed_pos_above = player_pos; - if (pointed.type == POINTEDTHING_NODE) { - pointed_pos_under = intToFloat(p_under, BS); - pointed_pos_above = intToFloat(p_above, BS); - } - else if (pointed.type == POINTEDTHING_OBJECT) { - pointed_pos_under = pointed_object->getBasePosition(); - pointed_pos_above = pointed_pos_under; - } - /* Make sure the player is allowed to do it */ @@ -1013,16 +1015,19 @@ void Server::handleCommand_Interact(NetworkPacket *pkt) actionstream << player->getName() << " attempted to interact with " << pointed.dump() << " without 'interact' privilege" << std::endl; + if (pointed.type != POINTEDTHING_NODE) + return; + // Re-send block to revert change on client-side RemoteClient *client = getClient(peer_id); // Digging completed -> under if (action == INTERACT_DIGGING_COMPLETED) { - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); + v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface); client->SetBlockNotSent(blockpos); } // Placement -> above else if (action == INTERACT_PLACE) { - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); + v3s16 blockpos = getNodeBlockPos(pointed.node_abovesurface); client->SetBlockNotSent(blockpos); } return; @@ -1030,7 +1035,6 @@ void Server::handleCommand_Interact(NetworkPacket *pkt) /* Check that target is reasonably close - (only when digging or placing things) */ static thread_local const bool enable_anticheat = !g_settings->getBool("disable_anticheat"); @@ -1038,13 +1042,21 @@ void Server::handleCommand_Interact(NetworkPacket *pkt) if ((action == INTERACT_START_DIGGING || action == INTERACT_DIGGING_COMPLETED || action == INTERACT_PLACE || action == INTERACT_USE) && enable_anticheat && !isSingleplayer()) { - float d = playersao->getEyePosition().getDistanceFrom(pointed_pos_under); + v3f target_pos = player_pos; + if (pointed.type == POINTEDTHING_NODE) { + target_pos = intToFloat(pointed.node_undersurface, BS); + } else if (pointed.type == POINTEDTHING_OBJECT) { + target_pos = pointed_object->getBasePosition(); + } + float d = playersao->getEyePosition().getDistanceFrom(target_pos); if (!checkInteractDistance(player, d, pointed.dump())) { - // Re-send block to revert change on client-side - RemoteClient *client = getClient(peer_id); - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); - client->SetBlockNotSent(blockpos); + if (pointed.type == POINTEDTHING_NODE) { + // Re-send block to revert change on client-side + RemoteClient *client = getClient(peer_id); + v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface); + client->SetBlockNotSent(blockpos); + } return; } } @@ -1055,20 +1067,20 @@ void Server::handleCommand_Interact(NetworkPacket *pkt) RollbackScopeActor rollback_scope(m_rollback, std::string("player:")+player->getName()); - /* - 0: start digging or punch object - */ - if (action == INTERACT_START_DIGGING) { + switch (action) { + // Start digging or punch object + case INTERACT_START_DIGGING: { if (pointed.type == POINTEDTHING_NODE) { MapNode n(CONTENT_IGNORE); bool pos_ok; + v3s16 p_under = pointed.node_undersurface; n = m_env->getMap().getNode(p_under, &pos_ok); if (!pos_ok) { infostream << "Server: Not punching: Node not found. " "Adding block to emerge queue." << std::endl; - m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), - false); + m_emerge->enqueueBlockEmerge(peer_id, + getNodeBlockPos(pointed.node_abovesurface), false); } if (n.getContent() != CONTENT_IGNORE) @@ -1076,159 +1088,155 @@ void Server::handleCommand_Interact(NetworkPacket *pkt) // Cheat prevention playersao->noCheatDigStart(p_under); + + return; } - else if (pointed.type == POINTEDTHING_OBJECT) { - // Skip if object can't be interacted with anymore - if (pointed_object->isGone()) - return; - ItemStack selected_item, hand_item; - ItemStack tool_item = playersao->getWieldedItem(&selected_item, &hand_item); - ToolCapabilities toolcap = - tool_item.getToolCapabilities(m_itemdef); - v3f dir = (pointed_object->getBasePosition() - - (playersao->getBasePosition() + playersao->getEyeOffset()) - ).normalize(); - float time_from_last_punch = - playersao->resetTimeFromLastPunch(); - - u16 src_original_hp = pointed_object->getHP(); - u16 dst_origin_hp = playersao->getHP(); - - u16 wear = pointed_object->punch(dir, &toolcap, playersao, - time_from_last_punch); - - // Callback may have changed item, so get it again - playersao->getWieldedItem(&selected_item); - bool changed = selected_item.addWear(wear, m_itemdef); - if (changed) - playersao->setWieldedItem(selected_item); - - // If the object is a player and its HP changed - if (src_original_hp != pointed_object->getHP() && - pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) { - SendPlayerHPOrDie((PlayerSAO *)pointed_object, - PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, playersao)); - } + // Skip if the object can't be interacted with anymore + if (pointed.type != POINTEDTHING_OBJECT || pointed_object->isGone()) + return; - // If the puncher is a player and its HP changed - if (dst_origin_hp != playersao->getHP()) - SendPlayerHPOrDie(playersao, - PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, pointed_object)); + ItemStack selected_item, hand_item; + ItemStack tool_item = playersao->getWieldedItem(&selected_item, &hand_item); + ToolCapabilities toolcap = + tool_item.getToolCapabilities(m_itemdef); + v3f dir = (pointed_object->getBasePosition() - + (playersao->getBasePosition() + playersao->getEyeOffset()) + ).normalize(); + float time_from_last_punch = + playersao->resetTimeFromLastPunch(); + + u16 src_original_hp = pointed_object->getHP(); + u16 dst_origin_hp = playersao->getHP(); + + u16 wear = pointed_object->punch(dir, &toolcap, playersao, + time_from_last_punch); + + // Callback may have changed item, so get it again + playersao->getWieldedItem(&selected_item); + bool changed = selected_item.addWear(wear, m_itemdef); + if (changed) + playersao->setWieldedItem(selected_item); + + // If the object is a player and its HP changed + if (src_original_hp != pointed_object->getHP() && + pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) { + SendPlayerHPOrDie((PlayerSAO *)pointed_object, + PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, playersao)); } + // If the puncher is a player and its HP changed + if (dst_origin_hp != playersao->getHP()) + SendPlayerHPOrDie(playersao, + PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, pointed_object)); + + return; } // action == INTERACT_START_DIGGING - /* - 1: stop digging - */ - else if (action == INTERACT_STOP_DIGGING) { - } // action == INTERACT_STOP_DIGGING + case INTERACT_STOP_DIGGING: + // Nothing to do + return; - /* - 2: Digging completed - */ - else if (action == INTERACT_DIGGING_COMPLETED) { + case INTERACT_DIGGING_COMPLETED: { // Only digging of nodes - if (pointed.type == POINTEDTHING_NODE) { - bool pos_ok; - MapNode n = m_env->getMap().getNode(p_under, &pos_ok); - if (!pos_ok) { - infostream << "Server: Not finishing digging: Node not found. " - "Adding block to emerge queue." << std::endl; - m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), - false); - } - - /* Cheat prevention */ - bool is_valid_dig = true; - if (enable_anticheat && !isSingleplayer()) { - v3s16 nocheat_p = playersao->getNoCheatDigPos(); - float nocheat_t = playersao->getNoCheatDigTime(); - playersao->noCheatDigEnd(); - // If player didn't start digging this, ignore dig - if (nocheat_p != p_under) { - infostream << "Server: " << player->getName() - << " started digging " - << PP(nocheat_p) << " and completed digging " - << PP(p_under) << "; not digging." << std::endl; - is_valid_dig = false; - // Call callbacks - m_script->on_cheat(playersao, "finished_unknown_dig"); - } + if (pointed.type != POINTEDTHING_NODE) + return; + bool pos_ok; + v3s16 p_under = pointed.node_undersurface; + MapNode n = m_env->getMap().getNode(p_under, &pos_ok); + if (!pos_ok) { + infostream << "Server: Not finishing digging: Node not found. " + "Adding block to emerge queue." << std::endl; + m_emerge->enqueueBlockEmerge(peer_id, + getNodeBlockPos(pointed.node_abovesurface), false); + } - // Get player's wielded item - // See also: Game::handleDigging - ItemStack selected_item, hand_item; - playersao->getPlayer()->getWieldedItem(&selected_item, &hand_item); - - // Get diggability and expected digging time - DigParams params = getDigParams(m_nodedef->get(n).groups, - &selected_item.getToolCapabilities(m_itemdef)); - // If can't dig, try hand - if (!params.diggable) { - params = getDigParams(m_nodedef->get(n).groups, - &hand_item.getToolCapabilities(m_itemdef)); - } - // If can't dig, ignore dig - if (!params.diggable) { - infostream << "Server: " << player->getName() - << " completed digging " << PP(p_under) - << ", which is not diggable with tool; not digging." - << std::endl; - is_valid_dig = false; - // Call callbacks - m_script->on_cheat(playersao, "dug_unbreakable"); - } - // Check digging time - // If already invalidated, we don't have to - if (!is_valid_dig) { - // Well not our problem then - } - // Clean and long dig - else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) { - // All is good, but grab time from pool; don't care if - // it's actually available - playersao->getDigPool().grab(params.time); - } - // Short or laggy dig - // Try getting the time from pool - else if (playersao->getDigPool().grab(params.time)) { - // All is good - } - // Dig not possible - else { - infostream << "Server: " << player->getName() - << " completed digging " << PP(p_under) - << "too fast; not digging." << std::endl; - is_valid_dig = false; - // Call callbacks - m_script->on_cheat(playersao, "dug_too_fast"); - } + /* Cheat prevention */ + bool is_valid_dig = true; + if (enable_anticheat && !isSingleplayer()) { + v3s16 nocheat_p = playersao->getNoCheatDigPos(); + float nocheat_t = playersao->getNoCheatDigTime(); + playersao->noCheatDigEnd(); + // If player didn't start digging this, ignore dig + if (nocheat_p != p_under) { + infostream << "Server: " << player->getName() + << " started digging " + << PP(nocheat_p) << " and completed digging " + << PP(p_under) << "; not digging." << std::endl; + is_valid_dig = false; + // Call callbacks + m_script->on_cheat(playersao, "finished_unknown_dig"); } - /* Actually dig node */ - - if (is_valid_dig && n.getContent() != CONTENT_IGNORE) - m_script->node_on_dig(p_under, n, playersao); - - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); - RemoteClient *client = getClient(peer_id); - // Send unusual result (that is, node not being removed) - if (m_env->getMap().getNode(p_under).getContent() != CONTENT_AIR) { - // Re-send block to revert change on client-side - client->SetBlockNotSent(blockpos); + // Get player's wielded item + // See also: Game::handleDigging + ItemStack selected_item, hand_item; + playersao->getPlayer()->getWieldedItem(&selected_item, &hand_item); + + // Get diggability and expected digging time + DigParams params = getDigParams(m_nodedef->get(n).groups, + &selected_item.getToolCapabilities(m_itemdef)); + // If can't dig, try hand + if (!params.diggable) { + params = getDigParams(m_nodedef->get(n).groups, + &hand_item.getToolCapabilities(m_itemdef)); + } + // If can't dig, ignore dig + if (!params.diggable) { + infostream << "Server: " << player->getName() + << " completed digging " << PP(p_under) + << ", which is not diggable with tool; not digging." + << std::endl; + is_valid_dig = false; + // Call callbacks + m_script->on_cheat(playersao, "dug_unbreakable"); + } + // Check digging time + // If already invalidated, we don't have to + if (!is_valid_dig) { + // Well not our problem then + } + // Clean and long dig + else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) { + // All is good, but grab time from pool; don't care if + // it's actually available + playersao->getDigPool().grab(params.time); } + // Short or laggy dig + // Try getting the time from pool + else if (playersao->getDigPool().grab(params.time)) { + // All is good + } + // Dig not possible else { - client->ResendBlockIfOnWire(blockpos); + infostream << "Server: " << player->getName() + << " completed digging " << PP(p_under) + << "too fast; not digging." << std::endl; + is_valid_dig = false; + // Call callbacks + m_script->on_cheat(playersao, "dug_too_fast"); } } + + /* Actually dig node */ + + if (is_valid_dig && n.getContent() != CONTENT_IGNORE) + m_script->node_on_dig(p_under, n, playersao); + + v3s16 blockpos = getNodeBlockPos(p_under); + RemoteClient *client = getClient(peer_id); + // Send unusual result (that is, node not being removed) + if (m_env->getMap().getNode(p_under).getContent() != CONTENT_AIR) + // Re-send block to revert change on client-side + client->SetBlockNotSent(blockpos); + else + client->ResendBlockIfOnWire(blockpos); + + return; } // action == INTERACT_DIGGING_COMPLETED - /* - 3: place block or right-click object - */ - else if (action == INTERACT_PLACE) { + // Place block or right-click object + case INTERACT_PLACE: { ItemStack selected_item; playersao->getWieldedItem(&selected_item, nullptr); @@ -1257,59 +1265,54 @@ void Server::handleCommand_Interact(NetworkPacket *pkt) } pointed_object->rightClick(playersao); - } else if (m_script->item_OnPlace( - selected_item, playersao, pointed)) { + } else if (m_script->item_OnPlace(selected_item, playersao, pointed)) { // Placement was handled in lua // Apply returned ItemStack - if (playersao->setWieldedItem(selected_item)) { + if (playersao->setWieldedItem(selected_item)) SendInventory(playersao, true); - } } + if (pointed.type != POINTEDTHING_NODE) + return; + // If item has node placement prediction, always send the // blocks to make sure the client knows what exactly happened RemoteClient *client = getClient(peer_id); - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); - v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); - if (!selected_item.getDefinition(m_itemdef).node_placement_prediction.empty()) { + v3s16 blockpos = getNodeBlockPos(pointed.node_abovesurface); + v3s16 blockpos2 = getNodeBlockPos(pointed.node_undersurface); + if (!selected_item.getDefinition(m_itemdef + ).node_placement_prediction.empty()) { client->SetBlockNotSent(blockpos); - if (blockpos2 != blockpos) { + if (blockpos2 != blockpos) client->SetBlockNotSent(blockpos2); - } - } - else { + } else { client->ResendBlockIfOnWire(blockpos); - if (blockpos2 != blockpos) { + if (blockpos2 != blockpos) client->ResendBlockIfOnWire(blockpos2); - } } + + return; } // action == INTERACT_PLACE - /* - 4: use - */ - else if (action == INTERACT_USE) { + case INTERACT_USE: { ItemStack selected_item; playersao->getWieldedItem(&selected_item, nullptr); actionstream << player->getName() << " uses " << selected_item.name << ", pointing at " << pointed.dump() << std::endl; - if (m_script->item_OnUse( - selected_item, playersao, pointed)) { + if (m_script->item_OnUse(selected_item, playersao, pointed)) { // Apply returned ItemStack - if (playersao->setWieldedItem(selected_item)) { + if (playersao->setWieldedItem(selected_item)) SendInventory(playersao, true); - } } - } // action == INTERACT_USE + return; + } - /* - 5: rightclick air - */ - else if (action == INTERACT_ACTIVATE) { + // Rightclick air + case INTERACT_ACTIVATE: { ItemStack selected_item; playersao->getWieldedItem(&selected_item, nullptr); @@ -1318,21 +1321,17 @@ void Server::handleCommand_Interact(NetworkPacket *pkt) pointed.type = POINTEDTHING_NOTHING; // can only ever be NOTHING - if (m_script->item_OnSecondaryUse( - selected_item, playersao, pointed)) { - if (playersao->setWieldedItem(selected_item)) { + if (m_script->item_OnSecondaryUse(selected_item, playersao, pointed)) { + if (playersao->setWieldedItem(selected_item)) SendInventory(playersao, true); - } } - } // action == INTERACT_ACTIVATE + return; + } + + default: + warningstream << "Server: Invalid action " << action << std::endl; - /* - Catch invalid actions - */ - else { - warningstream << "Server: Invalid action " - << action << std::endl; } } @@ -1658,19 +1657,18 @@ void Server::handleCommand_SrpBytesM(NetworkPacket* pkt) bool wantSudo = (cstate == CS_Active); - verbosestream << "Server: Received TOCLIENT_SRP_BYTES_M." << std::endl; + verbosestream << "Server: Received TOSERVER_SRP_BYTES_M." << std::endl; if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) { - actionstream << "Server: got SRP _M packet in wrong state " - << cstate << " from " << addr_s - << ". Ignoring." << std::endl; + warningstream << "Server: got SRP_M packet in wrong state " + << cstate << " from " << addr_s << ". Ignoring." << std::endl; return; } if (client->chosen_mech != AUTH_MECHANISM_SRP && client->chosen_mech != AUTH_MECHANISM_LEGACY_PASSWORD) { - actionstream << "Server: got SRP _M packet, while auth" - << "is going on with mech " << client->chosen_mech << " from " + warningstream << "Server: got SRP_M packet, while auth " + "is going on with mech " << client->chosen_mech << " from " << addr_s << " (wantSudo=" << wantSudo << "). Denying." << std::endl; if (wantSudo) { DenySudoAccess(peer_id); @@ -1718,7 +1716,7 @@ void Server::handleCommand_SrpBytesM(NetworkPacket* pkt) std::string checkpwd; // not used, but needed for passing something if (!m_script->getAuth(playername, &checkpwd, NULL)) { - actionstream << "Server: " << playername << + errorstream << "Server: " << playername << " cannot be authenticated (auth handler does not work?)" << std::endl; DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL); diff --git a/src/nodedef.cpp b/src/nodedef.cpp index 540ed6086..4d4fc7a7a 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -207,7 +207,7 @@ void TileDef::serialize(std::ostream &os, u16 protocol_version) const u8 version = 6; writeU8(os, version); - os << serializeString(name); + os << serializeString16(name); animation.serialize(os, version); bool has_scale = scale > 0; u16 flags = 0; @@ -241,7 +241,7 @@ void TileDef::deSerialize(std::istream &is, u8 contentfeatures_version, int version = readU8(is); if (version < 6) throw SerializationError("unsupported TileDef version"); - name = deSerializeString(is); + name = deSerializeString16(is); animation.deSerialize(is, version); u16 flags = readU16(is); backface_culling = flags & TILE_FLAG_BACKFACE_CULLING; @@ -266,9 +266,6 @@ void TextureSettings::readSettings() { connected_glass = g_settings->getBool("connected_glass"); opaque_water = g_settings->getBool("opaque_water"); - bool enable_shaders = g_settings->getBool("enable_shaders"); - bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping"); - bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion"); bool smooth_lighting = g_settings->getBool("smooth_lighting"); enable_mesh_cache = g_settings->getBool("enable_mesh_cache"); enable_minimap = g_settings->getBool("enable_minimap"); @@ -281,8 +278,6 @@ void TextureSettings::readSettings() if (smooth_lighting) enable_mesh_cache = false; - use_normal_texture = enable_shaders && - (enable_bumpmapping || enable_parallax_occlusion); if (leaves_style_str == "fancy") { leaves_style = LEAVES_FANCY; } else if (leaves_style_str == "simple") { @@ -416,10 +411,10 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const writeU8(os, version); // general - os << serializeString(name); + os << serializeString16(name); writeU16(os, groups.size()); for (const auto &group : groups) { - os << serializeString(group.first); + os << serializeString16(group.first); writeS16(os, group.second); } writeU8(os, param_type); @@ -427,7 +422,7 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const // visual writeU8(os, drawtype); - os << serializeString(mesh); + os << serializeString16(mesh); writeF32(os, visual_scale); writeU8(os, 6); for (const TileDef &td : tiledef) @@ -442,7 +437,7 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const writeU8(os, color.getRed()); writeU8(os, color.getGreen()); writeU8(os, color.getBlue()); - os << serializeString(palette_name); + os << serializeString16(palette_name); writeU8(os, waving); writeU8(os, connect_sides); writeU16(os, connects_to_ids.size()); @@ -470,8 +465,8 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const // liquid writeU8(os, liquid_type); - os << serializeString(liquid_alternative_flowing); - os << serializeString(liquid_alternative_source); + os << serializeString16(liquid_alternative_flowing); + os << serializeString16(liquid_alternative_source); writeU8(os, liquid_viscosity); writeU8(os, liquid_renewable); writeU8(os, liquid_range); @@ -492,7 +487,7 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const writeU8(os, legacy_facedir_simple); writeU8(os, legacy_wallmounted); - os << serializeString(node_dig_prediction); + os << serializeString16(node_dig_prediction); writeU8(os, leveled_max); } @@ -519,11 +514,11 @@ void ContentFeatures::deSerialize(std::istream &is) throw SerializationError("unsupported ContentFeatures version"); // general - name = deSerializeString(is); + name = deSerializeString16(is); groups.clear(); u32 groups_size = readU16(is); for (u32 i = 0; i < groups_size; i++) { - std::string name = deSerializeString(is); + std::string name = deSerializeString16(is); int value = readS16(is); groups[name] = value; } @@ -532,7 +527,7 @@ void ContentFeatures::deSerialize(std::istream &is) // visual drawtype = (enum NodeDrawType) readU8(is); - mesh = deSerializeString(is); + mesh = deSerializeString16(is); visual_scale = readF32(is); if (readU8(is) != 6) throw SerializationError("unsupported tile count"); @@ -548,7 +543,7 @@ void ContentFeatures::deSerialize(std::istream &is) color.setRed(readU8(is)); color.setGreen(readU8(is)); color.setBlue(readU8(is)); - palette_name = deSerializeString(is); + palette_name = deSerializeString16(is); waving = readU8(is); connect_sides = readU8(is); u16 connects_to_size = readU16(is); @@ -578,8 +573,8 @@ void ContentFeatures::deSerialize(std::istream &is) // liquid liquid_type = (enum LiquidType) readU8(is); - liquid_alternative_flowing = deSerializeString(is); - liquid_alternative_source = deSerializeString(is); + liquid_alternative_flowing = deSerializeString16(is); + liquid_alternative_source = deSerializeString16(is); liquid_viscosity = readU8(is); liquid_renewable = readU8(is); liquid_range = readU8(is); @@ -601,7 +596,7 @@ void ContentFeatures::deSerialize(std::istream &is) legacy_wallmounted = readU8(is); try { - node_dig_prediction = deSerializeString(is); + node_dig_prediction = deSerializeString16(is); u8 tmp_leveled_max = readU8(is); if (is.eof()) /* readU8 doesn't throw exceptions so we have to do this */ throw SerializationError(""); @@ -635,10 +630,6 @@ static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer, if (!tile.world_aligned) layer->scale = 1; - // Normal texture and shader flags texture - if (tsettings.use_normal_texture) { - layer->normal_texture = tsrc->getNormalTexture(tiledef.name); - } layer->flags_texture = tsrc->getShaderFlagsTexture(layer->normal_texture ? true : false); // Material flags @@ -695,9 +686,54 @@ static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer, } } } -#endif -#ifndef SERVER +bool ContentFeatures::textureAlphaCheck(ITextureSource *tsrc, const TileDef *tiles, int length) +{ + video::IVideoDriver *driver = RenderingEngine::get_video_driver(); + static thread_local bool long_warning_printed = false; + std::set<std::string> seen; + for (int i = 0; i < length; i++) { + if (seen.find(tiles[i].name) != seen.end()) + continue; + seen.insert(tiles[i].name); + + // Load the texture and see if there's any transparent pixels + video::ITexture *texture = tsrc->getTexture(tiles[i].name); + video::IImage *image = driver->createImage(texture, + core::position2d<s32>(0, 0), texture->getOriginalSize()); + if (!image) + continue; + core::dimension2d<u32> dim = image->getDimension(); + bool ok = true; + for (u16 x = 0; x < dim.Width; x++) { + for (u16 y = 0; y < dim.Height; y++) { + if (image->getPixel(x, y).getAlpha() < 255) { + ok = false; + goto break_loop; + } + } + } + +break_loop: + image->drop(); + if (!ok) { + warningstream << "Texture \"" << tiles[i].name << "\" of " + << name << " has transparent pixels, assuming " + "use_texture_alpha = true." << std::endl; + if (!long_warning_printed) { + warningstream << " This warning can be a false-positive if " + "unused pixels in the texture are transparent. However if " + "it is meant to be transparent, you *MUST* update the " + "nodedef and set use_texture_alpha = true! This compatibility " + "code will be removed in a few releases." << std::endl; + long_warning_printed = true; + } + return true; + } + } + return false; +} + bool isWorldAligned(AlignStyle style, WorldAlignMode mode, NodeDrawType drawtype) { if (style == ALIGN_STYLE_WORLD) @@ -814,13 +850,19 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc break; case NDT_MESH: case NDT_NODEBOX: + if (alpha == 255 && textureAlphaCheck(tsrc, tdef, 6)) + alpha = 0; + solidness = 0; if (waving == 1) material_type = TILE_MATERIAL_WAVING_PLANTS; else if (waving == 2) material_type = TILE_MATERIAL_WAVING_LEAVES; else if (waving == 3) - material_type = TILE_MATERIAL_WAVING_LIQUID_BASIC; + material_type = (alpha == 255) ? TILE_MATERIAL_WAVING_LIQUID_OPAQUE : + TILE_MATERIAL_WAVING_LIQUID_BASIC; + else if (alpha == 255) + material_type = TILE_MATERIAL_OPAQUE; break; case NDT_TORCHLIKE: case NDT_SIGNLIKE: @@ -1353,6 +1395,7 @@ void NodeDefManager::applyTextureOverrides(const std::vector<TextureOverride> &o ContentFeatures &nodedef = m_content_features[id]; + // Override tiles if (texture_override.hasTarget(OverrideTarget::TOP)) nodedef.tiledef[0].name = texture_override.texture; @@ -1370,6 +1413,26 @@ void NodeDefManager::applyTextureOverrides(const std::vector<TextureOverride> &o if (texture_override.hasTarget(OverrideTarget::FRONT)) nodedef.tiledef[5].name = texture_override.texture; + + + // Override special tiles, if applicable + if (texture_override.hasTarget(OverrideTarget::SPECIAL_1)) + nodedef.tiledef_special[0].name = texture_override.texture; + + if (texture_override.hasTarget(OverrideTarget::SPECIAL_2)) + nodedef.tiledef_special[1].name = texture_override.texture; + + if (texture_override.hasTarget(OverrideTarget::SPECIAL_3)) + nodedef.tiledef_special[2].name = texture_override.texture; + + if (texture_override.hasTarget(OverrideTarget::SPECIAL_4)) + nodedef.tiledef_special[3].name = texture_override.texture; + + if (texture_override.hasTarget(OverrideTarget::SPECIAL_5)) + nodedef.tiledef_special[4].name = texture_override.texture; + + if (texture_override.hasTarget(OverrideTarget::SPECIAL_6)) + nodedef.tiledef_special[5].name = texture_override.texture; } } @@ -1416,7 +1479,7 @@ void NodeDefManager::serialize(std::ostream &os, u16 protocol_version) const // strict version incompatibilities std::ostringstream wrapper_os(std::ios::binary); f->serialize(wrapper_os, protocol_version); - os2<<serializeString(wrapper_os.str()); + os2<<serializeString16(wrapper_os.str()); // must not overflow u16 next = count + 1; @@ -1424,7 +1487,7 @@ void NodeDefManager::serialize(std::ostream &os, u16 protocol_version) const count++; } writeU16(os, count); - os << serializeLongString(os2.str()); + os << serializeString32(os2.str()); } @@ -1435,13 +1498,13 @@ void NodeDefManager::deSerialize(std::istream &is) if (version != 1) throw SerializationError("unsupported NodeDefinitionManager version"); u16 count = readU16(is); - std::istringstream is2(deSerializeLongString(is), std::ios::binary); + std::istringstream is2(deSerializeString32(is), std::ios::binary); ContentFeatures f; for (u16 n = 0; n < count; n++) { u16 i = readU16(is2); // Read it from the string wrapper - std::string wrapper = deSerializeString(is2); + std::string wrapper = deSerializeString16(is2); std::istringstream wrapper_is(wrapper, std::ios::binary); f.deSerialize(wrapper_is); diff --git a/src/nodedef.h b/src/nodedef.h index cf03abaae..66c21cc07 100644 --- a/src/nodedef.h +++ b/src/nodedef.h @@ -158,7 +158,6 @@ public: int node_texture_size; bool opaque_water; bool connected_glass; - bool use_normal_texture; bool enable_mesh_cache; bool enable_minimap; @@ -261,6 +260,11 @@ struct TileDef NodeDrawType drawtype); }; +// Defines the number of special tiles per nodedef +// +// NOTE: When changing this value, the enum entries of OverrideTarget and +// parser in TextureOverrideSource must be updated so that all special +// tiles can be overridden. #define CF_SPECIAL_COUNT 6 struct ContentFeatures @@ -413,6 +417,7 @@ struct ContentFeatures void reset(); void serialize(std::ostream &os, u16 protocol_version) const; void deSerialize(std::istream &is); + /*! * Since vertex alpha is no longer supported, this method * adds opacity directly to the texture pixels. @@ -422,9 +427,36 @@ struct ContentFeatures */ void correctAlpha(TileDef *tiles, int length); +#ifndef SERVER + /* + * Checks if any tile texture has any transparent pixels. + * Prints a warning and returns true if that is the case, false otherwise. + * This is supposed to be used for use_texture_alpha backwards compatibility. + */ + bool textureAlphaCheck(ITextureSource *tsrc, const TileDef *tiles, + int length); +#endif + + /* Some handy methods */ + bool needsBackfaceCulling() const + { + switch (drawtype) { + case NDT_TORCHLIKE: + case NDT_SIGNLIKE: + case NDT_FIRELIKE: + case NDT_RAILLIKE: + case NDT_PLANTLIKE: + case NDT_PLANTLIKE_ROOTED: + case NDT_MESH: + return false; + default: + return true; + } + } + bool isLiquid() const{ return (liquid_type != LIQUID_NONE); } diff --git a/src/nodemetadata.cpp b/src/nodemetadata.cpp index b84ffc8cb..6447c8785 100644 --- a/src/nodemetadata.cpp +++ b/src/nodemetadata.cpp @@ -49,8 +49,8 @@ void NodeMetadata::serialize(std::ostream &os, u8 version, bool disk) const if (!disk && priv) continue; - os << serializeString(sv.first); - os << serializeLongString(sv.second); + os << serializeString16(sv.first); + os << serializeString32(sv.second); if (version >= 2) writeU8(os, (priv) ? 1 : 0); } @@ -63,8 +63,8 @@ void NodeMetadata::deSerialize(std::istream &is, u8 version) clear(); int num_vars = readU32(is); for(int i=0; i<num_vars; i++){ - std::string name = deSerializeString(is); - std::string var = deSerializeLongString(is); + std::string name = deSerializeString16(is); + std::string var = deSerializeString32(is); m_stringvars[name] = var; if (version >= 2) { if (readU8(is) == 1) diff --git a/src/noise.cpp b/src/noise.cpp index 5a1d989cb..e16564b05 100644 --- a/src/noise.cpp +++ b/src/noise.cpp @@ -424,7 +424,7 @@ float NoisePerlin3D(NoiseParams *np, float x, float y, float z, s32 seed) Noise::Noise(NoiseParams *np_, s32 seed, u32 sx, u32 sy, u32 sz) { - memcpy(&np, np_, sizeof(np)); + np = *np_; this->seed = seed; this->sx = sx; this->sy = sy; diff --git a/src/noise.h b/src/noise.h index 7b5e83251..613879890 100644 --- a/src/noise.h +++ b/src/noise.h @@ -29,6 +29,13 @@ #include "exceptions.h" #include "util/string.h" +#if defined(RANDOM_MIN) +#undef RANDOM_MIN +#endif +#if defined(RANDOM_MAX) +#undef RANDOM_MAX +#endif + extern FlagDesc flagdesc_noiseparams[]; // Note: this class is not polymorphic so that its high level of diff --git a/src/object_properties.cpp b/src/object_properties.cpp index 8d51bcbfa..f31773060 100644 --- a/src/object_properties.cpp +++ b/src/object_properties.cpp @@ -70,6 +70,7 @@ std::string ObjectProperties::dump() os << ", use_texture_alpha=" << use_texture_alpha; os << ", damage_texture_modifier=" << damage_texture_modifier; os << ", shaded=" << shaded; + os << ", show_on_minimap=" << show_on_minimap; return os.str(); } @@ -84,11 +85,11 @@ void ObjectProperties::serialize(std::ostream &os) const writeV3F32(os, selectionbox.MinEdge); writeV3F32(os, selectionbox.MaxEdge); writeU8(os, pointable); - os << serializeString(visual); + os << serializeString16(visual); writeV3F32(os, visual_size); writeU16(os, textures.size()); for (const std::string &texture : textures) { - os << serializeString(texture); + os << serializeString16(texture); } writeV2S16(os, spritediv); writeV2S16(os, initial_sprite_basepos); @@ -96,7 +97,7 @@ void ObjectProperties::serialize(std::ostream &os) const writeU8(os, makes_footstep_sound); writeF32(os, automatic_rotate); // Added in protocol version 14 - os << serializeString(mesh); + os << serializeString16(mesh); writeU16(os, colors.size()); for (video::SColor color : colors) { writeARGB8(os, color); @@ -106,18 +107,19 @@ void ObjectProperties::serialize(std::ostream &os) const writeU8(os, automatic_face_movement_dir); writeF32(os, automatic_face_movement_dir_offset); writeU8(os, backface_culling); - os << serializeString(nametag); + os << serializeString16(nametag); writeARGB8(os, nametag_color); writeF32(os, automatic_face_movement_max_rotation_per_sec); - os << serializeString(infotext); - os << serializeString(wield_item); + os << serializeString16(infotext); + os << serializeString16(wield_item); writeS8(os, glow); writeU16(os, breath_max); writeF32(os, eye_height); writeF32(os, zoom_fov); writeU8(os, use_texture_alpha); - os << serializeString(damage_texture_modifier); + os << serializeString16(damage_texture_modifier); writeU8(os, shaded); + writeU8(os, show_on_minimap); // Add stuff only at the bottom. // Never remove anything, because we don't want new versions of this @@ -137,19 +139,19 @@ void ObjectProperties::deSerialize(std::istream &is) selectionbox.MinEdge = readV3F32(is); selectionbox.MaxEdge = readV3F32(is); pointable = readU8(is); - visual = deSerializeString(is); + visual = deSerializeString16(is); visual_size = readV3F32(is); textures.clear(); u32 texture_count = readU16(is); for (u32 i = 0; i < texture_count; i++){ - textures.push_back(deSerializeString(is)); + textures.push_back(deSerializeString16(is)); } spritediv = readV2S16(is); initial_sprite_basepos = readV2S16(is); is_visible = readU8(is); makes_footstep_sound = readU8(is); automatic_rotate = readF32(is); - mesh = deSerializeString(is); + mesh = deSerializeString16(is); colors.clear(); u32 color_count = readU16(is); for (u32 i = 0; i < color_count; i++){ @@ -160,21 +162,25 @@ void ObjectProperties::deSerialize(std::istream &is) automatic_face_movement_dir = readU8(is); automatic_face_movement_dir_offset = readF32(is); backface_culling = readU8(is); - nametag = deSerializeString(is); + nametag = deSerializeString16(is); nametag_color = readARGB8(is); automatic_face_movement_max_rotation_per_sec = readF32(is); - infotext = deSerializeString(is); - wield_item = deSerializeString(is); + infotext = deSerializeString16(is); + wield_item = deSerializeString16(is); glow = readS8(is); breath_max = readU16(is); eye_height = readF32(is); zoom_fov = readF32(is); use_texture_alpha = readU8(is); try { - damage_texture_modifier = deSerializeString(is); + damage_texture_modifier = deSerializeString16(is); u8 tmp = readU8(is); if (is.eof()) - throw SerializationError(""); + return; shaded = tmp; + tmp = readU8(is); + if (is.eof()) + return; + show_on_minimap = tmp; } catch (SerializationError &e) {} } diff --git a/src/object_properties.h b/src/object_properties.h index f010c1daf..adb483527 100644 --- a/src/object_properties.h +++ b/src/object_properties.h @@ -62,6 +62,7 @@ struct ObjectProperties float zoom_fov = 0.0f; bool use_texture_alpha = false; bool shaded = true; + bool show_on_minimap = false; ObjectProperties(); std::string dump(); diff --git a/src/particles.cpp b/src/particles.cpp index fd81238dc..14c987958 100644 --- a/src/particles.cpp +++ b/src/particles.cpp @@ -28,7 +28,7 @@ void ParticleParameters::serialize(std::ostream &os, u16 protocol_ver) const writeF32(os, expirationtime); writeF32(os, size); writeU8(os, collisiondetection); - os << serializeLongString(texture); + os << serializeString32(texture); writeU8(os, vertical); writeU8(os, collision_removal); animation.serialize(os, 6); /* NOT the protocol ver */ @@ -47,7 +47,7 @@ void ParticleParameters::deSerialize(std::istream &is, u16 protocol_ver) expirationtime = readF32(is); size = readF32(is); collisiondetection = readU8(is); - texture = deSerializeLongString(is); + texture = deSerializeString32(is); vertical = readU8(is); collision_removal = readU8(is); animation.deSerialize(is, 6); /* NOT the protocol ver */ diff --git a/src/player.h b/src/player.h index f1b848a2a..9a4a41fa6 100644 --- a/src/player.h +++ b/src/player.h @@ -57,8 +57,8 @@ struct PlayerControl bool a_aux1, bool a_sneak, bool a_zoom, - bool a_LMB, - bool a_RMB, + bool a_dig, + bool a_place, float a_pitch, float a_yaw, float a_sidew_move_joystick_axis, @@ -73,8 +73,8 @@ struct PlayerControl aux1 = a_aux1; sneak = a_sneak; zoom = a_zoom; - LMB = a_LMB; - RMB = a_RMB; + dig = a_dig; + place = a_place; pitch = a_pitch; yaw = a_yaw; sidew_move_joystick_axis = a_sidew_move_joystick_axis; @@ -88,8 +88,8 @@ struct PlayerControl bool aux1 = false; bool sneak = false; bool zoom = false; - bool LMB = false; - bool RMB = false; + bool dig = false; + bool place = false; float pitch = 0.0f; float yaw = 0.0f; float sidew_move_joystick_axis = 0.0f; diff --git a/src/porting.cpp b/src/porting.cpp index d902d3737..e7ed4e090 100644 --- a/src/porting.cpp +++ b/src/porting.cpp @@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "porting.h" -#if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__DragonFly__) +#if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__DragonFly__) || defined(__OpenBSD__) #include <sys/types.h> #include <sys/sysctl.h> extern char **environ; @@ -56,6 +56,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <crt_externs.h> #endif +#if defined(__HAIKU__) + #include <FindDirectory.h> +#endif + #include "config.h" #include "debug.h" #include "filesys.h" @@ -321,6 +325,12 @@ bool getCurrentExecPath(char *buf, size_t len) return true; } +#elif defined(__HAIKU__) + +bool getCurrentExecPath(char *buf, size_t len) +{ + return find_path(B_APP_IMAGE_SYMBOL, B_FIND_PATH_IMAGE_PATH, NULL, buf, len) == B_OK; +} //// Solaris #elif defined(__sun) || defined(sun) diff --git a/src/porting.h b/src/porting.h index f50f0a950..c7adf12a2 100644 --- a/src/porting.h +++ b/src/porting.h @@ -309,6 +309,8 @@ inline const char *getPlatformName() #else "SunOS" #endif +#elif defined(__HAIKU__) + "Haiku" #elif defined(__CYGWIN__) "Cygwin" #elif defined(__unix__) || defined(__unix) diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index 78c46f0e0..04f4c335c 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -57,6 +57,7 @@ void read_item_definition(lua_State* L, int index, es_ItemType, ITEM_NONE); getstringfield(L, index, "name", def.name); getstringfield(L, index, "description", def.description); + getstringfield(L, index, "short_description", def.short_description); getstringfield(L, index, "inventory_image", def.inventory_image); getstringfield(L, index, "inventory_overlay", def.inventory_overlay); getstringfield(L, index, "wield_image", def.wield_image); @@ -143,6 +144,8 @@ void push_item_definition_full(lua_State *L, const ItemDefinition &i) lua_setfield(L, -2, "name"); lua_pushstring(L, i.description.c_str()); lua_setfield(L, -2, "description"); + lua_pushstring(L, i.short_description.c_str()); + lua_setfield(L, -2, "short_description"); lua_pushstring(L, type.c_str()); lua_setfield(L, -2, "type"); lua_pushstring(L, i.inventory_image.c_str()); @@ -331,6 +334,7 @@ void read_object_properties(lua_State *L, int index, getfloatfield(L, -1, "zoom_fov", prop->zoom_fov); getboolfield(L, -1, "use_texture_alpha", prop->use_texture_alpha); getboolfield(L, -1, "shaded", prop->shaded); + getboolfield(L, -1, "show_on_minimap", prop->show_on_minimap); getstringfield(L, -1, "damage_texture_modifier", prop->damage_texture_modifier); } @@ -419,6 +423,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop) lua_setfield(L, -2, "shaded"); lua_pushlstring(L, prop->damage_texture_modifier.c_str(), prop->damage_texture_modifier.size()); lua_setfield(L, -2, "damage_texture_modifier"); + lua_pushboolean(L, prop->show_on_minimap); + lua_setfield(L, -2, "show_on_minimap"); } /******************************************************************************/ @@ -491,13 +497,11 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype) } /******************************************************************************/ -ContentFeatures read_content_features(lua_State *L, int index) +void read_content_features(lua_State *L, ContentFeatures &f, int index) { if(index < 0) index = lua_gettop(L) + 1 + index; - ContentFeatures f; - /* Cache existence of some callbacks */ lua_getfield(L, index, "on_construct"); if(!lua_isnil(L, -1)) f.has_on_construct = true; @@ -800,7 +804,6 @@ ContentFeatures read_content_features(lua_State *L, int index) getstringfield(L, index, "node_dig_prediction", f.node_dig_prediction); - return f; } void push_content_features(lua_State *L, const ContentFeatures &c) @@ -1977,9 +1980,10 @@ void push_hud_element(lua_State *L, HudElement *elem) HudElementStat read_hud_change(lua_State *L, HudElement *elem, void **value) { HudElementStat stat = HUD_STAT_NUMBER; + std::string statstr; if (lua_isstring(L, 3)) { int statint; - std::string statstr = lua_tostring(L, 3); + statstr = lua_tostring(L, 3); stat = string_to_enum(es_HudElementStat, statint, statstr) ? (HudElementStat)statint : stat; } @@ -2007,6 +2011,8 @@ HudElementStat read_hud_change(lua_State *L, HudElement *elem, void **value) break; case HUD_STAT_ITEM: elem->item = luaL_checknumber(L, 4); + if (elem->type == HUD_ELEM_WAYPOINT && statstr == "precision") + elem->item++; *value = &elem->item; break; case HUD_STAT_DIR: diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h index eeef71c36..08c74c292 100644 --- a/src/script/common/c_content.h +++ b/src/script/common/c_content.h @@ -67,7 +67,8 @@ struct collisionMoveResult; extern struct EnumString es_TileAnimationType[]; -ContentFeatures read_content_features (lua_State *L, int index); +void read_content_features (lua_State *L, ContentFeatures &f, + int index); void push_content_features (lua_State *L, const ContentFeatures &c); diff --git a/src/script/common/c_converter.cpp b/src/script/common/c_converter.cpp index eb6ab5331..c00401b58 100644 --- a/src/script/common/c_converter.cpp +++ b/src/script/common/c_converter.cpp @@ -679,48 +679,3 @@ size_t write_array_slice_float( return elem_index - 1; } - - -size_t write_array_slice_u16( - lua_State *L, - int table_index, - u16 *data, - v3u16 data_size, - v3u16 slice_offset, - v3u16 slice_size) -{ - v3u16 pmin, pmax(data_size); - - if (slice_offset.X > 0) { - slice_offset.X--; - pmin.X = slice_offset.X; - pmax.X = MYMIN(slice_offset.X + slice_size.X, data_size.X); - } - - if (slice_offset.Y > 0) { - slice_offset.Y--; - pmin.Y = slice_offset.Y; - pmax.Y = MYMIN(slice_offset.Y + slice_size.Y, data_size.Y); - } - - if (slice_offset.Z > 0) { - slice_offset.Z--; - pmin.Z = slice_offset.Z; - pmax.Z = MYMIN(slice_offset.Z + slice_size.Z, data_size.Z); - } - - const u32 ystride = data_size.X; - const u32 zstride = data_size.X * data_size.Y; - - u32 elem_index = 1; - for (u32 z = pmin.Z; z != pmax.Z; z++) - for (u32 y = pmin.Y; y != pmax.Y; y++) - for (u32 x = pmin.X; x != pmax.X; x++) { - u32 i = z * zstride + y * ystride + x; - lua_pushinteger(L, data[i]); - lua_rawseti(L, table_index, elem_index); - elem_index++; - } - - return elem_index - 1; -} diff --git a/src/script/common/c_converter.h b/src/script/common/c_converter.h index a4a7079fd..6ad6f3212 100644 --- a/src/script/common/c_converter.h +++ b/src/script/common/c_converter.h @@ -136,5 +136,3 @@ void warn_if_field_exists(lua_State *L, int table, size_t write_array_slice_float(lua_State *L, int table_index, float *data, v3u16 data_size, v3u16 slice_offset, v3u16 slice_size); -size_t write_array_slice_u16(lua_State *L, int table_index, u16 *data, - v3u16 data_size, v3u16 slice_offset, v3u16 slice_size); diff --git a/src/script/common/c_internal.cpp b/src/script/common/c_internal.cpp index 6df1f8b7b..ad5f836c5 100644 --- a/src/script/common/c_internal.cpp +++ b/src/script/common/c_internal.cpp @@ -155,24 +155,28 @@ static void script_log(lua_State *L, const std::string &message, infostream << script_get_backtrace(L) << std::endl; } -void log_deprecated(lua_State *L, const std::string &message, int stack_depth) +DeprecatedHandlingMode get_deprecated_handling_mode() { static thread_local bool configured = false; - static thread_local bool do_log = false; - static thread_local bool do_error = false; + static thread_local DeprecatedHandlingMode ret = DeprecatedHandlingMode::Ignore; // Only read settings on first call if (!configured) { std::string value = g_settings->get("deprecated_lua_api_handling"); if (value == "log") { - do_log = true; + ret = DeprecatedHandlingMode::Log; } else if (value == "error") { - do_log = true; - do_error = true; + ret = DeprecatedHandlingMode::Error; } configured = true; } - if (do_log) - script_log(L, message, warningstream, do_error, stack_depth); + return ret; +} + +void log_deprecated(lua_State *L, const std::string &message, int stack_depth) +{ + DeprecatedHandlingMode mode = get_deprecated_handling_mode(); + if (mode != DeprecatedHandlingMode::Ignore) + script_log(L, message, warningstream, mode == DeprecatedHandlingMode::Error, stack_depth); } diff --git a/src/script/common/c_internal.h b/src/script/common/c_internal.h index 442546332..452c2dd5e 100644 --- a/src/script/common/c_internal.h +++ b/src/script/common/c_internal.h @@ -114,5 +114,25 @@ void script_error(lua_State *L, int pcall_result, const char *mod, const char *f void script_run_callbacks_f(lua_State *L, int nargs, RunCallbacksMode mode, const char *fxn); +enum class DeprecatedHandlingMode { + Ignore, + Log, + Error +}; + +/** + * Reads `deprecated_lua_api_handling` in settings, returns cached value. + * + * @return DeprecatedHandlingMode + */ +DeprecatedHandlingMode get_deprecated_handling_mode(); + +/** + * Handles a deprecation warning based on user settings + * + * @param L Lua State + * @param message The deprecation method + * @param stack_depth How far on the stack to the first user function (ie: not builtin or core) + */ void log_deprecated(lua_State *L, const std::string &message, int stack_depth=1); diff --git a/src/script/common/helper.cpp b/src/script/common/helper.cpp index f53a2b7e8..488144790 100644 --- a/src/script/common/helper.cpp +++ b/src/script/common/helper.cpp @@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <cmath> #include <sstream> #include <irr_v2d.h> +#include <irr_v3d.h> #include "c_types.h" #include "c_internal.h" @@ -54,17 +55,14 @@ template <> bool LuaHelper::readParam(lua_State *L, int index) return lua_toboolean(L, index) != 0; } -template <> bool LuaHelper::readParam(lua_State *L, int index, const bool &default_value) +template <> s16 LuaHelper::readParam(lua_State *L, int index) { - if (lua_isnil(L, index)) - return default_value; - - return lua_toboolean(L, index) != 0; + return lua_tonumber(L, index); } -template <> s16 LuaHelper::readParam(lua_State *L, int index) +template <> int LuaHelper::readParam(lua_State *L, int index) { - return lua_tonumber(L, index); + return luaL_checkint(L, index); } template <> float LuaHelper::readParam(lua_State *L, int index) @@ -105,6 +103,25 @@ template <> v2f LuaHelper::readParam(lua_State *L, int index) return p; } +template <> v3f LuaHelper::readParam(lua_State *L, int index) +{ + v3f p; + CHECK_POS_TAB(index); + lua_getfield(L, index, "x"); + CHECK_POS_COORD("x"); + p.X = readParam<float>(L, -1); + lua_pop(L, 1); + lua_getfield(L, index, "y"); + CHECK_POS_COORD("y"); + p.Y = readParam<float>(L, -1); + lua_pop(L, 1); + lua_getfield(L, index, "z"); + CHECK_POS_COORD("z"); + p.Z = readParam<float>(L, -1); + lua_pop(L, 1); + return p; +} + template <> std::string LuaHelper::readParam(lua_State *L, int index) { size_t length; @@ -113,16 +130,3 @@ template <> std::string LuaHelper::readParam(lua_State *L, int index) result.assign(str, length); return result; } - -template <> -std::string LuaHelper::readParam( - lua_State *L, int index, const std::string &default_value) -{ - std::string result; - const char *str = lua_tostring(L, index); - if (str) - result.append(str); - else - result = default_value; - return result; -} diff --git a/src/script/common/helper.h b/src/script/common/helper.h index d639d6e16..7a794dc9b 100644 --- a/src/script/common/helper.h +++ b/src/script/common/helper.h @@ -50,5 +50,8 @@ protected: * @return read value from Lua or default value if nil */ template <typename T> - static T readParam(lua_State *L, int index, const T &default_value); + static inline T readParam(lua_State *L, int index, const T &default_value) + { + return lua_isnoneornil(L, index) ? default_value : readParam<T>(L, index); + } }; diff --git a/src/script/cpp_api/s_security.cpp b/src/script/cpp_api/s_security.cpp index 9d65819c0..d5db43db9 100644 --- a/src/script/cpp_api/s_security.cpp +++ b/src/script/cpp_api/s_security.cpp @@ -632,7 +632,11 @@ int ScriptApiSecurity::sl_g_loadfile(lua_State *L) { #ifndef SERVER lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI); +#if INDIRECT_SCRIPTAPI_RIDX + ScriptApiBase *script = (ScriptApiBase *) *(void**)(lua_touserdata(L, -1)); +#else ScriptApiBase *script = (ScriptApiBase *) lua_touserdata(L, -1); +#endif lua_pop(L, 1); // Client implementation diff --git a/src/script/lua_api/l_base.cpp b/src/script/lua_api/l_base.cpp index 011434845..fce6282a5 100644 --- a/src/script/lua_api/l_base.cpp +++ b/src/script/lua_api/l_base.cpp @@ -105,32 +105,21 @@ bool ModApiBase::registerFunction(lua_State *L, const char *name, return true; } -std::unordered_map<std::string, luaL_Reg> ModApiBase::m_deprecated_wrappers; -bool ModApiBase::m_error_deprecated_calls = false; - -int ModApiBase::l_deprecated_function(lua_State *L) +int ModApiBase::l_deprecated_function(lua_State *L, const char *good, const char *bad, lua_CFunction func) { thread_local std::vector<u64> deprecated_logged; + DeprecatedHandlingMode dep_mode = get_deprecated_handling_mode(); + if (dep_mode == DeprecatedHandlingMode::Ignore) + return func(L); + u64 start_time = porting::getTimeUs(); lua_Debug ar; - // Get function name for lookup - FATAL_ERROR_IF(!lua_getstack(L, 0, &ar), "lua_getstack() failed"); - FATAL_ERROR_IF(!lua_getinfo(L, "n", &ar), "lua_getinfo() failed"); - - // Combine name with line and script backtrace + // Get caller name with line and script backtrace FATAL_ERROR_IF(!lua_getstack(L, 1, &ar), "lua_getstack() failed"); FATAL_ERROR_IF(!lua_getinfo(L, "Sl", &ar), "lua_getinfo() failed"); - // Get parent class to get the wrappers map - luaL_checktype(L, 1, LUA_TUSERDATA); - void *ud = lua_touserdata(L, 1); - ModApiBase *o = *(ModApiBase**)ud; - - // New function and new function name - auto it = o->m_deprecated_wrappers.find(ar.name); - // Get backtrace and hash it to reduce the warning flood std::string backtrace = ar.short_src; backtrace.append(":").append(std::to_string(ar.currentline)); @@ -140,45 +129,16 @@ int ModApiBase::l_deprecated_function(lua_State *L) == deprecated_logged.end()) { deprecated_logged.emplace_back(hash); - warningstream << "Call to deprecated function '" << ar.name << "', please use '" - << it->second.name << "' at " << backtrace << std::endl; + warningstream << "Call to deprecated function '" << bad << "', please use '" + << good << "' at " << backtrace << std::endl; - if (m_error_deprecated_calls) + if (dep_mode == DeprecatedHandlingMode::Error) script_error(L, LUA_ERRRUN, NULL, NULL); } u64 end_time = porting::getTimeUs(); g_profiler->avg("l_deprecated_function", end_time - start_time); - return it->second.func(L); + return func(L); } -void ModApiBase::markAliasDeprecated(luaL_Reg *reg) -{ - std::string value = g_settings->get("deprecated_lua_api_handling"); - m_error_deprecated_calls = value == "error"; - - if (!m_error_deprecated_calls && value != "log") - return; - - const char *last_name = nullptr; - lua_CFunction last_func = nullptr; - - // ! Null termination ! - while (reg->func) { - if (last_func == reg->func) { - // Duplicate found - luaL_Reg original_reg; - // Do not inline struct. Breaks MSVC or is error-prone - original_reg.name = last_name; - original_reg.func = reg->func; - m_deprecated_wrappers.emplace( - std::pair<std::string, luaL_Reg>(reg->name, original_reg)); - reg->func = l_deprecated_function; - } - - last_func = reg->func; - last_name = reg->name; - ++reg; - } -} diff --git a/src/script/lua_api/l_base.h b/src/script/lua_api/l_base.h index 0cbee7756..9ba50dabf 100644 --- a/src/script/lua_api/l_base.h +++ b/src/script/lua_api/l_base.h @@ -42,7 +42,6 @@ class Environment; class ServerInventoryManager; class ModApiBase : protected LuaHelper { - public: static ScriptApiBase* getScriptApiBase(lua_State *L); static Server* getServer(lua_State *L); @@ -76,10 +75,18 @@ public: lua_CFunction func, int top); - static int l_deprecated_function(lua_State *L); - static void markAliasDeprecated(luaL_Reg *reg); -private: - // <old_name> = { <new_name>, <new_function> } - static std::unordered_map<std::string, luaL_Reg> m_deprecated_wrappers; - static bool m_error_deprecated_calls; + /** + * A wrapper for deprecated functions. + * + * When called, handles the deprecation according to user settings and then calls `func`. + * + * @throws Lua Error if required by the user settings. + * + * @param L Lua state + * @param good Name of good function/method + * @param bad Name of deprecated function/method + * @param func Actual implementation of function + * @return value from `func` + */ + static int l_deprecated_function(lua_State *L, const char *good, const char *bad, lua_CFunction func); }; diff --git a/src/script/lua_api/l_camera.cpp b/src/script/lua_api/l_camera.cpp index bfa60be67..40251154c 100644 --- a/src/script/lua_api/l_camera.cpp +++ b/src/script/lua_api/l_camera.cpp @@ -63,7 +63,8 @@ int LuaCamera::l_set_camera_mode(lua_State *L) return 0; camera->setCameraMode((CameraMode)((int)lua_tonumber(L, 2))); - playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST); + // Make the player visible depending on camera mode. + playercao->updateMeshCulling(); playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST); return 0; } diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp index ee384ad10..dbb0a5ab7 100644 --- a/src/script/lua_api/l_env.cpp +++ b/src/script/lua_api/l_env.cpp @@ -407,6 +407,46 @@ int ModApiEnvMod::l_get_node_light(lua_State *L) return 1; } + +// get_natural_light(pos, timeofday) +// pos = {x=num, y=num, z=num} +// timeofday: nil = current time, 0 = night, 0.5 = day +int ModApiEnvMod::l_get_natural_light(lua_State *L) +{ + GET_ENV_PTR; + + v3s16 pos = read_v3s16(L, 1); + + bool is_position_ok; + MapNode n = env->getMap().getNode(pos, &is_position_ok); + if (!is_position_ok) + return 0; + + // If the daylight is 0, nothing needs to be calculated + u8 daylight = n.param1 & 0x0f; + if (daylight == 0) { + lua_pushinteger(L, 0); + return 1; + } + + u32 time_of_day; + if (lua_isnumber(L, 2)) { + time_of_day = 24000.0 * lua_tonumber(L, 2); + time_of_day %= 24000; + } else { + time_of_day = env->getTimeOfDay(); + } + u32 dnr = time_to_daynight_ratio(time_of_day, true); + + // If it's the same as the artificial light, the sunlight needs to be + // searched for because the value may not emanate from the sun + if (daylight == n.param1 >> 4) + daylight = env->findSunlight(pos); + + lua_pushinteger(L, dnr * daylight / 1000); + return 1; +} + // place_node(pos, node) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_place_node(lua_State *L) @@ -711,8 +751,9 @@ int ModApiEnvMod::l_set_timeofday(lua_State *L) // Do it float timeofday_f = readParam<float>(L, 1); - sanity_check(timeofday_f >= 0.0 && timeofday_f <= 1.0); - int timeofday_mh = (int)(timeofday_f * 24000.0); + luaL_argcheck(L, timeofday_f >= 0.0f && timeofday_f <= 1.0f, 1, + "value must be between 0 and 1"); + int timeofday_mh = (int)(timeofday_f * 24000.0f); // This should be set directly in the environment but currently // such changes aren't immediately sent to the clients, so call // the server instead. @@ -1498,9 +1539,9 @@ int ModApiEnvMod::l_get_translated_string(lua_State * L) GET_ENV_PTR; std::string lang_code = luaL_checkstring(L, 1); std::string string = luaL_checkstring(L, 2); - getServer(L)->loadTranslationLanguage(lang_code); - string = wide_to_utf8(translate_string(utf8_to_wide(string), - &(*g_server_translations)[lang_code])); + + auto *translations = getServer(L)->getTranslationLanguage(lang_code); + string = wide_to_utf8(translate_string(utf8_to_wide(string), translations)); lua_pushstring(L, string.c_str()); return 1; } @@ -1516,6 +1557,7 @@ void ModApiEnvMod::Initialize(lua_State *L, int top) API_FCT(get_node); API_FCT(get_node_or_nil); API_FCT(get_node_light); + API_FCT(get_natural_light); API_FCT(place_node); API_FCT(dig_node); API_FCT(punch_node); diff --git a/src/script/lua_api/l_env.h b/src/script/lua_api/l_env.h index e1b89494b..ad9a0f509 100644 --- a/src/script/lua_api/l_env.h +++ b/src/script/lua_api/l_env.h @@ -56,6 +56,11 @@ private: // timeofday: nil = current time, 0 = night, 0.5 = day static int l_get_node_light(lua_State *L); + // get_natural_light(pos, timeofday) + // pos = {x=num, y=num, z=num} + // timeofday: nil = current time, 0 = night, 0.5 = day + static int l_get_natural_light(lua_State *L); + // place_node(pos, node) // pos = {x=num, y=num, z=num} static int l_place_node(lua_State *L); diff --git a/src/script/lua_api/l_http.cpp b/src/script/lua_api/l_http.cpp index 84837e71b..5a28cb369 100644 --- a/src/script/lua_api/l_http.cpp +++ b/src/script/lua_api/l_http.cpp @@ -49,17 +49,40 @@ void ModApiHttp::read_http_fetch_request(lua_State *L, HTTPFetchRequest &req) req.multipart = getboolfield_default(L, 1, "multipart", false); req.timeout = getintfield_default(L, 1, "timeout", 3) * 1000; - // post_data: if table, post form data, otherwise raw data + lua_getfield(L, 1, "method"); + if (lua_isstring(L, -1)) { + std::string mth = getstringfield_default(L, 1, "method", ""); + if (mth == "GET") + req.method = HTTP_GET; + else if (mth == "POST") + req.method = HTTP_POST; + else if (mth == "PUT") + req.method = HTTP_PUT; + else if (mth == "DELETE") + req.method = HTTP_DELETE; + } + lua_pop(L, 1); + + // post_data: if table, post form data, otherwise raw data DEPRECATED use data and method instead lua_getfield(L, 1, "post_data"); + if (lua_isnil(L, 2)) { + lua_pop(L, 1); + lua_getfield(L, 1, "data"); + } + else { + req.method = HTTP_POST; + } + if (lua_istable(L, 2)) { lua_pushnil(L); while (lua_next(L, 2) != 0) { - req.post_fields[readParam<std::string>(L, -2)] = readParam<std::string>(L, -1); + req.fields[readParam<std::string>(L, -2)] = readParam<std::string>(L, -1); lua_pop(L, 1); } } else if (lua_isstring(L, 2)) { - req.post_data = readParam<std::string>(L, 2); + req.raw_data = readParam<std::string>(L, 2); } + lua_pop(L, 1); lua_getfield(L, 1, "extra_headers"); diff --git a/src/script/lua_api/l_http.h b/src/script/lua_api/l_http.h index de6e51b37..c3a2a5276 100644 --- a/src/script/lua_api/l_http.h +++ b/src/script/lua_api/l_http.h @@ -32,10 +32,10 @@ private: static void read_http_fetch_request(lua_State *L, HTTPFetchRequest &req); static void push_http_fetch_result(lua_State *L, HTTPFetchResult &res, bool completed = true); - // http_fetch_sync({url=, timeout=, post_data=}) + // http_fetch_sync({url=, timeout=, data=}) static int l_http_fetch_sync(lua_State *L); - // http_fetch_async({url=, timeout=, post_data=}) + // http_fetch_async({url=, timeout=, data=}) static int l_http_fetch_async(lua_State *L); // http_fetch_async_get(handle) diff --git a/src/script/lua_api/l_internal.h b/src/script/lua_api/l_internal.h index a86eeaf79..672e535ca 100644 --- a/src/script/lua_api/l_internal.h +++ b/src/script/lua_api/l_internal.h @@ -29,7 +29,16 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "common/c_internal.h" #define luamethod(class, name) {#name, class::l_##name} -#define luamethod_aliased(class, name, alias) {#name, class::l_##name}, {#alias, class::l_##name} + +#define luamethod_dep(class, good, bad) \ + {#bad, [](lua_State *L) -> int { \ + return l_deprecated_function(L, #good, #bad, &class::l_##good); \ + }} + +#define luamethod_aliased(class, good, bad) \ + luamethod(class, good), \ + luamethod_dep(class, good, bad) + #define API_FCT(name) registerFunction(L, #name, l_##name, top) // For future use diff --git a/src/script/lua_api/l_inventory.cpp b/src/script/lua_api/l_inventory.cpp index e41b5cb41..434d0a76c 100644 --- a/src/script/lua_api/l_inventory.cpp +++ b/src/script/lua_api/l_inventory.cpp @@ -280,6 +280,7 @@ int InvRef::l_set_lists(lua_State *L) Server *server = getServer(L); lua_pushnil(L); + luaL_checktype(L, 2, LUA_TTABLE); while (lua_next(L, 2)) { const char *listname = lua_tostring(L, -2); read_inventory_list(L, -1, tempInv, listname, server); diff --git a/src/script/lua_api/l_item.cpp b/src/script/lua_api/l_item.cpp index bea7d122f..b098eccf0 100644 --- a/src/script/lua_api/l_item.cpp +++ b/src/script/lua_api/l_item.cpp @@ -198,6 +198,16 @@ int LuaItemStack::l_get_description(lua_State *L) return 1; } +// get_short_description(self) +int LuaItemStack::l_get_short_description(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + LuaItemStack *o = checkobject(L, 1); + std::string desc = o->m_stack.getShortDescription(getGameDef(L)->idef()); + lua_pushstring(L, desc.c_str()); + return 1; +} + // clear(self) -> true int LuaItemStack::l_clear(lua_State *L) { @@ -498,6 +508,7 @@ const luaL_Reg LuaItemStack::methods[] = { luamethod(LuaItemStack, get_metadata), luamethod(LuaItemStack, set_metadata), luamethod(LuaItemStack, get_description), + luamethod(LuaItemStack, get_short_description), luamethod(LuaItemStack, clear), luamethod(LuaItemStack, replace), luamethod(LuaItemStack, to_string), @@ -564,7 +575,8 @@ int ModApiItemMod::l_register_item_raw(lua_State *L) // Read the node definition (content features) and register it if (def.type == ITEM_NODE) { - ContentFeatures f = read_content_features(L, table); + ContentFeatures f; + read_content_features(L, f, table); // when a mod reregisters ignore, only texture changes and such should // be done if (f.name == "ignore") diff --git a/src/script/lua_api/l_item.h b/src/script/lua_api/l_item.h index 98744c071..16878c101 100644 --- a/src/script/lua_api/l_item.h +++ b/src/script/lua_api/l_item.h @@ -72,6 +72,9 @@ private: // get_description(self) static int l_get_description(lua_State *L); + // get_short_description(self) + static int l_get_short_description(lua_State *L); + // clear(self) -> true static int l_clear(lua_State *L); diff --git a/src/script/lua_api/l_localplayer.cpp b/src/script/lua_api/l_localplayer.cpp index 1cb6ff156..3f4147227 100644 --- a/src/script/lua_api/l_localplayer.cpp +++ b/src/script/lua_api/l_localplayer.cpp @@ -303,8 +303,8 @@ int LuaLocalPlayer::l_get_control(lua_State *L) set("aux1", c.aux1); set("sneak", c.sneak); set("zoom", c.zoom); - set("LMB", c.LMB); - set("RMB", c.RMB); + set("dig", c.dig); + set("place", c.place); return 1; } diff --git a/src/script/lua_api/l_mainmenu.cpp b/src/script/lua_api/l_mainmenu.cpp index f32c477c2..0aa2760e9 100644 --- a/src/script/lua_api/l_mainmenu.cpp +++ b/src/script/lua_api/l_mainmenu.cpp @@ -29,7 +29,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "porting.h" #include "filesys.h" #include "convert_json.h" -#include "content/packages.h" #include "content/content.h" #include "content/subgames.h" #include "serverlist.h" @@ -618,7 +617,7 @@ int ModApiMainMenu::l_create_world(lua_State *L) std::string path = porting::path_user + DIR_DELIM "worlds" + DIR_DELIM - + name; + + sanitizeDirName(name, "world_"); std::vector<SubgameSpec> games = getAvailableGames(); @@ -626,10 +625,11 @@ int ModApiMainMenu::l_create_world(lua_State *L) (gameidx < (int) games.size())) { // Create world if it doesn't exist - if (!loadGameConfAndInitWorld(path, games[gameidx])) { - lua_pushstring(L, "Failed to initialize world"); - } else { + try { + loadGameConfAndInitWorld(path, name, games[gameidx], true); lua_pushnil(L); + } catch (const BaseException &e) { + lua_pushstring(L, (std::string("Failed to initialize world: ") + e.what()).c_str()); } } else { lua_pushstring(L, "Invalid game index"); diff --git a/src/script/lua_api/l_minimap.cpp b/src/script/lua_api/l_minimap.cpp index 5fba76eb8..3bbb6e5e3 100644 --- a/src/script/lua_api/l_minimap.cpp +++ b/src/script/lua_api/l_minimap.cpp @@ -89,7 +89,7 @@ int LuaMinimap::l_get_mode(lua_State *L) LuaMinimap *ref = checkobject(L, 1); Minimap *m = getobject(ref); - lua_pushinteger(L, m->getMinimapMode()); + lua_pushinteger(L, m->getModeIndex()); return 1; } @@ -98,13 +98,11 @@ int LuaMinimap::l_set_mode(lua_State *L) LuaMinimap *ref = checkobject(L, 1); Minimap *m = getobject(ref); - s32 mode = lua_tointeger(L, 2); - if (mode < MINIMAP_MODE_OFF || - mode >= MINIMAP_MODE_COUNT) { + u32 mode = lua_tointeger(L, 2); + if (mode >= m->getMaxModeIndex()) return 0; - } - m->setMinimapMode((MinimapMode) mode); + m->setModeIndex(mode); return 1; } @@ -140,8 +138,11 @@ int LuaMinimap::l_show(lua_State *L) LuaMinimap *ref = checkobject(L, 1); Minimap *m = getobject(ref); - if (m->getMinimapMode() == MINIMAP_MODE_OFF) - m->setMinimapMode(MINIMAP_MODE_SURFACEx1); + // This is not very adapted to new minimap mode management. Btw, tried + // to do something compatible. + + if (m->getModeIndex() == 0 && m->getMaxModeIndex() > 0) + m->setModeIndex(1); client->showMinimap(true); return 1; @@ -155,8 +156,11 @@ int LuaMinimap::l_hide(lua_State *L) LuaMinimap *ref = checkobject(L, 1); Minimap *m = getobject(ref); - if (m->getMinimapMode() != MINIMAP_MODE_OFF) - m->setMinimapMode(MINIMAP_MODE_OFF); + // This is not very adapted to new minimap mode management. Btw, tried + // to do something compatible. + + if (m->getModeIndex() != 0) + m->setModeIndex(0); client->showMinimap(false); return 1; diff --git a/src/script/lua_api/l_noise.cpp b/src/script/lua_api/l_noise.cpp index 9aeb15709..e0861126a 100644 --- a/src/script/lua_api/l_noise.cpp +++ b/src/script/lua_api/l_noise.cpp @@ -122,7 +122,6 @@ void LuaPerlinNoise::Register(lua_State *L) lua_pop(L, 1); - markAliasDeprecated(methods); luaL_openlib(L, 0, methods, 0); lua_pop(L, 1); @@ -381,7 +380,6 @@ void LuaPerlinNoiseMap::Register(lua_State *L) lua_pop(L, 1); - markAliasDeprecated(methods); luaL_openlib(L, 0, methods, 0); lua_pop(L, 1); diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index e7394133a..bc59bd55c 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -44,43 +44,44 @@ ObjectRef* ObjectRef::checkobject(lua_State *L, int narg) { luaL_checktype(L, narg, LUA_TUSERDATA); void *ud = luaL_checkudata(L, narg, className); - if (!ud) luaL_typerror(L, narg, className); + if (ud == nullptr) + luaL_typerror(L, narg, className); return *(ObjectRef**)ud; // unbox pointer } ServerActiveObject* ObjectRef::getobject(ObjectRef *ref) { - ServerActiveObject *co = ref->m_object; - if (co && co->isGone()) - return NULL; - return co; + ServerActiveObject *sao = ref->m_object; + if (sao && sao->isGone()) + return nullptr; + return sao; } LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref) { - ServerActiveObject *obj = getobject(ref); - if (obj == NULL) - return NULL; - if (obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY) - return NULL; - return (LuaEntitySAO*)obj; + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) + return nullptr; + if (sao->getType() != ACTIVEOBJECT_TYPE_LUAENTITY) + return nullptr; + return (LuaEntitySAO*)sao; } PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref) { - ServerActiveObject *obj = getobject(ref); - if (obj == NULL) - return NULL; - if (obj->getType() != ACTIVEOBJECT_TYPE_PLAYER) - return NULL; - return (PlayerSAO*)obj; + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) + return nullptr; + if (sao->getType() != ACTIVEOBJECT_TYPE_PLAYER) + return nullptr; + return (PlayerSAO*)sao; } RemotePlayer *ObjectRef::getplayer(ObjectRef *ref) { PlayerSAO *playersao = getplayersao(ref); - if (playersao == NULL) - return NULL; + if (playersao == nullptr) + return nullptr; return playersao->getPlayer(); } @@ -88,9 +89,8 @@ RemotePlayer *ObjectRef::getplayer(ObjectRef *ref) // garbage collector int ObjectRef::gc_object(lua_State *L) { - ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1)); - //infostream<<"ObjectRef::gc_object: o="<<o<<std::endl; - delete o; + ObjectRef *obj = *(ObjectRef **)(lua_touserdata(L, 1)); + delete obj; return 0; } @@ -100,29 +100,30 @@ int ObjectRef::l_remove(lua_State *L) GET_ENV_PTR; ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - if (co == NULL) + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) return 0; - if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER) + if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) return 0; - co->clearChildAttachments(); - co->clearParentAttachment(); + sao->clearChildAttachments(); + sao->clearParentAttachment(); - verbosestream << "ObjectRef::l_remove(): id=" << co->getId() << std::endl; - co->m_pending_removal = true; + verbosestream << "ObjectRef::l_remove(): id=" << sao->getId() << std::endl; + sao->m_pending_removal = true; return 0; } // get_pos(self) -// returns: {x=num, y=num, z=num} int ObjectRef::l_get_pos(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - if (co == NULL) return 0; - push_v3f(L, co->getBasePosition() / BS); + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) + return 0; + + push_v3f(L, sao->getBasePosition() / BS); return 1; } @@ -131,28 +132,29 @@ int ObjectRef::l_set_pos(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - if (co == NULL) return 0; - // pos + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) + return 0; + v3f pos = checkFloatPos(L, 2); - // Do it - co->setPos(pos); + + sao->setPos(pos); return 0; } -// move_to(self, pos, continuous=false) +// move_to(self, pos, continuous) int ObjectRef::l_move_to(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - if (co == NULL) return 0; - // pos + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) + return 0; + v3f pos = checkFloatPos(L, 2); - // continuous bool continuous = readParam<bool>(L, 3); - // Do it - co->moveTo(pos, continuous); + + sao->moveTo(pos, continuous); return 0; } @@ -162,32 +164,26 @@ int ObjectRef::l_punch(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ObjectRef *puncher_ref = checkobject(L, 2); - ServerActiveObject *co = getobject(ref); + ServerActiveObject *sao = getobject(ref); ServerActiveObject *puncher = getobject(puncher_ref); - if (!co || !puncher) + if (sao == nullptr || puncher == nullptr) return 0; - v3f dir; - if (lua_type(L, 5) != LUA_TTABLE) - dir = co->getBasePosition() - puncher->getBasePosition(); - else - dir = read_v3f(L, 5); - float time_from_last_punch = 1000000; - if (lua_isnumber(L, 3)) - time_from_last_punch = lua_tonumber(L, 3); + + float time_from_last_punch = readParam<float>(L, 3, 1000000.0f); ToolCapabilities toolcap = read_tool_capabilities(L, 4); - dir.normalize(); + v3f dir = readParam<v3f>(L, 5, sao->getBasePosition() - puncher->getBasePosition()); - u16 src_original_hp = co->getHP(); + dir.normalize(); + u16 src_original_hp = sao->getHP(); u16 dst_origin_hp = puncher->getHP(); - // Do it - u16 wear = co->punch(dir, &toolcap, puncher, time_from_last_punch); + u16 wear = sao->punch(dir, &toolcap, puncher, time_from_last_punch); lua_pushnumber(L, wear); // If the punched is a player, and its HP changed - if (src_original_hp != co->getHP() && - co->getType() == ACTIVEOBJECT_TYPE_PLAYER) { - getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, + if (src_original_hp != sao->getHP() && + sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) { + getServer(L)->SendPlayerHPOrDie((PlayerSAO *)sao, PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher)); } @@ -195,45 +191,38 @@ int ObjectRef::l_punch(lua_State *L) if (dst_origin_hp != puncher->getHP() && puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) { getServer(L)->SendPlayerHPOrDie((PlayerSAO *)puncher, - PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, co)); + PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, sao)); } return 1; } -// right_click(self, clicker); clicker = an another ObjectRef +// right_click(self, clicker) int ObjectRef::l_right_click(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ObjectRef *ref2 = checkobject(L, 2); - ServerActiveObject *co = getobject(ref); - ServerActiveObject *co2 = getobject(ref2); - if (co == NULL) return 0; - if (co2 == NULL) return 0; - // Do it - co->rightClick(co2); + ServerActiveObject *sao = getobject(ref); + ServerActiveObject *sao2 = getobject(ref2); + if (sao == nullptr || sao2 == nullptr) + return 0; + + sao->rightClick(sao2); return 0; } -// set_hp(self, hp) -// hp = number of hitpoints (2 * number of hearts) -// returns: nil +// set_hp(self, hp, reason) int ObjectRef::l_set_hp(lua_State *L) { NO_MAP_LOCK_REQUIRED; - - // Get Object ObjectRef *ref = checkobject(L, 1); - luaL_checknumber(L, 2); - ServerActiveObject *co = getobject(ref); - if (co == NULL) + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) return 0; - // Get HP - int hp = lua_tonumber(L, 2); - - // Get Reason + int hp = readParam<float>(L, 2); PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP); + reason.from_mod = true; if (lua_istable(L, 3)) { lua_pushvalue(L, 3); @@ -248,35 +237,28 @@ int ObjectRef::l_set_hp(lua_State *L) reason.lua_reference = luaL_ref(L, LUA_REGISTRYINDEX); } - // Do it - co->setHP(hp, reason); - if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER) - getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason); - + sao->setHP(hp, reason); + if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) + getServer(L)->SendPlayerHPOrDie((PlayerSAO *)sao, reason); if (reason.hasLuaReference()) luaL_unref(L, LUA_REGISTRYINDEX, reason.lua_reference); - - // Return return 0; } // get_hp(self) -// returns: number of hitpoints (2 * number of hearts) -// 0 if not applicable to this type of object int ObjectRef::l_get_hp(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - if (co == NULL) { + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) { // Default hp is 1 lua_pushnumber(L, 1); return 1; } - int hp = co->getHP(); - /*infostream<<"ObjectRef::l_get_hp(): id="<<co->getId() - <<" hp="<<hp<<std::endl;*/ - // Return + + int hp = sao->getHP(); + lua_pushnumber(L, hp); return 1; } @@ -286,11 +268,12 @@ int ObjectRef::l_get_inventory(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - if (co == NULL) return 0; - // Do it - InventoryLocation loc = co->getInventoryLocation(); - if (getServerInventoryMgr(L)->getInventory(loc) != NULL) + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) + return 0; + + InventoryLocation loc = sao->getInventoryLocation(); + if (getServerInventoryMgr(L)->getInventory(loc) != nullptr) InvRef::create(L, loc); else lua_pushnil(L); // An object may have no inventory (nil) @@ -302,11 +285,11 @@ int ObjectRef::l_get_wield_list(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - if (!co) + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) return 0; - lua_pushstring(L, co->getWieldList().c_str()); + lua_pushstring(L, sao->getWieldList().c_str()); return 1; } @@ -315,11 +298,11 @@ int ObjectRef::l_get_wield_index(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - if (!co) + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) return 0; - lua_pushinteger(L, co->getWieldIndex() + 1); + lua_pushinteger(L, sao->getWieldIndex() + 1); return 1; } @@ -328,31 +311,33 @@ int ObjectRef::l_get_wielded_item(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - if (!co) { + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) { // Empty ItemStack LuaItemStack::create(L, ItemStack()); return 1; } ItemStack selected_item; - co->getWieldedItem(&selected_item, nullptr); + sao->getWieldedItem(&selected_item, nullptr); LuaItemStack::create(L, selected_item); return 1; } -// set_wielded_item(self, itemstack or itemstring or table or nil) +// set_wielded_item(self, item) int ObjectRef::l_set_wielded_item(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - if (co == NULL) return 0; - // Do it + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) + return 0; + ItemStack item = read_item(L, 2, getServer(L)->idef()); - bool success = co->setWieldedItem(item); - if (success && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) { - getServer(L)->SendInventory((PlayerSAO *)co, true); + + bool success = sao->setWieldedItem(item); + if (success && sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) { + getServer(L)->SendInventory((PlayerSAO *)sao, true); } lua_pushboolean(L, success); return 1; @@ -363,12 +348,14 @@ int ObjectRef::l_set_armor_groups(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - if (co == NULL) return 0; - // Do it + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) + return 0; + ItemGroupList groups; + read_groups(L, 2, groups); - co->setArmorGroups(groups); + sao->setArmorGroups(groups); return 0; } @@ -377,77 +364,11 @@ int ObjectRef::l_get_armor_groups(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - if (co == NULL) + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) return 0; - // Do it - push_groups(L, co->getArmorGroups()); - return 1; -} -// set_physics_override(self, physics_override_speed, physics_override_jump, -// physics_override_gravity, sneak, sneak_glitch, new_move) -int ObjectRef::l_set_physics_override(lua_State *L) -{ - NO_MAP_LOCK_REQUIRED; - ObjectRef *ref = checkobject(L, 1); - PlayerSAO *co = (PlayerSAO *) getobject(ref); - if (co == NULL) return 0; - // Do it - if (lua_istable(L, 2)) { - co->m_physics_override_speed = getfloatfield_default( - L, 2, "speed", co->m_physics_override_speed); - co->m_physics_override_jump = getfloatfield_default( - L, 2, "jump", co->m_physics_override_jump); - co->m_physics_override_gravity = getfloatfield_default( - L, 2, "gravity", co->m_physics_override_gravity); - co->m_physics_override_sneak = getboolfield_default( - L, 2, "sneak", co->m_physics_override_sneak); - co->m_physics_override_sneak_glitch = getboolfield_default( - L, 2, "sneak_glitch", co->m_physics_override_sneak_glitch); - co->m_physics_override_new_move = getboolfield_default( - L, 2, "new_move", co->m_physics_override_new_move); - co->m_physics_override_sent = false; - } else { - // old, non-table format - if (!lua_isnil(L, 2)) { - co->m_physics_override_speed = lua_tonumber(L, 2); - co->m_physics_override_sent = false; - } - if (!lua_isnil(L, 3)) { - co->m_physics_override_jump = lua_tonumber(L, 3); - co->m_physics_override_sent = false; - } - if (!lua_isnil(L, 4)) { - co->m_physics_override_gravity = lua_tonumber(L, 4); - co->m_physics_override_sent = false; - } - } - return 0; -} - -// get_physics_override(self) -int ObjectRef::l_get_physics_override(lua_State *L) -{ - NO_MAP_LOCK_REQUIRED; - ObjectRef *ref = checkobject(L, 1); - PlayerSAO *co = (PlayerSAO *)getobject(ref); - if (co == NULL) - return 0; - // Do it - lua_newtable(L); - lua_pushnumber(L, co->m_physics_override_speed); - lua_setfield(L, -2, "speed"); - lua_pushnumber(L, co->m_physics_override_jump); - lua_setfield(L, -2, "jump"); - lua_pushnumber(L, co->m_physics_override_gravity); - lua_setfield(L, -2, "gravity"); - lua_pushboolean(L, co->m_physics_override_sneak); - lua_setfield(L, -2, "sneak"); - lua_pushboolean(L, co->m_physics_override_sneak_glitch); - lua_setfield(L, -2, "sneak_glitch"); - lua_pushboolean(L, co->m_physics_override_new_move); - lua_setfield(L, -2, "new_move"); + push_groups(L, sao->getArmorGroups()); return 1; } @@ -456,22 +377,16 @@ int ObjectRef::l_set_animation(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - if (co == NULL) return 0; - // Do it - v2f frames = v2f(1, 1); - if (!lua_isnil(L, 2)) - frames = readParam<v2f>(L, 2); - float frame_speed = 15; - if (!lua_isnil(L, 3)) - frame_speed = lua_tonumber(L, 3); - float frame_blend = 0; - if (!lua_isnil(L, 4)) - frame_blend = lua_tonumber(L, 4); - bool frame_loop = true; - if (lua_isboolean(L, 5)) - frame_loop = readParam<bool>(L, 5); - co->setAnimation(frames, frame_speed, frame_blend, frame_loop); + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) + return 0; + + v2f frame_range = readParam<v2f>(L, 2, v2f(1, 1)); + float frame_speed = readParam<float>(L, 3, 15.0f); + float frame_blend = readParam<float>(L, 4, 0.0f); + bool frame_loop = readParam<bool>(L, 5, true); + + sao->setAnimation(frame_range, frame_speed, frame_blend, frame_loop); return 0; } @@ -480,16 +395,16 @@ int ObjectRef::l_get_animation(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - if (co == NULL) + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) return 0; - // Do it + v2f frames = v2f(1,1); float frame_speed = 15; float frame_blend = 0; bool frame_loop = true; - co->getAnimation(&frames, &frame_speed, &frame_blend, &frame_loop); + sao->getAnimation(&frames, &frame_speed, &frame_blend, &frame_loop); push_v2f(L, frames); lua_pushnumber(L, frame_speed); lua_pushnumber(L, frame_blend); @@ -497,23 +412,21 @@ int ObjectRef::l_get_animation(lua_State *L) return 4; } -// set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed) +// set_local_animation(self, idle, walk, dig, walk_while_dig, frame_speed) int ObjectRef::l_set_local_animation(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) + if (player == nullptr) return 0; - // Do it + v2s32 frames[4]; for (int i=0;i<4;i++) { if (!lua_isnil(L, 2+1)) frames[i] = read_v2s32(L, 2+i); } - float frame_speed = 30; - if (!lua_isnil(L, 6)) - frame_speed = lua_tonumber(L, 6); + float frame_speed = readParam<float>(L, 6, 30.0f); getServer(L)->setLocalPlayerAnimations(player, frames, frame_speed); lua_pushboolean(L, true); @@ -526,7 +439,7 @@ int ObjectRef::l_get_local_animation(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) + if (player == nullptr) return 0; v2s32 frames[4]; @@ -541,27 +454,22 @@ int ObjectRef::l_get_local_animation(lua_State *L) return 5; } -// set_eye_offset(self, v3f first pv, v3f third pv) +// set_eye_offset(self, firstperson, thirdperson) int ObjectRef::l_set_eye_offset(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) + if (player == nullptr) return 0; - // Do it - v3f offset_first = v3f(0, 0, 0); - v3f offset_third = v3f(0, 0, 0); - if (!lua_isnil(L, 2)) - offset_first = read_v3f(L, 2); - if (!lua_isnil(L, 3)) - offset_third = read_v3f(L, 3); + v3f offset_first = read_v3f(L, 2); + v3f offset_third = read_v3f(L, 3); // Prevent abuse of offset values (keep player always visible) offset_third.X = rangelim(offset_third.X,-10,10); offset_third.Z = rangelim(offset_third.Z,-5,5); - /* TODO: if possible: improve the camera colision detetion to allow Y <= -1.5) */ + /* TODO: if possible: improve the camera collision detection to allow Y <= -1.5) */ offset_third.Y = rangelim(offset_third.Y,-10,15); //1.5*BS getServer(L)->setPlayerEyeOffset(player, offset_first, offset_third); @@ -575,9 +483,9 @@ int ObjectRef::l_get_eye_offset(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) + if (player == nullptr) return 0; - // Do it + push_v3f(L, player->eye_offset_first); push_v3f(L, player->eye_offset_third); return 2; @@ -588,14 +496,14 @@ int ObjectRef::l_send_mapblock(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - RemotePlayer *player = getplayer(ref); - if (!player) + if (player == nullptr) return 0; - v3s16 p = read_v3s16(L, 2); + + v3s16 pos = read_v3s16(L, 2); session_t peer_id = player->getPeerId(); - bool r = getServer(L)->SendBlock(peer_id, p); + bool r = getServer(L)->SendBlock(peer_id, pos); lua_pushboolean(L, r); return 1; @@ -606,14 +514,13 @@ int ObjectRef::l_set_animation_frame_speed(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - if (co == NULL) + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) return 0; - // Do it if (!lua_isnil(L, 2)) { - float frame_speed = lua_tonumber(L, 2); - co->setAnimationSpeed(frame_speed); + float frame_speed = readParam<float>(L, 2); + sao->setAnimationSpeed(frame_speed); lua_pushboolean(L, true); } else { lua_pushboolean(L, false); @@ -621,24 +528,20 @@ int ObjectRef::l_set_animation_frame_speed(lua_State *L) return 1; } -// set_bone_position(self, std::string bone, v3f position, v3f rotation) +// set_bone_position(self, bone, position, rotation) int ObjectRef::l_set_bone_position(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - if (co == NULL) return 0; - // Do it - std::string bone; - if (!lua_isnil(L, 2)) - bone = readParam<std::string>(L, 2); - v3f position = v3f(0, 0, 0); - if (!lua_isnil(L, 3)) - position = check_v3f(L, 3); - v3f rotation = v3f(0, 0, 0); - if (!lua_isnil(L, 4)) - rotation = check_v3f(L, 4); - co->setBonePosition(bone, position, rotation); + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) + return 0; + + std::string bone = readParam<std::string>(L, 2); + v3f position = check_v3f(L, 3); + v3f rotation = check_v3f(L, 4); + + sao->setBonePosition(bone, position, rotation); return 0; } @@ -647,63 +550,53 @@ int ObjectRef::l_get_bone_position(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - if (co == NULL) + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) return 0; - // Do it - std::string bone; - if (!lua_isnil(L, 2)) - bone = readParam<std::string>(L, 2); + + std::string bone = readParam<std::string>(L, 2); v3f position = v3f(0, 0, 0); v3f rotation = v3f(0, 0, 0); - co->getBonePosition(bone, &position, &rotation); + sao->getBonePosition(bone, &position, &rotation); push_v3f(L, position); push_v3f(L, rotation); return 2; } -// set_attach(self, parent, bone, position, rotation) +// set_attach(self, parent, bone, position, rotation, force_visible) int ObjectRef::l_set_attach(lua_State *L) { GET_ENV_PTR; - ObjectRef *ref = checkobject(L, 1); ObjectRef *parent_ref = checkobject(L, 2); - ServerActiveObject *co = getobject(ref); + ServerActiveObject *sao = getobject(ref); ServerActiveObject *parent = getobject(parent_ref); - if (co == NULL) - return 0; - - if (parent == NULL) + if (sao == nullptr || parent == nullptr) return 0; - - if (co == parent) + if (sao == parent) throw LuaError("ObjectRef::set_attach: attaching object to itself is not allowed."); - // Do it int parent_id = 0; std::string bone; v3f position = v3f(0, 0, 0); v3f rotation = v3f(0, 0, 0); - co->getAttachment(&parent_id, &bone, &position, &rotation); + bool force_visible; + + sao->getAttachment(&parent_id, &bone, &position, &rotation, &force_visible); if (parent_id) { ServerActiveObject *old_parent = env->getActiveObject(parent_id); - old_parent->removeAttachmentChild(co->getId()); + old_parent->removeAttachmentChild(sao->getId()); } - bone = ""; - if (!lua_isnil(L, 3)) - bone = readParam<std::string>(L, 3); - position = v3f(0, 0, 0); - if (!lua_isnil(L, 4)) - position = read_v3f(L, 4); - rotation = v3f(0, 0, 0); - if (!lua_isnil(L, 5)) - rotation = read_v3f(L, 5); - co->setAttachment(parent->getId(), bone, position, rotation); - parent->addAttachmentChild(co->getId()); + bone = readParam<std::string>(L, 3, ""); + position = read_v3f(L, 4); + rotation = read_v3f(L, 5); + force_visible = readParam<bool>(L, 6, false); + + sao->setAttachment(parent->getId(), bone, position, rotation, force_visible); + parent->addAttachmentChild(sao->getId()); return 0; } @@ -711,40 +604,61 @@ int ObjectRef::l_set_attach(lua_State *L) int ObjectRef::l_get_attach(lua_State *L) { GET_ENV_PTR; - ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - if (co == NULL) + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) return 0; - // Do it int parent_id = 0; std::string bone; v3f position = v3f(0, 0, 0); v3f rotation = v3f(0, 0, 0); - co->getAttachment(&parent_id, &bone, &position, &rotation); - if (!parent_id) + bool force_visible; + + sao->getAttachment(&parent_id, &bone, &position, &rotation, &force_visible); + if (parent_id == 0) return 0; - ServerActiveObject *parent = env->getActiveObject(parent_id); + ServerActiveObject *parent = env->getActiveObject(parent_id); getScriptApiBase(L)->objectrefGetOrCreate(L, parent); lua_pushlstring(L, bone.c_str(), bone.size()); push_v3f(L, position); push_v3f(L, rotation); - return 4; + lua_pushboolean(L, force_visible); + return 5; +} + +// get_children(self) +int ObjectRef::l_get_children(lua_State *L) +{ + GET_ENV_PTR; + ObjectRef *ref = checkobject(L, 1); + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) + return 0; + + const std::unordered_set<int> child_ids = sao->getAttachmentChildIds(); + int i = 0; + + lua_createtable(L, child_ids.size(), 0); + for (const int id : child_ids) { + ServerActiveObject *child = env->getActiveObject(id); + getScriptApiBase(L)->objectrefGetOrCreate(L, child); + lua_rawseti(L, -2, ++i); + } + return 1; } // set_detach(self) int ObjectRef::l_set_detach(lua_State *L) { GET_ENV_PTR; - ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - if (co == NULL) + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) return 0; - co->clearParentAttachment(); + sao->clearParentAttachment(); return 0; } @@ -753,16 +667,16 @@ int ObjectRef::l_set_properties(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - if (!co) + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) return 0; - ObjectProperties *prop = co->accessObjectProperties(); - if (!prop) + ObjectProperties *prop = sao->accessObjectProperties(); + if (prop == nullptr) return 0; - read_object_properties(L, 2, co, prop, getServer(L)->idef()); - co->notifyObjectPropertiesModified(); + read_object_properties(L, 2, sao, prop, getServer(L)->idef()); + sao->notifyObjectPropertiesModified(); return 0; } @@ -771,12 +685,14 @@ int ObjectRef::l_get_properties(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - if (co == NULL) + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) return 0; - ObjectProperties *prop = co->accessObjectProperties(); - if (!prop) + + ObjectProperties *prop = sao->accessObjectProperties(); + if (prop == nullptr) return 0; + push_object_properties(L, prop); return 1; } @@ -787,7 +703,7 @@ int ObjectRef::l_is_player(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - lua_pushboolean(L, (player != NULL)); + lua_pushboolean(L, (player != nullptr)); return 1; } @@ -796,12 +712,12 @@ int ObjectRef::l_set_nametag_attributes(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - - if (co == NULL) + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) return 0; - ObjectProperties *prop = co->accessObjectProperties(); - if (!prop) + + ObjectProperties *prop = sao->accessObjectProperties(); + if (prop == nullptr) return 0; lua_getfield(L, 2, "color"); @@ -815,7 +731,7 @@ int ObjectRef::l_set_nametag_attributes(lua_State *L) std::string nametag = getstringfield_default(L, 2, "text", ""); prop->nametag = nametag; - co->notifyObjectPropertiesModified(); + sao->notifyObjectPropertiesModified(); lua_pushboolean(L, true); return 1; } @@ -825,11 +741,11 @@ int ObjectRef::l_get_nametag_attributes(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - ServerActiveObject *co = getobject(ref); - - if (co == NULL) + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) return 0; - ObjectProperties *prop = co->accessObjectProperties(); + + ObjectProperties *prop = sao->accessObjectProperties(); if (!prop) return 0; @@ -845,30 +761,41 @@ int ObjectRef::l_get_nametag_attributes(lua_State *L) /* LuaEntitySAO-only */ -// set_velocity(self, {x=num, y=num, z=num}) +// set_velocity(self, velocity) int ObjectRef::l_set_velocity(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - LuaEntitySAO *co = getluaobject(ref); - if (co == NULL) return 0; - v3f pos = checkFloatPos(L, 2); - // Do it - co->setVelocity(pos); + LuaEntitySAO *sao = getluaobject(ref); + if (sao == nullptr) + return 0; + + v3f vel = checkFloatPos(L, 2); + + sao->setVelocity(vel); return 0; } -// add_velocity(self, {x=num, y=num, z=num}) +// add_velocity(self, velocity) int ObjectRef::l_add_velocity(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - LuaEntitySAO *co = getluaobject(ref); - if (!co) + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) return 0; - v3f pos = checkFloatPos(L, 2); - // Do it - co->addVelocity(pos); + + v3f vel = checkFloatPos(L, 2); + + if (sao->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) { + LuaEntitySAO *entitysao = dynamic_cast<LuaEntitySAO*>(sao); + entitysao->addVelocity(vel); + } else if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) { + PlayerSAO *playersao = dynamic_cast<PlayerSAO*>(sao); + playersao->setMaxSpeedOverride(vel); + getServer(L)->SendPlayerSpeed(playersao->getPeerID(), vel); + } + return 0; } @@ -877,25 +804,37 @@ int ObjectRef::l_get_velocity(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - LuaEntitySAO *co = getluaobject(ref); - if (co == NULL) return 0; - // Do it - v3f v = co->getVelocity(); - pushFloatPos(L, v); + ServerActiveObject *sao = getobject(ref); + if (sao == nullptr) + return 0; + + if (sao->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) { + LuaEntitySAO *entitysao = dynamic_cast<LuaEntitySAO*>(sao); + v3f vel = entitysao->getVelocity(); + pushFloatPos(L, vel); + return 1; + } else if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) { + RemotePlayer *player = dynamic_cast<PlayerSAO*>(sao)->getPlayer(); + push_v3f(L, player->getSpeed() / BS); + return 1; + } + + lua_pushnil(L); return 1; } -// set_acceleration(self, {x=num, y=num, z=num}) +// set_acceleration(self, acceleration) int ObjectRef::l_set_acceleration(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - LuaEntitySAO *co = getluaobject(ref); - if (co == NULL) return 0; - // pos - v3f pos = checkFloatPos(L, 2); - // Do it - co->setAcceleration(pos); + LuaEntitySAO *entitysao = getluaobject(ref); + if (entitysao == nullptr) + return 0; + + v3f acceleration = checkFloatPos(L, 2); + + entitysao->setAcceleration(acceleration); return 0; } @@ -904,59 +843,61 @@ int ObjectRef::l_get_acceleration(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - LuaEntitySAO *co = getluaobject(ref); - if (co == NULL) return 0; - // Do it - v3f v = co->getAcceleration(); - pushFloatPos(L, v); + LuaEntitySAO *entitysao = getluaobject(ref); + if (entitysao == nullptr) + return 0; + + v3f acceleration = entitysao->getAcceleration(); + pushFloatPos(L, acceleration); return 1; } -// set_rotation(self, {x=num, y=num, z=num}) -// Each 'num' is in radians +// set_rotation(self, rotation) int ObjectRef::l_set_rotation(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - LuaEntitySAO *co = getluaobject(ref); - if (!co) + LuaEntitySAO *entitysao = getluaobject(ref); + if (entitysao == nullptr) return 0; v3f rotation = check_v3f(L, 2) * core::RADTODEG; - co->setRotation(rotation); + + entitysao->setRotation(rotation); return 0; } // get_rotation(self) -// returns: {x=num, y=num, z=num} -// Each 'num' is in radians int ObjectRef::l_get_rotation(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - LuaEntitySAO *co = getluaobject(ref); - if (!co) + LuaEntitySAO *entitysao = getluaobject(ref); + if (entitysao == nullptr) return 0; + v3f rotation = entitysao->getRotation() * core::DEGTORAD; + lua_newtable(L); - v3f rotation = co->getRotation() * core::DEGTORAD; push_v3f(L, rotation); return 1; } -// set_yaw(self, radians) +// set_yaw(self, yaw) int ObjectRef::l_set_yaw(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - LuaEntitySAO *co = getluaobject(ref); + LuaEntitySAO *entitysao = getluaobject(ref); + if (entitysao == nullptr) + return 0; - if (co == NULL) return 0; if (isNaN(L, 2)) throw LuaError("ObjectRef::set_yaw: NaN value is not allowed."); float yaw = readParam<float>(L, 2) * core::RADTODEG; - co->setRotation(v3f(0, yaw, 0)); + + entitysao->setRotation(v3f(0, yaw, 0)); return 0; } @@ -965,11 +906,12 @@ int ObjectRef::l_get_yaw(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - LuaEntitySAO *co = getluaobject(ref); - if (!co) + LuaEntitySAO *entitysao = getluaobject(ref); + if (entitysao == nullptr) return 0; - float yaw = co->getRotation().Y * core::DEGTORAD; + float yaw = entitysao->getRotation().Y * core::DEGTORAD; + lua_pushnumber(L, yaw); return 1; } @@ -979,11 +921,13 @@ int ObjectRef::l_set_texture_mod(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - LuaEntitySAO *co = getluaobject(ref); - if (co == NULL) return 0; - // Do it - std::string mod = luaL_checkstring(L, 2); - co->setTextureMod(mod); + LuaEntitySAO *entitysao = getluaobject(ref); + if (entitysao == nullptr) + return 0; + + std::string mod = readParam<std::string>(L, 2); + + entitysao->setTextureMod(mod); return 0; } @@ -992,36 +936,31 @@ int ObjectRef::l_get_texture_mod(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - LuaEntitySAO *co = getluaobject(ref); - if (co == NULL) return 0; - // Do it - std::string mod = co->getTextureMod(); + LuaEntitySAO *entitysao = getluaobject(ref); + if (entitysao == nullptr) + return 0; + + std::string mod = entitysao->getTextureMod(); + lua_pushstring(L, mod.c_str()); return 1; } -// set_sprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2, -// select_horiz_by_yawpitch=false) +// set_sprite(self, start_frame, num_frames, framelength, select_x_by_camera) int ObjectRef::l_set_sprite(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - LuaEntitySAO *co = getluaobject(ref); - if (co == NULL) return 0; - // Do it - v2s16 p(0,0); - if (!lua_isnil(L, 2)) - p = readParam<v2s16>(L, 2); - int num_frames = 1; - if (!lua_isnil(L, 3)) - num_frames = lua_tonumber(L, 3); - float framelength = 0.2; - if (!lua_isnil(L, 4)) - framelength = lua_tonumber(L, 4); - bool select_horiz_by_yawpitch = false; - if (!lua_isnil(L, 5)) - select_horiz_by_yawpitch = readParam<bool>(L, 5); - co->setSprite(p, num_frames, framelength, select_horiz_by_yawpitch); + LuaEntitySAO *entitysao = getluaobject(ref); + if (entitysao == nullptr) + return 0; + + v2s16 start_frame = readParam<v2s16>(L, 2, v2s16(0,0)); + int num_frames = readParam<int>(L, 3, 1); + float framelength = readParam<float>(L, 4, 0.2f); + bool select_x_by_camera = readParam<bool>(L, 5, false); + + entitysao->setSprite(start_frame, num_frames, framelength, select_x_by_camera); return 0; } @@ -1031,11 +970,13 @@ int ObjectRef::l_get_entity_name(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - LuaEntitySAO *co = getluaobject(ref); + LuaEntitySAO *entitysao = getluaobject(ref); log_deprecated(L,"Deprecated call to \"get_entity_name"); - if (co == NULL) return 0; - // Do it - std::string name = co->getName(); + if (entitysao == nullptr) + return 0; + + std::string name = entitysao->getName(); + lua_pushstring(L, name.c_str()); return 1; } @@ -1045,87 +986,45 @@ int ObjectRef::l_get_luaentity(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - LuaEntitySAO *co = getluaobject(ref); - if (co == NULL) return 0; - // Do it - luaentity_get(L, co->getId()); + LuaEntitySAO *entitysao = getluaobject(ref); + if (entitysao == nullptr) + return 0; + + luaentity_get(L, entitysao->getId()); return 1; } /* Player-only */ -// is_player_connected(self) -int ObjectRef::l_is_player_connected(lua_State *L) -{ - NO_MAP_LOCK_REQUIRED; - // This method was once added for a bugfix, but never documented - log_deprecated(L, "is_player_connected is undocumented and " - "will be removed in a future release"); - ObjectRef *ref = checkobject(L, 1); - RemotePlayer *player = getplayer(ref); - lua_pushboolean(L, (player != NULL && player->getPeerId() != PEER_ID_INEXISTENT)); - return 1; -} - // get_player_name(self) int ObjectRef::l_get_player_name(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) { + if (player == nullptr) { lua_pushlstring(L, "", 0); return 1; } - // Do it - lua_pushstring(L, player->getName()); - return 1; -} -// get_player_velocity(self) -int ObjectRef::l_get_player_velocity(lua_State *L) -{ - NO_MAP_LOCK_REQUIRED; - ObjectRef *ref = checkobject(L, 1); - RemotePlayer *player = getplayer(ref); - if (player == NULL) { - lua_pushnil(L); - return 1; - } - // Do it - push_v3f(L, player->getSpeed() / BS); + lua_pushstring(L, player->getName()); return 1; } -// add_player_velocity(self, {x=num, y=num, z=num}) -int ObjectRef::l_add_player_velocity(lua_State *L) -{ - NO_MAP_LOCK_REQUIRED; - ObjectRef *ref = checkobject(L, 1); - v3f vel = checkFloatPos(L, 2); - - PlayerSAO *co = getplayersao(ref); - if (!co) - return 0; - - // Do it - co->setMaxSpeedOverride(vel); - getServer(L)->SendPlayerSpeed(co->getPeerID(), vel); - return 0; -} - // get_look_dir(self) int ObjectRef::l_get_look_dir(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - PlayerSAO* co = getplayersao(ref); - if (co == NULL) return 0; - // Do it - float pitch = co->getRadLookPitchDep(); - float yaw = co->getRadYawDep(); + PlayerSAO* playersao = getplayersao(ref); + if (playersao == nullptr) + return 0; + + float pitch = playersao->getRadLookPitchDep(); + float yaw = playersao->getRadYawDep(); v3f v(std::cos(pitch) * std::cos(yaw), std::sin(pitch), std::cos(pitch) * std::sin(yaw)); + push_v3f(L, v); return 1; } @@ -1140,10 +1039,11 @@ int ObjectRef::l_get_look_pitch(lua_State *L) "Deprecated call to get_look_pitch, use get_look_vertical instead"); ObjectRef *ref = checkobject(L, 1); - PlayerSAO* co = getplayersao(ref); - if (co == NULL) return 0; - // Do it - lua_pushnumber(L, co->getRadLookPitchDep()); + PlayerSAO* playersao = getplayersao(ref); + if (playersao == nullptr) + return 0; + + lua_pushnumber(L, playersao->getRadLookPitchDep()); return 1; } @@ -1157,34 +1057,37 @@ int ObjectRef::l_get_look_yaw(lua_State *L) "Deprecated call to get_look_yaw, use get_look_horizontal instead"); ObjectRef *ref = checkobject(L, 1); - PlayerSAO* co = getplayersao(ref); - if (co == NULL) return 0; - // Do it - lua_pushnumber(L, co->getRadYawDep()); + PlayerSAO* playersao = getplayersao(ref); + if (playersao == nullptr) + return 0; + + lua_pushnumber(L, playersao->getRadYawDep()); return 1; } -// get_look_pitch2(self) +// get_look_vertical(self) int ObjectRef::l_get_look_vertical(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - PlayerSAO* co = getplayersao(ref); - if (co == NULL) return 0; - // Do it - lua_pushnumber(L, co->getRadLookPitch()); + PlayerSAO* playersao = getplayersao(ref); + if (playersao == nullptr) + return 0; + + lua_pushnumber(L, playersao->getRadLookPitch()); return 1; } -// get_look_yaw2(self) +// get_look_horizontal(self) int ObjectRef::l_get_look_horizontal(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - PlayerSAO* co = getplayersao(ref); - if (co == NULL) return 0; - // Do it - lua_pushnumber(L, co->getRadRotation().Y); + PlayerSAO* playersao = getplayersao(ref); + if (playersao == nullptr) + return 0; + + lua_pushnumber(L, playersao->getRadRotation().Y); return 1; } @@ -1193,11 +1096,13 @@ int ObjectRef::l_set_look_vertical(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - PlayerSAO* co = getplayersao(ref); - if (co == NULL) return 0; + PlayerSAO* playersao = getplayersao(ref); + if (playersao == nullptr) + return 0; + float pitch = readParam<float>(L, 2) * core::RADTODEG; - // Do it - co->setLookPitchAndSend(pitch); + + playersao->setLookPitchAndSend(pitch); return 1; } @@ -1206,11 +1111,13 @@ int ObjectRef::l_set_look_horizontal(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - PlayerSAO* co = getplayersao(ref); - if (co == NULL) return 0; + PlayerSAO* playersao = getplayersao(ref); + if (playersao == nullptr) + return 0; + float yaw = readParam<float>(L, 2) * core::RADTODEG; - // Do it - co->setPlayerYawAndSend(yaw); + + playersao->setPlayerYawAndSend(yaw); return 1; } @@ -1224,11 +1131,13 @@ int ObjectRef::l_set_look_pitch(lua_State *L) "Deprecated call to set_look_pitch, use set_look_vertical instead."); ObjectRef *ref = checkobject(L, 1); - PlayerSAO* co = getplayersao(ref); - if (co == NULL) return 0; + PlayerSAO* playersao = getplayersao(ref); + if (playersao == nullptr) + return 0; + float pitch = readParam<float>(L, 2) * core::RADTODEG; - // Do it - co->setLookPitchAndSend(pitch); + + playersao->setLookPitchAndSend(pitch); return 1; } @@ -1242,30 +1151,32 @@ int ObjectRef::l_set_look_yaw(lua_State *L) "Deprecated call to set_look_yaw, use set_look_horizontal instead."); ObjectRef *ref = checkobject(L, 1); - PlayerSAO* co = getplayersao(ref); - if (co == NULL) return 0; + PlayerSAO* playersao = getplayersao(ref); + if (playersao == nullptr) + return 0; + float yaw = readParam<float>(L, 2) * core::RADTODEG; - // Do it - co->setPlayerYawAndSend(yaw); + + playersao->setPlayerYawAndSend(yaw); return 1; } -// set_fov(self, degrees[, is_multiplier, transition_time]) +// set_fov(self, degrees, is_multiplier, transition_time) int ObjectRef::l_set_fov(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (!player) + if (player == nullptr) return 0; - player->setFov({ - static_cast<f32>(luaL_checknumber(L, 2)), - readParam<bool>(L, 3, false), - lua_isnumber(L, 4) ? static_cast<f32>(luaL_checknumber(L, 4)) : 0.0f - }); - getServer(L)->SendPlayerFov(player->getPeerId()); + float degrees = static_cast<f32>(luaL_checknumber(L, 2)); + bool is_multiplier = readParam<bool>(L, 3, false); + float transition_time = lua_isnumber(L, 4) ? + static_cast<f32>(luaL_checknumber(L, 4)) : 0.0f; + player->setFov({degrees, is_multiplier, transition_time}); + getServer(L)->SendPlayerFov(player->getPeerId()); return 0; } @@ -1275,14 +1186,14 @@ int ObjectRef::l_get_fov(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (!player) + if (player == nullptr) return 0; PlayerFovSpec fov_spec = player->getFov(); + lua_pushnumber(L, fov_spec.fov); lua_pushboolean(L, fov_spec.is_multiplier); lua_pushnumber(L, fov_spec.transition_time); - return 3; } @@ -1291,11 +1202,13 @@ int ObjectRef::l_set_breath(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - PlayerSAO* co = getplayersao(ref); - if (co == NULL) return 0; + PlayerSAO* playersao = getplayersao(ref); + if (playersao == nullptr) + return 0; + u16 breath = luaL_checknumber(L, 2); - co->setBreath(breath); + playersao->setBreath(breath); return 0; } @@ -1304,11 +1217,13 @@ int ObjectRef::l_get_breath(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - PlayerSAO* co = getplayersao(ref); - if (co == NULL) return 0; - // Do it - u16 breath = co->getBreath(); - lua_pushinteger (L, breath); + PlayerSAO* playersao = getplayersao(ref); + if (playersao == nullptr) + return 0; + + u16 breath = playersao->getBreath(); + + lua_pushinteger(L, breath); return 1; } @@ -1319,16 +1234,16 @@ int ObjectRef::l_set_attribute(lua_State *L) "Deprecated call to set_attribute, use MetaDataRef methods instead."); ObjectRef *ref = checkobject(L, 1); - PlayerSAO* co = getplayersao(ref); - if (co == NULL) + PlayerSAO* playersao = getplayersao(ref); + if (playersao == nullptr) return 0; std::string attr = luaL_checkstring(L, 2); if (lua_isnil(L, 3)) { - co->getMeta().removeString(attr); + playersao->getMeta().removeString(attr); } else { std::string value = luaL_checkstring(L, 3); - co->getMeta().setString(attr, value); + playersao->getMeta().setString(attr, value); } return 1; } @@ -1340,14 +1255,14 @@ int ObjectRef::l_get_attribute(lua_State *L) "Deprecated call to get_attribute, use MetaDataRef methods instead."); ObjectRef *ref = checkobject(L, 1); - PlayerSAO* co = getplayersao(ref); - if (co == NULL) + PlayerSAO* playersao = getplayersao(ref); + if (playersao == nullptr) return 0; std::string attr = luaL_checkstring(L, 2); std::string value; - if (co->getMeta().getStringToRef(attr, value)) { + if (playersao->getMeta().getStringToRef(attr, value)) { lua_pushstring(L, value.c_str()); return 1; } @@ -1360,11 +1275,11 @@ int ObjectRef::l_get_attribute(lua_State *L) int ObjectRef::l_get_meta(lua_State *L) { ObjectRef *ref = checkobject(L, 1); - PlayerSAO *co = getplayersao(ref); - if (co == NULL) + PlayerSAO *playersao = getplayersao(ref); + if (playersao == nullptr) return 0; - PlayerMetaRef::create(L, &co->getMeta()); + PlayerMetaRef::create(L, &playersao->getMeta()); return 1; } @@ -1375,7 +1290,9 @@ int ObjectRef::l_set_inventory_formspec(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) return 0; + if (player == nullptr) + return 0; + std::string formspec = luaL_checkstring(L, 2); player->inventory_formspec = formspec; @@ -1390,9 +1307,11 @@ int ObjectRef::l_get_inventory_formspec(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) return 0; + if (player == nullptr) + return 0; std::string formspec = player->inventory_formspec; + lua_pushlstring(L, formspec.c_str(), formspec.size()); return 1; } @@ -1403,7 +1322,7 @@ int ObjectRef::l_set_formspec_prepend(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) + if (player == nullptr) return 0; std::string formspec = luaL_checkstring(L, 2); @@ -1414,16 +1333,17 @@ int ObjectRef::l_set_formspec_prepend(lua_State *L) return 1; } -// get_formspec_prepend(self) -> formspec +// get_formspec_prepend(self) int ObjectRef::l_get_formspec_prepend(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) + if (player == nullptr) return 0; std::string formspec = player->formspec_prepend; + lua_pushlstring(L, formspec.c_str(), formspec.size()); return 1; } @@ -1434,7 +1354,7 @@ int ObjectRef::l_get_player_control(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) { + if (player == nullptr) { lua_pushlstring(L, "", 0); return 1; } @@ -1455,9 +1375,14 @@ int ObjectRef::l_get_player_control(lua_State *L) lua_setfield(L, -2, "aux1"); lua_pushboolean(L, control.sneak); lua_setfield(L, -2, "sneak"); - lua_pushboolean(L, control.LMB); + lua_pushboolean(L, control.dig); + lua_setfield(L, -2, "dig"); + lua_pushboolean(L, control.place); + lua_setfield(L, -2, "place"); + // Legacy fields to ensure mod compatibility + lua_pushboolean(L, control.dig); lua_setfield(L, -2, "LMB"); - lua_pushboolean(L, control.RMB); + lua_pushboolean(L, control.place); lua_setfield(L, -2, "RMB"); lua_pushboolean(L, control.zoom); lua_setfield(L, -2, "zoom"); @@ -1470,22 +1395,87 @@ int ObjectRef::l_get_player_control_bits(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) { + if (player == nullptr) { lua_pushlstring(L, "", 0); return 1; } - // Do it + lua_pushnumber(L, player->keyPressed); return 1; } -// hud_add(self, form) +// set_physics_override(self, override_table) +int ObjectRef::l_set_physics_override(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + ObjectRef *ref = checkobject(L, 1); + PlayerSAO *playersao = (PlayerSAO *) getobject(ref); + if (playersao == nullptr) + return 0; + + if (lua_istable(L, 2)) { + bool modified = false; + modified |= getfloatfield(L, 2, "speed", playersao->m_physics_override_speed); + modified |= getfloatfield(L, 2, "jump", playersao->m_physics_override_jump); + modified |= getfloatfield(L, 2, "gravity", playersao->m_physics_override_gravity); + modified |= getboolfield(L, 2, "sneak", playersao->m_physics_override_sneak); + modified |= getboolfield(L, 2, "sneak_glitch", playersao->m_physics_override_sneak_glitch); + modified |= getboolfield(L, 2, "new_move", playersao->m_physics_override_new_move); + if (modified) + playersao->m_physics_override_sent = false; + } else { + // old, non-table format + // TODO: Remove this code after version 5.4.0 + log_deprecated(L, "Deprecated use of set_physics_override(num, num, num)"); + + if (!lua_isnil(L, 2)) { + playersao->m_physics_override_speed = lua_tonumber(L, 2); + playersao->m_physics_override_sent = false; + } + if (!lua_isnil(L, 3)) { + playersao->m_physics_override_jump = lua_tonumber(L, 3); + playersao->m_physics_override_sent = false; + } + if (!lua_isnil(L, 4)) { + playersao->m_physics_override_gravity = lua_tonumber(L, 4); + playersao->m_physics_override_sent = false; + } + } + return 0; +} + +// get_physics_override(self) +int ObjectRef::l_get_physics_override(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + ObjectRef *ref = checkobject(L, 1); + PlayerSAO *playersao = (PlayerSAO *)getobject(ref); + if (playersao == nullptr) + return 0; + + lua_newtable(L); + lua_pushnumber(L, playersao->m_physics_override_speed); + lua_setfield(L, -2, "speed"); + lua_pushnumber(L, playersao->m_physics_override_jump); + lua_setfield(L, -2, "jump"); + lua_pushnumber(L, playersao->m_physics_override_gravity); + lua_setfield(L, -2, "gravity"); + lua_pushboolean(L, playersao->m_physics_override_sneak); + lua_setfield(L, -2, "sneak"); + lua_pushboolean(L, playersao->m_physics_override_sneak_glitch); + lua_setfield(L, -2, "sneak_glitch"); + lua_pushboolean(L, playersao->m_physics_override_new_move); + lua_setfield(L, -2, "new_move"); + return 1; +} + +// hud_add(self, hud) int ObjectRef::l_hud_add(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) + if (player == nullptr) return 0; HudElement *elem = new HudElement; @@ -1507,12 +1497,10 @@ int ObjectRef::l_hud_remove(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) + if (player == nullptr) return 0; - u32 id = -1; - if (!lua_isnil(L, 2)) - id = lua_tonumber(L, 2); + u32 id = luaL_checkint(L, 2); if (!getServer(L)->hudRemove(player, id)) return 0; @@ -1527,17 +1515,17 @@ int ObjectRef::l_hud_change(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) + if (player == nullptr) return 0; - u32 id = lua_isnumber(L, 2) ? lua_tonumber(L, 2) : -1; + u32 id = luaL_checkint(L, 2); - HudElement *e = player->getHud(id); - if (!e) + HudElement *elem = player->getHud(id); + if (elem == nullptr) return 0; - void *value = NULL; - HudElementStat stat = read_hud_change(L, e, &value); + void *value = nullptr; + HudElementStat stat = read_hud_change(L, elem, &value); getServer(L)->hudChange(player, id, stat, value); @@ -1551,15 +1539,16 @@ int ObjectRef::l_hud_get(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) + if (player == nullptr) return 0; - u32 id = lua_tonumber(L, -1); + u32 id = luaL_checkint(L, 2); - HudElement *e = player->getHud(id); - if (!e) + HudElement *elem = player->getHud(id); + if (elem == nullptr) return 0; - push_hud_element(L, e); + + push_hud_element(L, elem); return 1; } @@ -1569,7 +1558,7 @@ int ObjectRef::l_hud_set_flags(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) + if (player == nullptr) return 0; u32 flags = 0; @@ -1590,12 +1579,13 @@ int ObjectRef::l_hud_set_flags(lua_State *L) return 1; } +// hud_get_flags(self) int ObjectRef::l_hud_get_flags(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) + if (player == nullptr) return 0; lua_newtable(L); @@ -1613,7 +1603,6 @@ int ObjectRef::l_hud_get_flags(lua_State *L) lua_setfield(L, -2, "minimap"); lua_pushboolean(L, player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE); lua_setfield(L, -2, "minimap_radar"); - return 1; } @@ -1623,10 +1612,10 @@ int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) + if (player == nullptr) return 0; - s32 hotbar_itemcount = lua_tonumber(L, 2); + s32 hotbar_itemcount = luaL_checkint(L, 2); if (!getServer(L)->hudSetHotbarItemcount(player, hotbar_itemcount)) return 0; @@ -1641,7 +1630,7 @@ int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) + if (player == nullptr) return 0; lua_pushnumber(L, player->getHotbarItemcount()); @@ -1654,7 +1643,7 @@ int ObjectRef::l_hud_set_hotbar_image(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) + if (player == nullptr) return 0; std::string name = readParam<std::string>(L, 2); @@ -1669,10 +1658,11 @@ int ObjectRef::l_hud_get_hotbar_image(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) + if (player == nullptr) return 0; const std::string &name = player->getHotbarImage(); + lua_pushlstring(L, name.c_str(), name.size()); return 1; } @@ -1683,7 +1673,7 @@ int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) + if (player == nullptr) return 0; std::string name = readParam<std::string>(L, 2); @@ -1698,44 +1688,45 @@ int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) + if (player == nullptr) return 0; const std::string &name = player->getHotbarSelectedImage(); + lua_pushlstring(L, name.c_str(), name.size()); return 1; } -// set_sky(self, {base_color=, type=, textures=, clouds=, sky_colors={}}) +// set_sky(self, sky_parameters) int ObjectRef::l_set_sky(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (!player) + if (player == nullptr) return 0; + SkyboxParams sky_params = player->getSkyParams(); bool is_colorspec = is_color_table(L, 2); - SkyboxParams skybox_params = player->getSkyParams(); if (lua_istable(L, 2) && !is_colorspec) { lua_getfield(L, 2, "base_color"); if (!lua_isnil(L, -1)) - read_color(L, -1, &skybox_params.bgcolor); + read_color(L, -1, &sky_params.bgcolor); lua_pop(L, 1); lua_getfield(L, 2, "type"); if (!lua_isnil(L, -1)) - skybox_params.type = luaL_checkstring(L, -1); + sky_params.type = luaL_checkstring(L, -1); lua_pop(L, 1); lua_getfield(L, 2, "textures"); - skybox_params.textures.clear(); - if (lua_istable(L, -1) && skybox_params.type == "skybox") { + sky_params.textures.clear(); + if (lua_istable(L, -1) && sky_params.type == "skybox") { lua_pushnil(L); while (lua_next(L, -2) != 0) { // Key is at index -2 and value at index -1 - skybox_params.textures.emplace_back(readParam<std::string>(L, -1)); + sky_params.textures.emplace_back(readParam<std::string>(L, -1)); // Removes the value, but keeps the key for iteration lua_pop(L, 1); } @@ -1748,56 +1739,56 @@ int ObjectRef::l_set_sky(lua_State *L) using "regular" or "plain" skybox modes as textures aren't needed. */ - if (skybox_params.textures.size() != 6 && skybox_params.textures.size() > 0) + if (sky_params.textures.size() != 6 && sky_params.textures.size() > 0) throw LuaError("Skybox expects 6 textures!"); - skybox_params.clouds = getboolfield_default(L, 2, - "clouds", skybox_params.clouds); + sky_params.clouds = getboolfield_default(L, 2, + "clouds", sky_params.clouds); lua_getfield(L, 2, "sky_color"); if (lua_istable(L, -1)) { lua_getfield(L, -1, "day_sky"); - read_color(L, -1, &skybox_params.sky_color.day_sky); + read_color(L, -1, &sky_params.sky_color.day_sky); lua_pop(L, 1); lua_getfield(L, -1, "day_horizon"); - read_color(L, -1, &skybox_params.sky_color.day_horizon); + read_color(L, -1, &sky_params.sky_color.day_horizon); lua_pop(L, 1); lua_getfield(L, -1, "dawn_sky"); - read_color(L, -1, &skybox_params.sky_color.dawn_sky); + read_color(L, -1, &sky_params.sky_color.dawn_sky); lua_pop(L, 1); lua_getfield(L, -1, "dawn_horizon"); - read_color(L, -1, &skybox_params.sky_color.dawn_horizon); + read_color(L, -1, &sky_params.sky_color.dawn_horizon); lua_pop(L, 1); lua_getfield(L, -1, "night_sky"); - read_color(L, -1, &skybox_params.sky_color.night_sky); + read_color(L, -1, &sky_params.sky_color.night_sky); lua_pop(L, 1); lua_getfield(L, -1, "night_horizon"); - read_color(L, -1, &skybox_params.sky_color.night_horizon); + read_color(L, -1, &sky_params.sky_color.night_horizon); lua_pop(L, 1); lua_getfield(L, -1, "indoors"); - read_color(L, -1, &skybox_params.sky_color.indoors); + read_color(L, -1, &sky_params.sky_color.indoors); lua_pop(L, 1); // Prevent flickering clouds at dawn/dusk: - skybox_params.fog_sun_tint = video::SColor(255, 255, 255, 255); + sky_params.fog_sun_tint = video::SColor(255, 255, 255, 255); lua_getfield(L, -1, "fog_sun_tint"); - read_color(L, -1, &skybox_params.fog_sun_tint); + read_color(L, -1, &sky_params.fog_sun_tint); lua_pop(L, 1); - skybox_params.fog_moon_tint = video::SColor(255, 255, 255, 255); + sky_params.fog_moon_tint = video::SColor(255, 255, 255, 255); lua_getfield(L, -1, "fog_moon_tint"); - read_color(L, -1, &skybox_params.fog_moon_tint); + read_color(L, -1, &sky_params.fog_moon_tint); lua_pop(L, 1); lua_getfield(L, -1, "fog_tint_type"); if (!lua_isnil(L, -1)) - skybox_params.fog_tint_type = luaL_checkstring(L, -1); + sky_params.fog_tint_type = luaL_checkstring(L, -1); lua_pop(L, 1); // Because we need to leave the "sky_color" table. @@ -1813,14 +1804,14 @@ int ObjectRef::l_set_sky(lua_State *L) StarParams star_params = player->getStarParams(); // Prevent erroneous background colors - skybox_params.bgcolor = video::SColor(255, 255, 255, 255); - read_color(L, 2, &skybox_params.bgcolor); + sky_params.bgcolor = video::SColor(255, 255, 255, 255); + read_color(L, 2, &sky_params.bgcolor); - skybox_params.type = luaL_checkstring(L, 3); + sky_params.type = luaL_checkstring(L, 3); // Preserve old behaviour of the sun, moon and stars // when using the old set_sky call. - if (skybox_params.type == "regular") { + if (sky_params.type == "regular") { sun_params.visible = true; sun_params.sunrise_visible = true; moon_params.visible = true; @@ -1832,31 +1823,31 @@ int ObjectRef::l_set_sky(lua_State *L) star_params.visible = false; } - skybox_params.textures.clear(); + sky_params.textures.clear(); if (lua_istable(L, 4)) { lua_pushnil(L); while (lua_next(L, 4) != 0) { // Key at index -2, and value at index -1 if (lua_isstring(L, -1)) - skybox_params.textures.emplace_back(readParam<std::string>(L, -1)); + sky_params.textures.emplace_back(readParam<std::string>(L, -1)); else - skybox_params.textures.emplace_back(""); + sky_params.textures.emplace_back(""); // Remove the value, keep the key for the next iteration lua_pop(L, 1); } } - if (skybox_params.type == "skybox" && skybox_params.textures.size() != 6) + if (sky_params.type == "skybox" && sky_params.textures.size() != 6) throw LuaError("Skybox expects 6 textures."); - skybox_params.clouds = true; + sky_params.clouds = true; if (lua_isboolean(L, 5)) - skybox_params.clouds = readParam<bool>(L, 5); + sky_params.clouds = readParam<bool>(L, 5); getServer(L)->setSun(player, sun_params); getServer(L)->setMoon(player, moon_params); getServer(L)->setStars(player, star_params); } - getServer(L)->setSky(player, skybox_params); + getServer(L)->setSky(player, sky_params); lua_pushboolean(L, true); return 1; } @@ -1867,18 +1858,17 @@ int ObjectRef::l_get_sky(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - - if (!player) + if (player == nullptr) return 0; - SkyboxParams skybox_params; - skybox_params = player->getSkyParams(); + + SkyboxParams skybox_params = player->getSkyParams(); push_ARGB8(L, skybox_params.bgcolor); lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size()); lua_newtable(L); s16 i = 1; - for (const std::string& texture : skybox_params.textures) { + for (const std::string &texture : skybox_params.textures) { lua_pushlstring(L, texture.c_str(), texture.size()); lua_rawseti(L, -2, i++); } @@ -1892,11 +1882,10 @@ int ObjectRef::l_get_sky_color(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - - if (!player) + if (player == nullptr) return 0; - const SkyboxParams& skybox_params = player->getSkyParams(); + const SkyboxParams &skybox_params = player->getSkyParams(); lua_newtable(L); if (skybox_params.type == "regular") { @@ -1924,18 +1913,16 @@ int ObjectRef::l_get_sky_color(lua_State *L) return 1; } -// set_sun(self, {visible, texture=, tonemap=, sunrise=, rotation=, scale=}) +// set_sun(self, sun_parameters) int ObjectRef::l_set_sun(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (!player) - return 0; - - if (!lua_istable(L, 2)) + if (player == nullptr) return 0; + luaL_checktype(L, 2, LUA_TTABLE); SunParams sun_params = player->getSunParams(); sun_params.visible = getboolfield_default(L, 2, @@ -1962,8 +1949,9 @@ int ObjectRef::l_get_sun(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (!player) + if (player == nullptr) return 0; + const SunParams &sun_params = player->getSunParams(); lua_newtable(L); @@ -1979,21 +1967,19 @@ int ObjectRef::l_get_sun(lua_State *L) lua_setfield(L, -2, "sunrise_visible"); lua_pushnumber(L, sun_params.scale); lua_setfield(L, -2, "scale"); - return 1; } -// set_moon(self, {visible, texture=, tonemap=, sunrise=, rotation=, scale=}) +// set_moon(self, moon_parameters) int ObjectRef::l_set_moon(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (!player) - return 0; - if (!lua_istable(L, 2)) + if (player == nullptr) return 0; + luaL_checktype(L, 2, LUA_TTABLE); MoonParams moon_params = player->getMoonParams(); moon_params.visible = getboolfield_default(L, 2, @@ -2016,8 +2002,9 @@ int ObjectRef::l_get_moon(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (!player) + if (player == nullptr) return 0; + const MoonParams &moon_params = player->getMoonParams(); lua_newtable(L); @@ -2029,21 +2016,19 @@ int ObjectRef::l_get_moon(lua_State *L) lua_setfield(L, -2, "tonemap"); lua_pushnumber(L, moon_params.scale); lua_setfield(L, -2, "scale"); - return 1; } -// set_stars(self, {visible, count=, starcolor=, rotation=, scale=}) +// set_stars(self, star_parameters) int ObjectRef::l_set_stars(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (!player) - return 0; - if (!lua_istable(L, 2)) + if (player == nullptr) return 0; + luaL_checktype(L, 2, LUA_TTABLE); StarParams star_params = player->getStarParams(); star_params.visible = getboolfield_default(L, 2, @@ -2070,8 +2055,9 @@ int ObjectRef::l_get_stars(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (!player) + if (player == nullptr) return 0; + const StarParams &star_params = player->getStarParams(); lua_newtable(L); @@ -2083,21 +2069,19 @@ int ObjectRef::l_get_stars(lua_State *L) lua_setfield(L, -2, "star_color"); lua_pushnumber(L, star_params.scale); lua_setfield(L, -2, "scale"); - return 1; } -// set_clouds(self, {density=, color=, ambient=, height=, thickness=, speed=}) +// set_clouds(self, cloud_parameters) int ObjectRef::l_set_clouds(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (!player) - return 0; - if (!lua_istable(L, 2)) + if (player == nullptr) return 0; + luaL_checktype(L, 2, LUA_TTABLE); CloudParams cloud_params = player->getCloudParams(); cloud_params.density = getfloatfield_default(L, 2, "density", cloud_params.density); @@ -2133,8 +2117,9 @@ int ObjectRef::l_get_clouds(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (!player) + if (player == nullptr) return 0; + const CloudParams &cloud_params = player->getCloudParams(); lua_newtable(L); @@ -2154,25 +2139,27 @@ int ObjectRef::l_get_clouds(lua_State *L) lua_pushnumber(L, cloud_params.speed.Y); lua_setfield(L, -2, "y"); lua_setfield(L, -2, "speed"); - return 1; } -// override_day_night_ratio(self, brightness=0...1) +// override_day_night_ratio(self, ratio) int ObjectRef::l_override_day_night_ratio(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) + if (player == nullptr) return 0; bool do_override = false; float ratio = 0.0f; + if (!lua_isnil(L, 2)) { do_override = true; ratio = readParam<float>(L, 2); + luaL_argcheck(L, ratio >= 0.0f && ratio <= 1.0f, 1, + "value must be between 0 and 1"); } getServer(L)->overrideDayNightRatio(player, do_override, ratio); @@ -2186,7 +2173,7 @@ int ObjectRef::l_get_day_night_ratio(lua_State *L) NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); RemotePlayer *player = getplayer(ref); - if (player == NULL) + if (player == nullptr) return 0; bool do_override; @@ -2201,27 +2188,77 @@ int ObjectRef::l_get_day_night_ratio(lua_State *L) return 1; } -ObjectRef::ObjectRef(ServerActiveObject *object): - m_object(object) +// set_minimap_modes(self, modes, selected_mode) +int ObjectRef::l_set_minimap_modes(lua_State *L) { - //infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl; + NO_MAP_LOCK_REQUIRED; + ObjectRef *ref = checkobject(L, 1); + RemotePlayer *player = getplayer(ref); + if (player == nullptr) + return 0; + + luaL_checktype(L, 2, LUA_TTABLE); + std::vector<MinimapMode> modes; + s16 selected_mode = luaL_checkint(L, 3); + + lua_pushnil(L); + while (lua_next(L, 2) != 0) { + /* key is at index -2, value is at index -1 */ + if (lua_istable(L, -1)) { + bool ok = true; + MinimapMode mode; + std::string type = getstringfield_default(L, -1, "type", ""); + if (type == "off") + mode.type = MINIMAP_TYPE_OFF; + else if (type == "surface") + mode.type = MINIMAP_TYPE_SURFACE; + else if (type == "radar") + mode.type = MINIMAP_TYPE_RADAR; + else if (type == "texture") { + mode.type = MINIMAP_TYPE_TEXTURE; + mode.texture = getstringfield_default(L, -1, "texture", ""); + mode.scale = getintfield_default(L, -1, "scale", 1); + } else { + warningstream << "Minimap mode of unknown type \"" << type.c_str() + << "\" ignored.\n" << std::endl; + ok = false; + } + + if (ok) { + mode.label = getstringfield_default(L, -1, "label", ""); + // Size is limited to 512. Performance gets poor if size too large, and + // segfaults have been experienced. + mode.size = rangelim(getintfield_default(L, -1, "size", 0), 1, 512); + modes.push_back(mode); + } + } + /* removes 'value'; keeps 'key' for next iteration */ + lua_pop(L, 1); + } + lua_pop(L, 1); // Remove key + + getServer(L)->SendMinimapModes(player->getPeerId(), modes, selected_mode); + return 0; } +ObjectRef::ObjectRef(ServerActiveObject *object): + m_object(object) +{} + // Creates an ObjectRef and leaves it on top of stack // Not callable from Lua; all references are created on the C side. void ObjectRef::create(lua_State *L, ServerActiveObject *object) { - ObjectRef *o = new ObjectRef(object); - //infostream<<"ObjectRef::create: o="<<o<<std::endl; - *(void **)(lua_newuserdata(L, sizeof(void *))) = o; + ObjectRef *obj = new ObjectRef(object); + *(void **)(lua_newuserdata(L, sizeof(void *))) = obj; luaL_getmetatable(L, className); lua_setmetatable(L, -2); } void ObjectRef::set_null(lua_State *L) { - ObjectRef *o = checkobject(L, -1); - o->m_object = NULL; + ObjectRef *obj = checkobject(L, -1); + obj->m_object = nullptr; } void ObjectRef::Register(lua_State *L) @@ -2245,12 +2282,8 @@ void ObjectRef::Register(lua_State *L) lua_pop(L, 1); // drop metatable - markAliasDeprecated(methods); luaL_openlib(L, 0, methods, 0); // fill methodtable lua_pop(L, 1); // drop methodtable - - // Cannot be created from Lua - //lua_register(L, className, create_object); } const char ObjectRef::className[] = "ObjectRef"; @@ -2278,15 +2311,19 @@ luaL_Reg ObjectRef::methods[] = { luamethod(ObjectRef, get_bone_position), luamethod(ObjectRef, set_attach), luamethod(ObjectRef, get_attach), + luamethod(ObjectRef, get_children), luamethod(ObjectRef, set_detach), luamethod(ObjectRef, set_properties), luamethod(ObjectRef, get_properties), luamethod(ObjectRef, set_nametag_attributes), luamethod(ObjectRef, get_nametag_attributes), - // LuaEntitySAO-only + luamethod_aliased(ObjectRef, set_velocity, setvelocity), - luamethod(ObjectRef, add_velocity), + luamethod_aliased(ObjectRef, add_velocity, add_player_velocity), luamethod_aliased(ObjectRef, get_velocity, getvelocity), + luamethod_dep(ObjectRef, get_velocity, get_player_velocity), + + // LuaEntitySAO-only luamethod_aliased(ObjectRef, set_acceleration, setacceleration), luamethod_aliased(ObjectRef, get_acceleration, getacceleration), luamethod_aliased(ObjectRef, set_yaw, setyaw), @@ -2294,15 +2331,14 @@ luaL_Reg ObjectRef::methods[] = { luamethod(ObjectRef, set_rotation), luamethod(ObjectRef, get_rotation), luamethod_aliased(ObjectRef, set_texture_mod, settexturemod), + luamethod(ObjectRef, get_texture_mod), luamethod_aliased(ObjectRef, set_sprite, setsprite), luamethod(ObjectRef, get_entity_name), luamethod(ObjectRef, get_luaentity), + // Player-only luamethod(ObjectRef, is_player), - luamethod(ObjectRef, is_player_connected), luamethod(ObjectRef, get_player_name), - luamethod(ObjectRef, get_player_velocity), - luamethod(ObjectRef, add_player_velocity), luamethod(ObjectRef, get_look_dir), luamethod(ObjectRef, get_look_pitch), luamethod(ObjectRef, get_look_yaw), @@ -2357,5 +2393,6 @@ luaL_Reg ObjectRef::methods[] = { luamethod(ObjectRef, set_eye_offset), luamethod(ObjectRef, get_eye_offset), luamethod(ObjectRef, send_mapblock), + luamethod(ObjectRef, set_minimap_modes), {0,0} }; diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h index a75c59fd9..db3a3a7cf 100644 --- a/src/script/lua_api/l_object.h +++ b/src/script/lua_api/l_object.h @@ -69,29 +69,24 @@ private: static int l_remove(lua_State *L); // get_pos(self) - // returns: {x=num, y=num, z=num} static int l_get_pos(lua_State *L); // set_pos(self, pos) static int l_set_pos(lua_State *L); - // move_to(self, pos, continuous=false) + // move_to(self, pos, continuous) static int l_move_to(lua_State *L); // punch(self, puncher, time_from_last_punch, tool_capabilities, dir) static int l_punch(lua_State *L); - // right_click(self, clicker); clicker = an another ObjectRef + // right_click(self, clicker) static int l_right_click(lua_State *L); - // set_hp(self, hp) - // hp = number of hitpoints (2 * number of hearts) - // returns: nil + // set_hp(self, hp, reason) static int l_set_hp(lua_State *L); // get_hp(self) - // returns: number of hitpoints (2 * number of hearts) - // 0 if not applicable to this type of object static int l_get_hp(lua_State *L); // get_inventory(self) @@ -106,7 +101,7 @@ private: // get_wielded_item(self) static int l_get_wielded_item(lua_State *L); - // set_wielded_item(self, itemstack or itemstring or table or nil) + // set_wielded_item(self, item) static int l_set_wielded_item(lua_State *L); // set_armor_groups(self, groups) @@ -115,8 +110,7 @@ private: // get_armor_groups(self) static int l_get_armor_groups(lua_State *L); - // set_physics_override(self, physics_override_speed, physics_override_jump, - // physics_override_gravity, sneak, sneak_glitch, new_move) + // set_physics_override(self, override_table) static int l_set_physics_override(lua_State *L); // get_physics_override(self) @@ -131,7 +125,7 @@ private: // get_animation(self) static int l_get_animation(lua_State *L); - // set_bone_position(self, std::string bone, v3f position, v3f rotation) + // set_bone_position(self, bone, position, rotation) static int l_set_bone_position(lua_State *L); // get_bone_position(self, bone) @@ -143,6 +137,9 @@ private: // get_attach(self) static int l_get_attach(lua_State *L); + // get_children(self) + static int l_get_children(lua_State *L); + // set_detach(self) static int l_set_detach(lua_State *L); @@ -157,28 +154,28 @@ private: /* LuaEntitySAO-only */ - // set_velocity(self, {x=num, y=num, z=num}) + // set_velocity(self, velocity) static int l_set_velocity(lua_State *L); - // add_velocity(self, {x=num, y=num, z=num}) + // add_velocity(self, velocity) static int l_add_velocity(lua_State *L); // get_velocity(self) static int l_get_velocity(lua_State *L); - // set_acceleration(self, {x=num, y=num, z=num}) + // set_acceleration(self, acceleration) static int l_set_acceleration(lua_State *L); // get_acceleration(self) static int l_get_acceleration(lua_State *L); - // set_rotation(self, {x=num, y=num, z=num}) + // set_rotation(self, rotation) static int l_set_rotation(lua_State *L); // get_rotation(self) static int l_get_rotation(lua_State *L); - // set_yaw(self, radians) + // set_yaw(self, yaw) static int l_set_yaw(lua_State *L); // get_yaw(self) @@ -190,8 +187,7 @@ private: // l_get_texture_mod(self) static int l_get_texture_mod(lua_State *L); - // set_sprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2, - // select_horiz_by_yawpitch=false) + // set_sprite(self, start_frame, num_frames, framelength, select_x_by_camera) static int l_set_sprite(lua_State *L); // DEPRECATED @@ -203,18 +199,9 @@ private: /* Player-only */ - // is_player_connected(self) - static int l_is_player_connected(lua_State *L); - // get_player_name(self) static int l_get_player_name(lua_State *L); - // get_player_velocity(self) - static int l_get_player_velocity(lua_State *L); - - // add_player_velocity(self, {x=num, y=num, z=num}) - static int l_add_player_velocity(lua_State *L); - // get_fov(self) static int l_get_fov(lua_State *L); @@ -235,7 +222,7 @@ private: // get_look_yaw2(self) static int l_get_look_horizontal(lua_State *L); - // set_fov(self, degrees, is_multiplier) + // set_fov(self, degrees, is_multiplier, transition_time) static int l_set_fov(lua_State *L); // set_look_vertical(self, radians) @@ -258,9 +245,11 @@ private: // get_breath(self, breath) static int l_get_breath(lua_State *L); + // DEPRECATED // set_attribute(self, attribute, value) static int l_set_attribute(lua_State *L); + // DEPRECATED // get_attribute(self, attribute) static int l_get_attribute(lua_State *L); @@ -270,13 +259,13 @@ private: // set_inventory_formspec(self, formspec) static int l_set_inventory_formspec(lua_State *L); - // get_inventory_formspec(self) -> formspec + // get_inventory_formspec(self) static int l_get_inventory_formspec(lua_State *L); // set_formspec_prepend(self, formspec) static int l_set_formspec_prepend(lua_State *L); - // get_formspec_prepend(self) -> formspec + // get_formspec_prepend(self) static int l_get_formspec_prepend(lua_State *L); // get_player_control(self) @@ -324,7 +313,7 @@ private: // hud_get_hotbar_selected_image(self) static int l_hud_get_hotbar_selected_image(lua_State *L); - // set_sky({base_color=, type=, textures=, clouds=, sky_colors={}}) + // set_sky(self, sky_parameters) static int l_set_sky(lua_State *L); // get_sky(self) @@ -333,25 +322,25 @@ private: // get_sky_color(self) static int l_get_sky_color(lua_State* L); - // set_sun(self, {visible, texture=, tonemap=, sunrise=, rotation=, scale=}) + // set_sun(self, sun_parameters) static int l_set_sun(lua_State *L); // get_sun(self) static int l_get_sun(lua_State *L); - // set_moon(self, {visible, texture=, tonemap=, rotation, scale=}) + // set_moon(self, moon_parameters) static int l_set_moon(lua_State *L); // get_moon(self) static int l_get_moon(lua_State *L); - // set_stars(self, {visible, count=, starcolor=, rotation, scale=}) + // set_stars(self, star_parameters) static int l_set_stars(lua_State *L); // get_stars(self) static int l_get_stars(lua_State *L); - // set_clouds(self, {density=, color=, ambient=, height=, thickness=, speed=}) + // set_clouds(self, cloud_parameters) static int l_set_clouds(lua_State *L); // get_clouds(self) @@ -363,13 +352,13 @@ private: // get_day_night_ratio(self) static int l_get_day_night_ratio(lua_State *L); - // set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed) + // set_local_animation(self, idle, walk, dig, walk_while_dig, frame_speed) static int l_set_local_animation(lua_State *L); // get_local_animation(self) static int l_get_local_animation(lua_State *L); - // set_eye_offset(self, v3f first pv, v3f third pv) + // set_eye_offset(self, firstperson, thirdperson) static int l_set_eye_offset(lua_State *L); // get_eye_offset(self) @@ -383,4 +372,7 @@ private: // send_mapblock(pos) static int l_send_mapblock(lua_State *L); + + // set_minimap_modes(self, modes, wanted_mode) + static int l_set_minimap_modes(lua_State *L); }; diff --git a/src/server.cpp b/src/server.cpp index fe2bb3840..8f6257afe 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -213,7 +213,8 @@ Server::Server( bool simple_singleplayer_mode, Address bind_addr, bool dedicated, - ChatInterface *iface + ChatInterface *iface, + std::string *on_shutdown_errmsg ): m_bind_addr(bind_addr), m_path_world(path_world), @@ -232,6 +233,7 @@ Server::Server( m_thread(new ServerThread(this)), m_clients(m_con), m_admin_chat(iface), + m_on_shutdown_errmsg(on_shutdown_errmsg), m_modchannel_mgr(new ModChannelMgr()) { if (m_path_world.empty()) @@ -314,7 +316,18 @@ Server::~Server() // Execute script shutdown hooks infostream << "Executing shutdown hooks" << std::endl; - m_script->on_shutdown(); + try { + m_script->on_shutdown(); + } catch (ModError &e) { + errorstream << "ModError: " << e.what() << std::endl; + if (m_on_shutdown_errmsg) { + if (m_on_shutdown_errmsg->empty()) { + *m_on_shutdown_errmsg = std::string("ModError: ") + e.what(); + } else { + *m_on_shutdown_errmsg += std::string("\nModError: ") + e.what(); + } + } + } infostream << "Server: Saving environment metadata" << std::endl; m_env->saveMeta(); @@ -356,8 +369,13 @@ void Server::init() infostream << "- game: " << m_gamespec.path << std::endl; // Create world if it doesn't exist - if (!loadGameConfAndInitWorld(m_path_world, m_gamespec)) - throw ServerError("Failed to initialize world"); + try { + loadGameConfAndInitWorld(m_path_world, + fs::GetFilenameFromPath(m_path_world.c_str()), + m_gamespec, false); + } catch (const BaseException &e) { + throw ServerError(std::string("Failed to initialize world: ") + e.what()); + } // Create emerge manager m_emerge = new EmergeManager(this); @@ -635,7 +653,12 @@ void Server::AsyncRunStep(bool initial_step) } m_clients.step(dtime); - m_lag_gauge->increment((m_lag_gauge->get() > dtime ? -1 : 1) * dtime/100); + // increase/decrease lag gauge gradually + if (m_lag_gauge->get() > dtime) { + m_lag_gauge->decrement(dtime/100); + } else { + m_lag_gauge->increment(dtime/100); + } #if USE_CURL // send masterserver announce { @@ -779,7 +802,7 @@ void Server::AsyncRunStep(bool initial_step) // u16 id // std::string data buffer.append(idbuf, sizeof(idbuf)); - buffer.append(serializeString(aom.datastring)); + buffer.append(serializeString16(aom.datastring)); } } /* @@ -1970,7 +1993,7 @@ void Server::SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersa writeU8((u8*)buf, type); data.append(buf, 1); - data.append(serializeLongString( + data.append(serializeString32( obj->getClientInitializationData(client->net_proto_version))); // Add to known objects @@ -2315,7 +2338,7 @@ void Server::SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver, block->serializeNetworkSpecific(os); std::string s = os.str(); - NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + 2 + s.size(), peer_id); + NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + s.size(), peer_id); pkt << block->getPos(); pkt.putRawString(s.c_str(), s.size()); @@ -2433,31 +2456,14 @@ bool Server::addMediaFile(const std::string &filename, // Ok, attempt to load the file and add to cache // Read data - std::ifstream fis(filepath.c_str(), std::ios_base::binary); - if (!fis.good()) { - errorstream << "Server::addMediaFile(): Could not open \"" - << filename << "\" for reading" << std::endl; - return false; - } std::string filedata; - bool bad = false; - for (;;) { - char buf[1024]; - fis.read(buf, sizeof(buf)); - std::streamsize len = fis.gcount(); - filedata.append(buf, len); - if (fis.eof()) - break; - if (!fis.good()) { - bad = true; - break; - } - } - if (bad) { - errorstream << "Server::addMediaFile(): Failed to read \"" - << filename << "\"" << std::endl; + if (!fs::ReadFile(filepath, filedata)) { + errorstream << "Server::addMediaFile(): Failed to open \"" + << filename << "\" for reading" << std::endl; return false; - } else if (filedata.empty()) { + } + + if (filedata.empty()) { errorstream << "Server::addMediaFile(): Empty file \"" << filepath << "\"" << std::endl; return false; @@ -2489,19 +2495,25 @@ void Server::fillMediaCache() // Collect all media file paths std::vector<std::string> paths; - m_modmgr->getModsMediaPaths(paths); - fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures"); + // The paths are ordered in descending priority fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server"); + fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures"); + m_modmgr->getModsMediaPaths(paths); // Collect media file information from paths into cache for (const std::string &mediapath : paths) { std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath); for (const fs::DirListNode &dln : dirlist) { - if (dln.dir) // Ignore dirs + if (dln.dir) // Ignore dirs (already in paths) + continue; + + const std::string &filename = dln.name; + if (m_media.find(filename) != m_media.end()) // Do not override continue; + std::string filepath = mediapath; - filepath.append(DIR_DELIM).append(dln.name); - addMediaFile(dln.name, filepath); + filepath.append(DIR_DELIM).append(filename); + addMediaFile(filename, filepath); } } @@ -2650,6 +2662,23 @@ void Server::sendRequestedMedia(session_t peer_id, } } +void Server::SendMinimapModes(session_t peer_id, + std::vector<MinimapMode> &modes, size_t wanted_mode) +{ + RemotePlayer *player = m_env->getPlayer(peer_id); + assert(player); + if (player->getPeerId() == PEER_ID_INEXISTENT) + return; + + NetworkPacket pkt(TOCLIENT_MINIMAP_MODES, 0, peer_id); + pkt << (u16)modes.size() << (u16)wanted_mode; + + for (auto &mode : modes) + pkt << (u16)mode.type << mode.label << mode.size << mode.texture << mode.scale; + + Send(&pkt); +} + void Server::sendDetachedInventory(Inventory *inventory, const std::string &name, session_t peer_id) { NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id); @@ -3866,19 +3895,27 @@ void Server::broadcastModChannelMessage(const std::string &channel, } } -void Server::loadTranslationLanguage(const std::string &lang_code) +Translations *Server::getTranslationLanguage(const std::string &lang_code) { - if (g_server_translations->count(lang_code)) - return; // Already loaded + if (lang_code.empty()) + return nullptr; + + auto it = server_translations.find(lang_code); + if (it != server_translations.end()) + return &it->second; // Already loaded + + // [] will create an entry + auto *translations = &server_translations[lang_code]; std::string suffix = "." + lang_code + ".tr"; for (const auto &i : m_media) { if (str_ends_with(i.first, suffix)) { - std::ifstream t(i.second.path); - std::string data((std::istreambuf_iterator<char>(t)), - std::istreambuf_iterator<char>()); - - (*g_server_translations)[lang_code].loadTranslation(data); + std::string data; + if (fs::ReadFile(i.second.path, data)) { + translations->loadTranslation(data); + } } } + + return translations; } diff --git a/src/server.h b/src/server.h index f44716531..4b3ac5cf7 100644 --- a/src/server.h +++ b/src/server.h @@ -38,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "serverenvironment.h" #include "clientiface.h" #include "chatmessage.h" +#include "translation.h" #include <string> #include <list> #include <map> @@ -117,6 +118,14 @@ struct ServerPlayingSound std::unordered_set<session_t> clients; // peer ids }; +struct MinimapMode { + MinimapType type = MINIMAP_TYPE_OFF; + std::string label; + u16 size = 0; + std::string texture; + u16 scale = 1; +}; + class Server : public con::PeerHandler, public MapEventReceiver, public IGameDef { @@ -131,7 +140,8 @@ public: bool simple_singleplayer_mode, Address bind_addr, bool dedicated, - ChatInterface *iface = nullptr + ChatInterface *iface = nullptr, + std::string *on_shutdown_errmsg = nullptr ); ~Server(); DISABLE_CLASS_COPY(Server); @@ -329,6 +339,10 @@ public: void SendPlayerSpeed(session_t peer_id, const v3f &added_vel); void SendPlayerFov(session_t peer_id); + void SendMinimapModes(session_t peer_id, + std::vector<MinimapMode> &modes, + size_t wanted_mode); + void sendDetachedInventories(session_t peer_id, bool incremental); virtual bool registerModStorage(ModMetadata *storage); @@ -342,8 +356,8 @@ public: // Send block to specific player only bool SendBlock(session_t peer_id, const v3s16 &blockpos); - // Load translations for a language - void loadTranslationLanguage(const std::string &lang_code); + // Get or load translations for a language + Translations *getTranslationLanguage(const std::string &lang_code); // Bind address Address m_bind_addr; @@ -556,6 +570,8 @@ private: // Mods std::unique_ptr<ServerModManager> m_modmgr; + std::unordered_map<std::string, Translations> server_translations; + /* Threads */ @@ -596,6 +612,10 @@ private: ChatInterface *m_admin_chat; std::string m_admin_nick; + // if a mod-error occurs in the on_shutdown callback, the error message will + // be written into this + std::string *const m_on_shutdown_errmsg; + /* Map edit event queue. Automatically receives all map edits. The constructor of this class registers us to receive them through diff --git a/src/server/luaentity_sao.cpp b/src/server/luaentity_sao.cpp index d504c42ca..b39797531 100644 --- a/src/server/luaentity_sao.cpp +++ b/src/server/luaentity_sao.cpp @@ -42,8 +42,8 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &d u8 version2 = 0; u8 version = readU8(is); - name = deSerializeString(is); - state = deSerializeLongString(is); + name = deSerializeString16(is); + state = deSerializeString32(is); if (version < 1) break; @@ -225,7 +225,7 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version) // PROTOCOL_VERSION >= 37 writeU8(os, 1); // version - os << serializeString(""); // name + os << serializeString16(""); // name writeU8(os, 0); // is_player writeU16(os, getId()); //id writeV3F32(os, m_base_position); @@ -233,26 +233,26 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version) writeU16(os, m_hp); std::ostringstream msg_os(std::ios::binary); - msg_os << serializeLongString(getPropertyPacket()); // message 1 - msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2 - msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3 + msg_os << serializeString32(getPropertyPacket()); // message 1 + msg_os << serializeString32(generateUpdateArmorGroupsCommand()); // 2 + msg_os << serializeString32(generateUpdateAnimationCommand()); // 3 for (const auto &bone_pos : m_bone_position) { - msg_os << serializeLongString(generateUpdateBonePositionCommand( - bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // m_bone_position.size + msg_os << serializeString32(generateUpdateBonePositionCommand( + bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // 3 + N } - msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4 + msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4 + m_bone_position.size int message_count = 4 + m_bone_position.size(); for (const auto &id : getAttachmentChildIds()) { if (ServerActiveObject *obj = m_env->getActiveObject(id)) { message_count++; - msg_os << serializeLongString(obj->generateUpdateInfantCommand( + msg_os << serializeString32(obj->generateUpdateInfantCommand( id, protocol_version)); } } - msg_os << serializeLongString(generateSetTextureModCommand()); + msg_os << serializeString32(generateSetTextureModCommand()); message_count++; writeU8(os, message_count); @@ -270,14 +270,14 @@ void LuaEntitySAO::getStaticData(std::string *result) const // version must be 1 to keep backwards-compatibility. See version2 writeU8(os, 1); // name - os<<serializeString(m_init_name); + os<<serializeString16(m_init_name); // state if(m_registered){ std::string state = m_env->getScriptIface()-> luaentity_GetStaticdata(m_id); - os<<serializeLongString(state); + os<<serializeString32(state); } else { - os<<serializeLongString(m_init_state); + os<<serializeString32(m_init_state); } writeU16(os, m_hp); writeV3F1000(os, m_velocity); @@ -436,7 +436,7 @@ std::string LuaEntitySAO::generateSetTextureModCommand() const // command writeU8(os, AO_CMD_SET_TEXTURE_MOD); // parameters - os << serializeString(m_current_texture_modifier); + os << serializeString16(m_current_texture_modifier); return os.str(); } diff --git a/src/server/luaentity_sao.h b/src/server/luaentity_sao.h index 2520c8f5d..e060aa06d 100644 --- a/src/server/luaentity_sao.h +++ b/src/server/luaentity_sao.h @@ -42,6 +42,7 @@ public: void step(float dtime, bool send_recommended); std::string getClientInitializationData(u16 protocol_version); bool isStaticAllowed() const { return m_prop.static_save; } + bool shouldUnload() const { return true; } void getStaticData(std::string *result) const; u16 punch(v3f dir, const ToolCapabilities *toolcap = nullptr, ServerActiveObject *puncher = nullptr, diff --git a/src/server/mods.cpp b/src/server/mods.cpp index 6ac530739..cf1467648 100644 --- a/src/server/mods.cpp +++ b/src/server/mods.cpp @@ -99,10 +99,10 @@ void ServerModManager::getModNames(std::vector<std::string> &modlist) const void ServerModManager::getModsMediaPaths(std::vector<std::string> &paths) const { for (const ModSpec &spec : m_sorted_mods) { - paths.push_back(spec.path + DIR_DELIM + "textures"); - paths.push_back(spec.path + DIR_DELIM + "sounds"); - paths.push_back(spec.path + DIR_DELIM + "media"); - paths.push_back(spec.path + DIR_DELIM + "models"); - paths.push_back(spec.path + DIR_DELIM + "locale"); + fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "textures"); + fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "sounds"); + fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "media"); + fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "models"); + fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "locale"); } } diff --git a/src/server/player_sao.cpp b/src/server/player_sao.cpp index 3d9f08bfa..62515d1c9 100644 --- a/src/server/player_sao.cpp +++ b/src/server/player_sao.cpp @@ -55,6 +55,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t p m_prop.backface_culling = false; m_prop.makes_footstep_sound = true; m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS; + m_prop.show_on_minimap = true; m_hp = m_prop.hp_max; m_breath = m_prop.breath_max; // Disable zoom in survival mode using a value of 0 @@ -109,7 +110,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version) // Protocol >= 15 writeU8(os, 1); // version - os << serializeString(m_player->getName()); // name + os << serializeString16(m_player->getName()); // name writeU8(os, 1); // is_player writeS16(os, getId()); // id writeV3F32(os, m_base_position); @@ -117,22 +118,22 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version) writeU16(os, getHP()); std::ostringstream msg_os(std::ios::binary); - msg_os << serializeLongString(getPropertyPacket()); // message 1 - msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2 - msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3 + msg_os << serializeString32(getPropertyPacket()); // message 1 + msg_os << serializeString32(generateUpdateArmorGroupsCommand()); // 2 + msg_os << serializeString32(generateUpdateAnimationCommand()); // 3 for (const auto &bone_pos : m_bone_position) { - msg_os << serializeLongString(generateUpdateBonePositionCommand( - bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // m_bone_position.size + msg_os << serializeString32(generateUpdateBonePositionCommand( + bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // 3 + N } - msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4 - msg_os << serializeLongString(generateUpdatePhysicsOverrideCommand()); // 5 + msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4 + m_bone_position.size + msg_os << serializeString32(generateUpdatePhysicsOverrideCommand()); // 5 + m_bone_position.size int message_count = 5 + m_bone_position.size(); for (const auto &id : getAttachmentChildIds()) { if (ServerActiveObject *obj = m_env->getActiveObject(id)) { message_count++; - msg_os << serializeLongString(obj->generateUpdateInfantCommand( + msg_os << serializeString32(obj->generateUpdateInfantCommand( id, protocol_version)); } } @@ -457,20 +458,25 @@ u16 PlayerSAO::punch(v3f dir, void PlayerSAO::setHP(s32 hp, const PlayerHPChangeReason &reason) { - s32 oldhp = m_hp; + if (hp == (s32)m_hp) + return; // Nothing to do - //hp = rangelim(hp, 0, m_prop.hp_max); + if (m_hp <= 0 && hp < (s32)m_hp) + return; // Cannot take more damage - if (oldhp != hp) { - s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - oldhp, reason); + { + s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - m_hp, reason); if (hp_change == 0) return; - hp = rangelim(oldhp + hp_change, 0, m_prop.hp_max); + hp = m_hp + hp_change; } + s32 oldhp = m_hp; + hp = rangelim(hp, 0, m_prop.hp_max); + if (hp < oldhp && isImmortal()) - return; + return; // Do not allow immortal players to be damaged m_hp = hp; @@ -558,11 +564,35 @@ void PlayerSAO::setMaxSpeedOverride(const v3f &vel) bool PlayerSAO::checkMovementCheat() { - if (isAttached() || m_is_singleplayer || + if (m_is_singleplayer || g_settings->getBool("disable_anticheat")) { m_last_good_position = m_base_position; return false; } + if (UnitSAO *parent = dynamic_cast<UnitSAO *>(getParent())) { + v3f attachment_pos; + { + int parent_id; + std::string bone; + v3f attachment_rot; + bool force_visible; + getAttachment(&parent_id, &bone, &attachment_pos, &attachment_rot, &force_visible); + } + + v3f parent_pos = parent->getBasePosition(); + f32 diff = m_base_position.getDistanceFromSQ(parent_pos) - attachment_pos.getLengthSQ(); + const f32 maxdiff = 4.0f * BS; // fair trade-off value for various latencies + + if (diff > maxdiff * maxdiff) { + setBasePosition(parent_pos); + actionstream << "Server: " << m_player->getName() + << " moved away from parent; diff=" << sqrtf(diff) / BS + << " resetting position." << std::endl; + return true; + } + // Player movement is locked to the entity. Skip further checks + return false; + } bool cheated = false; /* diff --git a/src/server/player_sao.h b/src/server/player_sao.h index 8571bd4f9..3e178d4fc 100644 --- a/src/server/player_sao.h +++ b/src/server/player_sao.h @@ -83,6 +83,7 @@ public: void addedToEnvironment(u32 dtime_s); void removingFromEnvironment(); bool isStaticAllowed() const { return false; } + bool shouldUnload() const { return false; } std::string getClientInitializationData(u16 protocol_version); void getStaticData(std::string *result) const; void step(float dtime, bool send_recommended); diff --git a/src/server/serveractiveobject.cpp b/src/server/serveractiveobject.cpp index 3341dc008..8cb59b2d6 100644 --- a/src/server/serveractiveobject.cpp +++ b/src/server/serveractiveobject.cpp @@ -61,7 +61,7 @@ std::string ServerActiveObject::generateUpdateInfantCommand(u16 infant_id, u16 p // Clients since 4aa9a66 so no longer need this data // Version 38 is the first bump after that commit. // See also: ClientEnvironment::addActiveObject - os << serializeLongString(getClientInitializationData(protocol_version)); + os << serializeString32(getClientInitializationData(protocol_version)); } return os.str(); } diff --git a/src/server/serveractiveobject.h b/src/server/serveractiveobject.h index 927009aef..2764d159e 100644 --- a/src/server/serveractiveobject.h +++ b/src/server/serveractiveobject.h @@ -125,6 +125,7 @@ public: assert(isStaticAllowed()); *result = ""; } + /* Return false in here to never save and instead remove object on unload. getStaticData() will not be called in that case. @@ -132,6 +133,14 @@ public: virtual bool isStaticAllowed() const {return true;} + /* + Return false here to never unload the object. + isStaticAllowed && shouldUnload -> unload when out of active block range + !isStaticAllowed && shouldUnload -> unload when block is unloaded + */ + virtual bool shouldUnload() const + { return true; } + // Returns tool wear virtual u16 punch(v3f dir, const ToolCapabilities *toolcap = nullptr, diff --git a/src/server/unit_sao.cpp b/src/server/unit_sao.cpp index ef0e87f2c..2371640ca 100644 --- a/src/server/unit_sao.cpp +++ b/src/server/unit_sao.cpp @@ -121,8 +121,8 @@ void UnitSAO::sendOutdatedData() } // clang-format on -void UnitSAO::setAttachment( - int parent_id, const std::string &bone, v3f position, v3f rotation) +void UnitSAO::setAttachment(int parent_id, const std::string &bone, v3f position, + v3f rotation, bool force_visible) { // Attachments need to be handled on both the server and client. // If we just attach on the server, we can only copy the position of the parent. @@ -137,6 +137,7 @@ void UnitSAO::setAttachment( m_attachment_bone = bone; m_attachment_position = position; m_attachment_rotation = rotation; + m_force_visible = force_visible; m_attachment_sent = false; if (parent_id != old_parent) { @@ -145,13 +146,14 @@ void UnitSAO::setAttachment( } } -void UnitSAO::getAttachment( - int *parent_id, std::string *bone, v3f *position, v3f *rotation) const +void UnitSAO::getAttachment(int *parent_id, std::string *bone, v3f *position, + v3f *rotation, bool *force_visible) const { *parent_id = m_attachment_parent_id; *bone = m_attachment_bone; *position = m_attachment_position; *rotation = m_attachment_rotation; + *force_visible = m_force_visible; } void UnitSAO::clearChildAttachments() @@ -159,7 +161,7 @@ void UnitSAO::clearChildAttachments() for (int child_id : m_attachment_child_ids) { // Child can be NULL if it was deleted earlier if (ServerActiveObject *child = m_env->getActiveObject(child_id)) - child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0)); + child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0), false); } m_attachment_child_ids.clear(); } @@ -169,9 +171,9 @@ void UnitSAO::clearParentAttachment() ServerActiveObject *parent = nullptr; if (m_attachment_parent_id) { parent = m_env->getActiveObject(m_attachment_parent_id); - setAttachment(0, "", m_attachment_position, m_attachment_rotation); + setAttachment(0, "", m_attachment_position, m_attachment_rotation, false); } else { - setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0)); + setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0), false); } // Do it if (parent) @@ -242,9 +244,10 @@ std::string UnitSAO::generateUpdateAttachmentCommand() const writeU8(os, AO_CMD_ATTACH_TO); // parameters writeS16(os, m_attachment_parent_id); - os << serializeString(m_attachment_bone); + os << serializeString16(m_attachment_bone); writeV3F32(os, m_attachment_position); writeV3F32(os, m_attachment_rotation); + writeU8(os, m_force_visible); return os.str(); } @@ -255,7 +258,7 @@ std::string UnitSAO::generateUpdateBonePositionCommand( // command writeU8(os, AO_CMD_SET_BONE_POSITION); // parameters - os << serializeString(bone); + os << serializeString16(bone); writeV3F32(os, position); writeV3F32(os, rotation); return os.str(); @@ -291,7 +294,7 @@ std::string UnitSAO::generateUpdateArmorGroupsCommand() const writeU8(os, AO_CMD_UPDATE_ARMOR_GROUPS); writeU16(os, m_armor_groups.size()); for (const auto &armor_group : m_armor_groups) { - os << serializeString(armor_group.first); + os << serializeString16(armor_group.first); writeS16(os, armor_group.second); } return os.str(); diff --git a/src/server/unit_sao.h b/src/server/unit_sao.h index 3cb7f0ad5..a21e055c5 100644 --- a/src/server/unit_sao.h +++ b/src/server/unit_sao.h @@ -64,9 +64,9 @@ public: ServerActiveObject *getParent() const; inline bool isAttached() const { return getParent(); } void setAttachment(int parent_id, const std::string &bone, v3f position, - v3f rotation); + v3f rotation, bool force_visible); void getAttachment(int *parent_id, std::string *bone, v3f *position, - v3f *rotation) const; + v3f *rotation, bool *force_visible) const; void clearChildAttachments(); void clearParentAttachment(); void addAttachmentChild(int child_id); @@ -133,4 +133,5 @@ private: v3f m_attachment_position; v3f m_attachment_rotation; bool m_attachment_sent = false; + bool m_force_visible = false; }; diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp index ad2ffc9a4..d044b003d 100644 --- a/src/serverenvironment.cpp +++ b/src/serverenvironment.cpp @@ -1066,6 +1066,91 @@ bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n) return true; } +u8 ServerEnvironment::findSunlight(v3s16 pos) const +{ + // Directions for neighbouring nodes with specified order + static const v3s16 dirs[] = { + v3s16(-1, 0, 0), v3s16(1, 0, 0), v3s16(0, 0, -1), v3s16(0, 0, 1), + v3s16(0, -1, 0), v3s16(0, 1, 0) + }; + + const NodeDefManager *ndef = m_server->ndef(); + + // found_light remembers the highest known sunlight value at pos + u8 found_light = 0; + + struct stack_entry { + v3s16 pos; + s16 dist; + }; + std::stack<stack_entry> stack; + stack.push({pos, 0}); + + std::unordered_map<s64, s8> dists; + dists[MapDatabase::getBlockAsInteger(pos)] = 0; + + while (!stack.empty()) { + struct stack_entry e = stack.top(); + stack.pop(); + + v3s16 currentPos = e.pos; + s8 dist = e.dist + 1; + + for (const v3s16& off : dirs) { + v3s16 neighborPos = currentPos + off; + s64 neighborHash = MapDatabase::getBlockAsInteger(neighborPos); + + // Do not walk neighborPos multiple times unless the distance to the start + // position is shorter + auto it = dists.find(neighborHash); + if (it != dists.end() && dist >= it->second) + continue; + + // Position to walk + bool is_position_ok; + MapNode node = m_map->getNode(neighborPos, &is_position_ok); + if (!is_position_ok) { + // This happens very rarely because the map at currentPos is loaded + m_map->emergeBlock(neighborPos, false); + node = m_map->getNode(neighborPos, &is_position_ok); + if (!is_position_ok) + continue; // not generated + } + + const ContentFeatures &def = ndef->get(node); + if (!def.sunlight_propagates) { + // Do not test propagation here again + dists[neighborHash] = -1; + continue; + } + + // Sunlight could have come from here + dists[neighborHash] = dist; + u8 daylight = node.param1 & 0x0f; + + // In the special case where sunlight shines from above and thus + // does not decrease with upwards distance, daylight is always + // bigger than nightlight, which never reaches 15 + int possible_finlight = daylight - dist; + if (possible_finlight <= found_light) { + // Light from here cannot make a brighter light at currentPos than + // found_light + continue; + } + + u8 nightlight = node.param1 >> 4; + if (daylight > nightlight) { + // Found a valid daylight + found_light = possible_finlight; + } else { + // Sunlight may be darker, so walk the neighbours + stack.push({neighborPos, dist}); + } + } + } + return found_light; +} + void ServerEnvironment::clearObjects(ClearObjectsMode mode) { infostream << "ServerEnvironment::clearObjects(): " @@ -1354,8 +1439,8 @@ void ServerEnvironment::step(float dtime) std::shuffle(output.begin(), output.end(), m_rgen); int i = 0; - // The time budget for ABMs is 20%. - u32 max_time_ms = m_cache_abm_interval * 1000 / 5; + // determine the time budget for ABMs + u32 max_time_ms = m_cache_abm_interval * 1000 * m_cache_abm_time_budget; for (const v3s16 &p : output) { MapBlock *block = m_map->getBlockNoCreateNoEx(p); if (!block) @@ -1887,8 +1972,8 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete) // force_delete might be overriden per object bool force_delete = _force_delete; - // Do not deactivate if static data creation not allowed - if (!force_delete && !obj->isStaticAllowed()) + // Do not deactivate if disallowed + if (!force_delete && !obj->shouldUnload()) return false; // removeRemovedObjects() is responsible for these @@ -1917,7 +2002,10 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete) } // If block is still active, don't remove - if (!force_delete && m_active_blocks.contains(blockpos_o)) + bool still_active = obj->isStaticAllowed() ? + m_active_blocks.contains(blockpos_o) : + getMap().getBlockNoCreateNoEx(blockpos_o) != nullptr; + if (!force_delete && still_active) return false; verbosestream << "ServerEnvironment::deactivateFarObjects(): " diff --git a/src/serverenvironment.h b/src/serverenvironment.h index af742e290..cfd5b8f3e 100644 --- a/src/serverenvironment.h +++ b/src/serverenvironment.h @@ -322,6 +322,9 @@ public: bool removeNode(v3s16 p); bool swapNode(v3s16 p, const MapNode &n); + // Find the daylight value at pos with a Depth First Search + u8 findSunlight(v3s16 pos) const; + // Find all active objects inside a radius around a point void getObjectsInsideRadius(std::vector<ServerActiveObject *> &objects, const v3f &pos, float radius, std::function<bool(ServerActiveObject *obj)> include_obj_cb) diff --git a/src/serverlist.cpp b/src/serverlist.cpp index 18264e933..80a8c2f1a 100644 --- a/src/serverlist.cpp +++ b/src/serverlist.cpp @@ -52,15 +52,7 @@ std::vector<ServerListSpec> getLocal() { std::string path = ServerList::getFilePath(); std::string liststring; - if (fs::PathExists(path)) { - std::ifstream istream(path.c_str()); - if (istream.is_open()) { - std::ostringstream ostream; - ostream << istream.rdbuf(); - liststring = ostream.str(); - istream.close(); - } - } + fs::ReadFile(path, liststring); return deSerialize(liststring); } @@ -253,19 +245,26 @@ void sendAnnounce(AnnounceAction action, for (const ModSpec &mod : mods) { server["mods"].append(mod.name); } - actionstream << "Announcing to " << g_settings->get("serverlist_url") << std::endl; } else if (action == AA_UPDATE) { if (lag) server["lag"] = lag; } + if (action == AA_START) { + actionstream << "Announcing " << aa_names[action] << " to " << + g_settings->get("serverlist_url") << std::endl; + } else { + infostream << "Announcing " << aa_names[action] << " to " << + g_settings->get("serverlist_url") << std::endl; + } + HTTPFetchRequest fetch_request; fetch_request.url = g_settings->get("serverlist_url") + std::string("/announce"); - fetch_request.post_fields["json"] = fastWriteJson(server); + fetch_request.method = HTTP_POST; + fetch_request.fields["json"] = fastWriteJson(server); fetch_request.multipart = true; httpfetch_async(fetch_request); } #endif } // namespace ServerList - diff --git a/src/settings.cpp b/src/settings.cpp index 55404319e..f30ef34e9 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -45,7 +45,13 @@ Settings::~Settings() Settings & Settings::operator += (const Settings &other) { - update(other); + if (&other == this) + return *this; + + MutexAutoLock lock(m_mutex); + MutexAutoLock lock2(other.m_mutex); + + updateNoLock(other); return *this; } @@ -512,25 +518,6 @@ u32 Settings::getFlagStr(const std::string &name, const FlagDesc *flagdesc, return flags; } -// N.B. if getStruct() is used to read a non-POD aggregate type, -// the behavior is undefined. -bool Settings::getStruct(const std::string &name, const std::string &format, - void *out, size_t olen) const -{ - std::string valstr; - - try { - valstr = get(name); - } catch (SettingNotFoundException &e) { - return false; - } - - if (!deSerializeStringToStruct(valstr, format, out, olen)) - return false; - - return true; -} - bool Settings::getNoiseParams(const std::string &name, NoiseParams &np) const { @@ -546,6 +533,7 @@ bool Settings::getNoiseParamsFromValue(const std::string &name, if (!getNoEx(name, value)) return false; + // Format: f32,f32,(f32,f32,f32),s32,s32,f32[,f32] Strfnd f(value); np.offset = stof(f.next(",")); @@ -615,28 +603,6 @@ std::vector<std::string> Settings::getNames() const * Getters that don't throw exceptions * ***************************************/ -bool Settings::getEntryNoEx(const std::string &name, SettingsEntry &val) const -{ - try { - val = getEntry(name); - return true; - } catch (SettingNotFoundException &e) { - return false; - } -} - - -bool Settings::getEntryDefaultNoEx(const std::string &name, SettingsEntry &val) const -{ - try { - val = getEntryDefault(name); - return true; - } catch (SettingNotFoundException &e) { - return false; - } -} - - bool Settings::getGroupNoEx(const std::string &name, Settings *&val) const { try { @@ -822,15 +788,23 @@ bool Settings::setDefault(const std::string &name, const std::string &value) } -bool Settings::setGroup(const std::string &name, Settings *group) +bool Settings::setGroup(const std::string &name, const Settings &group) { - return setEntry(name, &group, true, false); + // Settings must own the group pointer + // avoid double-free by copying the source + Settings *copy = new Settings(); + *copy = group; + return setEntry(name, ©, true, false); } -bool Settings::setGroupDefault(const std::string &name, Settings *group) +bool Settings::setGroupDefault(const std::string &name, const Settings &group) { - return setEntry(name, &group, true, true); + // Settings must own the group pointer + // avoid double-free by copying the source + Settings *copy = new Settings(); + *copy = group; + return setEntry(name, ©, true, true); } @@ -900,17 +874,6 @@ bool Settings::setFlagStr(const std::string &name, u32 flags, } -bool Settings::setStruct(const std::string &name, const std::string &format, - void *value) -{ - std::string structstr; - if (!serializeStructToString(&structstr, format, value)) - return false; - - return set(name, structstr); -} - - bool Settings::setNoiseParams(const std::string &name, const NoiseParams &np, bool set_default) { @@ -961,32 +924,6 @@ void Settings::clearDefaults() clearDefaultsNoLock(); } -void Settings::updateValue(const Settings &other, const std::string &name) -{ - if (&other == this) - return; - - MutexAutoLock lock(m_mutex); - - try { - m_settings[name] = other.get(name); - } catch (SettingNotFoundException &e) { - } -} - - -void Settings::update(const Settings &other) -{ - if (&other == this) - return; - - MutexAutoLock lock(m_mutex); - MutexAutoLock lock2(other.m_mutex); - - updateNoLock(other); -} - - SettingsParseEvent Settings::parseConfigObject(const std::string &line, const std::string &end, std::string &name, std::string &value) { @@ -1052,7 +989,7 @@ void Settings::overrideDefaults(Settings *other) { for (const auto &setting : other->m_settings) { if (setting.second.is_group) { - setGroupDefault(setting.first, setting.second.group); + setGroupDefault(setting.first, *setting.second.group); continue; } const FlagDesc *flagdesc = getFlagDescFallback(setting.first); @@ -1102,6 +1039,19 @@ void Settings::deregisterChangedCallback(const std::string &name, } } +void Settings::removeSecureSettings() +{ + for (const auto &name : getNames()) { + if (name.compare(0, 7, "secure.") != 0) + continue; + + errorstream << "Secure setting " << name + << " isn't allowed, so was ignored." + << std::endl; + remove(name); + } +} + void Settings::doCallbacks(const std::string &name) const { MutexAutoLock lock(m_callback_mutex); diff --git a/src/settings.h b/src/settings.h index 0c9a155db..6db2f9481 100644 --- a/src/settings.h +++ b/src/settings.h @@ -113,23 +113,10 @@ public: bool parseConfigLines(std::istream &is, const std::string &end = ""); void writeLines(std::ostream &os, u32 tab_depth=0) const; - SettingsParseEvent parseConfigObject(const std::string &line, - const std::string &end, std::string &name, std::string &value); - bool updateConfigObject(std::istream &is, std::ostream &os, - const std::string &end, u32 tab_depth=0); - - static bool checkNameValid(const std::string &name); - static bool checkValueValid(const std::string &value); - static std::string getMultiline(std::istream &is, size_t *num_lines=NULL); - static void printEntry(std::ostream &os, const std::string &name, - const SettingsEntry &entry, u32 tab_depth=0); - /*********** * Getters * ***********/ - const SettingsEntry &getEntry(const std::string &name) const; - const SettingsEntry &getEntryDefault(const std::string &name) const; Settings *getGroup(const std::string &name) const; const std::string &get(const std::string &name) const; const std::string &getDefault(const std::string &name) const; @@ -144,10 +131,6 @@ public: v3f getV3F(const std::string &name) const; u32 getFlagStr(const std::string &name, const FlagDesc *flagdesc, u32 *flagmask) const; - // N.B. if getStruct() is used to read a non-POD aggregate type, - // the behavior is undefined. - bool getStruct(const std::string &name, const std::string &format, - void *out, size_t olen) const; bool getNoiseParams(const std::string &name, NoiseParams &np) const; bool getNoiseParamsFromValue(const std::string &name, NoiseParams &np) const; bool getNoiseParamsFromGroup(const std::string &name, NoiseParams &np) const; @@ -161,8 +144,6 @@ public: * Getters that don't throw exceptions * ***************************************/ - bool getEntryNoEx(const std::string &name, SettingsEntry &val) const; - bool getEntryDefaultNoEx(const std::string &name, SettingsEntry &val) const; bool getGroupNoEx(const std::string &name, Settings *&val) const; bool getNoEx(const std::string &name, std::string &val) const; bool getDefaultNoEx(const std::string &name, std::string &val) const; @@ -192,8 +173,8 @@ public: bool set_group, bool set_default); bool set(const std::string &name, const std::string &value); bool setDefault(const std::string &name, const std::string &value); - bool setGroup(const std::string &name, Settings *group); - bool setGroupDefault(const std::string &name, Settings *group); + bool setGroup(const std::string &name, const Settings &group); + bool setGroupDefault(const std::string &name, const Settings &group); bool setBool(const std::string &name, bool value); bool setS16(const std::string &name, s16 value); bool setU16(const std::string &name, u16 value); @@ -206,16 +187,11 @@ public: const FlagDesc *flagdesc = nullptr, u32 flagmask = U32_MAX); bool setNoiseParams(const std::string &name, const NoiseParams &np, bool set_default=false); - // N.B. if setStruct() is used to write a non-POD aggregate type, - // the behavior is undefined. - bool setStruct(const std::string &name, const std::string &format, void *value); // remove a setting bool remove(const std::string &name); void clear(); void clearDefaults(); - void updateValue(const Settings &other, const std::string &name); - void update(const Settings &other); /************** * Miscellany * @@ -231,7 +207,34 @@ public: void deregisterChangedCallback(const std::string &name, SettingsChangedCallback cbf, void *userdata = NULL); + void removeSecureSettings(); + private: + /*********************** + * Reading and writing * + ***********************/ + + SettingsParseEvent parseConfigObject(const std::string &line, + const std::string &end, std::string &name, std::string &value); + bool updateConfigObject(std::istream &is, std::ostream &os, + const std::string &end, u32 tab_depth=0); + + static bool checkNameValid(const std::string &name); + static bool checkValueValid(const std::string &value); + static std::string getMultiline(std::istream &is, size_t *num_lines=NULL); + static void printEntry(std::ostream &os, const std::string &name, + const SettingsEntry &entry, u32 tab_depth=0); + + /*********** + * Getters * + ***********/ + + const SettingsEntry &getEntry(const std::string &name) const; + const SettingsEntry &getEntryDefault(const std::string &name) const; + + // Allow TestSettings to run sanity checks using private functions. + friend class TestSettings; + void updateNoLock(const Settings &other); void clearNoLock(); void clearDefaultsNoLock(); diff --git a/src/settings_translation_file.cpp b/src/settings_translation_file.cpp index febfbb9d3..0cd772337 100644 --- a/src/settings_translation_file.cpp +++ b/src/settings_translation_file.cpp @@ -242,13 +242,7 @@ fake_function() { gettext("Enables Hable's 'Uncharted 2' filmic tone mapping.\nSimulates the tone curve of photographic film and how this approximates the\nappearance of high dynamic range images. Mid-range contrast is slightly\nenhanced, highlights and shadows are gradually compressed."); gettext("Bumpmapping"); gettext("Bumpmapping"); - gettext("Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack\nor need to be auto-generated.\nRequires shaders to be enabled."); - gettext("Generate normalmaps"); - gettext("Enables on the fly normalmap generation (Emboss effect).\nRequires bumpmapping to be enabled."); - gettext("Normalmaps strength"); - gettext("Strength of generated normalmaps."); - gettext("Normalmaps sampling"); - gettext("Defines sampling step of texture.\nA higher value results in smoother normal maps."); + gettext("Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack.\nRequires shaders to be enabled."); gettext("Parallax Occlusion"); gettext("Parallax occlusion"); gettext("Enables parallax occlusion mapping.\nRequires shaders to be enabled."); diff --git a/src/sound.h b/src/sound.h index 6cbd55e8f..6f7b0a1af 100644 --- a/src/sound.h +++ b/src/sound.h @@ -39,7 +39,7 @@ struct SimpleSoundSpec // keep in sync with item definitions void serialize(std::ostream &os, u8 cf_version) const { - os << serializeString(name); + os << serializeString16(name); writeF32(os, gain); writeF32(os, pitch); writeF32(os, fade); @@ -49,7 +49,7 @@ struct SimpleSoundSpec void deSerialize(std::istream &is, u8 cf_version) { - name = deSerializeString(is); + name = deSerializeString16(is); gain = readF32(is); pitch = readF32(is); fade = readF32(is); diff --git a/src/staticobject.cpp b/src/staticobject.cpp index 5ccb7baf5..86e455b9f 100644 --- a/src/staticobject.cpp +++ b/src/staticobject.cpp @@ -35,7 +35,7 @@ void StaticObject::serialize(std::ostream &os) // pos writeV3F1000(os, pos); // data - os<<serializeString(data); + os<<serializeString16(data); } void StaticObject::deSerialize(std::istream &is, u8 version) { @@ -44,7 +44,7 @@ void StaticObject::deSerialize(std::istream &is, u8 version) // pos pos = readV3F1000(is); // data - data = deSerializeString(is); + data = deSerializeString16(is); } void StaticObjectList::serialize(std::ostream &os) diff --git a/src/texture_override.cpp b/src/texture_override.cpp index 10d129b87..effdb0efd 100644 --- a/src/texture_override.cpp +++ b/src/texture_override.cpp @@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <algorithm> #include <fstream> +#define override_cast static_cast<override_t> + TextureOverrideSource::TextureOverrideSource(std::string filepath) { std::ifstream infile(filepath.c_str()); @@ -56,25 +58,37 @@ TextureOverrideSource::TextureOverrideSource(std::string filepath) std::vector<std::string> targets = str_split(splitted[1], ','); for (const std::string &target : targets) { if (target == "top") - texture_override.target |= static_cast<u8>(OverrideTarget::TOP); + texture_override.target |= override_cast(OverrideTarget::TOP); else if (target == "bottom") - texture_override.target |= static_cast<u8>(OverrideTarget::BOTTOM); + texture_override.target |= override_cast(OverrideTarget::BOTTOM); else if (target == "left") - texture_override.target |= static_cast<u8>(OverrideTarget::LEFT); + texture_override.target |= override_cast(OverrideTarget::LEFT); else if (target == "right") - texture_override.target |= static_cast<u8>(OverrideTarget::RIGHT); + texture_override.target |= override_cast(OverrideTarget::RIGHT); else if (target == "front") - texture_override.target |= static_cast<u8>(OverrideTarget::FRONT); + texture_override.target |= override_cast(OverrideTarget::FRONT); else if (target == "back") - texture_override.target |= static_cast<u8>(OverrideTarget::BACK); + texture_override.target |= override_cast(OverrideTarget::BACK); else if (target == "inventory") - texture_override.target |= static_cast<u8>(OverrideTarget::INVENTORY); + texture_override.target |= override_cast(OverrideTarget::INVENTORY); else if (target == "wield") - texture_override.target |= static_cast<u8>(OverrideTarget::WIELD); + texture_override.target |= override_cast(OverrideTarget::WIELD); + else if (target == "special1") + texture_override.target |= override_cast(OverrideTarget::SPECIAL_1); + else if (target == "special2") + texture_override.target |= override_cast(OverrideTarget::SPECIAL_2); + else if (target == "special3") + texture_override.target |= override_cast(OverrideTarget::SPECIAL_3); + else if (target == "special4") + texture_override.target |= override_cast(OverrideTarget::SPECIAL_4); + else if (target == "special5") + texture_override.target |= override_cast(OverrideTarget::SPECIAL_5); + else if (target == "special6") + texture_override.target |= override_cast(OverrideTarget::SPECIAL_6); else if (target == "sides") - texture_override.target |= static_cast<u8>(OverrideTarget::SIDES); + texture_override.target |= override_cast(OverrideTarget::SIDES); else if (target == "all" || target == "*") - texture_override.target |= static_cast<u8>(OverrideTarget::ALL_FACES); + texture_override.target |= override_cast(OverrideTarget::ALL_FACES); else { // Report invalid target warningstream << filepath << ":" << line_index @@ -85,7 +99,7 @@ TextureOverrideSource::TextureOverrideSource(std::string filepath) } // If there are no valid targets, skip adding this override - if (texture_override.target == static_cast<u8>(OverrideTarget::INVALID)) { + if (texture_override.target == override_cast(OverrideTarget::INVALID)) { continue; } @@ -112,7 +126,7 @@ std::vector<TextureOverride> TextureOverrideSource::getNodeTileOverrides() std::vector<TextureOverride> found_overrides; for (const TextureOverride &texture_override : m_overrides) { - if (texture_override.hasTarget(OverrideTarget::ALL_FACES)) + if (texture_override.hasTarget(OverrideTarget::NODE_TARGETS)) found_overrides.push_back(texture_override); } diff --git a/src/texture_override.h b/src/texture_override.h index db03bd014..bdc95e732 100644 --- a/src/texture_override.h +++ b/src/texture_override.h @@ -23,8 +23,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <string> #include <vector> +typedef u16 override_t; + //! Bitmask enum specifying what a texture override should apply to -enum class OverrideTarget : u8 +enum class OverrideTarget : override_t { INVALID = 0, TOP = 1 << 0, @@ -35,23 +37,33 @@ enum class OverrideTarget : u8 BACK = 1 << 5, INVENTORY = 1 << 6, WIELD = 1 << 7, + SPECIAL_1 = 1 << 8, + SPECIAL_2 = 1 << 9, + SPECIAL_3 = 1 << 10, + SPECIAL_4 = 1 << 11, + SPECIAL_5 = 1 << 12, + SPECIAL_6 = 1 << 13, + // clang-format off SIDES = LEFT | RIGHT | FRONT | BACK, ALL_FACES = TOP | BOTTOM | SIDES, + ALL_SPECIAL = SPECIAL_1 | SPECIAL_2 | SPECIAL_3 | SPECIAL_4 | SPECIAL_5 | SPECIAL_6, + NODE_TARGETS = ALL_FACES | ALL_SPECIAL, ITEM_TARGETS = INVENTORY | WIELD, + // clang-format on }; struct TextureOverride { std::string id; std::string texture; - u8 target; + override_t target; // Helper function for checking if an OverrideTarget is found in // a TextureOverride without casting inline bool hasTarget(OverrideTarget overrideTarget) const { - return (target & static_cast<u8>(overrideTarget)) != 0; + return (target & static_cast<override_t>(overrideTarget)) != 0; } }; diff --git a/src/threading/thread.cpp b/src/threading/thread.cpp index e0f808c4d..5cfc60995 100644 --- a/src/threading/thread.cpp +++ b/src/threading/thread.cpp @@ -33,6 +33,8 @@ DEALINGS IN THE SOFTWARE. #include <sys/prctl.h> #elif defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__DragonFly__) #include <pthread_np.h> +#elif defined(__NetBSD__) + #include <sched.h> #elif defined(_MSC_VER) struct THREADNAME_INFO { DWORD dwType; // Must be 0x1000 @@ -71,7 +73,28 @@ Thread::Thread(const std::string &name) : Thread::~Thread() { - kill(); + // kill the thread if running + if (!m_running) { + wait(); + } else { + + m_running = false; + +#if defined(_WIN32) + // See https://msdn.microsoft.com/en-us/library/hh920601.aspx#thread__native_handle_method + TerminateThread((HANDLE) m_thread_obj->native_handle(), 0); + CloseHandle((HANDLE) m_thread_obj->native_handle()); +#else + // We need to pthread_kill instead on Android since NDKv5's pthread + // implementation is incomplete. +# ifdef __ANDROID__ + pthread_kill(getThreadHandle(), SIGKILL); +# else + pthread_cancel(getThreadHandle()); +# endif + wait(); +#endif + } // Make sure start finished mutex is unlocked before it's destroyed if (m_start_finished_mutex.try_lock()) @@ -136,37 +159,6 @@ bool Thread::wait() } -bool Thread::kill() -{ - if (!m_running) { - wait(); - return false; - } - - m_running = false; - -#if defined(_WIN32) - // See https://msdn.microsoft.com/en-us/library/hh920601.aspx#thread__native_handle_method - TerminateThread((HANDLE) m_thread_obj->native_handle(), 0); - CloseHandle((HANDLE) m_thread_obj->native_handle()); -#else - // We need to pthread_kill instead on Android since NDKv5's pthread - // implementation is incomplete. -# ifdef __ANDROID__ - pthread_kill(getThreadHandle(), SIGKILL); -# else - pthread_cancel(getThreadHandle()); -# endif - wait(); -#endif - - m_retval = nullptr; - m_joinable = false; - m_request_stop = false; - - return true; -} - bool Thread::getReturnValue(void **ret) { @@ -219,12 +211,16 @@ void Thread::setName(const std::string &name) #elif defined(__NetBSD__) - pthread_setname_np(pthread_self(), name.c_str()); + pthread_setname_np(pthread_self(), "%s", const_cast<char*>(name.c_str())); #elif defined(__APPLE__) pthread_setname_np(name.c_str()); +#elif defined(__HAIKU__) + + rename_thread(find_thread(NULL), name.c_str()); + #elif defined(_MSC_VER) // Windows itself doesn't support thread names, @@ -281,7 +277,14 @@ bool Thread::bindToProcessor(unsigned int proc_number) CPU_SET(proc_number, &cpuset); return pthread_setaffinity_np(getThreadHandle(), sizeof(cpuset), &cpuset) == 0; +#elif defined(__NetBSD__) + cpuset_t *cpuset = cpuset_create(); + if (cpuset == NULL) + return false; + int r = pthread_setaffinity_np(getThreadHandle(), cpuset_size(cpuset), cpuset); + cpuset_destroy(cpuset); + return r == 0; #elif defined(__sun) || defined(sun) return processor_bind(P_LWPID, P_MYID, proc_number, NULL) == 0 diff --git a/src/threading/thread.h b/src/threading/thread.h index cea92226f..45fb171da 100644 --- a/src/threading/thread.h +++ b/src/threading/thread.h @@ -36,6 +36,10 @@ DEALINGS IN THE SOFTWARE. #include <sys/thread.h> // for tid_t #endif +#ifdef __HAIKU__ + #include <kernel/OS.h> +#endif + /* * On platforms using pthreads, these five priority classes correlate to * even divisions between the minimum and maximum reported thread priority. @@ -71,14 +75,6 @@ public: bool stop(); /* - * Immediately terminates the thread. - * This should be used with extreme caution, as the thread will not have - * any opportunity to release resources it may be holding (such as memory - * or locks). - */ - bool kill(); - - /* * Waits for thread to finish. * Note: This does not stop a thread, you have to do this on your own. * Returns false immediately if the thread is not started or has been waited diff --git a/src/tool.cpp b/src/tool.cpp index 22e41d28e..90f4f9c12 100644 --- a/src/tool.cpp +++ b/src/tool.cpp @@ -66,7 +66,7 @@ void ToolCapabilities::serialize(std::ostream &os, u16 protocol_version) const for (const auto &groupcap : groupcaps) { const std::string *name = &groupcap.first; const ToolGroupCap *cap = &groupcap.second; - os << serializeString(*name); + os << serializeString16(*name); writeS16(os, cap->uses); writeS16(os, cap->maxlevel); writeU32(os, cap->times.size()); @@ -79,7 +79,7 @@ void ToolCapabilities::serialize(std::ostream &os, u16 protocol_version) const writeU32(os, damageGroups.size()); for (const auto &damageGroup : damageGroups) { - os << serializeString(damageGroup.first); + os << serializeString16(damageGroup.first); writeS16(os, damageGroup.second); } @@ -98,7 +98,7 @@ void ToolCapabilities::deSerialize(std::istream &is) groupcaps.clear(); u32 groupcaps_size = readU32(is); for (u32 i = 0; i < groupcaps_size; i++) { - std::string name = deSerializeString(is); + std::string name = deSerializeString16(is); ToolGroupCap cap; cap.uses = readS16(is); cap.maxlevel = readS16(is); @@ -113,7 +113,7 @@ void ToolCapabilities::deSerialize(std::istream &is) u32 damage_groups_size = readU32(is); for (u32 i = 0; i < damage_groups_size; i++) { - std::string name = deSerializeString(is); + std::string name = deSerializeString16(is); s16 rating = readS16(is); damageGroups[name] = rating; } diff --git a/src/translation.cpp b/src/translation.cpp index 8bbaee0a3..82e813a5d 100644 --- a/src/translation.cpp +++ b/src/translation.cpp @@ -29,14 +29,6 @@ Translations client_translations; Translations *g_client_translations = &client_translations; #endif -// Per language server translations -std::unordered_map<std::string,Translations> server_translations; -std::unordered_map<std::string,Translations> *g_server_translations = &server_translations; - -Translations::~Translations() -{ - clear(); -} void Translations::clear() { diff --git a/src/translation.h b/src/translation.h index 71423b15e..f1a336fca 100644 --- a/src/translation.h +++ b/src/translation.h @@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <string> class Translations; -extern std::unordered_map<std::string, Translations> *g_server_translations; #ifndef SERVER extern Translations *g_client_translations; #endif @@ -31,10 +30,6 @@ extern Translations *g_client_translations; class Translations { public: - Translations() = default; - - ~Translations(); - void loadTranslation(const std::string &data); void clear(); const std::wstring &getTranslation( diff --git a/src/unittest/test_map_settings_manager.cpp b/src/unittest/test_map_settings_manager.cpp index 0a5c971b9..3d642a9b4 100644 --- a/src/unittest/test_map_settings_manager.cpp +++ b/src/unittest/test_map_settings_manager.cpp @@ -65,31 +65,6 @@ void check_noise_params(const NoiseParams *np1, const NoiseParams *np2) } -std::string read_file_to_string(const std::string &filepath) -{ - std::string buf; - FILE *f = fopen(filepath.c_str(), "rb"); - if (!f) - return ""; - - fseek(f, 0, SEEK_END); - - long filesize = ftell(f); - if (filesize == -1) { - fclose(f); - return ""; - } - rewind(f); - - buf.resize(filesize); - - UASSERTEQ(size_t, fread(&buf[0], 1, filesize, f), 1); - - fclose(f); - return buf; -} - - void TestMapSettingsManager::makeUserConfig(Settings *conf) { conf->set("mg_name", "v7"); @@ -199,7 +174,8 @@ void TestMapSettingsManager::testMapSettingsManager() }; SHA1 ctx; - std::string metafile_contents = read_file_to_string(test_mapmeta_path); + std::string metafile_contents; + UASSERT(fs::ReadFile(test_mapmeta_path, metafile_contents)); ctx.addBytes(&metafile_contents[0], metafile_contents.size()); unsigned char *sha1_result = ctx.getDigest(); int resultdiff = memcmp(sha1_result, expected_contents_hash, 20); diff --git a/src/unittest/test_serialization.cpp b/src/unittest/test_serialization.cpp index 51e28f144..660d77d02 100644 --- a/src/unittest/test_serialization.cpp +++ b/src/unittest/test_serialization.cpp @@ -32,25 +32,19 @@ public: void buildTestStrings(); void testSerializeString(); - void testSerializeWideString(); void testSerializeLongString(); void testSerializeJsonString(); - void testSerializeHex(); void testDeSerializeString(); - void testDeSerializeWideString(); void testDeSerializeLongString(); void testStreamRead(); void testStreamWrite(); - void testVecPut(); - void testStringLengthLimits(); - void testBufReader(); void testFloatFormat(); std::string teststring2; std::wstring teststring2_w; std::string teststring2_w_encoded; - static const u8 test_serialized_data[12 * 13 - 8]; + static const u8 test_serialized_data[12 * 11 - 2]; }; static TestSerialization g_test_instance; @@ -61,17 +55,11 @@ void TestSerialization::runTests(IGameDef *gamedef) TEST(testSerializeString); TEST(testDeSerializeString); - TEST(testSerializeWideString); - TEST(testDeSerializeWideString); TEST(testSerializeLongString); TEST(testDeSerializeLongString); TEST(testSerializeJsonString); - TEST(testSerializeHex); TEST(testStreamRead); TEST(testStreamWrite); - TEST(testVecPut); - TEST(testStringLengthLimits); - TEST(testBufReader); TEST(testFloatFormat); } @@ -103,21 +91,21 @@ void TestSerialization::buildTestStrings() void TestSerialization::testSerializeString() { // Test blank string - UASSERT(serializeString("") == mkstr("\0\0")); + UASSERT(serializeString16("") == mkstr("\0\0")); // Test basic string - UASSERT(serializeString("Hello world!") == mkstr("\0\14Hello world!")); + UASSERT(serializeString16("Hello world!") == mkstr("\0\14Hello world!")); // Test character range - UASSERT(serializeString(teststring2) == mkstr("\1\0") + teststring2); + UASSERT(serializeString16(teststring2) == mkstr("\1\0") + teststring2); } void TestSerialization::testDeSerializeString() { // Test deserialize { - std::istringstream is(serializeString(teststring2), std::ios::binary); - UASSERT(deSerializeString(is) == teststring2); + std::istringstream is(serializeString16(teststring2), std::ios::binary); + UASSERT(deSerializeString16(is) == teststring2); UASSERT(!is.eof()); is.get(); UASSERT(is.eof()); @@ -126,78 +114,34 @@ void TestSerialization::testDeSerializeString() // Test deserialize an incomplete length specifier { std::istringstream is(mkstr("\x53"), std::ios::binary); - EXCEPTION_CHECK(SerializationError, deSerializeString(is)); + EXCEPTION_CHECK(SerializationError, deSerializeString16(is)); } // Test deserialize a string with incomplete data { std::istringstream is(mkstr("\x00\x55 abcdefg"), std::ios::binary); - EXCEPTION_CHECK(SerializationError, deSerializeString(is)); - } -} - -void TestSerialization::testSerializeWideString() -{ - // Test blank string - UASSERT(serializeWideString(L"") == mkstr("\0\0")); - - // Test basic string - UASSERT(serializeWideString(utf8_to_wide("Hello world!")) == - mkstr("\0\14\0H\0e\0l\0l\0o\0 \0w\0o\0r\0l\0d\0!")); - - // Test character range - UASSERT(serializeWideString(teststring2_w) == - mkstr("\1\0") + teststring2_w_encoded); -} - -void TestSerialization::testDeSerializeWideString() -{ - // Test deserialize - { - std::istringstream is(serializeWideString(teststring2_w), std::ios::binary); - UASSERT(deSerializeWideString(is) == teststring2_w); - UASSERT(!is.eof()); - is.get(); - UASSERT(is.eof()); - } - - // Test deserialize an incomplete length specifier - { - std::istringstream is(mkstr("\x53"), std::ios::binary); - EXCEPTION_CHECK(SerializationError, deSerializeWideString(is)); - } - - // Test deserialize a string with an incomplete character - { - std::istringstream is(mkstr("\x00\x07\0a\0b\0c\0d\0e\0f\0"), std::ios::binary); - EXCEPTION_CHECK(SerializationError, deSerializeWideString(is)); - } - - // Test deserialize a string with incomplete data - { - std::istringstream is(mkstr("\x00\x08\0a\0b\0c\0d\0e\0f"), std::ios::binary); - EXCEPTION_CHECK(SerializationError, deSerializeWideString(is)); + EXCEPTION_CHECK(SerializationError, deSerializeString16(is)); } } void TestSerialization::testSerializeLongString() { // Test blank string - UASSERT(serializeLongString("") == mkstr("\0\0\0\0")); + UASSERT(serializeString32("") == mkstr("\0\0\0\0")); // Test basic string - UASSERT(serializeLongString("Hello world!") == mkstr("\0\0\0\14Hello world!")); + UASSERT(serializeString32("Hello world!") == mkstr("\0\0\0\14Hello world!")); // Test character range - UASSERT(serializeLongString(teststring2) == mkstr("\0\0\1\0") + teststring2); + UASSERT(serializeString32(teststring2) == mkstr("\0\0\1\0") + teststring2); } void TestSerialization::testDeSerializeLongString() { // Test deserialize { - std::istringstream is(serializeLongString(teststring2), std::ios::binary); - UASSERT(deSerializeLongString(is) == teststring2); + std::istringstream is(serializeString32(teststring2), std::ios::binary); + UASSERT(deSerializeString32(is) == teststring2); UASSERT(!is.eof()); is.get(); UASSERT(is.eof()); @@ -206,19 +150,19 @@ void TestSerialization::testDeSerializeLongString() // Test deserialize an incomplete length specifier { std::istringstream is(mkstr("\x53"), std::ios::binary); - EXCEPTION_CHECK(SerializationError, deSerializeLongString(is)); + EXCEPTION_CHECK(SerializationError, deSerializeString32(is)); } // Test deserialize a string with incomplete data { std::istringstream is(mkstr("\x00\x00\x00\x05 abc"), std::ios::binary); - EXCEPTION_CHECK(SerializationError, deSerializeLongString(is)); + EXCEPTION_CHECK(SerializationError, deSerializeString32(is)); } // Test deserialize a string with a length too large { std::istringstream is(mkstr("\xFF\xFF\xFF\xFF blah"), std::ios::binary); - EXCEPTION_CHECK(SerializationError, deSerializeLongString(is)); + EXCEPTION_CHECK(SerializationError, deSerializeString32(is)); } } @@ -268,25 +212,6 @@ void TestSerialization::testSerializeJsonString() UASSERT(is.eof()); } -void TestSerialization::testSerializeHex() -{ - // Test blank string - UASSERT(serializeHexString("") == ""); - UASSERT(serializeHexString("", true) == ""); - - // Test basic string - UASSERT(serializeHexString("Hello world!") == - "48656c6c6f20776f726c6421"); - UASSERT(serializeHexString("Hello world!", true) == - "48 65 6c 6c 6f 20 77 6f 72 6c 64 21"); - - // Test binary string - UASSERT(serializeHexString(mkstr("\x00\x0a\xb0\x63\x1f\x00\xff")) == - "000ab0631f00ff"); - UASSERT(serializeHexString(mkstr("\x00\x0a\xb0\x63\x1f\x00\xff"), true) == - "00 0a b0 63 1f 00 ff"); -} - void TestSerialization::testStreamRead() { @@ -310,19 +235,17 @@ void TestSerialization::testStreamRead() UASSERT(readF1000(is) == F1000_MIN); UASSERT(readF1000(is) == F1000_MAX); - UASSERT(deSerializeString(is) == "foobar!"); + UASSERT(deSerializeString16(is) == "foobar!"); UASSERT(readV2S16(is) == v2s16(500, 500)); UASSERT(readV3S16(is) == v3s16(4207, 604, -30)); UASSERT(readV2S32(is) == v2s32(1920, 1080)); UASSERT(readV3S32(is) == v3s32(-400, 6400054, 290549855)); - UASSERT(deSerializeWideString(is) == L"\x02~woof~\x5455"); - UASSERT(readV3F1000(is) == v3f(500, 10024.2f, -192.54f)); UASSERT(readARGB8(is) == video::SColor(255, 128, 50, 128)); - UASSERT(deSerializeLongString(is) == "some longer string here"); + UASSERT(deSerializeString32(is) == "some longer string here"); UASSERT(is.rdbuf()->in_avail() == 2); UASSERT(readU16(is) == 0xF00D); @@ -350,7 +273,7 @@ void TestSerialization::testStreamWrite() writeF1000(os, F1000_MIN); writeF1000(os, F1000_MAX); - os << serializeString("foobar!"); + os << serializeString16("foobar!"); data = os.str(); UASSERT(data.size() < sizeof(test_serialized_data)); @@ -361,12 +284,10 @@ void TestSerialization::testStreamWrite() writeV2S32(os, v2s32(1920, 1080)); writeV3S32(os, v3s32(-400, 6400054, 290549855)); - os << serializeWideString(L"\x02~woof~\x5455"); - writeV3F1000(os, v3f(500, 10024.2f, -192.54f)); writeARGB8(os, video::SColor(255, 128, 50, 128)); - os << serializeLongString("some longer string here"); + os << serializeString32("some longer string here"); writeU16(os, 0xF00D); @@ -376,255 +297,6 @@ void TestSerialization::testStreamWrite() } -void TestSerialization::testVecPut() -{ - std::vector<u8> buf; - - putU8(&buf, 0x11); - putU16(&buf, 0x2233); - putU32(&buf, 0x44556677); - putU64(&buf, 0x8899AABBCCDDEEFFLL); - - putS8(&buf, -128); - putS16(&buf, 30000); - putS32(&buf, -6); - putS64(&buf, -43); - - putF1000(&buf, 53.53467f); - putF1000(&buf, -300000.32f); - putF1000(&buf, F1000_MIN); - putF1000(&buf, F1000_MAX); - - putString(&buf, "foobar!"); - - putV2S16(&buf, v2s16(500, 500)); - putV3S16(&buf, v3s16(4207, 604, -30)); - putV2S32(&buf, v2s32(1920, 1080)); - putV3S32(&buf, v3s32(-400, 6400054, 290549855)); - - putWideString(&buf, L"\x02~woof~\x5455"); - - putV3F1000(&buf, v3f(500, 10024.2f, -192.54f)); - putARGB8(&buf, video::SColor(255, 128, 50, 128)); - - putLongString(&buf, "some longer string here"); - - putU16(&buf, 0xF00D); - - UASSERT(buf.size() == sizeof(test_serialized_data)); - UASSERT(!memcmp(&buf[0], test_serialized_data, sizeof(test_serialized_data))); -} - - -void TestSerialization::testStringLengthLimits() -{ - std::vector<u8> buf; - std::string too_long(STRING_MAX_LEN + 1, 'A'); - std::string way_too_large(LONG_STRING_MAX_LEN + 1, 'B'); - std::wstring too_long_wide(WIDE_STRING_MAX_LEN + 1, L'C'); - - EXCEPTION_CHECK(SerializationError, putString(&buf, too_long)); - - putLongString(&buf, too_long); - too_long.resize(too_long.size() - 1); - putString(&buf, too_long); - - EXCEPTION_CHECK(SerializationError, putWideString(&buf, too_long_wide)); - too_long_wide.resize(too_long_wide.size() - 1); - putWideString(&buf, too_long_wide); -} - - -void TestSerialization::testBufReader() -{ - u8 u8_data; - u16 u16_data; - u32 u32_data; - u64 u64_data; - s8 s8_data; - s16 s16_data; - s32 s32_data; - s64 s64_data; - f32 f32_data, f32_data2, f32_data3, f32_data4; - video::SColor scolor_data; - v2s16 v2s16_data; - v3s16 v3s16_data; - v2s32 v2s32_data; - v3s32 v3s32_data; - v3f v3f_data; - std::string string_data; - std::wstring widestring_data; - std::string longstring_data; - u8 raw_data[10] = {0}; - - BufReader buf(test_serialized_data, sizeof(test_serialized_data)); - - // Try reading data like normal - UASSERT(buf.getU8() == 0x11); - UASSERT(buf.getU16() == 0x2233); - UASSERT(buf.getU32() == 0x44556677); - UASSERT(buf.getU64() == 0x8899AABBCCDDEEFFLL); - UASSERT(buf.getS8() == -128); - UASSERT(buf.getS16() == 30000); - UASSERT(buf.getS32() == -6); - UASSERT(buf.getS64() == -43); - UASSERT(buf.getF1000() == 53.534f); - UASSERT(buf.getF1000() == -300000.32f); - UASSERT(buf.getF1000() == F1000_MIN); - UASSERT(buf.getF1000() == F1000_MAX); - UASSERT(buf.getString() == "foobar!"); - UASSERT(buf.getV2S16() == v2s16(500, 500)); - UASSERT(buf.getV3S16() == v3s16(4207, 604, -30)); - UASSERT(buf.getV2S32() == v2s32(1920, 1080)); - UASSERT(buf.getV3S32() == v3s32(-400, 6400054, 290549855)); - UASSERT(buf.getWideString() == L"\x02~woof~\x5455"); - UASSERT(buf.getV3F1000() == v3f(500, 10024.2f, -192.54f)); - UASSERT(buf.getARGB8() == video::SColor(255, 128, 50, 128)); - UASSERT(buf.getLongString() == "some longer string here"); - - // Verify the offset and data is unchanged after a failed read - size_t orig_pos = buf.pos; - u32_data = 0; - UASSERT(buf.getU32NoEx(&u32_data) == false); - UASSERT(buf.pos == orig_pos); - UASSERT(u32_data == 0); - - // Now try the same for a failed string read - UASSERT(buf.getStringNoEx(&string_data) == false); - UASSERT(buf.pos == orig_pos); - UASSERT(string_data == ""); - - // Now try the same for a failed string read - UASSERT(buf.getWideStringNoEx(&widestring_data) == false); - UASSERT(buf.pos == orig_pos); - UASSERT(widestring_data == L""); - - UASSERT(buf.getU16() == 0xF00D); - - UASSERT(buf.remaining() == 0); - - // Check to make sure these each blow exceptions as they're supposed to - EXCEPTION_CHECK(SerializationError, buf.getU8()); - EXCEPTION_CHECK(SerializationError, buf.getU16()); - EXCEPTION_CHECK(SerializationError, buf.getU32()); - EXCEPTION_CHECK(SerializationError, buf.getU64()); - - EXCEPTION_CHECK(SerializationError, buf.getS8()); - EXCEPTION_CHECK(SerializationError, buf.getS16()); - EXCEPTION_CHECK(SerializationError, buf.getS32()); - EXCEPTION_CHECK(SerializationError, buf.getS64()); - - EXCEPTION_CHECK(SerializationError, buf.getF1000()); - EXCEPTION_CHECK(SerializationError, buf.getARGB8()); - - EXCEPTION_CHECK(SerializationError, buf.getV2S16()); - EXCEPTION_CHECK(SerializationError, buf.getV3S16()); - EXCEPTION_CHECK(SerializationError, buf.getV2S32()); - EXCEPTION_CHECK(SerializationError, buf.getV3S32()); - EXCEPTION_CHECK(SerializationError, buf.getV3F1000()); - - EXCEPTION_CHECK(SerializationError, buf.getString()); - EXCEPTION_CHECK(SerializationError, buf.getWideString()); - EXCEPTION_CHECK(SerializationError, buf.getLongString()); - EXCEPTION_CHECK(SerializationError, - buf.getRawData(raw_data, sizeof(raw_data))); - - // See if we can skip backwards - buf.pos = 5; - UASSERT(buf.getRawDataNoEx(raw_data, 3) == true); - UASSERT(raw_data[0] == 0x66); - UASSERT(raw_data[1] == 0x77); - UASSERT(raw_data[2] == 0x88); - - UASSERT(buf.getU32() == 0x99AABBCC); - UASSERT(buf.pos == 12); - - // Now let's try it all over again using the NoEx variants - buf.pos = 0; - - UASSERT(buf.getU8NoEx(&u8_data)); - UASSERT(buf.getU16NoEx(&u16_data)); - UASSERT(buf.getU32NoEx(&u32_data)); - UASSERT(buf.getU64NoEx(&u64_data)); - - UASSERT(buf.getS8NoEx(&s8_data)); - UASSERT(buf.getS16NoEx(&s16_data)); - UASSERT(buf.getS32NoEx(&s32_data)); - UASSERT(buf.getS64NoEx(&s64_data)); - - UASSERT(buf.getF1000NoEx(&f32_data)); - UASSERT(buf.getF1000NoEx(&f32_data2)); - UASSERT(buf.getF1000NoEx(&f32_data3)); - UASSERT(buf.getF1000NoEx(&f32_data4)); - - UASSERT(buf.getStringNoEx(&string_data)); - UASSERT(buf.getV2S16NoEx(&v2s16_data)); - UASSERT(buf.getV3S16NoEx(&v3s16_data)); - UASSERT(buf.getV2S32NoEx(&v2s32_data)); - UASSERT(buf.getV3S32NoEx(&v3s32_data)); - UASSERT(buf.getWideStringNoEx(&widestring_data)); - UASSERT(buf.getV3F1000NoEx(&v3f_data)); - UASSERT(buf.getARGB8NoEx(&scolor_data)); - - UASSERT(buf.getLongStringNoEx(&longstring_data)); - - // and make sure we got the correct data - UASSERT(u8_data == 0x11); - UASSERT(u16_data == 0x2233); - UASSERT(u32_data == 0x44556677); - UASSERT(u64_data == 0x8899AABBCCDDEEFFLL); - UASSERT(s8_data == -128); - UASSERT(s16_data == 30000); - UASSERT(s32_data == -6); - UASSERT(s64_data == -43); - UASSERT(f32_data == 53.534f); - UASSERT(f32_data2 == -300000.32f); - UASSERT(f32_data3 == F1000_MIN); - UASSERT(f32_data4 == F1000_MAX); - UASSERT(string_data == "foobar!"); - UASSERT(v2s16_data == v2s16(500, 500)); - UASSERT(v3s16_data == v3s16(4207, 604, -30)); - UASSERT(v2s32_data == v2s32(1920, 1080)); - UASSERT(v3s32_data == v3s32(-400, 6400054, 290549855)); - UASSERT(widestring_data == L"\x02~woof~\x5455"); - UASSERT(v3f_data == v3f(500, 10024.2f, -192.54f)); - UASSERT(scolor_data == video::SColor(255, 128, 50, 128)); - UASSERT(longstring_data == "some longer string here"); - - UASSERT(buf.remaining() == 2); - UASSERT(buf.getRawDataNoEx(raw_data, 3) == false); - UASSERT(buf.remaining() == 2); - UASSERT(buf.getRawDataNoEx(raw_data, 2) == true); - UASSERT(raw_data[0] == 0xF0); - UASSERT(raw_data[1] == 0x0D); - UASSERT(buf.remaining() == 0); - - // Make sure no more available data causes a failure - UASSERT(!buf.getU8NoEx(&u8_data)); - UASSERT(!buf.getU16NoEx(&u16_data)); - UASSERT(!buf.getU32NoEx(&u32_data)); - UASSERT(!buf.getU64NoEx(&u64_data)); - - UASSERT(!buf.getS8NoEx(&s8_data)); - UASSERT(!buf.getS16NoEx(&s16_data)); - UASSERT(!buf.getS32NoEx(&s32_data)); - UASSERT(!buf.getS64NoEx(&s64_data)); - - UASSERT(!buf.getF1000NoEx(&f32_data)); - UASSERT(!buf.getARGB8NoEx(&scolor_data)); - - UASSERT(!buf.getV2S16NoEx(&v2s16_data)); - UASSERT(!buf.getV3S16NoEx(&v3s16_data)); - UASSERT(!buf.getV2S32NoEx(&v2s32_data)); - UASSERT(!buf.getV3S32NoEx(&v3s32_data)); - UASSERT(!buf.getV3F1000NoEx(&v3f_data)); - - UASSERT(!buf.getStringNoEx(&string_data)); - UASSERT(!buf.getWideStringNoEx(&widestring_data)); - UASSERT(!buf.getLongStringNoEx(&longstring_data)); - UASSERT(!buf.getRawDataNoEx(raw_data, sizeof(raw_data))); -} - void TestSerialization::testFloatFormat() { FloatType type = getFloatSerializationType(); @@ -708,7 +380,7 @@ void TestSerialization::testFloatFormat() UASSERT(test_single(i)); } -const u8 TestSerialization::test_serialized_data[12 * 13 - 8] = { +const u8 TestSerialization::test_serialized_data[12 * 11 - 2] = { 0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77, 0x88, 0x99, 0xaa, 0xbb, 0xcc, 0xdd, 0xee, 0xff, 0x80, 0x75, 0x30, 0xff, 0xff, 0xff, 0xfa, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xd5, 0x00, 0x00, 0xd1, 0x1e, 0xee, 0x1e, @@ -716,9 +388,7 @@ const u8 TestSerialization::test_serialized_data[12 * 13 - 8] = { 0x66, 0x6f, 0x6f, 0x62, 0x61, 0x72, 0x21, 0x01, 0xf4, 0x01, 0xf4, 0x10, 0x6f, 0x02, 0x5c, 0xff, 0xe2, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0x04, 0x38, 0xff, 0xff, 0xfe, 0x70, 0x00, 0x61, 0xa8, 0x36, 0x11, 0x51, 0x70, - 0x5f, 0x00, 0x08, 0x00, - 0x02, 0x00, 0x7e, 0x00, 'w', 0x00, 'o', 0x00, 'o', 0x00, 'f', 0x00, // \x02~woof~\x5455 - 0x7e, 0x54, 0x55, 0x00, 0x07, 0xa1, 0x20, 0x00, 0x98, 0xf5, 0x08, 0xff, + 0x5f, 0x00, 0x07, 0xa1, 0x20, 0x00, 0x98, 0xf5, 0x08, 0xff, 0xfd, 0x0f, 0xe4, 0xff, 0x80, 0x32, 0x80, 0x00, 0x00, 0x00, 0x17, 0x73, 0x6f, 0x6d, 0x65, 0x20, 0x6c, 0x6f, 0x6e, 0x67, 0x65, 0x72, 0x20, 0x73, 0x74, 0x72, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x65, 0x72, 0x65, 0xF0, 0x0D, diff --git a/src/unittest/test_servermodmanager.cpp b/src/unittest/test_servermodmanager.cpp index 799936757..e3edb0c32 100644 --- a/src/unittest/test_servermodmanager.cpp +++ b/src/unittest/test_servermodmanager.cpp @@ -169,6 +169,4 @@ void TestServerModManager::testGetModMediaPaths() std::vector<std::string> result; sm.getModsMediaPaths(result); UASSERTEQ(bool, result.empty(), false); - // We should have 5 folders for each mod (textures, media, locale, model, sounds) - UASSERTEQ(unsigned long, result.size() % 5, 0); } diff --git a/src/unittest/test_settings.cpp b/src/unittest/test_settings.cpp index aa56f3e06..f91ba5b67 100644 --- a/src/unittest/test_settings.cpp +++ b/src/unittest/test_settings.cpp @@ -149,15 +149,15 @@ void TestSettings::testAllSettings() UASSERT(group->getS16("a") == 5); UASSERT(fabs(group->getFloat("bb") - 2.5) < 0.001); - Settings *group3 = new Settings; - group3->set("cat", "meow"); - group3->set("dog", "woof"); - - Settings *group2 = new Settings; - group2->setS16("num_apples", 4); - group2->setS16("num_oranges", 53); - group2->setGroup("animals", group3); - group2->set("animals", "cute"); //destroys group 3 + Settings group3; + group3.set("cat", "meow"); + group3.set("dog", "woof"); + + Settings group2; + group2.setS16("num_apples", 4); + group2.setS16("num_oranges", 53); + group2.setGroup("animals", group3); + group2.set("animals", "cute"); //destroys group 3 s.setGroup("groupy_thing", group2); // Test set failure conditions diff --git a/src/unittest/test_threading.cpp b/src/unittest/test_threading.cpp index 8d4d814fd..65ef7c02d 100644 --- a/src/unittest/test_threading.cpp +++ b/src/unittest/test_threading.cpp @@ -31,7 +31,6 @@ public: void runTests(IGameDef *gamedef); void testStartStopWait(); - void testThreadKill(); void testAtomicSemaphoreThread(); }; @@ -40,7 +39,6 @@ static TestThreading g_test_instance; void TestThreading::runTests(IGameDef *gamedef) { TEST(testStartStopWait); - TEST(testThreadKill); TEST(testAtomicSemaphoreThread); } @@ -111,29 +109,6 @@ void TestThreading::testStartStopWait() } -void TestThreading::testThreadKill() -{ - SimpleTestThread *thread = new SimpleTestThread(300); - - UASSERT(thread->start() == true); - - // kill()ing is quite violent, so let's make sure our victim is sleeping - // before we do this... so we don't corrupt the rest of the program's state - sleep_ms(100); - UASSERT(thread->kill() == true); - - // The state of the thread object should be reset if all went well - UASSERT(thread->isRunning() == false); - UASSERT(thread->start() == true); - UASSERT(thread->stop() == true); - UASSERT(thread->wait() == true); - - // kill() after already waiting should fail. - UASSERT(thread->kill() == false); - - delete thread; -} - class AtomicTestThread : public Thread { public: diff --git a/src/util/base64.cpp b/src/util/base64.cpp index c75f98598..6e1584410 100644 --- a/src/util/base64.cpp +++ b/src/util/base64.cpp @@ -34,8 +34,9 @@ static const std::string base64_chars = "0123456789+/"; -static inline bool is_base64(unsigned char c) { - return (isalnum(c) || (c == '+') || (c == '/')); +static inline bool is_base64(unsigned char c) +{ + return isalnum(c) || c == '+' || c == '/' || c == '='; } bool base64_is_valid(std::string const& s) diff --git a/src/util/md32_common.h b/src/util/md32_common.h index a4c2099c9..2c050b72a 100644 --- a/src/util/md32_common.h +++ b/src/util/md32_common.h @@ -301,7 +301,7 @@ int HASH_UPDATE(HASH_CTX *c, const void *data_, size_t len) { - const unsigned char *data = data_; + const unsigned char *data = (const unsigned char *)data_; unsigned char *p; HASH_LONG l; size_t n; diff --git a/src/util/serialize.cpp b/src/util/serialize.cpp index 5b276668d..d770101f2 100644 --- a/src/util/serialize.cpp +++ b/src/util/serialize.cpp @@ -30,86 +30,18 @@ with this program; if not, write to the Free Software Foundation, Inc., FloatType g_serialize_f32_type = FLOATTYPE_UNKNOWN; -//// -//// BufReader -//// - -bool BufReader::getStringNoEx(std::string *val) -{ - u16 num_chars; - if (!getU16NoEx(&num_chars)) - return false; - - if (pos + num_chars > size) { - pos -= sizeof(num_chars); - return false; - } - - val->assign((const char *)data + pos, num_chars); - pos += num_chars; - - return true; -} - -bool BufReader::getWideStringNoEx(std::wstring *val) -{ - u16 num_chars; - if (!getU16NoEx(&num_chars)) - return false; - - if (pos + num_chars * 2 > size) { - pos -= sizeof(num_chars); - return false; - } - - for (size_t i = 0; i != num_chars; i++) { - val->push_back(readU16(data + pos)); - pos += 2; - } - - return true; -} - -bool BufReader::getLongStringNoEx(std::string *val) -{ - u32 num_chars; - if (!getU32NoEx(&num_chars)) - return false; - - if (pos + num_chars > size) { - pos -= sizeof(num_chars); - return false; - } - - val->assign((const char *)data + pos, num_chars); - pos += num_chars; - - return true; -} - -bool BufReader::getRawDataNoEx(void *val, size_t len) -{ - if (pos + len > size) - return false; - - memcpy(val, data + pos, len); - pos += len; - - return true; -} - //// //// String //// -std::string serializeString(const std::string &plain) +std::string serializeString16(const std::string &plain) { std::string s; char buf[2]; if (plain.size() > STRING_MAX_LEN) - throw SerializationError("String too long for serializeString"); + throw SerializationError("String too long for serializeString16"); s.reserve(2 + plain.size()); writeU16((u8 *)&buf[0], plain.size()); @@ -119,14 +51,14 @@ std::string serializeString(const std::string &plain) return s; } -std::string deSerializeString(std::istream &is) +std::string deSerializeString16(std::istream &is) { std::string s; char buf[2]; is.read(buf, 2); if (is.gcount() != 2) - throw SerializationError("deSerializeString: size not read"); + throw SerializationError("deSerializeString16: size not read"); u16 s_size = readU16((u8 *)buf); if (s_size == 0) @@ -135,66 +67,17 @@ std::string deSerializeString(std::istream &is) s.resize(s_size); is.read(&s[0], s_size); if (is.gcount() != s_size) - throw SerializationError("deSerializeString: couldn't read all chars"); + throw SerializationError("deSerializeString16: couldn't read all chars"); return s; } -//// -//// Wide String -//// - -std::string serializeWideString(const std::wstring &plain) -{ - std::string s; - char buf[2]; - - if (plain.size() > WIDE_STRING_MAX_LEN) - throw SerializationError("String too long for serializeWideString"); - s.reserve(2 + 2 * plain.size()); - - writeU16((u8 *)buf, plain.size()); - s.append(buf, 2); - - for (wchar_t i : plain) { - writeU16((u8 *)buf, i); - s.append(buf, 2); - } - return s; -} - -std::wstring deSerializeWideString(std::istream &is) -{ - std::wstring s; - char buf[2]; - - is.read(buf, 2); - if (is.gcount() != 2) - throw SerializationError("deSerializeWideString: size not read"); - - u16 s_size = readU16((u8 *)buf); - if (s_size == 0) - return s; - - s.reserve(s_size); - for (u32 i = 0; i < s_size; i++) { - is.read(&buf[0], 2); - if (is.gcount() != 2) { - throw SerializationError( - "deSerializeWideString: couldn't read all chars"); - } - - wchar_t c16 = readU16((u8 *)buf); - s.append(&c16, 1); - } - return s; -} //// //// Long String //// -std::string serializeLongString(const std::string &plain) +std::string serializeString32(const std::string &plain) { std::string s; char buf[4]; @@ -209,7 +92,7 @@ std::string serializeLongString(const std::string &plain) return s; } -std::string deSerializeLongString(std::istream &is) +std::string deSerializeString32(std::istream &is) { std::string s; char buf[4]; @@ -404,284 +287,3 @@ std::string deSerializeJsonStringIfNeeded(std::istream &is) return tmp_os.str(); } -//// -//// String/Struct conversions -//// - -bool deSerializeStringToStruct(std::string valstr, - std::string format, void *out, size_t olen) -{ - size_t len = olen; - std::vector<std::string *> strs_alloced; - std::string *str; - char *f, *snext; - size_t pos; - - char *s = &valstr[0]; - char *buf = new char[len]; - char *bufpos = buf; - - char *fmtpos, *fmt = &format[0]; - while ((f = strtok_r(fmt, ",", &fmtpos)) && s) { - fmt = nullptr; - - bool is_unsigned = false; - int width = 0; - char valtype = *f; - - width = (int)strtol(f + 1, &f, 10); - if (width && valtype == 's') - valtype = 'i'; - - switch (valtype) { - case 'u': - is_unsigned = true; - /* FALLTHROUGH */ - case 'i': - if (width == 16) { - bufpos += PADDING(bufpos, u16); - if ((bufpos - buf) + sizeof(u16) <= len) { - if (is_unsigned) - *(u16 *)bufpos = (u16)strtoul(s, &s, 10); - else - *(s16 *)bufpos = (s16)strtol(s, &s, 10); - } - bufpos += sizeof(u16); - } else if (width == 32) { - bufpos += PADDING(bufpos, u32); - if ((bufpos - buf) + sizeof(u32) <= len) { - if (is_unsigned) - *(u32 *)bufpos = (u32)strtoul(s, &s, 10); - else - *(s32 *)bufpos = (s32)strtol(s, &s, 10); - } - bufpos += sizeof(u32); - } else if (width == 64) { - bufpos += PADDING(bufpos, u64); - if ((bufpos - buf) + sizeof(u64) <= len) { - if (is_unsigned) - *(u64 *)bufpos = (u64)strtoull(s, &s, 10); - else - *(s64 *)bufpos = (s64)strtoll(s, &s, 10); - } - bufpos += sizeof(u64); - } - s = strchr(s, ','); - break; - case 'b': - snext = strchr(s, ','); - if (snext) - *snext++ = 0; - - bufpos += PADDING(bufpos, bool); - if ((bufpos - buf) + sizeof(bool) <= len) - *(bool *)bufpos = is_yes(std::string(s)); - bufpos += sizeof(bool); - - s = snext; - break; - case 'f': - bufpos += PADDING(bufpos, float); - if ((bufpos - buf) + sizeof(float) <= len) - *(float *)bufpos = strtof(s, &s); - bufpos += sizeof(float); - - s = strchr(s, ','); - break; - case 's': - while (*s == ' ' || *s == '\t') - s++; - if (*s++ != '"') //error, expected string - goto fail; - snext = s; - - while (snext[0] && !(snext[-1] != '\\' && snext[0] == '"')) - snext++; - *snext++ = 0; - - bufpos += PADDING(bufpos, std::string *); - - str = new std::string(s); - pos = 0; - while ((pos = str->find("\\\"", pos)) != std::string::npos) - str->erase(pos, 1); - - if ((bufpos - buf) + sizeof(std::string *) <= len) - *(std::string **)bufpos = str; - bufpos += sizeof(std::string *); - strs_alloced.push_back(str); - - s = *snext ? snext + 1 : nullptr; - break; - case 'v': - while (*s == ' ' || *s == '\t') - s++; - if (*s++ != '(') //error, expected vector - goto fail; - - if (width == 2) { - bufpos += PADDING(bufpos, v2f); - - if ((bufpos - buf) + sizeof(v2f) <= len) { - v2f *v = (v2f *)bufpos; - v->X = strtof(s, &s); - s++; - v->Y = strtof(s, &s); - } - - bufpos += sizeof(v2f); - } else if (width == 3) { - bufpos += PADDING(bufpos, v3f); - if ((bufpos - buf) + sizeof(v3f) <= len) { - v3f *v = (v3f *)bufpos; - v->X = strtof(s, &s); - s++; - v->Y = strtof(s, &s); - s++; - v->Z = strtof(s, &s); - } - - bufpos += sizeof(v3f); - } - s = strchr(s, ','); - break; - default: //error, invalid format specifier - goto fail; - } - - if (s && *s == ',') - s++; - - if ((size_t)(bufpos - buf) > len) //error, buffer too small - goto fail; - } - - if (f && *f) { //error, mismatched number of fields and values -fail: - for (size_t i = 0; i != strs_alloced.size(); i++) - delete strs_alloced[i]; - delete[] buf; - return false; - } - - memcpy(out, buf, olen); - delete[] buf; - return true; -} - -// Casts *buf to a signed or unsigned fixed-width integer of 'w' width -#define SIGN_CAST(w, buf) (is_unsigned ? *((u##w *) buf) : *((s##w *) buf)) - -bool serializeStructToString(std::string *out, - std::string format, void *value) -{ - std::ostringstream os; - std::string str; - char *f; - size_t strpos; - - char *bufpos = (char *) value; - char *fmtpos, *fmt = &format[0]; - while ((f = strtok_r(fmt, ",", &fmtpos))) { - fmt = nullptr; - bool is_unsigned = false; - int width = 0; - char valtype = *f; - - width = (int)strtol(f + 1, &f, 10); - if (width && valtype == 's') - valtype = 'i'; - - switch (valtype) { - case 'u': - is_unsigned = true; - /* FALLTHROUGH */ - case 'i': - if (width == 16) { - bufpos += PADDING(bufpos, u16); - os << SIGN_CAST(16, bufpos); - bufpos += sizeof(u16); - } else if (width == 32) { - bufpos += PADDING(bufpos, u32); - os << SIGN_CAST(32, bufpos); - bufpos += sizeof(u32); - } else if (width == 64) { - bufpos += PADDING(bufpos, u64); - os << SIGN_CAST(64, bufpos); - bufpos += sizeof(u64); - } - break; - case 'b': - bufpos += PADDING(bufpos, bool); - os << std::boolalpha << *((bool *) bufpos); - bufpos += sizeof(bool); - break; - case 'f': - bufpos += PADDING(bufpos, float); - os << *((float *) bufpos); - bufpos += sizeof(float); - break; - case 's': - bufpos += PADDING(bufpos, std::string *); - str = **((std::string **) bufpos); - - strpos = 0; - while ((strpos = str.find('"', strpos)) != std::string::npos) { - str.insert(strpos, 1, '\\'); - strpos += 2; - } - - os << str; - bufpos += sizeof(std::string *); - break; - case 'v': - if (width == 2) { - bufpos += PADDING(bufpos, v2f); - v2f *v = (v2f *) bufpos; - os << '(' << v->X << ", " << v->Y << ')'; - bufpos += sizeof(v2f); - } else { - bufpos += PADDING(bufpos, v3f); - v3f *v = (v3f *) bufpos; - os << '(' << v->X << ", " << v->Y << ", " << v->Z << ')'; - bufpos += sizeof(v3f); - } - break; - default: - return false; - } - os << ", "; - } - *out = os.str(); - - // Trim off the trailing comma and space - if (out->size() >= 2) - out->resize(out->size() - 2); - - return true; -} - -#undef SIGN_CAST - -//// -//// Other -//// - -std::string serializeHexString(const std::string &data, bool insert_spaces) -{ - std::string result; - result.reserve(data.size() * (2 + insert_spaces)); - - static const char hex_chars[] = "0123456789abcdef"; - - const size_t len = data.size(); - for (size_t i = 0; i != len; i++) { - u8 byte = data[i]; - result.push_back(hex_chars[(byte >> 4) & 0x0F]); - result.push_back(hex_chars[(byte >> 0) & 0x0F]); - if (insert_spaces && i != len - 1) - result.push_back(' '); - } - - return result; -} diff --git a/src/util/serialize.h b/src/util/serialize.h index a4b5a234a..b3ec28eab 100644 --- a/src/util/serialize.h +++ b/src/util/serialize.h @@ -440,22 +440,16 @@ MAKE_STREAM_WRITE_FXN(video::SColor, ARGB8, 4); //// // Creates a string with the length as the first two bytes -std::string serializeString(const std::string &plain); - -// Creates a string with the length as the first two bytes from wide string -std::string serializeWideString(const std::wstring &plain); +std::string serializeString16(const std::string &plain); // Reads a string with the length as the first two bytes -std::string deSerializeString(std::istream &is); - -// Reads a wide string with the length as the first two bytes -std::wstring deSerializeWideString(std::istream &is); +std::string deSerializeString16(std::istream &is); // Creates a string with the length as the first four bytes -std::string serializeLongString(const std::string &plain); +std::string serializeString32(const std::string &plain); // Reads a string with the length as the first four bytes -std::string deSerializeLongString(std::istream &is); +std::string deSerializeString32(std::istream &is); // Creates a string encoded in JSON format (almost equivalent to a C string literal) std::string serializeJsonString(const std::string &plain); @@ -469,239 +463,3 @@ std::string serializeJsonStringIfNeeded(const std::string &s); // Parses a string serialized by serializeJsonStringIfNeeded. std::string deSerializeJsonStringIfNeeded(std::istream &is); - -// Creates a string consisting of the hexadecimal representation of `data` -std::string serializeHexString(const std::string &data, bool insert_spaces=false); - -// Creates a string containing comma delimited values of a struct whose layout is -// described by the parameter format -bool serializeStructToString(std::string *out, - std::string format, void *value); - -// Reads a comma delimited string of values into a struct whose layout is -// decribed by the parameter format -bool deSerializeStringToStruct(std::string valstr, - std::string format, void *out, size_t olen); - -//// -//// BufReader -//// - -#define MAKE_BUFREADER_GETNOEX_FXN(T, N, S) \ - inline bool get ## N ## NoEx(T *val) \ - { \ - if (pos + S > size) \ - return false; \ - *val = read ## N(data + pos); \ - pos += S; \ - return true; \ - } - -#define MAKE_BUFREADER_GET_FXN(T, N) \ - inline T get ## N() \ - { \ - T val; \ - if (!get ## N ## NoEx(&val)) \ - throw SerializationError("Attempted read past end of data"); \ - return val; \ - } - -class BufReader { -public: - BufReader(const u8 *data_, size_t size_) : - data(data_), - size(size_) - { - } - - MAKE_BUFREADER_GETNOEX_FXN(u8, U8, 1); - MAKE_BUFREADER_GETNOEX_FXN(u16, U16, 2); - MAKE_BUFREADER_GETNOEX_FXN(u32, U32, 4); - MAKE_BUFREADER_GETNOEX_FXN(u64, U64, 8); - MAKE_BUFREADER_GETNOEX_FXN(s8, S8, 1); - MAKE_BUFREADER_GETNOEX_FXN(s16, S16, 2); - MAKE_BUFREADER_GETNOEX_FXN(s32, S32, 4); - MAKE_BUFREADER_GETNOEX_FXN(s64, S64, 8); - MAKE_BUFREADER_GETNOEX_FXN(f32, F1000, 4); - MAKE_BUFREADER_GETNOEX_FXN(v2s16, V2S16, 4); - MAKE_BUFREADER_GETNOEX_FXN(v3s16, V3S16, 6); - MAKE_BUFREADER_GETNOEX_FXN(v2s32, V2S32, 8); - MAKE_BUFREADER_GETNOEX_FXN(v3s32, V3S32, 12); - MAKE_BUFREADER_GETNOEX_FXN(v3f, V3F1000, 12); - MAKE_BUFREADER_GETNOEX_FXN(video::SColor, ARGB8, 4); - - bool getStringNoEx(std::string *val); - bool getWideStringNoEx(std::wstring *val); - bool getLongStringNoEx(std::string *val); - bool getRawDataNoEx(void *data, size_t len); - - MAKE_BUFREADER_GET_FXN(u8, U8); - MAKE_BUFREADER_GET_FXN(u16, U16); - MAKE_BUFREADER_GET_FXN(u32, U32); - MAKE_BUFREADER_GET_FXN(u64, U64); - MAKE_BUFREADER_GET_FXN(s8, S8); - MAKE_BUFREADER_GET_FXN(s16, S16); - MAKE_BUFREADER_GET_FXN(s32, S32); - MAKE_BUFREADER_GET_FXN(s64, S64); - MAKE_BUFREADER_GET_FXN(f32, F1000); - MAKE_BUFREADER_GET_FXN(v2s16, V2S16); - MAKE_BUFREADER_GET_FXN(v3s16, V3S16); - MAKE_BUFREADER_GET_FXN(v2s32, V2S32); - MAKE_BUFREADER_GET_FXN(v3s32, V3S32); - MAKE_BUFREADER_GET_FXN(v3f, V3F1000); - MAKE_BUFREADER_GET_FXN(video::SColor, ARGB8); - MAKE_BUFREADER_GET_FXN(std::string, String); - MAKE_BUFREADER_GET_FXN(std::wstring, WideString); - MAKE_BUFREADER_GET_FXN(std::string, LongString); - - inline void getRawData(void *val, size_t len) - { - if (!getRawDataNoEx(val, len)) - throw SerializationError("Attempted read past end of data"); - } - - inline size_t remaining() - { - assert(pos <= size); - return size - pos; - } - - const u8 *data; - size_t size; - size_t pos = 0; -}; - -#undef MAKE_BUFREADER_GET_FXN -#undef MAKE_BUFREADER_GETNOEX_FXN - - -//// -//// Vector-based write routines -//// - -inline void putU8(std::vector<u8> *dest, u8 val) -{ - dest->push_back((val >> 0) & 0xFF); -} - -inline void putU16(std::vector<u8> *dest, u16 val) -{ - dest->push_back((val >> 8) & 0xFF); - dest->push_back((val >> 0) & 0xFF); -} - -inline void putU32(std::vector<u8> *dest, u32 val) -{ - dest->push_back((val >> 24) & 0xFF); - dest->push_back((val >> 16) & 0xFF); - dest->push_back((val >> 8) & 0xFF); - dest->push_back((val >> 0) & 0xFF); -} - -inline void putU64(std::vector<u8> *dest, u64 val) -{ - dest->push_back((val >> 56) & 0xFF); - dest->push_back((val >> 48) & 0xFF); - dest->push_back((val >> 40) & 0xFF); - dest->push_back((val >> 32) & 0xFF); - dest->push_back((val >> 24) & 0xFF); - dest->push_back((val >> 16) & 0xFF); - dest->push_back((val >> 8) & 0xFF); - dest->push_back((val >> 0) & 0xFF); -} - -inline void putS8(std::vector<u8> *dest, s8 val) -{ - putU8(dest, val); -} - -inline void putS16(std::vector<u8> *dest, s16 val) -{ - putU16(dest, val); -} - -inline void putS32(std::vector<u8> *dest, s32 val) -{ - putU32(dest, val); -} - -inline void putS64(std::vector<u8> *dest, s64 val) -{ - putU64(dest, val); -} - -inline void putF1000(std::vector<u8> *dest, f32 val) -{ - putS32(dest, val * FIXEDPOINT_FACTOR); -} - -inline void putV2S16(std::vector<u8> *dest, v2s16 val) -{ - putS16(dest, val.X); - putS16(dest, val.Y); -} - -inline void putV3S16(std::vector<u8> *dest, v3s16 val) -{ - putS16(dest, val.X); - putS16(dest, val.Y); - putS16(dest, val.Z); -} - -inline void putV2S32(std::vector<u8> *dest, v2s32 val) -{ - putS32(dest, val.X); - putS32(dest, val.Y); -} - -inline void putV3S32(std::vector<u8> *dest, v3s32 val) -{ - putS32(dest, val.X); - putS32(dest, val.Y); - putS32(dest, val.Z); -} - -inline void putV3F1000(std::vector<u8> *dest, v3f val) -{ - putF1000(dest, val.X); - putF1000(dest, val.Y); - putF1000(dest, val.Z); -} - -inline void putARGB8(std::vector<u8> *dest, video::SColor val) -{ - putU32(dest, val.color); -} - -inline void putString(std::vector<u8> *dest, const std::string &val) -{ - if (val.size() > STRING_MAX_LEN) - throw SerializationError("String too long"); - - putU16(dest, val.size()); - dest->insert(dest->end(), val.begin(), val.end()); -} - -inline void putWideString(std::vector<u8> *dest, const std::wstring &val) -{ - if (val.size() > WIDE_STRING_MAX_LEN) - throw SerializationError("String too long"); - - putU16(dest, val.size()); - for (size_t i = 0; i != val.size(); i++) - putU16(dest, val[i]); -} - -inline void putLongString(std::vector<u8> *dest, const std::string &val) -{ - if (val.size() > LONG_STRING_MAX_LEN) - throw SerializationError("String too long"); - - putU32(dest, val.size()); - dest->insert(dest->end(), val.begin(), val.end()); -} - -inline void putRawData(std::vector<u8> *dest, const void *src, size_t len) -{ - dest->insert(dest->end(), (u8 *)src, (u8 *)src + len); -} diff --git a/src/util/sha256.c b/src/util/sha256.c index 4241f31f3..5c8266f9a 100644 --- a/src/util/sha256.c +++ b/src/util/sha256.c @@ -18,13 +18,13 @@ const char SHA256_version[] = "SHA-256" OPENSSL_VERSION_PTEXT; unsigned static char cleanse_ctr = 0; static void OPENSSL_cleanse(void *ptr, size_t len) { - unsigned char *p = ptr; + unsigned char *p = (unsigned char *)ptr; size_t loop = len, ctr = cleanse_ctr; while (loop--) { *(p++) = (unsigned char)ctr; ctr += (17 + ((size_t)p & 0xF)); } - p = memchr(ptr, (unsigned char)ctr, len); + p = (unsigned char *)memchr(ptr, (unsigned char)ctr, len); if (p) ctr += (63 + (size_t)p); cleanse_ctr = (unsigned char)ctr; @@ -262,7 +262,7 @@ static void sha256_block_data_order(SHA256_CTX *ctx, const void *in, unsigned MD32_REG_T a, b, c, d, e, f, g, h, s0, s1, T1; SHA_LONG X[16]; int i; - const unsigned char *data = in; + const unsigned char *data = (const unsigned char *)in; const union { long one; char little; diff --git a/src/util/string.cpp b/src/util/string.cpp index 6e1db798c..8381a29c5 100644 --- a/src/util/string.cpp +++ b/src/util/string.cpp @@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "translation.h" #include <algorithm> +#include <array> #include <sstream> #include <iomanip> #include <map> @@ -889,3 +890,70 @@ std::wstring translate_string(const std::wstring &s) return translate_string(s, g_client_translations); #endif } + +static const std::array<std::wstring, 22> disallowed_dir_names = { + // Problematic filenames from here: + // https://docs.microsoft.com/en-us/windows/win32/fileio/naming-a-file#file-and-directory-names + L"CON", + L"PRN", + L"AUX", + L"NUL", + L"COM1", + L"COM2", + L"COM3", + L"COM4", + L"COM5", + L"COM6", + L"COM7", + L"COM8", + L"COM9", + L"LPT1", + L"LPT2", + L"LPT3", + L"LPT4", + L"LPT5", + L"LPT6", + L"LPT7", + L"LPT8", + L"LPT9", +}; + +/** + * List of characters that are blacklisted from created directories + */ +static const std::wstring disallowed_path_chars = L"<>:\"/\\|?*."; + +/** + * Sanitize the name of a new directory. This consists of two stages: + * 1. Check for 'reserved filenames' that can't be used on some filesystems + * and add a prefix to them + * 2. Remove 'unsafe' characters from the name by replacing them with '_' + */ +std::string sanitizeDirName(const std::string &str, const std::string &optional_prefix) +{ + std::wstring safe_name = utf8_to_wide(str); + + for (std::wstring disallowed_name : disallowed_dir_names) { + if (str_equal(safe_name, disallowed_name, true)) { + safe_name = utf8_to_wide(optional_prefix) + safe_name; + break; + } + } + + for (unsigned long i = 0; i < safe_name.length(); i++) { + bool is_valid = true; + + // Unlikely, but control characters should always be blacklisted + if (safe_name[i] < 32) { + is_valid = false; + } else if (safe_name[i] < 128) { + is_valid = disallowed_path_chars.find_first_of(safe_name[i]) + == std::wstring::npos; + } + + if (!is_valid) + safe_name[i] = '_'; + } + + return wide_to_utf8(safe_name); +} diff --git a/src/util/string.h b/src/util/string.h index 185fb55e2..6fd11fadc 100644 --- a/src/util/string.h +++ b/src/util/string.h @@ -746,3 +746,11 @@ inline irr::core::stringw utf8_to_stringw(const std::string &input) std::wstring str = utf8_to_wide(input); return irr::core::stringw(str.c_str()); } + +/** + * Sanitize the name of a new directory. This consists of two stages: + * 1. Check for 'reserved filenames' that can't be used on some filesystems + * and prefix them + * 2. Remove 'unsafe' characters from the name by replacing them with '_' + */ +std::string sanitizeDirName(const std::string &str, const std::string &optional_prefix); diff --git a/textures/base/pack/no_texture_airlike.png b/textures/base/pack/no_texture_airlike.png Binary files differnew file mode 100644 index 000000000..634ee8ca5 --- /dev/null +++ b/textures/base/pack/no_texture_airlike.png diff --git a/util/ci/clang-format-whitelist.txt b/util/ci/clang-format-whitelist.txt index 3334257ae..75d99f4cd 100644 --- a/util/ci/clang-format-whitelist.txt +++ b/util/ci/clang-format-whitelist.txt @@ -183,6 +183,8 @@ src/gui/guiMainMenu.h src/gui/guiPasswordChange.cpp src/gui/guiPathSelectMenu.cpp src/gui/guiPathSelectMenu.h +src/gui/guiScene.cpp +src/gui/guiScene.h src/gui/guiScrollBar.cpp src/gui/guiSkin.cpp src/gui/guiSkin.h diff --git a/util/ci/lint.sh b/util/ci/lint.sh index 395445ca7..395445ca7 100644..100755 --- a/util/ci/lint.sh +++ b/util/ci/lint.sh |