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authorQuentin Bazin <quent42340@gmail.com>2018-11-28 20:01:49 +0100
committerSmallJoker <SmallJoker@users.noreply.github.com>2018-11-28 20:01:49 +0100
commit5f1cd555cd9d1c64426e173b30b5b792d211c835 (patch)
tree2c8508467d3bf28d549cce2d25144fa8ef42beae /src/wieldmesh.h
parentddd9317b733857630499972179caebc236b4d991 (diff)
downloaddragonfireclient-5f1cd555cd9d1c64426e173b30b5b792d211c835.tar.xz
Move client-specific files to 'src/client' (#7902)
Update Android.mk Remove 'src/client' from include_directories
Diffstat (limited to 'src/wieldmesh.h')
-rw-r--r--src/wieldmesh.h140
1 files changed, 0 insertions, 140 deletions
diff --git a/src/wieldmesh.h b/src/wieldmesh.h
deleted file mode 100644
index 0908d3ac2..000000000
--- a/src/wieldmesh.h
+++ /dev/null
@@ -1,140 +0,0 @@
-/*
-Minetest
-Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#pragma once
-
-#include <string>
-#include <vector>
-#include "irrlichttypes_extrabloated.h"
-
-struct ItemStack;
-class Client;
-class ITextureSource;
-struct ContentFeatures;
-
-/*!
- * Holds color information of an item mesh's buffer.
- */
-struct ItemPartColor
-{
- /*!
- * If this is false, the global base color of the item
- * will be used instead of the specific color of the
- * buffer.
- */
- bool override_base = false;
- /*!
- * The color of the buffer.
- */
- video::SColor color = 0;
-
- ItemPartColor() = default;
-
- ItemPartColor(bool override, video::SColor color) :
- override_base(override), color(color)
- {
- }
-};
-
-struct ItemMesh
-{
- scene::IMesh *mesh = nullptr;
- /*!
- * Stores the color of each mesh buffer.
- */
- std::vector<ItemPartColor> buffer_colors;
- /*!
- * If false, all faces of the item should have the same brightness.
- * Disables shading based on normal vectors.
- */
- bool needs_shading = true;
-
- ItemMesh() = default;
-};
-
-/*
- Wield item scene node, renders the wield mesh of some item
-*/
-class WieldMeshSceneNode : public scene::ISceneNode
-{
-public:
- WieldMeshSceneNode(scene::ISceneManager *mgr, s32 id = -1, bool lighting = false);
- virtual ~WieldMeshSceneNode();
-
- void setCube(const ContentFeatures &f, v3f wield_scale);
- void setExtruded(const std::string &imagename, const std::string &overlay_image,
- v3f wield_scale, ITextureSource *tsrc, u8 num_frames);
- void setItem(const ItemStack &item, Client *client);
-
- // Sets the vertex color of the wield mesh.
- // Must only be used if the constructor was called with lighting = false
- void setColor(video::SColor color);
-
- scene::IMesh *getMesh() { return m_meshnode->getMesh(); }
-
- virtual void render();
-
- virtual const aabb3f &getBoundingBox() const { return m_bounding_box; }
-
-private:
- void changeToMesh(scene::IMesh *mesh);
-
- // Child scene node with the current wield mesh
- scene::IMeshSceneNode *m_meshnode = nullptr;
- video::E_MATERIAL_TYPE m_material_type;
-
- // True if EMF_LIGHTING should be enabled.
- bool m_lighting;
-
- bool m_enable_shaders;
- bool m_anisotropic_filter;
- bool m_bilinear_filter;
- bool m_trilinear_filter;
- /*!
- * Stores the colors of the mesh's mesh buffers.
- * This does not include lighting.
- */
- std::vector<ItemPartColor> m_colors;
- /*!
- * The base color of this mesh. This is the default
- * for all mesh buffers.
- */
- video::SColor m_base_color;
-
- // Bounding box culling is disabled for this type of scene node,
- // so this variable is just required so we can implement
- // getBoundingBox() and is set to an empty box.
- aabb3f m_bounding_box;
-};
-
-void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result);
-
-scene::SMesh *getExtrudedMesh(ITextureSource *tsrc, const std::string &imagename,
- const std::string &overlay_name);
-
-/*!
- * Applies overlays, textures and optionally materials to the given mesh and
- * extracts tile colors for colorization.
- * \param mattype overrides the buffer's material type, but can also
- * be NULL to leave the original material.
- * \param colors returns the colors of the mesh buffers in the mesh.
- */
-void postProcessNodeMesh(scene::SMesh *mesh, const ContentFeatures &f, bool use_shaders,
- bool set_material, const video::E_MATERIAL_TYPE *mattype,
- std::vector<ItemPartColor> *colors, bool apply_scale = false);