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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-08-19 22:23:47 +0200
committerGitHub <noreply@github.com>2017-08-19 22:23:47 +0200
commit88b436e6a9c98af7215bd115e1b7a3f1a1db99d3 (patch)
treef07cdd7f93ca26b84192d7b89f7b952e603ba5cf /src/script/lua_api/l_object.h
parent7528986e4449febead9b18b6118f0b096f7cf800 (diff)
downloaddragonfireclient-88b436e6a9c98af7215bd115e1b7a3f1a1db99d3.tar.xz
Code modernization: subfolders (#6283)
* Code modernization: subfolders Modernize various code on subfolders client, network, script, threading, unittests, util * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Make connection.cpp readable in a pointed place + typo
Diffstat (limited to 'src/script/lua_api/l_object.h')
-rw-r--r--src/script/lua_api/l_object.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h
index a2438e434..19cc890c7 100644
--- a/src/script/lua_api/l_object.h
+++ b/src/script/lua_api/l_object.h
@@ -35,7 +35,7 @@ class ObjectRef : public ModApiBase {
public:
ObjectRef(ServerActiveObject *object);
- ~ObjectRef();
+ ~ObjectRef() = default;
// Creates an ObjectRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.