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author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-07-18 13:53:15 +0200 |
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committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-07-18 13:53:15 +0200 |
commit | ffe3c2ae0db6fed0f2b08b71bfa69f3d3df3bb1f (patch) | |
tree | cc7d9f74a43215c5d8e3965a2bfc2aea5867a7a0 /src/script/lua_api/l_localplayer.h | |
parent | 45aa2516b2fc675df7049bc9ed713600c95b6423 (diff) | |
parent | 82731d0d3d8bfe9e56f89466991f13c037f3a61e (diff) | |
download | dragonfireclient-ffe3c2ae0db6fed0f2b08b71bfa69f3d3df3bb1f.tar.xz |
Update to minetest 5.4.0-dev
Diffstat (limited to 'src/script/lua_api/l_localplayer.h')
-rw-r--r-- | src/script/lua_api/l_localplayer.h | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/src/script/lua_api/l_localplayer.h b/src/script/lua_api/l_localplayer.h index 13d45a7cb..2c9881d58 100644 --- a/src/script/lua_api/l_localplayer.h +++ b/src/script/lua_api/l_localplayer.h @@ -32,12 +32,21 @@ private: // garbage collector static int gc_object(lua_State *L); + // get_velocity(self) static int l_get_velocity(lua_State *L); + // get_hp(self) static int l_get_hp(lua_State *L); + // get_name(self) static int l_get_name(lua_State *L); + // get_wield_index(self) + static int l_get_wield_index(lua_State *L); + + // get_wielded_item(self) + static int l_get_wielded_item(lua_State *L); + static int l_is_attached(lua_State *L); static int l_is_touching_ground(lua_State *L); static int l_is_in_liquid(lua_State *L); @@ -54,19 +63,29 @@ private: static int l_get_last_velocity(lua_State *L); static int l_get_last_look_vertical(lua_State *L); static int l_get_last_look_horizontal(lua_State *L); - static int l_get_key_pressed(lua_State *L); + // get_control(self) + static int l_get_control(lua_State *L); + + // get_breath(self) static int l_get_breath(lua_State *L); + // get_pos(self) static int l_get_pos(lua_State *L); static int l_set_pos(lua_State *L); + // get_movement_acceleration(self) static int l_get_movement_acceleration(lua_State *L); + // get_movement_speed(self) static int l_get_movement_speed(lua_State *L); + // get_movement(self) static int l_get_movement(lua_State *L); + // get_armor_groups(self) + static int l_get_armor_groups(lua_State *L); + // hud_add(self, id, form) static int l_hud_add(lua_State *L); |