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author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-11-04 16:57:41 +0100 |
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committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-11-04 16:57:41 +0100 |
commit | 6ccb5835ff55d85156be91473c598eca9d6cb9a6 (patch) | |
tree | 7f1eaf8b94694c8e24e206909ba8f55a1ebfbb3e /src/script/lua_api/l_localplayer.cpp | |
parent | 244713971a976e43e8740b6a9d9d122e37020ef2 (diff) | |
download | dragonfireclient-6ccb5835ff55d85156be91473c598eca9d6cb9a6.tar.xz |
Revert "Make Lint Happy"
This reverts commit ad148587dcf5244c2d2011dba339786c765c54c4.
Diffstat (limited to 'src/script/lua_api/l_localplayer.cpp')
-rw-r--r-- | src/script/lua_api/l_localplayer.cpp | 33 |
1 files changed, 20 insertions, 13 deletions
diff --git a/src/script/lua_api/l_localplayer.cpp b/src/script/lua_api/l_localplayer.cpp index 789b3a3f0..e40dd7b37 100644 --- a/src/script/lua_api/l_localplayer.cpp +++ b/src/script/lua_api/l_localplayer.cpp @@ -66,10 +66,10 @@ int LuaLocalPlayer::l_get_velocity(lua_State *L) int LuaLocalPlayer::l_set_velocity(lua_State *L) { LocalPlayer *player = getobject(L, 1); - + v3f pos = checkFloatPos(L, 2); player->setSpeed(pos); - + return 0; } @@ -91,7 +91,7 @@ int LuaLocalPlayer::l_set_yaw(lua_State *L) g_game->cam_view.camera_yaw = yaw; g_game->cam_view_target.camera_yaw = yaw; } - + return 0; } @@ -125,7 +125,7 @@ int LuaLocalPlayer::l_set_wield_index(lua_State *L) { LocalPlayer *player = getobject(L, 1); u32 index = luaL_checkinteger(L, 2) - 1; - + player->setWieldIndex(index); g_game->processItemSelection(&g_game->runData.new_playeritem); ItemStack selected_item, hand_item; @@ -266,7 +266,7 @@ int LuaLocalPlayer::l_get_control(lua_State *L) LocalPlayer *player = getobject(L, 1); const PlayerControl &c = player->getPlayerControl(); - auto set = [L](const char *name, bool value) { + auto set = [L] (const char *name, bool value) { lua_pushboolean(L, value); lua_setfield(L, -2, name); }; @@ -308,7 +308,7 @@ int LuaLocalPlayer::l_get_pos(lua_State *L) int LuaLocalPlayer::l_set_pos(lua_State *L) { LocalPlayer *player = getobject(L, 1); - + v3f pos = checkFloatPos(L, 2); player->setPosition(pos); getClient(L)->sendPlayerPos(); @@ -522,10 +522,13 @@ void LuaLocalPlayer::Register(lua_State *L) } const char LuaLocalPlayer::className[] = "LocalPlayer"; -const luaL_Reg LuaLocalPlayer::methods[] = {luamethod(LuaLocalPlayer, get_velocity), +const luaL_Reg LuaLocalPlayer::methods[] = { + luamethod(LuaLocalPlayer, get_velocity), luamethod(LuaLocalPlayer, set_velocity), - luamethod(LuaLocalPlayer, get_yaw), luamethod(LuaLocalPlayer, set_yaw), - luamethod(LuaLocalPlayer, get_hp), luamethod(LuaLocalPlayer, get_name), + luamethod(LuaLocalPlayer, get_yaw), + luamethod(LuaLocalPlayer, set_yaw), + luamethod(LuaLocalPlayer, get_hp), + luamethod(LuaLocalPlayer, get_name), luamethod(LuaLocalPlayer, get_wield_index), luamethod(LuaLocalPlayer, set_wield_index), luamethod(LuaLocalPlayer, get_wielded_item), @@ -544,14 +547,18 @@ const luaL_Reg LuaLocalPlayer::methods[] = {luamethod(LuaLocalPlayer, get_veloci luamethod(LuaLocalPlayer, get_last_look_vertical), // luamethod(LuaLocalPlayer, get_control), - luamethod(LuaLocalPlayer, get_breath), luamethod(LuaLocalPlayer, get_pos), + luamethod(LuaLocalPlayer, get_breath), + luamethod(LuaLocalPlayer, get_pos), luamethod(LuaLocalPlayer, set_pos), luamethod(LuaLocalPlayer, get_movement_acceleration), luamethod(LuaLocalPlayer, get_movement_speed), luamethod(LuaLocalPlayer, get_movement), luamethod(LuaLocalPlayer, get_armor_groups), - luamethod(LuaLocalPlayer, hud_add), luamethod(LuaLocalPlayer, hud_remove), - luamethod(LuaLocalPlayer, hud_change), luamethod(LuaLocalPlayer, hud_get), + luamethod(LuaLocalPlayer, hud_add), + luamethod(LuaLocalPlayer, hud_remove), + luamethod(LuaLocalPlayer, hud_change), + luamethod(LuaLocalPlayer, hud_get), luamethod(LuaLocalPlayer, get_object), - {0, 0}}; + {0, 0} +}; |