aboutsummaryrefslogtreecommitdiff
path: root/src/script/cpp_api/s_player.h
diff options
context:
space:
mode:
authorElias Fleckenstein <eliasfleckenstein@web.de>2020-11-04 16:19:54 +0100
committerElias Fleckenstein <eliasfleckenstein@web.de>2020-11-04 16:19:54 +0100
commitad148587dcf5244c2d2011dba339786c765c54c4 (patch)
treebdd914121cd326da2ed26679838878e3edffc841 /src/script/cpp_api/s_player.h
parent1145b05ea0bda87dc0827821385810eced08f774 (diff)
downloaddragonfireclient-ad148587dcf5244c2d2011dba339786c765c54c4.tar.xz
Make Lint Happy
Diffstat (limited to 'src/script/cpp_api/s_player.h')
-rw-r--r--src/script/cpp_api/s_player.h41
1 files changed, 18 insertions, 23 deletions
diff --git a/src/script/cpp_api/s_player.h b/src/script/cpp_api/s_player.h
index a337f975b..5a1cf15b8 100644
--- a/src/script/cpp_api/s_player.h
+++ b/src/script/cpp_api/s_player.h
@@ -51,38 +51,33 @@ public:
const PlayerHPChangeReason &reason);
void on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname, const StringMap &fields);
- void on_authplayer(const std::string &name, const std::string &ip, bool is_success);
+ void on_authplayer(
+ const std::string &name, const std::string &ip, bool is_success);
// Player inventory callbacks
// Return number of accepted items to be moved
int player_inventory_AllowMove(
- const MoveAction &ma, int count,
- ServerActiveObject *player);
+ const MoveAction &ma, int count, ServerActiveObject *player);
// Return number of accepted items to be put
- int player_inventory_AllowPut(
- const MoveAction &ma, const ItemStack &stack,
- ServerActiveObject *player);
+ int player_inventory_AllowPut(const MoveAction &ma, const ItemStack &stack,
+ ServerActiveObject *player);
// Return number of accepted items to be taken
- int player_inventory_AllowTake(
- const MoveAction &ma, const ItemStack &stack,
- ServerActiveObject *player);
+ int player_inventory_AllowTake(const MoveAction &ma, const ItemStack &stack,
+ ServerActiveObject *player);
// Report moved items
void player_inventory_OnMove(
- const MoveAction &ma, int count,
- ServerActiveObject *player);
+ const MoveAction &ma, int count, ServerActiveObject *player);
// Report put items
- void player_inventory_OnPut(
- const MoveAction &ma, const ItemStack &stack,
- ServerActiveObject *player);
+ void player_inventory_OnPut(const MoveAction &ma, const ItemStack &stack,
+ ServerActiveObject *player);
// Report taken items
- void player_inventory_OnTake(
- const MoveAction &ma, const ItemStack &stack,
- ServerActiveObject *player);
+ void player_inventory_OnTake(const MoveAction &ma, const ItemStack &stack,
+ ServerActiveObject *player);
+
private:
- void pushPutTakeArguments(
- const char *method, const InventoryLocation &loc,
- const std::string &listname, int index, const ItemStack &stack,
- ServerActiveObject *player);
- void pushMoveArguments(const MoveAction &ma,
- int count, ServerActiveObject *player);
+ void pushPutTakeArguments(const char *method, const InventoryLocation &loc,
+ const std::string &listname, int index, const ItemStack &stack,
+ ServerActiveObject *player);
+ void pushMoveArguments(
+ const MoveAction &ma, int count, ServerActiveObject *player);
};