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authorElias Fleckenstein <eliasfleckenstein@web.de>2020-07-18 13:53:15 +0200
committerElias Fleckenstein <eliasfleckenstein@web.de>2020-07-18 13:53:15 +0200
commitffe3c2ae0db6fed0f2b08b71bfa69f3d3df3bb1f (patch)
treecc7d9f74a43215c5d8e3965a2bfc2aea5867a7a0 /src/itemdef.h
parent45aa2516b2fc675df7049bc9ed713600c95b6423 (diff)
parent82731d0d3d8bfe9e56f89466991f13c037f3a61e (diff)
downloaddragonfireclient-ffe3c2ae0db6fed0f2b08b71bfa69f3d3df3bb1f.tar.xz
Update to minetest 5.4.0-dev
Diffstat (limited to 'src/itemdef.h')
-rw-r--r--src/itemdef.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/itemdef.h b/src/itemdef.h
index 45cff582a..f47e6cbe7 100644
--- a/src/itemdef.h
+++ b/src/itemdef.h
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <set>
#include "itemgroup.h"
#include "sound.h"
+#include "texture_override.h" // TextureOverride
class IGameDef;
class Client;
struct ToolCapabilities;
@@ -157,6 +158,10 @@ public:
Client *client) const=0;
#endif
+ // Replace the textures of registered nodes with the ones specified in
+ // the texture pack's override.txt files
+ virtual void applyTextureOverrides(const std::vector<TextureOverride> &overrides)=0;
+
// Remove all registered item and node definitions and aliases
// Then re-add the builtin item definitions
virtual void clear()=0;