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| author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-06-26 20:11:17 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-06-26 20:11:17 +0200 |
| commit | b3a36f7378ea0f299cfa36c81de42e00adb7292d (patch) | |
| tree | 23d056b575ff0dba8cc759cc00f732099a1f3bce /src/game.h | |
| parent | a8650e785df3f12efa5f8cd3c6a695fb9e22a598 (diff) | |
| download | dragonfireclient-b3a36f7378ea0f299cfa36c81de42e00adb7292d.tar.xz | |
Isolate irrlicht references and use a singleton (#6041)
* Add Device3D class which will contain IrrlichtDevice interface
move getSupportedVideoDrivers to Device3D
Add Device3D singleton & use it in various places
Rename Device3D to Rendering engine & add helper functions to various device pointers
More singleton work
RenderingEngine owns draw_load_screen
move draw functions to RenderingEngine
Reduce IrrlichtDevice exposure and guienvironment
RenderingEngine: Expose get_timer_time() to remove device from guiEngine
Make irrlichtdevice & scene manager less exposed
* Code style fixes
* Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine
Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly
* enum paralax => enum parallax
Diffstat (limited to 'src/game.h')
| -rw-r--r-- | src/game.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game.h b/src/game.h index 4fb198be8..de3dd769f 100644 --- a/src/game.h +++ b/src/game.h @@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef GAME_HEADER #define GAME_HEADER -#include "irrlichttypes_extrabloated.h" +#include "irrlichttypes.h" #include <string> class InputHandler; @@ -42,7 +42,6 @@ struct GameUIFlags void the_game(bool *kill, bool random_input, InputHandler *input, - IrrlichtDevice *device, const std::string &map_dir, const std::string &playername, const std::string &password, |
