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| author | Quentin Bazin <quent42340@gmail.com> | 2018-11-28 20:01:49 +0100 |
|---|---|---|
| committer | SmallJoker <SmallJoker@users.noreply.github.com> | 2018-11-28 20:01:49 +0100 |
| commit | 5f1cd555cd9d1c64426e173b30b5b792d211c835 (patch) | |
| tree | 2c8508467d3bf28d549cce2d25144fa8ef42beae /src/game.h | |
| parent | ddd9317b733857630499972179caebc236b4d991 (diff) | |
| download | dragonfireclient-5f1cd555cd9d1c64426e173b30b5b792d211c835.tar.xz | |
Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
Diffstat (limited to 'src/game.h')
| -rw-r--r-- | src/game.h | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/src/game.h b/src/game.h deleted file mode 100644 index 69e6eed0b..000000000 --- a/src/game.h +++ /dev/null @@ -1,56 +0,0 @@ -/* -Minetest -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#pragma once - -#include "irrlichttypes.h" -#include <string> - -class InputHandler; -class ChatBackend; /* to avoid having to include chat.h */ -struct SubgameSpec; - -struct Jitter { - f32 max, min, avg, counter, max_sample, min_sample, max_fraction; -}; - -struct RunStats { - u32 drawtime; - - Jitter dtime_jitter, busy_time_jitter; -}; - -struct CameraOrientation { - f32 camera_yaw; // "right/left" - f32 camera_pitch; // "up/down" -}; - -void the_game(bool *kill, - bool random_input, - InputHandler *input, - const std::string &map_dir, - const std::string &playername, - const std::string &password, - const std::string &address, // If "", local server is used - u16 port, - std::string &error_message, - ChatBackend &chat_backend, - bool *reconnect_requested, - const SubgameSpec &gamespec, // Used for local game - bool simple_singleplayer_mode); |
