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authorQuentin Bazin <quent42340@gmail.com>2018-11-28 20:01:49 +0100
committerSmallJoker <SmallJoker@users.noreply.github.com>2018-11-28 20:01:49 +0100
commit5f1cd555cd9d1c64426e173b30b5b792d211c835 (patch)
tree2c8508467d3bf28d549cce2d25144fa8ef42beae /src/game.h
parentddd9317b733857630499972179caebc236b4d991 (diff)
downloaddragonfireclient-5f1cd555cd9d1c64426e173b30b5b792d211c835.tar.xz
Move client-specific files to 'src/client' (#7902)
Update Android.mk Remove 'src/client' from include_directories
Diffstat (limited to 'src/game.h')
-rw-r--r--src/game.h56
1 files changed, 0 insertions, 56 deletions
diff --git a/src/game.h b/src/game.h
deleted file mode 100644
index 69e6eed0b..000000000
--- a/src/game.h
+++ /dev/null
@@ -1,56 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#pragma once
-
-#include "irrlichttypes.h"
-#include <string>
-
-class InputHandler;
-class ChatBackend; /* to avoid having to include chat.h */
-struct SubgameSpec;
-
-struct Jitter {
- f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
-};
-
-struct RunStats {
- u32 drawtime;
-
- Jitter dtime_jitter, busy_time_jitter;
-};
-
-struct CameraOrientation {
- f32 camera_yaw; // "right/left"
- f32 camera_pitch; // "up/down"
-};
-
-void the_game(bool *kill,
- bool random_input,
- InputHandler *input,
- const std::string &map_dir,
- const std::string &playername,
- const std::string &password,
- const std::string &address, // If "", local server is used
- u16 port,
- std::string &error_message,
- ChatBackend &chat_backend,
- bool *reconnect_requested,
- const SubgameSpec &gamespec, // Used for local game
- bool simple_singleplayer_mode);