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author | Perttu Ahola <celeron55@gmail.com> | 2011-06-25 04:25:14 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-06-25 04:25:14 +0300 |
commit | 7538b4c6201675c566c98b21c8ecddb798a14943 (patch) | |
tree | e61cbdb7c2d9fedd41e2793860aa26553c545f56 /src/farmesh.cpp | |
parent | 47e4eda4bb87cd9dc20dddf81ca473b523eeb150 (diff) | |
download | dragonfireclient-7538b4c6201675c566c98b21c8ecddb798a14943.tar.xz |
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
Diffstat (limited to 'src/farmesh.cpp')
-rw-r--r-- | src/farmesh.cpp | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/src/farmesh.cpp b/src/farmesh.cpp index b46d84151..dbff728b1 100644 --- a/src/farmesh.cpp +++ b/src/farmesh.cpp @@ -33,8 +33,9 @@ with this program; if not, write to the Free Software Foundation, Inc., Temporarily exposed map generator stuff Should only be used for testing */ -extern double base_rock_level_2d(u64 seed, v2s16 p); -extern double get_mud_add_amount(u64 seed, v2s16 p); +//extern double base_rock_level_2d(u64 seed, v2s16 p); +//extern double get_mud_add_amount(u64 seed, v2s16 p); +extern s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); extern bool get_have_sand(u64 seed, v2s16 p2d); extern double tree_amount_2d(u64 seed, v2s16 p); @@ -126,8 +127,11 @@ HeightPoint ground_height(u64 seed, v2s16 p2d) if(n) return n->getValue(); HeightPoint hp; - hp.gh = BS*base_rock_level_2d(seed, p2d); - hp.ma = BS*get_mud_add_amount(seed, p2d); + s16 level = find_ground_level_from_noise(seed, p2d, 3); + hp.gh = (level-4)*BS; + hp.ma = (4)*BS; + /*hp.gh = BS*base_rock_level_2d(seed, p2d); + hp.ma = BS*get_mud_add_amount(seed, p2d);*/ hp.have_sand = get_have_sand(seed, p2d); if(hp.gh > BS*WATER_LEVEL) hp.tree_amount = tree_amount_2d(seed, p2d); @@ -136,7 +140,7 @@ HeightPoint ground_height(u64 seed, v2s16 p2d) // No mud has been added if mud amount is less than 1 if(hp.ma < 1.0*BS) hp.ma = 0.0; - hp.gh -= BS*3; // Lower a bit so that it is not that much in the way + //hp.gh -= BS*3; // Lower a bit so that it is not that much in the way g_heights[p2d] = hp; return hp; } |