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authorx2048 <codeforsmile@gmail.com>2022-05-21 16:49:30 +0200
committerGitHub <noreply@github.com>2022-05-21 16:49:30 +0200
commitdc45b85a543b4c8ad72f69a554ecfe7f0a60c533 (patch)
tree348a20f17c19d8e886ca669e339a7f4875aa7778 /src/defaultsettings.cpp
parenta4ef62f5b215fe0f23e3e50672f1538854db4ed9 (diff)
downloaddragonfireclient-dc45b85a543b4c8ad72f69a554ecfe7f0a60c533.tar.xz
Improve shadow filters (#12195)
* Rewrite shadow filtering for the new distortion * Calculate penumbra radius using a single sample * Avoid peter-panning effect due to filtering of short shadows * Add adaptive filter quality for soft shadows * Avoid sharp shadows on surfaces without normals (e.g. plants) * Increase default and maximum soft shadow radius * Make line numbers in shader errors match the code
Diffstat (limited to 'src/defaultsettings.cpp')
-rw-r--r--src/defaultsettings.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 11d52efd3..0087f8d48 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -274,7 +274,7 @@ void set_default_settings()
settings->setDefault("shadow_filters", "1");
settings->setDefault("shadow_poisson_filter", "true");
settings->setDefault("shadow_update_frames", "8");
- settings->setDefault("shadow_soft_radius", "1.0");
+ settings->setDefault("shadow_soft_radius", "5.0");
settings->setDefault("shadow_sky_body_orbit_tilt", "0.0");
// Input