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author | x2048 <codeforsmile@gmail.com> | 2022-05-21 16:49:30 +0200 |
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committer | GitHub <noreply@github.com> | 2022-05-21 16:49:30 +0200 |
commit | dc45b85a543b4c8ad72f69a554ecfe7f0a60c533 (patch) | |
tree | 348a20f17c19d8e886ca669e339a7f4875aa7778 /src/defaultsettings.cpp | |
parent | a4ef62f5b215fe0f23e3e50672f1538854db4ed9 (diff) | |
download | dragonfireclient-dc45b85a543b4c8ad72f69a554ecfe7f0a60c533.tar.xz |
Improve shadow filters (#12195)
* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code
Diffstat (limited to 'src/defaultsettings.cpp')
-rw-r--r-- | src/defaultsettings.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 11d52efd3..0087f8d48 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -274,7 +274,7 @@ void set_default_settings() settings->setDefault("shadow_filters", "1"); settings->setDefault("shadow_poisson_filter", "true"); settings->setDefault("shadow_update_frames", "8"); - settings->setDefault("shadow_soft_radius", "1.0"); + settings->setDefault("shadow_soft_radius", "5.0"); settings->setDefault("shadow_sky_body_orbit_tilt", "0.0"); // Input |