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| author | sapier <sapier@users.noreply.github.com> | 2017-09-01 11:15:12 +0200 |
|---|---|---|
| committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-09-01 11:15:12 +0200 |
| commit | bf403b923ab4a1e11447b3f81d54d5d0c1124f65 (patch) | |
| tree | 8c8f73e07051d8de8d5eb5c488bfdbc4377de3b3 /src/content_cao.h | |
| parent | b8f06ad37e142004335e8c2ffaec5fe73b620196 (diff) | |
| download | dragonfireclient-bf403b923ab4a1e11447b3f81d54d5d0c1124f65.tar.xz | |
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
* Fix animation frame_speed and blend loosing precision due to incorrect data type
Add lua function set_animation_frame_speed to update the frame speed without resetting the animation to start
Diffstat (limited to 'src/content_cao.h')
| -rw-r--r-- | src/content_cao.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/content_cao.h b/src/content_cao.h index 0b0e907c5..93b532aad 100644 --- a/src/content_cao.h +++ b/src/content_cao.h @@ -83,8 +83,8 @@ private: bool m_initial_tx_basepos_set = false; bool m_tx_select_horiz_by_yawpitch = false; v2s32 m_animation_range; - int m_animation_speed = 15; - int m_animation_blend = 0; + float m_animation_speed = 15.0f; + float m_animation_blend = 0.0f; bool m_animation_loop = true; // stores position and rotation for each bone name std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position; @@ -197,6 +197,8 @@ public: void updateAnimation(); + void updateAnimationSpeed(); + void updateBonePosition(); void updateAttachments(); |
