diff options
author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-11-04 16:19:54 +0100 |
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committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-11-04 16:19:54 +0100 |
commit | ad148587dcf5244c2d2011dba339786c765c54c4 (patch) | |
tree | bdd914121cd326da2ed26679838878e3edffc841 /src/client/minimap.cpp | |
parent | 1145b05ea0bda87dc0827821385810eced08f774 (diff) | |
download | dragonfireclient-ad148587dcf5244c2d2011dba339786c765c54c4.tar.xz |
Make Lint Happy
Diffstat (limited to 'src/client/minimap.cpp')
-rw-r--r-- | src/client/minimap.cpp | 353 |
1 files changed, 184 insertions, 169 deletions
diff --git a/src/client/minimap.cpp b/src/client/minimap.cpp index 68770ec19..e321aaae5 100644 --- a/src/client/minimap.cpp +++ b/src/client/minimap.cpp @@ -26,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapblock.h" #include "client/renderingengine.h" - //// //// MinimapUpdateThread //// @@ -58,7 +57,7 @@ bool MinimapUpdateThread::pushBlockUpdate(v3s16 pos, MinimapMapblock *data) // Add the block QueuedMinimapUpdate q; - q.pos = pos; + q.pos = pos; q.data = data; m_update_queue.push_back(q); @@ -84,7 +83,6 @@ void MinimapUpdateThread::enqueueBlock(v3s16 pos, MinimapMapblock *data) deferUpdate(); } - void MinimapUpdateThread::doUpdate() { QueuedMinimapUpdate update; @@ -92,8 +90,9 @@ void MinimapUpdateThread::doUpdate() while (popBlockUpdate(&update)) { if (update.data) { // Swap two values in the map using single lookup - std::pair<std::map<v3s16, MinimapMapblock*>::iterator, bool> - result = m_blocks_cache.insert(std::make_pair(update.pos, update.data)); + std::pair<std::map<v3s16, MinimapMapblock *>::iterator, bool> + result = m_blocks_cache.insert(std::make_pair( + update.pos, update.data)); if (!result.second) { delete result.first->second; result.first->second = update.data; @@ -121,51 +120,60 @@ void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height) v3s16 blockpos_min = getNodeBlockPos(pos_min); v3s16 blockpos_max = getNodeBlockPos(pos_max); -// clear the map + // clear the map for (int z = 0; z < size; z++) - for (int x = 0; x < size; x++) { - MinimapPixel &mmpixel = data->minimap_scan[x + z * size]; - mmpixel.air_count = 0; - mmpixel.height = 0; - mmpixel.n = MapNode(CONTENT_AIR); - } + for (int x = 0; x < size; x++) { + MinimapPixel &mmpixel = data->minimap_scan[x + z * size]; + mmpixel.air_count = 0; + mmpixel.height = 0; + mmpixel.n = MapNode(CONTENT_AIR); + } -// draw the map + // draw the map v3s16 blockpos; for (blockpos.Z = blockpos_min.Z; blockpos.Z <= blockpos_max.Z; ++blockpos.Z) - for (blockpos.Y = blockpos_min.Y; blockpos.Y <= blockpos_max.Y; ++blockpos.Y) - for (blockpos.X = blockpos_min.X; blockpos.X <= blockpos_max.X; ++blockpos.X) { - std::map<v3s16, MinimapMapblock *>::const_iterator pblock = - m_blocks_cache.find(blockpos); - if (pblock == m_blocks_cache.end()) - continue; - const MinimapMapblock &block = *pblock->second; - - v3s16 block_node_min(blockpos * MAP_BLOCKSIZE); - v3s16 block_node_max(block_node_min + MAP_BLOCKSIZE - 1); - // clip - v3s16 range_min = componentwise_max(block_node_min, pos_min); - v3s16 range_max = componentwise_min(block_node_max, pos_max); - - v3s16 pos; - pos.Y = range_min.Y; - for (pos.Z = range_min.Z; pos.Z <= range_max.Z; ++pos.Z) - for (pos.X = range_min.X; pos.X <= range_max.X; ++pos.X) { - v3s16 inblock_pos = pos - block_node_min; - const MinimapPixel &in_pixel = - block.data[inblock_pos.Z * MAP_BLOCKSIZE + inblock_pos.X]; - - v3s16 inmap_pos = pos - pos_min; - MinimapPixel &out_pixel = - data->minimap_scan[inmap_pos.X + inmap_pos.Z * size]; - - out_pixel.air_count += in_pixel.air_count; - if (in_pixel.n.param0 != CONTENT_AIR) { - out_pixel.n = in_pixel.n; - out_pixel.height = inmap_pos.Y + in_pixel.height; + for (blockpos.Y = blockpos_min.Y; blockpos.Y <= blockpos_max.Y; + ++blockpos.Y) + for (blockpos.X = blockpos_min.X; blockpos.X <= blockpos_max.X; + ++blockpos.X) { + std::map<v3s16, MinimapMapblock *>::const_iterator + pblock = m_blocks_cache.find(blockpos); + if (pblock == m_blocks_cache.end()) + continue; + const MinimapMapblock &block = *pblock->second; + + v3s16 block_node_min(blockpos * MAP_BLOCKSIZE); + v3s16 block_node_max(block_node_min + MAP_BLOCKSIZE - 1); + // clip + v3s16 range_min = componentwise_max( + block_node_min, pos_min); + v3s16 range_max = componentwise_min( + block_node_max, pos_max); + + v3s16 pos; + pos.Y = range_min.Y; + for (pos.Z = range_min.Z; pos.Z <= range_max.Z; ++pos.Z) + for (pos.X = range_min.X; pos.X <= range_max.X; + ++pos.X) { + v3s16 inblock_pos = pos - block_node_min; + const MinimapPixel &in_pixel = + block.data[inblock_pos.Z * MAP_BLOCKSIZE + + inblock_pos.X]; + + v3s16 inmap_pos = pos - pos_min; + MinimapPixel &out_pixel = + data->minimap_scan[inmap_pos.X + + inmap_pos.Z * size]; + + out_pixel.air_count += in_pixel.air_count; + if (in_pixel.n.param0 != CONTENT_AIR) { + out_pixel.n = in_pixel.n; + out_pixel.height = + inmap_pos.Y + + in_pixel.height; + } + } } - } - } } //// @@ -174,40 +182,40 @@ void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height) Minimap::Minimap(Client *client) { - this->client = client; - this->driver = RenderingEngine::get_video_driver(); - this->m_tsrc = client->getTextureSource(); + this->client = client; + this->driver = RenderingEngine::get_video_driver(); + this->m_tsrc = client->getTextureSource(); this->m_shdrsrc = client->getShaderSource(); - this->m_ndef = client->getNodeDefManager(); + this->m_ndef = client->getNodeDefManager(); m_angle = 0.f; // Initialize static settings m_enable_shaders = g_settings->getBool("enable_shaders"); m_surface_mode_scan_height = - g_settings->getBool("minimap_double_scan_height") ? 256 : 128; + g_settings->getBool("minimap_double_scan_height") ? 256 : 128; // Initialize minimap data data = new MinimapData; - data->mode = MINIMAP_MODE_OFF; - data->is_radar = false; - data->map_invalidated = true; - data->texture = NULL; + data->mode = MINIMAP_MODE_OFF; + data->is_radar = false; + data->map_invalidated = true; + data->texture = NULL; data->heightmap_texture = NULL; data->minimap_shape_round = g_settings->getBool("minimap_shape_round"); // Get round minimap textures data->minimap_mask_round = driver->createImage( - m_tsrc->getTexture("minimap_mask_round.png"), - core::position2d<s32>(0, 0), - core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY)); + m_tsrc->getTexture("minimap_mask_round.png"), + core::position2d<s32>(0, 0), + core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY)); data->minimap_overlay_round = m_tsrc->getTexture("minimap_overlay_round.png"); // Get square minimap textures data->minimap_mask_square = driver->createImage( - m_tsrc->getTexture("minimap_mask_square.png"), - core::position2d<s32>(0, 0), - core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY)); + m_tsrc->getTexture("minimap_mask_square.png"), + core::position2d<s32>(0, 0), + core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY)); data->minimap_overlay_square = m_tsrc->getTexture("minimap_overlay_square.png"); // Create player marker texture @@ -282,25 +290,21 @@ MinimapShape Minimap::getMinimapShape() void Minimap::setMinimapMode(MinimapMode mode) { - static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = { - {false, 0, 0}, - {false, m_surface_mode_scan_height, 256}, - {false, m_surface_mode_scan_height, 128}, - {false, m_surface_mode_scan_height, 64}, - {true, 32, 128}, - {true, 32, 64}, - {true, 32, 32} - }; + static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = {{false, 0, 0}, + {false, m_surface_mode_scan_height, 256}, + {false, m_surface_mode_scan_height, 128}, + {false, m_surface_mode_scan_height, 64}, {true, 32, 128}, + {true, 32, 64}, {true, 32, 32}}; if (mode >= MINIMAP_MODE_COUNT) return; MutexAutoLock lock(m_mutex); - data->is_radar = modedefs[mode].is_radar; + data->is_radar = modedefs[mode].is_radar; data->scan_height = modedefs[mode].scan_height; - data->map_size = modedefs[mode].map_size; - data->mode = mode; + data->map_size = modedefs[mode].map_size; + data->mode = mode; m_minimap_update_thread->deferUpdate(); } @@ -332,47 +336,55 @@ void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image) { video::SColor c(240, 0, 0, 0); for (s16 x = 0; x < data->map_size; x++) - for (s16 z = 0; z < data->map_size; z++) { - MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size]; - - if (mmpixel->air_count > 0) - c.setGreen(core::clamp(core::round32(32 + mmpixel->air_count * 8), 0, 255)); - else - c.setGreen(0); - - map_image->setPixel(x, data->map_size - z - 1, c); - } + for (s16 z = 0; z < data->map_size; z++) { + MinimapPixel *mmpixel = + &data->minimap_scan[x + z * data->map_size]; + + if (mmpixel->air_count > 0) + c.setGreen(core::clamp( + core::round32(32 + + mmpixel->air_count * 8), + 0, 255)); + else + c.setGreen(0); + + map_image->setPixel(x, data->map_size - z - 1, c); + } } void Minimap::blitMinimapPixelsToImageSurface( - video::IImage *map_image, video::IImage *heightmap_image) + video::IImage *map_image, video::IImage *heightmap_image) { // This variable creation/destruction has a 1% cost on rendering minimap video::SColor tilecolor; for (s16 x = 0; x < data->map_size; x++) - for (s16 z = 0; z < data->map_size; z++) { - MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size]; - - const ContentFeatures &f = m_ndef->get(mmpixel->n); - const TileDef *tile = &f.tiledef[0]; - - // Color of the 0th tile (mostly this is the topmost) - if(tile->has_color) - tilecolor = tile->color; - else - mmpixel->n.getColor(f, &tilecolor); - - tilecolor.setRed(tilecolor.getRed() * f.minimap_color.getRed() / 255); - tilecolor.setGreen(tilecolor.getGreen() * f.minimap_color.getGreen() / 255); - tilecolor.setBlue(tilecolor.getBlue() * f.minimap_color.getBlue() / 255); - tilecolor.setAlpha(240); - - map_image->setPixel(x, data->map_size - z - 1, tilecolor); - - u32 h = mmpixel->height; - heightmap_image->setPixel(x,data->map_size - z - 1, - video::SColor(255, h, h, h)); - } + for (s16 z = 0; z < data->map_size; z++) { + MinimapPixel *mmpixel = + &data->minimap_scan[x + z * data->map_size]; + + const ContentFeatures &f = m_ndef->get(mmpixel->n); + const TileDef *tile = &f.tiledef[0]; + + // Color of the 0th tile (mostly this is the topmost) + if (tile->has_color) + tilecolor = tile->color; + else + mmpixel->n.getColor(f, &tilecolor); + + tilecolor.setRed(tilecolor.getRed() * f.minimap_color.getRed() / + 255); + tilecolor.setGreen(tilecolor.getGreen() * + f.minimap_color.getGreen() / 255); + tilecolor.setBlue(tilecolor.getBlue() * + f.minimap_color.getBlue() / 255); + tilecolor.setAlpha(240); + + map_image->setPixel(x, data->map_size - z - 1, tilecolor); + + u32 h = mmpixel->height; + heightmap_image->setPixel(x, data->map_size - z - 1, + video::SColor(255, h, h, h)); + } } video::ITexture *Minimap::getMinimapTexture() @@ -383,10 +395,10 @@ video::ITexture *Minimap::getMinimapTexture() // create minimap and heightmap images in memory core::dimension2d<u32> dim(data->map_size, data->map_size); - video::IImage *map_image = driver->createImage(video::ECF_A8R8G8B8, dim); + video::IImage *map_image = driver->createImage(video::ECF_A8R8G8B8, dim); video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim); - video::IImage *minimap_image = driver->createImage(video::ECF_A8R8G8B8, - core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY)); + video::IImage *minimap_image = driver->createImage(video::ECF_A8R8G8B8, + core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY)); // Blit MinimapPixels to images if (data->is_radar) @@ -397,16 +409,19 @@ video::ITexture *Minimap::getMinimapTexture() map_image->copyToScaling(minimap_image); map_image->drop(); - video::IImage *minimap_mask = data->minimap_shape_round ? - data->minimap_mask_round : data->minimap_mask_square; + video::IImage *minimap_mask = data->minimap_shape_round + ? data->minimap_mask_round + : data->minimap_mask_square; if (minimap_mask) { for (s16 y = 0; y < MINIMAP_MAX_SY; y++) - for (s16 x = 0; x < MINIMAP_MAX_SX; x++) { - const video::SColor &mask_col = minimap_mask->getPixel(x, y); - if (!mask_col.getAlpha()) - minimap_image->setPixel(x, y, video::SColor(0,0,0,0)); - } + for (s16 x = 0; x < MINIMAP_MAX_SX; x++) { + const video::SColor &mask_col = + minimap_mask->getPixel(x, y); + if (!mask_col.getAlpha()) + minimap_image->setPixel( + x, y, video::SColor(0, 0, 0, 0)); + } } if (data->texture) @@ -416,7 +431,7 @@ video::ITexture *Minimap::getMinimapTexture() data->texture = driver->addTexture("minimap__", minimap_image); data->heightmap_texture = - driver->addTexture("minimap_heightmap__", heightmap_image); + driver->addTexture("minimap_heightmap__", heightmap_image); minimap_image->drop(); heightmap_image->drop(); @@ -428,10 +443,8 @@ video::ITexture *Minimap::getMinimapTexture() v3f Minimap::getYawVec() { if (data->minimap_shape_round) { - return v3f( - std::cos(m_angle * core::DEGTORAD), - std::sin(m_angle * core::DEGTORAD), - 1.0); + return v3f(std::cos(m_angle * core::DEGTORAD), + std::sin(m_angle * core::DEGTORAD), 1.0); } return v3f(1.0, 0.0, 1.0); @@ -445,9 +458,9 @@ scene::SMeshBuffer *Minimap::getMinimapMeshBuffer() static const video::SColor c(255, 255, 255, 255); buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1); - buf->Vertices[1] = video::S3DVertex(-1, 1, 0, 0, 0, 1, c, 0, 0); - buf->Vertices[2] = video::S3DVertex( 1, 1, 0, 0, 0, 1, c, 1, 0); - buf->Vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1); + buf->Vertices[1] = video::S3DVertex(-1, 1, 0, 0, 0, 1, c, 0, 0); + buf->Vertices[2] = video::S3DVertex(1, 1, 0, 0, 0, 1, c, 1, 0); + buf->Vertices[3] = video::S3DVertex(1, -1, 0, 0, 0, 1, c, 1, 1); buf->Indices[0] = 0; buf->Indices[1] = 1; @@ -474,8 +487,7 @@ void Minimap::drawMinimap() core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW); driver->setViewPort(core::rect<s32>( - screensize.X - size - 10, 10, - screensize.X - 10, size + 10)); + screensize.X - size - 10, 10, screensize.X - 10, size + 10)); driver->setTransform(video::ETS_PROJECTION, core::matrix4()); driver->setTransform(video::ETS_VIEW, core::matrix4()); @@ -504,8 +516,9 @@ void Minimap::drawMinimap() driver->drawMeshBuffer(m_meshbuffer); // Draw overlay - video::ITexture *minimap_overlay = data->minimap_shape_round ? - data->minimap_overlay_round : data->minimap_overlay_square; + video::ITexture *minimap_overlay = data->minimap_shape_round + ? data->minimap_overlay_round + : data->minimap_overlay_square; material.TextureLayer[0].Texture = minimap_overlay; material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; driver->setMaterial(material); @@ -536,9 +549,8 @@ void Minimap::drawMinimap() static const video::SColor c[4] = {col, col, col, col}; f32 sin_angle = std::sin(m_angle * core::DEGTORAD); f32 cos_angle = std::cos(m_angle * core::DEGTORAD); - s32 marker_size2 = 0.025 * (float)size; - for (std::list<v2f>::const_iterator - i = m_active_markers.begin(); + s32 marker_size2 = 0.025 * (float)size; + for (std::list<v2f>::const_iterator i = m_active_markers.begin(); i != m_active_markers.end(); ++i) { v2f posf = *i; if (data->minimap_shape_round) { @@ -549,34 +561,36 @@ void Minimap::drawMinimap() } posf.X = (posf.X + 0.5) * (float)size; posf.Y = (posf.Y + 0.5) * (float)size; - core::rect<s32> dest_rect( - s_pos.X + posf.X - marker_size2, - s_pos.Y + posf.Y - marker_size2, - s_pos.X + posf.X + marker_size2, - s_pos.Y + posf.Y + marker_size2); - driver->draw2DImage(data->object_marker_red, dest_rect, - img_rect, &dest_rect, &c[0], true); + core::rect<s32> dest_rect(s_pos.X + posf.X - marker_size2, + s_pos.Y + posf.Y - marker_size2, + s_pos.X + posf.X + marker_size2, + s_pos.Y + posf.Y + marker_size2); + driver->draw2DImage(data->object_marker_red, dest_rect, img_rect, + &dest_rect, &c[0], true); } } void Minimap::updateActiveMarkers() { - video::IImage *minimap_mask = data->minimap_shape_round ? - data->minimap_mask_round : data->minimap_mask_square; + video::IImage *minimap_mask = data->minimap_shape_round + ? data->minimap_mask_round + : data->minimap_mask_square; const std::list<Nametag *> &nametags = client->getCamera()->getNametags(); m_active_markers.clear(); for (Nametag *nametag : nametags) { - v3s16 pos = floatToInt(nametag->parent_node->getAbsolutePosition() + - intToFloat(client->getCamera()->getOffset(), BS), BS); - pos -= data->pos - v3s16(data->map_size / 2, - data->scan_height / 2, - data->map_size / 2); - if (pos.X < 0 || pos.X > data->map_size || - pos.Y < 0 || pos.Y > data->scan_height || - pos.Z < 0 || pos.Z > data->map_size) { + v3s16 pos = floatToInt( + nametag->parent_node->getAbsolutePosition() + + intToFloat(client->getCamera()->getOffset(), + BS), + BS); + pos -= data->pos - v3s16(data->map_size / 2, data->scan_height / 2, + data->map_size / 2); + if (pos.X < 0 || pos.X > data->map_size || pos.Y < 0 || + pos.Y > data->scan_height || pos.Z < 0 || + pos.Z > data->map_size) { continue; } pos.X = ((float)pos.X / data->map_size) * MINIMAP_MAX_SX; @@ -586,8 +600,9 @@ void Minimap::updateActiveMarkers() continue; } - m_active_markers.emplace_back(((float)pos.X / (float)MINIMAP_MAX_SX) - 0.5, - (1.0 - (float)pos.Z / (float)MINIMAP_MAX_SY) - 0.5); + m_active_markers.emplace_back( + ((float)pos.X / (float)MINIMAP_MAX_SX) - 0.5, + (1.0 - (float)pos.Z / (float)MINIMAP_MAX_SY) - 0.5); } } @@ -599,26 +614,26 @@ void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, const v3s16 &pos { for (s16 x = 0; x < MAP_BLOCKSIZE; x++) - for (s16 z = 0; z < MAP_BLOCKSIZE; z++) { - s16 air_count = 0; - bool surface_found = false; - MinimapPixel *mmpixel = &data[z * MAP_BLOCKSIZE + x]; - - for (s16 y = MAP_BLOCKSIZE -1; y >= 0; y--) { - v3s16 p(x, y, z); - MapNode n = vmanip->getNodeNoEx(pos + p); - if (!surface_found && n.getContent() != CONTENT_AIR) { - mmpixel->height = y; - mmpixel->n = n; - surface_found = true; - } else if (n.getContent() == CONTENT_AIR) { - air_count++; + for (s16 z = 0; z < MAP_BLOCKSIZE; z++) { + s16 air_count = 0; + bool surface_found = false; + MinimapPixel *mmpixel = &data[z * MAP_BLOCKSIZE + x]; + + for (s16 y = MAP_BLOCKSIZE - 1; y >= 0; y--) { + v3s16 p(x, y, z); + MapNode n = vmanip->getNodeNoEx(pos + p); + if (!surface_found && n.getContent() != CONTENT_AIR) { + mmpixel->height = y; + mmpixel->n = n; + surface_found = true; + } else if (n.getContent() == CONTENT_AIR) { + air_count++; + } } - } - if (!surface_found) - mmpixel->n = MapNode(CONTENT_AIR); + if (!surface_found) + mmpixel->n = MapNode(CONTENT_AIR); - mmpixel->air_count = air_count; - } + mmpixel->air_count = air_count; + } } |