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authorANAND <ClobberXD@gmail.com>2019-05-04 12:43:31 +0530
committerSmallJoker <mk939@ymail.com>2019-08-20 18:48:28 +0200
commit3c395d908f016158162f022f24d7ea48eeb7e8d5 (patch)
tree1fb25622374b7cf4cb0252cadf2dca08928cee42 /src/client/game.cpp
parentded5da780002c17f2079a1d8ea09eb923a3b5e8f (diff)
downloaddragonfireclient-3c395d908f016158162f022f24d7ea48eeb7e8d5.tar.xz
Disable autoforward if player is dead
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r--src/client/game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 841357810..4d5fbfb97 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -2466,7 +2466,7 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
}
// autoforward if set: simulate "up" key
- if (player->getPlayerSettings().continuous_forward) {
+ if (player->getPlayerSettings().continuous_forward && !player->isDead()) {
control.up = true;
keypress_bits |= 1U << 0;
}
@@ -2483,7 +2483,7 @@ inline void Game::step(f32 *dtime)
bool can_be_and_is_paused =
(simple_singleplayer_mode && g_menumgr.pausesGame());
- if (can_be_and_is_paused) { // This is for a singleplayer server
+ if (can_be_and_is_paused) { // This is for a singleplayer server
*dtime = 0; // No time passes
} else {
if (server)