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author | ANAND <ClobberXD@gmail.com> | 2019-05-04 12:43:31 +0530 |
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committer | SmallJoker <mk939@ymail.com> | 2019-08-20 18:48:28 +0200 |
commit | 3c395d908f016158162f022f24d7ea48eeb7e8d5 (patch) | |
tree | 1fb25622374b7cf4cb0252cadf2dca08928cee42 /src/client/game.cpp | |
parent | ded5da780002c17f2079a1d8ea09eb923a3b5e8f (diff) | |
download | dragonfireclient-3c395d908f016158162f022f24d7ea48eeb7e8d5.tar.xz |
Disable autoforward if player is dead
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r-- | src/client/game.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp index 841357810..4d5fbfb97 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -2466,7 +2466,7 @@ void Game::updatePlayerControl(const CameraOrientation &cam) } // autoforward if set: simulate "up" key - if (player->getPlayerSettings().continuous_forward) { + if (player->getPlayerSettings().continuous_forward && !player->isDead()) { control.up = true; keypress_bits |= 1U << 0; } @@ -2483,7 +2483,7 @@ inline void Game::step(f32 *dtime) bool can_be_and_is_paused = (simple_singleplayer_mode && g_menumgr.pausesGame()); - if (can_be_and_is_paused) { // This is for a singleplayer server + if (can_be_and_is_paused) { // This is for a singleplayer server *dtime = 0; // No time passes } else { if (server) |