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author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-11-04 16:19:54 +0100 |
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committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-11-04 16:19:54 +0100 |
commit | ad148587dcf5244c2d2011dba339786c765c54c4 (patch) | |
tree | bdd914121cd326da2ed26679838878e3edffc841 /src/client/clouds.cpp | |
parent | 1145b05ea0bda87dc0827821385810eced08f774 (diff) | |
download | dragonfireclient-ad148587dcf5244c2d2011dba339786c765c54c4.tar.xz |
Make Lint Happy
Diffstat (limited to 'src/client/clouds.cpp')
-rw-r--r-- | src/client/clouds.cpp | 375 |
1 files changed, 187 insertions, 188 deletions
diff --git a/src/client/clouds.cpp b/src/client/clouds.cpp index 887a62f25..e59eb8b4d 100644 --- a/src/client/clouds.cpp +++ b/src/client/clouds.cpp @@ -26,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "settings.h" #include <cmath> - // Menu clouds are created later class Clouds; Clouds *g_menuclouds = NULL; @@ -40,48 +39,43 @@ static void cloud_3d_setting_changed(const std::string &settingname, void *data) ((Clouds *)data)->readSettings(); } -Clouds::Clouds(scene::ISceneManager* mgr, - s32 id, - u32 seed -): - scene::ISceneNode(mgr->getRootSceneNode(), mgr, id), - m_seed(seed) +Clouds::Clouds(scene::ISceneManager *mgr, s32 id, u32 seed) : + scene::ISceneNode(mgr->getRootSceneNode(), mgr, id), m_seed(seed) { m_material.setFlag(video::EMF_LIGHTING, false); - //m_material.setFlag(video::EMF_BACK_FACE_CULLING, false); + // m_material.setFlag(video::EMF_BACK_FACE_CULLING, false); m_material.setFlag(video::EMF_BACK_FACE_CULLING, true); m_material.setFlag(video::EMF_BILINEAR_FILTER, false); m_material.setFlag(video::EMF_FOG_ENABLE, true); m_material.setFlag(video::EMF_ANTI_ALIASING, true); - //m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; + // m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - m_params.height = 120; - m_params.density = 0.4f; - m_params.thickness = 16.0f; - m_params.color_bright = video::SColor(229, 240, 240, 255); + m_params.height = 120; + m_params.density = 0.4f; + m_params.thickness = 16.0f; + m_params.color_bright = video::SColor(229, 240, 240, 255); m_params.color_ambient = video::SColor(255, 0, 0, 0); - m_params.speed = v2f(0.0f, -2.0f); + m_params.speed = v2f(0.0f, -2.0f); readSettings(); - g_settings->registerChangedCallback("enable_3d_clouds", - &cloud_3d_setting_changed, this); + g_settings->registerChangedCallback( + "enable_3d_clouds", &cloud_3d_setting_changed, this); updateBox(); } Clouds::~Clouds() { - g_settings->deregisterChangedCallback("enable_3d_clouds", - &cloud_3d_setting_changed, this); + g_settings->deregisterChangedCallback( + "enable_3d_clouds", &cloud_3d_setting_changed, this); } void Clouds::OnRegisterSceneNode() { - if(IsVisible) - { + if (IsVisible) { SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT); - //SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID); + // SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID); } ISceneNode::OnRegisterSceneNode(); @@ -93,10 +87,10 @@ void Clouds::render() if (m_params.density <= 0.0f) return; // no need to do anything - video::IVideoDriver* driver = SceneManager->getVideoDriver(); + video::IVideoDriver *driver = SceneManager->getVideoDriver(); - if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT) - //if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID) + if (SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT) + // if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID) return; ScopeProfiler sp(g_profiler, "Clouds::render()", SPT_AVG); @@ -121,15 +115,14 @@ void Clouds::render() v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f; // The integer center point of drawing in the noise v2s16 center_of_drawing_in_noise_i( - std::floor(center_of_drawing_in_noise_f.X / cloud_size), - std::floor(center_of_drawing_in_noise_f.Y / cloud_size) - ); + std::floor(center_of_drawing_in_noise_f.X / cloud_size), + std::floor(center_of_drawing_in_noise_f.Y / cloud_size)); // The world position of the integer center point of drawing in the noise - v2f world_center_of_drawing_in_noise_f = v2f( - center_of_drawing_in_noise_i.X * cloud_size, - center_of_drawing_in_noise_i.Y * cloud_size - ) + m_origin; + v2f world_center_of_drawing_in_noise_f = + v2f(center_of_drawing_in_noise_i.X * cloud_size, + center_of_drawing_in_noise_i.Y * cloud_size) + + m_origin; /*video::SColor c_top(128,b*240,b*240,b*255); video::SColor c_side_1(128,b*230,b*230,b*255); @@ -154,185 +147,185 @@ void Clouds::render() video::SColor c_bottom = c_bottom_f.toSColor(); // Get fog parameters for setting them back later - video::SColor fog_color(0,0,0,0); + video::SColor fog_color(0, 0, 0, 0); video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR; f32 fog_start = 0; f32 fog_end = 0; f32 fog_density = 0; bool fog_pixelfog = false; bool fog_rangefog = false; - driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density, - fog_pixelfog, fog_rangefog); + driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density, fog_pixelfog, + fog_rangefog); // Set our own fog driver->setFog(fog_color, fog_type, cloud_full_radius * 0.5, - cloud_full_radius*1.2, fog_density, fog_pixelfog, fog_rangefog); + cloud_full_radius * 1.2, fog_density, fog_pixelfog, fog_rangefog); // Read noise bool *grid = new bool[m_cloud_radius_i * 2 * m_cloud_radius_i * 2]; - - for(s16 zi = -m_cloud_radius_i; zi < m_cloud_radius_i; zi++) { - u32 si = (zi + m_cloud_radius_i) * m_cloud_radius_i * 2 + m_cloud_radius_i; + for (s16 zi = -m_cloud_radius_i; zi < m_cloud_radius_i; zi++) { + u32 si = (zi + m_cloud_radius_i) * m_cloud_radius_i * 2 + + m_cloud_radius_i; for (s16 xi = -m_cloud_radius_i; xi < m_cloud_radius_i; xi++) { u32 i = si + xi; - grid[i] = gridFilled( - xi + center_of_drawing_in_noise_i.X, - zi + center_of_drawing_in_noise_i.Y - ); + grid[i] = gridFilled(xi + center_of_drawing_in_noise_i.X, + zi + center_of_drawing_in_noise_i.Y); } } -#define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius)) -#define INAREA(x, z, radius) \ +#define GETINDEX(x, z, radius) (((z) + (radius)) * (radius)*2 + (x) + (radius)) +#define INAREA(x, z, radius) \ ((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius)) - for (s16 zi0= -m_cloud_radius_i; zi0 < m_cloud_radius_i; zi0++) - for (s16 xi0= -m_cloud_radius_i; xi0 < m_cloud_radius_i; xi0++) - { - s16 zi = zi0; - s16 xi = xi0; - // Draw from front to back (needed for transparency) - /*if(zi <= 0) - zi = -m_cloud_radius_i - zi; - if(xi <= 0) - xi = -m_cloud_radius_i - xi;*/ - // Draw from back to front - if(zi >= 0) - zi = m_cloud_radius_i - zi - 1; - if(xi >= 0) - xi = m_cloud_radius_i - xi - 1; - - u32 i = GETINDEX(xi, zi, m_cloud_radius_i); - - if (!grid[i]) - continue; - - v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f; - - video::S3DVertex v[4] = { - video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1), - video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1), - video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0), - video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0) - }; - - /*if(zi <= 0 && xi <= 0){ - v[0].Color.setBlue(255); - v[1].Color.setBlue(255); - v[2].Color.setBlue(255); - v[3].Color.setBlue(255); - }*/ - - f32 rx = cloud_size / 2.0f; - // if clouds are flat, the top layer should be at the given height - f32 ry = m_enable_3d ? m_params.thickness * BS : 0.0f; - f32 rz = cloud_size / 2; - - for(int i=0; i<num_faces_to_draw; i++) - { - switch(i) - { - case 0: // top - for (video::S3DVertex &vertex : v) { - vertex.Normal.set(0,1,0); - } - v[0].Pos.set(-rx, ry,-rz); - v[1].Pos.set(-rx, ry, rz); - v[2].Pos.set( rx, ry, rz); - v[3].Pos.set( rx, ry,-rz); - break; - case 1: // back - if (INAREA(xi, zi - 1, m_cloud_radius_i)) { - u32 j = GETINDEX(xi, zi - 1, m_cloud_radius_i); - if(grid[j]) - continue; - } - for (video::S3DVertex &vertex : v) { - vertex.Color = c_side_1; - vertex.Normal.set(0,0,-1); - } - v[0].Pos.set(-rx, ry,-rz); - v[1].Pos.set( rx, ry,-rz); - v[2].Pos.set( rx, 0,-rz); - v[3].Pos.set(-rx, 0,-rz); - break; - case 2: //right - if (INAREA(xi + 1, zi, m_cloud_radius_i)) { - u32 j = GETINDEX(xi+1, zi, m_cloud_radius_i); - if(grid[j]) - continue; - } - for (video::S3DVertex &vertex : v) { - vertex.Color = c_side_2; - vertex.Normal.set(1,0,0); - } - v[0].Pos.set( rx, ry,-rz); - v[1].Pos.set( rx, ry, rz); - v[2].Pos.set( rx, 0, rz); - v[3].Pos.set( rx, 0,-rz); - break; - case 3: // front - if (INAREA(xi, zi + 1, m_cloud_radius_i)) { - u32 j = GETINDEX(xi, zi + 1, m_cloud_radius_i); - if(grid[j]) - continue; + for (s16 zi0 = -m_cloud_radius_i; zi0 < m_cloud_radius_i; zi0++) + for (s16 xi0 = -m_cloud_radius_i; xi0 < m_cloud_radius_i; xi0++) { + s16 zi = zi0; + s16 xi = xi0; + // Draw from front to back (needed for transparency) + /*if(zi <= 0) + zi = -m_cloud_radius_i - zi; + if(xi <= 0) + xi = -m_cloud_radius_i - xi;*/ + // Draw from back to front + if (zi >= 0) + zi = m_cloud_radius_i - zi - 1; + if (xi >= 0) + xi = m_cloud_radius_i - xi - 1; + + u32 i = GETINDEX(xi, zi, m_cloud_radius_i); + + if (!grid[i]) + continue; + + v2f p0 = v2f(xi, zi) * cloud_size + + world_center_of_drawing_in_noise_f; + + video::S3DVertex v[4] = { + video::S3DVertex(0, 0, 0, 0, 0, 0, c_top, 0, 1), + video::S3DVertex(0, 0, 0, 0, 0, 0, c_top, 1, 1), + video::S3DVertex(0, 0, 0, 0, 0, 0, c_top, 1, 0), + video::S3DVertex(0, 0, 0, 0, 0, 0, c_top, 0, 0)}; + + /*if(zi <= 0 && xi <= 0){ + v[0].Color.setBlue(255); + v[1].Color.setBlue(255); + v[2].Color.setBlue(255); + v[3].Color.setBlue(255); + }*/ + + f32 rx = cloud_size / 2.0f; + // if clouds are flat, the top layer should be at the given height + f32 ry = m_enable_3d ? m_params.thickness * BS : 0.0f; + f32 rz = cloud_size / 2; + + for (int i = 0; i < num_faces_to_draw; i++) { + switch (i) { + case 0: // top + for (video::S3DVertex &vertex : v) { + vertex.Normal.set(0, 1, 0); + } + v[0].Pos.set(-rx, ry, -rz); + v[1].Pos.set(-rx, ry, rz); + v[2].Pos.set(rx, ry, rz); + v[3].Pos.set(rx, ry, -rz); + break; + case 1: // back + if (INAREA(xi, zi - 1, m_cloud_radius_i)) { + u32 j = GETINDEX(xi, zi - 1, + m_cloud_radius_i); + if (grid[j]) + continue; + } + for (video::S3DVertex &vertex : v) { + vertex.Color = c_side_1; + vertex.Normal.set(0, 0, -1); + } + v[0].Pos.set(-rx, ry, -rz); + v[1].Pos.set(rx, ry, -rz); + v[2].Pos.set(rx, 0, -rz); + v[3].Pos.set(-rx, 0, -rz); + break; + case 2: // right + if (INAREA(xi + 1, zi, m_cloud_radius_i)) { + u32 j = GETINDEX(xi + 1, zi, + m_cloud_radius_i); + if (grid[j]) + continue; + } + for (video::S3DVertex &vertex : v) { + vertex.Color = c_side_2; + vertex.Normal.set(1, 0, 0); + } + v[0].Pos.set(rx, ry, -rz); + v[1].Pos.set(rx, ry, rz); + v[2].Pos.set(rx, 0, rz); + v[3].Pos.set(rx, 0, -rz); + break; + case 3: // front + if (INAREA(xi, zi + 1, m_cloud_radius_i)) { + u32 j = GETINDEX(xi, zi + 1, + m_cloud_radius_i); + if (grid[j]) + continue; + } + for (video::S3DVertex &vertex : v) { + vertex.Color = c_side_1; + vertex.Normal.set(0, 0, -1); + } + v[0].Pos.set(rx, ry, rz); + v[1].Pos.set(-rx, ry, rz); + v[2].Pos.set(-rx, 0, rz); + v[3].Pos.set(rx, 0, rz); + break; + case 4: // left + if (INAREA(xi - 1, zi, m_cloud_radius_i)) { + u32 j = GETINDEX(xi - 1, zi, + m_cloud_radius_i); + if (grid[j]) + continue; + } + for (video::S3DVertex &vertex : v) { + vertex.Color = c_side_2; + vertex.Normal.set(-1, 0, 0); + } + v[0].Pos.set(-rx, ry, rz); + v[1].Pos.set(-rx, ry, -rz); + v[2].Pos.set(-rx, 0, -rz); + v[3].Pos.set(-rx, 0, rz); + break; + case 5: // bottom + for (video::S3DVertex &vertex : v) { + vertex.Color = c_bottom; + vertex.Normal.set(0, -1, 0); + } + v[0].Pos.set(rx, 0, rz); + v[1].Pos.set(-rx, 0, rz); + v[2].Pos.set(-rx, 0, -rz); + v[3].Pos.set(rx, 0, -rz); + break; } - for (video::S3DVertex &vertex : v) { - vertex.Color = c_side_1; - vertex.Normal.set(0,0,-1); - } - v[0].Pos.set( rx, ry, rz); - v[1].Pos.set(-rx, ry, rz); - v[2].Pos.set(-rx, 0, rz); - v[3].Pos.set( rx, 0, rz); - break; - case 4: // left - if (INAREA(xi-1, zi, m_cloud_radius_i)) { - u32 j = GETINDEX(xi-1, zi, m_cloud_radius_i); - if(grid[j]) - continue; - } - for (video::S3DVertex &vertex : v) { - vertex.Color = c_side_2; - vertex.Normal.set(-1,0,0); - } - v[0].Pos.set(-rx, ry, rz); - v[1].Pos.set(-rx, ry,-rz); - v[2].Pos.set(-rx, 0,-rz); - v[3].Pos.set(-rx, 0, rz); - break; - case 5: // bottom - for (video::S3DVertex &vertex : v) { - vertex.Color = c_bottom; - vertex.Normal.set(0,-1,0); - } - v[0].Pos.set( rx, 0, rz); - v[1].Pos.set(-rx, 0, rz); - v[2].Pos.set(-rx, 0,-rz); - v[3].Pos.set( rx, 0,-rz); - break; - } - v3f pos(p0.X, m_params.height * BS, p0.Y); - pos -= intToFloat(m_camera_offset, BS); + v3f pos(p0.X, m_params.height * BS, p0.Y); + pos -= intToFloat(m_camera_offset, BS); - for (video::S3DVertex &vertex : v) - vertex.Pos += pos; - u16 indices[] = {0,1,2,2,3,0}; - driver->drawVertexPrimitiveList(v, 4, indices, 2, - video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT); + for (video::S3DVertex &vertex : v) + vertex.Pos += pos; + u16 indices[] = {0, 1, 2, 2, 3, 0}; + driver->drawVertexPrimitiveList(v, 4, indices, 2, + video::EVT_STANDARD, scene::EPT_TRIANGLES, + video::EIT_16BIT); + } } - } delete[] grid; // Restore fog settings - driver->setFog(fog_color, fog_type, fog_start, fog_end, fog_density, - fog_pixelfog, fog_rangefog); + driver->setFog(fog_color, fog_type, fog_start, fog_end, fog_density, fog_pixelfog, + fog_rangefog); } void Clouds::step(float dtime) @@ -344,11 +337,17 @@ void Clouds::update(const v3f &camera_p, const video::SColorf &color_diffuse) { m_camera_pos = camera_p; m_color.r = MYMIN(MYMAX(color_diffuse.r * m_params.color_bright.getRed(), - m_params.color_ambient.getRed()), 255) / 255.0f; + m_params.color_ambient.getRed()), + 255) / + 255.0f; m_color.g = MYMIN(MYMAX(color_diffuse.g * m_params.color_bright.getGreen(), - m_params.color_ambient.getGreen()), 255) / 255.0f; + m_params.color_ambient.getGreen()), + 255) / + 255.0f; m_color.b = MYMIN(MYMAX(color_diffuse.b * m_params.color_bright.getBlue(), - m_params.color_ambient.getBlue()), 255) / 255.0f; + m_params.color_ambient.getBlue()), + 255) / + 255.0f; m_color.a = m_params.color_bright.getAlpha() / 255.0f; // is the camera inside the cloud mesh? @@ -358,8 +357,10 @@ void Clouds::update(const v3f &camera_p, const video::SColorf &color_diffuse) if (camera_height >= m_box.MinEdge.Y && camera_height <= m_box.MaxEdge.Y) { v2f camera_in_noise; - camera_in_noise.X = floor((camera_p.X - m_origin.X) / cloud_size + 0.5); - camera_in_noise.Y = floor((camera_p.Z - m_origin.Y) / cloud_size + 0.5); + camera_in_noise.X = floor( + (camera_p.X - m_origin.X) / cloud_size + 0.5); + camera_in_noise.Y = floor( + (camera_p.Z - m_origin.Y) / cloud_size + 0.5); bool filled = gridFilled(camera_in_noise.X, camera_in_noise.Y); m_camera_inside_cloud = filled; } @@ -375,10 +376,8 @@ void Clouds::readSettings() bool Clouds::gridFilled(int x, int y) const { float cloud_size_noise = cloud_size / (BS * 200.f); - float noise = noise2d_perlin( - (float)x * cloud_size_noise, - (float)y * cloud_size_noise, - m_seed, 3, 0.5); + float noise = noise2d_perlin((float)x * cloud_size_noise, + (float)y * cloud_size_noise, m_seed, 3, 0.5); // normalize to 0..1 (given 3 octaves) static constexpr const float noise_bound = 1.0f + 0.5f + 0.25f; float density = noise / noise_bound * 0.5f + 0.5f; |