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authorElias Fleckenstein <eliasfleckenstein@web.de>2022-05-22 12:05:27 +0200
committerElias Fleckenstein <eliasfleckenstein@web.de>2022-05-22 12:05:27 +0200
commit3ff3103e98b350712543f926c429ab339700e252 (patch)
tree61827d6b7dcb51c38f17f068c8b498c16a0db1c3 /src/client/clientmap.cpp
parent350b6d175c406fbbc002237f37db4cf88d6d3d19 (diff)
parent9f338f5a56e5adee3d11d59827f7e2b8a714e6c2 (diff)
downloaddragonfireclient-3ff3103e98b350712543f926c429ab339700e252.tar.xz
Merge branch 'master' of https://github.com/minetest/minetest
Diffstat (limited to 'src/client/clientmap.cpp')
-rw-r--r--src/client/clientmap.cpp41
1 files changed, 21 insertions, 20 deletions
diff --git a/src/client/clientmap.cpp b/src/client/clientmap.cpp
index 51f0f6896..85b765709 100644
--- a/src/client/clientmap.cpp
+++ b/src/client/clientmap.cpp
@@ -449,15 +449,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
drawcall_count += draw_order.size();
for (auto &descriptor : draw_order) {
- scene::IMeshBuffer *buf;
-
- if (descriptor.m_use_partial_buffer) {
- descriptor.m_partial_buffer->beforeDraw();
- buf = descriptor.m_partial_buffer->getBuffer();
- }
- else {
- buf = descriptor.m_buffer;
- }
+ scene::IMeshBuffer *buf = descriptor.getBuffer();
// Check and abort if the machine is swapping a lot
if (draw.getTimerTime() > 2000) {
@@ -489,6 +481,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
// Do not enable filter on shadow texture to avoid visual artifacts
// with colored shadows.
// Filtering is done in shader code anyway
+ layer.BilinearFilter = false;
+ layer.AnisotropicFilter = false;
layer.TrilinearFilter = false;
}
driver->setMaterial(material);
@@ -499,7 +493,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
m.setTranslation(block_wpos - offset);
driver->setTransform(video::ETS_WORLD, m);
- driver->drawMeshBuffer(buf);
+ descriptor.draw(driver);
vertex_count += buf->getIndexCount();
}
@@ -810,15 +804,7 @@ void ClientMap::renderMapShadows(video::IVideoDriver *driver,
drawcall_count += draw_order.size();
for (auto &descriptor : draw_order) {
- scene::IMeshBuffer *buf;
-
- if (descriptor.m_use_partial_buffer) {
- descriptor.m_partial_buffer->beforeDraw();
- buf = descriptor.m_partial_buffer->getBuffer();
- }
- else {
- buf = descriptor.m_buffer;
- }
+ scene::IMeshBuffer *buf = descriptor.getBuffer();
// Check and abort if the machine is swapping a lot
if (draw.getTimerTime() > 1000) {
@@ -843,7 +829,7 @@ void ClientMap::renderMapShadows(video::IVideoDriver *driver,
m.setTranslation(block_wpos - offset);
driver->setTransform(video::ETS_WORLD, m);
- driver->drawMeshBuffer(buf);
+ descriptor.draw(driver);
vertex_count += buf->getIndexCount();
}
@@ -964,3 +950,18 @@ void ClientMap::updateTransparentMeshBuffers()
m_needs_update_transparent_meshes = false;
}
+scene::IMeshBuffer* ClientMap::DrawDescriptor::getBuffer()
+{
+ return m_use_partial_buffer ? m_partial_buffer->getBuffer() : m_buffer;
+}
+
+void ClientMap::DrawDescriptor::draw(video::IVideoDriver* driver)
+{
+ if (m_use_partial_buffer) {
+ m_partial_buffer->beforeDraw();
+ driver->drawMeshBuffer(m_partial_buffer->getBuffer());
+ m_partial_buffer->afterDraw();
+ } else {
+ driver->drawMeshBuffer(m_buffer);
+ }
+}