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authorLoic Blot <loic.blot@unix-experience.fr>2021-04-29 08:51:17 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2021-05-03 19:49:19 +0200
commit1bc855646e2c920c1df55bb73416f72295c020f4 (patch)
treedb872efec84c5daa6d37b6e2d1c71e4450255c3b /src/client/client.cpp
parent258101a91031f3ff9ee01a974030b02529ffdac0 (diff)
downloaddragonfireclient-1bc855646e2c920c1df55bb73416f72295c020f4.tar.xz
refacto: protect some RenderingEngine::get_scene_manager
* protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky
Diffstat (limited to 'src/client/client.cpp')
-rw-r--r--src/client/client.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/client.cpp b/src/client/client.cpp
index 15979df02..d1c5cd948 100644
--- a/src/client/client.cpp
+++ b/src/client/client.cpp
@@ -110,7 +110,7 @@ Client::Client(
m_rendering_engine(rendering_engine),
m_mesh_update_thread(this),
m_env(
- new ClientMap(this, control, 666),
+ new ClientMap(this, rendering_engine, control, 666),
tsrc, this
),
m_particle_manager(&m_env),